Merge branch 'main' of https://forgejo.damimani-alex.org/damimani/N3OW
This commit is contained in:
commit
566a826350
3 changed files with 291 additions and 295 deletions
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@ -7194,48 +7194,48 @@ the_tower_of_london_02 = {
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# Tower Bridge
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##########
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tower_bridge_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_london_bridge.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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}
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cost_gold = 1000
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character_modifier = {
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cultural_head_fascination_mult = 0.10
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parochial_opinion = 5
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legitimacy_gain_mult = 0.1
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}
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province_modifier = {
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travel_danger = -30
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}
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county_modifier = {
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development_growth = 0.25
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development_growth_factor = 0.15
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tax_mult = 0.1
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county_opinion_add = 10
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_economic
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}
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#tower_bridge_01 = {
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#
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# construction_time = very_slow_construction_time
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#
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# type_icon = "icon_structure_london_bridge.dds"
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#
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# can_construct_potential = {
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# building_requirement_tribal = no
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# }
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#
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# can_construct = {
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# }
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#
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# cost_gold = 1000
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#
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# character_modifier = {
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# cultural_head_fascination_mult = 0.10
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# parochial_opinion = 5
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# legitimacy_gain_mult = 0.1
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# }
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# province_modifier = {
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# travel_danger = -30
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# }
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# county_modifier = {
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# development_growth = 0.25
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# development_growth_factor = 0.15
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# tax_mult = 0.1
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# county_opinion_add = 10
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# }
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#
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# ai_value = {
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# base = 100
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# modifier = { # Fill all building slots before going for special buildings
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# factor = 0
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# free_building_slots > 0
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# }
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# }
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#
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# type = special
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#
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# flag = travel_point_of_interest_economic
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#}
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##########
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# Windsor Castle
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@ -8647,219 +8647,218 @@ livepool_university_01 = {
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# British coal mines
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##########
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coal_mines_01 = {
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effect_desc = mines_effect_desc
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asset = {
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type = pdxmesh
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name = "building_special_mines_mesh"
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}
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type_icon = "icon_structure_mines.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 01 }
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culture = {
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has_innovation = innovation_crop_rotation
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}
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}
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cost_gold = 400
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county_modifier = {
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tax_mult = 0.025
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development_growth_factor = 0.025
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}
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province_modifier = {
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monthly_income = 0.25
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stationed_airship_damage_mult = 0.10
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stationed_airship_toughness_mult = 0.10
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stationed_siege_weapon_siege_value_mult = 0.15
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stationed_gunpowder_damage_mult = 0.15
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stationed_gunpowder_toughness_mult = 0.15
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}
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province_culture_modifier = {
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parameter = cupellation_mine_building_bonuses
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tax_mult = innovation_cupellation_mine_tax_bonus_value
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}
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next_building = coal_mines_02
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ai_value = {
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base = 100
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}
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type = special
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flag = travel_point_of_interest_economic
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flag = special_mine
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}
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coal_mines_02 = {
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effect_desc = mines_effect_desc
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asset = {
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type = pdxmesh
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name = "building_special_mines_mesh"
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}
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type_icon = "icon_structure_mines.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 02 }
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culture = {
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has_innovation = innovation_manorialism
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}
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}
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cost_gold = 500
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county_modifier = {
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tax_mult = 0.05
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development_growth_factor = 0.05
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}
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province_modifier = {
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monthly_income = 0.75
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stationed_airship_damage_mult = 0.15
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stationed_airship_toughness_mult = 0.15
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stationed_siege_weapon_siege_value_mult = 0.25
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stationed_gunpowder_damage_mult = 0.25
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stationed_gunpowder_toughness_mult = 0.25
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}
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province_culture_modifier = {
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parameter = cupellation_mine_building_bonuses
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tax_mult = innovation_cupellation_mine_tax_bonus_value
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}
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next_building = coal_mines_03
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ai_value = {
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base = 100
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}
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type = special
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flag = travel_point_of_interest_economic
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flag = special_mine
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}
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coal_mines_03 = {
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effect_desc = mines_effect_desc
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asset = {
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type = pdxmesh
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name = "building_special_mines_mesh"
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}
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type_icon = "icon_structure_mines.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 03 }
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culture = {
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has_innovation = innovation_windmills
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}
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}
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cost_gold = 600
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county_modifier = {
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tax_mult = 0.075
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development_growth_factor = 0.075
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}
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province_modifier = {
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monthly_income = 1.50
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stationed_airship_damage_mult = 0.25
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stationed_airship_toughness_mult = 0.25
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stationed_siege_weapon_siege_value_mult = 0.40
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stationed_gunpowder_damage_mult = 0.40
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stationed_gunpowder_toughness_mult = 0.40
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}
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province_culture_modifier = {
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parameter = cupellation_mine_building_bonuses
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tax_mult = innovation_cupellation_mine_tax_bonus_value
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}
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next_building = coal_mines_04
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ai_value = {
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base = 100
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}
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type = special
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flag = travel_point_of_interest_economic
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flag = special_mine
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}
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coal_mines_04 = {
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effect_desc = mines_effect_desc
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asset = {
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type = pdxmesh
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name = "building_special_mines_mesh"
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}
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type_icon = "icon_structure_mines.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 04 }
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culture = {
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has_innovation = innovation_cranes
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}
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}
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cost_gold = 700
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county_modifier = {
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tax_mult = 0.10
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development_growth_factor = 0.10
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}
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province_modifier = {
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monthly_income = 2.50
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stationed_airship_damage_mult = 0.50
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stationed_airship_toughness_mult = 0.50
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stationed_siege_weapon_siege_value_mult = 0.75
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stationed_gunpowder_damage_mult = 0.75
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stationed_gunpowder_toughness_mult = 0.75
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}
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province_culture_modifier = {
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parameter = cupellation_mine_building_bonuses
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tax_mult = innovation_cupellation_mine_tax_bonus_value
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}
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ai_value = {
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base = 100
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}
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type = special
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flag = travel_point_of_interest_economic
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flag = special_mine
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}
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#coal_mines_01 = {
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# effect_desc = mines_effect_desc
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#
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# asset = {
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# type = pdxmesh
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# name = "building_special_mines_mesh"
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# }
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#
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# type_icon = "icon_structure_mines.dds"
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#
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# can_construct_potential = {
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# building_requirement_tribal = no
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# }
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#
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# can_construct = {
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# building_requirement_castle_city_church = { LEVEL = 01 }
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# culture = {
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# has_innovation = innovation_crop_rotation
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# }
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# }
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#
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# cost_gold = 400
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#
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# county_modifier = {
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# tax_mult = 0.025
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# development_growth_factor = 0.025
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# }
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#
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# province_modifier = {
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# monthly_income = 0.25
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# stationed_airship_damage_mult = 0.10
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# stationed_airship_toughness_mult = 0.10
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# stationed_siege_weapon_siege_value_mult = 0.15
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# stationed_gunpowder_damage_mult = 0.15
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# stationed_gunpowder_toughness_mult = 0.15
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# }
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#
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# province_culture_modifier = {
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# parameter = cupellation_mine_building_bonuses
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# tax_mult = innovation_cupellation_mine_tax_bonus_value
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# }
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#
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# next_building = coal_mines_02
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#
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# ai_value = {
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# base = 100
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# }
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#
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# type = special
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#
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# flag = travel_point_of_interest_economic
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# flag = special_mine
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#}
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#
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#coal_mines_02 = {
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# effect_desc = mines_effect_desc
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#
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# asset = {
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# type = pdxmesh
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# name = "building_special_mines_mesh"
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# }
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#
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# type_icon = "icon_structure_mines.dds"
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#
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# can_construct_potential = {
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# building_requirement_tribal = no
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# }
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#
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# can_construct = {
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# building_requirement_castle_city_church = { LEVEL = 02 }
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# culture = {
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# has_innovation = innovation_manorialism
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# }
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# }
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#
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# cost_gold = 500
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#
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# county_modifier = {
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# tax_mult = 0.05
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# development_growth_factor = 0.05
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# }
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#
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# province_modifier = {
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# monthly_income = 0.75
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# stationed_airship_damage_mult = 0.15
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# stationed_airship_toughness_mult = 0.15
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# stationed_siege_weapon_siege_value_mult = 0.25
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# stationed_gunpowder_damage_mult = 0.25
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# stationed_gunpowder_toughness_mult = 0.25
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# }
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#
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# province_culture_modifier = {
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# parameter = cupellation_mine_building_bonuses
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# tax_mult = innovation_cupellation_mine_tax_bonus_value
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# }
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#
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# next_building = coal_mines_03
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#
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# ai_value = {
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# base = 100
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# }
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#
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# type = special
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#
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# flag = travel_point_of_interest_economic
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# flag = special_mine
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#}
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#
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#coal_mines_03 = {
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# effect_desc = mines_effect_desc
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#
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# asset = {
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# type = pdxmesh
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# name = "building_special_mines_mesh"
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# }
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#
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# type_icon = "icon_structure_mines.dds"
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#
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# can_construct_potential = {
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# building_requirement_tribal = no
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# }
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#
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# can_construct = {
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# building_requirement_castle_city_church = { LEVEL = 03 }
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# culture = {
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# has_innovation = innovation_windmills
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# }
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# }
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#
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# cost_gold = 600
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#
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# county_modifier = {
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# tax_mult = 0.075
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# development_growth_factor = 0.075
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# }
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#
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# province_modifier = {
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# monthly_income = 1.50
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# stationed_airship_damage_mult = 0.25
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# stationed_airship_toughness_mult = 0.25
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# stationed_siege_weapon_siege_value_mult = 0.40
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# stationed_gunpowder_damage_mult = 0.40
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# stationed_gunpowder_toughness_mult = 0.40
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# }
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#
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# province_culture_modifier = {
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# parameter = cupellation_mine_building_bonuses
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# tax_mult = innovation_cupellation_mine_tax_bonus_value
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# }
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#
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# next_building = coal_mines_04
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#
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# ai_value = {
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# base = 100
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# }
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#
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# type = special
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#
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# flag = travel_point_of_interest_economic
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# flag = special_mine
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#}
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#
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#coal_mines_04 = {
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# effect_desc = mines_effect_desc
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#
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# asset = {
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# type = pdxmesh
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# name = "building_special_mines_mesh"
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# }
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||||
#
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# type_icon = "icon_structure_mines.dds"
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||||
#
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# can_construct_potential = {
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# building_requirement_tribal = no
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# }
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#
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# can_construct = {
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# building_requirement_castle_city_church = { LEVEL = 04 }
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# culture = {
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# has_innovation = innovation_cranes
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# }
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# }
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#
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# cost_gold = 700
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# county_modifier = {
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# tax_mult = 0.10
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# development_growth_factor = 0.10
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# }
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#
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# province_modifier = {
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# monthly_income = 2.50
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||||
# stationed_airship_damage_mult = 0.50
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# stationed_airship_toughness_mult = 0.50
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||||
# stationed_siege_weapon_siege_value_mult = 0.75
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||||
# stationed_gunpowder_damage_mult = 0.75
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||||
# stationed_gunpowder_toughness_mult = 0.75
|
||||
# }
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||||
#
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||||
# province_culture_modifier = {
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||||
# parameter = cupellation_mine_building_bonuses
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||||
# tax_mult = innovation_cupellation_mine_tax_bonus_value
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||||
# }
|
||||
#
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||||
# ai_value = {
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||||
# base = 100
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||||
# }
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||||
#
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||||
# type = special
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#
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||||
# flag = travel_point_of_interest_economic
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||||
# flag = special_mine
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||||
#}
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||||
|
||||
##########
|
||||
# Giant's Causeway
|
||||
|
|
|
|||
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