innovation fix
This commit is contained in:
parent
098b458b07
commit
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57 changed files with 29276 additions and 852 deletions
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@ -5241,456 +5241,4 @@ bargain_fealty_interaction = {
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# by Maxence Voleau
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##################################################
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invite_foreign_ruler_to = {
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interface_priority = 30
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category = interaction_category_diplomacy
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common_interaction = yes
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desc = invite_foreign_ruler_to_desc
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icon = activity_feast
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greeting = positive
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notification_text = INVITE_FOREIGN_RULER_TO_NOTIFICATION
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popup_on_receive = yes
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ai_maybe = yes
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cooldown = { years = 1 }
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cooldown_against_recipient = { years = 5 }
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is_available = {
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any_character_struggle = {
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involvement = involved
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is_struggle_type = iberian_struggle
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}
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}
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is_shown = {
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# Interaction deprecated by new activity planning system
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always = no
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# scope:actor != scope:recipient
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# # Scope:recipient must be landed, and neither over or under scope:actor.
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# scope:recipient = {
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# any_character_struggle = {
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# involvement = involved
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# is_struggle_type = iberian_struggle
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# }
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# is_playable_character = yes
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# NOR = {
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# any_liege_or_above = { this = scope:actor }
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# any_vassal_or_below = { this = scope:actor }
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# }
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# }
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}
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is_valid_showing_failures_only = {
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# Scope:actor must be an available adult.
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scope:actor = { is_available_adult = yes }
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# Scope:recipient must be at least available.
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scope:recipient = { is_available_adult = yes }
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# Make sure that scope:actor is going into this with a clean, no-recent/active/forbidden hostilities mindset.
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scope:actor = {
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NOT = {
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is_at_war_with = scope:recipient
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# Involved characters can't be on opposite sides in an active war.
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}
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}
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# Verify that you can start one of the decision
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# interaction deprecated by new activity planning system
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# custom_description = {
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# text = no_activity_available
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# scope:actor = {
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# OR = {
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# can_execute_decision = start_hunt_decision
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# can_execute_decision = host_feast_decision
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# }
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# }
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# }
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}
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on_accept = {
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# Notifications with most effects.
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if = {
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limit = { scope:invite_to_hunt = yes }
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scope:actor = {
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set_variable = {
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name = special_guest
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value = scope:recipient
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}
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show_as_tooltip = {
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remove_short_term_gold = hunt_activity_base_cost
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}
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send_interface_toast = {
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type = event_toast_effect_good
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title = invited_to_hunt.accept.actor.tt
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left_icon = scope:recipient
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progress_towards_friend_effect = {
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REASON = friend_invited_to_hunt
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CHARACTER = scope:recipient
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OPINION = 0
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}
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custom_tooltip = invite_foreign_ruler_to.hunt.tooltip
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# interaction deprecated by new activity planning system
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#execute_decision = start_hunt_decision
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}
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}
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scope:recipient = {
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send_interface_toast = {
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title = invited_to_hunt.accept.recipient.tt
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left_icon = scope:actor
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}
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}
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}
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else_if = {
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limit = { scope:invite_to_feast = yes }
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scope:actor = {
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set_variable = {
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name = special_guest
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value = scope:recipient
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}
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show_as_tooltip = {
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remove_short_term_gold = feast_activity_cost
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}
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send_interface_toast = {
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type = event_toast_effect_good
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title = invited_to_feast.accept.actor.tt
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left_icon = scope:recipient
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progress_towards_friend_effect = {
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REASON = friend_invited_to_feast
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CHARACTER = scope:recipient
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OPINION = 0
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}
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custom_tooltip = invite_foreign_ruler_to.feast.tooltip
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# interaction deprecated by new activity planning system
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#execute_decision = host_feast_decision
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}
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}
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scope:recipient = {
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send_interface_toast = {
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title = invited_to_feast.accept.recipient.tt
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left_icon = scope:actor
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}
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}
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}
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# If we're a clan this interaction affects unity
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add_clan_unity_interaction_effect = {
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CHARACTER = scope:actor
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TARGET = scope:recipient
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VALUE = medium_unity_gain
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DESC = clan_unity_feast_invite.desc
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REVERSE_NON_HOUSE_TARGET = no
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}
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}
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on_decline = {
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# Scope:actor gains some stress over the whole ordeal.
