Fixing the Fixes
This commit is contained in:
parent
066ca149c5
commit
54423c926c
19 changed files with 1022 additions and 914 deletions
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@ -9674,7 +9674,7 @@ petropavlovskaya_krepost_01 = {
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knight_effectiveness_mult = 0.125
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monthly_martial_lifestyle_xp_gain_mult = 0.1
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monthly_prestige_gain_mult = 0.10
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belligerent_vassal_opinion = 5
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belligerent_opinion = 5
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glory_hound_opinion = 5
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}
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@ -9734,7 +9734,7 @@ petropavlovskaya_krepost_02 = {
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knight_effectiveness_mult = 0.25
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monthly_martial_lifestyle_xp_gain_mult = 0.1
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monthly_prestige_gain_mult = 0.10
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belligerent_vassal_opinion = 10
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belligerent_opinion = 10
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glory_hound_opinion = 10
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}
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@ -306,39 +306,39 @@ grant_titles_interaction = {
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}
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custom_tooltip = grant_title_landing_acclaimed_knight_warning
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}
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scope:recipient = {
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if = {
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limit = {
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top_liege = this
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save_temporary_scope_as = recipient_is_independent
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}
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}
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if = {
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limit = {
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NOT = {
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has_relation_friend = scope:actor
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}
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}
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if = {
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# then verify the right struggle phase
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limit = {
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is_diff_faith_or_culture_trigger = {
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CHAR = scope:actor
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STATUS = involved
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}
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any_character_struggle = {
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involvement = involved
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has_struggle_phase_parameter = struggle_grant_titles_diff_faith_culture_to_leads_to_friendship
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}
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}
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progress_towards_friend_effect = {
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REASON = friend_granted_title
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CHARACTER = scope:actor
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OPINION = 0
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}
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}
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}
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}
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# scope:recipient = {
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# if = {
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# limit = {
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# top_liege = this
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# save_temporary_scope_as = recipient_is_independent
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# }
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# }
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# if = {
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# limit = {
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# NOT = {
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# has_relation_friend = scope:actor
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# }
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# }
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# if = {
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# # then verify the right struggle phase
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# limit = {
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# is_diff_faith_or_culture_trigger = {
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# CHAR = scope:actor
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# STATUS = involved
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# }
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# any_character_struggle = {
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# involvement = involved
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# has_struggle_phase_parameter = struggle_grant_titles_diff_faith_culture_to_leads_to_friendship
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# }
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# }
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# progress_towards_friend_effect = {
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# REASON = friend_granted_title
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# CHARACTER = scope:actor
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# OPINION = 0
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# }
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# }
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# }
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# }
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if = {
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limit = {
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@ -1129,24 +1129,24 @@ grant_titles_interaction = {
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right_icon = scope:recipient
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custom_tooltip = grant_titles_interaction_notification_effect_2
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if = {
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limit = {
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exists = dynasty
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is_diff_faith_or_culture_trigger = {
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CHAR = scope:recipient
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STATUS = involved
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}
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any_character_struggle = {
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involvement = involved
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has_struggle_phase_parameter = struggle_grant_titles_diff_faith_culture_gives_prestige
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}
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}
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dynasty = {
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add_dynasty_prestige = minor_dynasty_prestige_gain
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}
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}
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# if = {
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# limit = {
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# exists = dynasty
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# is_diff_faith_or_culture_trigger = {
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# CHAR = scope:recipient
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# STATUS = involved
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# }
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# any_character_struggle = {
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# involvement = involved
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# has_struggle_phase_parameter = struggle_grant_titles_diff_faith_culture_gives_prestige
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#
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# }
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# }
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# dynasty = {
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# add_dynasty_prestige = minor_dynasty_prestige_gain
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# }
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#
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# }
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}
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}
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else_if = {
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@ -1254,38 +1254,38 @@ grant_titles_interaction = {
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hidden_effect = {
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# Struggle Catalyst
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if = {
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limit = {
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scope:actor = {
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is_diff_faith_or_culture_trigger = {
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CHAR = scope:recipient
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STATUS = involved
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}
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any_character_struggle = {
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involvement = involved
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activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
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CATALYST = catalyst_grant_privilege_to_diff_faith_culture_vassal
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CHAR = scope:recipient
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}
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}
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}
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}
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scope:actor = {
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every_character_struggle = {
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involvement = involved
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limit = {
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activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
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CATALYST = catalyst_grant_privilege_to_diff_faith_culture_vassal
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CHAR = scope:recipient
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}
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}
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activate_struggle_catalyst = {
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catalyst = catalyst_grant_privilege_to_diff_faith_culture_vassal
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character = scope:actor
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}
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}
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}
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}
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# if = {
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# limit = {
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# scope:actor = {
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# is_diff_faith_or_culture_trigger = {
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# CHAR = scope:recipient
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# STATUS = involved
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# }
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# any_character_struggle = {
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# involvement = involved
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# activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
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# CATALYST = catalyst_grant_privilege_to_diff_faith_culture_vassal
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# CHAR = scope:recipient
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# }
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# }
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# }
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# }
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# scope:actor = {
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# every_character_struggle = {
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# involvement = involved
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# limit = {
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# activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
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# CATALYST = catalyst_grant_privilege_to_diff_faith_culture_vassal
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# CHAR = scope:recipient
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# }
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# }
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# activate_struggle_catalyst = {
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# catalyst = catalyst_grant_privilege_to_diff_faith_culture_vassal
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# character = scope:actor
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# }
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# }
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# }
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# }
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}
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# Achievements.
