religions outfitted
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209
common/script_values/04_ep2_accolade_values.txt
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209
common/script_values/04_ep2_accolade_values.txt
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#######################################
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# KNIGHTLY ACCOLADE VALUES
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#######################################
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accolade_low_value = 5
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accolade_medium_value = 10
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accolade_high_value = 20
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accolade_prowess_requirement_value = 8
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accolade_prowess_requirement_high_value = 15
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accolade_opinion_multiplier_value = {
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value = 0
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## Below the minimum opinion, we don't want to factor them in at all.
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if = {
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limit = {
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reverse_opinion = {
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target = scope:owner
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value < -25
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}
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}
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# Here, we do nothing. Zero is the desired multiplier.
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}
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## Below the recommended opinion, we like them less.
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else_if = {
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limit = {
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reverse_opinion = {
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target = scope:owner
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value < 10
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}
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}
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add = 0.5
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}
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## Above the nepotistic opinion, we prioritise their wants more heavily.
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else_if = {
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limit = {
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reverse_opinion = {
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target = scope:owner
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value >= 90
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}
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}
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add = 2
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}
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## Or else they're in the default range, so x1 is good enough.
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else = { add = 1 }
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}
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accolade_uninteresting_base_value = 0
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accolade_standard_base_value = 200
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accolade_fascinating_base_value = 400
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accolade_must_have_base_value = 800
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accolade_weighted_up_in_earlier_eras_value = {
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value = 0
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culture ?= {
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# If we're in the TE, weight this attribute up a bit.
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if = {
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limit = {
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NOT = { has_cultural_era_or_later = culture_era_early_medieval }
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}
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add = 50
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}
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# If we're in the EME, weight this attribute up even further.
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if = {
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limit = {
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NOT = { has_cultural_era_or_later = culture_era_high_medieval }
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}
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add = 100
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}
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}
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}
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accolade_weighted_up_in_later_eras_value = {
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value = 0
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culture ?= {
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# If we're in the HME, weight this attribute up a bit.
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if = {
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limit = { has_cultural_era_or_later = culture_era_high_medieval }
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add = 100
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}
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# If we're in the LME, weight this attribute up even further.
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if = {
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limit = { has_cultural_era_or_later = culture_era_late_medieval }
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add = 200
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}
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}
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}
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maa_accolade_minimum_martial_value = medium_skill_rating
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###############
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# COMMON ATTRIBUTES
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###############
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accolade_agent_acceptance_chance_bonus = accolade_medium_value
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accolade_agent_acceptance_chance_bonus_high = accolade_high_value
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accolade_invite_courtiers_value = accolade_high_value
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accolade_imprisonment_chance_value = 15
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accolade_imprisonment_chance_value_high = 25
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accolade_wise_educator_prestige = 100
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accolade_wise_educator_prestige_high = 250
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accolade_wise_educator_prowess = 1
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accolade_wise_educator_prowess_high = 3
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accolade_white_peace_prestige_value = major_prestige_value
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accolade_seduction_vulnerability_value = 15
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accolade_politicker_join_scheme_value = 25
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accolade_charmer_fertility_value = 0.25
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accolade_charmer_fertility_high_value = 0.5
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accolade_charmer_attraction_opinion_value = accolade_medium_value
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accolade_charmer_attraction_opinion_high_value = accolade_high_value
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accolade_piety_reduction_value = 0.5
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accolade_piety_reduction_value_high = 0.25
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###############
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# SKILLED ATTRIBUTES
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###############
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accolade_scales_of_power_value = -10
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accolade_scales_of_power_value_high = -15
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accolade_development_growth_on_tournament_completion_value = 50
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accolade_development_level_on_tournament_completion_value = 1
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accolade_county_control_gain_value = medium_county_control_gain
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accolade_contender_trait_xp_low_value = 10
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accolade_contender_trait_xp_medium_value = 15
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accolade_contender_trait_xp_high_value = 20
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accolade_all_knights_trait_xp_low_value = 5
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accolade_all_knights_trait_xp_high_value = 10
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###############
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# MAA ATTRIBUTES
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###############
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accolade_hostile_knight_death_in_battle_low_value = 0.25
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accolade_hostile_knight_death_in_battle_medium_value = 0.5
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accolade_hostile_knight_death_in_battle_high_value = 0.75
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accolade_hostile_knight_death_in_battle_actual_low_value = {
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value = accolade_hostile_knight_death_in_battle_low_value
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add = 1
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}
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accolade_hostile_knight_death_in_battle_actual_medium_value = {
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value = accolade_hostile_knight_death_in_battle_medium_value
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add = 1
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}
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accolade_hostile_knight_death_in_battle_actual_high_value = {
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value = accolade_hostile_knight_death_in_battle_high_value
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add = 1
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}
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###############
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# EMINENT ATTRIBUTES
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###############
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acclaimed_knight_hunt_danger_value = 10
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acclaimed_knight_hunt_danger_value_high = 15
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accolade_tournament_invite_acceptance_value = 20
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accolade_feast_wedding_invite_acceptance_value = 20
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acclaimed_knight_prestige_from_victory_value = miniscule_prestige_value
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acclaimed_knight_prestige_from_victory_value_high = minor_prestige_value
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accolade_defends_family_low_value = -0.25
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accolade_defends_family_medium_value = -0.5
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accolade_defends_family_high_value = -0.75
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accolade_defends_family_actual_low_value = {
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value = accolade_defends_family_low_value
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add = 1
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}
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accolade_defends_family_actual_medium_value = {
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value = accolade_defends_family_medium_value
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add = 1
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}
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accolade_defends_family_actual_high_value = {
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value = accolade_defends_family_high_value
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add = 1
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}
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num_accolades_multiplier = {
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value = 0
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every_accolade = {
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limit = {
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is_accolade_active = no
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NOT = { exists = accolade_successor }
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has_potential_accolade_successors = no
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NOT = {
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primary_type = {
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this = accolade_type:house_knight_attribute
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}
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}
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}
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add = 1
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if = {
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limit = {
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accolade_rank = 3
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}
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add = 1
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}
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else_if = {
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limit = {
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accolade_rank > 3
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}
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add = 2
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}
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}
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}
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