Merge branch 'main' of https://gitlab.com/new-era-team/N3OW
This commit is contained in:
commit
5668ff281e
40 changed files with 63741 additions and 125 deletions
2113
common/customizable_localization/00_appropriate_generic_words.txt
Normal file
2113
common/customizable_localization/00_appropriate_generic_words.txt
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3557
common/customizable_localization/00_artifact_custom_loc.txt
Normal file
3557
common/customizable_localization/00_artifact_custom_loc.txt
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386
common/customizable_localization/00_bp3_wanderer_loc.txt
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386
common/customizable_localization/00_bp3_wanderer_loc.txt
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|
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@ -0,0 +1,386 @@
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|||
LocalGuildsLoc = {
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||||
type = character
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||||
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||||
text = {
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||||
trigger = {
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||||
scope:local_guild_scope = 1
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||||
}
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||||
localization_key = LocalGuildsMillers
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||||
}
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||||
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||||
text = {
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||||
trigger = {
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||||
scope:local_guild_scope = 2
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||||
}
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||||
localization_key = LocalGuildsBakers
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||||
}
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||||
|
||||
text = {
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||||
trigger = {
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||||
scope:local_guild_scope = 3
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||||
}
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||||
localization_key = LocalGuildsFishmongers
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||||
}
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||||
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||||
text = {
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||||
trigger = {
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||||
scope:local_guild_scope = 4
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||||
}
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||||
localization_key = LocalGuildsShoemakers
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||||
}
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||||
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||||
text = {
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||||
trigger = {
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||||
scope:local_guild_scope = 5
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||||
}
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||||
localization_key = LocalGuildsTanners
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||||
}
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||||
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||||
text = {
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||||
trigger = {
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||||
scope:local_guild_scope = 6
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||||
}
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||||
localization_key = LocalGuildsTailors
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||||
}
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||||
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||||
text = {
|
||||
trigger = {
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||||
scope:local_guild_scope = 7
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||||
}
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||||
localization_key = LocalGuildsWeavers
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||||
}
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||||
|
||||
text = {
|
||||
trigger = {
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||||
scope:local_guild_scope = 8
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||||
}
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||||
localization_key = LocalGuildsSkinners
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||||
}
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||||
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||||
text = {
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||||
trigger = {
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||||
scope:local_guild_scope = 9
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||||
}
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||||
localization_key = LocalGuildsButchers
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||||
}
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||||
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||||
text = {
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||||
trigger = {
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||||
scope:local_guild_scope = 10
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||||
}
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||||
localization_key = LocalGuildsFurriers
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||||
}
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||||
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||||
text = {
|
||||
trigger = {
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||||
scope:local_guild_scope = 11
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||||
}
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||||
localization_key = LocalGuildsVintners
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||||
}
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||||
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||||
text = {
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||||
trigger = {
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||||
scope:local_guild_scope = 12
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||||
}
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localization_key = LocalGuildsCarpenters
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||||
}
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||||
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||||
text = {
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||||
trigger = {
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||||
scope:local_guild_scope = 13
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}
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localization_key = LocalGuildsMasons
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||||
}
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||||
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text = {
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||||
trigger = {
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||||
scope:local_guild_scope = 14
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}
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localization_key = LocalGuildsMiners
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||||
}
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||||
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||||
text = {
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||||
trigger = {
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||||
scope:local_guild_scope = 15
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||||
}
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localization_key = LocalGuildsBlacksmiths
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}
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||||
text = {
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||||
trigger = {
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||||
scope:local_guild_scope = 16
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||||
}
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||||
localization_key = LocalGuildsSaddlers
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||||
}
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||||
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||||
text = {
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||||
trigger = {
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||||
scope:local_guild_scope = 17
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||||
}
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localization_key = LocalGuildsMerchants
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||||
}
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||||
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||||
text = {
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||||
trigger = {
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||||
scope:local_guild_scope = 18
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||||
}
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||||
localization_key = LocalGuildsPhysicians
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||||
}
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||||
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||||
text = {
|
||||
trigger = {
|
||||
scope:local_guild_scope = 19
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||||
}
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||||
localization_key = LocalGuildsPharmacists
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||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
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||||
scope:local_guild_scope = 20
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||||
}
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||||
localization_key = LocalGuildsToolmakers
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||||
}
|
||||
}
|
||||
|
||||
DistantLandsLoc = {
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||||
type = character
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||||
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||||
# Europe
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||||
text = {
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||||
trigger = {
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||||
has_variable = dreams_of_distant_lands_europe
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||||
var:dreams_of_distant_lands_europe = 1
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||||
}
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localization_key = DistantLandsEurope1
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||||
}
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||||
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||||
text = {
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||||
trigger = {
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||||
has_variable = dreams_of_distant_lands_europe
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var:dreams_of_distant_lands_europe = 2
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||||
}
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localization_key = DistantLandsEurope2
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||||
}
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||||
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||||
# Africa
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text = {
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||||
trigger = {
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||||
has_variable = dreams_of_distant_lands_africa
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var:dreams_of_distant_lands_africa = 1
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||||
}
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localization_key = DistantLandsAfrica1
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||||
}
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||||
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text = {
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||||
trigger = {
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||||
has_variable = dreams_of_distant_lands_africa
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var:dreams_of_distant_lands_africa = 2
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||||
}
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||||
localization_key = DistantLandsAfrica2
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||||
}
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text = {
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||||
trigger = {
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||||
has_variable = dreams_of_distant_lands_africa
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||||
var:dreams_of_distant_lands_africa = 3
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||||
}
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localization_key = DistantLandsAfrica3
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||||
}
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||||
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||||
# Asia
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||||
text = {
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||||
trigger = {
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||||
has_variable = dreams_of_distant_lands_middle_east
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||||
var:dreams_of_distant_lands_middle_east = 1
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||||
}
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||||
localization_key = DistantLandsAsia1
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||||
}
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||||
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||||
text = {
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||||
trigger = {
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||||
has_variable = dreams_of_distant_lands_middle_east
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||||
var:dreams_of_distant_lands_middle_east = 2
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||||
}
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||||
localization_key = DistantLandsAsia2
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||||
}
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||||
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||||
text = {
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||||
trigger = {
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||||
has_variable = dreams_of_distant_lands_middle_east
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||||
var:dreams_of_distant_lands_middle_east = 3
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||||
}
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localization_key = DistantLandsAsia3
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||||
}
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||||
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||||
# India
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||||
text = {
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||||
trigger = {
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||||
has_variable = dreams_of_distant_lands_india
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||||
var:dreams_of_distant_lands_india = 1
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||||
}
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localization_key = DistantLandsIndia1
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||||
}
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text = {
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||||
trigger = {
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||||
has_variable = dreams_of_distant_lands_india
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||||
var:dreams_of_distant_lands_india = 2
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||||
}
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localization_key = DistantLandsIndia2
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||||
}
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||||
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text = {
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||||
trigger = {
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||||
has_variable = dreams_of_distant_lands_india
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||||
var:dreams_of_distant_lands_india = 3
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||||
}
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||||
localization_key = DistantLandsIndia3
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||||
}
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||||
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||||
# Tibet
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||||
text = {
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||||
trigger = {
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||||
has_variable = dreams_of_distant_lands_tibet
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||||
var:dreams_of_distant_lands_tibet = 1
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||||
}
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||||
localization_key = DistantLandsTibet1
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||||
}
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||||
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||||
text = {
|
||||
trigger = {
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||||
has_variable = dreams_of_distant_lands_tibet
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||||
var:dreams_of_distant_lands_tibet = 2
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||||
}
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||||
localization_key = DistantLandsTibet2
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||||
}
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text = {
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||||
trigger = {
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||||
has_variable = dreams_of_distant_lands_tibet
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||||
var:dreams_of_distant_lands_tibet = 3
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}
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localization_key = DistantLandsTibet3
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||||
}
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# Steppe
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text = {
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||||
trigger = {
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||||
has_variable = dreams_of_distant_lands_steppe
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var:dreams_of_distant_lands_steppe = 1
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||||
}
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localization_key = DistantLandsSteppe1
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||||
}
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||||
text = {
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||||
trigger = {
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||||
has_variable = dreams_of_distant_lands_steppe
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||||
var:dreams_of_distant_lands_steppe = 2
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||||
}
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||||
localization_key = DistantLandsSteppe2
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||||
}
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||||
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||||
text = {
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||||
trigger = {
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||||
has_variable = dreams_of_distant_lands_steppe
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||||
var:dreams_of_distant_lands_steppe = 3
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||||
}
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||||
localization_key = DistantLandsSteppe3
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||||
}
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||||
}
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||||
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||||
DistantLandsPluralTypeLoc = {
|
||||
type = character
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||||
parent = DistantLandsLoc
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||||
suffix = _plural
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||||
}
|
||||
|
||||
DistantLandsGroupTypeLoc = {
|
||||
type = character
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||||
parent = DistantLandsLoc
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||||
suffix = _group
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||||
}
|
||||
|
||||
DistantLandsActivityTypeLoc = {
|
||||
type = character
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||||
parent = DistantLandsLoc
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||||
suffix = _activity
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||||
}
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||||
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||||
DistantLandsDescriptionTypeLoc = {
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||||
type = character
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parent = DistantLandsLoc
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||||
suffix = _description
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||||
}
|
||||
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||||
DistantLandsTerrainTypeLoc = {
|
||||
type = character
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||||
parent = DistantLandsLoc
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||||
suffix = _terrain
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||||
}
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||||
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||||
DistantLandsRegionLoc = {
|
||||
type = character
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||||
|
||||
text = {
|
||||
trigger = {
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||||
has_variable = dreams_of_distant_lands_europe
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||||
}
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||||
localization_key = DistantLandsRegionEurope
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||||
}
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||||
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||||
text = {
|
||||
trigger = {
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||||
has_variable = dreams_of_distant_lands_africa
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||||
}
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||||
localization_key = DistantLandsRegionAfrica
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||||
}
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||||
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||||
text = {
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||||
trigger = {
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||||
has_variable = dreams_of_distant_lands_middle_east
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||||
}
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||||
localization_key = DistantLandsRegionAsia
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||||
}
|
||||
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||||
text = {
|
||||
trigger = {
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||||
has_variable = dreams_of_distant_lands_india
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||||
}
|
||||
localization_key = DistantLandsRegionIndia
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||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable = dreams_of_distant_lands_tibet
|
||||
}
|
||||
localization_key = DistantLandsRegionTibet
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable = dreams_of_distant_lands_steppe
|
||||
}
|
||||
localization_key = DistantLandsRegionSteppe
|
||||
}
|
||||
}
|
||||
|
||||
RiverNameLoc = {
|
||||
type = province
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
this = province:6027
|
||||
this = province:6026
|
||||
this = province:6028
|
||||
this = province:6029
|
||||
this = province:6125
|
||||
}
|
||||
}
|
||||
localization_key = RiverNameTheNile
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = RiverNameNotTheNile
|
||||
}
|
||||
}
|
||||
2094
common/customizable_localization/00_building_custom_localization.txt
Normal file
2094
common/customizable_localization/00_building_custom_localization.txt
Normal file
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|
|
@ -0,0 +1,67 @@
|
|||
CouncilPosition = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_council_position = councillor_chancellor
|
||||
}
|
||||
fallback = yes
|
||||
localization_key = councillor_chancellor
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_council_position = councillor_marshal
|
||||
}
|
||||
localization_key = councillor_marshal
|
||||
}
|
||||
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_council_position = councillor_steward
|
||||
}
|
||||
localization_key = councillor_steward
|
||||
}
|
||||
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_council_position = councillor_spymaster
|
||||
}
|
||||
localization_key = councillor_spymaster
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_council_position = councillor_court_chaplain
|
||||
}
|
||||
localization_key = councillor_court_chaplain
|
||||
}
|
||||
}
|
||||
|
||||
councillor_flavor_prop = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_council_position = councillor_chancellor }
|
||||
localization_key = councillor_prop_scroll
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_council_position = councillor_marshal }
|
||||
localization_key = councillor_prop_sword
|
||||
}
|
||||
|
||||
|
||||
text = {
|
||||
trigger = { has_council_position = councillor_steward }
|
||||
localization_key = councillor_prop_purse
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { always = yes }
|
||||
fallback = yes
|
||||
localization_key = councillor_prop_robe
|
||||
}
|
||||
}
|
||||
197
common/customizable_localization/00_event_custom_loc.txt
Normal file
197
common/customizable_localization/00_event_custom_loc.txt
Normal file
|
|
@ -0,0 +1,197 @@
|
|||
RandomPrivateObject = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = private_object_finest_leather_shoes
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = private_object_favorite_embroidered_cloak
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = private_object_ceremonial_sword
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = private_object_chamberpot
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { government_has_flag = government_is_tribal }
|
||||
}
|
||||
localization_key = private_object_royal_scepter
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { government_has_flag = government_is_tribal }
|
||||
}
|
||||
localization_key = private_object_coronation_crown
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { government_has_flag = government_is_tribal }
|
||||
}
|
||||
localization_key = private_object_official_signet
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_trait = humble
|
||||
has_trait = generous
|
||||
has_trait = zealous
|
||||
}
|
||||
}
|
||||
localization_key = private_object_gilded_religious_text
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_trait = cynical
|
||||
}
|
||||
}
|
||||
localization_key = private_object_precious_silver_religioussymbol
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = father
|
||||
father = {
|
||||
any_parent = {
|
||||
is_male = yes
|
||||
even_if_dead = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = private_object_grandfathers_paternal_portrait
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = mother
|
||||
mother = {
|
||||
any_parent = {
|
||||
is_male = yes
|
||||
even_if_dead = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = private_object_grandfathers_maternal_portrait
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = father
|
||||
father = {
|
||||
any_parent = {
|
||||
is_female = yes
|
||||
even_if_dead = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = private_object_grandmother_paternal_portrait
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = mother
|
||||
mother = {
|
||||
any_parent = {
|
||||
is_female = yes
|
||||
even_if_dead = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = private_object_grandmother_maternal_portrait
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = private_object_precious_jewelry
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = private_object_hairbrush
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = private_object_formal_gown
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
government_allows = administrative
|
||||
}
|
||||
localization_key = private_object_wooden_staff
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
government_allows = administrative
|
||||
}
|
||||
localization_key = private_object_golden_staff
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
government_allows = administrative
|
||||
}
|
||||
localization_key = private_object_gilded_staff
|
||||
}
|
||||
}
|
||||
|
||||
ChildhoodTraitActivity = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
#train a new minion
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait = charming
|
||||
}
|
||||
localization_key = childhood_trait_activity_bossy
|
||||
}
|
||||
#make a new friend
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait = charming
|
||||
}
|
||||
localization_key = childhood_trait_activity_charming
|
||||
fallback = yes
|
||||
}
|
||||
#learn something new
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait = curious
|
||||
}
|
||||
localization_key = childhood_trait_activity_curious
|
||||
}
|
||||
#get some time alone
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait = pensive
|
||||
}
|
||||
localization_key = childhood_trait_activity_pensive
|
||||
}
|
||||
#be the life of the party
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait = rowdy
|
||||
}
|
||||
localization_key = childhood_trait_activity_rowdy
|
||||
}
|
||||
}
|
||||
2448
common/customizable_localization/00_food_custom_loc.txt
Normal file
2448
common/customizable_localization/00_food_custom_loc.txt
Normal file
File diff suppressed because it is too large
Load diff
964
common/customizable_localization/00_government_custom_loc.txt
Normal file
964
common/customizable_localization/00_government_custom_loc.txt
Normal file
|
|
@ -0,0 +1,964 @@
|
|||
#As a tribe, if I reform, what government will I get?
|
||||
GetTribalReformGovernment = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { ep3_is_clan_inclined_trigger = yes }
|
||||
localization_key = tribal_reform_clan
|
||||
}
|
||||
text = {
|
||||
trigger = { ep3_is_clan_inclined_trigger = no }
|
||||
localization_key = tribal_reform_feudal
|
||||
}
|
||||
}
|
||||
|
||||
#What type of authority do I use?
|
||||
GetGovernmentAuthority = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { government_has_flag = government_is_administrative }
|
||||
localization_key = government_authority_administrative
|
||||
}
|
||||
text = {
|
||||
trigger = { government_has_flag = government_is_tribal }
|
||||
localization_key = government_authority_tribe
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = government_authority_crown
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetChamber = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = tent
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = chamber
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetChamberPlural = {
|
||||
type = character
|
||||
parent = GetChamber
|
||||
suffix = _plural
|
||||
}
|
||||
|
||||
GetChambersOrTent = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = tent
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = chamber_plural
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GetRoom = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = tent
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = room
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetRoomPlural = {
|
||||
type = character
|
||||
parent = GetRoom
|
||||
suffix = _plural
|
||||
}
|
||||
|
||||
GetCourtyard = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = camp
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = courtyard_location
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
## Court
|
||||
|
||||
GetCourt = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = camp
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = court
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetCourtConcept = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = CAMP
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = COURT_CONCEPT
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetCourtierGendered = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = follower_female
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
is_male = yes
|
||||
}
|
||||
localization_key = follower_male
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
liege ?= { is_landless_adventurer = no }
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = relation_courtier_female
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
liege ?= { is_landless_adventurer = no }
|
||||
is_male = yes
|
||||
}
|
||||
localization_key = relation_courtier_male
|
||||
}
|
||||
}
|
||||
|
||||
GetCourtier = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = follower
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = courtier
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetCourtierPlural = {
|
||||
type = character
|
||||
parent = GetCourtier
|
||||
suffix = _plural
|
||||
}
|
||||
|
||||
GetCourtierConcept = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = FOLLOWER
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = COURTIER
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetCourtierConceptPlural = {
|
||||
type = character
|
||||
parent = GetCourtierConcept
|
||||
suffix = _PLURAL
|
||||
}
|
||||
|
||||
GetSubject = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = follower
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = subject
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetSubjectPlural = {
|
||||
type = character
|
||||
parent = GetSubject
|
||||
suffix = _plural
|
||||
}
|
||||
|
||||
GetSuccessionHeirMotion = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = succession_heir_leader
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = succession_heir_throne
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetDungeon = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = stockade
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = dungeon
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetDungeonPlural = {
|
||||
type = character
|
||||
parent = GetDungeon
|
||||
suffix = _plural
|
||||
}
|
||||
|
||||
GetDungeonConcept = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = STOCKADE_CONCEPT
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = DUNGEON_CONCEPT
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetDungeonConceptPlural = {
|
||||
type = character
|
||||
parent = GetDungeonConcept
|
||||
suffix = _plural
|
||||
}
|
||||
|
||||
GetRealmOrDomicile = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = game_concept_camp
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_governor = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_governor = yes }
|
||||
}
|
||||
}
|
||||
localization_key = game_concept_estate
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_administrative = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_administrative = yes }
|
||||
}
|
||||
}
|
||||
localization_key = game_concept_governorship
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = realm
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetRealmOrDomicileTooltip = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = ADVENTURER
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_administrative = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_administrative = yes }
|
||||
}
|
||||
}
|
||||
localization_key = NOBLE_FAMILY
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
primary_title = { is_holy_order = yes }
|
||||
}
|
||||
trigger_else = {
|
||||
liege.primary_title ?= { is_holy_order = yes }
|
||||
}
|
||||
}
|
||||
localization_key = CV_REALM_TYPE_HOLY_ORDER
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
primary_title = { is_mercenary_company = yes }
|
||||
}
|
||||
trigger_else = {
|
||||
liege.primary_title ?= { is_mercenary_company = yes }
|
||||
}
|
||||
}
|
||||
localization_key = CV_REALM_TYPE_MERCENARY
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
this = faith.religious_head
|
||||
is_landed = no
|
||||
}
|
||||
trigger_else = { liege ?= faith.religious_head }
|
||||
}
|
||||
localization_key = CV_REALM_TYPE_HOF
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
this = faith.religious_head
|
||||
is_landed = yes
|
||||
}
|
||||
trigger_else = { liege ?= faith.religious_head }
|
||||
}
|
||||
localization_key = CV_REALM_TYPE_HOF_LANDED
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_governor = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_governor = yes }
|
||||
}
|
||||
}
|
||||
localization_key = GOVERNORSHIP_TOOLTIP
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_independent_ruler = no
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_independent_ruler = no }
|
||||
}
|
||||
}
|
||||
localization_key = VASSAL_TOOLTIP
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = REALM_TOOLTIP
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetRealmOrDomicileConcept = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = CAMP
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_administrative = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_administrative = yes }
|
||||
}
|
||||
}
|
||||
localization_key = ESTATE
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_governor = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_governor = yes }
|
||||
}
|
||||
}
|
||||
localization_key = GOVERNORSHIP
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = activity_filter_realm
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetCourtPositionPlural = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { is_landed = no }
|
||||
localization_key = game_concept_officers
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = game_concept_court_positions
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetCourtPositionConceptPlural = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { is_landed = no }
|
||||
localization_key = OFFICER_PLURAL
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = COURT_POSITION_PLURAL
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetCourtOrOfficerPositionConceptPlural = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { is_landed = no }
|
||||
localization_key = officer_positions
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = COURT_POSITION_PLURAL
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetCourtOwnerConcept = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { is_landed = no }
|
||||
localization_key = ADVENTURER
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = LIEGE
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetCourtOwner = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { is_landless_adventurer = yes }
|
||||
localization_key = court_owner_adventurer
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = court_owner_liege
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetValidKnightsHeader = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = KNIGHTS_SUBHEADER_LANDLESS_ADVENTURER
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = KNIGHTS_SUBHEADER
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetDoor = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = tent_flap
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = door
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetHuntDesc = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
localization_key = activity_hunt_desc_adventurer
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = activity_hunt_desc_regular
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetHuntMasterDesc = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
localization_key = activity_huntmaster_desc_adventurer
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = activity_huntmaster_desc_regular
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetHuntMasterTooltipDesc = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
localization_key = activity_huntmaster_tooltip_desc_adventurer
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = activity_huntmaster_tooltip_desc_regular
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetServants = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
localization_key = followers_adventurer
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = servants_desc_regular
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetFollowerOrVassal = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
localization_key = follower
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = vassal
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetFollowerOrVassalPlural = {
|
||||
type = character
|
||||
parent = GetFollowerOrVassal
|
||||
suffix = _plural
|
||||
}
|
||||
|
||||
GetGameKeepers = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
localization_key = flushers_adventurer
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = gamekeepers_regular
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetDoorPlural = {
|
||||
type = character
|
||||
parent = GetDoor
|
||||
suffix = _plural
|
||||
}
|
||||
|
||||
GetGovernmentIcon = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_alive = no
|
||||
}
|
||||
has_government = holy_order_government
|
||||
}
|
||||
trigger_else = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
primary_title ?= { is_holy_order = yes }
|
||||
}
|
||||
trigger_else = {
|
||||
liege.primary_title ?= { is_holy_order = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = holy_order_icon_concept
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_alive = no
|
||||
}
|
||||
has_government = mercenary_government
|
||||
}
|
||||
trigger_else = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
primary_title = { is_mercenary_company = yes }
|
||||
}
|
||||
trigger_else = {
|
||||
liege.primary_title ?= { is_mercenary_company = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = mercenary_icon_concept
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_alive = no
|
||||
}
|
||||
has_government = landless_adventurer_government
|
||||
}
|
||||
trigger_else = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_ruler = yes
|
||||
}
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { government_has_flag = government_is_landless_adventurer }
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = adventurer_icon_concept
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_alive = no
|
||||
}
|
||||
has_government = tribal_government
|
||||
}
|
||||
trigger_else = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { government_has_flag = government_is_tribal }
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = tribal_icon_concept
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_alive = no
|
||||
}
|
||||
has_government = clan_government
|
||||
}
|
||||
trigger_else = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
government_has_flag = government_is_clan
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { government_has_flag = government_is_clan }
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = clan_icon_concept
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_alive = no
|
||||
}
|
||||
has_government = administrative_government
|
||||
}
|
||||
trigger_else = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
government_has_flag = government_is_administrative
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { government_has_flag = government_is_administrative }
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = administrative_icon_concept
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_alive = no
|
||||
}
|
||||
has_government = republic_government
|
||||
}
|
||||
trigger_else = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
government_has_flag = government_is_special_republic
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { government_has_flag = government_is_special_republic }
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = republic_icon_concept
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_alive = no
|
||||
}
|
||||
has_government = theocracy_government
|
||||
}
|
||||
trigger_else = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
government_has_flag = government_is_theocracy
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { government_has_flag = government_is_theocracy }
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = theocracy_icon_concept
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = feudal_icon_concept
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
1880
common/customizable_localization/00_insult_custom_loc.txt
Normal file
1880
common/customizable_localization/00_insult_custom_loc.txt
Normal file
File diff suppressed because it is too large
Load diff
132
common/customizable_localization/00_interactions_custom_loc.txt
Normal file
132
common/customizable_localization/00_interactions_custom_loc.txt
Normal file
|
|
@ -0,0 +1,132 @@
|
|||
|
||||
GetRevokeTitleName = {
|
||||
type = character
|
||||
text = {
|
||||
localization_key = revoke_governorship_interaction
|
||||
trigger = {
|
||||
government_allows = administrative
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = revoke_title_interaction
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
OfferCouncilPosition = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = liege_offer_council_position_liked
|
||||
trigger = {
|
||||
opinion = {
|
||||
value >= 30
|
||||
target = scope:second
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = liege_offer_council_position_disliked
|
||||
trigger = {
|
||||
opinion = {
|
||||
value < -30
|
||||
target = scope:second
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = liege_offer_council_position_powerful
|
||||
trigger = {
|
||||
scope:second = {
|
||||
is_powerful_vassal_of = root
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = liege_offer_council_position_fallback
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
IncorrectLineality = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = IncorrectLineality_Matrilineal
|
||||
trigger = { is_male = yes }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = IncorrectLineality_Patrilineal
|
||||
trigger = { is_female = yes }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ImprisonCharacterDeclineSummary = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = imprison_decline_summary_war
|
||||
trigger = {
|
||||
is_playable_character = yes
|
||||
primary_title.tier > tier_barony
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = imprison_decline_summary_no_court
|
||||
trigger = {
|
||||
is_playable_character = yes
|
||||
primary_title.tier = tier_barony
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = imprison_decline_summary_cannot_fire_court_chaplain
|
||||
trigger = {
|
||||
has_council_position = councillor_court_chaplain
|
||||
NOT = { can_be_fired_from_council_trigger = { COURT_OWNER = root.liege } }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = imprison_decline_summary_cannot_fire_HoF
|
||||
trigger = {
|
||||
exists = root.liege
|
||||
root.liege = { exists = faith.religious_head }
|
||||
root.liege.faith.religious_head = { this = root }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = imprison_decline_summary_no_war_your_courtier
|
||||
trigger = { host = { is_local_player = yes } }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = imprison_decline_summary_no_war
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
RevokeTitleDeclineSummary = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = general_rebellion_decline_summary_auto_accept
|
||||
trigger = { #Auto-accept
|
||||
OR = {
|
||||
highest_held_title_tier = tier_barony
|
||||
is_imprisoned_by = scope:second
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = general_rebellion_decline_summary_warning
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
285
common/customizable_localization/00_maa_custom_loc.txt
Normal file
285
common/customizable_localization/00_maa_custom_loc.txt
Normal file
|
|
@ -0,0 +1,285 @@
|
|||
|
||||
GetRegionalArcherMAA = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_archers_of_the_nile } }
|
||||
localization_key = archers_of_the_nile
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_bush_hunter } }
|
||||
localization_key = bush_hunter
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_metsanvartija } }
|
||||
localization_key = metsanvartija
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_longbowmen } }
|
||||
localization_key = longbowmen
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_innovation = innovation_repeating_crossbow } } #Chu-ko-nu Archers
|
||||
localization_key = chu_ko_nu
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_innovation = innovation_bamboo_bows } } #Paiks
|
||||
localization_key = paiks
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
localization_key = bowmen
|
||||
}
|
||||
}
|
||||
|
||||
GetRegionalInfantryMAA = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_ayyar } }
|
||||
localization_key = ayyar
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_mubarizun } }
|
||||
localization_key = mubarizun
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_druzhina } }
|
||||
localization_key = druzhina
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_khandayat } }
|
||||
localization_key = khandayat
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_garudas } }
|
||||
localization_key = garudas
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_palace_guards } }
|
||||
localization_key = palace_guards
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_huscarls } }
|
||||
localization_key = huscarl
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_mountaineer } }
|
||||
localization_key = mountaineer
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_zbrojnosh } }
|
||||
localization_key = zbrojnosh
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_innovation = innovation_sarawit } } #Sarawit - Later Era MAA
|
||||
localization_key = sarawit
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_innovation = innovation_legionnaires } } #Praetorian
|
||||
localization_key = praetorian
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_innovation = innovation_rectilinear_schiltron } } #Schiltron - Later Era MAA
|
||||
localization_key = schiltron
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_innovation = innovation_pike_columns } } #Picchieri - Later Era MAA
|
||||
localization_key = picchieri
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_innovation = innovation_zweihanders } } #Later Era MAA
|
||||
localization_key = landsknecht
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
localization_key = infantry
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_skoutatoi } }
|
||||
localization_key = skoutatoi
|
||||
}
|
||||
}
|
||||
|
||||
GetRegionalCavalryMAA = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_mulaththamun } }
|
||||
localization_key = mulaththamun
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_hussar } } #Konni
|
||||
localization_key = hussar
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_innovation = innovation_desert_tactics } } #Chasseur
|
||||
localization_key = chasseur
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_innovation = innovation_caballeros } } #Caballero
|
||||
localization_key = caballero
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_innovation = innovation_hobbies } } #Hobelar
|
||||
localization_key = hobelar
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_innovation = innovation_sahel_horsemen } } #Sahel Horsemen
|
||||
localization_key = sahel_horsemen
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_cataphract } }
|
||||
localization_key = cataphract
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_monaspa } }
|
||||
localization_key = monaspa
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_innovation = innovation_valets } } #Gendarme - Later Era MAA
|
||||
localization_key = gendarme
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_ayrudzi } }
|
||||
localization_key = ayrudzi
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_conrois } }
|
||||
localization_key = conrois
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
localization_key = cavalry
|
||||
}
|
||||
}
|
||||
|
||||
GetRegionalSkirmisherMAA = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_horn_warrior } }
|
||||
localization_key = horn_warrior
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_shomer } }
|
||||
localization_key = shomer
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_abudrar } }
|
||||
localization_key = abudrar
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_guinea_warrior } }
|
||||
localization_key = guinea_warrior
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_innovation = innovation_adaptive_militia } } #Goedendag - Later Era MAA
|
||||
localization_key = goedendag
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_akritai } }
|
||||
localization_key = akritai
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
localization_key = light_footmen
|
||||
}
|
||||
}
|
||||
|
||||
GetRandomEmployedMAA = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
number_maa_regiments_of_base_type = {
|
||||
type = elephant_cavalry
|
||||
value > 0
|
||||
}
|
||||
}
|
||||
localization_key = elephant_cavalry_lowercase
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
number_maa_regiments_of_base_type = {
|
||||
type = camel_cavalry
|
||||
value > 0
|
||||
}
|
||||
}
|
||||
localization_key = camel_cavalry_lowercase
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
number_maa_regiments_of_base_type = {
|
||||
type = heavy_cavalry
|
||||
value > 0
|
||||
}
|
||||
}
|
||||
localization_key = light_cavalry_lowercase
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
number_maa_regiments_of_base_type = {
|
||||
type = archer_cavalry
|
||||
value > 0
|
||||
}
|
||||
}
|
||||
localization_key = horse_archers_lowercase
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
number_maa_regiments_of_base_type = {
|
||||
type = pikemen
|
||||
value > 0
|
||||
}
|
||||
}
|
||||
localization_key = pikemen_lowercase
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
number_maa_regiments_of_base_type = {
|
||||
type = heavy_infantry
|
||||
value > 0
|
||||
}
|
||||
}
|
||||
localization_key = heavy_infantry_lowercase
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
number_maa_regiments_of_base_type = {
|
||||
type = light_cavalry
|
||||
value > 0
|
||||
}
|
||||
}
|
||||
localization_key = heavy_cavalry_lowercase
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
number_maa_regiments_of_base_type = {
|
||||
type = archers
|
||||
value > 0
|
||||
}
|
||||
}
|
||||
localization_key = archers_lowercase
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
number_maa_regiments_of_base_type = {
|
||||
type = skirmishers
|
||||
value > 0
|
||||
}
|
||||
}
|
||||
localization_key = skirmishers_lowercase
|
||||
}
|
||||
text = {
|
||||
localization_key = levies_lowercase
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,643 @@
|
|||
|
||||
#CommanderTraitBeingTaught - The name of the Commander Trait being taught by a given instance of the Learning Commander Trait chain.
|
||||
|
||||
#CommanderTraitSkillDescription - Used as a generic description in-text to describe what a potential teacher wants to teach you.
|
||||
|
||||
|
||||
|
||||
CommanderTraitBeingTaught = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:logistician
|
||||
}
|
||||
localization_key = trait_logistician_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:military_engineer
|
||||
}
|
||||
localization_key = trait_military_engineer_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:aggressive_attacker
|
||||
}
|
||||
localization_key = trait_aggressive_attacker_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:unyielding_defender
|
||||
}
|
||||
localization_key = trait_unyielding_defender_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:forder
|
||||
}
|
||||
localization_key = trait_forder_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:flexible_leader
|
||||
}
|
||||
localization_key = trait_flexible_leader_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:desert_warrior
|
||||
}
|
||||
localization_key = trait_desert_warrior_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:winter_soldier
|
||||
}
|
||||
localization_key = trait_winter_soldier_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:jungle_stalker
|
||||
}
|
||||
localization_key = trait_jungle_stalker_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:reaver
|
||||
}
|
||||
