hashed out hegemon stuff
This commit is contained in:
parent
29950cde2b
commit
56e0b27692
1 changed files with 765 additions and 0 deletions
765
common/decisions/tgp/tgp_tribute_mission_decisions.txt
Normal file
765
common/decisions/tgp/tgp_tribute_mission_decisions.txt
Normal file
|
|
@ -0,0 +1,765 @@
|
|||
#Decisions for and to Tributaries
|
||||
|
||||
tribute_mission_decision_mandala = {
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/tgp_projects_mandala_capital.dds"
|
||||
}
|
||||
decision_group_type = realm
|
||||
|
||||
should_create_alert = { always = yes }
|
||||
|
||||
desc = tribute_mission_decision_desc_mandala
|
||||
|
||||
is_shown = {
|
||||
is_tributary = yes
|
||||
suzerain = { government_has_flag = government_is_mandala }
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_available_adult = yes
|
||||
NOT = { is_at_war_with = suzerain } #Pretty obvious
|
||||
OR = {
|
||||
tribute_mission_decision_generic_trigger = yes
|
||||
tribute_mission_decision_concubine_trigger = { OVERLORD = suzerain }
|
||||
tribute_mission_decision_eunuch_trigger = { OVERLORD = suzerain }
|
||||
has_bunga_mas_tribute_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
widget = {
|
||||
gui = "decision_view_widget_pay_tribute"
|
||||
controller = decision_option_list_controller
|
||||
decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON"
|
||||
|
||||
item = { # Gold
|
||||
value = tribute_mission_gold
|
||||
is_valid = { has_gold_tribute_trigger = yes }
|
||||
localization = tribute_mission_decision_option_gold
|
||||
icon = "gfx/interface/icons/message_feed/money.dds"
|
||||
ai_chance = {
|
||||
value = 20
|
||||
if = {
|
||||
limit = { short_term_gold >= excessive_gold_tribute_value }
|
||||
add = 20
|
||||
}
|
||||
if = {
|
||||
limit = { short_term_gold >= adequate_gold_tribute_value }
|
||||
add = 20
|
||||
}
|
||||
}
|
||||
}
|
||||
item = { # Herd
|
||||
value = tribute_mission_herd
|
||||
is_valid = { has_herd_tribute_trigger = yes }
|
||||
localization = tribute_mission_decision_option_herd
|
||||
icon = "gfx/interface/icons/icon_herd.dds"
|
||||
ai_chance = {
|
||||
value = 20
|
||||
if = {
|
||||
limit = {
|
||||
domicile ?= { herd >= excessive_herd_tribute_value }
|
||||
}
|
||||
add = 20
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
domicile ?= { herd >= adequate_herd_tribute_value }
|
||||
}
|
||||
add = 20
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
item = { # Artifact
|
||||
value = tribute_mission_artifact
|
||||
is_valid = { has_artifact_tribute_trigger = yes }
|
||||
localization = tribute_mission_decision_option_artifact
|
||||
icon = "gfx/interface/icons/message_feed/artifact.dds"
|
||||
ai_chance = { value = 20 }
|
||||
}
|
||||
|
||||
item = { # Concubine
|
||||
value = tribute_mission_concubine
|
||||
is_valid = {
|
||||
has_concubine_tribute_trigger = yes
|
||||
can_have_concubines_trigger = { CHAR = suzerain }
|
||||
}
|
||||
localization = tribute_mission_decision_option_concubine
|
||||
icon = "gfx/interface/icons/concubine_icon.dds"
|
||||
ai_chance = { value = 50 } #The AI can do it? Do it!
|
||||
}
|
||||
|
||||
item = { # Eunuch
|
||||
value = tribute_mission_eunuch
|
||||
is_valid = {
|
||||
has_eunuch_tribute_trigger = yes
|
||||
can_employ_court_eunuchs_trigger = { CHAR = suzerain }
|
||||
}
|
||||
localization = tribute_mission_decision_option_eunuch
|
||||
icon = "gfx/interface/icons/character_interactions/eunuch.dds"
|
||||
ai_chance = { value = 50 } #The AI can do it? Do it!
|
||||
}
|
||||
|
||||
item = { # Bunga Mas
|
||||
value = tribute_mission_bunga_mas
|
||||
is_valid = { has_bunga_mas_tribute_trigger = yes }
|
||||
localization = tribute_mission_decision_option_bunga_mas
|
||||
icon = "gfx/interface/icons/artifact/tgp_artifact_golden_flower.dds"
|
||||
ai_chance = { value = 100 } #The AI can do it? Do it!