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@ -2630,59 +2630,59 @@ pay_ransom_interaction = {
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}
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# Struggle Catalyst
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if = {
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limit = {
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any_character_struggle = {
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involvement = involved
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activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
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CATALYST = catalyst_ransom_important
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CHAR = scope:prisoner
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}
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}
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}
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every_character_struggle = {
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involvement = involved
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limit = {
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activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
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CATALYST = catalyst_ransom_important
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CHAR = scope:prisoner
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}
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}
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activate_struggle_catalyst = {
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catalyst = catalyst_ransom_important
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character = scope:imprisoner
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}
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}
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}
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if = {
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limit = {
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fp3_struggle_involves_one_supporter_and_one_detractor = {
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FIRST = scope:imprisoner
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SECOND = scope:prisoner
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}
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any_character_struggle = {
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involvement = involved
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activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
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CATALYST = catalyst_ransom_supporter_detractor
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CHAR = scope:prisoner
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}
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}
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}
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every_character_struggle = {
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involvement = involved
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limit = {
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activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
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CATALYST = catalyst_ransom_supporter_detractor
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CHAR = scope:prisoner
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}
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}
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activate_struggle_catalyst = {
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catalyst = catalyst_ransom_supporter_detractor
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character = scope:imprisoner
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}
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log_debug_variable_for_persian_struggle_effect = { VAR = concession_catalyst_ransom_supporter_detractor }
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}
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}
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# if = {
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# limit = {
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# any_character_struggle = {
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# involvement = involved
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# activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
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# CATALYST = catalyst_ransom_important
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# CHAR = scope:prisoner
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# }
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# }
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# }
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# every_character_struggle = {
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# involvement = involved
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# limit = {
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# activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
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# CATALYST = catalyst_ransom_important
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# CHAR = scope:prisoner
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# }
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# }
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# activate_struggle_catalyst = {
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# catalyst = catalyst_ransom_important
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# character = scope:imprisoner
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# }
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# }
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# }
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# if = {
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# limit = {
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# fp3_struggle_involves_one_supporter_and_one_detractor = {
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# FIRST = scope:imprisoner
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# SECOND = scope:prisoner
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# }
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# any_character_struggle = {
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# involvement = involved
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# activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
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# CATALYST = catalyst_ransom_supporter_detractor
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# CHAR = scope:prisoner
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# }
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# }
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# }
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# every_character_struggle = {
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# involvement = involved
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# limit = {
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# activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
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# CATALYST = catalyst_ransom_supporter_detractor
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# CHAR = scope:prisoner
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# }
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# }
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# activate_struggle_catalyst = {
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# catalyst = catalyst_ransom_supporter_detractor
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# character = scope:imprisoner
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# }
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# log_debug_variable_for_persian_struggle_effect = { VAR = concession_catalyst_ransom_supporter_detractor }
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# }
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# }
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}
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if = {
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limit = { scope:hook = yes }
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@ -4736,57 +4736,57 @@ release_from_prison_interaction = {
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}
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# Struggle Catalyst
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if = {
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limit = {
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any_character_struggle = {
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involvement = involved
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activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
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CATALYST = catalyst_release_important
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CHAR = scope:recipient
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}
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}
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}
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every_character_struggle = {
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involvement = involved
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limit = {
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activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
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CATALYST = catalyst_release_important
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CHAR = scope:recipient
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}
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}
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activate_struggle_catalyst = {
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catalyst = catalyst_release_important
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character = scope:actor
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}
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}
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}
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if = {
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limit = {
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fp3_struggle_involves_one_supporter_and_one_detractor = {
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FIRST = scope:actor
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SECOND = scope:recipient
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}
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any_character_struggle = {
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activate_struggle_catalyst_secondary_character_involvement_either_trigger = {
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CATALYST = catalyst_release_supporter_detractor
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CHAR = scope:recipient
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}
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}
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}
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every_character_struggle = {
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limit = {
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activate_struggle_catalyst_secondary_character_involvement_either_trigger = {
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CATALYST = catalyst_release_supporter_detractor
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CHAR = scope:recipient
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}
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}
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activate_struggle_catalyst = {
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catalyst = catalyst_release_supporter_detractor
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character = scope:actor
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}
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log_debug_variable_for_persian_struggle_effect = { VAR = concession_catalyst_release_supporter_detractor }
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}
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}
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# if = {
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# limit = {
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# any_character_struggle = {
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# involvement = involved
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# activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
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# CATALYST = catalyst_release_important
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# CHAR = scope:recipient
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# }
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# }
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# }
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# every_character_struggle = {
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# involvement = involved
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# limit = {
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# activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
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# CATALYST = catalyst_release_important
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# CHAR = scope:recipient
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# }
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# }
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# activate_struggle_catalyst = {
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# catalyst = catalyst_release_important
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# character = scope:actor
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# }
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# }
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# }
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# if = {
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# limit = {
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# fp3_struggle_involves_one_supporter_and_one_detractor = {