localization_key = trait_reaver_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:reckless
|
||||
}
|
||||
localization_key = trait_reckless_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:holy_warrior
|
||||
}
|
||||
localization_key = trait_holy_warrior_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:open_terrain_expert
|
||||
}
|
||||
localization_key = open_terrain_expert_skill_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:rough_terrain_expert
|
||||
}
|
||||
localization_key = rough_terrain_expert_skill_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:forest_fighter
|
||||
}
|
||||
localization_key = forest_fighter_skill_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:cautious_leader
|
||||
}
|
||||
localization_key = cautious_leader_skill_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:organizer
|
||||
}
|
||||
localization_key = organizer_skill_tooltip
|
||||
}
|
||||
}
|
||||
|
||||
CommanderTraitBeingTaughtNoTooltip = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:logistician
|
||||
}
|
||||
localization_key = trait_logistician
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:military_engineer
|
||||
}
|
||||
localization_key = trait_military_engineer
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:aggressive_attacker
|
||||
}
|
||||
localization_key = trait_aggressive_attacker
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:unyielding_defender
|
||||
}
|
||||
localization_key = trait_unyielding_defender
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:forder
|
||||
}
|
||||
localization_key = trait_forder
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:flexible_leader
|
||||
}
|
||||
localization_key = trait_flexible_leader
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:desert_warrior
|
||||
}
|
||||
localization_key = trait_desert_warrior
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:winter_soldier
|
||||
}
|
||||
localization_key = trait_winter_soldier
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:jungle_stalker
|
||||
}
|
||||
localization_key = trait_jungle_stalker
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:reaver
|
||||
}
|
||||
localization_key = trait_reaver
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:reckless
|
||||
}
|
||||
localization_key = trait_reckless
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:holy_warrior
|
||||
}
|
||||
localization_key = trait_holy_warrior
|
||||
}
|
||||
}
|
||||
|
||||
CommanderTraitSkillDescription = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:logistician
|
||||
}
|
||||
localization_key = logistician_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:military_engineer
|
||||
}
|
||||
localization_key = military_engineer_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:aggressive_attacker
|
||||
}
|
||||
localization_key = aggressive_attacker_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:unyielding_defender
|
||||
}
|
||||
localization_key = unyielding_defender_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:forder
|
||||
}
|
||||
localization_key = forder_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:flexible_leader
|
||||
}
|
||||
localization_key = flexible_leader_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:desert_warrior
|
||||
}
|
||||
localization_key = desert_warrior_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:winter_soldier
|
||||
}
|
||||
localization_key = winter_soldier_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:jungle_stalker
|
||||
}
|
||||
localization_key = jungle_stalker_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:reaver
|
||||
}
|
||||
localization_key = reaver_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:reckless
|
||||
}
|
||||
localization_key = reckless_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:holy_warrior
|
||||
}
|
||||
localization_key = holy_warrior_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:open_terrain_expert
|
||||
}
|
||||
localization_key = open_terrain_expert_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:rough_terrain_expert
|
||||
}
|
||||
localization_key = rough_terrain_expert_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:forest_fighter
|
||||
}
|
||||
localization_key = forest_fighter_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:cautious_leader
|
||||
}
|
||||
localization_key = cautious_leader_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:organizer
|
||||
}
|
||||
localization_key = organizer_skill_desc
|
||||
}
|
||||
}
|
||||
|
||||
WarhorseStoryName = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:tencendur
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_tencendur
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:bucephalus
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_bucephalus
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:seianian
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_seianian
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:zuljanah
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_zuljanah
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:red_hare
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_red_hare
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:veillantif
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_veillantif
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:incitatus
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_incitatus
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:llamrei
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_llamrei
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:sleipnir
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_sleipnir
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:uchchaihshravas
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_uchchaihshravas
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:dadhi_kra
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_dadhi_kra
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:devadatta
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_devadatta
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:keshi
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_keshi
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:kanthaka
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_kanthaka
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:haizum
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_haizum
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:buraq
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_buraq
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:burko
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_burko
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:aranjagaan
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_aranjagaan
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:balius
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_balius
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:xanthos
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_xanthos
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:boreas
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_boreas
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:prancer
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_prancer
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:charger
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_charger
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:abbot
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_abbot
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:glitterhoof
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_glitterhoof
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
HorseMareStallion = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = horse_gender_mare
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_male = yes
|
||||
}
|
||||
localization_key = horse_gender_stallion
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
#For horse story
|
||||
HorseStoryHerHis = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:horse_gender = flag:female
|
||||
}
|
||||
}
|
||||
localization_key = horse_gender_her
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
localization_key = horse_gender_his
|
||||
}
|
||||
}
|
||||
|
||||
HorseStoryHerHim = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:horse_gender = flag:female
|
||||
}
|
||||
}
|
||||
localization_key = horse_gender_her
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
localization_key = horse_gender_him
|
||||
}
|
||||
}
|
||||
|
||||
HorseStorySheHe = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:horse_gender = flag:female
|
||||
}
|
||||
}
|
||||
localization_key = horse_gender_she
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
localization_key = horse_gender_he
|
||||
}
|
||||
}
|
||||
|
||||
HorseStoryMareStallion = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:horse_gender = flag:female
|
||||
}
|
||||
}
|
||||
localization_key = horse_gender_mare
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
localization_key = horse_gender_stallion
|
||||
}
|
||||
}
|
||||
|
||||
HorseStoryOppositeMareStallion = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:horse_gender = flag:male
|
||||
}
|
||||
}
|
||||
localization_key = horse_gender_mare
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
localization_key = horse_gender_stallion
|
||||
}
|
||||
}
|
||||
1395
common/customizable_localization/00_pet_custom_loc.txt
Normal file
1395
common/customizable_localization/00_pet_custom_loc.txt
Normal file
File diff suppressed because it is too large
Load diff
8641
common/customizable_localization/00_pl_custom_loc_extra.txt
Normal file
8641
common/customizable_localization/00_pl_custom_loc_extra.txt
Normal file
File diff suppressed because it is too large
Load diff
3513
common/customizable_localization/00_regional_custom_localization.txt
Normal file
3513
common/customizable_localization/00_regional_custom_localization.txt
Normal file
File diff suppressed because it is too large
Load diff
8998
common/customizable_localization/00_relations.txt
Normal file
8998
common/customizable_localization/00_relations.txt
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -0,0 +1,630 @@
|
|||
rich_presence_flavor_status = {
|
||||
type = character
|
||||
|
||||
text = { # Barbershop
|
||||
trigger = {
|
||||
is_game_view_open = barbershop
|
||||
}
|
||||
localization_key = rich_presence_barbershop
|
||||
}
|
||||
|
||||
text = { # Ergotism
|
||||
trigger = {
|
||||
has_trait = ergotism
|
||||
}
|
||||
localization_key = rich_presence_epidemic_ergotism
|
||||
}
|
||||
|
||||
text = { # Bubonic Plague
|
||||
trigger = {
|
||||
has_trait = bubonic_plague
|
||||
}
|
||||
localization_key = rich_presence_epidemic_bubonic_plague
|
||||
}
|
||||
|
||||
text = { # Epidemic
|
||||
trigger = {
|
||||
any_sub_realm_county = {
|
||||
any_county_province = {
|
||||
any_province_epidemic = {
|
||||
count >= 1
|
||||
outbreak_intensity >= major
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_epidemic
|
||||
}
|
||||
|
||||
text = { # Consumption
|
||||
trigger = {
|
||||
has_trait = consumption
|
||||
}
|
||||
localization_key = rich_presence_epidemic_consumption
|
||||
}
|
||||
|
||||
text = { # Typhus
|
||||
trigger = {
|
||||
has_trait = typhus
|
||||
}
|
||||
localization_key = rich_presence_epidemic_typhus
|
||||
}
|
||||
|
||||
text = { # Smallpox
|
||||
trigger = {
|
||||
has_trait = smallpox
|
||||
}
|
||||
localization_key = rich_presence_epidemic_smallpox
|
||||
}
|
||||
|
||||
text = { # Dysentery
|
||||
trigger = {
|
||||
has_trait = dysentery
|
||||
}
|
||||
localization_key = rich_presence_epidemic_dysentery
|
||||
}
|
||||
|
||||
text = { # Seljuk Invasion
|
||||
trigger = {
|
||||
any_character_war = {
|
||||
using_cb = fp3_seljuk_invasion_cb
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_fp3_seljuk_invasion_cb
|
||||
}
|
||||
|
||||
text = { # Legend
|
||||
trigger = {
|
||||
any_sub_realm_county = {
|
||||
title_province = {
|
||||
any_province_legend = {
|
||||
legend_protagonist = root
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_legend
|
||||
}
|
||||
|
||||
text = { # Great Holy War
|
||||
trigger = {
|
||||
is_in_ongoing_great_holy_war = yes
|
||||
}
|
||||
localization_key = rich_presence_ghw
|
||||
}
|
||||
|
||||
text = { # War Against Liege
|
||||
trigger = {
|
||||
is_at_war_with_liege = yes
|
||||
}
|
||||
localization_key = rich_presence_liege_war
|
||||
}
|
||||
|
||||
text = { # Civil War
|
||||
trigger = {
|
||||
is_in_civil_war = yes
|
||||
}
|
||||
localization_key = rich_presence_civil_war
|
||||
}
|
||||
|
||||
text = { # Attacker in War
|
||||
trigger = {
|
||||
is_at_war_as_attacker = yes
|
||||
}
|
||||
localization_key = rich_presence_war_attacker
|
||||
}
|
||||
|
||||
text = { # Defender in War
|
||||
trigger = {
|
||||
is_at_war_as_defender = yes
|
||||
}
|
||||
localization_key = rich_presence_war_defender
|
||||
}
|
||||
|
||||
text = { # Raiding
|
||||
trigger = {
|
||||
commanding_army ?= {
|
||||
is_army_in_raid = yes
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_raiding
|
||||
}
|
||||
|
||||
text = { # Imprisoned
|
||||
trigger = {
|
||||
is_imprisoned = yes
|
||||
}
|
||||
localization_key = rich_presence_prison
|
||||
}
|
||||
|
||||
text = { # Activity - Chariot
|
||||
trigger = {
|
||||
involved_activity ?= {
|
||||
has_activity_type = activity_chariot_race
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_chariot
|
||||
}
|
||||
|
||||
text = { # Activity - Pilgrimage
|
||||
trigger = {
|
||||
involved_activity ?= {
|
||||
has_activity_type = activity_pilgrimage
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_pilgrimage
|
||||
}
|
||||
|
||||
text = { # Activity - Tour
|
||||
trigger = {
|
||||
involved_activity ?= {
|
||||
root = activity_host
|
||||
has_activity_type = activity_tour
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_tour
|
||||
}
|
||||
|
||||
text = { # Holding Court
|
||||
trigger = {
|
||||
has_character_flag = holding_court_character_flag
|
||||
}
|
||||
localization_key = rich_presence_holding_court
|
||||
}
|
||||
|
||||
text = { # Hosting Activity
|
||||
trigger = {
|
||||
involved_activity ?= {
|
||||
root = activity_host
|
||||
OR = {
|
||||
has_multiple_players = yes
|
||||
is_murder_activity_trigger = no
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_hosting_activity
|
||||
}
|
||||
|
||||
text = { # Murder Activity
|
||||
trigger = {
|
||||
has_multiple_players = no
|
||||
involved_activity ?= {
|
||||
root = activity_host
|
||||
is_murder_activity_trigger = yes
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_hosting_murder_activity
|
||||
}
|
||||
|
||||
text = { # Attending Activity
|
||||
trigger = {
|
||||
involved_activity ?= {
|
||||
not = { root = activity_host }
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_attending_activity
|
||||
}
|
||||
|
||||
text = { # Stress Level 3
|
||||
trigger = {
|
||||
stress_level >= 3
|
||||
}
|
||||
localization_key = rich_presence_stress_3
|
||||
}
|
||||
|
||||
text = { # Stress Level 2
|
||||
trigger = {
|
||||
stress_level >= 2
|
||||
}
|
||||
localization_key = rich_presence_stress_2
|
||||
}
|
||||
|
||||
text = { # Intrigue Scheme
|
||||
setup_scope = {
|
||||
random_scheme = {
|
||||
limit = { intrigue_scheme_trigger = yes }
|
||||
save_scope_as = scheme
|
||||
}
|
||||
}
|
||||
trigger = {
|
||||
exists = scope:scheme
|
||||
has_multiple_players = no
|
||||
}
|
||||
localization_key = rich_presence_intrigue_scheme
|
||||
}
|
||||
|
||||
text = { # Diplomacy Scheme
|
||||
setup_scope = {
|
||||
random_scheme = {
|
||||
limit = { diplomacy_scheme_trigger = yes }
|
||||
save_scope_as = scheme
|
||||
}
|
||||
}
|
||||
trigger = {
|
||||
exists = scope:scheme
|
||||
}
|
||||
localization_key = rich_presence_diplomacy_scheme
|
||||
}
|
||||
|
||||
text = { # Dying of Illness
|
||||
setup_scope = {
|
||||
random_character_trait = {
|
||||
limit = {
|
||||
is_debilitating_illness_trait = yes
|
||||
}
|
||||
save_scope_as = trait
|
||||
}
|
||||
}
|
||||
trigger = {
|
||||
exists = scope:trait
|
||||
health <= death_chance_dying_health
|
||||
}
|
||||
localization_key = rich_presence_dying_illness_trait
|
||||
}
|
||||
|
||||
text = { # Dying
|
||||
trigger = {
|
||||
health <= death_chance_dying_health
|
||||
}
|
||||
localization_key = rich_presence_dying
|
||||
}
|
||||
|
||||
text = { # Age 90+
|
||||
trigger = {
|
||||
age >= 90
|
||||
}
|
||||
localization_key = rich_presence_very_old
|
||||
}
|
||||
|
||||
text = { # Suspicious Caliph
|
||||
trigger = {
|
||||
has_character_modifier = fp3_struggle_caliph_super_suspicious_modifier
|
||||
}
|
||||
localization_key = rich_presence_caliph_super_suspicious
|
||||
}
|
||||
|
||||
text = { # Post-Iranian Struggle - Rebuilding
|
||||
trigger = {
|
||||
house ?= { has_house_modifier = fp3_house_modifier_rebuilding_efforts }
|
||||
}
|
||||
localization_key = rich_presence_house_modifier_rebuilding_efforts
|
||||
}
|
||||
|
||||
text = { # Post-Iranian Struggle - New Frontiers
|
||||
trigger = {
|
||||
house ?= { has_house_modifier = fp3_house_modifier_frontier_ambitions }
|
||||
}
|
||||
localization_key = rich_presence_house_modifier_frontier_ambitions
|
||||
}
|
||||
|
||||
text = { # Post-Iranian Struggle - Destroyed Caliphate
|
||||
trigger = {
|
||||
house ?= { has_house_modifier = fp3_house_modifier_destroyed_the_caliphate }
|
||||
}
|
||||
localization_key = rich_presence_house_modifier_destroyed_the_caliphate
|
||||
}
|
||||
|
||||
text = { # Iranian Struggle Ending - Strengthening Caliphate
|
||||
trigger = {
|
||||
any_realm_county = {
|
||||
any_county_province = { geographical_region = world_persian_empire }
|
||||
}
|
||||
global_var:fp3_struggle_ending ?= flag:fp3_struggle_strengthen_caliphate_ending
|
||||
}
|
||||
localization_key = rich_presence_fp3_struggle_strengthen_caliphate_ending
|
||||
}
|
||||
|
||||
text = { # Iranian Struggle Ending - Rekindle Iran
|
||||
trigger = {
|
||||
any_realm_county = {
|
||||
any_county_province = { geographical_region = world_persian_empire }
|
||||
}
|
||||
global_var:fp3_struggle_ending ?= flag:fp3_struggle_rekindle_iran_ending
|
||||
}
|
||||
localization_key = rich_presence_fp3_struggle_rekindle_iran_ending
|
||||
}
|
||||
|
||||
text = { # Kinslayer
|
||||
trigger = {
|
||||
has_trait = kinslayer
|
||||
}
|
||||
localization_key = rich_presence_kinslayer
|
||||
}
|
||||
|
||||
text = { # Cannibal
|
||||
trigger = {
|
||||
has_trait = cannibal
|
||||
}
|
||||
localization_key = rich_presence_cannibal
|
||||
}
|
||||
|
||||
text = { # Religious Head
|
||||
trigger = {
|
||||
faith.religious_head ?= {
|
||||
this = root
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_religion_head
|
||||
}
|
||||
|
||||
text = { # Roman Empire
|
||||
trigger = {
|
||||
has_title = title:e_roman_empire
|
||||
}
|
||||
localization_key = rich_presence_rome
|
||||
}
|
||||
|
||||
text = { # Incest
|
||||
trigger = {
|
||||
any_spouse = {
|
||||
is_close_family_of = root
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_loves_family_too_much
|
||||
}
|
||||
|
||||
text = { # Torturer
|
||||
trigger = {
|
||||
has_trait = torturer
|
||||
}
|
||||
localization_key = rich_presence_torturer
|
||||
}
|
||||
|
||||
text = { # Seducer
|
||||
trigger = {
|
||||
has_trait = seducer
|
||||
}
|
||||
localization_key = rich_presence_seduction
|
||||
}
|
||||
|
||||
text = { # Nemeses
|
||||
trigger = {
|
||||
num_of_relation_nemesis > 0
|
||||
}
|
||||
localization_key = rich_presence_enemies
|
||||
}
|
||||
|
||||
text = { # Councillor
|
||||
trigger = {
|
||||
is_councillor = yes
|
||||
}
|
||||
localization_key = rich_presence_councillor
|
||||
}
|
||||
|
||||
text = { # Dog
|
||||
trigger = {
|
||||
has_named_dog_trigger = yes
|
||||
}
|
||||
localization_key = rich_presence_dog
|
||||
}
|
||||
|
||||
text = { # Cat
|
||||
trigger = {
|
||||
has_named_cat_trigger = yes
|
||||
}
|
||||
localization_key = rich_presence_cat
|
||||
}
|
||||
|
||||
text = { # House Feud
|
||||
setup_scope = {
|
||||
random_owned_story = {
|
||||
limit = {
|
||||
story_type = story_cycle_house_feud
|
||||
has_variable = house_feud_house
|
||||
}
|
||||
var:house_feud_house = {
|
||||
save_scope_as = house
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger = {
|
||||
exists = scope:house
|
||||
}
|
||||
localization_key = rich_presence_house_feud
|
||||
}
|
||||
|
||||
text = { # Diarch
|
||||
trigger = {
|
||||
is_diarch = yes
|
||||
}
|
||||
localization_key = rich_presence_diarch
|
||||
}
|
||||
|
||||
text = { # Iranian Struggle - Struggle Detractor
|
||||
trigger = {
|
||||
has_trait = fp3_struggle_detractor
|
||||
}
|
||||
localization_key = rich_presence_fp3_struggle_detractor
|
||||
}
|
||||
|
||||
text = { # Iranian Struggle - Struggle Supporter
|
||||
trigger = {
|
||||
has_trait = fp3_struggle_supporter
|
||||
}
|
||||
localization_key = rich_presence_fp3_struggle_supporter
|
||||
}
|
||||
|
||||
text = { # Iberian Struggle - Involved
|
||||
trigger = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_fp2_struggle_involvement
|
||||
}
|
||||
|
||||
text = { # Iranian Struggle - Involved
|
||||
trigger = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = persian_struggle
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_fp3_struggle_involvement
|
||||
}
|
||||
|
||||
text = { # Poet
|
||||
trigger = {
|
||||
has_trait = poet
|
||||
}
|
||||
localization_key = rich_presence_poet
|
||||
}
|
||||
|
||||
text = { # Drunkard
|
||||
trigger = {
|
||||
has_trait = drunkard
|
||||
}
|
||||
localization_key = rich_presence_drinking
|
||||
}
|
||||
|
||||
text = { # Tax Collector - Minimum
|
||||
trigger = {
|
||||
government_has_flag = government_is_clan
|
||||
OR = {
|
||||
any_tax_collector = { count = 0 }
|
||||
any_tax_collector = {
|
||||
tax_slot = {
|
||||
any_tax_slot_vassal = {
|
||||
count = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_fp3_tax_collectors_min
|
||||
}
|
||||
|
||||
text = { # Tax Collector - Maximum
|
||||
trigger = {
|
||||
government_has_flag = government_is_clan
|
||||
any_tax_collector = {
|
||||
count = all
|
||||
tax_slot = {
|
||||
OR = {
|
||||
is_active_obligation = jizya_special_rights_tax_collector
|
||||
is_active_obligation = deqhan_special_rights_tax_collector
|
||||
is_active_obligation = strict_taxation_tax_collector
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_fp3_tax_collectors_max
|
||||
}
|
||||
|
||||
text = { # House Unity - Harmonious
|
||||
trigger = {
|
||||
house ?= { has_house_unity_stage = harmonious }
|
||||
this = house.house_head
|
||||
}
|
||||
localization_key = rich_presence_house_unity_harmonious
|
||||
}
|
||||
|
||||
text = { # House Unity - Antagonistic
|
||||
trigger = {
|
||||
house ?= { has_house_unity_stage = antagonistic }
|
||||
this = house.house_head
|
||||
}
|
||||
localization_key = rich_presence_house_unity_antagonistic
|
||||
}
|
||||
|
||||
text = { # Admin Government - Scheming
|
||||
trigger = {
|
||||
is_independent_ruler = no
|
||||
government_allows = administrative
|
||||
highest_held_title_tier >= tier_duchy
|
||||
liege = { government_allows = administrative }
|
||||
any_scheme = {
|
||||
intrigue_scheme_trigger = yes
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_admin_scheming
|
||||
}
|
||||
|
||||
text = { # Admin Government
|
||||
trigger = {
|
||||
is_independent_ruler = no
|
||||
government_allows = administrative
|
||||
highest_held_title_tier >= tier_duchy
|
||||
liege = { government_allows = administrative }
|
||||
}
|
||||
localization_key = rich_presence_admin
|
||||
}
|
||||
|
||||
text = { # Landless Ruler - Camping
|
||||
trigger = {
|
||||
has_government = landless_adventurer_government
|
||||
is_travelling = no
|
||||
}
|
||||
localization_key = rich_presence_landless_camp
|
||||
}
|
||||
|
||||
text = { # Landless Ruler - Travelling
|
||||
trigger = {
|
||||
has_government = landless_adventurer_government
|
||||
is_travelling = yes
|
||||
}
|
||||
localization_key = rich_presence_landless_travel
|
||||
}
|
||||
|
||||
text = { # Sayyid
|
||||
trigger = {
|
||||
has_trait = sayyid
|
||||
}
|
||||
localization_key = rich_presence_sayyid
|
||||
}
|
||||
|
||||
text = { # Gluttonous
|
||||
trigger = {
|
||||
has_trait = gluttonous
|
||||
}
|
||||
localization_key = rich_presence_gluttonous
|
||||
}
|
||||
|
||||
text = { # Content
|
||||
trigger = {
|
||||
has_trait = content
|
||||
}
|
||||
localization_key = rich_presence_content
|
||||
}
|
||||
|
||||
text = { # Craven
|
||||
trigger = {
|
||||
has_trait = craven
|
||||
}
|
||||
localization_key = rich_presence_craven
|
||||
}
|
||||
|
||||
text = { # Paranoid
|
||||
trigger = {
|
||||
has_trait = paranoid
|
||||
}
|
||||
localization_key = rich_presence_paranoid
|
||||
}
|
||||
|
||||
text = { # Greedy
|
||||
trigger = {
|
||||
has_trait = greedy
|
||||
}
|
||||
localization_key = rich_presence_greedy
|
||||
}
|
||||
|
||||
text = { # Horrible Stewardship
|
||||
trigger = {
|
||||
stewardship <= low_skill_rating
|
||||
}
|
||||
localization_key = rich_presence_ruling_poorly
|
||||
}
|
||||
|
||||
text = { # Gold 1000+
|
||||
trigger = {
|
||||
gold >= 1000
|
||||
}
|
||||
localization_key = rich_presence_hoarding_gold
|
||||
}
|
||||
|
||||
text = { # Fallback
|
||||
localization_key = rich_presence_default
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
543
common/customizable_localization/00_roaming_loc.txt
Normal file
543
common/customizable_localization/00_roaming_loc.txt
Normal file
|
|
@ -0,0 +1,543 @@
|
|||
HoldingNoHoldingTerrainRoaming = {
|
||||
type = province
|
||||
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = no_holding_roaming
|
||||
trigger = {
|
||||
has_holding = no
|
||||
NOR = {
|
||||
terrain = farmlands
|
||||
terrain = taiga
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = holding_roaming
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
HoldingNoHoldingTerrainRoamingTooltip = {
|
||||
type = province
|
||||
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = no_holding_roaming_tooltip
|
||||
trigger = {
|
||||
has_holding = no
|
||||
NOR = {
|
||||
terrain = farmlands
|
||||
terrain = taiga
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = holding_roaming_tooltip
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
RoamingIntroTerrainSnippet = {
|
||||
type = province
|
||||
|
||||
random_valid = yes
|
||||
|
||||
### Forest, Jungle, or Taiga ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_forest
|
||||
trigger = {
|
||||
roaming_activity_intro_base_three_trigger = {
|
||||
TERRAIN = forest
|
||||
TERRAIN_2 = taiga
|
||||
TERRAIN_3 = jungle
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_forest_2
|
||||
trigger = {
|
||||
roaming_activity_intro_base_three_trigger = {
|
||||
TERRAIN = forest
|
||||
TERRAIN_2 = taiga
|
||||
TERRAIN_3 = jungle
|
||||
}
|
||||
}
|
||||
}
|
||||
### Forest or Taiga Winter ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_forest_winter
|
||||
trigger = {
|
||||
roaming_activity_intro_winter_two_trigger = {
|
||||
TERRAIN = forest
|
||||
TERRAIN_2 = taiga
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_forest_winter_2
|
||||
trigger = {
|
||||
roaming_activity_intro_winter_two_trigger = {
|
||||
TERRAIN = forest
|
||||
TERRAIN_2 = taiga
|
||||
}
|
||||
}
|
||||
}
|
||||
### Forest or Jungle Monsoon ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_forest_monsoon
|
||||
trigger = {
|
||||
roaming_activity_intro_monsoon_two_trigger = {
|
||||
TERRAIN = forest
|
||||
TERRAIN_2 = jungle
|
||||
}
|
||||
}
|
||||
}
|
||||
### Mountain ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_mountain
|
||||
trigger = {
|
||||
roaming_activity_intro_base_trigger = { TERRAIN = mountains }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_mountain_2
|
||||
trigger = {
|
||||
roaming_activity_intro_base_trigger = { TERRAIN = mountains }
|
||||
}
|
||||
}
|
||||
### Mountain Winter ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_mountain_winter
|
||||
trigger = {
|
||||
roaming_activity_intro_winter_trigger = { TERRAIN = mountains }
|
||||
}
|
||||
}
|
||||
### Mountain Monsoon ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_mountain_monsoon
|
||||
trigger = {
|
||||
roaming_activity_intro_monsoon_trigger = { TERRAIN = mountains }
|
||||
}
|
||||
}
|
||||
### Hills ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_hills
|
||||
trigger = {
|
||||
roaming_activity_intro_base_trigger = { TERRAIN = hills }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_hills_2
|
||||
trigger = {
|
||||
roaming_activity_intro_base_trigger = { TERRAIN = hills }
|
||||
}
|
||||
}
|
||||
### Hills Winter ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_hills_winter
|
||||
trigger = {
|
||||
roaming_activity_intro_winter_trigger = { TERRAIN = hills }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_hills_winter_2
|
||||
trigger = {
|
||||
roaming_activity_intro_winter_trigger = { TERRAIN = hills }
|
||||
}
|
||||
}
|
||||
### Hills Monsoon ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_hills_monsoon
|
||||
trigger = {
|
||||
roaming_activity_intro_monsoon_trigger = { TERRAIN = hills }
|
||||
}
|
||||
}
|
||||
### Plains or Steppe ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_plains
|
||||
trigger = {
|
||||
roaming_activity_intro_base_two_trigger = {
|
||||
TERRAIN = plains
|
||||
TERRAIN_2 = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_plains_2
|
||||
trigger = {
|
||||
roaming_activity_intro_base_two_trigger = {
|
||||
TERRAIN = plains
|
||||
TERRAIN_2 = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
### Plains or Steppe Winter ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_plains_winter
|
||||
trigger = {
|
||||
roaming_activity_intro_winter_two_trigger = {
|
||||
TERRAIN = plains
|
||||
TERRAIN_2 = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_plains_winter_2
|
||||
trigger = {
|
||||
roaming_activity_intro_winter_two_trigger = {
|
||||
TERRAIN = plains
|
||||
TERRAIN_2 = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
### Plains Monsoon ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_plains_monsoon
|
||||
trigger = {
|
||||
roaming_activity_intro_monsoon_trigger = { TERRAIN = plains }
|
||||
}
|
||||
}
|
||||
### Farmlands or Floodplains ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_farmlands
|
||||
trigger = {
|
||||
roaming_activity_intro_base_two_trigger = {
|
||||
TERRAIN = farmlands
|
||||
TERRAIN_2 = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_farmlands_2
|
||||
trigger = {
|
||||
roaming_activity_intro_base_two_trigger = {
|
||||
TERRAIN = farmlands
|
||||
TERRAIN_2 = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
### Farmlands Winter ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_farmlands_winter
|
||||
trigger = {
|
||||
roaming_activity_intro_winter_trigger = { TERRAIN = farmlands }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_farmlands_winter_2
|
||||
trigger = {
|
||||
roaming_activity_intro_winter_trigger = { TERRAIN = farmlands }
|
||||
}
|
||||
}
|
||||
### Farmlands or Floodplains Monsoon ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_farmlands_monsoon
|
||||
trigger = {
|
||||
roaming_activity_intro_monsoon_two_trigger = {
|
||||
TERRAIN = farmlands
|
||||
TERRAIN_2 = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
### Desert or Drylands ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_desert
|
||||
trigger = {
|
||||
roaming_activity_intro_base_two_trigger = {
|
||||
TERRAIN = desert
|
||||
TERRAIN_2 = drylands
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_desert_2
|
||||
trigger = {
|
||||
roaming_activity_intro_base_two_trigger = {
|
||||
TERRAIN = desert
|
||||
TERRAIN_2 = drylands
|
||||
}
|
||||
}
|
||||
}
|
||||
### Desert or Drylands Monsoon ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_desert_monsoon
|
||||
trigger = {
|
||||
roaming_activity_intro_monsoon_two_trigger = {
|
||||
TERRAIN = desert
|
||||
TERRAIN_2 = drylands
|
||||
}
|
||||
}
|
||||
}
|
||||
### Desert Mountains ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_desert_mountains
|
||||
trigger = {
|
||||
roaming_activity_intro_base_trigger = { TERRAIN = desert_mountains }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_desert_mountains_2
|
||||
trigger = {
|
||||
roaming_activity_intro_base_trigger = { TERRAIN = desert_mountains }
|
||||
}
|
||||
}
|
||||
### Desert Mountains Monsoon ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_desert_mountains_monsoon
|
||||
trigger = {
|
||||
roaming_activity_intro_monsoon_trigger = { TERRAIN = desert_mountains }
|
||||
}
|
||||
}
|
||||
### Oasis ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_oasis
|
||||
trigger = {
|
||||
roaming_activity_intro_base_trigger = { TERRAIN = oasis }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_oasis_2
|
||||
trigger = {
|
||||
roaming_activity_intro_base_trigger = { TERRAIN = oasis }
|
||||
}
|
||||
}
|
||||
### Oasis Monsoon ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_oasis_monsoon
|
||||
trigger = {
|
||||
roaming_activity_intro_monsoon_trigger = { TERRAIN = oasis }
|
||||
}
|
||||
}
|
||||
### Wetlands ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_wetlands
|
||||
trigger = {
|
||||
roaming_activity_intro_base_trigger = { TERRAIN = wetlands }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_wetlands_2
|
||||
trigger = {
|
||||
roaming_activity_intro_base_trigger = { TERRAIN = wetlands }
|
||||
}
|
||||
}
|
||||
### Wetlands Monsoon ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_wetlands_monsoon
|
||||
trigger = {
|
||||
roaming_activity_intro_monsoon_trigger = { TERRAIN = wetlands }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RoamingIntroSecondHalf = {
|
||||
type = province
|
||||
|
||||
### Generic
|
||||
text = {
|
||||
localization_key = roaming_intro_second_half_generic
|
||||
fallback = yes
|
||||
trigger = {
|
||||
roaming_activity_winter_trigger = no
|
||||
roaming_activity_monsoon_trigger = no
|
||||
}
|
||||
}
|
||||
|
||||
### Winter
|
||||
text = {
|
||||
localization_key = roaming_intro_second_half_winter
|
||||
trigger = {
|
||||
roaming_activity_winter_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
### Monsoon
|
||||
text = {
|
||||
localization_key = roaming_intro_second_half_monsoon
|
||||
trigger = {
|
||||
roaming_activity_monsoon_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RoamingOutroStressLoss = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
# Weak
|
||||
text = {
|
||||
localization_key = roaming_outro_snippet_stress_loss_weak
|
||||
trigger = {
|
||||
has_character_flag = roaming_weak_stress_loss
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = roaming_outro_snippet_stress_loss_weak_2
|
||||
trigger = {
|
||||
has_character_flag = roaming_weak_stress_loss
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = roaming_outro_snippet_stress_loss_weak_3
|
||||
trigger = {
|
||||
has_character_flag = roaming_weak_stress_loss
|
||||
}
|
||||
}
|
||||
# Medium
|
||||
text = {
|
||||
localization_key = roaming_outro_snippet_stress_loss_medium
|
||||
trigger = {
|
||||
has_character_flag = roaming_medium_stress_loss
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = roaming_outro_snippet_stress_loss_medium_2
|
||||
trigger = {
|
||||
has_character_flag = roaming_medium_stress_loss
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = roaming_outro_snippet_stress_loss_medium_3
|
||||
trigger = {
|
||||
has_character_flag = roaming_medium_stress_loss
|
||||
}
|
||||
}
|
||||
# Strong
|
||||
text = {
|
||||
localization_key = roaming_outro_snippet_stress_loss_strong
|
||||
trigger = {
|
||||
has_character_flag = roaming_strong_stress_loss
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = roaming_outro_snippet_stress_loss_strong_2
|
||||
trigger = {
|
||||
has_character_flag = roaming_strong_stress_loss
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = roaming_outro_snippet_stress_loss_strong_3
|
||||
trigger = {
|
||||
has_character_flag = roaming_strong_stress_loss
|
||||
}
|
||||
}
|
||||
# Very Strong
|
||||
text = {
|
||||
localization_key = roaming_outro_snippet_stress_loss_very_strong
|
||||
trigger = {
|
||||
has_character_flag = roaming_very_strong_stress_loss
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = roaming_outro_snippet_stress_loss_very_strong_2
|
||||
trigger = {
|
||||
has_character_flag = roaming_very_strong_stress_loss
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = roaming_outro_snippet_stress_loss_very_strong_3
|
||||
trigger = {
|
||||
has_character_flag = roaming_very_strong_stress_loss
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RoamingOutroReturningHome = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = { localization_key = roaming_outro_snippet_returning_home }
|
||||
text = { localization_key = roaming_outro_snippet_returning_home_2 }
|
||||
text = { localization_key = roaming_outro_snippet_returning_home_3 }
|
||||
text = { localization_key = roaming_outro_snippet_returning_home_4 }
|
||||
}
|
||||
|
||||
RoamingLegendaryBeastProvinceWeather = {
|
||||
type = province
|
||||
|
||||
text = {
|
||||
localization_key = LegendaryBeastProvinceWeatherSnow
|
||||
trigger = {
|
||||
has_winter_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = LegendaryBeastProvinceWeatherRain
|
||||
trigger = {
|
||||
tropical_seasons_region_trigger = yes
|
||||
middle_of_year_season_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = LegendaryBeastProvinceWeatherFog
|
||||
}
|
||||
}
|
||||
|
||||
RoamingGraveVariants = {
|
||||
type = province
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
religion = religion:christianity_religion
|
||||
}
|
||||
localization_key = roaming_grave_variant_cross
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
geographical_region = world_europe_north
|
||||
}
|
||||
localization_key = roaming_grave_variant_burial_mound
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = roaming_grave_variant_stone
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,249 @@
|
|||
my_title = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = empress_lower_case
|
||||
trigger = {
|
||||
is_female = yes
|
||||
highest_held_title_tier >= 5
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = emperor_lower_case
|
||||
trigger = {
|
||||
is_male = yes
|
||||
highest_held_title_tier >= 5
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = queen_lower_case
|
||||
trigger = {
|
||||
is_female = yes
|
||||
highest_held_title_tier >= 4
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = king_lower_case
|
||||
trigger = {
|
||||
is_male = yes
|
||||
highest_held_title_tier >= 4
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = duchess_lower_case
|
||||
trigger = {
|
||||
is_female = yes
|
||||
highest_held_title_tier >= 3
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = duke_lower_case
|
||||
trigger = {
|
||||
is_male = yes
|
||||
highest_held_title_tier >= 3
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = countess_lower_case
|
||||
trigger = {
|
||||
is_female = yes
|
||||
highest_held_title_tier >= 2
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = count_lower_case
|
||||
trigger = {
|
||||
is_male = yes
|
||||
highest_held_title_tier >= 2
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = baroness_lower_case
|
||||
trigger = {
|
||||
is_female = yes
|
||||
highest_held_title_tier >= 1
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = baron_lower_case
|
||||
trigger = {
|
||||
is_male = yes
|
||||
highest_held_title_tier >= 1
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = lady_lower_case
|
||||
trigger = {
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sir_lower_case
|
||||
trigger = {
|
||||
is_male = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
RealmType = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = kingdom_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 4
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = duchy_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 3
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = county_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 2
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = barony_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
using_my_title = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = emperor_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 5
|
||||
scope:second = { is_female = no }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = empress_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 5
|
||||
scope:second = { is_female = yes }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = king_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 4
|
||||
scope:second = { is_female = no }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = queen_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 4
|
||||
scope:second = { is_female = yes }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = duke_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 3
|
||||
scope:second = { is_female = no }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = duchess_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 3
|
||||
scope:second = { is_female = yes }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = count_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 2
|
||||
scope:second = { is_female = no }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = countess_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 2
|
||||
scope:second = { is_female = yes }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = baron_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 1
|
||||
scope:second = { is_female = no }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = baroness_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 1
|
||||
scope:second = { is_female = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
DuchessDuke = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = duchess_lower_case
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = duke_lower_case
|
||||
}
|
||||
}
|
||||
|
||||
NunMonk = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = faith_devotee_female
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = faith_devotee_male
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { always = yes }
|
||||
localization_key = faith_devotee_fallback
|
||||
}
|
||||
}
|
||||
4918
common/customizable_localization/00_travel.txt
Normal file
4918
common/customizable_localization/00_travel.txt
Normal file
File diff suppressed because it is too large
Load diff
291
common/customizable_localization/00_vassal_custom_loc.txt
Normal file
291
common/customizable_localization/00_vassal_custom_loc.txt
Normal file
|
|
@ -0,0 +1,291 @@
|
|||
powerful_vassals_loc = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = kings
|
||||
trigger = {
|
||||
any_vassal = {
|
||||
highest_held_title_tier >= 4
|
||||
count > 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = dukes
|
||||
trigger = {
|
||||
any_vassal = {
|
||||
highest_held_title_tier >= 3
|
||||
count > 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = counts
|
||||
trigger = {
|
||||
any_vassal = {
|
||||
highest_held_title_tier >= 2
|
||||
count > 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = barons
|
||||
trigger = {
|
||||
any_vassal = {
|
||||
highest_held_title_tier >= 1
|
||||
count > 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = courtier_plural
|
||||
trigger = {
|
||||
is_landed = yes
|
||||
NOT = {
|
||||
any_vassal = {
|
||||
highest_held_title_tier >= 1
|
||||
count > 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = followers
|
||||
trigger = {
|
||||
is_landed = no
|
||||
NOT = {
|
||||
any_vassal = {
|
||||
highest_held_title_tier >= 1
|
||||
count > 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
vassal_directive_icon = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = no_directive_icon
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_character_flag = vassal_directive_improve_development
|
||||
has_character_flag = vassal_directive_train_commanders
|
||||
has_character_flag = vassal_directive_build_maa
|
||||
has_character_flag = vassal_directive_convert_faith
|
||||
has_character_flag = vassal_directive_convert_culture
|
||||
has_character_flag = vassal_directive_improve_cultural_acceptance
|
||||
has_character_flag = vassal_directive_building_focus_fortification
|
||||
has_character_flag = vassal_directive_building_focus_military
|
||||
has_character_flag = vassal_directive_building_focus_economy
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = directive_refusal_icon
|
||||
trigger = {
|
||||
OR = {
|
||||
has_character_flag = vassal_directive_improve_development
|
||||
has_character_flag = vassal_directive_train_commanders
|
||||
has_character_flag = vassal_directive_build_maa
|
||||
has_character_flag = vassal_directive_convert_faith
|
||||
has_character_flag = vassal_directive_convert_culture
|
||||
has_character_flag = vassal_directive_improve_cultural_acceptance
|
||||
has_character_flag = vassal_directive_building_focus_fortification
|
||||
has_character_flag = vassal_directive_building_focus_military
|
||||
has_character_flag = vassal_directive_building_focus_economy
|
||||
}
|
||||
save_temporary_scope_as = vassal_scope
|
||||
NOT = { vassal_is_valid_and_follows_directive_trigger = { VASSAL = scope:vassal_scope LIEGE = scope:vassal_scope.liege } }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = improve_development_icon
|
||||
trigger = {
|
||||
has_character_flag = vassal_directive_improve_development
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = train_commanders_icon
|
||||
trigger = {
|
||||
has_character_flag = vassal_directive_train_commanders
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = build_maa_icon
|
||||
trigger = {
|
||||
has_character_flag = vassal_directive_build_maa
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = convert_faith_icon
|
||||
trigger = {
|
||||
has_character_flag = vassal_directive_convert_faith
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = convert_culture_icon
|
||||
trigger = {
|
||||
has_character_flag = vassal_directive_convert_culture
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = improve_cultural_acceptance_icon
|
||||
trigger = {
|
||||
has_character_flag = vassal_directive_improve_cultural_acceptance
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = building_focus_fortification_icon
|
||||
trigger = {
|
||||
has_character_flag = vassal_directive_building_focus_fortification
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = building_focus_military_icon
|
||||
trigger = {
|
||||
has_character_flag = vassal_directive_building_focus_military
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = building_focus_economy_icon
|
||||
trigger = {
|
||||
has_character_flag = vassal_directive_building_focus_economy
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = blank_line
|
||||
trigger = {
|
||||
always = no
|
||||
}
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
vassal_directive_text = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = no_directive_text
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_character_flag = vassal_directive_improve_development
|
||||
has_character_flag = vassal_directive_train_commanders
|
||||
has_character_flag = vassal_directive_build_maa
|
||||
has_character_flag = vassal_directive_convert_faith
|
||||
has_character_flag = vassal_directive_convert_culture
|
||||
has_character_flag = vassal_directive_improve_cultural_acceptance
|
||||
has_character_flag = vassal_directive_building_focus_fortification
|
||||
has_character_flag = vassal_directive_building_focus_military
|
||||
has_character_flag = vassal_directive_building_focus_economy
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = refusing_directive_text
|
||||
trigger = {
|
||||
OR = {
|
||||
has_character_flag = vassal_directive_improve_development
|
||||
has_character_flag = vassal_directive_train_commanders
|
||||
has_character_flag = vassal_directive_build_maa
|
||||
has_character_flag = vassal_directive_convert_faith
|
||||
has_character_flag = vassal_directive_convert_culture
|
||||
has_character_flag = vassal_directive_improve_cultural_acceptance
|
||||
has_character_flag = vassal_directive_building_focus_fortification
|
||||
has_character_flag = vassal_directive_building_focus_military
|
||||
has_character_flag = vassal_directive_building_focus_economy
|
||||
}
|
||||
save_temporary_scope_as = vassal_scope
|
||||
NOT = { vassal_is_valid_and_follows_directive_trigger = { VASSAL = scope:vassal_scope LIEGE = scope:vassal_scope.liege } }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = improve_development_text
|
||||
trigger = {
|
||||
has_character_flag = vassal_directive_improve_development
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = train_commanders_text
|
||||
trigger = {
|
||||
has_character_flag = vassal_directive_train_commanders
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = build_maa_text
|
||||
trigger = {
|
||||
has_character_flag = vassal_directive_build_maa
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = convert_faith_text
|
||||
trigger = {
|
||||
has_character_flag = vassal_directive_convert_faith
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = convert_culture_text
|
||||
trigger = {
|
||||
has_character_flag = vassal_directive_convert_culture
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = improve_cultural_acceptance_text
|
||||
trigger = {
|
||||
has_character_flag = vassal_directive_improve_cultural_acceptance
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = building_focus_fortification_text
|
||||
trigger = {
|
||||
has_character_flag = vassal_directive_building_focus_fortification
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = building_focus_military_text
|
||||
trigger = {
|
||||
has_character_flag = vassal_directive_building_focus_military
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = building_focus_economy_text
|
||||
trigger = {
|
||||
has_character_flag = vassal_directive_building_focus_economy
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = blank_line
|
||||
trigger = {
|
||||
always = no
|
||||
}
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,847 @@
|
|||
|
||||
#The loc string has a concept in this version of the custom loc
|
||||
LocalHoldingTypeConcept = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = { has_holding = no }
|
||||
}
|
||||
localization_key = local_holding_type_concept_no_holding
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = { has_holding_type = tribal_holding }
|
||||
}
|
||||
localization_key = local_holding_type_concept_tribal_holding
|
||||
}
|
||||
|
||||
#Christian
|
||||
text = {
|
||||
trigger = {
|
||||
location = {
|
||||
faith = { religion_tag = christianity_religion }
|
||||
has_holding_type = church_holding
|
||||
}
|
||||
}
|
||||
localization_key = local_holding_type_concept_church_holding
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = {
|
||||
NOT = {
|
||||
faith = { religion_tag = christianity_religion }
|
||||
}
|
||||
has_holding_type = church_holding
|
||||
}
|
||||
}
|
||||
localization_key = local_holding_type_concept_temple_holding
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = { has_holding_type = castle_holding }
|
||||
}
|
||||
localization_key = local_holding_type_concept_castle_holding
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = { has_holding_type = city_holding }
|
||||
}
|
||||
localization_key = local_holding_type_concept_city_holding
|
||||
}
|
||||
}
|
||||
|
||||
LocalHoldingType = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = { has_holding = no }
|
||||
}
|
||||
localization_key = local_holding_type_no_holding
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = { has_holding_type = tribal_holding }
|
||||
}
|
||||
localization_key = local_holding_type_tribal_holding
|
||||
}
|
||||
|
||||
#Christian
|
||||
text = {
|
||||
trigger = {
|
||||
location = {
|
||||
faith = { religion_tag = christianity_religion }
|
||||
has_holding_type = church_holding
|
||||
}
|
||||
}
|
||||
localization_key = local_holding_type_church_holding
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = {
|
||||
NOT = {
|
||||
faith = { religion_tag = christianity_religion }
|
||||
}
|
||||
has_holding_type = church_holding
|
||||
}
|
||||
}
|
||||
localization_key = local_holding_type_temple_holding
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = { has_holding_type = castle_holding }
|
||||
}
|
||||
localization_key = local_holding_type_castle_holding
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = { has_holding_type = city_holding }
|
||||
}
|
||||
localization_key = local_holding_type_city_holding
|
||||
}
|
||||
}
|
||||
|
||||
LocalHoldingTypeCapitalized = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = { has_holding = no }
|
||||
}
|
||||
localization_key = local_holding_type_capitalized_no_holding
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = { has_holding_type = tribal_holding }
|
||||
}
|
||||
localization_key = local_holding_type_capitalized_tribal_holding
|
||||
}
|
||||
|
||||
#Christian
|
||||
text = {
|
||||
trigger = {
|
||||
location = {
|
||||
faith = { religion_tag = christianity_religion }
|
||||
has_holding_type = church_holding
|
||||
}
|
||||
}
|
||||
localization_key = local_holding_type_capitalized_church_holding
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = {
|
||||
NOT = {
|
||||
faith = { religion_tag = christianity_religion }
|
||||
}
|
||||
has_holding_type = church_holding
|
||||
}
|
||||
}
|
||||
localization_key = local_holding_type_capitalized_temple_holding
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = { has_holding_type = castle_holding }
|
||||
}
|
||||
localization_key = local_holding_type_capitalized_castle_holding
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = { has_holding_type = city_holding }
|
||||
}
|
||||
localization_key = local_holding_type_capitalized_city_holding
|
||||
}
|
||||
}
|
||||
|
||||
SettlementCity = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = {
|
||||
OR = {
|
||||
has_holding = no
|
||||
has_holding_type = tribal_holding
|
||||
}
|
||||
}
|
||||
location.county.culture = {
|
||||
has_cultural_tradition = tradition_horse_lords
|
||||
}
|
||||
}
|
||||
localization_key = is_encampment
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = {
|
||||
OR = {
|
||||
has_holding = no
|
||||
has_holding_type = tribal_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = is_settlement
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = {
|
||||
OR = {
|
||||
has_holding_type = church_holding
|
||||
has_holding_type = castle_holding
|
||||
has_holding_type = city_holding
|
||||
}
|
||||
}
|
||||
location.county = {
|
||||
development_level < 20
|
||||
NOT = {
|
||||
culture = {
|
||||
has_cultural_tradition = tradition_horse_lords
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
localization_key = is_town
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = {
|
||||
OR = {
|
||||
has_holding_type = church_holding
|
||||
has_holding_type = castle_holding
|
||||
has_holding_type = city_holding
|
||||
}
|
||||
}
|
||||
location.county = {
|
||||
development_level >= 20
|
||||
}
|
||||
}
|
||||
localization_key = is_city
|
||||
}
|
||||
}
|
||||
|
||||
#Used in the Town Crier event [ ep3_laamp_decision_event.1025 ] in the Visit Settlement decision for LAAMPs
|
||||
TownCrierDescOptionA = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
#Legendary desc is handled in another loc string
|
||||
|
||||
#Treasure Map Contract desc
|
||||
text = {
|
||||
trigger = { var:1025_first_contract_desc ?= flag:treasure_map_contract }
|
||||
localization_key = ep3_laamp_decision_event.1025.desc_treasure_map
|
||||
}
|
||||
#Transport Contract desc
|
||||
text = {
|
||||
trigger = { var:1025_first_contract_desc ?= flag:transport_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.desc_transport_contracts
|
||||
}
|
||||
#Criminal Contract desc
|
||||
text = {
|
||||
trigger = { var:1025_first_contract_desc ?= flag:criminal_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.desc_criminal_contracts
|
||||
}
|
||||
#Justicar Contract desc
|
||||
text = {
|
||||
trigger = { var:1025_first_contract_desc ?= flag:justicar_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.desc_justicar_contracts
|
||||
}
|
||||
#Hireling Contract desc
|
||||
text = {
|
||||
trigger = { var:1025_first_contract_desc ?= flag:hireling_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.desc_hireling_contracts
|
||||
}
|
||||
#Diplomacy Contract desc
|
||||
text = {
|
||||
trigger = { var:1025_first_contract_desc ?= flag:diplomacy_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.desc_diplomacy_contracts
|
||||
}
|
||||
#Stewardship Contract desc
|
||||
text = {
|
||||
trigger = { var:1025_first_contract_desc ?= flag:stewardship_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.desc_stewardship_contracts
|
||||
}
|
||||
#Learning Contract desc
|
||||
text = {
|
||||
trigger = { var:1025_first_contract_desc ?= flag:learning_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.desc_learning_contracts
|
||||
}
|
||||
#Intrigue Contract desc
|
||||
text = {
|
||||
trigger = { var:1025_first_contract_desc ?= flag:intrigue_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.desc_intrigue_contracts
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
TownCrierDescOptionB = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
#Legendary desc is handled in another loc string
|
||||
|
||||
#Treasure Map Contract desc
|
||||
text = {
|
||||
trigger = { var:1025_second_contract_desc ?= flag:treasure_map_contract }
|
||||
localization_key = ep3_laamp_decision_event.1025.desc_treasure_map
|
||||
}
|
||||
#Transport Contract desc
|
||||
text = {
|
||||
trigger = { var:1025_second_contract_desc ?= flag:transport_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.desc_transport_contracts
|
||||
}
|
||||
#Criminal Contract desc
|
||||
text = {
|
||||
trigger = { var:1025_second_contract_desc ?= flag:criminal_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.desc_criminal_contracts
|
||||
}
|
||||
#Justicar Contract desc
|
||||
text = {
|
||||
trigger = { var:1025_second_contract_desc ?= flag:justicar_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.desc_justicar_contracts
|
||||
}
|
||||
#Hireling Contract desc
|
||||
text = {
|
||||
trigger = { var:1025_second_contract_desc ?= flag:hireling_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.desc_hireling_contracts
|
||||
}
|
||||
#Diplomacy Contract desc
|
||||
text = {
|
||||
trigger = { var:1025_second_contract_desc ?= flag:diplomacy_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.desc_diplomacy_contracts
|
||||
}
|
||||
#Stewardship Contract desc
|
||||
text = {
|
||||
trigger = { var:1025_second_contract_desc ?= flag:stewardship_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.desc_stewardship_contracts
|
||||
}
|
||||
#Learning Contract desc
|
||||
text = {
|
||||
trigger = { var:1025_second_contract_desc ?= flag:learning_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.desc_learning_contracts
|
||||
}
|
||||
#Intrigue Contract desc
|
||||
text = {
|
||||
trigger = { var:1025_second_contract_desc ?= flag:intrigue_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.desc_intrigue_contracts
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
TownCrierDescOptionC = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
#Legendary desc is handled in another loc string
|
||||
|
||||
#Treasure Map Contract option
|
||||
text = {
|
||||
trigger = { var:1025_third_contract_desc ?= flag:treasure_map_contract }
|
||||
localization_key = ep3_laamp_decision_event.1025.desc_treasure_map
|
||||
}
|
||||
#Transport Contract desc
|
||||
text = {
|
||||
trigger = { var:1025_third_contract_desc ?= flag:transport_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.desc_transport_contracts
|
||||
}
|
||||
#Criminal Contract desc
|
||||
text = {
|
||||
trigger = { var:1025_third_contract_desc ?= flag:criminal_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.desc_criminal_contracts
|
||||
}
|
||||
#Justicar Contract desc
|
||||
text = {
|
||||
trigger = { var:1025_third_contract_desc ?= flag:justicar_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.desc_justicar_contracts
|
||||
}
|
||||
#Hireling Contract desc
|
||||
text = {
|
||||
trigger = { var:1025_third_contract_desc ?= flag:hireling_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.desc_hireling_contracts
|
||||
}
|
||||
#Diplomacy Contract desc
|
||||
text = {
|
||||
trigger = { var:1025_third_contract_desc ?= flag:diplomacy_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.desc_diplomacy_contracts
|
||||
}
|
||||
#Stewardship Contract desc
|
||||
text = {
|
||||
trigger = { var:1025_third_contract_desc ?= flag:stewardship_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.desc_stewardship_contracts
|
||||
}
|
||||
#Learning Contract desc
|
||||
text = {
|
||||
trigger = { var:1025_third_contract_desc ?= flag:learning_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.desc_learning_contracts
|
||||
}
|
||||
#Intrigue Contract desc
|
||||
text = {
|
||||
trigger = { var:1025_third_contract_desc ?= flag:intrigue_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.desc_intrigue_contracts
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#The event options of the same event
|
||||
TownCrierOptionA = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
#Legendary Contract option
|
||||
text = {
|
||||
trigger = { var:1025_first_contract_desc ?= flag:legendary_contract }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.legendary
|
||||
}
|
||||
#Treasure Map Contract option
|
||||
text = {
|
||||
trigger = { var:1025_first_contract_desc ?= flag:treasure_map_contract }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.treasure_map
|
||||
}
|
||||
#Transport Contract option
|
||||
text = {
|
||||
trigger = { var:1025_first_contract_desc ?= flag:transport_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.transport_contracts
|
||||
}
|
||||
#Criminal Contract option
|
||||
text = {
|
||||
trigger = { var:1025_first_contract_desc ?= flag:criminal_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.criminal_contracts
|
||||
}
|
||||
#Justicar Contract option
|
||||
text = {
|
||||
trigger = { var:1025_first_contract_desc ?= flag:justicar_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.justicar_contracts
|
||||
}
|
||||
#Hireling Contract option
|
||||
text = {
|
||||
trigger = { var:1025_first_contract_desc ?= flag:hireling_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.hireling_contracts
|
||||
}
|
||||
#Diplomacy Contract option
|
||||
text = {
|
||||
trigger = { var:1025_first_contract_desc ?= flag:diplomacy_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.diplomacy_contracts
|
||||
}
|
||||
#Stewardship Contract option
|
||||
text = {
|
||||
trigger = { var:1025_first_contract_desc ?= flag:stewardship_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.stewardship_contracts
|
||||
}
|
||||
#Learning Contract option
|
||||
text = {
|
||||
trigger = { var:1025_first_contract_desc ?= flag:learning_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.learning_contracts
|
||||
}
|
||||
#Intrigue Contract option
|
||||
text = {
|
||||
trigger = { var:1025_first_contract_desc ?= flag:intrigue_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.intrigue_contracts
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
TownCrierOptionB = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
#Legendary Contract
|
||||
text = {
|
||||
trigger = { var:1025_second_contract_desc ?= flag:legendary_contract }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.legendary
|
||||
}
|
||||
#Treasure Map Contract option
|
||||
text = {
|
||||
trigger = { var:1025_second_contract_desc ?= flag:treasure_map_contract }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.treasure_map
|
||||
}
|
||||
#Transport Contract option
|
||||
text = {
|
||||
trigger = { var:1025_second_contract_desc ?= flag:transport_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.transport_contracts
|
||||
}
|
||||
#Criminal Contract option
|
||||
text = {
|
||||
trigger = { var:1025_second_contract_desc ?= flag:criminal_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.criminal_contracts
|
||||
}
|
||||
#Justicar Contract option
|
||||
text = {
|
||||
trigger = { var:1025_second_contract_desc ?= flag:justicar_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.justicar_contracts
|
||||
}
|
||||
#Hireling Contract option
|
||||
text = {
|
||||
trigger = { var:1025_second_contract_desc ?= flag:hireling_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.hireling_contracts
|
||||
}
|
||||
#Diplomacy Contract option
|
||||
text = {
|
||||
trigger = { var:1025_second_contract_desc ?= flag:diplomacy_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.diplomacy_contracts
|
||||
}
|
||||
#Stewardship Contract option
|
||||
text = {
|
||||
trigger = { var:1025_second_contract_desc ?= flag:stewardship_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.stewardship_contracts
|
||||
}
|
||||
#Learning Contract option
|
||||
text = {
|
||||
trigger = { var:1025_second_contract_desc ?= flag:learning_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.learning_contracts
|
||||
}
|
||||
#Intrigue Contract option
|
||||
text = {
|
||||
trigger = { var:1025_second_contract_desc ?= flag:intrigue_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.intrigue_contracts
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
TownCrierOptionC = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
#Legendary Contract
|
||||
text = {
|
||||
trigger = { var:1025_third_contract_desc ?= flag:legendary_contract }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.legendary
|
||||
}
|
||||
#Treasure Map Contract option
|
||||
text = {
|
||||
trigger = { var:1025_third_contract_desc ?= flag:treasure_map_contract }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.treasure_map
|
||||
}
|
||||
#Transport Contract option
|
||||
text = {
|
||||
trigger = { var:1025_third_contract_desc ?= flag:transport_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.transport_contracts
|
||||
}
|
||||
#Criminal Contract option
|
||||
text = {
|
||||
trigger = { var:1025_third_contract_desc ?= flag:criminal_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.criminal_contracts
|
||||
}
|
||||
#Justicar Contract option
|
||||
text = {
|
||||
trigger = { var:1025_third_contract_desc ?= flag:justicar_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.justicar_contracts
|
||||
}
|
||||
#Hireling Contract option
|
||||
text = {
|
||||
trigger = { var:1025_third_contract_desc ?= flag:hireling_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.hireling_contracts
|
||||
}
|
||||
#Diplomacy Contract option
|
||||
text = {
|
||||
trigger = { var:1025_third_contract_desc ?= flag:diplomacy_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.diplomacy_contracts
|
||||
}
|
||||
#Stewardship Contract option
|
||||
text = {
|
||||
trigger = { var:1025_third_contract_desc ?= flag:stewardship_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.stewardship_contracts
|
||||
}
|
||||
#Learning Contract option
|
||||
text = {
|
||||
trigger = { var:1025_third_contract_desc ?= flag:learning_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.learning_contracts
|
||||
}
|
||||
#Intrigue Contract option
|
||||
text = {
|
||||
trigger = { var:1025_third_contract_desc ?= flag:intrigue_contracts }
|
||||
localization_key = ep3_laamp_decision_event.1025.option.intrigue_contracts
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
GetBuildingDwelling = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = {
|
||||
has_holding_type = tribal_holding
|
||||
is_nomadic_location_trigger = yes
|
||||
}
|
||||
}
|
||||
localization_key = is_dwelling
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = is_building
|
||||
}
|
||||
}
|
||||
|
||||
GetTavernDwelling = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = {
|
||||
has_holding_type = tribal_holding
|
||||
is_nomadic_location_trigger = yes
|
||||
}
|
||||
}
|
||||
localization_key = is_dwelling
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = is_tavern
|
||||
}
|
||||
}
|
||||
|
||||
GetTaverngoersTribespeople = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = {
|
||||
has_holding_type = tribal_holding
|
||||
is_nomadic_location_trigger = yes
|
||||
}
|
||||
}
|
||||
localization_key = is_tribespeople
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = is_taverngoers
|
||||
}
|
||||
}
|
||||
|
||||
GetRoomTent = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = {
|
||||
has_holding_type = tribal_holding
|
||||
is_nomadic_location_trigger = yes
|
||||
}
|
||||
}
|
||||
localization_key = is_tent
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = is_room
|
||||
}
|
||||
}
|
||||
|
||||
GetDoorTentflap = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = {
|
||||
has_holding_type = tribal_holding
|
||||
is_nomadic_location_trigger = yes
|
||||
}
|
||||
}
|
||||
localization_key = is_tentflap
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = is_door
|
||||
}
|
||||
}
|
||||
|
||||
GetCrookedhousesDelapidatedtents = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = {
|
||||
has_holding_type = tribal_holding
|
||||
is_nomadic_location_trigger = yes
|
||||
}
|
||||
}
|
||||
localization_key = is_delapitated_tents
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = is_crooked_houses
|
||||
}
|
||||
}
|
||||
|
||||
GetTowncrierElder = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = {
|
||||
has_holding_type = tribal_holding
|
||||
is_nomadic_location_trigger = yes
|
||||
}
|
||||
}
|
||||
localization_key = is_elder
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = is_town_crier
|
||||
}
|
||||
}
|
||||
|
||||
GetTowncrierElderCapitalized = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = {
|
||||
has_holding_type = tribal_holding
|
||||
is_nomadic_location_trigger = yes
|
||||
}
|
||||
}
|
||||
localization_key = is_capitalized_elder
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = is_capitalized_town_crier
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GetMainsquareCommons = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = {
|
||||
has_holding_type = tribal_holding
|
||||
is_nomadic_location_trigger = yes
|
||||
}
|
||||
}
|
||||
localization_key = is_commons
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = is_main_square
|
||||
}
|
||||
}
|
||||
|
||||
GetMainsquareCommonsCapitalized = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = {
|
||||
has_holding_type = tribal_holding
|
||||
is_nomadic_location_trigger = yes
|
||||
}
|
||||
}
|
||||
localization_key = is_capitalized_commons
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = is_capitalized_main_square
|
||||
}
|
||||
}
|
||||
|
||||
GetCeilingCanopy = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = {
|
||||
has_holding_type = tribal_holding
|
||||
is_nomadic_location_trigger = yes
|
||||
}
|
||||
}
|
||||
localization_key = is_canopy
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = is_ceiling
|
||||
}
|
||||
}
|
||||
|
||||
GetTribalTradegoods = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = { geographical_region = world_europe_north }
|
||||
}
|
||||
localization_key = northern_tradegoods
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = { geographical_region = world_india }
|
||||
}
|
||||
localization_key = indian_tradegoods
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = { geographical_region = world_africa }
|
||||
}
|
||||
localization_key = african_tradegoods
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = { geographical_region = world_steppe }
|
||||
}
|
||||
localization_key = steppe_tradegoods
|
||||
}
|
||||
|
||||
#Fallback
|
||||
text = {
|
||||
trigger = {
|
||||
location = {
|
||||
NOR = {
|
||||
geographical_region = world_europe_north
|
||||
geographical_region = world_india
|
||||
geographical_region = world_africa
|
||||
geographical_region = world_steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = generic_tradegoods
|
||||
}
|
||||
}
|
||||
|
||||
GetTreesScaffolding = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { is_snowy_rural_scandinavia_location_trigger = yes }
|
||||
localization_key = is_trees
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = is_scaffolding
|
||||
}
|
||||
}
|
||||
|
||||
GetSquareCommons = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
location = {
|
||||
has_holding_type = tribal_holding
|
||||
is_nomadic_location_trigger = yes
|
||||
}
|
||||
}
|
||||
localization_key = is_commons
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = is_square
|
||||
}
|
||||
}
|
||||
524
common/customizable_localization/00_war_custom_loc.txt
Normal file
524
common/customizable_localization/00_war_custom_loc.txt
Normal file
|
|
@ -0,0 +1,524 @@
|
|||
|
||||
WarDeclaredOpening = {
|
||||
type = war
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
root.primary_attacker = {
|
||||
opinion = {
|
||||
target = root.primary_defender
|
||||
value <= -10
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = war_declared_opening.negative
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
always = no
|
||||
}
|
||||
fallback = yes
|
||||
localization_key = war_declared_opening.neutral
|
||||
}
|
||||
}
|
||||
|
||||
WarDeclaredFlavor = {
|
||||
type = war
|
||||
|
||||
text = { # Used when one or more Deviant Lovers manage to get into a war with each other.
|
||||
trigger = {
|
||||
root.primary_attacker = {
|
||||
has_relation_lover = root.primary_defender
|
||||
}
|
||||
OR = {
|
||||
root.primary_attacker = {
|
||||
is_deviant_trigger = yes
|
||||
|
||||
}
|
||||
root.primary_defender = {
|
||||
is_deviant_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = war_declared_flavor.naughty
|
||||
}
|
||||
|
||||
text = { # Used when Zealous characters are attacking a religious enemy. Also used for excommunication wars.
|
||||
trigger = {
|
||||
OR = {
|
||||
root.primary_attacker = {
|
||||
# Attacker must be Zealous
|
||||
OR = {
|
||||
has_trait = zealous
|
||||
ai_zeal >= medium_positive_zeal
|
||||
}
|
||||
# Defender must belong to a Hostile/Evil Faith, OR must be Sinful in the eyes of the Attacker's Faith.
|
||||
OR = {
|
||||
faith = {
|
||||
faith_hostility_level = {
|
||||
target = root.primary_defender.faith
|
||||
value >= faith_hostile_level
|
||||
}
|
||||
}
|
||||
root.primary_defender = {
|
||||
num_sinful_traits = {
|
||||
faith = root.primary_attacker.faith
|
||||
value >= 1
|
||||
}
|
||||
}
|
||||
}
|
||||
# Attacker must also personally dislike the defender, because this text is quite insult-y.
|
||||
opinion = {
|
||||
target = root.primary_defender
|
||||
value <= 20
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
# If an excommunication war, use this regardless of attacker/defender's traits.
|
||||
root = {
|
||||
using_cb = excommunication_war
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = war_declared_flavor.zealous
|
||||
}
|
||||
|
||||
text = { # Used by Greedy characters when declaring a war of conquest.
|
||||
trigger = {
|
||||
root.primary_attacker = {
|
||||
OR = {
|
||||
has_trait = greedy
|
||||
has_trait = ambitious
|
||||
}
|
||||
}
|
||||
root = {
|
||||
OR = {
|
||||
using_conquest_cb_trigger = yes
|
||||
using_de_jure_cb_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = war_declared_flavor.greedy
|
||||
}
|
||||
|
||||
text = { # Generic DoW text for all holy wars.
|
||||
trigger = {
|
||||
root = {
|
||||
using_holy_war_cb_trigger = yes
|
||||
}
|
||||
}
|
||||
localization_key = war_declared_flavor.holy_war
|
||||
}
|
||||
|
||||
text = { # Generic DoW text for all De Jure (and Claimant) wars.
|
||||
trigger = {
|
||||
root = {
|
||||
using_de_jure_cb_trigger = yes
|
||||
}
|
||||
}
|
||||
localization_key = war_declared_flavor.dejure
|
||||
}
|
||||
|
||||
text = { # Used by Arrogant characters when attempting to vassalize/subjugate another character.
|
||||
trigger = {
|
||||
root = {
|
||||
using_hierarchical_cb_trigger = yes
|
||||
}
|
||||
root.primary_attacker = {
|
||||
has_trait = arrogant
|
||||
|
||||
# Attacker must also personally dislike the defender, because this text is quite insult-y.
|
||||
opinion = {
|
||||
target = root.primary_defender
|
||||
value <= 20
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = war_declared_flavor.subjugation.arrogant
|
||||
}
|
||||
|
||||
text = { # Tribal characters have special text for declaring conquest or subjugation wars.
|
||||
trigger = {
|
||||
root.primary_attacker = {
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
root = {
|
||||
OR = {
|
||||
using_conquest_cb_trigger = yes
|
||||
using_hierarchical_cb_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = war_declared_flavor.subjugation.tribal
|
||||
}
|
||||
|
||||
text = { # Other characters have a standard subjugation CB DoW.
|
||||
trigger = {
|
||||
root = {
|
||||
using_hierarchical_cb_trigger = yes
|
||||
}
|
||||
}
|
||||
localization_key = war_declared_flavor.subjugation
|
||||
}
|
||||
|
||||
text = { # Other characters have a standard subjugation CB DoW.
|
||||
trigger = {
|
||||
root = {
|
||||
using_conquest_cb_trigger = yes
|
||||
}
|
||||
}
|
||||
localization_key = war_declared_flavor.conquest
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
root = {
|
||||
using_cb = populist_war
|
||||
}
|
||||
}
|
||||
localization_key = war_declared_flavor.populist
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
root = {
|
||||
using_cb = peasant_war
|
||||
}
|
||||
}
|
||||
localization_key = war_declared_flavor.peasant
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
root = {
|
||||
using_cb = independence_faction_war
|
||||
}
|
||||
}
|
||||
localization_key = war_declared_flavor.independence
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
root = {
|
||||
using_cb = liberty_faction_war
|
||||
}
|
||||
}
|
||||
localization_key = war_declared_flavor.liberty
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
root = {
|
||||
using_cb = claimant_faction_war
|
||||
}
|
||||
}
|
||||
localization_key = war_declared_flavor.claimant
|
||||
}
|
||||
|
||||
#TIT-17244: will not appear without this.
|
||||
text = {
|
||||
trigger = {
|
||||
AND = {
|
||||
exists = scope:recipient
|
||||
scope:recipient = { exists = scope:war_for_retraction_flavour }
|
||||
}
|
||||
}
|
||||
localization_key = war_declared_flavor.retraction_refused
|
||||
}
|
||||
|
||||
#TIT-17244: will not appear without this.
|
||||
text = {
|
||||
trigger = {
|
||||
AND = {
|
||||
exists = scope:recipient
|
||||
scope:recipient = { exists = scope:war_for_revocation_flavour }
|
||||
}
|
||||
}
|
||||
localization_key = war_declared_flavor.revocation_refused
|
||||
}
|
||||
|
||||
#TIT-17244: will not appear without this.
|
||||
text = {
|
||||
trigger = {
|
||||
AND = {
|
||||
exists = scope:recipient
|
||||
scope:recipient = { exists = scope:war_for_imprisonment_flavour }
|
||||
}
|
||||
}
|
||||
localization_key = war_declared_flavor.revocation_refused
|
||||
}
|
||||
|
||||
text = { # Fallback DoW text. Ideallty we should never reach this point, but it's here if we need it.
|
||||
trigger = {
|
||||
always = no
|
||||
}
|
||||
fallback = yes
|
||||
localization_key = war_declared_flavor.fallback
|
||||
}
|
||||
}
|
||||
|
||||
#Custom loc for various prison uses
|
||||
ZealousDoW = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
root.faith = {
|
||||
OR = {
|
||||
religion_tag = christianity_religion
|
||||
religion_tag = islam_religion
|
||||
religion_tag = west_african_roog_religion
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key =war_declared_flavor.zealous.mercifulgod
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
root.faith = {
|
||||
has_doctrine_parameter = reincarnation_resistance_to_conversion
|
||||
}
|
||||
}
|
||||
localization_key = war_declared_flavor.zealous.reincarnation
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
always = no
|
||||
}
|
||||
fallback = yes
|
||||
localization_key = war_declared_flavor.zealous.fallback
|
||||
}
|
||||
}
|
||||
|
||||
GetMilitaryStrengthColoredCurrentSituation = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = military_strength_green_current_situation
|
||||
trigger = {
|
||||
scope:second.current_military_strength < root.fifty_percent_of_current_military_strength
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = military_strength_red_current_situation
|
||||
trigger = {
|
||||
scope:second.current_military_strength >= root.current_military_strength
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = military_strength_gray_current_situation
|
||||
}
|
||||
}
|
||||
|
||||
WarCasusBelliShort = {
|
||||
type = war
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
using_cb = claim_cb
|
||||
using_cb = claimant_faction_war
|
||||
using_cb = norman_conquest_cb
|
||||
using_cb = norwegian_invasion_cb
|
||||
}
|
||||
}
|
||||
localization_key = war_memory_cb_claim
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
using_cb = county_conquest_cb
|
||||
using_cb = duchy_conquest_cb
|
||||
using_cb = county_struggle_cb
|
||||
using_cb = fp2_mediterranean_conquest_cb
|
||||
using_cb = hungarian_migration_cb
|
||||
using_cb = sons_of_lothbrok_invasion_cb
|
||||
}
|
||||
}
|
||||
localization_key = war_memory_cb_conquest
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
using_cb = minor_religious_war
|
||||
using_cb = religious_war
|
||||
using_cb = major_religious_war
|
||||
}
|
||||
}
|
||||
localization_key = war_memory_cb_holy_war
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
using_cb = de_jure_cb
|
||||
using_cb = individual_county_de_jure_cb
|
||||
using_cb = individual_duchy_de_jure_cb
|
||||
}
|
||||
}
|
||||
localization_key = war_memory_cb_de_jure
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
using_cb = invasion_war
|
||||
using_cb = clan_invasion_war
|
||||
using_cb = mongol_invasion_war
|
||||
using_cb = mongol_realm_invasion_war
|
||||
using_cb = ep3_laamp_adventurer_county_invasion
|
||||
using_cb = ep3_laamp_adventurer_duchy_invasion
|
||||
using_cb = ep3_laamp_adventurer_kingdom_invasion
|
||||
using_cb = ep3_laamp_adventurer_empire_invasion
|
||||
}
|
||||
}
|
||||
localization_key = war_memory_cb_invasion
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
using_cb = undirected_great_holy_war
|
||||
using_cb = directed_great_holy_war
|
||||
}
|
||||
}
|
||||
localization_key = war_memory_cb_invasion
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
using_cb = independence_war
|
||||
using_cb = independence_faction_war
|
||||
}
|
||||
}
|
||||
localization_key = war_memory_cb_ghw
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
using_cb = independence_war
|
||||
using_cb = independence_faction_war
|
||||
}
|
||||
}
|
||||
localization_key = war_memory_cb_independence
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
using_cb = artifact_war
|
||||
using_cb = reclaim_relic_artifact_war
|
||||
}
|
||||
}
|
||||
localization_key = war_memory_cb_artifact
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { using_cb = liberty_faction_war }
|
||||
localization_key = war_memory_cb_liberty
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { using_cb = depose_war }
|
||||
localization_key = war_memory_cb_depose
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { using_cb = refused_liege_demand_war }
|
||||
localization_key = war_memory_cb_tyranny
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { using_cb = nation_fracturing_faction_war }
|
||||
localization_key = war_memory_cb_fracture
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { using_cb = ducal_conquest_cb }
|
||||
localization_key = war_memory_cb_ducal_conquest
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { using_cb = imperial_reconquest_cb }
|
||||
localization_key = war_memory_cb_imperial_reconquest
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { using_cb = dismantle_holy_pretender_cb }
|
||||
localization_key = war_memory_cb_holy_pretender
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { using_cb = dismantle_byz_pretender_cb }
|
||||
localization_key = war_memory_cb_byz_pretender
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { using_cb = excommunication_war }
|
||||
localization_key = war_memory_cb_excommunicate
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { using_cb = flowery_war_cb }
|
||||
localization_key = war_memory_cb_flower
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { using_cb = tribal_subjugation_cb }
|
||||
localization_key = war_memory_cb_subjugation
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
using_cb = vassalization_cb
|
||||
using_cb = diarch_vassalisation_cb
|
||||
}
|
||||
localization_key = war_memory_cb_vassalization
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
using_cb = fp1_varangian_adventurer_conquest
|
||||
using_cb = fp1_scandi_adventurer_conquest
|
||||
}
|
||||
}
|
||||
localization_key = war_memory_cb_varangian
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { using_cb = fp2_border_raid }
|
||||
localization_key = war_memory_cb_border
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { using_cb = fp2_expel_interloper }
|
||||
localization_key = war_memory_cb_expel
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { using_cb = diarch_vassalisation_cb }
|
||||
localization_key = war_memory_cb_vassalization
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { using_cb = remove_regent_cb }
|
||||
localization_key = war_memory_cb_regent
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
localization_key = war_memory_cb_fallback
|
||||
}
|
||||
}
|
||||
107
common/customizable_localization/00_yearly_events_custom_loc.txt
Normal file
107
common/customizable_localization/00_yearly_events_custom_loc.txt
Normal file
|
|
@ -0,0 +1,107 @@
|
|||
|
||||
YearlyEvent0001GetDescriptor = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
opinion = {
|
||||
target = scope:second
|
||||
value > 20
|
||||
}
|
||||
}
|
||||
localization_key = yearly.0001.pos_descriptor
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
opinion = {
|
||||
target = scope:second
|
||||
value <= 20
|
||||
}
|
||||
}
|
||||
fallback = yes
|
||||
localization_key = yearly.0001.no_descriptor
|
||||
}
|
||||
}
|
||||
|
||||
YearlyEvent0001Skill = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
var:yearly_0001_skill = flag:diplomacy
|
||||
}
|
||||
localization_key = yearly.0001.diplomacy
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
var:yearly_0001_skill = flag:martial
|
||||
}
|
||||
localization_key = yearly.0001.martial
|
||||
}
|
||||
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
var:yearly_0001_skill = flag:stewardship
|
||||
}
|
||||
localization_key = yearly.0001.stewardship
|
||||
}
|
||||
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
var:yearly_0001_skill = flag:intrigue
|
||||
}
|
||||
localization_key = yearly.0001.intrigue
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
var:yearly_0001_skill = flag:learning
|
||||
}
|
||||
localization_key = yearly.0001.learning
|
||||
}
|
||||
}
|
||||
|
||||
YearlyEvent0001SkillShort = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
var:yearly_0001_skill = flag:diplomacy
|
||||
}
|
||||
localization_key = yearly.0001.diplomacy_short
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
var:yearly_0001_skill = flag:martial
|
||||
}
|
||||
localization_key = yearly.0001.martial_short
|
||||
}
|
||||
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
var:yearly_0001_skill = flag:stewardship
|
||||
}
|
||||
localization_key = yearly.0001.stewardship_short
|
||||
}
|
||||
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
var:yearly_0001_skill = flag:intrigue
|
||||
}
|
||||
localization_key = yearly.0001.intrigue_short
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
var:yearly_0001_skill = flag:learning
|
||||
}
|
||||
localization_key = yearly.0001.learning_short
|
||||
}
|
||||
}
|
||||
687
common/customizable_localization/01_bp1_custom_loc.txt
Normal file
687
common/customizable_localization/01_bp1_custom_loc.txt
Normal file
|
|
@ -0,0 +1,687 @@
|
|||
GetRandomRoom = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = room_library
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { has_variable = random_location }
|
||||
var:random_location = 0
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = room_garden
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { has_variable = random_location }
|
||||
var:random_location = 1
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = room_corridor
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { has_variable = random_location }
|
||||
var:random_location = 2
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = room_council_chamber
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { has_variable = random_location }
|
||||
var:random_location = 3
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = room_throne_room
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { has_variable = random_location }
|
||||
var:random_location = 4
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = room_command_tent
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { has_variable = random_location }
|
||||
var:random_location = 5
|
||||
}
|
||||
trigger_else = { always = no }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Takes two character scopes
|
||||
PartnerOpinionDescription = {
|
||||
type = character
|
||||
|
||||
#High
|
||||
text = {
|
||||
trigger = {
|
||||
opinion = {
|
||||
target = scope:second
|
||||
value >= 50
|
||||
}
|
||||
}
|
||||
localization_key = partner_opinion_high
|
||||
}
|
||||
#Low
|
||||
text = {
|
||||
trigger = {
|
||||
opinion = {
|
||||
target = scope:second
|
||||
value < 50
|
||||
}
|
||||
}
|
||||
localization_key = partner_opinion_low
|
||||
}
|
||||
}
|
||||
|
||||
#Is filtered through PartnerOpinionDescription
|
||||
PartnerOpinionHighDescription = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
#Darling
|
||||
text = {
|
||||
localization_key = partner_opinion_desc_darling
|
||||
}
|
||||
#Precious
|
||||
text = {
|
||||
localization_key = partner_opinion_desc_precious
|
||||
}
|
||||
#Sweet
|
||||
text = {
|
||||
localization_key = partner_opinion_desc_sweet
|
||||
}
|
||||
#Lovely
|
||||
text = {
|
||||
localization_key = partner_opinion_desc_lovely
|
||||
}
|
||||
}
|
||||
|
||||
#Is filtered through PartnerOpinionDescription
|
||||
PartnerOpinionLowDescription = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
#Esteemed
|
||||
text = {
|
||||
localization_key = partner_opinion_desc_esteemed
|
||||
}
|
||||
#Imposing
|
||||
text = {
|
||||
localization_key = partner_opinion_desc_imposing
|
||||
}
|
||||
#Respectable
|
||||
text = {
|
||||
localization_key = partner_opinion_desc_respectable
|
||||
}
|
||||
}
|
||||
|
||||
RandomJewelry = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
#Torc
|
||||
text = {
|
||||
localization_key = random_jewelry_torc
|
||||
}
|
||||
#Pendant
|
||||
text = {
|
||||
localization_key = random_jewelry_pendant
|
||||
}
|
||||
#Ring
|
||||
text = {
|
||||
localization_key = random_jewelry_ring
|
||||
}
|
||||
#Medallion
|
||||
text = {
|
||||
localization_key = random_jewelry_medallion
|
||||
}
|
||||
#Bracelet
|
||||
text = {
|
||||
localization_key = random_jewelry_bracelet
|
||||
}
|
||||
#Bangle
|
||||
text = {
|
||||
localization_key = random_jewelry_bangle
|
||||
}
|
||||
#Brooch
|
||||
text = {
|
||||
localization_key = random_jewelry_brooch
|
||||
}
|
||||
}
|
||||
|
||||
RandomPositiveLookAdjective = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
#Magnificent
|
||||
text = {
|
||||
localization_key = random_positive_look_magnificent
|
||||
}
|
||||
#Stupendous
|
||||
text = {
|
||||
localization_key = random_positive_look_stupendous
|
||||
}
|
||||
#Marvelous
|
||||
text = {
|
||||
localization_key = random_positive_look_marvelous
|
||||
}
|
||||
#Exquisite
|
||||
text = {
|
||||
localization_key = random_positive_look_exquisite
|
||||
}
|
||||
#Delightful
|
||||
text = {
|
||||
localization_key = random_positive_look_delightful
|
||||
}
|
||||
#Terrific
|
||||
text = {
|
||||
localization_key = random_positive_look_terrific
|
||||
}
|
||||
#Splendid
|
||||
text = {
|
||||
localization_key = random_positive_look_splendid
|
||||
}
|
||||
#Stunning
|
||||
text = {
|
||||
localization_key = random_positive_look_stunning
|
||||
}
|
||||
#Enchanting
|
||||
text = {
|
||||
localization_key = random_positive_look_enchanting
|
||||
}
|
||||
#Wonderful
|
||||
text = {
|
||||
localization_key = random_positive_look_wonderful
|
||||
}
|
||||
}
|
||||
|
||||
MurderMemoryEnding = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = murder_memory_ending_revenge
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = murder_memory_ending_justice
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = murder_memory_ending_sleep
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = murder_memory_ending_sow
|
||||
}
|
||||
}
|
||||
|
||||
GetFamilyFeudLongFlavor = {
|
||||
type = story
|
||||
|
||||
text = {
|
||||
localization_key = house_feud_head_rivalry_flavor
|
||||
trigger = {
|
||||
house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = head_rivalry }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = house_feud_family_rivalry_flavor
|
||||
trigger = {
|
||||
house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = family_rivalry }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = house_feud_head_killed_flavor
|
||||
trigger = {
|
||||
house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = head_killed }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = house_feud_family_killed_flavor
|
||||
trigger = {
|
||||
house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = family_killed }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = house_feud_head_imprisoned_flavor
|
||||
trigger = {
|
||||
house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = head_imprisoned }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_family_imprisoned_flavor
|
||||
trigger = {
|
||||
house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = family_imprisoned }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_head_tortured_flavor
|
||||
trigger = {
|
||||
house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = head_tortured }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_family_tortured_flavor
|
||||
trigger = {
|
||||
house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = family_tortured }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_head_castrated_flavor
|
||||
trigger = {
|
||||
house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = head_castrated }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_family_castrated_flavor
|
||||
trigger = {
|
||||
house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = family_castrated }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_head_blinded_flavor
|
||||
trigger = {
|
||||
house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = head_blinded }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_family_blinded_flavor
|
||||
trigger = {
|
||||
house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = family_blinded }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_head_cuckolded_flavor
|
||||
trigger = {
|
||||
house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = head_cuckolded }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_family_cuckolded_flavor
|
||||
trigger = {
|
||||
house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = family_cuckolded }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_competing_claim_flavor
|
||||
trigger = {
|
||||
house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = competing_claim }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_inherited_rivalry_flavor
|
||||
trigger = {
|
||||
house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = inherited_rivalry }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_reciprocated_rivalry_flavor
|
||||
trigger = {
|
||||
house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = reciprocated_rivalry }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_head_broken_grand_wedding_flavor
|
||||
trigger = {
|
||||
house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = head_broke_gw_betrothal }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_family_broken_grand_wedding_flavor
|
||||
trigger = {
|
||||
house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = family_broke_gw_betrothal }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_murder_feast_flavor
|
||||
trigger = {
|
||||
house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = murder_feast }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_bloody_wedding_flavor
|
||||
trigger = {
|
||||
house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = bloody_wedding }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_raid_estate_flavor
|
||||
trigger = {
|
||||
house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = raid_estate }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GetFamilyFeudBalance = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = house_feud_balance_terrible
|
||||
trigger = {
|
||||
house.house_head = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_house_feud
|
||||
house_feud_balance_value <= -3
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_balance_bad
|
||||
trigger = {
|
||||
house.house_head = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_house_feud
|
||||
house_feud_balance_value > -3
|
||||
house_feud_balance_value < -0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_balance_even
|
||||
trigger = {
|
||||
house.house_head = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_house_feud
|
||||
house_feud_balance_value >= -0.5
|
||||
house_feud_balance_value <= 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_balance_good
|
||||
trigger = {
|
||||
house.house_head = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_house_feud
|
||||
house_feud_balance_value > 0.5
|
||||
house_feud_balance_value < 3
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_balance_excellent
|
||||
trigger = {
|
||||
house.house_head = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_house_feud
|
||||
house_feud_balance_value >= 3
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GetFamilyFeudShortFlavor = {
|
||||
type = story
|
||||
|
||||
text = {
|
||||
localization_key = house_feud_flavor_char_attacker
|
||||
trigger = {
|
||||
var:house_feud_attacker = { is_local_player = yes }
|
||||
OR = {
|
||||
var:house_feud_reason = flag:competing_claim
|
||||
var:house_feud_reason = flag:inherited_rivalry
|
||||
var:house_feud_reason = flag:reciprocated_rivalry
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
text = {
|
||||
localization_key = house_feud_flavor_char_victim
|
||||
trigger = {
|
||||
var:house_feud_victim = { is_local_player = yes }
|
||||
OR = {
|
||||
var:house_feud_reason = flag:competing_claim
|
||||
var:house_feud_reason = flag:inherited_rivalry
|
||||
var:house_feud_reason = flag:reciprocated_rivalry
|
||||
var:house_feud_reason = flag:family_broke_gw_betrothal
|
||||
var:house_feud_reason = flag:head_broke_gw_betrothal
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = house_feud_flavor_char
|
||||
trigger = {
|
||||
OR = {
|
||||
var:house_feud_reason = flag:competing_claim
|
||||
var:house_feud_reason = flag:inherited_rivalry
|
||||
var:house_feud_reason = flag:reciprocated_rivalry
|
||||
var:house_feud_reason = flag:family_broke_gw_betrothal
|
||||
var:house_feud_reason = flag:head_broke_gw_betrothal
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = house_feud_verb_char_attacker
|
||||
trigger = {
|
||||
var:house_feud_attacker = { is_local_player = yes }
|
||||
NOR = {
|
||||
var:house_feud_reason = flag:competing_claim
|
||||
var:house_feud_reason = flag:inherited_rivalry
|
||||
var:house_feud_reason = flag:reciprocated_rivalry
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = house_feud_verb_char_victim
|
||||
trigger = {
|
||||
var:house_feud_victim = { is_local_player = yes }
|
||||
NOR = {
|
||||
var:house_feud_reason = flag:competing_claim
|
||||
var:house_feud_reason = flag:inherited_rivalry
|
||||
var:house_feud_reason = flag:reciprocated_rivalry
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = house_feud_verb_char
|
||||
trigger = {
|
||||
NOR = {
|
||||
var:house_feud_reason = flag:competing_claim
|
||||
var:house_feud_reason = flag:inherited_rivalry
|
||||
var:house_feud_reason = flag:reciprocated_rivalry
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GetFamilyFeudVictimFlavor = {
|
||||
type = story
|
||||
|
||||
text = {
|
||||
localization_key = house_feud_flavor_victim
|
||||
trigger = {
|
||||
OR = {
|
||||
var:house_feud_reason = flag:competing_claim
|
||||
var:house_feud_reason = flag:inherited_rivalry
|
||||
var:house_feud_reason = flag:reciprocated_rivalry
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_verb_victim
|
||||
trigger = {
|
||||
NOR = {
|
||||
var:house_feud_reason = flag:competing_claim
|
||||
var:house_feud_reason = flag:inherited_rivalry
|
||||
var:house_feud_reason = flag:reciprocated_rivalry
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GetFamilyFeudShort = {
|
||||
type = story
|
||||
|
||||
text = {
|
||||
localization_key = house_feud_hatred
|
||||
trigger = { var:house_feud_reason = flag:head_rivalry }
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_killing
|
||||
trigger = {
|
||||
OR = {
|
||||
var:house_feud_reason = flag:head_killed
|
||||
var:house_feud_reason = flag:family_killed
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_imprisonment
|
||||
trigger = {
|
||||
OR = {
|
||||
var:house_feud_reason = flag:head_imprisoned
|
||||
var:house_feud_reason = flag:family_imprisoned
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_torturing
|
||||
trigger = {
|
||||
OR = {
|
||||
var:house_feud_reason = flag:head_tortured
|
||||
var:house_feud_reason = flag:family_tortured
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_blinding
|
||||
trigger = {
|
||||
OR = {
|
||||
var:house_feud_reason = flag:head_blinded
|
||||
var:house_feud_reason = flag:family_blinded
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_castration
|
||||
trigger = {
|
||||
OR = {
|
||||
var:house_feud_reason = flag:head_castrated
|
||||
var:house_feud_reason = flag:family_castrated
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_cuckoldry
|
||||
trigger = {
|
||||
OR = {
|
||||
var:house_feud_reason = flag:head_cuckolded
|
||||
var:house_feud_reason = flag:family_cuckolded
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_competing
|
||||
trigger = { var:house_feud_reason = flag:competing_claim }
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_inherited
|
||||
trigger = { var:house_feud_reason = flag:inherited_rivalry }
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_reciprocated
|
||||
trigger = { var:house_feud_reason = flag:reciprocated_rivalry }
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_betrothal
|
||||
trigger = {
|
||||
OR = {
|
||||
var:house_feud_reason = flag:family_broke_gw_betrothal
|
||||
var:house_feud_reason = flag:head_broke_gw_betrothal
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_murder_feast
|
||||
trigger = { var:house_feud_reason = flag:murder_feast }
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_bloody_wedding
|
||||
trigger = { var:house_feud_reason = flag:bloody_wedding }
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_raid_estate
|
||||
trigger = { var:house_feud_reason = flag:raid_estate }
|
||||
}
|
||||
text = {
|
||||
localization_key = house_feud_fallback
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetLaughType = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = laugh_type_baha
|
||||
}
|
||||
text = {
|
||||
localization_key = laugh_type_hehe
|
||||
}
|
||||
text = {
|
||||
localization_key = laugh_type_heh
|
||||
}
|
||||
text = {
|
||||
localization_key = laugh_type_hoho
|
||||
}
|
||||
text = {
|
||||
localization_key = laugh_type_haha
|
||||
}
|
||||
text = {
|
||||
localization_key = laugh_type_hah
|
||||
}
|
||||
text = {
|
||||
localization_key = laugh_type_haw
|
||||
}
|
||||
text = {
|
||||
localization_key = laugh_type_cackle
|
||||
}
|
||||
text = {
|
||||
localization_key = laugh_type_wheeze
|
||||
}
|
||||
text = {
|
||||
localization_key = laugh_type_wheeze_long
|
||||
}
|
||||
text = {
|
||||
localization_key = laugh_type_snort
|
||||
}
|
||||
}
|
||||
2336
common/customizable_localization/01_ep1_custom_loc.txt
Normal file
2336
common/customizable_localization/01_ep1_custom_loc.txt
Normal file
File diff suppressed because it is too large
Load diff
2289
common/customizable_localization/04_ep2_custom_loc.txt
Normal file
2289
common/customizable_localization/04_ep2_custom_loc.txt
Normal file
File diff suppressed because it is too large
Load diff
706
common/customizable_localization/05_bp2_custom_loc.txt
Normal file
706
common/customizable_localization/05_bp2_custom_loc.txt
Normal file
|
|
@ -0,0 +1,706 @@
|
|||
GetPrettyAdjective = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = pretty
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = comely
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = radiant
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_female = no }
|
||||
localization_key = handsome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_female = no }
|
||||
localization_key = striking
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_female = no }
|
||||
localization_key = fetching
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = winsome
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = fair
|
||||
}
|
||||
}
|
||||
|
||||
GetSheHeOpposite = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = CHARACTER_SHEHE_HE
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = CHARACTER_SHEHE_SHE
|
||||
}
|
||||
}
|
||||
|
||||
GetHerHisOpposite = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = CHARACTER_HERHIS_HIS
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = CHARACTER_HERHIS_HER
|
||||
}
|
||||
}
|
||||
|
||||
GetRandomWomanMan = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = { localization_key = CHARACTER_WOMAN }
|
||||
|
||||
text = { localization_key = CHARACTER_MAN }
|
||||
}
|
||||
|
||||
GetWomanManOpposite = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = CHARACTER_MAN
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = CHARACTER_WOMAN
|
||||
}
|
||||
}
|
||||
|
||||
EruditeTopic = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { faith.religion = religion:christianity_religion }
|
||||
localization_key = boethius_wheel
|
||||
}
|
||||
text = {
|
||||
trigger = { location = { geographical_region = world_europe } }
|
||||
localization_key = aristotle_logic
|
||||
}
|
||||
text = {
|
||||
trigger = { location = { geographical_region = world_india } }
|
||||
localization_key = indian_logic
|
||||
}
|
||||
text = {
|
||||
trigger = { faith.religion = religion:christianity_religion }
|
||||
localization_key = advanced_math_computus
|
||||
}
|
||||
text = {
|
||||
trigger = { faith.religion = religion:islam_religion }
|
||||
localization_key = advanced_math_problem
|
||||
}
|
||||
text = {
|
||||
trigger = { location = { geographical_region = world_india } }
|
||||
localization_key = advanced_math_trigonometry
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
location = { geographical_region = world_europe }
|
||||
faith.religion = religion:islam_religion
|
||||
}
|
||||
}
|
||||
localization_key = classical_vs_arabic_medicine
|
||||
}
|
||||
text = {
|
||||
trigger = { location = { geographical_region = world_india } }
|
||||
localization_key = indian_medicine
|
||||
}
|
||||
text = {
|
||||
localization_key = classical_vs_modern_warfare
|
||||
}
|
||||
text = {
|
||||
localization_key = astrology_topic
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
faith.religion = religion:islam_religion
|
||||
current_date > 1150.1.1
|
||||
}
|
||||
localization_key = quran_exegesis
|
||||
}
|
||||
text = {
|
||||
trigger = { faith.religion = religion:islam_religion }
|
||||
localization_key = basri_vs_kufi
|
||||
}
|
||||
text = {
|
||||
localization_key = reason_vs_faith
|
||||
}
|
||||
text = {
|
||||
trigger = { faith.religion = religion:christianity_religion }
|
||||
localization_key = jewish_christian_debate
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_pillar = heritage_byzantine } }
|
||||
localization_key = debating_mythological_characters
|
||||
}
|
||||
text = {
|
||||
localization_key = geometrical_shapes
|
||||
}
|
||||
}
|
||||
|
||||
GetDiplomacyBuilding = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = building_city_02
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetMartialBuilding = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
government_has_flag = government_is_tribal
|
||||
liege ?= { government_has_flag = government_is_tribal }
|
||||
}
|
||||
}
|
||||
localization_key = building_type_war_camps_01
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_tribal
|
||||
liege ?= { government_has_flag = government_is_tribal }
|
||||
}
|
||||
}
|
||||
localization_key = building_type_curtain_walls_01
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_tribal
|
||||
liege ?= { government_has_flag = government_is_tribal }
|
||||
}
|
||||
}
|
||||
localization_key = building_type_hill_forts_01
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_tribal
|
||||
liege ?= { government_has_flag = government_is_tribal }
|
||||
}
|
||||
}
|
||||
localization_key = building_type_watchtowers_01
|
||||
}
|
||||
text = {
|
||||
trigger = { has_culture = culture:italian }
|
||||
localization_key = building_type_the_colosseum_01
|
||||
}
|
||||
text = {
|
||||
trigger = { has_culture = culture:anglo_saxon }
|
||||
localization_key = building_type_the_tower_of_london_01
|
||||
}
|
||||
text = {
|
||||
trigger = { has_culture = culture:levantine }
|
||||
localization_key = building_type_citadel_of_aleppo_01
|
||||
}
|
||||
}
|
||||
|
||||
GetStewardshipBuilding = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = building_type_farm_estates_01
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetIntrigueBuilding = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = building_type_market_villages_01
|
||||
fallback = yes
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_tribal
|
||||
liege ?= { government_has_flag = government_is_tribal }
|
||||
}
|
||||
}
|
||||
localization_key = building_castle_02
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_tribal
|
||||
liege ?= { government_has_flag = government_is_tribal }
|
||||
}
|
||||
}
|
||||
localization_key = building_type_common_tradeport_01
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_tribal
|
||||
liege ?= { government_has_flag = government_is_tribal }
|
||||
}
|
||||
}
|
||||
localization_key = building_city_04
|
||||
}
|
||||
}
|
||||
|
||||
GetLearningBuilding = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = building_type_temple_01
|
||||
fallback = yes
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_tribal
|
||||
liege ?= { government_has_flag = government_is_tribal }
|
||||
}
|
||||
}
|
||||
localization_key = building_type_generic_university
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_tribal
|
||||
liege ?= { government_has_flag = government_is_tribal }
|
||||
}
|
||||
}
|
||||
localization_key = building_type_monastic_schools_01
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_culture = culture:afghan
|
||||
has_faith = faith:mahayana
|
||||
}
|
||||
}
|
||||
localization_key = building_type_buddhas_of_bamian_01
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_culture = culture:levantine
|
||||
has_faith = faith:ashari
|
||||
}
|
||||
}
|
||||
localization_key = building_type_petra_01
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_culture = culture:french
|
||||
has_faith = faith:catholic
|
||||
}
|
||||
}
|
||||
localization_key = building_type_notre_dame_01
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_culture = culture:greek
|
||||
has_faith = faith:orthodox
|
||||
}
|
||||
}
|
||||
localization_key = building_type_hagia_sophia_01
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_culture = culture:bedouin
|
||||
has_faith = faith:ashari
|
||||
}
|
||||
}
|
||||
localization_key = building_type_holy_site_great_mosque_of_mecca_01
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_culture = culture:franconian
|
||||
has_faith = faith:catholic
|
||||
}
|
||||
}
|
||||
localization_key = building_type_holy_site_cologne_cathedral_01
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_culture = culture:anglo_saxon
|
||||
has_faith = faith:catholic
|
||||
}
|
||||
}
|
||||
localization_key = building_type_holy_site_canterbury_cathedral_01
|
||||
}
|
||||
}
|
||||
|
||||
#For rock story
|
||||
RockStoryName = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
AND = {
|
||||
exists = var:story_cycle_rock_name
|
||||
var:story_cycle_rock_name = flag:custom
|
||||
}
|
||||
}
|
||||
localization_key = rock_name
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
AND = {
|
||||
exists = var:story_cycle_rock_name
|
||||
var:story_cycle_rock_name = flag:rock_name_cliff
|
||||
}
|
||||
}
|
||||
localization_key = rock_name_cliff
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
AND = {
|
||||
exists = var:story_cycle_rock_name
|
||||
var:story_cycle_rock_name = flag:rock_name_sandy
|
||||
}
|
||||
}
|
||||
localization_key = rock_name_sandy
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
AND = {
|
||||
exists = var:story_cycle_rock_name
|
||||
var:story_cycle_rock_name = flag:rock_name_rocky
|
||||
}
|
||||
}
|
||||
localization_key = rock_name_rocky
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
AND = {
|
||||
exists = var:story_cycle_rock_name
|
||||
var:story_cycle_rock_name = flag:rock_name_crag
|
||||
}
|
||||
}
|
||||
localization_key = rock_name_crag
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
AND = {
|
||||
exists = var:story_cycle_rock_name
|
||||
var:story_cycle_rock_name = flag:rock_name_flint
|
||||
}
|
||||
}
|
||||
localization_key = rock_name_flint
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
AND = {
|
||||
exists = var:story_cycle_rock_name
|
||||
var:story_cycle_rock_name = flag:rock_name_gritty
|
||||
}
|
||||
}
|
||||
localization_key = rock_name_gritty
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
AND = {
|
||||
exists = var:story_cycle_rock_name
|
||||
var:story_cycle_rock_name = flag:rock_name_rubble
|
||||
}
|
||||
}
|
||||
localization_key = rock_name_rubble
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
AND = {
|
||||
exists = var:story_cycle_rock_name
|
||||
var:story_cycle_rock_name = flag:rock_name_tuff
|
||||
}
|
||||
}
|
||||
localization_key = rock_name_tuff
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
AND = {
|
||||
exists = var:story_cycle_rock_name
|
||||
var:story_cycle_rock_name = flag:rock_name_rosetta
|
||||
}
|
||||
}
|
||||
localization_key = rock_name_rosetta
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
AND = {
|
||||
exists = var:story_cycle_rock_name
|
||||
var:story_cycle_rock_name = flag:rock_name_chip
|
||||
}
|
||||
}
|
||||
localization_key = rock_name_chip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
AND = {
|
||||
exists = var:story_cycle_rock_name
|
||||
var:story_cycle_rock_name = flag:rock_name_fluffy
|
||||
}
|
||||
}
|
||||
localization_key = rock_name_fluffy
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
AND = {
|
||||
exists = var:story_cycle_rock_name
|
||||
var:story_cycle_rock_name = flag:rock_name_sten
|
||||
}
|
||||
}
|
||||
localization_key = rock_name_sten
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
AND = {
|
||||
exists = var:story_cycle_rock_name
|
||||
var:story_cycle_rock_name = flag:rock_name_ariadne
|
||||
}
|
||||
}
|
||||
localization_key = rock_name_ariadne
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
AND = {
|
||||
exists = var:story_cycle_rock_name
|
||||
var:story_cycle_rock_name = flag:rock_name_dwayne
|
||||
}
|
||||
}
|
||||
localization_key = rock_name_dwayne
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
AND = {
|
||||
exists = var:story_cycle_rock_name
|
||||
var:story_cycle_rock_name = flag:rock_name_potapczyk
|
||||
}
|
||||
}
|
||||
localization_key = rock_name_potapczyk
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
AND = {
|
||||
exists = var:story_cycle_rock_name
|
||||
var:story_cycle_rock_name = flag:rock_name_gemma
|
||||
}
|
||||
}
|
||||
localization_key = rock_name_gemma
|
||||
}
|
||||
}
|
||||
|
||||
RockStoryNamePossessive = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = rock_name_possessive
|
||||
}
|
||||
}
|
||||
|
||||
RockStoryHerHis = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_pet_rock
|
||||
var:rock_gender = flag:female
|
||||
}
|
||||
}
|
||||
localization_key = rock_gender_her
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_pet_rock
|
||||
var:rock_gender = flag:male
|
||||
}
|
||||
}
|
||||
localization_key = rock_gender_his
|
||||
}
|
||||
}
|
||||
|
||||
RockStoryHerHim = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_pet_rock
|
||||
var:rock_gender = flag:female
|
||||
}
|
||||
}
|
||||
localization_key = rock_gender_her
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_pet_rock
|
||||
var:rock_gender = flag:male
|
||||
}
|
||||
}
|
||||
localization_key = rock_gender_him
|
||||
}
|
||||
}
|
||||
|
||||
RockStorySheHe = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_pet_rock
|
||||
var:rock_gender = flag:female
|
||||
}
|
||||
}
|
||||
localization_key = rock_gender_she
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_pet_rock
|
||||
var:rock_gender = flag:male
|
||||
}
|
||||
}
|
||||
localization_key = rock_gender_he
|
||||
}
|
||||
}
|
||||
|
||||
RockStoryHerselfHimself = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_pet_rock
|
||||
var:rock_gender = flag:female
|
||||
}
|
||||
}
|
||||
localization_key = rock_gender_herself
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_pet_rock
|
||||
var:rock_gender = flag:male
|
||||
}
|
||||
}
|
||||
localization_key = rock_gender_himself
|
||||
}
|
||||
}
|
||||
|
||||
RockStoryFemaleMale = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_pet_rock
|
||||
var:rock_gender = flag:female
|
||||
}
|
||||
}
|
||||
localization_key = rock_gender_female
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_pet_rock
|
||||
var:rock_gender = flag:male
|
||||
}
|
||||
}
|
||||
localization_key = rock_gender_male
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
RockColor = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_pet_rock
|
||||
var:rock_color = flag:brown
|
||||
}
|
||||
}
|
||||
localization_key = fur_color_brown
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_pet_rock
|
||||
var:rock_color = flag:gray
|
||||
}
|
||||
}
|
||||
localization_key = fur_color_gray
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_pet_rock
|
||||
var:rock_color = flag:black
|
||||
}
|
||||
}
|
||||
localization_key = fur_color_black
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_pet_rock
|
||||
var:rock_color = flag:white
|
||||
}
|
||||
}
|
||||
localization_key = fur_color_white
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_pet_rock
|
||||
var:rock_color = flag:sandy
|
||||
}
|
||||
}
|
||||
localization_key = fur_color_sandy
|
||||
}
|
||||
}
|
||||
|
||||
1950
common/customizable_localization/07_ep3_custom_loc.txt
Normal file
1950
common/customizable_localization/07_ep3_custom_loc.txt
Normal file
File diff suppressed because it is too large
Load diff
3430
common/customizable_localization/99_fr_custom_loc.txt
Normal file
3430
common/customizable_localization/99_fr_custom_loc.txt
Normal file
File diff suppressed because it is too large
Load diff
497
common/customizable_localization/99_ru_custom_loc.txt
Normal file
497
common/customizable_localization/99_ru_custom_loc.txt
Normal file
|
|
@ -0,0 +1,497 @@
|
|||
####################################
|
||||
# RUSSIAN CUSTOM LOCALISATION #
|
||||
# By Loktionov Alexander #
|
||||
####################################
|
||||
|
||||
|
||||
get_region_flower_type_plural_RU_Gen = {
|
||||
log_loc_errors = no
|
||||
parent = get_region_flower_type_plural
|
||||
suffix = "_RU_Gen"
|
||||
}
|
||||
|
||||
GetBuildingDwelling_RU_Dat_Pl = {
|
||||
log_loc_errors = no
|
||||
parent = GetBuildingDwelling
|
||||
suffix = "_RU_Dat_Pl"
|
||||
}
|
||||
|
||||
GetCatholicSaint_RU_Dat = {
|
||||
log_loc_errors = no
|
||||
parent = GetCatholicSaint
|
||||
suffix = "_RU_Dat"
|
||||
}
|
||||
|
||||
GetChamber_RU_Gen = {
|
||||
log_loc_errors = no
|
||||
parent = GetChamber
|
||||
suffix = "_RU_Gen"
|
||||
}
|
||||
|
||||
GetChamber_RU_Inst = {
|
||||
log_loc_errors = no
|
||||
parent = GetChamber
|
||||
suffix = "_RU_Inst"
|
||||
}
|
||||
|
||||
GetChamber_RU_Prep = {
|
||||
log_loc_errors = no
|
||||
parent = GetChamber
|
||||
suffix = "_RU_Prep"
|
||||
}
|
||||
|
||||
GetChamber_RU_Acc = {
|
||||
log_loc_errors = no
|
||||
parent = GetChamber
|
||||
suffix = "_RU_Acc"
|
||||
}
|
||||
|
||||
GetCourt_RU_Gen = {
|
||||
log_loc_errors = no
|
||||
parent = GetCourt
|
||||
suffix = "_RU_Gen"
|
||||
}
|
||||
|
||||
GetCourt_RU_Dat = {
|
||||
log_loc_errors = no
|
||||
parent = GetCourt
|
||||
suffix = "_RU_Dat"
|
||||
}
|
||||
|
||||
GetCourt_RU_Acc = {
|
||||
log_loc_errors = no
|
||||
parent = GetCourt
|
||||
suffix = "_RU_Acc"
|
||||
}
|
||||
|
||||
GetCourt_RU_Inst = {
|
||||
log_loc_errors = no
|
||||
parent = GetCourt
|
||||
suffix = "_RU_Inst"
|
||||
}
|
||||
|
||||
GetCourt_Ru_Prep = {
|
||||
log_loc_errors = no
|
||||
parent = GetCourt
|
||||
suffix = "_Ru_Prep"
|
||||
}
|
||||
|
||||
GetCourt_RU_Where = {
|
||||
log_loc_errors = no
|
||||
parent = GetCourt
|
||||
suffix = "_RU_Where"
|
||||
}
|
||||
|
||||
GetCourt_RU_WhereTo = {
|
||||
log_loc_errors = no
|
||||
parent = GetCourt
|
||||
suffix = "_RU_WhereTo"
|
||||
}
|
||||
|
||||
GetCourt_RU_WhereFrom = {
|
||||
log_loc_errors = no
|
||||
parent = GetCourt
|
||||
suffix = "_RU_WhereFrom"
|
||||
}
|
||||
|
||||
GetCourtyard_RU_Gen = {
|
||||
log_loc_errors = no
|
||||
parent = GetCourtyard
|
||||
suffix = "_RU_Gen"
|
||||
}
|
||||
|
||||
GetCourtyard_RU_Dat = {
|
||||
log_loc_errors = no
|
||||
parent = GetCourtyard
|
||||
suffix = "_RU_Dat"
|
||||
}
|
||||
|
||||
GetCourtyard_RU_Inst = {
|
||||
log_loc_errors = no
|
||||
parent = GetCourtyard
|
||||
suffix = "_RU_Inst"
|
||||
}
|
||||
|
||||
GetCourtyard_Ru_Prep = {
|
||||
log_loc_errors = no
|
||||
parent = GetCourtyard
|
||||
suffix = "_Ru_Prep"
|
||||
}
|
||||
|
||||
GetCourtyard_RU_Where = {
|
||||
log_loc_errors = no
|
||||
parent = GetCourtyard
|
||||
suffix = "_RU_Where"
|
||||
}
|
||||
|
||||
GetCourtyard_RU_WhereTo = {
|
||||
log_loc_errors = no
|
||||
parent = GetCourtyard
|
||||
suffix = "_RU_WhereTo"
|
||||
}
|
||||
|
||||
GetCourtyard_RU_WhereFrom = {
|
||||
log_loc_errors = no
|
||||
parent = GetCourtyard
|
||||
suffix = "_RU_WhereFrom"
|
||||
}
|
||||
|
||||
GetCourtierPlural_RU_Gen = {
|
||||
log_loc_errors = no
|
||||
parent = GetCourtierPlural
|
||||
suffix = "_RU_Gen"
|
||||
}
|
||||
|
||||
GetCourtierPlural_RU_Dat = {
|
||||
log_loc_errors = no
|
||||
parent = GetCourtierPlural
|
||||
suffix = "_RU_Dat"
|
||||
}
|
||||
|
||||
GetCourtierPlural_RU_Acc = {
|
||||
log_loc_errors = no
|
||||
parent = GetCourtierPlural
|
||||
suffix = "_RU_Acc"
|
||||
}
|
||||
|
||||
GetCourtierPlural_RU_Inst = {
|
||||
log_loc_errors = no
|
||||
parent = GetCourtierPlural
|
||||
suffix = "_RU_Inst"
|
||||
}
|
||||
|
||||
GetCourtierPlural_RU_Prep = {
|
||||
log_loc_errors = no
|
||||
parent = GetCourtierPlural
|
||||
suffix = "_RU_Prep"
|
||||
}
|
||||
|
||||
GetDoor_RU_Acc = {
|
||||
log_loc_errors = no
|
||||
parent = GetDoor
|
||||
suffix = "_RU_Acc"
|
||||
}
|
||||
|
||||
GetDungeon_RU_Gen = {
|
||||
log_loc_errors = no
|
||||
parent = GetDungeon
|
||||
suffix = "_RU_Gen"
|
||||
}
|
||||
|
||||
GetDungeon_RU_Acc = {
|
||||
log_loc_errors = no
|
||||
parent = GetDungeon
|
||||
suffix = "_RU_Acc"
|
||||
}
|
||||
|
||||
GetExpensiveMeal_RU_Acc = {
|
||||
log_loc_errors = no
|
||||
parent = GetExpensiveMeal
|
||||
suffix = "_RU_Acc"
|
||||
}
|
||||
|
||||
GetExpensiveMealAlt_RU_Acc = {
|
||||
log_loc_errors = no
|
||||
parent = GetExpensiveMealAlt
|
||||
suffix = "_RU_Acc"
|
||||
}
|
||||
|
||||
GetMainsquareCommons_RU_Gen = {
|
||||
log_loc_errors = no
|
||||
parent = GetMainsquareCommons
|
||||
suffix = "_RU_Gen"
|
||||
}
|
||||
|
||||
GetMainsquareCommons_RU_Dat = {
|
||||
log_loc_errors = no
|
||||
parent = GetMainsquareCommons
|
||||
suffix = "_RU_Dat"
|
||||
}
|
||||
|
||||
GetMainsquareCommons_RU_Acc = {
|
||||
log_loc_errors = no
|
||||
parent = GetMainsquareCommons
|
||||
suffix = "_RU_Acc"
|
||||
}
|
||||
|
||||
GetMainsquareCommons_RU_Prep = {
|
||||
log_loc_errors = no
|
||||
parent = GetMainsquareCommons
|
||||
suffix = "_RU_Prep"
|
||||
}
|
||||
|
||||
GetProvinceConcept_RU_Prep = {
|
||||
log_loc_errors = no
|
||||
parent = GetProvinceConcept
|
||||
suffix = "_RU_Prep"
|
||||
}
|
||||
|
||||
GetRealmOrDomicile_RU_Gen = {
|
||||
log_loc_errors = no
|
||||
parent = GetRealmOrDomicile
|
||||
suffix = "_RU_Gen"
|
||||
}
|
||||
|
||||
GetRealmOrDomicile_RU_Acc = {
|
||||
log_loc_errors = no
|
||||
parent = GetRealmOrDomicile
|
||||
suffix = "_RU_Acc"
|
||||
}
|
||||
|
||||
GetRealmOrDomicile_RU_Prep = {
|
||||
log_loc_errors = no
|
||||
parent = GetRealmOrDomicile
|
||||
suffix = "_RU_Prep"
|
||||
}
|
||||
|
||||
GetRoom_RU_Gen = {
|
||||
log_loc_errors = no
|
||||
parent = GetRoom
|
||||
suffix = "_RU_Gen"
|
||||
}
|
||||
|
||||
GetRoom_RU_Dat = {
|
||||
log_loc_errors = no
|
||||
parent = GetRoom
|
||||
suffix = "_RU_Dat"
|
||||
}
|
||||
|
||||
GetRoom_RU_Acc = {
|
||||
log_loc_errors = no
|
||||
parent = GetRoom
|
||||
suffix = "_RU_Acc"
|
||||
}
|
||||
|
||||
GetRoom_RU_Inst = {
|
||||
log_loc_errors = no
|
||||
parent = GetRoom
|
||||
suffix = "_RU_Inst"
|
||||
}
|
||||
|
||||
GetRoom_RU_Prep = {
|
||||
log_loc_errors = no
|
||||
parent = GetRoom
|
||||
suffix = "_RU_Prep"
|
||||
}
|
||||
|
||||
GetRoomTent_RU_Gen = {
|
||||
log_loc_errors = no
|
||||
parent = GetRoomTent
|
||||
suffix = "_RU_Gen"
|
||||
}
|
||||
|
||||
GetRoomTent_RU_Prep = {
|
||||
log_loc_errors = no
|
||||
parent = GetRoomTent
|
||||
suffix = "_RU_Prep"
|
||||
}
|
||||
|
||||
GetSchemeContract_RU_Gen = {
|
||||
log_loc_errors = no
|
||||
parent = GetSchemeContract
|
||||
suffix = "_RU_Gen"
|
||||
}
|
||||
|
||||
GetSchemeContract_RU_Dat = {
|
||||
log_loc_errors = no
|
||||
parent = GetSchemeContract
|
||||
suffix = "_RU_Dat"
|
||||
}
|
||||
|
||||
GetSchemeContract_RU_Acc = {
|
||||
log_loc_errors = no
|
||||
parent = GetSchemeContract
|
||||
suffix = "_RU_Acc"
|
||||
}
|
||||
|
||||
GetSchemeContract_RU_Inst = {
|
||||
log_loc_errors = no
|
||||
parent = GetSchemeContract
|
||||
suffix = "_RU_Inst"
|
||||
}
|
||||
|
||||
GetSchemeContract_RU_Prep = {
|
||||
log_loc_errors = no
|
||||
parent = GetSchemeContract
|
||||
suffix = "_RU_Prep"
|
||||
}
|
||||
|
||||
GetSchemeType_RU_Gen = {
|
||||
log_loc_errors = no
|
||||
parent = GetSchemeType
|
||||
suffix = "_RU_Gen"
|
||||
}
|
||||
|
||||
GetSchemeType_RU_Prep = {
|
||||
log_loc_errors = no
|
||||
parent = GetSchemeType
|
||||
suffix = "_RU_Prep"
|
||||
}
|
||||
|
||||
GetServants_RU_Gen = {
|
||||
log_loc_errors = no
|
||||
parent = GetServants
|
||||
suffix = "_RU_Gen"
|
||||
}
|
||||
|
||||
GetServants_RU_Dat = {
|
||||
log_loc_errors = no
|
||||
parent = GetServants
|
||||
suffix = "_RU_Dat"
|
||||
}
|
||||
|
||||
GetServants_RU_Acc = {
|
||||
log_loc_errors = no
|
||||
parent = GetServants
|
||||
suffix = "_RU_Acc"
|
||||
}
|
||||
|
||||
GetServants_RU_Inst = {
|
||||
log_loc_errors = no
|
||||
parent = GetServants
|
||||
suffix = "_RU_Inst"
|
||||
}
|
||||
|
||||
GetServants_RU_Prep = {
|
||||
log_loc_errors = no
|
||||
parent = GetServants
|
||||
suffix = "_RU_Prep"
|
||||
}
|
||||
|
||||
GetSquareCommons_RU_Gen = {
|
||||
log_loc_errors = no
|
||||
parent = GetSquareCommons
|
||||
suffix = "_RU_Gen"
|
||||
}
|
||||
|
||||
GetSquareCommons_RU_Prep = {
|
||||
log_loc_errors = no
|
||||
parent = GetSquareCommons
|
||||
suffix = "_RU_Prep"
|
||||
}
|
||||
|
||||
GetTavernDwelling_RU_Acc = {
|
||||
log_loc_errors = no
|
||||
parent = GetTavernDwelling
|
||||
suffix = "_RU_Acc"
|
||||
}
|
||||
|
||||
GetTavernDwelling_RU_Prep = {
|
||||
log_loc_errors = no
|
||||
parent = GetTavernDwelling
|
||||
suffix = "_RU_Prep"
|
||||
}
|
||||
|
||||
GetTaverngoersTribespeople_RU_Gen = {
|
||||
log_loc_errors = no
|
||||
parent = GetTaverngoersTribespeople
|
||||
suffix = "_RU_Gen"
|
||||
}
|
||||
|
||||
GetTaverngoersTribespeople_RU_Inst = {
|
||||
log_loc_errors = no
|
||||
parent = GetTaverngoersTribespeople
|
||||
suffix = "_RU_Inst"
|
||||
}
|
||||
|
||||
GetTowncrierElder_RU_Gen = {
|
||||
log_loc_errors = no
|
||||
parent = GetTowncrierElder
|
||||
suffix = "_RU_Gen"
|
||||
}
|
||||
|
||||
GetTowncrierElder_RU_Dat = {
|
||||
log_loc_errors = no
|
||||
parent = GetTowncrierElder
|
||||
suffix = "_RU_Dat"
|
||||
}
|
||||
|
||||
GetTreesScaffolding_RU_Prep = {
|
||||
log_loc_errors = no
|
||||
parent = GetTreesScaffolding
|
||||
suffix = "_RU_Prep"
|
||||
}
|
||||
|
||||
KnightCultureNoTooltip_RU_Gen = {
|
||||
log_loc_errors = no
|
||||
parent = KnightCultureNoTooltip
|
||||
suffix = "_RU_Gen"
|
||||
}
|
||||
|
||||
LocalHoldingType_RU_Gen = {
|
||||
log_loc_errors = no
|
||||
parent = LocalHoldingType
|
||||
suffix = "_RU_Gen"
|
||||
}
|
||||
|
||||
RegionalFarmAnimalPlural_RU_Gen = {
|
||||
log_loc_errors = no
|
||||
parent = RegionalFarmAnimalPlural
|
||||
suffix = "_RU_Gen"
|
||||
}
|
||||
|
||||
ResidenceBuilding_RU_Prep = {
|
||||
log_loc_errors = no
|
||||
parent = ResidenceBuilding
|
||||
suffix = "_RU_Prep"
|
||||
}
|
||||
|
||||
ResidenceBuilding_RU_Gen = {
|
||||
log_loc_errors = no
|
||||
parent = ResidenceBuilding
|
||||
suffix = "_RU_Gen"
|
||||
}
|
||||
|
||||
ResidenceBuilding_RU_Acc = {
|
||||
log_loc_errors = no
|
||||
parent = ResidenceBuilding
|
||||
suffix = "_RU_Acc"
|
||||
}
|
||||
|
||||
SettlementCity_RU_Gen = {
|
||||
log_loc_errors = no
|
||||
parent = SettlementCity
|
||||
suffix = "_RU_Gen"
|
||||
}
|
||||
|
||||
GetCourtier_RU_Acc = {
|
||||
log_loc_errors = no
|
||||
parent = GetCourtier
|
||||
suffix = "_RU_Acc"
|
||||
}
|
||||
|
||||
GetCourtierConcept_RU_Acc = {
|
||||
log_loc_errors = no
|
||||
parent = GetCourtierConcept
|
||||
suffix = "_RU_Acc"
|
||||
}
|
||||
|
||||
GetCourtConcept_RU_Where = {
|
||||
log_loc_errors = no
|
||||
parent = GetCourtConcept
|
||||
suffix = "_RU_Where"
|
||||
}
|
||||
|
||||
GetRealmOrDomicile_RU_Inst = {
|
||||
log_loc_errors = no
|
||||
parent = GetRealmOrDomicile
|
||||
suffix = "_RU_Inst"
|
||||
}
|
||||
|
||||
GetContractOrIssue_RU_Gen = {
|
||||
log_loc_errors = no
|
||||
parent = GetContractOrIssue
|
||||
suffix = "_RU_Gen"
|
||||
}
|
||||
|
||||
GetCourtOwnerConcept_RU_Gen = {
|
||||
log_loc_errors = no
|
||||
parent = GetCourtOwnerConcept
|
||||
suffix = "_RU_Gen"
|
||||
}
|
||||
|
||||
GetAdventurerType_RU_Gen = {
|
||||
log_loc_errors = no
|
||||
parent = GetAdventurerType
|
||||
suffix = "_RU_Gen"
|
||||
}
|
||||
4666
common/domiciles/buildings/00_camp_buildings.txt
Normal file
4666
common/domiciles/buildings/00_camp_buildings.txt
Normal file
File diff suppressed because it is too large
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1605
common/domiciles/types/00_domicile_types.txt
Normal file
1605
common/domiciles/types/00_domicile_types.txt
Normal file
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|
|
@ -46,21 +46,21 @@ republic_government = {
|
|||
required_county_holdings = { city_holding castle_holding church_holding }
|
||||
|
||||
government_rules = {
|
||||
create_cadet_branches = yes
|
||||
rulers_should_have_dynasty = yes
|
||||
legitimacy = yes
|
||||
inherit_from_dynastic_government = no
|
||||
landless_playable = yes
|
||||
}
|
||||
|
||||
domicile_type = estate
|
||||
ai = {
|
||||
arrange_marriage = no
|
||||
use_goals = no
|
||||
use_scripted_guis = no
|
||||
perform_religious_reformation = no
|
||||
use_legends = no
|
||||
use_legends = yes
|
||||
}
|
||||
|
||||
|
||||
vassal_contract = { republic_government_obligations }
|
||||
|
||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||
flag = government_is_republic
|
||||
flag = government_is_special_republic
|
||||
color = hsv{ 0.00 1.00 0.98 }
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -3728,7 +3728,7 @@ e_britannia = {
|
|||
k_brittany = {
|
||||
color = { 197 215 217 }
|
||||
|
||||
capital = c_vannes # Vannes
|
||||
capital = c_nantes
|
||||
|
||||
cultural_names = {
|
||||
name_list_brittannic = cn_brytanna
|
||||
|
|
@ -3757,6 +3757,70 @@ e_britannia = {
|
|||
|
||||
capital = c_vannes # Vannes
|
||||
|
||||
c_french_leon = {
|
||||
color = { 156 168 170 }
|
||||
|
||||
b_brest = {
|
||||
province = 2157
|
||||
|
||||
color = { 69 97 97 }
|
||||
}
|
||||
b_treguier = {
|
||||
province = 2161
|
||||
|
||||
color = { 81 133 133 }
|
||||
}
|
||||
}
|
||||
c_finistere = {
|
||||
color = { 182 185 152 }
|
||||
|
||||
b_st_pol_de_leon = {
|
||||
province = 2158
|
||||
|
||||
color = { 69 97 97 }
|
||||
|
||||
cultural_names = {
|
||||
name_list_breton = cn_kastell_paol
|
||||
}
|
||||
}
|
||||
b_quimper = {
|
||||
province = 2156
|
||||
|
||||
color = { 120 161 161 }
|
||||
|
||||
cultural_names = {
|
||||
name_list_breton = cn_kemper
|
||||
}
|
||||
}
|
||||
}
|
||||
c_penthievre = {
|
||||
color = { 181 203 181 }
|
||||
|
||||
b_saint_brieuc = {
|
||||
province = 2162
|
||||
|
||||
color = { 81 133 133 }
|
||||
|
||||
cultural_names = {
|
||||
name_list_breton = cn_saint_brieg
|
||||
}
|
||||
}
|
||||
b_saint_malo = {
|
||||
province = 2164
|
||||
|
||||
color = { 81 133 133 }
|
||||
|
||||
cultural_names = {
|
||||
name_list_breton = cn_sant_malou
|
||||
}
|
||||
}
|
||||
b_cornouailles = {
|
||||
province = 2159
|
||||
|
||||
color = { 120 161 161 }
|
||||
|
||||
}
|
||||
}
|
||||
c_vannes = {
|
||||
color = { 181 188 168 }
|
||||
|
||||
|
|
@ -3780,103 +3844,31 @@ e_britannia = {
|
|||
|
||||
color = { 145 170 171 }
|
||||
}
|
||||
}
|
||||
c_nantes = {
|
||||
color = { 150 172 166 }
|
||||
|
||||
b_nantes = {
|
||||
province = 2152
|
||||
|
||||
color = { 131 145 145 }
|
||||
|
||||
cultural_names = {
|
||||
name_list_breton = cn_naoned
|
||||
}
|
||||
}
|
||||
b_rais = {
|
||||
province = 2151
|
||||
|
||||
color = { 131 145 145 }
|
||||
}
|
||||
b_guerande = {
|
||||
province = 2153
|
||||
|
||||
color = { 131 145 145 }
|
||||
}
|
||||
b_chateaubriant = {
|
||||
province = 2166
|
||||
|
||||
color = { 131 145 145 }
|
||||
}
|
||||
}
|
||||
c_cornouaille = {
|
||||
color = { 155 184 168 }
|
||||
|
||||
b_quimper = {
|
||||
province = 2156
|
||||
|
||||
color = { 120 161 161 }
|
||||
|
||||
cultural_names = {
|
||||
name_list_breton = cn_kemper
|
||||
}
|
||||
}
|
||||
b_lorient = {
|
||||
province = 2155
|
||||
|
||||
color = { 120 161 161 }
|
||||
|
||||
}
|
||||
b_cornouailles = {
|
||||
province = 2159
|
||||
|
||||
color = { 120 161 161 }
|
||||
|
||||
}
|
||||
}
|
||||
c_french_leon = {
|
||||
color = { 182 185 152 }
|
||||
}
|
||||
d_upper_brittany = {
|
||||
color = { 185 190 178 }
|
||||
|
||||
b_brest = {
|
||||
province = 2157
|
||||
capital = c_nantes
|
||||
|
||||
color = { 69 97 97 }
|
||||
c_reze = {
|
||||
color = { 170 169 172 }
|
||||
|
||||
b_rais = {
|
||||
province = 2151
|
||||
|
||||
color = { 131 145 145 }
|
||||
}
|
||||
b_st_pol_de_leon = {
|
||||
province = 2158
|
||||
b_saint_brevin_les_pins = {
|
||||
province = 9741
|
||||
|
||||
color = { 69 97 97 }
|
||||
|
||||
cultural_names = {
|
||||
name_list_breton = cn_kastell_paol
|
||||
}
|
||||
}
|
||||
}
|
||||
c_penthievre = {
|
||||
color = { 181 203 181 }
|
||||
|
||||
b_saint_brieuc = {
|
||||
province = 2162
|
||||
|
||||
color = { 81 133 133 }
|
||||
|
||||
cultural_names = {
|
||||
name_list_breton = cn_saint_brieg
|
||||
}
|
||||
}
|
||||
b_treguier = {
|
||||
province = 2161
|
||||
|
||||
color = { 81 133 133 }
|
||||
}
|
||||
b_saint_malo = {
|
||||
province = 2164
|
||||
|
||||
color = { 81 133 133 }
|
||||
|
||||
cultural_names = {
|
||||
name_list_breton = cn_sant_malou
|
||||
}
|
||||
color = { 131 145 145 }
|
||||
}
|
||||
}
|
||||
c_rennes = {
|
||||
|
|
@ -3896,6 +3888,34 @@ e_britannia = {
|
|||
|
||||
color = { 137 199 199 }
|
||||
}
|
||||
b_fougeres = {
|
||||
province = 9740
|
||||
|
||||
color = { 137 199 199 }
|
||||
}
|
||||
}
|
||||
c_nantes = {
|
||||
color = { 150 172 166 }
|
||||
|
||||
b_nantes = {
|
||||
province = 2152
|
||||
|
||||
color = { 131 145 145 }
|
||||
|
||||
cultural_names = {
|
||||
name_list_breton = cn_naoned
|
||||
}
|
||||
}
|
||||
b_guerande = {
|
||||
province = 2153
|
||||
|
||||
color = { 131 145 145 }
|
||||
}
|
||||
b_chateaubriant = {
|
||||
province = 2166
|
||||
|
||||
color = { 131 145 145 }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -580,7 +580,7 @@
|
|||
can_have_city_succession_law_trigger = yes
|
||||
}
|
||||
should_start_with = {
|
||||
government_has_flag = government_is_republic
|
||||
government_has_flag = government_is_special_republic
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = generate
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@
|
|||
administrative_themes = {
|
||||
display_mode = radiobutton
|
||||
is_shown = {
|
||||
scope:vassal.primary_title.tier >= tier_duchy
|
||||
scope:vassal.primary_title.tier >= tier_county
|
||||
}
|
||||
obligation_levels = {
|
||||
admin_theme_balanced = {
|
||||
|
|
@ -89,9 +89,9 @@ administrative_themes = {
|
|||
tax_factor = 0.5
|
||||
|
||||
vassal_modifier = {
|
||||
city_holding_build_speed = -0.15
|
||||
city_holding_build_gold_cost = -0.15
|
||||
development_growth_factor = 0.2
|
||||
build_gold_cost = -0.1
|
||||
build_speed = -0.1
|
||||
men_at_arms_title_limit = -2
|
||||
men_at_arms_title_cap = -2
|
||||
}
|
||||
|
|
@ -143,6 +143,9 @@ administrative_themes = {
|
|||
levies_factor = 0.75
|
||||
|
||||
vassal_modifier = {
|
||||
levy_size = 0.1
|
||||
castle_holding_build_speed = -0.15
|
||||
castle_holding_build_gold_cost = -0.15
|
||||
development_growth_factor = -0.25
|
||||
monthly_county_control_growth_factor = 0.1
|
||||
maa_damage_mult = 0.1
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue