religions outfitted
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183
common/script_values/00_game_rule_values.txt
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183
common/script_values/00_game_rule_values.txt
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slower_game_rule_value = 0.5
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significantly_slower_game_rule_value = 0.25
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faster_game_rule_value = 2
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significantly_faster_game_rule_value = 4
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random_harm_spiteful_diverse_skilled_value = 15
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random_harm_spiteful_multi_skilled_value = 18
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random_harm_spiteful_specialist_skilled_value = 23
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random_harm_spiteful_perks_in_tree_total_value = 20
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harm_game_rule_likelihood_minor_increase_value = 0.1
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harm_game_rule_likelihood_medium_increase_value = 0.25
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harm_game_rule_likelihood_major_increase_value = 0.4
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harm_game_rule_likelihood_value = {
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value = 0
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# Set a base from the for various game rule configurations.
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## Default.
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if = {
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limit = {
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OR = {
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has_game_rule = harm_dangerous
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has_game_rule = harm_spiteful
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}
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}
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add = 1
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}
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## Reduced.
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else_if = {
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limit = { has_game_rule = harm_illusion_of_safety }
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add = 0.25
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}
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## Disabled.
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### Covered in the trigger.
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## Increased.
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else_if = {
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limit = {
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OR = {
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has_game_rule = harm_tragic
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has_game_rule = harm_tragically_spiteful
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}
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}
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add = 1.5
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}
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## Increased even further for interesting characters.
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if = {
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limit = {
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# Must have an appropriate game rule.
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OR = {
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has_game_rule = harm_spiteful
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has_game_rule = harm_tragically_spiteful
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}
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}
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# And be suitably worthwhile!
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## Highly skilled.
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if = {
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limit = {
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calc_true_if = {
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amount >= 4
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diplomacy >= random_harm_spiteful_diverse_skilled_value
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martial >= random_harm_spiteful_diverse_skilled_value
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stewardship >= random_harm_spiteful_diverse_skilled_value
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intrigue >= random_harm_spiteful_diverse_skilled_value
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learning >= random_harm_spiteful_diverse_skilled_value
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prowess >= random_harm_spiteful_diverse_skilled_value
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}
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calc_true_if = {
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amount >= 2
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diplomacy >= random_harm_spiteful_multi_skilled_value
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martial >= random_harm_spiteful_multi_skilled_value
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stewardship >= random_harm_spiteful_multi_skilled_value
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intrigue >= random_harm_spiteful_multi_skilled_value
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learning >= random_harm_spiteful_multi_skilled_value
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prowess >= random_harm_spiteful_multi_skilled_value
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}
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OR = {
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diplomacy >= random_harm_spiteful_specialist_skilled_value
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martial >= random_harm_spiteful_specialist_skilled_value
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stewardship >= random_harm_spiteful_specialist_skilled_value
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intrigue >= random_harm_spiteful_specialist_skilled_value
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learning >= random_harm_spiteful_specialist_skilled_value
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prowess >= random_harm_spiteful_specialist_skilled_value
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}
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}
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add = harm_game_rule_likelihood_medium_increase_value
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}
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## Positive genetic traits.
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### First, we check number.
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#### We don't tolerate excess.
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if = {
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limit = { num_of_good_genetic_traits >= 2 }
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add = harm_game_rule_likelihood_minor_increase_value
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}
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#### Let alone impractical excess.
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else_if = {
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limit = { num_of_good_genetic_traits >= 3 }
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add = harm_game_rule_likelihood_medium_increase_value
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}
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### Then we check quality.
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#### Some buffs.
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if = {
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limit = {
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OR = {
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has_trait = beauty_good_1
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has_trait = intellect_good_1
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has_trait = physique_good_1
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}
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}
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add = harm_game_rule_likelihood_minor_increase_value
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}
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#### Clearly doing some breeding.
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else_if = {
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limit = {
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OR = {
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has_trait = beauty_good_2
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has_trait = intellect_good_2
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has_trait = physique_good_2
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}
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}
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add = harm_game_rule_likelihood_medium_increase_value
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}
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#### Remember: you opted into this.
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else_if = {
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limit = {
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OR = {
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has_trait = beauty_good_3
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has_trait = intellect_good_3
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has_trait = physique_good_3
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}
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}
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add = harm_game_rule_likelihood_major_increase_value
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}
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## Notable levels of prestige or piety.
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if = {
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limit = {
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OR = {
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prestige_level >= max_prestige_level
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piety_level >= max_piety_level
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}
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}
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add = harm_game_rule_likelihood_minor_increase_value
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}
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## Very young or getting old & in charge of an important realm.
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if = {
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limit = {
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OR = {
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AND = {
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age <= 28
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OR = {
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highest_held_title_tier >= tier_kingdom
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realm_size >= monumental_realm_size
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}
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}
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AND = {
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age >= 66
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OR = {
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highest_held_title_tier >= tier_kingdom
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realm_size >= monumental_realm_size
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}
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}
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}
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}
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add = harm_game_rule_likelihood_medium_increase_value
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}
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## Has capped out a noble number of perk trees.
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if = {
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limit = {
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calc_true_if = {
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amount >= 2
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perks_in_diplomacy_lifestyle >= random_harm_spiteful_perks_in_tree_total_value
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perks_in_martial_lifestyle >= random_harm_spiteful_perks_in_tree_total_value
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perks_in_stewardship_lifestyle >= random_harm_spiteful_perks_in_tree_total_value
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perks_in_intrigue_lifestyle >= random_harm_spiteful_perks_in_tree_total_value
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perks_in_learning_lifestyle >= random_harm_spiteful_perks_in_tree_total_value
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}
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}
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add = harm_game_rule_likelihood_medium_increase_value
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}
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}
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# But uhhh, make sure it never gets too ungodly kill-crazy.
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max = 2.5
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}
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