Error squishing

This commit is contained in:
Heidesommer 2026-05-08 12:04:25 -04:00
parent 8710896779
commit 5b029d5247
27 changed files with 1625 additions and 2664 deletions

View file

@ -6,7 +6,18 @@
tribe_01 = {
construction_time = slow_construction_time
#Meshes (Indented for readability)
assets = {
# Emishi/Amuric - Falls back to Japanese or Steppe
asset = {
type = pdxmesh
names = {
"building_emishi_tribal_01_mesh"
}
requires_dlc_flag = north_pacific_attire
graphical_cultures = { emishi_building_gfx amuric_building_gfx }
illustration = @holding_illustration_grass
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/tribal_city" soundparameter = { "Tier" = 0 } }
}
### GENERIC ###
asset = {
type = pdxmesh
@ -72,6 +83,7 @@ tribe_01 = {
illustration = @holding_illustration_seasia
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/tribal_city" soundparameter = { "Tier" = 0 } }
}
}
is_enabled = {
building_requirement_tribal = yes
@ -147,7 +159,18 @@ tribe_01 = {
tribe_02 = {
construction_time = slow_construction_time
#Meshes (Indented for readability)
assets = {
# Emishi/Amuric - Falls back to Japanese or Steppe
asset = {
type = pdxmesh
names = {
"building_emishi_tribal_02_mesh"
}
requires_dlc_flag = north_pacific_attire
graphical_cultures = { emishi_building_gfx amuric_building_gfx }
illustration = @holding_illustration_grass
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/tribal_city" soundparameter = { "Tier" = 0 } }
}
### GENERIC ###
asset = {
type = pdxmesh
@ -213,6 +236,7 @@ tribe_02 = {
illustration = @holding_illustration_seasia
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/tribal_city" soundparameter = { "Tier" = 0 } }
}
}
is_enabled = {
building_requirement_tribal = yes
@ -392,6 +416,11 @@ war_camps_01 = {
stationed_archer_cavalry_toughness_mult = normal_maa_toughness_tier_1
}
county_culture_modifier = {
parameter = strength_in_numbers_maa_limit_bonus
levy_size = 0.01
}
province_terrain_modifier = {
parameter = coastal_tribe_bonuses
is_coastal = yes