Error squishing
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8710896779
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5b029d5247
27 changed files with 1625 additions and 2664 deletions
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@ -6,7 +6,18 @@
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tribe_01 = {
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construction_time = slow_construction_time
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#Meshes (Indented for readability)
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assets = {
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# Emishi/Amuric - Falls back to Japanese or Steppe
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asset = {
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type = pdxmesh
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names = {
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"building_emishi_tribal_01_mesh"
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}
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requires_dlc_flag = north_pacific_attire
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graphical_cultures = { emishi_building_gfx amuric_building_gfx }
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illustration = @holding_illustration_grass
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/tribal_city" soundparameter = { "Tier" = 0 } }
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}
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### GENERIC ###
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asset = {
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type = pdxmesh
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@ -72,6 +83,7 @@ tribe_01 = {
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illustration = @holding_illustration_seasia
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/tribal_city" soundparameter = { "Tier" = 0 } }
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}
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}
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is_enabled = {
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building_requirement_tribal = yes
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@ -147,7 +159,18 @@ tribe_01 = {
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tribe_02 = {
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construction_time = slow_construction_time
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#Meshes (Indented for readability)
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assets = {
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# Emishi/Amuric - Falls back to Japanese or Steppe
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asset = {
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type = pdxmesh
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names = {
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"building_emishi_tribal_02_mesh"
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}
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requires_dlc_flag = north_pacific_attire
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graphical_cultures = { emishi_building_gfx amuric_building_gfx }
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illustration = @holding_illustration_grass
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/tribal_city" soundparameter = { "Tier" = 0 } }
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}
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### GENERIC ###
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asset = {
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type = pdxmesh
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@ -213,6 +236,7 @@ tribe_02 = {
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illustration = @holding_illustration_seasia
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/tribal_city" soundparameter = { "Tier" = 0 } }
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}
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}
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is_enabled = {
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building_requirement_tribal = yes
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@ -392,6 +416,11 @@ war_camps_01 = {
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stationed_archer_cavalry_toughness_mult = normal_maa_toughness_tier_1
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}
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county_culture_modifier = {
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parameter = strength_in_numbers_maa_limit_bonus
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levy_size = 0.01
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}
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province_terrain_modifier = {
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parameter = coastal_tribe_bonuses
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is_coastal = yes
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