Animations and Templates Fix
This commit is contained in:
parent
8309e007d6
commit
5673b2f680
4 changed files with 631 additions and 1356 deletions
|
|
@ -761,10 +761,6 @@ idle = {
|
|||
}
|
||||
weight = {
|
||||
base = 0
|
||||
modifier = {
|
||||
add = 5000
|
||||
this = character:83355
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -789,10 +785,6 @@ idle = {
|
|||
animation = { head = "council_marshal" torso = "council_marshal" }
|
||||
weight = {
|
||||
base = 0
|
||||
modifier = {
|
||||
add = 5000
|
||||
this = character:1128
|
||||
}
|
||||
}
|
||||
portrait_modifier_pack = one_handed_sword
|
||||
}
|
||||
|
|
@ -801,20 +793,6 @@ idle = {
|
|||
animation = { head = "council_marshal" torso = "council_marshal" }
|
||||
weight = {
|
||||
base = 0
|
||||
# modifier = {
|
||||
# add = 5000
|
||||
# OR = {
|
||||
# this = character:easteregg_henry_of_skalitz
|
||||
# this = character:easteregg_henry_kobyla
|
||||
# this = character:easteregg_henry_kobyla_late
|
||||
# AND = {
|
||||
# is_ruler = yes
|
||||
# government_has_flag = government_is_military_holy_order
|
||||
# religion = religion:christianity_religion
|
||||
# is_at_war = yes
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
}
|
||||
portrait_modifier_pack = long_swords
|
||||
}
|
||||
|
|
@ -830,10 +808,6 @@ idle = {
|
|||
}
|
||||
weight = {
|
||||
base = 0
|
||||
modifier = {
|
||||
add = 5000
|
||||
this = character:3924
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -929,11 +903,6 @@ idle = {
|
|||
}
|
||||
weight = {
|
||||
base = 0
|
||||
modifier = {
|
||||
add = 100
|
||||
is_eastern_roman_emperor_primary_title_trigger = yes
|
||||
faith.religion = religion:christianity_religion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -951,21 +920,13 @@ idle = {
|
|||
}
|
||||
}
|
||||
|
||||
# idle_emperor = {
|
||||
# animation = { head = "emperor" torso = "emperor" }
|
||||
# portrait_modifier_pack = hu
|
||||
# weight = {
|
||||
# base = 0
|
||||
# modifier = {
|
||||
# add = 100
|
||||
# OR = {
|
||||
# primary_title = title:h_china
|
||||
# has_title = title:k_chrysanthemum_throne
|
||||
# has_title = title:k_yongson_throne
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
idle_emperor = {
|
||||
animation = { head = "emperor" torso = "emperor" }
|
||||
portrait_modifier_pack = hu
|
||||
weight = {
|
||||
base = 0
|
||||
}
|
||||
}
|
||||
|
||||
idle_writing = {
|
||||
animation = { head = "writing" torso = "writing" }
|
||||
|
|
@ -1010,122 +971,18 @@ idle = {
|
|||
portrait_modifier_pack = one_handed_sword
|
||||
}
|
||||
|
||||
# holding_hu_1 = {
|
||||
# animation = { head = "holding_hu_1" torso = "holding_hu_1" }
|
||||
# weight = {
|
||||
# base = 0
|
||||
# modifier = {
|
||||
# is_adult = yes
|
||||
# asian_variants = yes
|
||||
# government_allows = administrative
|
||||
# NOT = { has_trait = devoted }
|
||||
# merit_level > 0
|
||||
# add = {70 110}
|
||||
# }
|
||||
# modifier = {
|
||||
# AND = {
|
||||
# is_female = yes
|
||||
# faith = { has_doctrine = doctrine_gender_male_dominated }
|
||||
# }
|
||||
# factor = 0
|
||||
# }
|
||||
# modifier = {
|
||||
# AND = {
|
||||
# is_male = yes
|
||||
# faith = { has_doctrine = doctrine_gender_female_dominated }
|
||||
# }
|
||||
# factor = 0
|
||||
# }
|
||||
# }
|
||||
# portrait_modifier_pack = hu
|
||||
# }
|
||||
#
|
||||
# holding_hu_2 = {
|
||||
# animation = { head = "holding_hu_2" torso = "holding_hu_2" }
|
||||
# weight = {
|
||||
# base = 0
|
||||
# modifier = {
|
||||
# is_adult = yes
|
||||
# asian_variants = yes
|
||||
# government_allows = administrative
|
||||
# NOT = { has_trait = devoted }
|
||||
# merit_level > 0
|
||||
# add = {80 120}
|
||||
# }
|
||||
# modifier = {
|
||||
# AND = {
|
||||
# is_female = yes
|
||||
# faith = { has_doctrine = doctrine_gender_male_dominated }
|
||||
# }
|
||||
# factor = 0
|
||||
# }
|
||||
# modifier = {
|
||||
# AND = {
|
||||
# is_male = yes
|
||||
# faith = { has_doctrine = doctrine_gender_female_dominated }
|
||||
# }
|
||||
# factor = 0
|
||||
# }
|
||||
# }
|
||||
# portrait_modifier_pack = hu
|
||||
# }
|
||||
#
|
||||
# holding_hu_3 = {
|
||||
# animation = { head = "holding_hu_3" torso = "holding_hu_3" }
|
||||
# weight = {
|
||||
# base = 0
|
||||
# modifier = {
|
||||
# is_adult = yes
|
||||
# asian_variants = yes
|
||||
# government_allows = administrative
|
||||
# NOT = { has_trait = devoted }
|
||||
# merit_level > 0
|
||||
# add = {90 130}
|
||||
# }
|
||||
# modifier = {
|
||||
# AND = {
|
||||
# is_female = yes
|
||||
# faith = { has_doctrine = doctrine_gender_male_dominated }
|
||||
# }
|
||||
# factor = 0
|
||||
# }
|
||||
# modifier = {
|
||||
# AND = {
|
||||
# is_male = yes
|
||||
# faith = { has_doctrine = doctrine_gender_female_dominated }
|
||||
# }
|
||||
# factor = 0
|
||||
# }
|
||||
# }
|
||||
# portrait_modifier_pack = hu
|
||||
# }
|
||||
holding_hu_1 = {
|
||||
animation = { head = "holding_hu_1" torso = "holding_hu_1" }
|
||||
weight = {
|
||||
base = 0
|
||||
}
|
||||
portrait_modifier_pack = hu
|
||||
}
|
||||
|
||||
holding_hu_2 = {
|
||||
animation = { head = "holding_hu_2" torso = "holding_hu_2" }
|
||||
weight = {
|
||||
base = 0
|
||||
modifier = {
|
||||
is_adult = yes
|
||||
asian_variants = yes
|
||||
government_has_mechanic = administrative
|
||||
NOT = { has_trait = devoted }
|
||||
merit_level > 0
|
||||
add = {80 120}
|
||||
}
|
||||
modifier = {
|
||||
AND = {
|
||||
is_female = yes
|
||||
rite = { rite_has_doctrine = doctrine_gender_male_dominated }
|
||||
}
|
||||
factor = 0
|
||||
}
|
||||
modifier = {
|
||||
AND = {
|
||||
is_male = yes
|
||||
rite = { rite_has_doctrine = doctrine_gender_female_dominated }
|
||||
}
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
portrait_modifier_pack = hu
|
||||
}
|
||||
|
|
@ -1134,28 +991,6 @@ idle = {
|
|||
animation = { head = "holding_hu_3" torso = "holding_hu_3" }
|
||||
weight = {
|
||||
base = 0
|
||||
modifier = {
|
||||
is_adult = yes
|
||||
asian_variants = yes
|
||||
government_has_mechanic = administrative
|
||||
NOT = { has_trait = devoted }
|
||||
merit_level > 0
|
||||
add = {90 130}
|
||||
}
|
||||
modifier = {
|
||||
AND = {
|
||||
is_female = yes
|
||||
rite = { rite_has_doctrine = doctrine_gender_male_dominated }
|
||||
}
|
||||
factor = 0
|
||||
}
|
||||
modifier = {
|
||||
AND = {
|
||||
is_male = yes
|
||||
rite = { rite_has_doctrine = doctrine_gender_female_dominated }
|
||||
}
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
portrait_modifier_pack = hu
|
||||
}
|
||||
|
|
@ -1165,19 +1000,6 @@ idle = {
|
|||
portrait_modifier_pack = long_swords
|
||||
weight = {
|
||||
base = 0
|
||||
modifier = {
|
||||
add = 100
|
||||
culture = { has_cultural_pillar = heritage_japonic }
|
||||
portrait_wear_armor_currently_in_army_trigger = yes
|
||||
OR = {
|
||||
is_ai = no
|
||||
static_group_filter = {
|
||||
group = japanese_pose
|
||||
match = 0.25
|
||||
}
|
||||
}
|
||||
NOT = { has_trait = pregnant }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1760,10 +1582,6 @@ idle = {
|
|||
should_use_fat_dwarf_animation = no
|
||||
NOT = { has_trait = pregnant }
|
||||
}
|
||||
modifier = {
|
||||
add = -100
|
||||
this = character:7757
|
||||
}
|
||||
}
|
||||
portrait_modifier = {
|
||||
animations = AI_rational_decal
|
||||
|
|
@ -2043,13 +1861,6 @@ idle = {
|
|||
should_use_fat_dwarf_animation = no
|
||||
NOT = { has_trait = pregnant }
|
||||
}
|
||||
# modifier = {
|
||||
# add = 5000
|
||||
# OR = {
|
||||
# this = character:7757
|
||||
# this = character:41702
|
||||
# }
|
||||
# }
|
||||
}
|
||||
portrait_modifier = {
|
||||
animations = AI_zealous_decal
|
||||
|
|
@ -2764,17 +2575,13 @@ frontend_center_idle = {
|
|||
}
|
||||
}
|
||||
|
||||
# frontEnd_emperor = {
|
||||
# animation = { head = "emperor" torso = "emperor" }
|
||||
# portrait_modifier_pack = hu
|
||||
# weight = {
|
||||
# base = 0
|
||||
# modifier = {
|
||||
# add = 100
|
||||
# primary_title = title:h_china
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
frontEnd_emperor = {
|
||||
animation = { head = "emperor" torso = "emperor" }
|
||||
portrait_modifier_pack = hu
|
||||
weight = {
|
||||
base = 0
|
||||
}
|
||||
}
|
||||
|
||||
frontEnd_middle = {
|
||||
animation = { head = "frontEnd_middle_entry" torso = "frontEnd_middle_entry" }
|
||||
|
|
@ -8886,15 +8693,15 @@ throne_room_ruler_3 = {
|
|||
}
|
||||
}
|
||||
|
||||
#throne_room_ruler_hu = {
|
||||
# default = {
|
||||
# default = { head = "throneRoom_ruler_hu" torso = "throneRoom_ruler_hu" }
|
||||
# throne_room_ruler_hu = {
|
||||
# animation = { head = "throneRoom_ruler_hu" torso = "throneRoom_ruler_hu" }
|
||||
# portrait_modifier_pack = hu
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
throne_room_ruler_hu = {
|
||||
default = {
|
||||
default = { head = "throneRoom_ruler_hu" torso = "throneRoom_ruler_hu" }
|
||||
throne_room_ruler_hu = {
|
||||
animation = { head = "throneRoom_ruler_hu" torso = "throneRoom_ruler_hu" }
|
||||
portrait_modifier_pack = hu
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
throne_room_ruler_jp = {
|
||||
default = {
|
||||
|
|
@ -8906,51 +8713,51 @@ throne_room_ruler_jp = {
|
|||
}
|
||||
}
|
||||
|
||||
#emperor = {
|
||||
# default = {
|
||||
# default = { head = "emperor" torso = "emperor" }
|
||||
# emperor = {
|
||||
# animation = { head = "emperor" torso = "emperor" }
|
||||
# portrait_modifier_pack = hu
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
emperor = {
|
||||
default = {
|
||||
default = { head = "emperor" torso = "emperor" }
|
||||
emperor = {
|
||||
animation = { head = "emperor" torso = "emperor" }
|
||||
portrait_modifier_pack = hu
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#holding_hu = {
|
||||
# default = {
|
||||
# default = { head = "holding_hu_1" torso = "holding_hu_1" }
|
||||
# holding_hu_1 = {
|
||||
# animation = { head = "holding_hu_1" torso = "holding_hu_1" }
|
||||
# weight = {
|
||||
# base = 50
|
||||
# modifier = {
|
||||
# add = {0 100}
|
||||
# }
|
||||
# }
|
||||
# portrait_modifier_pack = hu
|
||||
# }
|
||||
# holding_hu_2 = {
|
||||
# animation = { head = "holding_hu_2" torso = "holding_hu_2" }
|
||||
# weight = {
|
||||
# base = 50
|
||||
# modifier = {
|
||||
# add = {0 100}
|
||||
# }
|
||||
# }
|
||||
# portrait_modifier_pack = hu
|
||||
# }
|
||||
# holding_hu_3 = {
|
||||
# animation = { head = "holding_hu_3" torso = "holding_hu_3" }
|
||||
# weight = {
|
||||
# base = 50
|
||||
# modifier = {
|
||||
# add = {0 100}
|
||||
# }
|
||||
# }
|
||||
# portrait_modifier_pack = hu
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
holding_hu = {
|
||||
default = {
|
||||
default = { head = "holding_hu_1" torso = "holding_hu_1" }
|
||||
holding_hu_1 = {
|
||||
animation = { head = "holding_hu_1" torso = "holding_hu_1" }
|
||||
weight = {
|
||||
base = 50
|
||||
modifier = {
|
||||
add = {0 100}
|
||||
}
|
||||
}
|
||||
portrait_modifier_pack = hu
|
||||
}
|
||||
holding_hu_2 = {
|
||||
animation = { head = "holding_hu_2" torso = "holding_hu_2" }
|
||||
weight = {
|
||||
base = 50
|
||||
modifier = {
|
||||
add = {0 100}
|
||||
}
|
||||
}
|
||||
portrait_modifier_pack = hu
|
||||
}
|
||||
holding_hu_3 = {
|
||||
animation = { head = "holding_hu_3" torso = "holding_hu_3" }
|
||||
weight = {
|
||||
base = 50
|
||||
modifier = {
|
||||
add = {0 100}
|
||||
}
|
||||
}
|
||||
portrait_modifier_pack = hu
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
throne_room_chancellor = {
|
||||
default = {
|
||||
|
|
@ -9251,16 +9058,16 @@ gongshou = {
|
|||
}
|
||||
}
|
||||
|
||||
#gongshou_with_hu = {
|
||||
# default = {
|
||||
# # Not for use in burials and other areas where it should use the opposite overlapping hands!
|
||||
# default = { head = "gongshou_start" torso = "gongshou_start" }
|
||||
# gongshou_with_hu = {
|
||||
# animation = { head = "gongshou_start" torso = "gongshou_start" }
|
||||
# portrait_modifier_pack = hu
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
gongshou_with_hu = {
|
||||
default = {
|
||||
# Not for use in burials and other areas where it should use the opposite overlapping hands!
|
||||
default = { head = "gongshou_start" torso = "gongshou_start" }
|
||||
gongshou_with_hu = {
|
||||
animation = { head = "gongshou_start" torso = "gongshou_start" }
|
||||
portrait_modifier_pack = hu
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
wu_shu_bao_quan_li = {
|
||||
# Military/martial
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
Loading…
Add table
Add a link
Reference in a new issue