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scope:actor = {
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send_interface_toast = {
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type = event_toast_effect_bad
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title = invite_foreign_ruler_to.decline.actor.tt
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left_icon = scope:recipient
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add_prestige = medium_prestige_loss
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}
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}
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# Scope:actor loses opinion of scope:recipient.
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scope:recipient = {
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send_interface_toast = {
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type = event_toast_effect_neutral
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title = invite_foreign_ruler_to.decline.recipient.tt
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left_icon = scope:actor
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reverse_add_opinion = {
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target = scope:actor
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modifier = refusal_opinion
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opinion = -50
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}
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}
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}
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# If we're a clan this interaction affects unity
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add_clan_unity_interaction_effect = {
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CHARACTER = scope:recipient
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TARGET = scope:actor
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VALUE = minor_unity_loss
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DESC = clan_unity_feast_invite_decline.desc
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REVERSE_NON_HOUSE_TARGET = no
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}
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}
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# Send Options
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## Invite to Hunt
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send_option = {
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is_valid = {
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scope:actor = {
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# interaction deprecated by new activity planning system?
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#can_execute_decision = start_hunt_decision
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}
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# as an AI, don't invite human players to Hunt as we are lacking interesting content
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trigger_if = {
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limit = { scope:actor = { is_ai = yes } }
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scope:recipient = { is_ai = yes }
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}
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}
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flag = invite_to_hunt
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starts_enabled = { always = yes }
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localization = "INVITE_TO_HUNT"
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}
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## Invite to Feast
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send_option = {
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is_valid = {
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scope:actor = {
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# interaction deprecated by new activity planning system
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#can_execute_decision = host_feast_decision
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}
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}
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flag = invite_to_feast
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starts_enabled = { always = yes }
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localization = "INVITE_TO_FEAST"
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}
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# AI
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## Standard Acceptance stuff
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ai_accept = {
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# Try to make it 0 for most interactions.
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base = 0
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# more likely if lower rank than actor
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modifier = {
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add = 20
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scope:actor.primary_title.tier > primary_title.tier
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desc = RANK_DIFFERENCE_REASON
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}
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# less likely if that's the opposite
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modifier = {
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add = -20
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scope:actor.primary_title.tier < primary_title.tier
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desc = RANK_DIFFERENCE_REASON
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}
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# AI take opinion into account
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opinion_modifier = {
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who = scope:recipient
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opinion_target = scope:actor
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multiplier = 1
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desc = AI_OPINION_REASON
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}
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# sociability plays a lot as well
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ai_value_modifier = {
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ai_sociability = 1
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}
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# is rival or nemesis
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modifier = {
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add = -50
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has_relation_rival = scope:actor
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desc = WE_ARE_RIVALS
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}
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modifier = {
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add = -100
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has_relation_nemesis = scope:actor
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desc = WE_ARE_NEMESES
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}
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# is friend
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modifier = {
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add = 25
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has_relation_friend = scope:actor
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desc = WE_ARE_FRIENDS
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}
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# is best friend
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modifier = {
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add = 50
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has_relation_best_friend = scope:actor
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desc = WE_ARE_BEST_FRIENDS
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}
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modifier = {
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add = 100
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OR = {
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has_relation_lover = scope:actor
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has_relation_soulmate = scope:actor
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}
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desc = WE_ARE_LOVERS
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}
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# hunters love to hunt
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modifier = {
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add = 25
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scope:invite_to_hunt = yes
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has_trait = lifestyle_hunter
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desc = AI_RELEVANT_TRAITS
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}
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# reveler loves feasts
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modifier = {
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add = 25
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scope:invite_to_feast = yes
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has_trait = lifestyle_reveler
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desc = AI_RELEVANT_TRAITS
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}
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# Struggle agenda
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# modifier = {
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# desc = AI_STRUGGLE_INTENT
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# scope:invite_to_feast = yes
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# scope:recipient = {
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# any_character_struggle = {
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# involvement = involved
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# phase_has_catalyst = catalyst_invite_diff_faith_culture_to_feast
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# }
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# }
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# scope:actor = {
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# any_character_struggle = {
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# involvement = involved
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# phase_has_catalyst = catalyst_invite_diff_faith_culture_to_feast
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# }
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# }
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# NAND = {
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# scope:actor.faith = scope:recipient.faith
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# scope:actor.culture = scope:recipient.culture
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# }
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# add = {
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# value = 0
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# if = {
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# limit = {
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# scope:actor = {
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# has_character_flag = agenda_towards_deescalation
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# }
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# }
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# add = 100
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# }
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# else_if = {
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# limit = {
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# scope:actor = {
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# has_character_flag = agenda_towards_escalation
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# }
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# }
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# add = -100
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# }
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# }
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# }
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}
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### Performance-enhancement
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#ai_potential = {
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# is_playable_character = yes
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# is_available_at_peace_ai_adult = yes
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# is_imprisoned = no
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# # Matches the regular minimum triggers.
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# any_character_struggle = { involvement = involved }
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# short_term_gold > standard_activity_base_cost
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#}
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#
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#ai_target_quick_trigger = { adult = yes }
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#ai_targets = {
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# ai_recipients = neighboring_rulers
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# ai_recipients = peer_vassals
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# max = 10
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#}
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### Frequency
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#ai_frequency = 60
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#ai_will_do = {
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# base = 0
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#
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# # sociability plays a lot as well
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# ai_value_modifier = {
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# ai_sociability = 1
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# }
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#
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# # hunters love to hunt
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# modifier = {
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# add = 25
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# scope:invite_to_hunt = yes
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# has_trait = lifestyle_hunter
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# }
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#
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# # small boost if no firends
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# modifier = {
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# add = 25
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# num_of_relation_friend = 0
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# }
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# # reveler loves feasts
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# modifier = {
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# add = 25
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# scope:invite_to_feast = yes
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# has_trait = lifestyle_reveler
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# }
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#
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# # From Hunt decision
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# ai_value_modifier = {
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# ai_energy = 1
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# ai_greed = -0.5
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# ai_compassion = -0.5
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# }
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#
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# modifier = {
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# add = 10
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# scope:invite_to_hunt = yes
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# has_trait_rank = {
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# trait = education_martial
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# rank > 0
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# }
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# }
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# modifier = {
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# add = 10
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# scope:invite_to_hunt = yes
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# has_trait_rank = {
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# trait = education_martial
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# rank > 2
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# }
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# }
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#
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# modifier = {
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# scope:invite_to_hunt = yes
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# add = 35
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# stress > low_stress
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# }
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#
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# # Struggle agenda
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# modifier = {
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# scope:recipient = {
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# any_character_struggle = {
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# involvement = involved
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# }
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# }
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# scope:actor = {
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# any_character_struggle = {
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# involvement = involved
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# }
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# }
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# NAND = {
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# scope:actor.faith = scope:recipient.faith
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# scope:actor.culture = scope:recipient.culture
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# }
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# add = {
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# value = 0
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# if = {
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# limit = {
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# scope:actor = {
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# any_character_struggle = {
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# phase_has_catalyst = catalyst_invite_diff_faith_culture_to_feast
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#
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# }
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# has_character_flag = agenda_towards_escalation
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# }
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# }
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# add = -100
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# }
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# else_if = {
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# limit = {
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# scope:actor = {
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# any_character_struggle = {
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# phase_has_catalyst = catalyst_invite_diff_faith_culture_to_feast
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# }
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# }
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# }
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# add = 100
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# }
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# }
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# }
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#}
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}
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29215
common/character_interactions/pam_interactions.txt
Normal file
29215
common/character_interactions/pam_interactions.txt
Normal file
File diff suppressed because it is too large
Load diff
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@ -1221,36 +1221,6 @@ found_empire_decision = {
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}
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}
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trigger_if = {
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limit = {
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exists = struggle:iberian_struggle
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# only display the condition for people from relevant faiths and cultures
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struggle:iberian_struggle = {
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OR = {
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is_culture_involved_in_struggle = root.culture
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is_faith_involved_in_struggle = root.faith
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}
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}
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# and living nearby
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any_realm_county = {
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title_province = {
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OR = {
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geographical_region = ghw_region_north_africa
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geographical_region = world_europe_west
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geographical_region = world_europe_south
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}
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}
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}
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}
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custom_description = {
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text = found_empire_decision_not_part_of_iberian_struggle
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NOT = {
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any_character_struggle = {
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is_struggle_type = iberian_struggle
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}
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}
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}
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}
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rule_title_creation_imperial_power_projection_title_creation_trigger = yes
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}
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@ -15,11 +15,6 @@ e_iberia = {
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}
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can_create = {
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custom_description = {
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text = form_hispania_must_end_struggle_trigger
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NOT = { exists = struggle:iberian_struggle }
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}
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rule_title_creation_imperial_power_projection_title_creation_trigger = yes
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}
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@ -41,7 +41,7 @@
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government_has_flag = government_is_feudal
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culture = {
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NOR = {
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has_innovation = innovation_hereditary_rule
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has_innovation = innovation_gavelkind
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has_innovation = innovation_heraldry
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}
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}
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@ -130,7 +130,7 @@ partition_succession_law = {
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}
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government_has_flag = government_is_feudal
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culture = {
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has_innovation = innovation_hereditary_rule
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has_innovation = innovation_gavelkind
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NOT = {
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has_innovation = innovation_heraldry
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}
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@ -8,16 +8,6 @@ yearly_struggle_playable_pulse = {
|
|||
# root: is involved (or interloper) character
|
||||
# Scope:struggle is the currently pulsing struggle.
|
||||
five_year_struggle_playable_pulse = {
|
||||
trigger = {
|
||||
basic_is_valid_for_yearly_events_trigger = yes
|
||||
OR = {
|
||||
fp2_character_interloper_in_struggle_trigger = yes
|
||||
fp2_character_involved_in_struggle_trigger = yes
|
||||
}
|
||||
}
|
||||
on_actions = {
|
||||
fp2_iberian_struggle_random_events
|
||||
}
|
||||
}
|
||||
|
||||
fp2_iberian_struggle_random_events = {
|
||||
|
|
|
|||
|
|
@ -1192,179 +1192,7 @@ ancestor_cb_prestige_cost = {
|
|||
struggle_cb_phase_modifier_cost = {
|
||||
# Phase modifiers.
|
||||
## Note that these aren't hooked up to the actual _parameters_ for tooltip reasons: we'd have to check what the phase is anyway, so we just check off of the phase to begin with and save ourselves a worthless parameter check.
|
||||
add = {
|
||||
value = 0
|
||||
# Cheap.
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
is_struggle_phase = struggle_iberia_phase_hostility
|
||||
is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = minor_prestige_value
|
||||
}
|
||||
}
|
||||
multiply = {
|
||||
value = 0.9
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = 0.1
|
||||
}
|
||||
}
|
||||
max = 2
|
||||
}
|
||||
desc = CB_COST_STRUGGLE_PHASE_HOSTILITY
|
||||
}
|
||||
}
|
||||
# Standard.
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
is_struggle_phase = struggle_iberia_phase_opportunity
|
||||
is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = medium_prestige_value
|
||||
}
|
||||
}
|
||||
multiply = {
|
||||
value = 0.9
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = 0.1
|
||||
}
|
||||
}
|
||||
max = 2
|
||||
}
|
||||
desc = CB_COST_STRUGGLE_PHASE_OPPORTUNITY
|
||||
}
|
||||
}
|
||||
# Expensive.
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
is_struggle_phase = struggle_iberia_phase_compromise
|
||||
is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = major_prestige_value
|
||||
}
|
||||
}
|
||||
multiply = {
|
||||
value = 0.9
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = 0.1
|
||||
}
|
||||
}
|
||||
max = 2
|
||||
}
|
||||
desc = CB_COST_STRUGGLE_PHASE_COMPROMISE
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
is_struggle_phase = struggle_iberia_phase_conciliation
|
||||
is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = major_prestige_value
|
||||
}
|
||||
}
|
||||
multiply = {
|
||||
value = 0.9
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = 0.1
|
||||
}
|
||||
}
|
||||
max = 2
|
||||
}
|
||||
desc = CB_COST_STRUGGLE_PHASE_CONCILIATION
|
||||
}
|
||||
}
|
||||
if = { # Post Struggle cost
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
exists = scope:attacker.house
|
||||
scope:attacker.house = {
|
||||
OR ={
|
||||
has_house_modifier = fp2_struggle_hostility_house_combined_modifier
|
||||
has_house_modifier = fp2_struggle_hostility_house_faith_modifier
|
||||
has_house_modifier = fp2_struggle_hostility_house_culture_modifier
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = major_prestige_value
|
||||
}
|
||||
}
|
||||
multiply = {
|
||||
value = 0.9
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = 0.1
|
||||
}
|
||||
}
|
||||
max = 2
|
||||
}
|
||||
desc = CB_BASE_COST
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
common_claim_reduction_cost_multiplier_core = {
|
||||
|
|
|
|||
|
|
@ -271,7 +271,7 @@ can_keep_partition_succession_law_trigger = {
|
|||
|
||||
can_have_partition_succession_law_trigger = {
|
||||
culture = {
|
||||
has_innovation = innovation_hereditary_rule
|
||||
has_innovation = innovation_gavelkind
|
||||
}
|
||||
custom_description = {
|
||||
text = succession_laws_must_have_organised_government_tooltip
|
||||
|
|
|
|||
|
|
@ -7,34 +7,19 @@ fp2_should_use_iberian_graphics_trigger = {
|
|||
}
|
||||
|
||||
fp2_character_any_involvement_iberian_struggle_trigger = {
|
||||
has_fp2_dlc_trigger = yes
|
||||
OR = {
|
||||
fp2_character_involved_in_struggle_trigger = yes
|
||||
fp2_character_interloper_in_struggle_trigger = yes
|
||||
}
|
||||
always = no
|
||||
}
|
||||
|
||||
fp2_character_involved_in_struggle_trigger = {
|
||||
has_fp2_dlc_trigger = yes
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
}
|
||||
always = no
|
||||
}
|
||||
|
||||
fp2_character_interloper_in_struggle_trigger = {
|
||||
has_fp2_dlc_trigger = yes
|
||||
any_character_struggle = {
|
||||
involvement = interloper
|
||||
is_struggle_type = iberian_struggle
