Error squishing

This commit is contained in:
Heidesommer 2026-05-08 12:04:25 -04:00
parent 8710896779
commit 5b029d5247
27 changed files with 1625 additions and 2664 deletions

View file

@ -17,7 +17,7 @@
temple_citadel_01 = {
construction_time = slow_construction_time
#Meshes (Indented for readability)
assets = {
#Generic Base:
asset = {
type = pdxmesh
@ -433,6 +433,36 @@ temple_citadel_01 = {
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
}
### Kamuyism
asset = {
type = entity
name = "building_emishi_temple_01_entity"
illustration = @illustration_shinto
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
requires_dlc_flag = north_pacific_attire
graphical_faiths = { "kamuyism_gfx" } #+1
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its kamuyism
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx byzantine_building_gfx
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
}
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
}
asset = { #Emishi temple is also used as a fallback for Emishi building gfx cultures for pagan_gfx
type = entity
name = "building_emishi_temple_01_entity"
illustration = @illustration_shinto
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
requires_dlc_flag = north_pacific_attire
graphical_faiths = { "pagan_gfx" } #+1
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its kamuyism
emishi_building_gfx amuric_building_gfx
}
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
}
asset = { #Also fallback for pagans in the steppe
type = entity
name = "mpo_mongol_temple_01_entity"
@ -462,7 +492,11 @@ temple_citadel_01 = {
requires_dlc_flag = all_under_heaven
illustration = @illustration_shinto
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/japanese_temple" soundparameter = { "Tier" = 0 } }
graphical_faiths = { shinto_gfx } #+1
graphical_faiths = {
shinto_gfx
#DLC Fallback
kamuyism_gfx
} #+1
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Shinto
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
@ -503,6 +537,8 @@ temple_citadel_01 = {
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
graphical_faiths = {
pagan_gfx
#DLC Fallback:
kamuyism_gfx
} #+1
graphical_cultures = {
western_building_gfx byzantine_building_gfx
@ -589,24 +625,15 @@ temple_citadel_01 = {
}
graphical_regions = { graphical_western graphical_steppe graphical_east_asia graphical_siberia graphical_mediterranean graphical_india graphical_mena }
}
}
can_construct_potential = {
barony_cannot_construct_holding = no
scope:holder = {
OR = {
government_has_flag = government_is_mandala
faith = { has_doctrine_parameter = NEOW_can_build_citadels }
}
}
scope:holder = { government_has_flag = government_is_mandala }
}
can_construct = {
scope:holder = {
OR = {
government_has_flag = government_is_mandala
faith = { has_doctrine_parameter = NEOW_can_build_citadels }
}
}
scope:holder = { government_has_flag = government_is_mandala }
}
can_construct_showing_failures_only = {
@ -897,10 +924,7 @@ temple_citadel_01 = {
modifier = {
factor = 0
scope:holder = {
NOR = {
government_has_flag = government_is_mandala
faith = { has_doctrine_parameter = NEOW_can_build_citadels }
}
NOT = { government_has_flag = government_is_mandala }
}
}
}
@ -909,7 +933,7 @@ temple_citadel_01 = {
temple_citadel_02 = {
construction_time = slow_construction_time
#Meshes (Indented for readability)
assets = {
### GENERIC ###
#Generic Base:
asset = {
@ -1324,6 +1348,36 @@ temple_citadel_02 = {
}
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
}
### Kamuyism
asset = {
type = entity
name = "building_emishi_temple_01_entity"
illustration = @illustration_shinto
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
requires_dlc_flag = north_pacific_attire
graphical_faiths = { "kamuyism_gfx" } #+1
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its kamuyism
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx byzantine_building_gfx
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
}
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
}
asset = { #Emishi temple is also used as a fallback for Emishi building gfx cultures for pagan_gfx
type = entity
name = "building_emishi_temple_01_entity"
illustration = @illustration_shinto
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
requires_dlc_flag = north_pacific_attire
graphical_faiths = { "pagan_gfx" } #+1
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its kamuyism
emishi_building_gfx amuric_building_gfx
}
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
}
asset = {
type = entity
name = "mpo_mongol_temple_01_entity"
@ -1353,7 +1407,11 @@ temple_citadel_02 = {
requires_dlc_flag = all_under_heaven
illustration = @illustration_shinto
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/japanese_temple" soundparameter = { "Tier" = 0 } }
graphical_faiths = { shinto_gfx } #+1
graphical_faiths = {
shinto_gfx
#DLC Fallback
kamuyism_gfx
} #+1
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Shinto
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
@ -1392,6 +1450,8 @@ temple_citadel_02 = {
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
graphical_faiths = {
pagan_gfx
#DLC Fallback:
kamuyism_gfx
} #+1
graphical_cultures = {
western_building_gfx byzantine_building_gfx
@ -1477,6 +1537,7 @@ temple_citadel_02 = {
}
graphical_regions = { graphical_western graphical_steppe graphical_east_asia graphical_siberia graphical_mediterranean graphical_india graphical_mena }
}
}
can_construct_potential = {
building_requirement_tribal = no
@ -1571,13 +1632,6 @@ temple_citadel_02 = {
defender_holding_advantage = 3
}
character_modifier = {
men_at_arms_cap = 1
}
county_culture_modifier = {
parameter = use_farmer_republics
county_fertility_decline_add = -2
}
flag = temple_citadel
on_complete = {
@ -1706,7 +1760,7 @@ temple_citadel_02 = {
temple_citadel_03 = {
construction_time = slow_construction_time
#Meshes (Indented for readability)
assets = {
### GENERIC ###
#Generic Base:
asset = {
@ -2124,6 +2178,36 @@ temple_citadel_03 = {
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
}
### Kamuyism
asset = {
type = entity
name = "building_emishi_temple_02_entity"
illustration = @illustration_shinto
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
requires_dlc_flag = north_pacific_attire
graphical_faiths = { "kamuyism_gfx" } #+1
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its kamuyism
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx byzantine_building_gfx
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
}
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
}
asset = { #Emishi temple is also used as a fallback for Emishi building gfx cultures for pagan_gfx
type = entity
name = "building_emishi_temple_02_entity"
illustration = @illustration_shinto
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
requires_dlc_flag = north_pacific_attire
graphical_faiths = { "pagan_gfx" } #+1
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its kamuyism
emishi_building_gfx amuric_building_gfx
}
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
}
asset = {
type = entity
name = "mpo_mongol_temple_01_entity"
@ -2153,7 +2237,11 @@ temple_citadel_03 = {
requires_dlc_flag = all_under_heaven
illustration = @illustration_shinto
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/japanese_temple" soundparameter = { "Tier" = 0 } }
graphical_faiths = { shinto_gfx } #+1
graphical_faiths = {
shinto_gfx
#DLC Fallback
kamuyism_gfx
} #+1
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Shinto
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
@ -2189,6 +2277,8 @@ temple_citadel_03 = {
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
graphical_faiths = {
pagan_gfx
#DLC Fallback:
kamuyism_gfx
} #+1
graphical_cultures = {
western_building_gfx byzantine_building_gfx
@ -2275,6 +2365,7 @@ temple_citadel_03 = {
}
graphical_regions = { graphical_western graphical_steppe graphical_east_asia graphical_mediterranean graphical_india graphical_mena }
}
}
can_construct_potential = {
building_requirement_tribal = no
@ -2479,7 +2570,7 @@ temple_citadel_03 = {
temple_citadel_04 = {
construction_time = slow_construction_time
#Meshes (Indented for readability)
assets = {
### GENERIC ###
#Generic Base:
asset = {
@ -2896,6 +2987,36 @@ temple_citadel_04 = {
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
}
### Kamuyism
asset = {
type = entity
name = "building_emishi_temple_02_entity"
illustration = @illustration_shinto
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
requires_dlc_flag = north_pacific_attire
graphical_faiths = { "kamuyism_gfx" } #+1
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its kamuyism
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx byzantine_building_gfx
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
}
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
}
asset = { #Emishi temple is also used as a fallback for Emishi building gfx cultures for pagan_gfx
type = entity
name = "building_emishi_temple_02_entity"
illustration = @illustration_shinto
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
requires_dlc_flag = north_pacific_attire
graphical_faiths = { "pagan_gfx" } #+1
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its kamuyism
emishi_building_gfx amuric_building_gfx
}
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
}
asset = {
type = entity
name = "mpo_mongol_temple_01_entity"
@ -2925,7 +3046,11 @@ temple_citadel_04 = {
requires_dlc_flag = all_under_heaven
illustration = @illustration_shinto
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/japanese_temple" soundparameter = { "Tier" = 0 } }
graphical_faiths = { shinto_gfx } #+1
graphical_faiths = {
shinto_gfx
#DLC Fallback
kamuyism_gfx
} #+1
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Shinto
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
@ -2964,6 +3089,8 @@ temple_citadel_04 = {
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
graphical_faiths = {
pagan_gfx
#DLC Fallback:
kamuyism_gfx
} #+1
graphical_cultures = {
western_building_gfx byzantine_building_gfx
@ -3052,6 +3179,7 @@ temple_citadel_04 = {
}
graphical_regions = { graphical_western graphical_steppe graphical_east_asia graphical_mediterranean graphical_india graphical_mena }
}
}
can_construct_potential = {
building_requirement_tribal = no
@ -3262,8 +3390,6 @@ citadel_shrine_01 = {
can_construct_potential = {
has_building_or_higher = temple_citadel_01
scope:holder = { government_has_flag = government_is_mandala }
has_dlc = "All Under Heaven"
}
@ -3323,15 +3449,14 @@ citadel_shrine_02 = {
can_construct_potential = {
has_building_or_higher = temple_citadel_01
scope:holder = { government_has_flag = government_is_mandala }
culture = {
has_innovation = innovation_city_planning
}
has_dlc = "All Under Heaven"
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
culture = {
has_innovation = innovation_city_planning
}
}
cost_gold = normal_building_tier_2_cost
@ -3371,7 +3496,6 @@ citadel_shrine_03 = {
can_construct = {
has_building_or_higher = temple_citadel_02
scope:holder = { government_has_flag = government_is_mandala }
culture = {
has_innovation = innovation_manorialism
}
@ -3419,7 +3543,6 @@ citadel_shrine_04 = {
can_construct = {
has_building_or_higher = temple_citadel_02
scope:holder = { government_has_flag = government_is_mandala }
culture = {
has_innovation = innovation_manorialism
}
@ -3467,7 +3590,6 @@ citadel_shrine_05 = {
can_construct = {
has_building_or_higher = temple_citadel_03
scope:holder = { government_has_flag = government_is_mandala }
culture = {
has_innovation = innovation_windmills
}
@ -3515,7 +3637,6 @@ citadel_shrine_06 = {
can_construct = {
has_building_or_higher = temple_citadel_03
scope:holder = { government_has_flag = government_is_mandala }
culture = {
has_innovation = innovation_windmills
}
@ -3563,7 +3684,6 @@ citadel_shrine_07 = {
can_construct = {
has_building_or_higher = temple_citadel_04
scope:holder = { government_has_flag = government_is_mandala }
culture = {
has_innovation = innovation_cranes
}
@ -3611,7 +3731,6 @@ citadel_shrine_08 = {
can_construct = {
has_building_or_higher = temple_citadel_03
scope:holder = { government_has_flag = government_is_mandala }
culture = {
has_innovation = innovation_cranes
}
@ -3661,7 +3780,6 @@ sacred_pool_01 = {
can_construct_potential = {
has_building_or_higher = temple_citadel_01
scope:holder = { government_has_flag = government_is_mandala }
has_dlc = "All Under Heaven"
}
@ -3729,7 +3847,11 @@ sacred_pool_02 = {
can_construct_potential = {
has_building_or_higher = temple_citadel_01
scope:holder = { government_has_flag = government_is_mandala }
has_dlc = "All Under Heaven"
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
trigger_if = {
limit = {
NOT = {
@ -3747,11 +3869,6 @@ sacred_pool_02 = {
has_cultural_parameter = may_build_sacred_pools_ahead_of_time
}
}
has_dlc = "All Under Heaven"
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_2_cost
@ -3797,7 +3914,6 @@ sacred_pool_03 = {
can_construct = {
has_building_or_higher = temple_citadel_02
scope:holder = { government_has_flag = government_is_mandala }
trigger_if = {
limit = {
NOT = {
@ -3869,7 +3985,6 @@ sacred_pool_04 = {
can_construct = {
has_building_or_higher = temple_citadel_02
scope:holder = { government_has_flag = government_is_mandala }
trigger_if = {
limit = {
NOT = {
@ -3940,7 +4055,6 @@ sacred_pool_05 = {
can_construct = {
has_building_or_higher = temple_citadel_03
scope:holder = { government_has_flag = government_is_mandala }
trigger_if = {
limit = {
NOT = {
@ -4011,7 +4125,6 @@ sacred_pool_06 = {
can_construct = {
has_building_or_higher = temple_citadel_03
scope:holder = { government_has_flag = government_is_mandala }
trigger_if = {
limit = {
NOT = {
@ -4082,7 +4195,6 @@ sacred_pool_07 = {
can_construct = {
has_building_or_higher = temple_citadel_04
scope:holder = { government_has_flag = government_is_mandala }
trigger_if = {
limit = {
NOT = {
@ -4153,7 +4265,6 @@ sacred_pool_08 = {
can_construct = {
has_building_or_higher = temple_citadel_03
scope:holder = { government_has_flag = government_is_mandala }
trigger_if = {
limit = {
NOT = {
@ -4225,7 +4336,6 @@ vihara_halls_01 = {
construction_time = standard_construction_time
can_construct_potential = {
scope:holder = { government_has_flag = government_is_mandala }
has_building_or_higher = temple_citadel_01
has_dlc = "All Under Heaven"
}
@ -4294,16 +4404,15 @@ vihara_halls_02 = {
construction_time = standard_construction_time
can_construct_potential = {
scope:holder = { government_has_flag = government_is_mandala }
has_building_or_higher = temple_citadel_01
culture = {
has_innovation = innovation_city_planning
}
has_dlc = "All Under Heaven"
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
culture = {
has_innovation = innovation_city_planning
}
}
cost_gold = normal_building_tier_2_cost
@ -4348,7 +4457,6 @@ vihara_halls_03 = {
construction_time = standard_construction_time
can_construct = {
scope:holder = { government_has_flag = government_is_mandala }
has_building_or_higher = temple_citadel_02
culture = {
has_innovation = innovation_manorialism
@ -4402,7 +4510,6 @@ vihara_halls_04 = {
construction_time = standard_construction_time
can_construct = {
scope:holder = { government_has_flag = government_is_mandala }
has_building_or_higher = temple_citadel_02
culture = {
has_innovation = innovation_manorialism
@ -4456,7 +4563,6 @@ vihara_halls_05 = {
construction_time = standard_construction_time
can_construct = {
scope:holder = { government_has_flag = government_is_mandala }
has_building_or_higher = temple_citadel_03
culture = {
has_innovation = innovation_windmills
@ -4510,7 +4616,6 @@ vihara_halls_06 = {
construction_time = standard_construction_time
can_construct = {
scope:holder = { government_has_flag = government_is_mandala }
has_building_or_higher = temple_citadel_03
culture = {
has_innovation = innovation_windmills
@ -4564,7 +4669,6 @@ vihara_halls_07 = {
construction_time = standard_construction_time
can_construct = {
scope:holder = { government_has_flag = government_is_mandala }
has_building_or_higher = temple_citadel_04
culture = {
has_innovation = innovation_cranes
@ -4618,7 +4722,6 @@ vihara_halls_08 = {
construction_time = standard_construction_time
can_construct = {
scope:holder = { government_has_flag = government_is_mandala }
has_building_or_higher = temple_citadel_03
culture = {
has_innovation = innovation_cranes