Error squishing
This commit is contained in:
parent
8710896779
commit
5b029d5247
27 changed files with 1625 additions and 2664 deletions
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@ -17,7 +17,7 @@
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temple_citadel_01 = {
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construction_time = slow_construction_time
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#Meshes (Indented for readability)
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assets = {
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#Generic Base:
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asset = {
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type = pdxmesh
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@ -433,6 +433,36 @@ temple_citadel_01 = {
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
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}
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### Kamuyism
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asset = {
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type = entity
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name = "building_emishi_temple_01_entity"
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illustration = @illustration_shinto
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
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requires_dlc_flag = north_pacific_attire
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graphical_faiths = { "kamuyism_gfx" } #+1
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graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its kamuyism
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tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx
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japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
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western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx byzantine_building_gfx
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arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
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}
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
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}
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asset = { #Emishi temple is also used as a fallback for Emishi building gfx cultures for pagan_gfx
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type = entity
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name = "building_emishi_temple_01_entity"
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illustration = @illustration_shinto
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
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requires_dlc_flag = north_pacific_attire
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graphical_faiths = { "pagan_gfx" } #+1
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graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its kamuyism
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emishi_building_gfx amuric_building_gfx
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}
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
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}
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asset = { #Also fallback for pagans in the steppe
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type = entity
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name = "mpo_mongol_temple_01_entity"
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@ -462,7 +492,11 @@ temple_citadel_01 = {
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requires_dlc_flag = all_under_heaven
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illustration = @illustration_shinto
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/japanese_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = { shinto_gfx } #+1
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graphical_faiths = {
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shinto_gfx
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#DLC Fallback
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kamuyism_gfx
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} #+1
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graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Shinto
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tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
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chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
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@ -503,6 +537,8 @@ temple_citadel_01 = {
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = {
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pagan_gfx
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#DLC Fallback:
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kamuyism_gfx
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} #+1
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graphical_cultures = {
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western_building_gfx byzantine_building_gfx
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@ -589,24 +625,15 @@ temple_citadel_01 = {
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}
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graphical_regions = { graphical_western graphical_steppe graphical_east_asia graphical_siberia graphical_mediterranean graphical_india graphical_mena }
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}
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}
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can_construct_potential = {
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barony_cannot_construct_holding = no
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scope:holder = {
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OR = {
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government_has_flag = government_is_mandala
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faith = { has_doctrine_parameter = NEOW_can_build_citadels }
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}
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}
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scope:holder = { government_has_flag = government_is_mandala }
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}
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can_construct = {
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scope:holder = {
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OR = {
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government_has_flag = government_is_mandala
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faith = { has_doctrine_parameter = NEOW_can_build_citadels }
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}
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}
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scope:holder = { government_has_flag = government_is_mandala }
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}
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can_construct_showing_failures_only = {
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@ -897,10 +924,7 @@ temple_citadel_01 = {
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modifier = {
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factor = 0
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scope:holder = {
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NOR = {
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government_has_flag = government_is_mandala
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faith = { has_doctrine_parameter = NEOW_can_build_citadels }
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}
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NOT = { government_has_flag = government_is_mandala }
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}
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}
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}
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@ -909,7 +933,7 @@ temple_citadel_01 = {
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temple_citadel_02 = {
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construction_time = slow_construction_time
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#Meshes (Indented for readability)
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assets = {
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### GENERIC ###
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#Generic Base:
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asset = {
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@ -1324,6 +1348,36 @@ temple_citadel_02 = {
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}
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
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}
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### Kamuyism
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asset = {
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type = entity
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name = "building_emishi_temple_01_entity"
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illustration = @illustration_shinto
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
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requires_dlc_flag = north_pacific_attire
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graphical_faiths = { "kamuyism_gfx" } #+1
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graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its kamuyism
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tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx
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japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
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western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx byzantine_building_gfx
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arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
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}
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
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}
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asset = { #Emishi temple is also used as a fallback for Emishi building gfx cultures for pagan_gfx
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type = entity
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name = "building_emishi_temple_01_entity"
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illustration = @illustration_shinto
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
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requires_dlc_flag = north_pacific_attire
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graphical_faiths = { "pagan_gfx" } #+1
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graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its kamuyism
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emishi_building_gfx amuric_building_gfx
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}
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
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}
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asset = {
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type = entity
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name = "mpo_mongol_temple_01_entity"
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@ -1353,7 +1407,11 @@ temple_citadel_02 = {
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requires_dlc_flag = all_under_heaven
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illustration = @illustration_shinto
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/japanese_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = { shinto_gfx } #+1
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graphical_faiths = {
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shinto_gfx
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#DLC Fallback
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kamuyism_gfx
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} #+1
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graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Shinto
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tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
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chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
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@ -1392,6 +1450,8 @@ temple_citadel_02 = {
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = {
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pagan_gfx
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#DLC Fallback:
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kamuyism_gfx
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} #+1
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graphical_cultures = {
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western_building_gfx byzantine_building_gfx
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@ -1477,6 +1537,7 @@ temple_citadel_02 = {
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}
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graphical_regions = { graphical_western graphical_steppe graphical_east_asia graphical_siberia graphical_mediterranean graphical_india graphical_mena }
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}
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}
