From 56a499638f3f7bef9719c6236fd0f9aaa0aaa170 Mon Sep 17 00:00:00 2001 From: GoTouchSomeGrass314 Date: Wed, 8 Jul 2026 16:08:54 +0200 Subject: [PATCH] Yugoslav Special Buildings + rebalance MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Added: Rector's Palace ; Pula Arena ; Zagreb Cathedral ; Baščaršija ; Jajce Citadel ; Tito Bunker ; Church of Saint Sava ; Smederevo Fortress ; Petrovaradin Fortress ; Ljubljana Castle ; Celje Hall ; Niš Skull Tower ; Bor Mining Settlement ; Zenica Iron Mines ; Fortified Port of Kotor ; Port of Split Removed the 2 vanilla mines Rebalanced the Special buildings in Spain and Italy --- common/buildings/00_special_buildings.txt | 42 - common/buildings/NEOW_special_buildings.txt | 1840 ++++++++++++++++- history/provinces/e_italy.txt | 1 + history/provinces/e_yugoslavia.txt | 28 +- .../replace/NEOW_buildings_l_english.yml | 112 +- .../english/replace/buildings_l_english.yml | 5 - 6 files changed, 1879 insertions(+), 149 deletions(-) diff --git a/common/buildings/00_special_buildings.txt b/common/buildings/00_special_buildings.txt index d8aebb134..febf5e76f 100644 --- a/common/buildings/00_special_buildings.txt +++ b/common/buildings/00_special_buildings.txt @@ -2091,48 +2091,6 @@ aurelian_walls_01 = { flag = duchy_building } -########## -# The Colosseum -########## - -the_colosseum_01 = { - - asset = { - type = pdxmesh - name = "building_special_colosseum_mesh" - } - - construction_time = very_slow_construction_time - - type_icon = "icon_structure_colosseum.dds" - - can_construct_potential = { - building_requirement_tribal = no - } - - cost_gold = 3000 - - character_modifier = { - army_maintenance_mult = -0.05 # 'Stealing' the metal from the colosseum building itself - } - - province_modifier = { - build_speed = -0.1 # 'Stealing' the metal from the colosseum building itself - } - - ai_value = { - base = 100 - modifier = { # Fill all building slots before going for special buildings - factor = 0 - free_building_slots > 0 - } - } - - type = special - - flag = travel_point_of_interest_martial -} - ########## # Iron Pillar of Delhi ########## diff --git a/common/buildings/NEOW_special_buildings.txt b/common/buildings/NEOW_special_buildings.txt index 0a8846f07..e37c3c5df 100644 --- a/common/buildings/NEOW_special_buildings.txt +++ b/common/buildings/NEOW_special_buildings.txt @@ -1741,7 +1741,6 @@ fortified_port_of_monaco_03 = { flag = travel_point_of_interest_economic } - ########## # Port of La Rochelle ########## @@ -2110,7 +2109,7 @@ sagrada_familia_01 = { } province_modifier = { - monthly_income = 2.50 + monthly_income = 1.50 } ai_value = { @@ -2238,9 +2237,9 @@ cathedral_seville_01 = { } county_modifier = { - tax_mult = 0.3 - development_growth_factor = 0.2 - development_growth = 0.2 + tax_mult = 0.25 + development_growth_factor = 0.15 + development_growth = 0.15 } province_modifier = { @@ -2289,7 +2288,7 @@ tomb_thez_mighty_01 = { } province_modifier = { - monthly_income = 1 + monthly_income = 0.75 } county_modifier = { @@ -2626,7 +2625,7 @@ cathedral_mosque_cordoba_01 = { } province_modifier = { - monthly_income = 2.50 + monthly_income = 2 } ai_value = { @@ -2672,16 +2671,16 @@ almeria_castle_01 = { } county_modifier = { - tax_mult = 0.05 - monthly_county_control_growth_add = 0.5 + tax_mult = 0.15 + monthly_county_control_growth_add = 0.35 } province_modifier = { - defender_holding_advantage = 6 + defender_holding_advantage = 4 fort_level = 4 - stationed_maa_damage_mult = 0.20 - stationed_maa_toughness_mult = 0.20 - stationed_siege_weapon_siege_value_mult = 0.15 + stationed_maa_damage_mult = 0.1 + stationed_maa_toughness_mult = 0.1 + stationed_siege_weapon_siege_value_mult = 0.1 travel_danger = -20 } @@ -2702,7 +2701,7 @@ almeria_castle_01 = { } ########## -# Alhambra (vanilla) +# Alhambra ########## alhambra_01 = { @@ -2735,15 +2734,15 @@ alhambra_01 = { } county_modifier = { - development_growth = 0.3 - development_growth_factor = 0.25 - monthly_county_control_growth_add = 1 + development_growth = 0.2 + development_growth_factor = 0.2 + monthly_county_control_growth_add = 0.5 } province_modifier = { defender_holding_advantage = 6 fort_level = 6 - monthly_income = 2 + monthly_income = 1.5 stationed_maa_damage_mult = 0.20 stationed_maa_toughness_mult = 0.20 stationed_siege_weapon_siege_value_mult = 0.15 @@ -2763,7 +2762,7 @@ alhambra_01 = { } ########## -# Alcazar de Segovia (vanilla) +# Alcazar de Segovia ########## alcazar_of_segovia_01 = { @@ -2791,15 +2790,18 @@ alcazar_of_segovia_01 = { } county_modifier = { - tax_mult = 0.05 - monthly_county_control_growth_add = 0.5 + tax_mult = 0.1 + development_growth = 0.05 + development_growth_factor = 0.10 + monthly_county_control_growth_add = 0.25 } province_modifier = { defender_holding_advantage = 6 fort_level = 4 - stationed_maa_damage_mult = 0.20 - stationed_maa_toughness_mult = 0.20 + monthly_income = 1 + stationed_maa_damage_mult = 0.15 + stationed_maa_toughness_mult = 0.15 stationed_siege_weapon_siege_value_mult = 0.15 travel_danger = -20 } @@ -2821,7 +2823,7 @@ alcazar_of_segovia_01 = { } ########## -# Farum Brigantium (vanilla) +# Farum Brigantium ########## tower_of_hercules_01 = { @@ -2915,7 +2917,7 @@ fortress_of_gibraltar_01 = { } ########## -# Aljaféria Palace (vanilla) +# Aljaféria Palace ########## aljaferia_palace_01 = { @@ -2943,16 +2945,18 @@ aljaferia_palace_01 = { } county_modifier = { - tax_mult = 0.05 + tax_mult = 0.15 + development_growth_factor = 0.15 monthly_county_control_growth_add = 0.5 } province_modifier = { - defender_holding_advantage = 6 + defender_holding_advantage = 4 fort_level = 4 - stationed_maa_damage_mult = 0.20 - stationed_maa_toughness_mult = 0.20 - stationed_siege_weapon_siege_value_mult = 0.15 + monthly_income = 0.5 + stationed_maa_damage_mult = 0.10 + stationed_maa_toughness_mult = 0.10 + stationed_siege_weapon_siege_value_mult = 0.10 travel_danger = -20 } @@ -3469,9 +3473,9 @@ fortress_pamplona_01 = { } county_modifier = { - development_growth = 0.2 - development_growth_factor = 0.25 - monthly_county_control_growth_add = 1 + development_growth = 0.10 + development_growth_factor = 0.15 + monthly_county_control_growth_add = 0.5 tax_mult = 0.15 } @@ -3484,7 +3488,7 @@ fortress_pamplona_01 = { travel_danger = -15 } - max_garrison = 750 + max_garrison = 500 ai_value = { base = 100 @@ -4260,7 +4264,7 @@ plaza_de_toros_01 = { } province_modifier = { - monthly_income = 1 + monthly_income = 0.5 fort_level = 1 defender_holding_advantage = 1 } @@ -4312,7 +4316,7 @@ plaza_de_toros_02 = { } province_modifier = { - monthly_income = 3 + monthly_income = 1.5 fort_level = 2 defender_holding_advantage = 2 } @@ -4400,9 +4404,9 @@ galleria_vittorio_emanuele_01 = { } county_modifier = { - tax_mult = 0.15 - development_growth = 0.15 - development_growth_factor = 0.15 + tax_mult = 0.10 + development_growth = 0.10 + development_growth_factor = 0.10 } province_modifier = { @@ -4439,15 +4443,15 @@ galleria_vittorio_emanuele_02 = { cost_gold = 500 county_holder_character_modifier = { - monthly_prestige = 0.35 + monthly_prestige = 0.50 monthly_prestige_gain_mult = 0.15 stewardship_per_prestige_level = 1 } county_modifier = { - tax_mult = 0.25 - development_growth = 0.25 - development_growth_factor = 0.25 + tax_mult = 0.20 + development_growth = 0.20 + development_growth_factor = 0.20 } province_modifier = { @@ -4484,19 +4488,20 @@ galleria_vittorio_emanuele_03 = { cost_gold = 500 county_holder_character_modifier = { - monthly_prestige = 0.50 + monthly_prestige = 0.75 monthly_prestige_gain_mult = 0.25 + prestige_level_impact_mult = 0.10 stewardship_per_prestige_level = 1 } county_modifier = { - tax_mult = 0.35 - development_growth = 0.35 - development_growth_factor = 0.35 + tax_mult = 0.30 + development_growth = 0.30 + development_growth_factor = 0.30 } province_modifier = { - monthly_income = 10 + monthly_income = 9 } ai_value = { @@ -4532,19 +4537,19 @@ royal_palace_torino_01 = { county_holder_character_modifier = { diplomacy_per_prestige_level = 1 - monthly_dynasty_prestige = 0.20 + monthly_dynasty_prestige = 0.15 monthly_dynasty_prestige_mult = 0.10 - monthly_prestige = 0.20 + monthly_prestige = 0.15 } county_modifier = { - tax_mult = 0.20 + tax_mult = 0.10 development_growth = 0.20 development_growth_factor = 0.20 } province_modifier = { - monthly_income = 2.50 + monthly_income = 2 } ai_value = { @@ -4585,23 +4590,24 @@ monte_cassino_monastery_01 = { } character_modifier = { - monthly_piety = 0.3 + monthly_piety = 0.5 + monthly_piety_gain_mult = 0.15 religious_vassal_opinion = 5 monthly_county_control_growth_factor = 0.2 monthly_lifestyle_xp_gain_mult = 0.10 - cultural_head_fascination_mult = 0.10 + cultural_head_fascination_mult = 0.05 zealot_opinion = 5 - clergy_opinion = 5 + clergy_opinion = 10 } county_modifier = { development_growth = 0.15 development_growth_factor = 0.15 - tax_mult = 0.20 + tax_mult = 0.05 } province_modifier = { - monthly_income = 1 + monthly_income = 0.5 fort_level = 2 defender_holding_advantage = 5 } @@ -4626,10 +4632,10 @@ monte_cassino_monastery_01 = { } ########## -# Doge's Palace (vanilla) +# Doge's Palace ########## -doges_palace_01 = { # Should technically be burnt down/rebuilt, but this is mostly here to make Venice awesome, so... +doges_palace_01 = { construction_time = very_slow_construction_time effect_desc = feast_cost_discount_max_desc @@ -4667,11 +4673,11 @@ doges_palace_01 = { # Should technically be burnt down/rebuilt, but this is most } province_modifier = { - garrison_size = 1 + garrison_size = 0.5 fort_level = 3 levy_size = 1 - monthly_income = 4 - defender_holding_advantage = 10 + monthly_income = 2.5 + defender_holding_advantage = 5 travel_danger = -20 } @@ -4749,7 +4755,7 @@ university_bologna_01 = { } ########## -# University of Seina (vanilla) +# University of Seina ########## siena_university_01 = { @@ -4849,9 +4855,9 @@ st_peters_basilica_01 = { } county_modifier = { - tax_mult = 0.3 - development_growth_factor = 0.2 - development_growth = 0.2 + tax_mult = 0.25 + development_growth_factor = 0.15 + development_growth = 0.15 } province_modifier = { @@ -4874,7 +4880,7 @@ st_peters_basilica_01 = { } ########## -# The Colosseum - slightly adjusted bonuses +# The Colosseum - the icon of Roma ########## the_colosseum_01 = { @@ -4895,11 +4901,18 @@ the_colosseum_01 = { cost_gold = 3000 character_modifier = { - army_maintenance_mult = -0.05 # 'Stealing' the metal from the colosseum building itself + glory_hound_opinion = 10 + belligerent_opinion = 10 + } + + county_modifier = { + development_growth_factor = 0.10 + development_growth = 0.10 } province_modifier = { - build_speed = -0.1 # 'Stealing' the metal from the colosseum building itself + monthly_income = 0.5 + county_opinion_add = 25 } ai_value = { @@ -4916,7 +4929,7 @@ the_colosseum_01 = { } ########## -# Sant Apollinare Nuovo (vanilla – Ravenna) +# Sant Apollinare Nuovo ########## apollinare_nuovo_01 = { @@ -4959,8 +4972,8 @@ apollinare_nuovo_01 = { } county_modifier = { - development_growth = 0.25 - development_growth_factor = 0.25 + development_growth = 0.15 + development_growth_factor = 0.15 county_opinion_add = 10 tax_mult = 0.3 } @@ -4989,7 +5002,7 @@ apollinare_nuovo_01 = { } ########## -# Cattolica di Stilo (vanilla – South Italy) +# Cattolica di Stilo ########## cattolica_stilo_01 = { @@ -5032,8 +5045,8 @@ cattolica_stilo_01 = { } county_modifier = { - development_growth = 0.15 - development_growth_factor = 0.15 + development_growth = 0.1 + development_growth_factor = 0.1 tax_mult = 0.1 county_opinion_add = 10 } @@ -5101,13 +5114,13 @@ palermo_cathedral_01 = { } county_modifier = { - tax_mult = 0.20 - development_growth_factor = 0.20 - development_growth = 0.20 + tax_mult = 0.1 + development_growth_factor = 0.2 + development_growth = 0.2 } province_modifier = { - monthly_income = 2.50 + monthly_income = 2 } ai_value = { @@ -5697,6 +5710,7 @@ castel_nuovo_01 = { } province_modifier = { + monthly_income = 0.5 defender_holding_advantage = 3 fort_level = 2 stationed_maa_damage_mult = 0.10 @@ -5705,7 +5719,7 @@ castel_nuovo_01 = { travel_danger = -15 } - max_garrison = 500 + max_garrison = 150 next_building = castel_nuovo_02 @@ -5748,22 +5762,23 @@ castel_nuovo_02 = { } county_modifier = { - tax_mult = 0.20 - development_growth = 0.20 - development_growth_factor = 0.20 - monthly_county_control_growth_add = 0.20 + tax_mult = 0.25 + development_growth = 0.2 + development_growth_factor = 0.2 + monthly_county_control_growth_add = 0.2 } province_modifier = { - defender_holding_advantage = 8 - fort_level = 6 - stationed_maa_damage_mult = 0.25 - stationed_maa_toughness_mult = 0.25 - stationed_siege_weapon_siege_value_mult = 0.20 + monthly_income = 1.5 + defender_holding_advantage = 5 + fort_level = 4 + stationed_maa_damage_mult = 0.2 + stationed_maa_toughness_mult = 0.2 + stationed_siege_weapon_siege_value_mult = 0.15 travel_danger = -25 } - max_garrison = 1000 + max_garrison = 750 ai_value = { base = 100 @@ -5880,7 +5895,7 @@ mountain_fortress_imperia_02 = { } ########## -# Cathedral of Saint Marry of the Flower (Florence) +# Cathedral of Saint Marry of the Flower ########## duomo_florence_n3ow_01 = { @@ -5925,7 +5940,7 @@ duomo_florence_n3ow_01 = { tax_mult = 0.20 } province_modifier = { - monthly_income = 3 + monthly_income = 2 build_speed = -0.15 } ai_value = { @@ -5976,6 +5991,7 @@ brescia_mines_01 = { province_modifier = { monthly_income = 2 stationed_siege_weapon_siege_value_mult = 0.10 + stationed_maa_toughness_mult = 0.05 } province_culture_modifier = { @@ -6028,6 +6044,7 @@ brescia_mines_02 = { province_modifier = { monthly_income = 3.50 stationed_siege_weapon_siege_value_mult = 0.15 + stationed_maa_toughness_mult = 0.10 } province_culture_modifier = { @@ -6080,6 +6097,7 @@ brescia_mines_03 = { province_modifier = { monthly_income = 5 stationed_siege_weapon_siege_value_mult = 0.20 + stationed_maa_toughness_mult = 0.20 } province_culture_modifier = { @@ -6132,6 +6150,7 @@ brescia_mines_04 = { province_modifier = { monthly_income = 6.50 stationed_siege_weapon_siege_value_mult = 0.25 + stationed_maa_toughness_mult = 0.25 } province_culture_modifier = { @@ -9926,7 +9945,1644 @@ konigsberg_cathedral_02 = { # YUGOSLAVIJA ######################################## +########## +# Rector's Palace - Dubrovnik +########## +rector_palace_01 = { + construction_time = very_slow_construction_time + effect_desc = feast_cost_discount_max_desc + + type_icon = "icon_structure_doges_palace.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + is_enabled = { + scope:holder = { + custom_tooltip = { + text = government_is_not_republic_or_admin_desc + OR = { + government_has_flag = government_is_republic + government_has_flag = government_is_urepublic + government_has_flag = government_is_prepublic + government_has_flag = government_is_administrative + } + } + } + } + + cost_gold = 1000 + + county_holder_character_modifier = { + monthly_influence = 0.25 + monthly_influence_mult = 0.1 + } + + county_modifier = { + development_growth_factor = 0.2 + development_growth = 0.2 + tax_mult = 0.1 + hostile_raid_time = 0.35 + } + + province_modifier = { + garrison_size = 0.1 + fort_level = 1 + levy_size = 0.5 + monthly_income = 2.5 + defender_holding_advantage = 2 + travel_danger = -10 + } + + ai_value = { + base = 100 + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_economic +} + +########## +# Pula Arena +########## + +pula_arena_01 = { + + asset = { + type = pdxmesh + name = "building_special_colosseum_mesh" + } + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_colosseum.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + cost_gold = 3000 + + character_modifier = { + glory_hound_opinion = 5 + belligerent_opinion = 5 + } + + county_modifier = { + development_growth_factor = 0.10 + development_growth = 0.05 + } + + province_modifier = { + monthly_income = 0.5 + county_opinion_add = 20 + } + + ai_value = { + base = 100 + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_martial +} + +########## +# Zagreb Cathedral +########## + +zagreb_cathedral_01 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_cologne_cathedral.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + is_enabled = { + custom_description = { + OR = { + scope:holder = { + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } + } + custom_description = { + text = holy_site_building_trigger + barony = { + is_holy_site_of = scope:holder.faith + } + } + } + } + } + + cost_gold = 1000 + + character_modifier = { + monthly_piety = 0.20 + monthly_piety_gain_mult = 0.20 + holy_order_hire_cost_mult = -0.10 + clergy_opinion = 10 + } + + county_modifier = { + tax_mult = 0.15 + development_growth_factor = 0.15 + development_growth = 0.15 + county_opinion_add = 5 + } + + province_modifier = { + monthly_income = 2 + } + + ai_value = { + base = 100 + ai_pious_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_religious +} + +########## +# Baščaršija - Sarajevo Old Town +########## + +bascarsija_01 = { + construction_time = very_slow_construction_time + + type_icon = "icon_structure_boudhanath.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + cost_gold = 500 + + county_modifier = { + development_growth_factor = 0.05 + tax_mult = 0.05 + } + + province_modifier = { + monthly_income = 0.5 + } + + ai_value = { + base = 100 + directive_to_build_economy_modifier = yes + ai_economical_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + next_building = bascarsija_02 + + type = special + + flag = travel_point_of_interest_economic +} + +bascarsija_02 = { + construction_time = very_slow_construction_time + + type_icon = "icon_structure_boudhanath.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + cost_gold = 500 + + character_modifier = { + monthly_prestige = 0.1 + monthly_dynasty_prestige = 0.05 + } + + county_modifier = { + development_growth = 0.05 + development_growth_factor = 0.1 + tax_mult = 0.1 + } + + province_modifier = { + monthly_income = 1.5 + } + + ai_value = { + base = 100 + directive_to_build_economy_modifier = yes + ai_economical_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + next_building = bascarsija_03 + + type = special + + flag = travel_point_of_interest_economic +} + +bascarsija_03 = { + construction_time = very_slow_construction_time + + type_icon = "icon_structure_boudhanath.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + cost_gold = 500 + + character_modifier = { + monthly_prestige = 0.25 + monthly_dynasty_prestige = 0.15 + monthly_dynasty_prestige_mult = 0.05 + stewardship_per_prestige_level = 1 + } + + county_modifier = { + development_growth = 0.1 + development_growth_factor = 0.15 + tax_mult = 0.2 + } + + province_modifier = { + monthly_income = 3 + } + + ai_value = { + base = 100 + directive_to_build_economy_modifier = yes + ai_economical_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_economic +} + +########## +# Jajce Citadel +########## + +jajce_citadel_01 = { + construction_time = slow_construction_time + + type_icon = "icon_structure_hotin_fortress.dds" + + can_construct_potential = { + } + + cost_gold = 400 + + character_modifier = { + monthly_prestige = 0.1 + } + + max_garrison = 100 + + county_modifier = { + development_growth_factor = 0.1 + } + + province_modifier = { + defender_holding_advantage = 3 + fort_level = 2 + stationed_maa_damage_mult = 0.1 + stationed_maa_toughness_mult = 0.1 + stationed_siege_weapon_siege_value_mult = 0.15 + travel_danger = -10 + } + + next_building = jajce_citadel_02 + + ai_value = { + base = 100 + culture_likely_to_fortify_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_martial +} + +jajce_citadel_02 = { + construction_time = slow_construction_time + + type_icon = "icon_structure_hotin_fortress.dds" + + can_construct_potential = { + } + + can_construct = { + scope:holder.culture = { + has_innovation = innovation_hoardings + } + } + + cost_gold = 800 + + character_modifier = { + monthly_prestige = 0.25 + martial_per_prestige_level = 1 + } + + max_garrison = 350 + + county_modifier = { + development_growth_factor = 0.1 + tax_mult = 0.1 + } + + province_modifier = { + defender_holding_advantage = 6 + fort_level = 4 + stationed_maa_damage_mult = 0.25 + stationed_maa_toughness_mult = 0.25 + stationed_siege_weapon_siege_value_mult = 0.15 + travel_danger = -20 + } + + + ai_value = { + base = 100 + culture_likely_to_fortify_modifier = yes + } + + type = special + + flag = travel_point_of_interest_martial +} + +########## +# Tito Bunker +########## + +tito_bunker_01 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_sumela_monastery.dds" + + can_construct = { + building_requirement_tribal = no + } + + cost_gold = 500 + + character_modifier = { + martial_per_piety_level = 1 + } + + county_modifier = { + monthly_county_control_growth_factor = 0.1 + monthly_county_control_growth_add = 0.1 + development_growth_factor = 0.1 + } + + province_modifier = { + garrison_size = 0.15 + fort_level = 5 + defender_holding_advantage = 5 + travel_danger = -15 + } + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_martial +} + +########## +# Church of Saint Sava +########## + +church_saint_sava_01 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_hagia_sophia.dds" + + asset = { + type = pdxmesh + name = "building_special_hagia_sophia_mesh" + } + + can_construct_potential = { + building_requirement_tribal = no + } + + is_enabled = { + custom_description = { + OR = { + scope:holder = { + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } + } + custom_description = { + text = holy_site_building_trigger + barony = { + is_holy_site_of = scope:holder.faith + } + } + } + } + } + + cost_gold = 1000 + + character_modifier = { + monthly_piety = 0.35 + monthly_piety_gain_mult = 0.15 + holy_order_hire_cost_mult = -0.10 + clergy_opinion = 10 + monthly_dynasty_prestige_mult = 0.05 + } + + county_modifier = { + tax_mult = 0.15 + development_growth_factor = 0.20 + development_growth = 0.15 + county_opinion_add = 5 + } + + province_modifier = { + monthly_income = 1.5 + } + + ai_value = { + base = 100 + ai_pious_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_religious +} +########## +# Smederevo Fortress +########## + +smederevo_fortress_01 = { + construction_time = slow_construction_time + + type_icon = "icon_structure_hotin_fortress.dds" + + can_construct_potential = { + } + + cost_gold = 400 + + character_modifier = { + monthly_prestige = 0.1 + } + + max_garrison = 100 + + county_modifier = { + development_growth_factor = 0.05 + } + + province_modifier = { + monthly_income = 0.5 + defender_holding_advantage = 2 + fort_level = 2 + stationed_maa_damage_mult = 0.1 + stationed_maa_toughness_mult = 0.1 + stationed_siege_weapon_siege_value_mult = 0.15 + } + + next_building = smederevo_fortress_02 + + ai_value = { + base = 100 + culture_likely_to_fortify_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_martial +} + +smederevo_fortress_02 = { + construction_time = slow_construction_time + + type_icon = "icon_structure_hotin_fortress.dds" + + can_construct_potential = { + } + + can_construct = { + scope:holder.culture = { + has_innovation = innovation_hoardings + } + } + + cost_gold = 800 + + character_modifier = { + monthly_prestige = 0.25 + martial_per_prestige_level = 1 + } + + max_garrison = 350 + + county_modifier = { + development_growth = 0.05 + development_growth_factor = 0.05 + tax_mult = 0.1 + } + + province_modifier = { + monthly_income = 1 + defender_holding_advantage = 4 + fort_level = 4 + stationed_maa_damage_mult = 0.25 + stationed_maa_toughness_mult = 0.25 + stationed_siege_weapon_siege_value_mult = 0.15 + } + + ai_value = { + base = 100 + culture_likely_to_fortify_modifier = yes + } + + type = special + + flag = travel_point_of_interest_martial +} + +########## +# Petrovaradin Fortress +########## + +petrovaradin_fortress_01 = { + + construction_time = very_slow_construction_time + + type_icon = "alcazar_segovia.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + } + + cost_gold = 1000 + + county_holder_character_modifier = { + monthly_prestige_gain_mult = 0.15 + monthly_dynasty_prestige_mult = 0.15 + } + + county_modifier = { + development_growth = 0.20 + development_growth_factor = 0.15 + tax_mult = 0.15 + } + + province_modifier = { + monthly_income = 2 + stationed_maa_damage_mult = 0.25 + stationed_maa_toughness_mult = 0.1 + stationed_siege_weapon_siege_value_mult = 0.15 + fort_level = 3 + defender_holding_advantage = 4 + travel_danger = -15 + } + + max_garrison = 500 + + ai_value = { + base = 100 + directive_to_fortify_modifier = yes + culture_likely_to_fortify_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_martial +} + +########## +# Ljubljana Castle +########## + +ljubljana_castle_01 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_alhambra.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + } + + cost_gold = 500 + + county_holder_character_modifier = { + monthly_prestige = 0.15 + } + + county_modifier = { + development_growth_factor = 0.05 + tax_mult = 0.05 + monthly_county_control_growth_factor = 0.10 + } + + province_modifier = { + monthly_income = 1 + stationed_maa_damage_mult = 0.10 + stationed_maa_toughness_mult = 0.10 + fort_level = 2 + defender_holding_advantage = 2 + } + + max_garrison = 200 + + ai_value = { + base = 100 + directive_to_fortify_modifier = yes + culture_likely_to_fortify_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + next_building = ljubljana_castle_02 + + type = special + + flag = travel_point_of_interest_martial +} + +ljubljana_castle_02 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_alhambra.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_windmills } + scope:holder.culture = { has_innovation = innovation_battlements } + } + + cost_gold = 1000 + + county_holder_character_modifier = { + monthly_piety = 0.25 + monthly_prestige = 0.25 + martial_per_piety_level = 1 + } + + county_modifier = { + development_growth = 0.10 + development_growth_factor = 0.20 + tax_mult = 0.15 + monthly_county_control_growth_factor = 0.15 + } + + province_modifier = { + monthly_income = 2.5 + stationed_maa_damage_mult = 0.20 + stationed_maa_toughness_mult = 0.20 + stationed_siege_weapon_siege_value_mult = 0.10 + fort_level = 4 + defender_holding_advantage = 4 + } + + max_garrison = 350 + + ai_value = { + base = 100 + directive_to_fortify_modifier = yes + culture_likely_to_fortify_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_martial +} + +########## +# Celje Hall +########## + +celje_hall_01 = { + construction_time = very_slow_construction_time + effect_desc = feast_cost_discount_max_desc + + type_icon = "icon_structure_lund_cathedral.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + is_enabled = { + scope:holder = { + custom_tooltip = { + text = government_is_not_republic_or_admin_desc + OR = { + government_has_flag = government_is_republic + government_has_flag = government_is_urepublic + government_has_flag = government_is_prepublic + government_has_flag = government_is_administrative + } + } + } + } + + cost_gold = 1000 + + county_holder_character_modifier = { + stewardship_per_prestige_level = 1 + monthly_prestige = 0.25 + monthly_influence = 0.25 + } + + county_modifier = { + development_growth_factor = 0.15 + development_growth = 0.15 + tax_mult = 0.15 + } + + province_modifier = { + monthly_income = 1.5 + } + + ai_value = { + base = 100 + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_economic +} + +########## +# Niš Skull Tower +########## + +nis_skull_tower_01 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_kyz_kala.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + } + + cost_gold = 500 + + county_holder_character_modifier = { + dread_baseline_add = 15 + dread_gain_mult = 0.15 + monthly_piety_gain_per_dread_mult = 0.01 + knight_effectiveness_per_dread = 0.005 + } + + county_modifier = { + monthly_county_control_growth_add = -0.1 + county_opinion_add = -20 + tax_mult = 0.05 + } + + province_modifier = { + monthly_income = 0.75 + travel_danger = 15 + } + + ai_value = { + base = 100 + culture_likely_to_fortify_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_martial +} + +########## +# Bor Mining Settlement +########## + +bor_mines_01 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 01 } + culture = { + has_innovation = innovation_crop_rotation + } + } + + cost_gold = 400 + + county_modifier = { + tax_mult = 0.05 + levy_size = 0.10 + development_growth_factor = 0.05 + } + + province_modifier = { + monthly_income = 2 + stationed_siege_weapon_siege_value_mult = 0.10 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + next_building = bor_mines_02 + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine +} + +bor_mines_02 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 02 } + culture = { + has_innovation = innovation_manorialism + } + } + + cost_gold = 500 + + county_modifier = { + tax_mult = 0.10 + levy_size = 0.20 + development_growth_factor = 0.10 + } + + province_modifier = { + monthly_income = 3.5 + stationed_siege_weapon_siege_value_mult = 0.15 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + next_building = bor_mines_03 + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine +} + +bor_mines_03 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 03 } + culture = { + has_innovation = innovation_windmills + } + } + + cost_gold = 600 + + county_modifier = { + tax_mult = 0.15 + levy_size = 0.30 + development_growth_factor = 0.15 + } + + province_modifier = { + monthly_income = 5 + stationed_siege_weapon_siege_value_mult = 0.20 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + next_building = bor_mines_04 + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine +} + +bor_mines_04 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 04 } + culture = { + has_innovation = innovation_cranes + } + } + + cost_gold = 700 + + county_modifier = { + tax_mult = 0.20 + levy_size = 0.40 + development_growth_factor = 0.20 + } + + province_modifier = { + monthly_income = 6.5 + stationed_siege_weapon_siege_value_mult = 0.25 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine +} + +########## +# Zenica Iron Mines +########## + +zenica_iron_mines_01 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 01 } + culture = { + has_innovation = innovation_crop_rotation + } + } + + cost_gold = 400 + + county_modifier = { + tax_mult = 0.05 + levy_size = 0.10 + development_growth_factor = 0.05 + } + + province_modifier = { + monthly_income = 2 + stationed_siege_weapon_siege_value_mult = 0.10 + stationed_maa_toughness_mult = 0.05 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + next_building = zenica_iron_mines_02 + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine + flag = special_mine_iron +} + +zenica_iron_mines_02 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 02 } + culture = { + has_innovation = innovation_manorialism + } + } + + cost_gold = 500 + + county_modifier = { + tax_mult = 0.10 + levy_size = 0.20 + development_growth_factor = 0.10 + } + + province_modifier = { + monthly_income = 3.50 + stationed_siege_weapon_siege_value_mult = 0.15 + stationed_maa_toughness_mult = 0.10 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + next_building = zenica_iron_mines_03 + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine + flag = special_mine_iron +} + +zenica_iron_mines_03 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 03 } + culture = { + has_innovation = innovation_windmills + } + } + + cost_gold = 600 + + county_modifier = { + tax_mult = 0.15 + levy_size = 0.30 + development_growth_factor = 0.15 + } + + province_modifier = { + monthly_income = 5 + stationed_siege_weapon_siege_value_mult = 0.20 + stationed_maa_toughness_mult = 0.20 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + next_building = zenica_iron_mines_04 + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine + flag = special_mine_iron +} + +zenica_iron_mines_04 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 04 } + culture = { + has_innovation = innovation_cranes + } + } + + cost_gold = 700 + + county_modifier = { + tax_mult = 0.20 + levy_size = 0.40 + development_growth_factor = 0.20 + } + + province_modifier = { + monthly_income = 6.50 + stationed_siege_weapon_siege_value_mult = 0.25 + stationed_maa_toughness_mult = 0.25 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine + flag = special_mine_iron +} + +########## +# Fortified Port of Kotor +########## + +fortified_port_of_kotor_01 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_drassanes.