|
||||
}
|
||||
}
|
||||
|
||||
effect = {
|
||||
custom_tooltip = tribute_mission_decision_effects_mandala_tt
|
||||
tribute_mission_decision_effect = { TARGET = suzerain }
|
||||
}
|
||||
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 36
|
||||
duchy = 36
|
||||
kingdom = 36
|
||||
empire = 36
|
||||
hegemony = 0
|
||||
}
|
||||
|
||||
ai_potential = {
|
||||
tribute_mission_decision_ai_potential_trigger = { TARGET = suzerain }
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 20
|
||||
tribute_mission_decision_ai_will_do_modifiers = yes
|
||||
}
|
||||
}
|
||||
|
||||
#tribute_mission_decision_china = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/tgp_kowtow.dds"
|
||||
# }
|
||||
# decision_group_type = realm
|
||||
#
|
||||
# should_create_alert = { always = yes }
|
||||
#
|
||||
# desc = tribute_mission_decision_desc_china
|
||||
#
|
||||
# is_shown = {
|
||||
# title:h_china ?= { is_title_created = yes }
|
||||
# is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_china }
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_available_adult = yes
|
||||
# NOT = { is_at_war_with = title:h_china.holder } #Pretty obvious
|
||||
# OR = {
|
||||
# tribute_mission_decision_generic_trigger = yes
|
||||
# tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_china.holder }
|
||||
# tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_china.holder }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# widget = {
|
||||
# gui = "decision_view_widget_pay_tribute"
|
||||
# controller = decision_option_list_controller
|
||||
# decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON"
|
||||
#
|
||||
# item = { # Gold
|
||||
# value = tribute_mission_gold
|
||||
# is_valid = { has_gold_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_gold
|
||||
# icon = "gfx/interface/icons/message_feed/money.dds"
|
||||
# ai_chance = {
|
||||
# value = 20
|
||||
# if = {
|
||||
# limit = { short_term_gold >= excessive_gold_tribute_value }
|
||||
# add = 20
|
||||
# }
|
||||
# if = {
|
||||
# limit = { short_term_gold >= adequate_gold_tribute_value }
|
||||
# add = 20
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# item = { # Herd
|
||||
# value = tribute_mission_herd
|
||||
# is_valid = { has_herd_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_herd
|
||||
# icon = "gfx/interface/icons/icon_herd.dds"
|
||||
# ai_chance = {
|
||||
# value = 20
|
||||
# if = {
|
||||
# limit = {
|
||||
# domicile ?= { herd >= excessive_herd_tribute_value }
|
||||
# }
|
||||
# add = 20
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# domicile ?= { herd >= adequate_herd_tribute_value }
|
||||
# }
|
||||
# add = 20
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# item = { # Artifact
|
||||
# value = tribute_mission_artifact
|
||||
# is_valid = { has_artifact_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_artifact
|
||||
# icon = "gfx/interface/icons/message_feed/artifact.dds"
|
||||
# ai_chance = { value = 20 }
|
||||
# }
|
||||
#
|
||||
# item = { # Concubine
|
||||
# value = tribute_mission_concubine
|
||||
# is_valid = {
|
||||
# has_concubine_tribute_trigger = yes
|
||||
# title:h_china.holder = { is_adult = yes }
|
||||
# can_have_concubines_trigger = { CHAR = title:h_china.holder }
|
||||
# }
|
||||
# localization = tribute_mission_decision_option_concubine
|
||||
# icon = "gfx/interface/icons/concubine_icon.dds"
|
||||
# ai_chance = { value = 50 } #The AI can do it? Do it!
|
||||
# }
|
||||
#
|
||||
# item = { # Eunuch
|
||||
# value = tribute_mission_eunuch
|
||||
# is_valid = {
|
||||
# has_eunuch_tribute_trigger = yes
|
||||
# can_employ_court_eunuchs_trigger = { CHAR = title:h_china.holder }
|
||||
# }
|
||||
# localization = tribute_mission_decision_option_eunuch
|
||||
# icon = "gfx/interface/icons/character_interactions/eunuch.dds"
|
||||
# ai_chance = { value = 50 } #The AI can do it? Do it!
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# effect = {
|
||||
# custom_tooltip = tribute_mission_decision_effects_china_tt
|
||||
# tribute_mission_decision_effect = { TARGET = title:h_china.holder }
|
||||
# }
|
||||
#
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 72
|
||||
# duchy = 36
|
||||
# kingdom = 36
|
||||
# empire = 36
|
||||
# hegemony = 0
|
||||
# }
|
||||
#
|
||||
# ai_potential = {
|
||||
# exists = title:h_china.holder
|
||||
# tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_china.holder }
|
||||
# }
|
||||
#
|
||||
# ai_will_do = {
|
||||
# base = 20
|
||||
# tribute_mission_decision_ai_will_do_modifiers = yes
|
||||
# }
|
||||
#}
|
||||
|
||||
#tribute_mission_decision_roman_empire = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/ep3_decision_roman_restoration.dds"
|
||||
# }
|
||||
# decision_group_type = realm
|
||||
#
|
||||
# should_create_alert = { always = yes }
|
||||
#
|
||||
# desc = tribute_mission_decision_desc_roman_empire
|
||||
#
|
||||
# is_shown = {
|
||||
# title:h_roman_empire ?= { is_title_created = yes }
|
||||
# is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_roman_empire }
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_available_adult = yes
|
||||
# NOT = { is_at_war_with = title:h_roman_empire.holder } #Pretty obvious
|
||||
# OR = {
|
||||
# tribute_mission_decision_generic_trigger = yes
|
||||
# tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_roman_empire.holder }
|
||||
# tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_roman_empire.holder }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# widget = {
|
||||
# gui = "decision_view_widget_pay_tribute"
|
||||
# controller = decision_option_list_controller
|
||||
# decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON"
|
||||
#
|
||||
# item = { # Gold
|
||||
# value = tribute_mission_gold
|
||||
# is_valid = { has_gold_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_gold
|
||||
# icon = "gfx/interface/icons/message_feed/money.dds"
|
||||
# ai_chance = {
|
||||
# value = 20
|
||||
# if = {
|
||||
# limit = { short_term_gold >= excessive_gold_tribute_value }
|
||||
# add = 20
|
||||
# }
|
||||
# if = {
|
||||
# limit = { short_term_gold >= adequate_gold_tribute_value }
|
||||
# add = 20
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# item = { # Herd
|
||||
# value = tribute_mission_herd
|
||||
# is_valid = { has_herd_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_herd
|
||||
# icon = "gfx/interface/icons/icon_herd.dds"
|
||||
# ai_chance = {
|
||||
# value = 20
|
||||
# if = {
|
||||
# limit = {
|
||||
# domicile ?= { herd >= excessive_herd_tribute_value }
|
||||
# }
|
||||
# add = 20
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# domicile ?= { herd >= adequate_herd_tribute_value }
|
||||
# }
|
||||
# add = 20
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# item = { # Artifact
|
||||
# value = tribute_mission_artifact
|
||||
# is_valid = { has_artifact_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_artifact
|
||||
# icon = "gfx/interface/icons/message_feed/artifact.dds"
|
||||
# ai_chance = { value = 20 }
|
||||
# }
|
||||
#
|
||||
# item = { # Concubine
|
||||
# value = tribute_mission_concubine
|
||||
# is_valid = {
|
||||
# has_concubine_tribute_trigger = yes
|
||||
# title:h_roman_empire.holder = { is_adult = yes }
|
||||
# can_have_concubines_trigger = { CHAR = title:h_roman_empire.holder }
|
||||
# }
|
||||
# localization = tribute_mission_decision_option_concubine
|
||||
# icon = "gfx/interface/icons/concubine_icon.dds"
|
||||
# ai_chance = { value = 50 } #The AI can do it? Do it!
|
||||
# }
|
||||
#
|
||||
# item = { # Eunuch
|
||||
# value = tribute_mission_eunuch
|
||||
# is_valid = {
|
||||
# has_eunuch_tribute_trigger = yes
|
||||
# can_employ_court_eunuchs_trigger = { CHAR = title:h_roman_empire.holder }
|
||||
# }
|
||||
# localization = tribute_mission_decision_option_eunuch
|
||||
# icon = "gfx/interface/icons/character_interactions/eunuch.dds"
|
||||
# ai_chance = { value = 50 } #The AI can do it? Do it!
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# effect = {
|
||||
# custom_tooltip = tribute_mission_decision_effects_roman_empire_tt
|
||||
# tribute_mission_decision_effect = { TARGET = title:h_roman_empire.holder }
|
||||
# }
|
||||
#
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 72
|
||||
# duchy = 36
|
||||
# kingdom = 36
|
||||
# empire = 36
|
||||
# hegemony = 0
|
||||
# }
|
||||
#
|
||||
# ai_potential = {
|
||||
# exists = title:h_roman_empire.holder
|
||||
# tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_roman_empire.holder }
|
||||
# }
|
||||
#
|
||||
# ai_will_do = {
|
||||
# base = 20
|
||||
# tribute_mission_decision_ai_will_do_modifiers = yes
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#tribute_mission_decision_eastern_roman_empire = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/ep3_decision_roman_restoration.dds"
|
||||
# }
|
||||
# decision_group_type = realm
|
||||
#
|
||||
# should_create_alert = { always = yes }
|
||||
#
|
||||
# desc = tribute_mission_decision_desc_eastern_roman_empire
|
||||
#
|
||||
# is_shown = {
|
||||
# title:h_eastern_roman_empire ?= { is_title_created = yes }
|
||||
# is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_eastern_roman_empire }
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_available_adult = yes
|
||||
# NOT = { is_at_war_with = title:h_eastern_roman_empire.holder } #Pretty obvious
|
||||
# OR = {
|
||||
# tribute_mission_decision_generic_trigger = yes
|
||||
# tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_eastern_roman_empire.holder }
|
||||
# tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_eastern_roman_empire.holder }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# widget = {
|
||||
# gui = "decision_view_widget_pay_tribute"
|
||||
# controller = decision_option_list_controller
|
||||
# decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON"
|
||||
#
|
||||
# item = { # Gold
|
||||
# value = tribute_mission_gold
|
||||
# is_valid = { has_gold_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_gold
|
||||
# icon = "gfx/interface/icons/message_feed/money.dds"
|
||||
# ai_chance = {
|
||||
# value = 20
|
||||
# if = {
|
||||
# limit = { short_term_gold >= excessive_gold_tribute_value }
|
||||
# add = 20
|
||||
# }
|
||||
# if = {
|
||||
# limit = { short_term_gold >= adequate_gold_tribute_value }
|
||||
# add = 20
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# item = { # Herd
|
||||
# value = tribute_mission_herd
|
||||
# is_valid = { has_herd_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_herd
|
||||
# icon = "gfx/interface/icons/icon_herd.dds"
|
||||
# ai_chance = {
|
||||
# value = 20
|
||||
# if = {
|
||||
# limit = {
|
||||
# domicile ?= { herd >= excessive_herd_tribute_value }
|
||||
# }
|
||||
# add = 20
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# domicile ?= { herd >= adequate_herd_tribute_value }
|
||||
# }
|
||||
# add = 20
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# item = { # Artifact
|
||||
# value = tribute_mission_artifact
|
||||
# is_valid = { has_artifact_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_artifact
|
||||
# icon = "gfx/interface/icons/message_feed/artifact.dds"
|
||||
# ai_chance = { value = 20 }
|
||||
# }
|
||||
#
|
||||
# item = { # Concubine
|
||||
# value = tribute_mission_concubine
|
||||
# is_valid = {
|
||||
# has_concubine_tribute_trigger = yes
|
||||
# title:h_eastern_roman_empire.holder = { is_adult = yes }
|
||||
# can_have_concubines_trigger = { CHAR = title:h_eastern_roman_empire.holder }
|
||||
# }
|
||||
# localization = tribute_mission_decision_option_concubine
|
||||
# icon = "gfx/interface/icons/concubine_icon.dds"
|
||||
# ai_chance = { value = 50 } #The AI can do it? Do it!
|
||||
# }
|
||||
#
|
||||
# item = { # Eunuch
|
||||
# value = tribute_mission_eunuch
|
||||
# is_valid = {
|
||||
# has_eunuch_tribute_trigger = yes
|
||||
# can_employ_court_eunuchs_trigger = { CHAR = title:h_eastern_roman_empire.holder }
|
||||
# }
|
||||
# localization = tribute_mission_decision_option_eunuch
|
||||
# icon = "gfx/interface/icons/character_interactions/eunuch.dds"
|
||||
# ai_chance = { value = 50 } #The AI can do it? Do it!
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# effect = {
|
||||
# custom_tooltip = tribute_mission_decision_effects_eastern_roman_empire_tt
|
||||
# tribute_mission_decision_effect = { TARGET = title:h_eastern_roman_empire.holder }
|
||||
# }
|
||||
#
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 72
|
||||
# duchy = 36
|
||||
# kingdom = 36
|
||||
# empire = 36
|
||||
# hegemony = 0
|
||||
# }
|
||||
#
|
||||
# ai_potential = {
|
||||
# exists = title:h_eastern_roman_empire.holder
|
||||
# tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_eastern_roman_empire.holder }
|
||||
# }
|
||||
#
|
||||
# ai_will_do = {
|
||||
# base = 20
|
||||
# tribute_mission_decision_ai_will_do_modifiers = yes
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#tribute_mission_decision_dar_al_islam = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/decision_golden_age.dds"
|
||||
# }
|
||||
# decision_group_type = realm
|
||||
#
|
||||
# should_create_alert = { always = yes }
|
||||
#
|
||||
# desc = tribute_mission_decision_desc_dar_al_islam
|
||||
#
|
||||
# is_shown = {
|
||||
# title:h_dar_al_islam ?= { is_title_created = yes }
|
||||
# is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_dar_al_islam }
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_available_adult = yes
|
||||
# NOT = { is_at_war_with = title:h_dar_al_islam.holder } #Pretty obvious
|
||||
# OR = {
|
||||
# tribute_mission_decision_generic_trigger = yes
|
||||
# tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_dar_al_islam.holder }
|
||||
# tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_dar_al_islam.holder }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# widget = {
|
||||
# gui = "decision_view_widget_pay_tribute"
|
||||
# controller = decision_option_list_controller
|
||||
# decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON"
|
||||
#
|
||||
# item = { # Gold
|
||||
# value = tribute_mission_gold
|
||||
# is_valid = { has_gold_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_gold
|
||||
# icon = "gfx/interface/icons/message_feed/money.dds"
|
||||
# ai_chance = {
|
||||
# value = 20
|
||||
# if = {
|
||||
# limit = { short_term_gold >= excessive_gold_tribute_value }
|
||||
# add = 20
|
||||
# }
|
||||
# if = {
|
||||
# limit = { short_term_gold >= adequate_gold_tribute_value }
|
||||
# add = 20
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# item = { # Herd
|
||||
# value = tribute_mission_herd
|
||||
# is_valid = { has_herd_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_herd
|
||||
# icon = "gfx/interface/icons/icon_herd.dds"
|
||||
# ai_chance = {
|
||||
# value = 20
|
||||
# if = {
|
||||
# limit = {
|
||||
# domicile ?= { herd >= excessive_herd_tribute_value }
|
||||
# }
|
||||
# add = 20
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# domicile ?= { herd >= adequate_herd_tribute_value }
|
||||
# }
|
||||
# add = 20
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# item = { # Artifact
|
||||
# value = tribute_mission_artifact
|
||||
# is_valid = { has_artifact_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_artifact
|
||||
# icon = "gfx/interface/icons/message_feed/artifact.dds"
|
||||
# ai_chance = { value = 20 }
|
||||
# }
|
||||
#
|
||||
# item = { # Concubine
|
||||
# value = tribute_mission_concubine
|
||||
# is_valid = {
|
||||
# has_concubine_tribute_trigger = yes
|
||||
# title:h_dar_al_islam.holder = { is_adult = yes }
|
||||
# can_have_concubines_trigger = { CHAR = title:h_dar_al_islam.holder }
|
||||
# }
|
||||
# localization = tribute_mission_decision_option_concubine
|
||||
# icon = "gfx/interface/icons/concubine_icon.dds"
|
||||
# ai_chance = { value = 50 } #The AI can do it? Do it!
|
||||
# }
|
||||
#
|
||||
# item = { # Eunuch
|
||||
# value = tribute_mission_eunuch
|
||||
# is_valid = {
|
||||
# has_eunuch_tribute_trigger = yes
|
||||
# can_employ_court_eunuchs_trigger = { CHAR = title:h_dar_al_islam.holder }
|
||||
# }
|
||||
# localization = tribute_mission_decision_option_eunuch
|
||||
# icon = "gfx/interface/icons/character_interactions/eunuch.dds"
|
||||
# ai_chance = { value = 50 } #The AI can do it? Do it!
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# effect = {
|
||||
# custom_tooltip = tribute_mission_decision_effects_dar_al_islam_tt
|
||||
# tribute_mission_decision_effect = { TARGET = title:h_dar_al_islam.holder }
|
||||
# }
|
||||
#
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 72
|
||||
# duchy = 36
|
||||
# kingdom = 36
|
||||
# empire = 36
|
||||
# hegemony = 0
|
||||
# }
|
||||
#
|
||||
# ai_potential = {
|
||||
# exists = title:h_dar_al_islam.holder
|
||||
# tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_dar_al_islam.holder }
|
||||
# }
|
||||
#
|
||||
# ai_will_do = {
|
||||
# base = 20
|
||||
# tribute_mission_decision_ai_will_do_modifiers = yes
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#tribute_mission_decision_india = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/decision_golden_age.dds"
|
||||
# }
|
||||
# decision_group_type = realm
|
||||
#
|
||||
# should_create_alert = { always = yes }
|
||||
#
|
||||
# desc = tribute_mission_decision_desc_india
|
||||
#
|
||||
# is_shown = {
|
||||
# title:h_india ?= { is_title_created = yes }
|
||||
# is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_india }
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_available_adult = yes
|
||||
# NOT = { is_at_war_with = title:h_india.holder } #Pretty obvious
|
||||
# OR = {
|
||||
# tribute_mission_decision_generic_trigger = yes
|
||||
# tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_india.holder }
|
||||
# tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_india.holder }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# widget = {
|
||||
# gui = "decision_view_widget_pay_tribute"
|
||||
# controller = decision_option_list_controller
|
||||
# decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON"
|
||||
#
|
||||
# item = { # Gold
|
||||
# value = tribute_mission_gold
|
||||
# is_valid = { has_gold_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_gold
|
||||
# icon = "gfx/interface/icons/message_feed/money.dds"
|
||||
# ai_chance = {
|
||||
# value = 20
|
||||
# if = {
|
||||
# limit = { short_term_gold >= excessive_gold_tribute_value }
|
||||
# add = 20
|
||||
# }
|
||||
# if = {
|
||||
# limit = { short_term_gold >= adequate_gold_tribute_value }
|
||||
# add = 20
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# item = { # Herd
|
||||
# value = tribute_mission_herd
|
||||
# is_valid = { has_herd_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_herd
|
||||
# icon = "gfx/interface/icons/icon_herd.dds"
|
||||
# ai_chance = {
|
||||
# value = 20
|
||||
# if = {
|
||||
# limit = {
|
||||
# domicile ?= { herd >= excessive_herd_tribute_value }
|
||||
# }
|
||||
# add = 20
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# domicile ?= { herd >= adequate_herd_tribute_value }
|
||||
# }
|
||||
# add = 20
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# item = { # Artifact
|
||||
# value = tribute_mission_artifact
|
||||
# is_valid = { has_artifact_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_artifact
|
||||
# icon = "gfx/interface/icons/message_feed/artifact.dds"
|
||||
# ai_chance = { value = 20 }
|
||||
# }
|
||||
#
|
||||
# item = { # Concubine
|
||||
# value = tribute_mission_concubine
|
||||
# is_valid = {
|
||||
# has_concubine_tribute_trigger = yes
|
||||
# title:h_india.holder = { is_adult = yes }
|
||||
# can_have_concubines_trigger = { CHAR = title:h_india.holder }
|
||||
# }
|
||||
# localization = tribute_mission_decision_option_concubine
|
||||
# icon = "gfx/interface/icons/concubine_icon.dds"
|
||||
# ai_chance = { value = 50 } #The AI can do it? Do it!
|
||||
# }
|
||||
#
|
||||
# item = { # Eunuch
|
||||
# value = tribute_mission_eunuch
|
||||
# is_valid = {
|
||||
# has_eunuch_tribute_trigger = yes
|
||||
# can_employ_court_eunuchs_trigger = { CHAR = title:h_india.holder }
|
||||
# }
|
||||
# localization = tribute_mission_decision_option_eunuch
|
||||
# icon = "gfx/interface/icons/character_interactions/eunuch.dds"
|
||||
# ai_chance = { value = 50 } #The AI can do it? Do it!
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# effect = {
|
||||
# custom_tooltip = tribute_mission_decision_effects_india_tt
|
||||
# tribute_mission_decision_effect = { TARGET = title:h_india.holder }
|
||||
# }
|
||||
#
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 72
|
||||
# duchy = 36
|
||||
# kingdom = 36
|
||||
# empire = 36
|
||||
# hegemony = 0
|
||||
# }
|
||||
#
|
||||
# ai_potential = {
|
||||
# exists = title:h_india.holder
|
||||
# tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_india.holder }
|
||||
# }
|
||||
#
|
||||
# ai_will_do = {
|
||||
# base = 20
|
||||
# tribute_mission_decision_ai_will_do_modifiers = yes
|
||||
# }
|
||||
#}
|
||||
#
|
||||
Loading…
Add table
Add a link
Reference in a new issue