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can_construct_potential = {
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building_requirement_tribal = no
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@ -1571,13 +1632,6 @@ temple_citadel_02 = {
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defender_holding_advantage = 3
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}
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character_modifier = {
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men_at_arms_cap = 1
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}
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county_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_decline_add = -2
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}
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flag = temple_citadel
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on_complete = {
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@ -1706,7 +1760,7 @@ temple_citadel_02 = {
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temple_citadel_03 = {
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construction_time = slow_construction_time
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#Meshes (Indented for readability)
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assets = {
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### GENERIC ###
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#Generic Base:
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asset = {
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@ -2124,6 +2178,36 @@ temple_citadel_03 = {
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
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}
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### Kamuyism
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asset = {
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type = entity
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name = "building_emishi_temple_02_entity"
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illustration = @illustration_shinto
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
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requires_dlc_flag = north_pacific_attire
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graphical_faiths = { "kamuyism_gfx" } #+1
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graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its kamuyism
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tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx
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japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
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western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx byzantine_building_gfx
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arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
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}
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
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}
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asset = { #Emishi temple is also used as a fallback for Emishi building gfx cultures for pagan_gfx
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type = entity
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name = "building_emishi_temple_02_entity"
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illustration = @illustration_shinto
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
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requires_dlc_flag = north_pacific_attire
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graphical_faiths = { "pagan_gfx" } #+1
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graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its kamuyism
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emishi_building_gfx amuric_building_gfx
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}
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
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}
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asset = {
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type = entity
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name = "mpo_mongol_temple_01_entity"
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@ -2153,7 +2237,11 @@ temple_citadel_03 = {
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requires_dlc_flag = all_under_heaven
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illustration = @illustration_shinto
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/japanese_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = { shinto_gfx } #+1
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graphical_faiths = {
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shinto_gfx
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#DLC Fallback
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kamuyism_gfx
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} #+1
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graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Shinto
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tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
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chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
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@ -2189,6 +2277,8 @@ temple_citadel_03 = {
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = {
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pagan_gfx
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#DLC Fallback:
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kamuyism_gfx
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} #+1
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graphical_cultures = {
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western_building_gfx byzantine_building_gfx
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@ -2275,6 +2365,7 @@ temple_citadel_03 = {
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}
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graphical_regions = { graphical_western graphical_steppe graphical_east_asia graphical_mediterranean graphical_india graphical_mena }
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}
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}
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can_construct_potential = {
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building_requirement_tribal = no
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@ -2479,7 +2570,7 @@ temple_citadel_03 = {
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temple_citadel_04 = {
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construction_time = slow_construction_time
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#Meshes (Indented for readability)
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assets = {
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### GENERIC ###
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#Generic Base:
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asset = {
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@ -2896,6 +2987,36 @@ temple_citadel_04 = {
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
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}
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### Kamuyism
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asset = {
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type = entity
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name = "building_emishi_temple_02_entity"
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illustration = @illustration_shinto
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
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requires_dlc_flag = north_pacific_attire
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graphical_faiths = { "kamuyism_gfx" } #+1
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graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its kamuyism
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tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx
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japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
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western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx byzantine_building_gfx
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arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
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}
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
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}
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asset = { #Emishi temple is also used as a fallback for Emishi building gfx cultures for pagan_gfx
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type = entity
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name = "building_emishi_temple_02_entity"
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illustration = @illustration_shinto
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
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requires_dlc_flag = north_pacific_attire
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graphical_faiths = { "pagan_gfx" } #+1
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graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its kamuyism
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emishi_building_gfx amuric_building_gfx
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}
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
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}
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asset = {
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type = entity
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name = "mpo_mongol_temple_01_entity"
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@ -2925,7 +3046,11 @@ temple_citadel_04 = {
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requires_dlc_flag = all_under_heaven
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illustration = @illustration_shinto
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/japanese_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = { shinto_gfx } #+1
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graphical_faiths = {
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shinto_gfx
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#DLC Fallback
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kamuyism_gfx
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} #+1
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graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Shinto
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tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
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chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
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@ -2964,6 +3089,8 @@ temple_citadel_04 = {
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = {
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pagan_gfx
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#DLC Fallback:
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kamuyism_gfx
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} #+1
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graphical_cultures = {
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western_building_gfx byzantine_building_gfx
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@ -3052,6 +3179,7 @@ temple_citadel_04 = {
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}
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graphical_regions = { graphical_western graphical_steppe graphical_east_asia graphical_mediterranean graphical_india graphical_mena }
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}
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}
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can_construct_potential = {
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building_requirement_tribal = no
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@ -3262,8 +3390,6 @@ citadel_shrine_01 = {
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can_construct_potential = {
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has_building_or_higher = temple_citadel_01
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scope:holder = { government_has_flag = government_is_mandala }
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has_dlc = "All Under Heaven"
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}
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@ -3323,15 +3449,14 @@ citadel_shrine_02 = {
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can_construct_potential = {
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has_building_or_higher = temple_citadel_01
|
||||
scope:holder = { government_has_flag = government_is_mandala }
|
||||
culture = {
|
||||
has_innovation = innovation_city_planning
|
||||
}
|
||||
has_dlc = "All Under Heaven"
|
||||
}
|
||||
|
||||
can_construct_showing_failures_only = {
|
||||
building_requirement_tribal = no
|
||||
culture = {
|
||||
has_innovation = innovation_city_planning
|
||||
}
|
||||
}
|
||||
|
||||
cost_gold = normal_building_tier_2_cost
|
||||
|
|
@ -3371,7 +3496,6 @@ citadel_shrine_03 = {
|
|||
|
||||
can_construct = {
|
||||
has_building_or_higher = temple_citadel_02
|
||||
scope:holder = { government_has_flag = government_is_mandala }
|
||||
culture = {
|
||||
has_innovation = innovation_manorialism
|
||||
}
|
||||
|
|
@ -3419,7 +3543,6 @@ citadel_shrine_04 = {
|
|||
|
||||
can_construct = {
|
||||
has_building_or_higher = temple_citadel_02
|
||||
scope:holder = { government_has_flag = government_is_mandala }
|
||||
culture = {
|
||||
has_innovation = innovation_manorialism
|
||||
}
|
||||
|
|
@ -3467,7 +3590,6 @@ citadel_shrine_05 = {
|
|||
|
||||
can_construct = {
|
||||
has_building_or_higher = temple_citadel_03
|
||||
scope:holder = { government_has_flag = government_is_mandala }
|
||||
culture = {
|
||||
has_innovation = innovation_windmills
|
||||
}
|
||||
|
|
@ -3515,7 +3637,6 @@ citadel_shrine_06 = {
|
|||
|
||||
can_construct = {
|
||||
has_building_or_higher = temple_citadel_03
|
||||
scope:holder = { government_has_flag = government_is_mandala }
|
||||
culture = {
|
||||
has_innovation = innovation_windmills
|
||||
}
|
||||
|
|
@ -3563,7 +3684,6 @@ citadel_shrine_07 = {
|
|||
|
||||
can_construct = {
|
||||
has_building_or_higher = temple_citadel_04
|
||||
scope:holder = { government_has_flag = government_is_mandala }
|
||||
culture = {
|
||||
has_innovation = innovation_cranes
|
||||
}
|
||||
|
|
@ -3611,7 +3731,6 @@ citadel_shrine_08 = {
|
|||
|
||||
can_construct = {
|
||||
has_building_or_higher = temple_citadel_03
|
||||
scope:holder = { government_has_flag = government_is_mandala }
|
||||
culture = {
|
||||
has_innovation = innovation_cranes
|
||||
}
|
||||
|
|
@ -3661,7 +3780,6 @@ sacred_pool_01 = {
|
|||
|
||||
can_construct_potential = {
|
||||
has_building_or_higher = temple_citadel_01
|
||||
scope:holder = { government_has_flag = government_is_mandala }
|
||||
has_dlc = "All Under Heaven"
|
||||
}
|
||||
|
||||
|
|
@ -3729,7 +3847,11 @@ sacred_pool_02 = {
|
|||
|
||||
can_construct_potential = {
|
||||
has_building_or_higher = temple_citadel_01
|
||||
scope:holder = { government_has_flag = government_is_mandala }
|
||||
has_dlc = "All Under Heaven"
|
||||
}
|
||||
|
||||
can_construct_showing_failures_only = {
|
||||
building_requirement_tribal = no
|
||||
trigger_if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
|
|
@ -3747,11 +3869,6 @@ sacred_pool_02 = {
|
|||
has_cultural_parameter = may_build_sacred_pools_ahead_of_time
|
||||
}
|
||||
}
|
||||
has_dlc = "All Under Heaven"
|
||||
}
|
||||
|
||||
can_construct_showing_failures_only = {
|
||||
building_requirement_tribal = no
|
||||
}
|
||||
|
||||
cost_gold = normal_building_tier_2_cost
|
||||
|
|
@ -3797,7 +3914,6 @@ sacred_pool_03 = {
|
|||
|
||||
can_construct = {
|
||||
has_building_or_higher = temple_citadel_02
|
||||
scope:holder = { government_has_flag = government_is_mandala }
|
||||
trigger_if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
|
|
@ -3869,7 +3985,6 @@ sacred_pool_04 = {
|
|||
|
||||
can_construct = {
|
||||
has_building_or_higher = temple_citadel_02
|
||||
scope:holder = { government_has_flag = government_is_mandala }
|
||||
trigger_if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
|
|
@ -3940,7 +4055,6 @@ sacred_pool_05 = {
|
|||
|
||||
can_construct = {
|
||||
has_building_or_higher = temple_citadel_03
|
||||
scope:holder = { government_has_flag = government_is_mandala }
|
||||
trigger_if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
|
|
@ -4011,7 +4125,6 @@ sacred_pool_06 = {
|
|||
|
||||
can_construct = {
|
||||
has_building_or_higher = temple_citadel_03
|
||||
scope:holder = { government_has_flag = government_is_mandala }
|
||||
trigger_if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
|
|
@ -4082,7 +4195,6 @@ sacred_pool_07 = {
|
|||
|
||||
can_construct = {
|
||||
has_building_or_higher = temple_citadel_04
|
||||
scope:holder = { government_has_flag = government_is_mandala }
|
||||
trigger_if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
|
|
@ -4153,7 +4265,6 @@ sacred_pool_08 = {
|
|||
|
||||
can_construct = {
|
||||
has_building_or_higher = temple_citadel_03
|
||||
scope:holder = { government_has_flag = government_is_mandala }
|
||||
trigger_if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
|
|
@ -4225,7 +4336,6 @@ vihara_halls_01 = {
|
|||
construction_time = standard_construction_time
|
||||
|
||||
can_construct_potential = {
|
||||
scope:holder = { government_has_flag = government_is_mandala }
|
||||
has_building_or_higher = temple_citadel_01
|
||||
has_dlc = "All Under Heaven"
|
||||
}
|
||||
|
|
@ -4294,16 +4404,15 @@ vihara_halls_02 = {
|
|||
construction_time = standard_construction_time
|
||||
|
||||
can_construct_potential = {
|
||||
scope:holder = { government_has_flag = government_is_mandala }
|
||||
has_building_or_higher = temple_citadel_01
|
||||
culture = {
|
||||
has_innovation = innovation_city_planning
|
||||
}
|
||||
has_dlc = "All Under Heaven"
|
||||
}
|
||||
|
||||
can_construct_showing_failures_only = {
|
||||
building_requirement_tribal = no
|
||||
culture = {
|
||||
has_innovation = innovation_city_planning
|
||||
}
|
||||
}
|
||||
|
||||
cost_gold = normal_building_tier_2_cost
|
||||
|
|
@ -4348,7 +4457,6 @@ vihara_halls_03 = {
|
|||
construction_time = standard_construction_time
|
||||
|
||||
can_construct = {
|
||||
scope:holder = { government_has_flag = government_is_mandala }
|
||||
has_building_or_higher = temple_citadel_02
|
||||
culture = {
|
||||
has_innovation = innovation_manorialism
|
||||
|
|
@ -4402,7 +4510,6 @@ vihara_halls_04 = {
|
|||
construction_time = standard_construction_time
|
||||
|
||||
can_construct = {
|
||||
scope:holder = { government_has_flag = government_is_mandala }
|
||||
has_building_or_higher = temple_citadel_02
|
||||
culture = {
|
||||
has_innovation = innovation_manorialism
|
||||
|
|
@ -4456,7 +4563,6 @@ vihara_halls_05 = {
|
|||
construction_time = standard_construction_time
|
||||
|
||||
can_construct = {
|
||||
scope:holder = { government_has_flag = government_is_mandala }
|
||||
has_building_or_higher = temple_citadel_03
|
||||
culture = {
|
||||
has_innovation = innovation_windmills
|
||||
|
|
@ -4510,7 +4616,6 @@ vihara_halls_06 = {
|
|||
construction_time = standard_construction_time
|
||||
|
||||
can_construct = {
|
||||
scope:holder = { government_has_flag = government_is_mandala }
|
||||
has_building_or_higher = temple_citadel_03
|
||||
culture = {
|
||||
has_innovation = innovation_windmills
|
||||
|
|
@ -4564,7 +4669,6 @@ vihara_halls_07 = {
|
|||
construction_time = standard_construction_time
|
||||
|
||||
can_construct = {
|
||||
scope:holder = { government_has_flag = government_is_mandala }
|
||||
has_building_or_higher = temple_citadel_04
|
||||
culture = {
|
||||
has_innovation = innovation_cranes
|
||||
|
|
@ -4618,7 +4722,6 @@ vihara_halls_08 = {
|
|||
construction_time = standard_construction_time
|
||||
|
||||
can_construct = {
|
||||
scope:holder = { government_has_flag = government_is_mandala }
|
||||
has_building_or_higher = temple_citadel_03
|
||||
culture = {
|
||||
has_innovation = innovation_cranes
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue