violent assault on admin
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352
common/scripted_triggers/00_law_triggers.txt
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352
common/scripted_triggers/00_law_triggers.txt
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character_gender_can_rule_title_trigger = {
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trigger_if = {
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limit = {
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$GENDER$ = { is_male = yes }
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exists = $TITLE$
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$TITLE$ = {
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NOT = {
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has_title_law = female_only_law
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}
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}
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}
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always = yes
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}
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trigger_else_if = {
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limit = {
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$GENDER$ = { is_female = yes }
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exists = $TITLE$
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$TITLE$ = {
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NOT = {
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has_title_law = male_only_law
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}
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}
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}
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always = yes
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}
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trigger_else = {
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always = no
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}
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}
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character_gender_can_inherit_from_trigger = {
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save_temporary_scope_as = heir
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trigger_if = {
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limit = {
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$CHARACTER$ = { exists = primary_title }
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}
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$CHARACTER$ = {
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character_gender_can_rule_title_trigger = {
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GENDER = scope:heir
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TITLE = primary_title
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}
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}
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}
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trigger_else = {
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always = no
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}
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}
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has_partition_succession_realm_law_trigger = {
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OR = {
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has_realm_law = confederate_partition_succession_law
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has_realm_law = partition_succession_law
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has_realm_law = high_partition_succession_law
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has_realm_law = clan_antagonistic_partition_succession_law
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has_realm_law = clan_competitive_partition_succession_law
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has_realm_law = clan_impassive_partition_succession_law
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has_realm_law = clan_friendly_partition_succession_law
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has_realm_law = clan_harmonious_partition_succession_law
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}
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}
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realm_law_use_crown_authority = {
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# We separate this out into a different trigger for moddability purposes, per community request: this allows more diverse authority laws to be easily modded in without needing to override 00_realm_laws.txt, and thus for greater inter-mod compatibility.
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realm_law_use_tribal_authority = no
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realm_law_use_camp_purpose = no
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realm_law_use_imperial_bureaucracy = no
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}
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realm_law_use_tribal_authority = {
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government_has_flag = government_is_tribal
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}
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realm_law_use_camp_purpose = {
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government_has_flag = government_is_landless_adventurer
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}
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realm_law_use_imperial_bureaucracy = {
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has_government = administrative_government
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}
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can_have_confederate_partition_succession_law_trigger = {
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OR = {
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government_has_flag = government_is_feudal
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government_has_flag = government_is_tribal
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}
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}
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can_keep_partition_succession_law_trigger = {
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# The 'can_keep' triggers are dependent on actually having the law. If they aren't, the trigger breakdown for the player breaks and shows incomplete information.
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trigger_if = {
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limit = {
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has_realm_law = partition_succession_law
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}
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OR = {
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can_have_partition_succession_law_trigger = yes
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# Mongol Empires
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has_title = title:e_mongol_empire
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has_title = title:e_ilkhanate
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has_title = title:e_golden_horde
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has_title = title:e_chagatai
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has_title = title:e_black_horde
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has_title = title:e_white_horde
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has_title = title:e_aarlud_khanate
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has_title = title:e_togskol_khanate
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has_title = title:e_baruun_khanate
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}
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}
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NOT = { government_has_flag = government_is_clan }
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}
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can_have_partition_succession_law_trigger = {
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culture = {
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has_innovation = innovation_hereditary_rule
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}
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custom_description = {
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text = succession_laws_must_have_organised_government_tooltip
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OR = {
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government_has_flag = government_is_feudal
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}
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}
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}
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can_keep_high_partition_succession_law_trigger = {
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# The 'can_keep' triggers are dependent on actually having the law. If they aren't, the trigger breakdown for the player breaks and shows incomplete information.
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trigger_if = {
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limit = {
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has_realm_law = high_partition_succession_law
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}
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OR = {
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can_have_high_partition_succession_law_trigger = yes
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# Mongol Empires
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has_title = title:e_mongol_empire
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has_title = title:e_ilkhanate
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has_title = title:e_golden_horde
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has_title = title:e_chagatai
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has_title = title:e_black_horde
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has_title = title:e_white_horde
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has_title = title:e_aarlud_khanate
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has_title = title:e_togskol_khanate
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has_title = title:e_baruun_khanate
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}
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}
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NOT = { government_has_flag = government_is_clan}
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}
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can_have_high_partition_succession_law_trigger = {
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trigger_if = {
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limit = {
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NOT = {
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culture = { has_cultural_parameter = can_enact_high_partition_succession_law }
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}
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}
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culture = { has_innovation = innovation_heraldry }
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}
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custom_description = {
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text = succession_laws_must_have_organised_government_tooltip
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OR = {
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government_has_flag = government_is_feudal
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}
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}
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}
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can_keep_single_heir_succession_law_trigger = {
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# The 'can_keep' triggers are dependent on actually having the law. If they aren't, the trigger breakdown for the player breaks and shows incomplete information.
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trigger_if = {
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limit = {
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has_realm_law = single_heir_succession_law
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}
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OR = {
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can_have_single_heir_succession_law_trigger = yes
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# Byzantine Empire
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historical_succession_access_single_heir_succession_law_trigger = yes
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}
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}
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}
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can_have_single_heir_succession_law_trigger = {
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culture = {
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has_innovation = innovation_primogeniture
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}
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# Non-tribals only
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custom_description = {
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text = succession_laws_must_have_organised_government_tooltip
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OR = {
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government_has_flag = government_is_feudal
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government_has_flag = government_is_clan
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}
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}
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NOT = { has_government = administrative_government }
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}
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can_keep_single_heir_youngest_succession_law_trigger = {
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# The 'can_keep' triggers are dependent on actually having the law. If they aren't, the trigger breakdown for the player breaks and shows incomplete information.
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trigger_if = {
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limit = {
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has_realm_law = single_heir_succession_law_youngest
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}
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OR = {
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can_have_single_heir_youngest_succession_law_trigger = yes
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historical_succession_access_single_heir_succession_law_youngest_trigger = yes
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}
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}
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}
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can_have_single_heir_youngest_succession_law_trigger = {
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culture = {
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has_innovation = innovation_primogeniture
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}
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# Non-tribals only
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custom_description = {
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text = succession_laws_must_have_organised_government_tooltip
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OR = {
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government_has_flag = government_is_feudal
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government_has_flag = government_is_clan
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}
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}
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NOT = { has_government = administrative_government }
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}
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can_keep_single_heir_dynasty_house_trigger = {
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# The 'can_keep' triggers are dependent on actually having the law. If they aren't, the trigger breakdown for the player breaks and shows incomplete information.
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trigger_if = {
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limit = {
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has_realm_law = single_heir_dynasty_house
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}
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OR = {
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can_have_single_heir_dynasty_house_trigger = yes
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historical_succession_access_single_heir_dynasty_house_trigger = yes
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}
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}
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}
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can_have_single_heir_dynasty_house_trigger = {
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exists = house
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trigger_if = {
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limit = {
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culture = {
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OR = {
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has_cultural_pillar = heritage_west_slavic
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NOT = { has_innovation = innovation_heraldry }
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}
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}
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}
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culture = {
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has_innovation = innovation_table_of_princes
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}
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}
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trigger_else = {
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culture = {
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has_innovation = innovation_heraldry
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}
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}
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custom_description = {
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text = succession_laws_must_have_organised_government_tooltip
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OR = {
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government_has_flag = government_is_feudal
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government_has_flag = government_is_clan
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}
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}
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NOT = { has_government = administrative_government }
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}
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can_have_bishop_theocratic_succession_law_trigger = {
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OR = {
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is_theocratic_lessee = yes
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government_has_flag = government_is_theocracy
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}
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}
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is_temporal_head_of_faith_trigger = {
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is_head_of_faith = yes
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holder.faith = { has_doctrine = doctrine_temporal_head }
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}
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can_title_have_law_general_trigger = {
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tier >= tier_duchy
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is_temporal_head_of_faith_trigger = no
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}
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can_have_holy_order_succession_law_trigger = {
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government_has_flag = government_is_holy_order
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}
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can_have_mercenary_succession_law_trigger = {
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government_has_flag = government_is_mercenary
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}
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can_have_city_succession_law_trigger = {
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government_has_flag = government_is_republic
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}
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title_can_reduce_partition_law_trigger = {
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OR = {
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AND = {
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has_realm_law = single_heir_succession_law
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holder = {
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can_have_high_partition_succession_law_trigger = yes
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}
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}
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AND = {
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has_realm_law = high_partition_succession_law
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holder = {
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can_have_high_partition_succession_law_trigger = yes
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}
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}
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AND = {
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has_realm_law = partition_succession_law
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holder = {
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can_have_confederate_partition_succession_law_trigger = yes
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}
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}
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}
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}
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can_pass_law_ca1_trigger = {
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culture = { has_innovation = innovation_plenary_assemblies }
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}
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can_pass_law_ca2_trigger = {
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culture = { has_innovation = innovation_royal_prerogative }
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}
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can_pass_law_ca3_trigger = {
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culture = { has_innovation = innovation_royal_prerogative }
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}
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can_have_acclamation_succession_law_trigger = {
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has_ep3_dlc_trigger = yes
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has_government = administrative_government
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is_independent_ruler = yes
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}
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can_keep_acclamation_succession_law_trigger = {
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has_ep3_dlc_trigger = yes
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trigger_if = {
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limit = {
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has_realm_law = acclamation_succession_law
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}
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OR = {
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can_have_acclamation_succession_law_trigger = yes
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has_title = title:e_britannia
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}
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}
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}
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can_change_acclamation_succession_law_trigger = {
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has_ep3_dlc_trigger = yes
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}
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