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174
common/script_values/00_struggle_values.txt
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174
common/script_values/00_struggle_values.txt
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##################################################
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# Struggle Scripted Values
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##################################################
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##################################################
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# Agnostic Values
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# Since we never take points away from catalysts, we only need them in the positive.
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minimal_struggle_catalyst_gain = 1
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minor_struggle_catalyst_gain = 3
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medium_struggle_catalyst_gain = 5
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major_struggle_catalyst_gain = 10
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massive_struggle_catalyst_gain = 25
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monumental_struggle_catalyst_gain = 50
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# "over time" values for balancing passage of time catalysts.
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minimal_struggle_catalyst_over_time_gain = 1
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minor_struggle_catalyst_over_time_gain = 2
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medium_struggle_catalyst_over_time_gain = 3
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major_struggle_catalyst_over_time_gain = 5
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massive_struggle_catalyst_over_time_gain = 10
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monumental_struggle_catalyst_over_time_gain = 20
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# Special values for syncing catalysts between phases that need different values than the standard for balancing purposes.
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catalyst_forming_alliance_between_supporter_detractor_rulers_value = 2
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catalyst_fp3_yearly_time_out_ending_drift = {
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value = 1
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# If we're past 960, bump it up.
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if = {
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limit = { current_year >= 960 }
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add = 1
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}
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# If we're past 1000, really bump it up.
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## Remember that this is cumulative.
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if = {
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limit = { current_year >= 1000 }
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add = 3
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}
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}
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# Mess around with the AI's priorities for war targets.
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## We mostly apply this in nakedly aggressive wars; AI with claims or de jure rights elsewhere shouldn't want to forgo them completely.
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struggle_wars_prioritise_struggle_targets_value = {
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value = 1
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# If scope:attacker is involved in a struggle, we tank how much they want to attack non-struggle characters.
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if = {
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limit = {
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scope:attacker = {
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any_character_struggle = {
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involvement = involved
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is_secondary_character_involvement_neither_trigger = { CHAR = scope:defender }
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}
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}
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}
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multiply = 0.25
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}
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# And scope:defender is an interloper in the same struggle, we double-dip.
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if = {
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limit = {
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scope:attacker = {
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any_character_struggle = {
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involvement = involved
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is_secondary_character_involvement_interloper_trigger = { CHAR = scope:defender }
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}
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}
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}
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multiply = 1.5
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}
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# Agenda impact
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if = {
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limit = {
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scope:attacker = {
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any_character_struggle = {
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involvement = involved
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}
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}
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}
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multiply = {
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value = 0
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if = {
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limit = {
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scope:attacker = {
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any_character_struggle = {
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phase_has_catalyst = catalyst_winning_large_conquest_war
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}
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has_character_flag = agenda_towards_escalation
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}
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}
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add = 2
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}
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else_if = {
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limit = {
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scope:attacker = {
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any_character_struggle = {
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phase_has_catalyst = catalyst_winning_large_conquest_war
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}
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}
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}
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add = 0.25
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}
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}
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}
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}
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##################################################
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# Catalyst Values
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catalyst_forming_alliance_with_major_uninvolved_power_power_realm_size_value = { value = massive_realm_size }
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catalyst_cooldown_between_significant_character_deaths_years_value = 25
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##################################################
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# Phase Values
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# Sundry bonuses for council tasks and such.
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boost_county_conversion_phase_bonus_value = {
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value = court_chaplain_conversion_base_total
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multiply = 0.25
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}
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boost_county_conversion_phase_malus_value = {
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value = court_chaplain_conversion_base_total
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multiply = -0.25
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}
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# Used for random weighting.
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add_X_per_sub_realm_struggle_county_value = {
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every_sub_realm_county = {
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limit = {
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any_county_struggle = { this = root }
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}
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add = 2
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}
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}
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fp2_struggle_0011_gift_cost_value = { value = major_gold_value }
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fp2_struggle_compromise_ending_minimal_empire_size = 5
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# What we show in loc.
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fp3_caliph_gets_cheaper_subjugation_cb_show_value = 0.2
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# What we actually use in script.
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fp3_caliph_gets_cheaper_subjugation_cb_actual_value = {
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value = 1
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subtract = fp3_caliph_gets_cheaper_subjugation_cb_show_value
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}
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# Empower viziers.
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fp3_empower_viziers_swing_value = 25
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##################################################
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# FP3 Control Values
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# At what threshold of house heads do we activate successively larger antagonistic house catalysts?
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catalyst_yearly_influential_house_is_antagonistic_major_control_value = 10
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catalyst_yearly_influential_house_is_antagonistic_medium_control_value = 6
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catalyst_yearly_influential_house_is_antagonistic_minor_control_value = 3
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catalyst_yearly_influential_house_is_antagonistic_minimal_control_value = 1
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# At what threshold of house heads do we activate successively larger harmonious house catalysts?
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catalyst_yearly_influential_house_is_harmonious_major_control_value = 10
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catalyst_yearly_influential_house_is_harmonious_medium_control_value = 6
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catalyst_yearly_influential_house_is_harmonious_minor_control_value = 3
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catalyst_yearly_influential_house_is_harmonious_minimal_control_value = 1
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sub_realm_size_value = {
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value = sub_realm_size
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}
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caliph_realm_size_value = {
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value = title:d_sunni.holder.realm_size
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}
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