rep fix
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3 changed files with 12 additions and 6 deletions
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@ -667,6 +667,7 @@ peasantrepublic_government = {
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replenishes_county_fertility = yes
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regiments_use_barter_goods_as_gold = yes
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inherit_from_dynastic_government = no
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house_aspirations = yes
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}
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can_get_government = {
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@ -721,6 +722,8 @@ peasantrepublic_government = {
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government_uses_domain_limit
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government_is_herder
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government_has_herd
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government_uses_domicile_but_not_adventurer
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government_has_powerful_families
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government_is_barterer
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government_is_prepublic
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government_locked_to_elective
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@ -754,6 +757,7 @@ urbanrepublic_government = {
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treasury = yes
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replace_gold_cost_by_treasury = yes
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regiments_use_barter_goods_as_gold = yes
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house_aspirations = yes
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}
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can_get_government = {
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@ -799,6 +803,8 @@ urbanrepublic_government = {
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government_uses_legitimacy
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government_uses_domain_limit
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government_uses_monotowns
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government_uses_domicile_but_not_adventurer
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government_has_powerful_families
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government_has_citizen_militia
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government_elections_and_tax_influenced_by_influence
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government_is_barterer
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@ -275,7 +275,7 @@ widget = {
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widget_hud_main_tab = {
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datacontext = "[GetPlayer.GetTopLiege]"
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visible = "[And(Character.GetGovernment.HasRule( 'noble_families' ),Character.GetGovernment.IsType( 'urbanrepublic_government' ),Character.GetGovernment.IsType( 'peasantrepublic_government' ),Not(Or(GetPlayer.GetGovernment.IsType( 'celestial_government' ),Or(GetPlayer.GetGovernment.IsType( 'japan_administrative_government' ),GetPlayer.GetGovernment.IsType( 'japan_feudal_government' )))))]"
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visible = "[And(Character.GetGovernment.HasRule( 'noble_families' ),Not(Or(GetPlayer.GetGovernment.IsType( 'celestial_government' ),Or(GetPlayer.GetGovernment.IsType( 'japan_administrative_government' ),GetPlayer.GetGovernment.IsType( 'japan_feudal_government' )))))]"
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blockoverride "maintab_button"
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{
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@ -25,7 +25,7 @@ window = {
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using = Expand_Admin_Themes
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on_start = "[SetMapMode( 'admin_vassal_types_map' )]"
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on_start = "[PdxGuiTabs.AddTabIf( 'family', Or(GetPlayer.GetGovernment.HasRule( 'administrative'),GetPlayer.GetGovernment.IsType( 'urbanrepublic_government' ),GetPlayer.GetGovernment.IsType( 'peasantrepublic_government' ) ) )]" # Referenced in Code, don't rename`
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on_start = "[PdxGuiTabs.AddTabIf( 'family', GetPlayer.GetGovernment.HasRule( 'administrative' ) )]" # Referenced in Code, don't rename`
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on_start = "[PdxGuiTabs.AddTab( 'families' )]"
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on_start = "[PdxGuiTabs.AddTabIf( 'themes', Character.GetGovernment.HasRule( 'administrative' ) )]"
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@ -1644,13 +1644,13 @@ types GovernmentAdministration
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expand = {}
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button_icon = {
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visible = "[Or(GetPlayer.GetGovernment.IsType( 'administrative_government' ),GetPlayer.GetGovernment.IsType( 'urbanrepublic_government' ),GetPlayer.GetGovernment.IsType( 'peasantrepublic_government') )]"
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visible = "[GetPlayer.GetGovernment.IsType( 'administrative_government' )]"
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size = { 28 28 }
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texture = "[HouseAspiration.GetSmallIcon]"
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}
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icon = {
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visible = "[Not(GetPlayer.GetGovernment.IsType( 'administrative_government' ),GetPlayer.GetGovernment.IsType( 'urbanrepublic_government' ),GetPlayer.GetGovernment.IsType( 'peasantrepublic_government'))]"
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visible = "[Not(GetPlayer.GetGovernment.IsType( 'administrative_government' ))]"
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size = { 28 28 }
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texture = "[HouseAspiration.GetSmallIcon]"
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}
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@ -3358,10 +3358,10 @@ types GovernmentAdministration
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}
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}
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# Currently held Primary Title, if not a Noble Family title
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# Currently held Primary Title, if not a .GetTitleTier Family title
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widget = {
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size = { 50 64 }
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visible = "[Not( Character.GetPrimaryTitle.IsNobleFamilyTitle )]"
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visible = "[Not( Character.GetPrimaryTitle.Is.GetTitleTierFamilyTitle )]"
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coa_realm_tiny_crown = {
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position = { 10 6 }
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