|
||||
}
|
||||
always = no
|
||||
}
|
||||
|
||||
fp2_character_uninvolved_in_struggle_trigger = {
|
||||
has_fp2_dlc_trigger = yes
|
||||
exists = struggle:iberian_struggle
|
||||
fp2_character_interloper_in_struggle_trigger = no
|
||||
fp2_character_involved_in_struggle_trigger = no
|
||||
always = no
|
||||
}
|
||||
|
||||
eligible_for_fp2_dynasty_legacies_trigger = {
|
||||
|
|
@ -42,10 +27,6 @@ eligible_for_fp2_dynasty_legacies_trigger = {
|
|||
dynasty.dynast = {
|
||||
OR = {
|
||||
game_rule_unrestricted_dynasty_legacies_trigger = yes
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
}
|
||||
culture = {
|
||||
has_cultural_pillar = heritage_iberian
|
||||
}
|
||||
|
|
@ -259,21 +240,7 @@ fp2_struggle_ending_percent_iberia_trigger = {
|
|||
|
||||
# Checks no more than half of Iberia is owned by another
|
||||
fp2_struggle_ending_other_percent_iberia_trigger = {
|
||||
struggle:iberian_struggle = {
|
||||
NOT = {
|
||||
any_involved_ruler = {
|
||||
exists = primary_title # Max figured out that is_independent_ruler causes errors if you are unlanded
|
||||
this != root
|
||||
top_liege = this
|
||||
primary_title = { is_mercenary_company = no }
|
||||
any_county_in_region = {
|
||||
region = world_europe_west_iberia
|
||||
percent > fp2_struggle_compromise_involved_percent_decimal_value
|
||||
holder.top_liege = prev
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
always = no
|
||||
}
|
||||
|
||||
# Checks duchy is held by an independent ruler who owns at least half of it
|
||||
|
|
@ -512,13 +479,7 @@ fp2_struggle_secure_iberian_foothold_neighbor_with_outsider_kingdom_trigger = {
|
|||
}
|
||||
|
||||
fp2_struggle_iberian_reclamation_should_vassalize_trigger = {
|
||||
any_character_struggle = { is_struggle_type = iberian_struggle }
|
||||
any_held_title = { tier < scope:attacker.primary_title.tier }
|
||||
any_realm_county = {
|
||||
count = all
|
||||
duchy = { is_in_list = target_titles }
|
||||
any_county_struggle = { is_struggle_type = iberian_struggle }
|
||||
}
|
||||
always = no
|
||||
}
|
||||
|
||||
fp2_struggle_any_realm_county_in_hispania_trigger = {
|
||||
|
|
@ -526,38 +487,15 @@ fp2_struggle_any_realm_county_in_hispania_trigger = {
|
|||
}
|
||||
|
||||
fp2_iberian_reclamation_vassalize_iberian_trigger = {
|
||||
tier = tier_county
|
||||
holder = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
}
|
||||
liege = scope:defender
|
||||
this != scope:defender
|
||||
capital_county = {
|
||||
any_county_struggle = { is_struggle_type = iberian_struggle }
|
||||
}
|
||||
}
|
||||
always = no
|
||||
}
|
||||
|
||||
fp2_iberian_reclamation_involved_county_trigger = {
|
||||
any_realm_county = {
|
||||
any_county_struggle = { is_struggle_type = iberian_struggle }
|
||||
}
|
||||
always = no
|
||||
}
|
||||
|
||||
fp2_iberian_reclamation_vassalize_vassal_trigger = {
|
||||
primary_title.tier >= tier_county
|
||||
primary_title.tier < scope:attacker.primary_title.tier
|
||||
any_character_struggle = { is_struggle_type = iberian_struggle }
|
||||
capital_county = {
|
||||
duchy = { is_in_list = target_titles }
|
||||
}
|
||||
any_sub_realm_county = {
|
||||
count = all
|
||||
duchy = { is_in_list = target_titles }
|
||||
any_county_struggle = { is_struggle_type = iberian_struggle }
|
||||
}
|
||||
always = no
|
||||
}
|
||||
|
||||
fp2_struggle_enforce_truce_war_leader_trigger = {
|
||||
|
|
@ -599,8 +537,7 @@ fp2_bargain_fealty_war_losing_trigger = {
|
|||
|
||||
# We use a hard trigger so that this can be easily adjusted without overwriting the rest of the fp2_interactions file by modders.
|
||||
struggle_can_access_unlocks_bargain_fealty_interaction_trigger = {
|
||||
# Just uhh, use an OR if you add something else.
|
||||
is_struggle_type = iberian_struggle
|
||||
always = no
|
||||
}
|
||||
|
||||
##################################################
|
||||
|
|
|
|||
|
|
@ -4219,23 +4219,7 @@ valid_holy_war_incited_attacker_trigger = {
|
|||
save_temporary_scope_as = defender
|
||||
}
|
||||
save_temporary_scope_as = attacker
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
}
|
||||
}
|
||||
scope:defender = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
}
|
||||
}
|
||||
}
|
||||
are_holy_wars_disabled_in_struggle_phase_trigger = yes
|
||||
}
|
||||
|
||||
}
|
||||
pam_clergy_title_interaction_player_recipient_auto_accept_trigger = {
|
||||
scope:secondary_recipient = { save_temporary_scope_as = cleric }
|
||||
|
|
|
|||
|
|
@ -1154,18 +1154,6 @@ fp2_yearly.3000 = {
|
|||
has_fp2_dlc_trigger = yes
|
||||
is_landed = yes
|
||||
|
||||
trigger_if = {
|
||||
limit = {
|
||||
fp2_character_any_involvement_iberian_struggle_trigger = yes
|
||||
}
|
||||
struggle:iberian_struggle = {
|
||||
OR = {
|
||||
is_struggle_phase = struggle_iberia_phase_compromise
|
||||
is_struggle_phase = struggle_iberia_phase_conciliation
|
||||
is_struggle_phase = struggle_iberia_phase_opportunity
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
capital_province = {
|
||||
geographical_region = world_europe_west_iberia
|
||||
|
|
@ -5174,17 +5162,7 @@ fp2_yearly.8004 = {
|
|||
|
||||
trigger = {
|
||||
has_fp2_dlc_trigger = yes
|
||||
OR = {
|
||||
AND = {
|
||||
exists = struggle:iberian_struggle
|
||||
struggle:iberian_struggle = { is_struggle_phase = struggle_iberia_phase_conciliation }
|
||||
fp2_character_involved_in_struggle_trigger = yes
|
||||
}
|
||||
AND = {
|
||||
has_global_variable = fp2_struggle_conciliation_ending
|
||||
root.capital_province = { geographical_region = world_europe_west_iberia }
|
||||
}
|
||||
}
|
||||
always = no
|
||||
|
||||
culture = { has_cultural_era_or_later = culture_era_high_medieval }
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1864,17 +1864,7 @@ council_marshal_shield = {
|
|||
}
|
||||
|
||||
portrait_modifier = { # FP2 Christian
|
||||
trigger = {
|
||||
has_dlc_feature = the_fate_of_iberia
|
||||
OR = {
|
||||
culture = { has_unit_gfx = iberian_christian_unit_gfx }
|
||||
AND = {
|
||||
any_character_struggle = {
|
||||
is_struggle_type = iberian_struggle
|
||||
}
|
||||
religion = religion:christianity_religion
|
||||
}
|
||||
}
|
||||
trigger = {always = no
|
||||
}
|
||||
animations_props = marshal_fp2_christian_prop
|
||||
animations_props = ep2_western_jousting_shield
|
||||
|
|
@ -1885,16 +1875,7 @@ council_marshal_shield = {
|
|||
|
||||
portrait_modifier = { # FP2 Muslim
|
||||
trigger = {
|
||||
has_dlc_feature = the_fate_of_iberia
|
||||
OR = {
|
||||
culture = { has_unit_gfx = iberian_muslim_unit_gfx }
|
||||
AND = {
|
||||
any_character_struggle = {
|
||||
is_struggle_type = iberian_struggle
|
||||
}
|
||||
religion = religion:islam_religion
|
||||
}
|
||||
}
|
||||
always = no
|
||||
}
|
||||
animations_props = marshal_fp2_muslim_prop
|
||||
animations_props = ep1_mena_shield
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@
|
|||
discover_innovation = innovation_battlements
|
||||
discover_innovation = innovation_arched_saddle
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@
|
|||
discover_innovation = innovation_battlements
|
||||
discover_innovation = innovation_arched_saddle
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@
|
|||
discover_innovation = innovation_battlements
|
||||
discover_innovation = innovation_arched_saddle
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@
|
|||
discover_innovation = innovation_battlements
|
||||
discover_innovation = innovation_arched_saddle
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@
|
|||
discover_innovation = innovation_battlements
|
||||
discover_innovation = innovation_arched_saddle
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@
|
|||
discover_innovation = innovation_battlements
|
||||
discover_innovation = innovation_arched_saddle
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@
|
|||
discover_innovation = innovation_battlements
|
||||
discover_innovation = innovation_arched_saddle
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -29,7 +29,6 @@
|
|||
discover_innovation = innovation_mangonel
|
||||
discover_innovation = innovation_house_soldiers
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
|
|
@ -31,7 +31,6 @@
|
|||
discover_innovation = innovation_battlements
|
||||
discover_innovation = innovation_arched_saddle
|
||||
#
|
||||
discover_innovation = innovation_hereditary_rule
|
||||
discover_innovation = innovation_manorialism
|
||||
discover_innovation = innovation_currency_02
|
||||
discover_innovation = innovation_baliffs
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue