Animations and Templates Fix

This commit is contained in:
Thakia 2026-10-20 12:49:35 -03:00
parent 8309e007d6
commit 5673b2f680
4 changed files with 631 additions and 1356 deletions

View file

@ -761,10 +761,6 @@ idle = {
}
weight = {
base = 0
modifier = {
add = 5000
this = character:83355
}
}
}
@ -789,10 +785,6 @@ idle = {
animation = { head = "council_marshal" torso = "council_marshal" }
weight = {
base = 0
modifier = {
add = 5000
this = character:1128
}
}
portrait_modifier_pack = one_handed_sword
}
@ -801,20 +793,6 @@ idle = {
animation = { head = "council_marshal" torso = "council_marshal" }
weight = {
base = 0
# modifier = {
# add = 5000
# OR = {
# this = character:easteregg_henry_of_skalitz
# this = character:easteregg_henry_kobyla
# this = character:easteregg_henry_kobyla_late
# AND = {
# is_ruler = yes
# government_has_flag = government_is_military_holy_order
# religion = religion:christianity_religion
# is_at_war = yes
# }
# }
# }
}
portrait_modifier_pack = long_swords
}
@ -830,10 +808,6 @@ idle = {
}
weight = {
base = 0
modifier = {
add = 5000
this = character:3924
}
}
}
@ -929,11 +903,6 @@ idle = {
}
weight = {
base = 0
modifier = {
add = 100
is_eastern_roman_emperor_primary_title_trigger = yes
faith.religion = religion:christianity_religion
}
}
}
@ -951,21 +920,13 @@ idle = {
}
}
# idle_emperor = {
# animation = { head = "emperor" torso = "emperor" }
# portrait_modifier_pack = hu
# weight = {
# base = 0
# modifier = {
# add = 100
# OR = {
# primary_title = title:h_china
# has_title = title:k_chrysanthemum_throne
# has_title = title:k_yongson_throne
# }
# }
# }
# }
idle_emperor = {
animation = { head = "emperor" torso = "emperor" }
portrait_modifier_pack = hu
weight = {
base = 0
}
}
idle_writing = {
animation = { head = "writing" torso = "writing" }
@ -1010,122 +971,18 @@ idle = {
portrait_modifier_pack = one_handed_sword
}
# holding_hu_1 = {
# animation = { head = "holding_hu_1" torso = "holding_hu_1" }
# weight = {
# base = 0
# modifier = {
# is_adult = yes
# asian_variants = yes
# government_allows = administrative
# NOT = { has_trait = devoted }
# merit_level > 0
# add = {70 110}
# }
# modifier = {
# AND = {
# is_female = yes
# faith = { has_doctrine = doctrine_gender_male_dominated }
# }
# factor = 0
# }
# modifier = {
# AND = {
# is_male = yes
# faith = { has_doctrine = doctrine_gender_female_dominated }
# }
# factor = 0
# }
# }
# portrait_modifier_pack = hu
# }
#
# holding_hu_2 = {
# animation = { head = "holding_hu_2" torso = "holding_hu_2" }
# weight = {
# base = 0
# modifier = {
# is_adult = yes
# asian_variants = yes
# government_allows = administrative
# NOT = { has_trait = devoted }
# merit_level > 0
# add = {80 120}
# }
# modifier = {
# AND = {
# is_female = yes
# faith = { has_doctrine = doctrine_gender_male_dominated }
# }
# factor = 0
# }
# modifier = {
# AND = {
# is_male = yes
# faith = { has_doctrine = doctrine_gender_female_dominated }
# }
# factor = 0
# }
# }
# portrait_modifier_pack = hu
# }
#
# holding_hu_3 = {
# animation = { head = "holding_hu_3" torso = "holding_hu_3" }
# weight = {
# base = 0
# modifier = {
# is_adult = yes
# asian_variants = yes
# government_allows = administrative
# NOT = { has_trait = devoted }
# merit_level > 0
# add = {90 130}
# }
# modifier = {
# AND = {
# is_female = yes
# faith = { has_doctrine = doctrine_gender_male_dominated }
# }
# factor = 0
# }
# modifier = {
# AND = {
# is_male = yes
# faith = { has_doctrine = doctrine_gender_female_dominated }
# }
# factor = 0
# }
# }
# portrait_modifier_pack = hu
# }
holding_hu_1 = {
animation = { head = "holding_hu_1" torso = "holding_hu_1" }
weight = {
base = 0
}
portrait_modifier_pack = hu
}
holding_hu_2 = {
animation = { head = "holding_hu_2" torso = "holding_hu_2" }
weight = {
base = 0
modifier = {
is_adult = yes
asian_variants = yes
government_has_mechanic = administrative
NOT = { has_trait = devoted }
merit_level > 0
add = {80 120}
}
modifier = {
AND = {
is_female = yes
rite = { rite_has_doctrine = doctrine_gender_male_dominated }
}
factor = 0
}
modifier = {
AND = {
is_male = yes
rite = { rite_has_doctrine = doctrine_gender_female_dominated }
}
factor = 0
}
}
portrait_modifier_pack = hu
}
@ -1134,28 +991,6 @@ idle = {
animation = { head = "holding_hu_3" torso = "holding_hu_3" }
weight = {
base = 0
modifier = {
is_adult = yes
asian_variants = yes
government_has_mechanic = administrative
NOT = { has_trait = devoted }
merit_level > 0
add = {90 130}
}
modifier = {
AND = {
is_female = yes
rite = { rite_has_doctrine = doctrine_gender_male_dominated }
}
factor = 0
}
modifier = {
AND = {
is_male = yes
rite = { rite_has_doctrine = doctrine_gender_female_dominated }
}
factor = 0
}
}
portrait_modifier_pack = hu
}
@ -1165,19 +1000,6 @@ idle = {
portrait_modifier_pack = long_swords
weight = {
base = 0
modifier = {
add = 100
culture = { has_cultural_pillar = heritage_japonic }
portrait_wear_armor_currently_in_army_trigger = yes
OR = {
is_ai = no
static_group_filter = {
group = japanese_pose
match = 0.25
}
}
NOT = { has_trait = pregnant }
}
}
}
@ -1760,10 +1582,6 @@ idle = {
should_use_fat_dwarf_animation = no
NOT = { has_trait = pregnant }
}
modifier = {
add = -100
this = character:7757
}
}
portrait_modifier = {
animations = AI_rational_decal
@ -2043,13 +1861,6 @@ idle = {
should_use_fat_dwarf_animation = no
NOT = { has_trait = pregnant }
}
# modifier = {
# add = 5000
# OR = {
# this = character:7757
# this = character:41702
# }
# }
}
portrait_modifier = {
animations = AI_zealous_decal
@ -2764,17 +2575,13 @@ frontend_center_idle = {
}
}
# frontEnd_emperor = {
# animation = { head = "emperor" torso = "emperor" }
# portrait_modifier_pack = hu
# weight = {
# base = 0
# modifier = {
# add = 100
# primary_title = title:h_china
# }
# }
# }
frontEnd_emperor = {
animation = { head = "emperor" torso = "emperor" }
portrait_modifier_pack = hu
weight = {
base = 0
}
}
frontEnd_middle = {
animation = { head = "frontEnd_middle_entry" torso = "frontEnd_middle_entry" }
@ -8886,15 +8693,15 @@ throne_room_ruler_3 = {
}
}
#throne_room_ruler_hu = {
# default = {
# default = { head = "throneRoom_ruler_hu" torso = "throneRoom_ruler_hu" }
# throne_room_ruler_hu = {
# animation = { head = "throneRoom_ruler_hu" torso = "throneRoom_ruler_hu" }
# portrait_modifier_pack = hu
# }
# }
#}
throne_room_ruler_hu = {
default = {
default = { head = "throneRoom_ruler_hu" torso = "throneRoom_ruler_hu" }
throne_room_ruler_hu = {
animation = { head = "throneRoom_ruler_hu" torso = "throneRoom_ruler_hu" }
portrait_modifier_pack = hu
}
}
}
throne_room_ruler_jp = {
default = {
@ -8906,51 +8713,51 @@ throne_room_ruler_jp = {
}
}
#emperor = {
# default = {
# default = { head = "emperor" torso = "emperor" }
# emperor = {
# animation = { head = "emperor" torso = "emperor" }
# portrait_modifier_pack = hu
# }
# }
#}
emperor = {
default = {
default = { head = "emperor" torso = "emperor" }
emperor = {
animation = { head = "emperor" torso = "emperor" }
portrait_modifier_pack = hu
}
}
}
#holding_hu = {
# default = {
# default = { head = "holding_hu_1" torso = "holding_hu_1" }
# holding_hu_1 = {
# animation = { head = "holding_hu_1" torso = "holding_hu_1" }
# weight = {
# base = 50
# modifier = {
# add = {0 100}
# }
# }
# portrait_modifier_pack = hu
# }
# holding_hu_2 = {
# animation = { head = "holding_hu_2" torso = "holding_hu_2" }
# weight = {
# base = 50
# modifier = {
# add = {0 100}
# }
# }
# portrait_modifier_pack = hu
# }
# holding_hu_3 = {
# animation = { head = "holding_hu_3" torso = "holding_hu_3" }
# weight = {
# base = 50
# modifier = {
# add = {0 100}
# }
# }
# portrait_modifier_pack = hu
# }
# }
#}
holding_hu = {
default = {
default = { head = "holding_hu_1" torso = "holding_hu_1" }
holding_hu_1 = {
animation = { head = "holding_hu_1" torso = "holding_hu_1" }
weight = {
base = 50
modifier = {
add = {0 100}
}
}
portrait_modifier_pack = hu
}
holding_hu_2 = {
animation = { head = "holding_hu_2" torso = "holding_hu_2" }
weight = {
base = 50
modifier = {
add = {0 100}
}
}
portrait_modifier_pack = hu
}
holding_hu_3 = {
animation = { head = "holding_hu_3" torso = "holding_hu_3" }
weight = {
base = 50
modifier = {
add = {0 100}
}
}
portrait_modifier_pack = hu
}
}
}
throne_room_chancellor = {
default = {
@ -9251,16 +9058,16 @@ gongshou = {
}
}
#gongshou_with_hu = {
# default = {
# # Not for use in burials and other areas where it should use the opposite overlapping hands!
# default = { head = "gongshou_start" torso = "gongshou_start" }
# gongshou_with_hu = {
# animation = { head = "gongshou_start" torso = "gongshou_start" }
# portrait_modifier_pack = hu
# }
# }
#}
gongshou_with_hu = {
default = {
# Not for use in burials and other areas where it should use the opposite overlapping hands!
default = { head = "gongshou_start" torso = "gongshou_start" }
gongshou_with_hu = {
animation = { head = "gongshou_start" torso = "gongshou_start" }
portrait_modifier_pack = hu
}
}
}
wu_shu_bao_quan_li = {
# Military/martial

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