religions outfitted
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325
common/script_values/00_ep1_artifact_values.txt
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325
common/script_values/00_ep1_artifact_values.txt
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weapon_inspiration_average_skill_value = {
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value = martial
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add = {
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value = prowess
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multiply = 2
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}
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divide = 2
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}
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armor_inspiration_average_skill_value = {
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value = martial
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add = {
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value = prowess
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multiply = 2
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}
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divide = 2
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}
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book_inspiration_average_skill_value = {
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value = learning
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if = {
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limit = {
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has_variable = legendary_author
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}
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add = 1000
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}
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}
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weaver_inspiration_average_skill_value = {
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value = diplomacy
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}
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adventure_inspiration_average_skill_value = {
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value = prowess
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multiply = 3
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add = {
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value = diplomacy
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multiply = 1.5
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}
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add = {
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value = learning
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multiply = 1.5
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}
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divide = 4
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}
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artisan_inspiration_average_skill_value = {
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value = stewardship
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}
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smith_inspiration_average_skill_value = {
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value = stewardship
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multiply = 2
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add = {
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value = prowess
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multiply = 2
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}
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add = diplomacy
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divide = 4
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}
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alchemy_inspiration_average_skill_value = {
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value = learning
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}
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low_inspiration_skill = 8
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medium_inspiration_skill = 12
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high_inspiration_skill = 16
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#This is how much var:artifact_quality needs to have been improved in events to correspond to high or medium skill.
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medium_adventurer_epic_quality_level = 6
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high_adventurer_epic_quality_level = 8
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more_expensive_inspirations_multiplier_value = 0.5
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artifact_brooch_value = {
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value = 0
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# Base score of up to 50 based on brooch quality.
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add = {
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value = scope:quality
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multiply = 0.5
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}
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# Brooches made out of certain materials gain bonus points.
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if = {
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limit = { has_artifact_feature = decoration_material_wire_gold }
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add = 25
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}
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else_if = {
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limit = { has_artifact_feature = decoration_material_wire_electrum }
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add = 15
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}
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else_if = {
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limit = { has_artifact_feature = decoration_material_wire_silver }
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add = 10
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}
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if = {
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# brooches set with gems gain up to 25 points based on the wealth/rarity of the gemstones.
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limit = { has_artifact_feature = brooch_decoration_centerpiece_and_adornment }
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add = {
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value = scope:wealth
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multiply = 0.25
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}
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}
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else_if = {
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# brooches decorating with filigree gain up to 20 points based on quality, or the artisan's skill.
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limit = { has_artifact_feature = brooch_decoration_centerpiece }
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add = {
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value = scope:quality
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multiply = 0.20
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}
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}
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else_if = {
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# brooches decorating with just an adornment gain up to 15 points based on wealth/rarity of the adornment
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limit = { has_artifact_feature = brooch_decoration_adornment }
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add = {
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value = scope:wealth
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multiply = 0.15
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}
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}
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else = {
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# Assume brooch value is just based on wealth
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add = {
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value = scope:wealth
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multiply = 0.10
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}
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}
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}
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artifact_wealth_quality_average_value = {
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if = {
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limit = {
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exists = var:wealth
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exists = var:quality
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}
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value = var:wealth
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add = var:quality
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multiply = 0.5
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}
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else_if = {
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limit = {
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exists = scope:wealth
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exists = scope:quality
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}
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value = scope:wealth
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add = scope:quality
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multiply = 0.5
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}
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else_if = {
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limit = {
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exists = var:quality
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}
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value = var:quality
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}
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else_if = {
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limit = {
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exists = scope:quality
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}
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value = scope:quality
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}
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else_if = {
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limit = {
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exists = var:wealth
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}
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value = var:wealth
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}
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else_if = {
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limit = {
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exists = scope:wealth
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}
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value = scope:wealth
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}
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else = {
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value = 20
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}
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}
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artifact_wealth_quality_combined_value = {
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value = 0
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if = {
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limit = { exists = scope:wealth }
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add = scope:wealth
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}
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if = {
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limit = { exists = scope:quality }
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add = scope:quality
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}
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}
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# Modifiers to decide what armor type someone wants to make/is created
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artifact_armor_type_mail_weight_value = {
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value = 0
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if = {
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limit = {
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current_date >= 1100.1.1 #Chainmail arrives in India during 12th century
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culture_has_south_asian_heritage_pillar_trigger = yes
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}
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add = 10
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}
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}
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artifact_armor_type_plate_weight_value = {
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value = 0
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if = {
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limit = {
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#Full plate armor developed and became more wide-spread (mostly) during the late middle ages
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current_date >= 1250.1.1
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}
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add = 10
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}
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if = {
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limit = {
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#Full plate armor developed and became more wide-spread (mostly) during the late middle ages
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current_date >= 1300.1.1
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}
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add = 10
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}
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if = {
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limit = {
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#Mostly used in Europe (at least initially)
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culture_has_european_heritage_pillar_trigger = yes
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}
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multiply = 2
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}
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}
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artifact_armor_type_scale_weight_value = {
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value = 0
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if = {
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limit = {
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#Fairly common everywhere, but use in Europe had declined
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culture_has_european_heritage_pillar_trigger = yes
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NOR = {
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culture = { has_cultural_pillar = heritage_byzantine }
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culture = { has_cultural_pillar = heritage_caucasian }
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culture = { has_cultural_pillar = heritage_turkic }
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}
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}
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add = -10
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}
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if = {
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limit = {
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# Much more commonly used by the nomadic mongols
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culture = { has_cultural_pillar = heritage_mongolic }
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}
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add = 30
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}
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}
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artifact_armor_type_lamellar_weight_value = {
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value = 0
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if = {
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#More common in the Middle East and Asia
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limit = {
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OR = {
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culture_has_mena_heritage_pillar_trigger = yes
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culture_has_asian_heritage_pillar_trigger = yes
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}
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}
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add = 30
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}
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}
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artifact_armor_type_laminar_weight_value = {
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value = 0
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if = {
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#More common in the Middle East and Asia
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limit = {
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OR = {
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culture_has_asian_heritage_pillar_trigger = yes
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culture = { has_cultural_pillar = heritage_ugro_permian }
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culture_has_mena_heritage_pillar_trigger = yes
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}
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}
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add = 30
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}
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}
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artifact_armor_type_brigandine_weight_value = {
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value = 0
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if = {
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limit = {
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culture_has_mena_heritage_pillar_trigger = yes
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culture_has_asian_heritage_pillar_trigger = yes
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}
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add = 30
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}
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if = {
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limit = {
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OR = {
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AND = {
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current_date >= 1240.1.1 #Reached eastern Europe after the Mongol invasion
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culture_has_east_european_heritage_pillar_trigger = yes
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}
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AND = {
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current_date >= 1270.1.1 #Reached the rest of Europe some centuries later
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culture_has_european_heritage_pillar_trigger = yes
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}
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}
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}
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add = 10
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}
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}
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# Used to set quality and wealth for banners found after a battle
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conquered_banner_value = {
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value = 10
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if = {
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limit = {
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scope:epic_loser = { highest_held_title_tier >= tier_empire }
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}
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add = 90
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}
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if = {
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limit = {
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scope:epic_loser = { highest_held_title_tier = tier_kingdom }
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}
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add = 60
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}
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if = {
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limit = {
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scope:epic_loser = { highest_held_title_tier = tier_duchy }
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}
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add = 20
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}
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}
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artifact_durability_percent = {
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value = artifact_durability
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divide = artifact_max_durability
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}
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