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_manorialism } + scope:holder = { highest_held_title_tier >= tier_duchy } + } + + cost_gold = 350 + + county_holder_character_modifier = { + embarkation_cost_mult = -0.025 + naval_movement_speed_mult = 0.025 + } + + county_modifier = { + tax_mult = 0.10 + development_growth = 0.10 + development_growth_factor = 0.10 + hostile_raid_time = 0.25 + } + + province_modifier = { + monthly_income = 0.50 + fort_level = 1 + defender_holding_advantage = 2 + stationed_maa_damage_mult = 0.05 + stationed_maa_toughness_mult = 0.05 + garrison_size = 0.05 + travel_danger = -10 + } + + next_building = fortified_port_of_kotor_02 + + ai_value = { + base = 100 + ai_general_building_modifier = yes + directive_to_build_economy_modifier = yes + ai_economical_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_economic +} + +fortified_port_of_kotor_02 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_drassanes.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_windmills } + scope:holder = { highest_held_title_tier >= tier_duchy } + building_requirement_castle_city_church = { LEVEL = 02 } + } + + cost_gold = 800 + + county_holder_character_modifier = { + embarkation_cost_mult = -0.05 + naval_movement_speed_mult = 0.05 + } + + county_modifier = { + tax_mult = 0.15 + development_growth = 0.20 + development_growth_factor = 0.15 + hostile_raid_time = 0.35 + } + + province_modifier = { + monthly_income = 2 + fort_level = 2 + defender_holding_advantage = 3 + stationed_maa_damage_mult = 0.10 + stationed_maa_toughness_mult = 0.10 + garrison_size = 0.10 + travel_danger = -15 + } + + next_building = fortified_port_of_kotor_03 + + ai_value = { + base = 100 + ai_general_building_modifier = yes + directive_to_build_economy_modifier = yes + ai_economical_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_economic +} + +fortified_port_of_kotor_03 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_drassanes.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_windmills } + scope:holder = { highest_held_title_tier >= tier_duchy } + building_requirement_castle_city_church = { LEVEL = 03 } + } + + cost_gold = 1500 + + county_holder_character_modifier = { + stewardship_per_prestige_level = 1 + embarkation_cost_mult = -0.10 + naval_movement_speed_mult = 0.10 + } + + county_modifier = { + tax_mult = 0.25 + development_growth = 0.30 + development_growth_factor = 0.25 + hostile_raid_time = 0.50 + } + + province_modifier = { + monthly_income = 5 + fort_level = 4 + defender_holding_advantage = 4 + stationed_maa_damage_mult = 0.15 + stationed_maa_toughness_mult = 0.15 + garrison_size = 0.20 + travel_danger = -20 + } + + ai_value = { + base = 100 + ai_general_building_modifier = yes + directive_to_build_economy_modifier = yes + ai_economical_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_economic +} + +########## +# Port of Split +########## + +port_of_split_01 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_building_tradeport.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_manorialism } + scope:holder = { highest_held_title_tier >= tier_duchy } + } + + cost_gold = 350 + + county_holder_character_modifier = { + embarkation_cost_mult = -0.05 + naval_movement_speed_mult = 0.05 + } + + county_modifier = { + tax_mult = 0.10 + development_growth = 0.10 + development_growth_factor = 0.10 + } + + province_modifier = { + monthly_income = 0.75 + } + + next_building = port_of_split_02 + + ai_value = { + base = 100 + ai_general_building_modifier = yes + directive_to_build_economy_modifier = yes + ai_economical_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_economic +} + +port_of_split_02 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_building_tradeport.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_windmills } + scope:holder = { highest_held_title_tier >= tier_duchy } + building_requirement_castle_city_church = { LEVEL = 02 } + } + + cost_gold = 800 + + county_holder_character_modifier = { + embarkation_cost_mult = -0.10 + naval_movement_speed_mult = 0.10 + } + + county_modifier = { + tax_mult = 0.15 + development_growth = 0.20 + development_growth_factor = 0.15 + } + + province_modifier = { + monthly_income = 2.5 + } + + next_building = port_of_split_03 + + ai_value = { + base = 100 + ai_general_building_modifier = yes + directive_to_build_economy_modifier = yes + ai_economical_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_economic +} + +port_of_split_03 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_building_tradeport.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_windmills } + scope:holder = { highest_held_title_tier >= tier_duchy } + building_requirement_castle_city_church = { LEVEL = 03 } + } + + cost_gold = 1500 + + county_holder_character_modifier = { + stewardship_per_prestige_level = 1 + embarkation_cost_mult = -0.15 + naval_movement_speed_mult = 0.15 + } + + county_modifier = { + tax_mult = 0.25 + development_growth = 0.30 + development_growth_factor = 0.25 + } + + province_modifier = { + monthly_income = 6 + } + + ai_value = { + base = 100 + ai_general_building_modifier = yes + directive_to_build_economy_modifier = yes + ai_economical_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_economic +} ######################################## # MAKEDONIA diff --git a/history/provinces/e_italy.txt b/history/provinces/e_italy.txt index 9e2369124..62e681a29 100644 --- a/history/provinces/e_italy.txt +++ b/history/provinces/e_italy.txt @@ -446,6 +446,7 @@ culture = greek religion = orthodox holding = city_holding + special_building = island_fortress_malta_01 1127.1.1 = { religion = roman_catholic culture = maltese diff --git a/history/provinces/e_yugoslavia.txt b/history/provinces/e_yugoslavia.txt index 4d176aabe..acbc57488 100644 --- a/history/provinces/e_yugoslavia.txt +++ b/history/provinces/e_yugoslavia.txt @@ -29,13 +29,15 @@ holding = none } 3102 = { - holding = none + holding = city_holding + special_building = celje_hall_01 } ###c_ljubljana 3096 = { culture = NEOW_slovene religion = yugoslavist holding = castle_holding + special_building = ljubljana_castle_01 } 3097 = { holding = none @@ -102,6 +104,7 @@ culture = NEOW_croatian religion = roman_catholic holding = castle_holding + special_building_slot = port_of_split_01 } 3552 = { holding = church_holding @@ -123,6 +126,7 @@ culture = NEOW_croatian religion = yugoslavist holding =city_holding + special_building = zagreb_cathedral_01 } 3533 = { holding = none @@ -261,6 +265,7 @@ culture = NEOW_croatian religion = yugoslavist holding = city_holding + special_building = pula_arena_01 } 2520 = { holding = none @@ -277,6 +282,7 @@ culture = NEOW_croatian religion = roman_catholic holding = city_holding + special_building = rector_palace_01 1066.1.1 = { buildings = { common_tradeport_02 @@ -298,6 +304,7 @@ culture = NEOW_serbian religion = orthodox holding = castle_holding + special_building = nis_skull_tower_01 } 3661 = { holding = none @@ -380,6 +387,7 @@ culture = NEOW_serbian religion = yugoslavist holding = castle_holding + special_building = petrovaradin_fortress_01 } 518 = { culture = NEOW_serbian @@ -442,6 +450,7 @@ culture = NEOW_serbian religion = yugoslavist holding = castle_holding + special_building = church_saint_sava_01 1066.1.1 = { buildings = { military_camps_02 @@ -466,9 +475,6 @@ } 3602 = { holding = castle_holding - 867.1.1 = { - special_building_slot = rudnik_mines_01 - } } 3603 = { holding = city_holding @@ -478,6 +484,7 @@ culture = NEOW_serbian religion = orthodox holding = castle_holding + special_building = smederevo_fortress_01 } 3664 = { holding = none @@ -493,6 +500,7 @@ culture = NEOW_serbian religion = orthodox holding = castle_holding + special_building_slot = bor_mines_01 } 3669 = { holding = none @@ -529,6 +537,7 @@ } 3574 = { holding = city_holding + special_building_slot = fortified_port_of_kotor_01 } 3573 = { holding = none @@ -561,6 +570,7 @@ culture = NEOW_bosnian religion = aqlani holding = castle_holding + special_building_slot = zenica_iron_mines_01 } 3527 = { culture = NEOW_bosnian @@ -575,6 +585,7 @@ culture = NEOW_bosnian religion = yugoslavist holding = city_holding + special_building = bascarsija_01 } 3564 = { holding = none @@ -598,9 +609,6 @@ holding = castle_holding culture = NEOW_bosnian religion = yugoslavist - 867.1.1 = { - special_building_slot = srebrenica_mines_01 - } } 3568 = { holding = none @@ -688,7 +696,8 @@ 3507 = { culture = NEOW_bosnian religion = aqlani - holding = none + holding = castle_holding + special_building = jajce_citadel_01 } 3508 = { holding = none @@ -726,7 +735,8 @@ holding = none } 3557 = { - holding = none + holding = castle_holding + special_building = tito_bunker_01 } 504 = { holding = none diff --git a/localization/english/replace/NEOW_buildings_l_english.yml b/localization/english/replace/NEOW_buildings_l_english.yml index 012ee331a..239653865 100644 --- a/localization/english/replace/NEOW_buildings_l_english.yml +++ b/localization/english/replace/NEOW_buildings_l_english.yml @@ -373,7 +373,7 @@ building_type_the_colosseum_01:0 "The Colosseum" building_type_the_colosseum_01_desc:0 "$building_the_colosseum_01_desc$" building_the_colosseum_01:0 "The Colosseum" - building_the_colosseum_01_desc:0 "The Colosseum is one of the largest amphitheaters ever built and has hosted countless spectacles such as gladiatorial combat, animal hunts and even reconstructed sea battles. Its construction was started by the Roman emperor Vespasian in AD 72 and was completed in AD 80 under his successor, Titus.\n\nDespite its vibrant history, its primary use today is for harvesting marble and bronze for use elsewhere." + building_the_colosseum_01_desc:0 "The Colosseum is one of the largest amphitheaters ever built and has hosted countless spectacles such as gladiatorial combat, animal hunts and even reconstructed sea battles. Its construction was started by the Roman emperor Vespasian in AD 72 and was completed in AD 80 under his successor, Titus.\n\nEven after the Event, it still stands and has become the icon of Rome. However, it doesn't serve a major economic or defensive advantage, mostly being used for what it was built for, bread and games." building_type_apollinare_nuovo_01:1 "Sant'Apollinare Nuovo" building_type_apollinare_nuovo_01_desc:0 "$building_apollinare_nuovo_desc$" @@ -672,6 +672,116 @@ building_spilberk_castle_01:1 "Špilberk" building_spilberk_castle_01_desc:0 "Standing tall above the city of Brno, the most important city in Moravia, the Špilberk Castle is the main keep and was the seat of power for many powerful families. Constructed in the 13th century and improved ever since. After the Event, the city and the castle were briefly abandoned, but after people returned, they reconstructed the castle, transforming it not only into a formidable fortress but also into a symbol of prosperity and Moravian identity." + building_type_rector_palace_01:1 "Rector's Palace" + building_type_rector_palace_01_desc:0 "$building_spilberk_castle_01_desc$" + building_rector_palace_01:1 "Rector's Palace" + building_rector_palace_01_desc:0 "WIP" + + building_type_pula_arena_01:1 "Pula Arena" + building_type_pula_arena_01_desc:0 "$building_pula_arena_01_desc$" + building_pula_arena_01:0 "Pula Arena" + building_pula_arena_01_desc:0 "WIP" + + building_type_zagreb_cathedral_01:1 "Zagreb Cathedral" + building_type_zagreb_cathedral_01_desc:0 "$building_zagreb_cathedral_01_desc$" + building_zagreb_cathedral_01:0 "Zagreb Cathedral" + building_zagreb_cathedral_01_desc:0 "WIP" + + building_type_bascarsija_01:1 "Baščaršija" + building_type_bascarsija_01_desc:0 "$building_bascarsija_01_desc$" + building_bascarsija_01:0 "WIP" + building_bascarsija_01_desc:0 "WIP" + building_bascarsija_02:0 "WIP" + building_bascarsija_02_desc:0 "WIP" + building_bascarsija_03:0 "WIP" + building_bascarsija_03_desc:0 "WIP" + + building_type_jajce_citadel_01:1 "Jajce Citadel" + building_type_jajce_citadel_01_desc:0 "$building_jajce_citadel_01_desc$" + building_jajce_citadel_01:0 "Ruins of Jajce" + building_jajce_citadel_01_desc:0 "WIP" + building_jajce_citadel_02:0 "Jajce Citadel Rebuilt" + building_jajce_citadel_02_desc:0 "WIP" + + building_type_tito_bunker_01:1 "Tito Bunker" + building_type_tito_bunker_01_desc:0 "$building_tito_bunker_01_desc$" + building_tito_bunker_01:0 "Complex Tunnel system" + building_tito_bunker_01_desc:0 "WIP" + + building_type_church_saint_sava_01:1 "Church of Saint Sava" + building_type_church_saint_sava_01_desc:0 "$building_church_saint_sava_01_desc$" + building_church_saint_sava_01:0 "Church of Saint Sava" + building_church_saint_sava_01_desc:0 "WIP" + + building_type_smederevo_fortress_01:1 "Smederevo Fortress" + building_type_smederevo_fortress_01_desc:0 "$building_smederevo_fortress_01_desc$" + building_smederevo_fortress_01:1 "Collasped Fortifications" + building_smederevo_fortress_01_desc:0 "WIP" + building_smederevo_fortress_02:1 "Smederevo Fortress Renewed" + building_smederevo_fortress_02_desc:0 "WIP" + + building_type_petrovaradin_fortress_01:1 "Petrovaradin Fortress" + building_type_petrovaradin_fortress_01_desc:0 "$building_petrovaradin_fortress_01_desc$" + building_petrovaradin_fortress_01:0 "Petrovaradin Fortress" + building_petrovaradin_fortress_01_desc:0 "WIP" + + building_type_ljubljana_castle_01:1 "Ljubljana Castle" + building_type_ljubljana_castle_01_desc:0 "$building_ljubljana_castle_01_desc$" + building_ljubljana_castle_01:0 "Collasped Castle of Ljubljana" + building_ljubljana_castle_01_desc:0 "WIP" + building_ljubljana_castle_02:0 "Ljubljana Castle" + building_ljubljana_castle_02_desc:0 "WIP" + + building_type_celje_hall_01:1 "Celje Hall" + building_type_celje_hall_01_desc:0 "$building_celje_hall_01_desc$" + building_celje_hall_01:0 "Celje Hall" + building_celje_hall_01_desc:0 "WIP" + + building_type_nis_skull_tower_01:1 "Niš Skull Tower" + building_type_nis_skull_tower_01_desc:0 "$building_nis_skull_tower_01_desc$" + building_nis_skull_tower_01:0 "Niš Skull Tower" + building_nis_skull_tower_01_desc:0 "WIP" + + building_type_bor_mines_01:1 "Bor Mines" + building_type_bor_mines_01_desc:0 "$building_bor_mines_01_desc$" + building_bor_mines_01:1 "Bor Mining Settlements" + building_bor_mines_01_desc:0 "The Region of Bor is rich in gold, silver and copper. However, the deposits are small and scattered all over the region. Many mining villages and settlements were settled to extract these valuable ores." + building_bor_mines_02:1 "Bor Mines" + building_bor_mines_02_desc:0 "$building_rammelsberg_mines_02_desc$" + building_bor_mines_03:1 "Large Bor Mines" + building_bor_mines_03_desc:0 "$building_rammelsberg_mines_03_desc$" + building_bor_mines_04:1 "Bor Mining Complex" + building_bor_mines_04_desc:0 "$building_rammelsberg_mines_04_desc$" + + building_type_zenica_iron_mines_01:1 "Iron Mines of Zenica" + building_type_zenica_iron_mines_01_desc:0 "$building_zenica_iron_mines_01_desc$" + building_zenica_iron_mines_01:1 "Zenica Mining Settlement" + building_zenica_iron_mines_01_desc:0 "Lands around Zenica are still rich in iron, one of the only places in Europe that is still worth the effort to create a proper mine." + building_zenica_iron_mines_02:1 "Zenica Mine" + building_zenica_iron_mines_02_desc:0 "$building_rammelsberg_mines_02_desc$" + building_zenica_iron_mines_03:1 "Large Zenica Mine" + building_zenica_iron_mines_03_desc:0 "$building_rammelsberg_mines_03_desc$" + building_zenica_iron_mines_04:1 "Zenica Mining Complex" + building_zenica_iron_mines_04_desc:0 "$building_rammelsberg_mines_04_desc$" + + building_type_fortified_port_of_kotor_01:1 "Fortified Port of Kotor" + building_type_fortified_port_of_kotor_01_desc:0 "$building_fortified_port_of_kotor_01_desc$" + building_fortified_port_of_kotor_01:0 "Fortified Harbors" + building_fortified_port_of_kotor_01_desc:0 "In a region of strategic importance, but also of economic opportunities, several smaller harbors started to fortify themselves to protect themselves and their goods from raiders and smaller armies, creating several chokepoints for the enemy. However, these harbors have little interest in working together to properly organize themselves." + building_fortified_port_of_kotor_02:0 "Fortified Port" + building_fortified_port_of_kotor_02_desc:0 "As trade demands grew and the harbors became more centralized, a central port was constructed with tough walls that could easily stop an enemy ambush and medium armies. Over time, the main castle was connected to the port with walls, creating a single entity. Furthermore, the castle could be supplied by sea, further improving its strategic importance." + building_fortified_port_of_kotor_03:0 "Fortified Grand Port" + building_fortified_port_of_kotor_03_desc:0 "With more money flowing into the port, expansion was needed. The port almost doubled in size, and the walls were higher and thicker. Furthermore, the castle and the port slowly became one as more people moved into the protected walls connecting the castle and the port." + + building_type_port_of_split_01:1 "Port of Split" + building_type_port_of_split_01_desc:0 "$building_port_of_split_01_desc$" + building_port_of_split_01:0 "Extensive Harbour" + building_port_of_split_01_desc:0 "A small port has been constructed in a trade-rich region to allow for easier transport of goods overseas. Several small harbors work together to bring goods in and out of the city, but the capacity is small while the opportunity is large." + building_port_of_split_02:0 "Bustling Port" + building_port_of_split_02_desc:0 "As trade grows, so does the port. With the influx of new merchants into the city, the port needs to grow too , harboring ships from faraway lands and trading goods never seen before." + building_port_of_split_03:0 "Grand Port" + building_port_of_split_03_desc:0 "As trade grew increasingly, several new docks were set up, covering almost the entire coastline of the city. New harbor storage and cargo cranes were needed. With the increased need for ships, several shipyards popped up to facilitate the new demand." + building_type_communal_settlement_01:1 "Communal Settlement" building_type_communal_settlement_01_desc:1 "$building_communal_settlement_01_desc$" building_communal_settlement_01:1 "WIP" diff --git a/localization/english/replace/buildings_l_english.yml b/localization/english/replace/buildings_l_english.yml index acbf5e232..799f71e00 100644 --- a/localization/english/replace/buildings_l_english.yml +++ b/localization/english/replace/buildings_l_english.yml @@ -801,11 +801,6 @@ building_aurelian_walls_01:0 "Aurelian Walls" building_aurelian_walls_01_desc:0 "$building_type_aurelian_walls_01_desc$" - building_type_the_colosseum_01:0 "The Colosseum" - building_type_the_colosseum_01_desc:0 "The Colosseum is one of the largest amphitheaters ever built and has hosted countless spectacles such as gladiatorial combat, animal hunts and even reconstructed sea battles. Its construction was started by the Roman emperor Vespasian in AD 72 and was completed in AD 80 under his successor, Titus.\n\nDespite its vibrant history, its primary use today is for harvesting marble and bronze for use elsewhere." - building_the_colosseum_01:0 "$building_type_the_colosseum_01$" - building_the_colosseum_01_desc:0 "$building_type_the_colosseum_01_desc$" - building_type_offas_dyke_01:0 "Offa's Dyke" building_type_offas_dyke_01_desc:0 "Offa's Dyke, which is a long ditch flanked by a wall of earth, was constructed by the Anglo-Saxon king of Mercia to defend the border towards Wales. This raised earthwork offers an advantage to whoever stands on the side of the wall, as any attackers have to fight an uphill battle from the ditch." building_offas_dyke_01:0 "$building_type_offas_dyke_01$"