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# FIRST = scope:actor
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# SECOND = scope:recipient
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# }
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# any_character_struggle = {
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# activate_struggle_catalyst_secondary_character_involvement_either_trigger = {
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# CATALYST = catalyst_release_supporter_detractor
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# CHAR = scope:recipient
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# }
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# }
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# }
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# every_character_struggle = {
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# limit = {
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# activate_struggle_catalyst_secondary_character_involvement_either_trigger = {
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# CATALYST = catalyst_release_supporter_detractor
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# CHAR = scope:recipient
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# }
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# }
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# activate_struggle_catalyst = {
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# catalyst = catalyst_release_supporter_detractor
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# character = scope:actor
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# }
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# log_debug_variable_for_persian_struggle_effect = { VAR = concession_catalyst_release_supporter_detractor }
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# }
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# }
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}
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# If we're a clan (and not making any demands) this interaction affects unity
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@ -258,38 +258,38 @@ grant_vassal_interaction = {
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hidden_effect = {
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# Struggle catalyst
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if = {
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limit = {
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fp3_struggle_involves_one_supporter_and_one_detractor = {
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FIRST = scope:actor
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SECOND = scope:recipient
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}
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scope:actor = {
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any_character_struggle = {
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involvement = involved
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phase_has_catalyst = catalyst_grants_vassal_to_de_jure_liege_supporter_detractor
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is_secondary_character_involvement_involved_trigger = {
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CHAR = scope:recipient
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}
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}
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}
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scope:recipient.primary_title = {
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any_this_title_or_de_jure_above = {
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holder = scope:secondary_actor
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}
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}
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}
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scope:actor = {
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every_character_struggle = {
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involvement = involved
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activate_struggle_catalyst = {
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catalyst = catalyst_grants_vassal_to_de_jure_liege_supporter_detractor
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character = scope:actor
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}
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log_debug_variable_for_persian_struggle_effect = { VAR = concession_catalyst_grants_vassal_to_de_jure_liege_supporter_detractor }
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}
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}
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}
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# if = {
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# limit = {
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# fp3_struggle_involves_one_supporter_and_one_detractor = {
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# FIRST = scope:actor
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# SECOND = scope:recipient
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# }
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# scope:actor = {
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# any_character_struggle = {
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# involvement = involved
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# phase_has_catalyst = catalyst_grants_vassal_to_de_jure_liege_supporter_detractor
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# is_secondary_character_involvement_involved_trigger = {
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# CHAR = scope:recipient
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# }
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# }
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# }
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# scope:recipient.primary_title = {
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# any_this_title_or_de_jure_above = {
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# holder = scope:secondary_actor
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# }
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# }
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# }
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# scope:actor = {
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# every_character_struggle = {
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# involvement = involved
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# activate_struggle_catalyst = {
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# catalyst = catalyst_grants_vassal_to_de_jure_liege_supporter_detractor
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# character = scope:actor
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# }
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# log_debug_variable_for_persian_struggle_effect = { VAR = concession_catalyst_grants_vassal_to_de_jure_liege_supporter_detractor }
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# }
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# }
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# }
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if = {
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limit = {
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scope:recipient = {
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||||
|
|
@ -2423,33 +2423,33 @@ ask_for_pardon_interaction = {
|
|||
|
||||
hidden_effect = {
|
||||
# Struggle catalysts
|
||||
if = {
|
||||
limit = {
|
||||
fp3_struggle_involves_one_supporter_and_one_detractor = {
|
||||
FIRST = scope:actor
|
||||
SECOND = scope:recipient
|
||||
}
|
||||
scope:recipient = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
phase_has_catalyst = catalyst_grants_pardon_supporter_detractor
|
||||
is_secondary_character_involvement_involved_trigger = {
|
||||
CHAR = scope:actor
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:recipient = {
|
||||
every_character_struggle = {
|
||||
involvement = involved
|
||||
activate_struggle_catalyst = {
|
||||
catalyst = catalyst_grants_pardon_supporter_detractor
|
||||
character = scope:recipient
|
||||
}
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = concession_catalyst_grants_pardon_supporter_detractor }
|
||||
}
|
||||
}
|
||||
}
|
||||
# if = {
|
||||
# limit = {
|
||||
# fp3_struggle_involves_one_supporter_and_one_detractor = {
|
||||
# FIRST = scope:actor
|
||||
# SECOND = scope:recipient
|
||||
# }
|
||||
# scope:recipient = {
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# phase_has_catalyst = catalyst_grants_pardon_supporter_detractor
|
||||
# is_secondary_character_involvement_involved_trigger = {
|
||||
# CHAR = scope:actor
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# scope:recipient = {
|
||||
# every_character_struggle = {
|
||||
# involvement = involved
|
||||
# activate_struggle_catalyst = {
|
||||
# catalyst = catalyst_grants_pardon_supporter_detractor
|
||||
# character = scope:recipient
|
||||
# }
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = concession_catalyst_grants_pardon_supporter_detractor }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2765,31 +2765,31 @@ pardon_interaction = {
|
|||
|
||||
hidden_effect = {
|
||||
# Struggle catalysts
|
||||
if = {
|
||||
limit = {
|
||||
fp3_struggle_involves_one_supporter_and_one_detractor = {
|
||||
FIRST = scope:actor
|
||||
SECOND = scope:recipient
|
||||
}
|
||||
scope:recipient = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
phase_has_catalyst = catalyst_grants_pardon_supporter_detractor
|
||||
is_secondary_character_involvement_involved_trigger = {
|
||||
CHAR = scope:actor
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
every_character_struggle = {
|
||||
involvement = involved
|
||||
activate_struggle_catalyst = {
|
||||
catalyst = catalyst_grants_pardon_supporter_detractor
|
||||
character = scope:recipient
|
||||
}
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = concession_catalyst_grants_pardon_supporter_detractor }
|
||||
}
|
||||
}
|
||||
# if = {
|
||||
# limit = {
|
||||
# fp3_struggle_involves_one_supporter_and_one_detractor = {
|
||||
# FIRST = scope:actor
|
||||
# SECOND = scope:recipient
|
||||
# }
|
||||
# scope:recipient = {
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# phase_has_catalyst = catalyst_grants_pardon_supporter_detractor
|
||||
# is_secondary_character_involvement_involved_trigger = {
|
||||
# CHAR = scope:actor
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# every_character_struggle = {
|
||||
# involvement = involved
|
||||
# activate_struggle_catalyst = {
|
||||
# catalyst = catalyst_grants_pardon_supporter_detractor
|
||||
# character = scope:recipient
|
||||
# }
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = concession_catalyst_grants_pardon_supporter_detractor }
|
||||
# }
|
||||
# }
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1135,10 +1135,10 @@ fp3_become_clan_government_decision = {
|
|||
}
|
||||
|
||||
effect = {
|
||||
legend_seed_struggle_ending_effect = {
|
||||
ENDER = root
|
||||
STRUGGLE = persian_struggle
|
||||
}
|
||||
# legend_seed_struggle_ending_effect = {
|
||||
# ENDER = root
|
||||
# STRUGGLE = persian_struggle
|
||||
# }
|
||||
if = {
|
||||
limit = { has_ach_dlc_trigger = yes }
|
||||
add_character_flag = ach_ended_struggle
|
||||
|
|
|
|||
74
common/landed_titles/debug_titles.txt
Normal file
74
common/landed_titles/debug_titles.txt
Normal file
|
|
@ -0,0 +1,74 @@
|
|||
# special titles
|
||||
|
||||
@correct_culture_primary_score = 100
|
||||
@better_than_the_alternatives_score = 50
|
||||
@always_primary_score = 1000
|
||||
@never_primary_score = -1000
|
||||
|
||||
h_china = {
|
||||
color = { 230 180 10 }
|
||||
capital = c_thessalonika
|
||||
e_minister_chancellor = {
|
||||
capital = c_thessalonika
|
||||
color = { 230 180 10 }
|
||||
}
|
||||
e_minister_chancellor = {
|
||||
capital = c_thessalonika
|
||||
color = { 230 180 10 }
|
||||
}
|
||||
e_minister_censor = {
|
||||
capital = c_thessalonika
|
||||
color = { 230 180 10 }
|
||||
}
|
||||
e_minister_grand_marshal = {
|
||||
capital = c_thessalonika
|
||||
color = { 230 180 10 }
|
||||
}
|
||||
e_minister_of_personnel = {
|
||||
capital = c_thessalonika
|
||||
color = { 230 180 10 }
|
||||
}
|
||||
e_minister_of_revenue = {
|
||||
capital = c_thessalonika
|
||||
color = { 230 180 10 }
|
||||
}
|
||||
e_minister_of_rites = {
|
||||
capital = c_thessalonika
|
||||
color = { 230 180 10 }
|
||||
}
|
||||
e_minister_of_war = {
|
||||
capital = c_thessalonika
|
||||
color = { 230 180 10 }
|
||||
}
|
||||
e_minister_of_justice = {
|
||||
capital = c_thessalonika
|
||||
color = { 230 180 10 }
|
||||
}
|
||||
e_minister_of_works = {
|
||||
capital = c_thessalonika
|
||||
color = { 230 180 10 }
|
||||
}
|
||||
}
|
||||
h_roman_empire = {
|
||||
capital = c_thessalonika
|
||||
color = { 230 180 10 }
|
||||
}
|
||||
h_eastern_roman_empire = {
|
||||
capital = c_thessalonika
|
||||
color = { 230 180 10 }
|
||||
}
|
||||
|
||||
h_dar_al_islam = {
|
||||
capital = c_thessalonika
|
||||
color = { 230 180 10 }
|
||||
}
|
||||
|
||||
h_india= {
|
||||
capital = c_thessalonika
|
||||
color = { 230 180 10 }
|
||||
}
|
||||
|
||||
e_japan= {
|
||||
capital = c_thessalonika
|
||||
color = { 230 180 10 }
|
||||
}
|
||||
|
|
@ -62,7 +62,7 @@
|
|||
}
|
||||
}
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_minority
|
||||
government_has_flag = government_is_landless_minority
|
||||
}
|
||||
}
|
||||
succession = {
|
||||
|
|
@ -598,7 +598,7 @@
|
|||
}
|
||||
should_start_with = {
|
||||
has_ep3_dlc_trigger = yes
|
||||
# has_title = title:e_byzantium
|
||||
has_title = title:e_byzantium
|
||||
government_allows = administrative
|
||||
}
|
||||
succession = {
|
||||
|
|
@ -1405,7 +1405,7 @@
|
|||
should_start_with = {
|
||||
government_has_flag = government_is_japan_administrative
|
||||
is_independent_ruler = no
|
||||
NOT = { has_title = title:k_chrysanthemum_throne }
|
||||
# NOT = { has_title = title:k_chrysanthemum_throne }
|
||||
NOT = { vassal_contract_has_flag = japan_administrative_military_appointment }
|
||||
}
|
||||
succession = {
|
||||
|
|
|
|||
|
|
@ -1,420 +1 @@
|
|||
title_succession_laws = {
|
||||
# Default Feudal Elective
|
||||
feudal_elective_succession_law = {
|
||||
can_have = {
|
||||
government_has_flag = government_is_feudal
|
||||
highest_held_title_tier >= tier_county
|
||||
NOR = { #Cultures have their special flavor.
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
culture = { has_cultural_parameter = witenagemot_succession_enabled }
|
||||
culture = { has_cultural_parameter = scandinavian_elective_enabled }
|
||||
culture = { has_cultural_parameter = tribal_elective_enabled } #FP3 addition
|
||||
}
|
||||
}
|
||||
can_pass = {
|
||||
can_change_title_law_trigger = yes
|
||||
}
|
||||
can_title_have = {
|
||||
can_title_have_law_general_trigger = yes
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = election
|
||||
election_type = feudal_elective
|
||||
}
|
||||
flag = elective_succession_law
|
||||
title_allegiance_opinion = 10
|
||||
revoke_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
pass_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
}
|
||||
|
||||
# # HRE Succession
|
||||
# princely_elective_succession_law = {
|
||||
# can_have = {
|
||||
# OR = {
|
||||
# government_has_flag = government_is_feudal
|
||||
# government_has_flag = government_is_clan
|
||||
# }
|
||||
# NOR = { #Cultures have their special flavor.
|
||||
# government_has_flag = government_is_prepublic
|
||||
# government_has_flag = government_is_urepublic
|
||||
# }
|
||||
# highest_held_title_tier = tier_empire
|
||||
# }
|
||||
# can_pass = {
|
||||
# can_change_title_law_trigger = yes
|
||||
# }
|
||||
# can_title_have = {
|
||||
# this = title:e_hre
|
||||
# can_title_have_law_general_trigger = yes
|
||||
# }
|
||||
# succession = {
|
||||
# order_of_succession = election
|
||||
# election_type = princely_elective
|
||||
# }
|
||||
# flag = elective_succession_law
|
||||
# title_allegiance_opinion = 10
|
||||
# modifier = {
|
||||
# vassal_limit = 20
|
||||
# minority_opinion = -15
|
||||
# }
|
||||
# revoke_cost = {
|
||||
# prestige = change_hre_title_succession_law_prestige_cost
|
||||
# }
|
||||
# pass_cost = {
|
||||
# prestige = change_title_succession_law_prestige_cost
|
||||
# }
|
||||
# }
|
||||
|
||||
# Witenagemot
|
||||
saxon_elective_succession_law = {
|
||||
can_have = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
can_pass = {
|
||||
can_change_title_law_trigger = yes
|
||||
}
|
||||
can_title_have = {
|
||||
tier >= tier_county
|
||||
is_temporal_head_of_faith_trigger = no
|
||||
NOT = {
|
||||
is_nomad_title = yes
|
||||
}
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = election
|
||||
election_type = saxon_elective
|
||||
}
|
||||
should_start_with = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
flag = elective_succession_law
|
||||
flag = titles_cannot_leave_realm_on_succession
|
||||
title_allegiance_opinion = 5
|
||||
revoke_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
pass_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
potential = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
|
||||
urban_elective_succession_law = {
|
||||
can_have = {
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
can_pass = {
|
||||
can_change_title_law_trigger = yes
|
||||
}
|
||||
can_title_have = {
|
||||
tier >= tier_county
|
||||
is_temporal_head_of_faith_trigger = no
|
||||
NOT = {
|
||||
is_nomad_title = yes
|
||||
}
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = election
|
||||
election_type = urban_elective
|
||||
}
|
||||
should_start_with = {
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
flag = elective_succession_law
|
||||
flag = titles_cannot_leave_realm_on_succession
|
||||
title_allegiance_opinion = 5
|
||||
revoke_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
pass_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
potential = {
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
# Thing
|
||||
scandinavian_elective_succession_law = {
|
||||
can_have = {
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
highest_held_title_tier >= tier_duchy
|
||||
}
|
||||
can_pass = {
|
||||
can_change_title_law_trigger = yes
|
||||
culture = { has_cultural_parameter = scandinavian_elective_enabled }
|
||||
}
|
||||
can_title_have = {
|
||||
can_title_have_law_general_trigger = yes
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = election
|
||||
election_type = scandinavian_elective
|
||||
}
|
||||
flag = elective_succession_law
|
||||
title_allegiance_opinion = 5
|
||||
revoke_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
pass_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
}
|
||||
|
||||
# Tanistry
|
||||
gaelic_elective_succession_law = {
|
||||
can_have = {
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
highest_held_title_tier >= tier_duchy
|
||||
}
|
||||
can_pass = {
|
||||
can_change_title_law_trigger = yes
|
||||
custom_description = {
|
||||
OR = {
|
||||
culture = { has_cultural_pillar = heritage_brythonic }
|
||||
culture = { has_cultural_pillar = heritage_goidelic }
|
||||
}
|
||||
text = succession_laws_must_have_valid_tanistry_culture
|
||||
}
|
||||
}
|
||||
can_title_have = {
|
||||
can_title_have_law_general_trigger = yes
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = election
|
||||
election_type = gaelic_elective
|
||||
}
|
||||
flag = elective_succession_law
|
||||
title_allegiance_opinion = 5
|
||||
revoke_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
pass_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
}
|
||||
|
||||
# Jirga elective
|
||||
tribal_elective_succession_law = { #FOR FP3
|
||||
can_have = {
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
}
|
||||
can_pass = {
|
||||
can_change_title_law_trigger = yes
|
||||
culture = { has_cultural_parameter = tribal_elective_enabled }
|
||||
}
|
||||
can_title_have = {
|
||||
can_title_have_law_general_trigger = yes
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = election
|
||||
election_type = tribal_elective
|
||||
}
|
||||
flag = elective_succession_law
|
||||
title_allegiance_opinion = 5
|
||||
revoke_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
pass_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
}
|
||||
|
||||
# Player Heir
|
||||
temporal_head_of_faith_succession_law = {
|
||||
can_title_have = {
|
||||
is_temporal_head_of_faith_trigger = yes
|
||||
}
|
||||
should_show_for_title = { # Never show this in the UI, just apply it through script
|
||||
always = no
|
||||
}
|
||||
can_remove_from_title = {
|
||||
custom_description = {
|
||||
text = succession_laws_must_not_be_temporal
|
||||
is_temporal_head_of_faith_trigger = no
|
||||
}
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = player_heir
|
||||
}
|
||||
}
|
||||
|
||||
# Noble Family Succession
|
||||
noble_family_succession_law = {
|
||||
can_title_have = {
|
||||
OR = {
|
||||
is_noble_family_title = yes
|
||||
is_nomad_title = yes
|
||||
}
|
||||
}
|
||||
should_show_for_title = { # Never show this in the UI, just apply it through script
|
||||
always = no
|
||||
}
|
||||
can_remove_from_title = {
|
||||
always = no
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = noble_family
|
||||
title_division = single_heir
|
||||
}
|
||||
flag = can_designate_heirs
|
||||
}
|
||||
|
||||
# Law of the Land Title Succession
|
||||
# Applied in on_title_gain when a county title's capital province has required heir government types defined and the new holder does not meet the requirement.
|
||||
law_of_the_land_succession_law = {
|
||||
can_title_have = {
|
||||
tier = tier_county
|
||||
title_province = {
|
||||
holding_type = {
|
||||
has_required_heir_governments = yes
|
||||
NOT = {
|
||||
any_required_heir_government_type = {
|
||||
this = root.holder.government_type
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# Never show this in the UI, just apply it through script
|
||||
should_show_for_title = { always = no }
|
||||
can_remove_from_title = { always = no }
|
||||
succession = {
|
||||
order_of_succession = generate_from_template
|
||||
}
|
||||
}
|
||||
#Confederation elective
|
||||
confederation_elective_succession_law = {
|
||||
can_title_have = {
|
||||
tier >= tier_kingdom
|
||||
}
|
||||
should_show_for_title = {
|
||||
has_variable = confederation_culture
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = election
|
||||
election_type = confederation_elective
|
||||
}
|
||||
flag = elective_succession_law
|
||||
title_allegiance_opinion = 10
|
||||
revoke_cost = {
|
||||
prestige = {
|
||||
value = change_title_succession_law_prestige_cost
|
||||
multiply = 8
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
}
|
||||
}
|
||||
multiply = 0.1
|
||||
}
|
||||
}
|
||||
}
|
||||
pass_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
}
|
||||
|
||||
# Celestial Ministry Succession
|
||||
celestial_ministry_appointment_succession_law = {
|
||||
can_have = {
|
||||
government_has_flag = government_is_celestial
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
can_pass = {
|
||||
}
|
||||
can_title_have = {
|
||||
tgp_is_civilian_minister_title = yes
|
||||
}
|
||||
can_realm_have = {
|
||||
always = no
|
||||
}
|
||||
can_remove_from_title = {
|
||||
custom_tooltip = {
|
||||
text = celestial_ministry_appointment_cannot_remove_desc
|
||||
always = no
|
||||
}
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = appointment
|
||||
appointment_type = celestial_minister
|
||||
}
|
||||
modifier = {
|
||||
celestial_government_opinion = 5
|
||||
}
|
||||
flag = appointment_type_succession
|
||||
flag = appointment_with_level_requirement
|
||||
}
|
||||
|
||||
# # Celestial Grand Marshal Succession
|
||||
# celestial_grand_marshal_appointment_succession_law = {
|
||||
# can_have = {
|
||||
# government_has_flag = government_is_celestial
|
||||
# NOR = {
|
||||
# government_has_flag = government_is_prepublic
|
||||
# government_has_flag = government_is_urepublic
|
||||
# }
|
||||
# }
|
||||
# can_pass = {
|
||||
# }
|
||||
# can_title_have = {
|
||||
# this = title:e_minister_grand_marshal
|
||||
# }
|
||||
# can_realm_have = {
|
||||
# always = no
|
||||
# }
|
||||
# can_remove_from_title = {
|
||||
# custom_tooltip = {
|
||||
# text = celestial_ministry_appointment_cannot_remove_desc
|
||||
# always = no
|
||||
# }
|
||||
# }
|
||||
# succession = {
|
||||
# order_of_succession = appointment
|
||||
# appointment_type = celestial_military_governor
|
||||
# }
|
||||
# modifier = {
|
||||
# celestial_government_opinion = 5
|
||||
# }
|
||||
# flag = appointment_type_succession
|
||||
# flag = appointment_with_level_requirement
|
||||
# }
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
@ -1,4 +1,421 @@
|
|||
title_succession_laws = {
|
||||
# Default Feudal Elective
|
||||
feudal_elective_succession_law = {
|
||||
can_have = {
|
||||
government_has_flag = government_is_feudal
|
||||
highest_held_title_tier >= tier_county
|
||||
NOR = { #Cultures have their special flavor.
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
culture = { has_cultural_parameter = witenagemot_succession_enabled }
|
||||
culture = { has_cultural_parameter = scandinavian_elective_enabled }
|
||||
culture = { has_cultural_parameter = tribal_elective_enabled } #FP3 addition
|
||||
}
|
||||
}
|
||||
can_pass = {
|
||||
can_change_title_law_trigger = yes
|
||||
}
|
||||
can_title_have = {
|
||||
can_title_have_law_general_trigger = yes
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = election
|
||||
election_type = feudal_elective
|
||||
}
|
||||
flag = elective_succession_law
|
||||
title_allegiance_opinion = 10
|
||||
revoke_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
pass_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
}
|
||||
|
||||
# # HRE Succession
|
||||
# princely_elective_succession_law = {
|
||||
# can_have = {
|
||||
# OR = {
|
||||
# government_has_flag = government_is_feudal
|
||||
# government_has_flag = government_is_clan
|
||||
# }
|
||||
# NOR = { #Cultures have their special flavor.
|
||||
# government_has_flag = government_is_prepublic
|
||||
# government_has_flag = government_is_urepublic
|
||||
# }
|
||||
# highest_held_title_tier = tier_empire
|
||||
# }
|
||||
# can_pass = {
|
||||
# can_change_title_law_trigger = yes
|
||||
# }
|
||||
# can_title_have = {
|
||||
# this = title:e_hre
|
||||
# can_title_have_law_general_trigger = yes
|
||||
# }
|
||||
# succession = {
|
||||
# order_of_succession = election
|
||||
# election_type = princely_elective
|
||||
# }
|
||||
# flag = elective_succession_law
|
||||
# title_allegiance_opinion = 10
|
||||
# modifier = {
|
||||
# vassal_limit = 20
|
||||
# minority_opinion = -15
|
||||
# }
|
||||
# revoke_cost = {
|
||||
# prestige = change_hre_title_succession_law_prestige_cost
|
||||
# }
|
||||
# pass_cost = {
|
||||
# prestige = change_title_succession_law_prestige_cost
|
||||
# }
|
||||
# }
|
||||
|
||||
# Witenagemot
|
||||
saxon_elective_succession_law = {
|
||||
can_have = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
can_pass = {
|
||||
can_change_title_law_trigger = yes
|
||||
}
|
||||
can_title_have = {
|
||||
tier >= tier_county
|
||||
is_temporal_head_of_faith_trigger = no
|
||||
NOT = {
|
||||
is_nomad_title = yes
|
||||
}
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = election
|
||||
election_type = saxon_elective
|
||||
}
|
||||
should_start_with = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
flag = elective_succession_law
|
||||
flag = titles_cannot_leave_realm_on_succession
|
||||
title_allegiance_opinion = 5
|
||||
revoke_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
pass_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
potential = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
|
||||
urban_elective_succession_law = {
|
||||
can_have = {
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
can_pass = {
|
||||
can_change_title_law_trigger = yes
|
||||
}
|
||||
can_title_have = {
|
||||
tier >= tier_county
|
||||
is_temporal_head_of_faith_trigger = no
|
||||
NOT = {
|
||||
is_nomad_title = yes
|
||||
}
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = election
|
||||
election_type = urban_elective
|
||||
}
|
||||
should_start_with = {
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
flag = elective_succession_law
|
||||
flag = titles_cannot_leave_realm_on_succession
|
||||
title_allegiance_opinion = 5
|
||||
revoke_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
pass_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
potential = {
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
# Thing
|
||||
scandinavian_elective_succession_law = {
|
||||
can_have = {
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
highest_held_title_tier >= tier_duchy
|
||||
}
|
||||
can_pass = {
|
||||
can_change_title_law_trigger = yes
|
||||
culture = { has_cultural_parameter = scandinavian_elective_enabled }
|
||||
}
|
||||
can_title_have = {
|
||||
can_title_have_law_general_trigger = yes
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = election
|
||||
election_type = scandinavian_elective
|
||||
}
|
||||
flag = elective_succession_law
|
||||
title_allegiance_opinion = 5
|
||||
revoke_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
pass_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
}
|
||||
|
||||
# Tanistry
|
||||
gaelic_elective_succession_law = {
|
||||
can_have = {
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
highest_held_title_tier >= tier_duchy
|
||||
}
|
||||
can_pass = {
|
||||
can_change_title_law_trigger = yes
|
||||
custom_description = {
|
||||
OR = {
|
||||
culture = { has_cultural_pillar = heritage_brythonic }
|
||||
culture = { has_cultural_pillar = heritage_goidelic }
|
||||
}
|
||||
text = succession_laws_must_have_valid_tanistry_culture
|
||||
}
|
||||
}
|
||||
can_title_have = {
|
||||
can_title_have_law_general_trigger = yes
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = election
|
||||
election_type = gaelic_elective
|
||||
}
|
||||
flag = elective_succession_law
|
||||
title_allegiance_opinion = 5
|
||||
revoke_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
pass_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
}
|
||||
|
||||
# Jirga elective
|
||||
tribal_elective_succession_law = { #FOR FP3
|
||||
can_have = {
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
}
|
||||
can_pass = {
|
||||
can_change_title_law_trigger = yes
|
||||
culture = { has_cultural_parameter = tribal_elective_enabled }
|
||||
}
|
||||
can_title_have = {
|
||||
can_title_have_law_general_trigger = yes
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = election
|
||||
election_type = tribal_elective
|
||||
}
|
||||
flag = elective_succession_law
|
||||
title_allegiance_opinion = 5
|
||||
revoke_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
pass_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
}
|
||||
|
||||
# Player Heir
|
||||
temporal_head_of_faith_succession_law = {
|
||||
can_title_have = {
|
||||
is_temporal_head_of_faith_trigger = yes
|
||||
}
|
||||
should_show_for_title = { # Never show this in the UI, just apply it through script
|
||||
always = no
|
||||
}
|
||||
can_remove_from_title = {
|
||||
custom_description = {
|
||||
text = succession_laws_must_not_be_temporal
|
||||
is_temporal_head_of_faith_trigger = no
|
||||
}
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = player_heir
|
||||
}
|
||||
}
|
||||
|
||||
# Noble Family Succession
|
||||
noble_family_succession_law = {
|
||||
can_title_have = {
|
||||
OR = {
|
||||
is_noble_family_title = yes
|
||||
is_nomad_title = yes
|
||||
}
|
||||
}
|
||||
should_show_for_title = { # Never show this in the UI, just apply it through script
|
||||
always = no
|
||||
}
|
||||
can_remove_from_title = {
|
||||
always = no
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = noble_family
|
||||
title_division = single_heir
|
||||
}
|
||||
flag = can_designate_heirs
|
||||
}
|
||||
|
||||
# Law of the Land Title Succession
|
||||
# Applied in on_title_gain when a county title's capital province has required heir government types defined and the new holder does not meet the requirement.
|
||||
law_of_the_land_succession_law = {
|
||||
can_title_have = {
|
||||
tier = tier_county
|
||||
title_province = {
|
||||
holding_type = {
|
||||
has_required_heir_governments = yes
|
||||
NOT = {
|
||||
any_required_heir_government_type = {
|
||||
this = root.holder.government_type
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# Never show this in the UI, just apply it through script
|
||||
should_show_for_title = { always = no }
|
||||
can_remove_from_title = { always = no }
|
||||
succession = {
|
||||
order_of_succession = generate_from_template
|
||||
}
|
||||
}
|
||||
#Confederation elective
|
||||
confederation_elective_succession_law = {
|
||||
can_title_have = {
|
||||
tier >= tier_kingdom
|
||||
}
|
||||
should_show_for_title = {
|
||||
has_variable = confederation_culture
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = election
|
||||
election_type = confederation_elective
|
||||
}
|
||||
flag = elective_succession_law
|
||||
title_allegiance_opinion = 10
|
||||
revoke_cost = {
|
||||
prestige = {
|
||||
value = change_title_succession_law_prestige_cost
|
||||
multiply = 8
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
}
|
||||
}
|
||||
multiply = 0.1
|
||||
}
|
||||
}
|
||||
}
|
||||
pass_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
}
|
||||
|
||||
# Celestial Ministry Succession
|
||||
celestial_ministry_appointment_succession_law = {
|
||||
can_have = {
|
||||
government_has_flag = government_is_celestial
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
can_pass = {
|
||||
}
|
||||
can_title_have = {
|
||||
tgp_is_civilian_minister_title = yes
|
||||
}
|
||||
can_realm_have = {
|
||||
always = no
|
||||
}
|
||||
can_remove_from_title = {
|
||||
custom_tooltip = {
|
||||
text = celestial_ministry_appointment_cannot_remove_desc
|
||||
always = no
|
||||
}
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = appointment
|
||||
appointment_type = celestial_minister
|
||||
}
|
||||
modifier = {
|
||||
celestial_government_opinion = 5
|
||||
}
|
||||
flag = appointment_type_succession
|
||||
flag = appointment_with_level_requirement
|
||||
}
|
||||
|
||||
# # Celestial Grand Marshal Succession
|
||||
# celestial_grand_marshal_appointment_succession_law = {
|
||||
# can_have = {
|
||||
# government_has_flag = government_is_celestial
|
||||
# NOR = {
|
||||
# government_has_flag = government_is_prepublic
|
||||
# government_has_flag = government_is_urepublic
|
||||
# }
|
||||
# }
|
||||
# can_pass = {
|
||||
# }
|
||||
# can_title_have = {
|
||||
# this = title:e_minister_grand_marshal
|
||||
# }
|
||||
# can_realm_have = {
|
||||
# always = no
|
||||
# }
|
||||
# can_remove_from_title = {
|
||||
# custom_tooltip = {
|
||||
# text = celestial_ministry_appointment_cannot_remove_desc
|
||||
# always = no
|
||||
# }
|
||||
# }
|
||||
# succession = {
|
||||
# order_of_succession = appointment
|
||||
# appointment_type = celestial_military_governor
|
||||
# }
|
||||
# modifier = {
|
||||
# celestial_government_opinion = 5
|
||||
# }
|
||||
# flag = appointment_type_succession
|
||||
# flag = appointment_with_level_requirement
|
||||
# }
|
||||
|
||||
theomonarchy_succession_law = { # For Helvetics and Monarchomachs
|
||||
can_have = {
|
||||
government_has_flag = government_is_feudal
|
||||
|
|
|
|||
|
|
@ -885,38 +885,38 @@ on_raid_action_completion = {
|
|||
}
|
||||
|
||||
## Struggles
|
||||
if = {
|
||||
limit = {
|
||||
scope:raider = {
|
||||
any_character_struggle = {
|
||||
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
|
||||
CATALYST = catalyst_raided_involved
|
||||
CHAR = scope:county.holder
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:county.holder = { # Theoretical edge case where X is from one struggle, Y from another one and they trigger catalysts. But unlikely to be an issue.
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
phase_has_catalyst = catalyst_raided_involved
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:raider = {
|
||||
every_character_struggle = {
|
||||
limit = {
|
||||
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
|
||||
CATALYST = catalyst_raided_involved
|
||||
CHAR = scope:county.holder
|
||||
}
|
||||
}
|
||||
activate_struggle_catalyst = {
|
||||
catalyst = catalyst_raided_involved
|
||||
character = scope:raider
|
||||
}
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = concession_catalyst_raided_involved }
|
||||
}
|
||||
}
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:raider = {
|
||||
# any_character_struggle = {
|
||||
# activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
|
||||
# CATALYST = catalyst_raided_involved
|
||||
# CHAR = scope:county.holder
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# scope:county.holder = { # Theoretical edge case where X is from one struggle, Y from another one and they trigger catalysts. But unlikely to be an issue.
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# phase_has_catalyst = catalyst_raided_involved
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# scope:raider = {
|
||||
# every_character_struggle = {
|
||||
# limit = {
|
||||
# activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
|
||||
# CATALYST = catalyst_raided_involved
|
||||
# CHAR = scope:county.holder
|
||||
# }
|
||||
# }
|
||||
# activate_struggle_catalyst = {
|
||||
# catalyst = catalyst_raided_involved
|
||||
# character = scope:raider
|
||||
# }
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = concession_catalyst_raided_involved }
|
||||
# }
|
||||
# }
|
||||
}
|
||||
|
||||
# Commander trait leveling
|
||||
|
|
|
|||
|
|
@ -2381,6 +2381,9 @@ on_game_start_after_lobby = {
|
|||
every_held_title = {
|
||||
limit = {
|
||||
tier >= tier_county
|
||||
NOT = {
|
||||
has_title_law = saxon_elective_succession_law
|
||||
}
|
||||
}
|
||||
add_title_law = saxon_elective_succession_law
|
||||
}
|
||||
|
|
@ -2415,6 +2418,9 @@ on_game_start_after_lobby = {
|
|||
every_held_title = {
|
||||
limit = {
|
||||
tier >= tier_county
|
||||
NOT = {
|
||||
has_title_law = urban_elective_succession_law
|
||||
}
|
||||
}
|
||||
add_title_law = urban_elective_succession_law
|
||||
}
|
||||
|
|
|
|||
|
|
@ -450,100 +450,100 @@ on_character_faith_change = {
|
|||
}
|
||||
}
|
||||
# ## Struggle Effects
|
||||
# ### persian_struggle: switching faith to anything that isn't an orthodox Sunni creed'll flip you to detractor.
|
||||
## ### persian_struggle: switching faith to anything that isn't an orthodox Sunni creed'll flip you to detractor.
|
||||
## if = {
|
||||
## limit = {
|
||||
## # Gotta be in the appropriate struggle.
|
||||
## any_character_struggle = { this = struggle:persian_struggle }
|
||||
## # Filter out pre-existing detractors.
|
||||
## NOT = { has_trait = fp3_struggle_detractor }
|
||||
## # Now, check the new faith.
|
||||
## exists = title:d_sunni.holder
|
||||
## OR = {
|
||||
## NOT = { exists = faith.religious_head }
|
||||
## NOT = { faith.religious_head = title:d_sunni.holder }
|
||||
## }
|
||||
## }
|
||||
## send_interface_toast = {
|
||||
## type = event_toast_effect_neutral
|
||||
## title = persian_struggle.tt.converted_away_from_sunni_orthodoxy
|
||||
## left_icon = root
|
||||
## hidden_effect = { remove_trait = fp3_struggle_supporter }
|
||||
## add_trait_force_tooltip = fp3_struggle_detractor
|
||||
## }
|
||||
## }
|
||||
#
|
||||
# # Local conversion
|
||||
# if = {
|
||||
# limit = {
|
||||
# # Gotta be in the appropriate struggle.
|
||||
# any_character_struggle = { this = struggle:persian_struggle }
|
||||
# # Filter out pre-existing detractors.
|
||||
# NOT = { has_trait = fp3_struggle_detractor }
|
||||
# # Now, check the new faith.
|
||||
# exists = title:d_sunni.holder
|
||||
# OR = {
|
||||
# NOT = { exists = faith.religious_head }
|
||||
# NOT = { faith.religious_head = title:d_sunni.holder }
|
||||
# exists = root.capital_province
|
||||
# root.capital_province.faith = root.faith
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# phase_has_catalyst = catalyst_convert_local_culture_faith
|
||||
# is_faith_involved_in_struggle = root.faith
|
||||
# }
|
||||
# }
|
||||
# send_interface_toast = {
|
||||
# type = event_toast_effect_neutral
|
||||
# title = persian_struggle.tt.converted_away_from_sunni_orthodoxy
|
||||
# left_icon = root
|
||||
# hidden_effect = { remove_trait = fp3_struggle_supporter }
|
||||
# add_trait_force_tooltip = fp3_struggle_detractor
|
||||
# every_character_struggle = {
|
||||
# involvement = involved
|
||||
# activate_struggle_catalyst = {
|
||||
# catalyst = catalyst_convert_local_culture_faith
|
||||
# character = root
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# else_if = { # Forced conversion
|
||||
# limit = {
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# is_faith_involved_in_struggle = root.faith
|
||||
# phase_has_catalyst = catalyst_forced_conversion
|
||||
# }
|
||||
# }
|
||||
# every_character_struggle = {
|
||||
# involvement = involved
|
||||
# activate_struggle_catalyst = {
|
||||
# catalyst = catalyst_forced_conversion
|
||||
# character = root
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# has_trait = fp3_struggle_supporter
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# is_faith_involved_in_struggle = root.faith
|
||||
# phase_has_catalyst = catalyst_supporter_forced_conversion
|
||||
# }
|
||||
# }
|
||||
# every_character_struggle = {
|
||||
# involvement = involved
|
||||
# activate_struggle_catalyst = {
|
||||
# catalyst = catalyst_supporter_forced_conversion
|
||||
# character = root
|
||||
# }
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_supporter_forced_conversion }
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# has_trait = fp3_struggle_detractor
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# is_faith_involved_in_struggle = root.faith
|
||||
# phase_has_catalyst = catalyst_detractor_forced_conversion
|
||||
# }
|
||||
# }
|
||||
# every_character_struggle = {
|
||||
# involvement = involved
|
||||
# activate_struggle_catalyst = {
|
||||
# catalyst = catalyst_detractor_forced_conversion
|
||||
# character = root
|
||||
# }
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_detractor_forced_conversion }
|
||||
# }
|
||||
# }
|
||||
|
||||
# Local conversion
|
||||
if = {
|
||||
limit = {
|
||||
exists = root.capital_province
|
||||
root.capital_province.faith = root.faith
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
phase_has_catalyst = catalyst_convert_local_culture_faith
|
||||
is_faith_involved_in_struggle = root.faith
|
||||
}
|
||||
}
|
||||
every_character_struggle = {
|
||||
involvement = involved
|
||||
activate_struggle_catalyst = {
|
||||
catalyst = catalyst_convert_local_culture_faith
|
||||
character = root
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = { # Forced conversion
|
||||
limit = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_faith_involved_in_struggle = root.faith
|
||||
phase_has_catalyst = catalyst_forced_conversion
|
||||
}
|
||||
}
|
||||
every_character_struggle = {
|
||||
involvement = involved
|
||||
activate_struggle_catalyst = {
|
||||
catalyst = catalyst_forced_conversion
|
||||
character = root
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_trait = fp3_struggle_supporter
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_faith_involved_in_struggle = root.faith
|
||||
phase_has_catalyst = catalyst_supporter_forced_conversion
|
||||
}
|
||||
}
|
||||
every_character_struggle = {
|
||||
involvement = involved
|
||||
activate_struggle_catalyst = {
|
||||
catalyst = catalyst_supporter_forced_conversion
|
||||
character = root
|
||||
}
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_supporter_forced_conversion }
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_trait = fp3_struggle_detractor
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_faith_involved_in_struggle = root.faith
|
||||
phase_has_catalyst = catalyst_detractor_forced_conversion
|
||||
}
|
||||
}
|
||||
every_character_struggle = {
|
||||
involvement = involved
|
||||
activate_struggle_catalyst = {
|
||||
catalyst = catalyst_detractor_forced_conversion
|
||||
character = root
|
||||
}
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_detractor_forced_conversion }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
# Achievements
|
||||
|
|
|
|||
|
|
@ -258,6 +258,9 @@ on_title_gain = {
|
|||
limit = {
|
||||
tier >= tier_county
|
||||
is_nomad_title = no
|
||||
NOT = {
|
||||
has_title_law = saxon_elective_succession_law
|
||||
}
|
||||
}
|
||||
add_title_law = saxon_elective_succession_law
|
||||
}
|
||||
|
|
@ -296,6 +299,9 @@ on_title_gain = {
|
|||
limit = {
|
||||
tier >= tier_county
|
||||
is_nomad_title = no
|
||||
NOT = {
|
||||
has_title_law = urban_elective_succession_law
|
||||
}
|
||||
}
|
||||
add_title_law = urban_elective_succession_law
|
||||
}
|
||||
|
|
@ -2927,6 +2933,9 @@ on_title_gain_inheritance = {
|
|||
limit = {
|
||||
tier >= tier_county
|
||||
is_nomad_title = no
|
||||
NOT = {
|
||||
has_title_law = saxon_elective_succession_law
|
||||
}
|
||||
}
|
||||
add_title_law = saxon_elective_succession_law
|
||||
}
|
||||
|
|
@ -2964,6 +2973,9 @@ on_title_gain_inheritance = {
|
|||
limit = {
|
||||
tier >= tier_county
|
||||
is_nomad_title = no
|
||||
NOT = {
|
||||
has_title_law = urban_elective_succession_law
|
||||
}
|
||||
}
|
||||
add_title_law = urban_elective_succession_law
|
||||
}
|
||||
|
|
@ -3116,6 +3128,9 @@ on_title_gain_usurpation = {
|
|||
limit = {
|
||||
title_tier > barony
|
||||
is_nomad_title = no
|
||||
NOT = {
|
||||
has_title_law = saxon_elective_succession_law
|
||||
}
|
||||
}
|
||||
add_title_law = saxon_elective_succession_law
|
||||
}
|
||||
|
|
@ -3153,6 +3168,9 @@ on_title_gain_usurpation = {
|
|||
limit = {
|
||||
title_tier > barony
|
||||
is_nomad_title = no
|
||||
NOT = {
|
||||
has_title_law = urban_elective_succession_law
|
||||
}
|
||||
}
|
||||
add_title_law = urban_elective_succession_law
|
||||
}
|
||||
|
|
|
|||
|
|
@ -788,6 +788,9 @@ yearly_playable_pulse = {
|
|||
limit = {
|
||||
tier >= tier_county
|
||||
is_nomad_title = no
|
||||
NOT = {
|
||||
has_title_law = saxon_elective_succession_law
|
||||
}
|
||||
}
|
||||
add_title_law = saxon_elective_succession_law
|
||||
}
|
||||
|
|
@ -825,6 +828,9 @@ yearly_playable_pulse = {
|
|||
limit = {
|
||||
tier >= tier_county
|
||||
is_nomad_title = no
|
||||
NOT = {
|
||||
has_title_law = urban_elective_succession_law
|
||||
}
|
||||
}
|
||||
add_title_law = urban_elective_succession_law
|
||||
}
|
||||
|
|
@ -2782,6 +2788,9 @@ quarterly_playable_pulse = {
|
|||
limit = {
|
||||
tier >= tier_county
|
||||
is_nomad_title = no
|
||||
NOT = {
|
||||
has_title_law = saxon_elective_succession_law
|
||||
}
|
||||
}
|
||||
add_title_law = saxon_elective_succession_law
|
||||
}
|
||||
|
|
@ -2819,6 +2828,9 @@ quarterly_playable_pulse = {
|
|||
limit = {
|
||||
tier >= tier_county
|
||||
is_nomad_title = no
|
||||
NOT = {
|
||||
has_title_law = urban_elective_succession_law
|
||||
}
|
||||
}
|
||||
add_title_law = urban_elective_succession_law
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3173,26 +3173,26 @@ found_cadet_house_decision_effect = {
|
|||
}
|
||||
}
|
||||
|
||||
# Struggle Catalysts
|
||||
if = {
|
||||
limit = {
|
||||
$CHARACTER$ = {
|
||||
exists = house.house_head
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
phase_has_catalyst = catalyst_cadet_branch_created
|
||||
}
|
||||
}
|
||||
}
|
||||
every_character_struggle = {
|
||||
involvement = involved
|
||||
activate_struggle_catalyst = {
|
||||
catalyst = catalyst_cadet_branch_created
|
||||
character = $CHARACTER$
|
||||
}
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_cadet_branch_created }
|
||||
}
|
||||
}
|
||||
# # Struggle Catalysts
|
||||
# if = {
|
||||
# limit = {
|
||||
# $CHARACTER$ = {
|
||||
# exists = house.house_head
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# phase_has_catalyst = catalyst_cadet_branch_created
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# every_character_struggle = {
|
||||
# involvement = involved
|
||||
# activate_struggle_catalyst = {
|
||||
# catalyst = catalyst_cadet_branch_created
|
||||
# character = $CHARACTER$
|
||||
# }
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_cadet_branch_created }
|
||||
# }
|
||||
# }
|
||||
|
||||
every_child = {
|
||||
limit = {
|
||||
|
|
|
|||
|
|
@ -114,7 +114,7 @@ can_have_confederate_partition_succession_law_trigger = {
|
|||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_minority
|
||||
government_has_flag = government_is_landless_minority
|
||||
# TGP
|
||||
AND = {
|
||||
government_has_flag = government_is_japan_feudal
|
||||
|
|
|
|||
|
|
@ -133,7 +133,7 @@ can_raid_across_water_trigger = {
|
|||
house ?= { can_raid_house_modifiers_that_enable_raiding_overseas_list_trigger = yes }
|
||||
# Can raid overseas by government rules
|
||||
government_has_flag = government_enables_naval_raiding
|
||||
#Is Hereward.
|
||||
has_trait = the_wake
|
||||
# #Is Hereward.
|
||||
# has_trait = the_wake
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -15358,71 +15358,71 @@ lifestyle_traveler = {
|
|||
}
|
||||
|
||||
############### FP3 TRAITS ##############
|
||||
#
|
||||
#fp3_struggle_detractor = {
|
||||
# icon = "fp3_struggle_detractor.dds"
|
||||
# opposites = {
|
||||
# fp3_struggle_supporter
|
||||
# }
|
||||
#
|
||||
# shown_in_ruler_designer = no
|
||||
#
|
||||
# same_opinion = 10
|
||||
# opposite_opinion = -30
|
||||
#
|
||||
# ai_war_cooldown = -0.5
|
||||
# ai_war_chance = 5
|
||||
#
|
||||
# flag = can_foment_revolt_interaction
|
||||
# flag = can_request_incursion_interaction
|
||||
# flag = can_change_to_iranian_faith_decision
|
||||
#
|
||||
# desc = {
|
||||
# first_valid = {
|
||||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# NOT = { exists = this }
|
||||
# }
|
||||
# desc = trait_fp3_struggle_detractor_desc
|
||||
# }
|
||||
# triggered_desc = {
|
||||
# trigger = { faith.religious_head_title ?= title:d_sunni }
|
||||
# desc = trait_fp3_struggle_detractor_character_desc
|
||||
# }
|
||||
# desc = trait_fp3_struggle_detractor_non_orthodox_sunni_character_desc
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#fp3_struggle_supporter = {
|
||||
# icon = "fp3_struggle_supporter.dds"
|
||||
# opposites = {
|
||||
# fp3_struggle_detractor
|
||||
# }
|
||||
#
|
||||
# shown_in_ruler_designer = no
|
||||
#
|
||||
# flag = can_use_install_loyalist_cb
|
||||
#
|
||||
# same_opinion = 10
|
||||
# opposite_opinion = -30
|
||||
#
|
||||
# desc = {
|
||||
# first_valid = {
|
||||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# NOT = { exists = this }
|
||||
# }
|
||||
# desc = trait_fp3_struggle_supporter_desc
|
||||
# }
|
||||
# triggered_desc = {
|
||||
# trigger = { has_title = title:d_sunni }
|
||||
# desc = trait_fp3_struggle_supporter_character_is_caliph_desc
|
||||
# }
|
||||
# desc = trait_fp3_struggle_supporter_character_desc
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
|
||||
fp3_struggle_detractor = {
|
||||
icon = "fp3_struggle_detractor.dds"
|
||||
opposites = {
|
||||
fp3_struggle_supporter
|
||||
}
|
||||
|
||||
shown_in_ruler_designer = no
|
||||
|
||||
same_opinion = 10
|
||||
opposite_opinion = -30
|
||||
|
||||
ai_war_cooldown = -0.5
|
||||
ai_war_chance = 5
|
||||
|
||||
flag = can_foment_revolt_interaction
|
||||
flag = can_request_incursion_interaction
|
||||
flag = can_change_to_iranian_faith_decision
|
||||
|
||||
desc = {
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
NOT = { exists = this }
|
||||
}
|
||||
desc = trait_fp3_struggle_detractor_desc
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = { faith.religious_head_title ?= title:d_sunni }
|
||||
desc = trait_fp3_struggle_detractor_character_desc
|
||||
}
|
||||
desc = trait_fp3_struggle_detractor_non_orthodox_sunni_character_desc
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fp3_struggle_supporter = {
|
||||
icon = "fp3_struggle_supporter.dds"
|
||||
opposites = {
|
||||
fp3_struggle_detractor
|
||||
}
|
||||
|
||||
shown_in_ruler_designer = no
|
||||
|
||||
flag = can_use_install_loyalist_cb
|
||||
|
||||
same_opinion = 10
|
||||
opposite_opinion = -30
|
||||
|
||||
desc = {
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
NOT = { exists = this }
|
||||
}
|
||||
desc = trait_fp3_struggle_supporter_desc
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = { has_title = title:d_sunni }
|
||||
desc = trait_fp3_struggle_supporter_character_is_caliph_desc
|
||||
}
|
||||
desc = trait_fp3_struggle_supporter_character_desc
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
############### EP3 TRAITS ##############
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue