maa stuff + gov stuff
This commit is contained in:
parent
f16c01a2e4
commit
51ad574f36
20 changed files with 1183 additions and 239 deletions
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@ -240,7 +240,7 @@ welsh = { #Cymry
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#tradition_concubines
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tradition_highland_warriors
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tradition_pastoralists
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#tradition_longbow_competitions
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tradition_longbow_competitions
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}
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dlc_tradition = {
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trait = tradition_staunch_traditionalists
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@ -44,7 +44,6 @@ innovation_zweihanders = {
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has_cultural_pillar = heritage_central_germanic
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}
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unlock_maa = landsknecht
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flag = global_regional
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flag = global_maa
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@ -60,7 +59,6 @@ innovation_adaptive_militia = {
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has_cultural_parameter = unlock_adaptive_militia_innovation
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}
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unlock_maa = goedendag
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flag = global_maa
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}
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@ -75,7 +73,6 @@ innovation_valets = {
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has_cultural_parameter = unlock_valets_innovation
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}
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unlock_maa = gendarme
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flag = global_maa
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}
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@ -90,7 +87,6 @@ innovation_pike_columns = {
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has_cultural_parameter = unlock_innovation_pike_columns
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}
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unlock_maa = picchieri
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flag = global_maa
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}
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@ -111,7 +107,6 @@ innovation_legionnaires = {
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# }
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}
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unlock_maa = praetorian
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flag = global_maa
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}
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@ -128,7 +123,6 @@ innovation_desert_tactics = {
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}
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}
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unlock_maa = chasseur
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flag = global_maa
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}
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@ -140,7 +134,6 @@ innovation_caballeros = {
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region = world_europe_west_iberia
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icon = @caballeros
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unlock_maa = caballero
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flag = global_regional
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flag = tribal_era_regional
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@ -153,7 +146,6 @@ innovation_hobbies = {
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region = ghw_region_britannia
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icon = @special_maa_02
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unlock_maa = hobelar
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flag = global_regional
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flag = global_maa
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@ -169,7 +161,6 @@ innovation_rectilinear_schiltron = {
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has_cultural_parameter = unlock_schiltron_innovation
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}
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unlock_maa = schiltron
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flag = global_maa
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}
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@ -181,7 +172,6 @@ innovation_bamboo_bows = {
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region = world_india
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icon = @special_maa_02
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unlock_maa = paiks
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flag = global_regional
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flag = global_maa
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@ -195,7 +185,6 @@ innovation_sahel_horsemen = {
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region = custom_sahel_proper
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icon = @special_maa_01
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unlock_maa = sahel_horsemen
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flag = global_regional
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flag = tribal_era_regional
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@ -211,7 +200,6 @@ innovation_sarawit = {
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has_cultural_parameter = unlock_sarawit_innovation
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}
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unlock_maa = sarawit
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flag = global_maa
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}
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@ -246,7 +234,6 @@ innovation_repeating_crossbow = {
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name = innovation_repeating_crossbow_chinese
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}
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unlock_maa = shenbigong
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flag = global_maa
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}
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@ -54,14 +54,13 @@ innovation_british_ironsides = {
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icon = @knight
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potential = {
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NOT = { this = culture:angler }
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NOT = { culture = culture:angler }
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OR = {
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has_cultural_pillar = heritage_brythonic
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has_cultural_pillar = heritage_anglo_frisian
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}
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}
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unlock_maa = ironsides
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}
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@ -79,7 +78,6 @@ innovation_celtic_columneers = {
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}
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}
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unlock_maa = columneers
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flag = global_regional
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@ -95,10 +93,9 @@ innovation_pioneers = {
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icon = @knighthood
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potential = {
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this = culture:metropolitain
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culture = culture:metropolitain
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}
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unlock_maa = pioneers
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flag = global_regional
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@ -117,7 +114,6 @@ innovation_cuirassiers = {
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has_cultural_pillar = heritage_french
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}
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unlock_maa = cuirassiers
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flag = global_regional
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@ -135,13 +131,12 @@ innovation_gardians = {
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potential = {
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OR = {
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this = culture:provencal
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this = culture:rottisch
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this = culture:patoues
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culture = culture:provencal
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culture = culture:rottisch
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culture = culture:patoues
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}
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}
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unlock_maa = gardians
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flag = global_regional
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@ -159,9 +154,9 @@ innovation_voltigeurs = {
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potential = {
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OR = {
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this = culture:elsasse
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this = culture:lorin
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this = culture:gascon
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culture = culture:elsasse
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culture = culture:lorin
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culture = culture:gascon
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}
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}
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@ -186,7 +181,6 @@ innovation_spahis = {
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}
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}
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unlock_maa = spahis
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flag = global_maa
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@ -203,8 +197,8 @@ innovation_guides = {
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potential = {
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OR = {
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this = culture:belge
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this = culture:letzebuerge
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culture = culture:belge
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culture = culture:letzebuerge
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}
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}
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@ -223,7 +217,7 @@ innovation_cacadores = {
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icon = @gunpowder
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potential = {
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this = culture:portuguese
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culture = culture:portuguese
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}
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unlock_maa = cacadores
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@ -242,11 +236,11 @@ innovation_almogavares = {
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potential = {
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OR = {
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this = culture:andorra
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this = culture:aragonese
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this = culture:asturleonese
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this = culture:basque
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this = culture:galician
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culture = culture:andorra
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culture = culture:aragonese
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culture = culture:asturleonese
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culture = culture:basque
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culture = culture:galician
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}
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}
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@ -263,9 +257,9 @@ innovation_tercos = {
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potential = {
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OR = {
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this = culture:catalan
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this = culture:balearic
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this = culture:valencian
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culture = culture:catalan
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culture = culture:balearic
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culture = culture:valencian
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}
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}
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@ -281,9 +275,9 @@ innovation_lanceros = {
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potential = {
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OR = {
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this = culture:castilian
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this = culture:extremeno
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this = culture:NEOW_andalusian
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culture = culture:castilian
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culture = culture:extremeno
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culture = culture:NEOW_andalusian
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}
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}
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@ -299,14 +293,14 @@ innovation_betyars = {
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potential = {
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OR = {
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this = culture:hungarian
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this = culture:szeklers
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this = culture:translyvanian
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this = culture:czech
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this = culture:NEOW_moravian
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this = culture:NEOW_slovak
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this = culture:goral
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this = culture:NEOW_carpathian
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culture = culture:hungarian
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culture = culture:szeklers
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culture = culture:translyvanian
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culture = culture:czech
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culture = culture:NEOW_moravian
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culture = culture:NEOW_slovak
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culture = culture:goral
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culture = culture:NEOW_carpathian
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}
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}
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unlock_maa = betyars
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@ -321,11 +315,11 @@ innovation_peacekeepers = {
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potential = {
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OR = {
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this = culture:wallachian
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this = culture:banatian
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this = culture:moldavian
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this = culture:NEOW_gagauz
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this = culture:NEOW_ucrainean
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culture = culture:wallachian
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culture = culture:banatian
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culture = culture:moldavian
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culture = culture:NEOW_gagauz
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culture = culture:NEOW_ucrainean
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}
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}
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unlock_maa = peacekeepers
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@ -340,12 +334,12 @@ innovation_tachanka {
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potential = {
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OR = {
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this = culture:NEOW_kievan
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this = culture:NEOW_cossack
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this = culture:NEOW_crimean
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this = culture:NEOW_nizhnevolzhan
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this = culture:NEOW_povolzhan
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this = culture:kalmyk
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culture = culture:NEOW_kievan
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culture = culture:NEOW_cossack
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culture = culture:NEOW_crimean
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culture = culture:NEOW_nizhnevolzhan
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culture = culture:NEOW_povolzhan
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culture = culture:kalmyk
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}
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}
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unlock_maa = tachanka
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@ -360,20 +354,20 @@ innovation_uhlan = {
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potential = {
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OR = {
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this = culture:NEOW_greater_polish
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this = culture:NEOW_lesser_polish
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this = culture:NEOW_mazovian_polish
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this = culture:sorbian
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this = culture:kashubian
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this = culture:goral
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this = culture:NEOW_silesian
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this = culture:lipka
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this = culture:NEOW_pribaltic
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this = culture:NEOW_polessian
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this = culture:NEOW_minskian
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this = culture:NEOW_vohlynian
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this = culture:lithuanian
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this = culture:samogitian
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culture = culture:NEOW_greater_polish
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culture = culture:NEOW_lesser_polish
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culture = culture:NEOW_mazovian_polish
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culture = culture:sorbian
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culture = culture:kashubian
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culture = culture:goral
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culture = culture:NEOW_silesian
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culture = culture:lipka
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culture = culture:NEOW_pribaltic
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culture = culture:NEOW_polessian
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culture = culture:NEOW_minskian
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culture = culture:NEOW_vohlynian
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culture = culture:lithuanian
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culture = culture:samogitian
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}
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}
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unlock_maa = uhlan
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@ -388,13 +382,13 @@ innovation_bike_cav = {
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potential = {
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OR = {
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this = culture:latvian
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this = culture:latgalian
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this = culture:estonian
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this = culture:livonian
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this = culture:voroseto
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this = culture:dansk
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this = culture:slesvigsk
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culture = culture:latvian
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culture = culture:latgalian
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culture = culture:estonian
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culture = culture:livonian
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culture = culture:voroseto
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culture = culture:dansk
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culture = culture:slesvigsk
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has_cultural_pillar = heritage_west_germanic
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}
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}
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@ -9,6 +9,7 @@ feudal_government = {
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dynasty_named_realms = no
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legitimacy = yes
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allow_accolades = yes
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subject_men_at_arms = yes
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}
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royal_court = any
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@ -35,6 +36,7 @@ feudal_government = {
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may_elevate_co_monarch
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government_uses_crown_authority
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government_uses_domain_limit
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government_can_use_tributary_men_at_arms
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}
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mechanic_type = feudal
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@ -169,6 +171,7 @@ clan_government = {
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government_is_settled
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government_uses_crown_authority
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government_uses_domain_limit
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government_can_use_tributary_men_at_arms
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}
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mechanic_type = clan
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@ -201,6 +204,7 @@ tribal_government = {
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always_use_patronym = yes
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affected_by_development = no
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allow_accolades = yes
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subject_men_at_arms = yes
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}
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royal_court = any
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@ -244,6 +248,7 @@ tribal_government = {
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may_elevate_co_monarch
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government_uses_domain_limit
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government_uses_tribal_authority
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government_can_use_tributary_men_at_arms
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}
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# Grant candidate for nomads and herders who want to settle
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@ -275,6 +280,7 @@ wanua_government = { # "Wanua"
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regiments_use_barter_goods_as_gold = yes
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barter = yes
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allow_accolades = yes
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subject_men_at_arms = yes
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}
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royal_court = any
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@ -324,6 +330,7 @@ wanua_government = { # "Wanua"
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government_enables_river_travel
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may_elevate_co_monarch
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government_uses_tribal_authority
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government_can_use_tributary_men_at_arms
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}
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color = rgb{ 85 207 198 }
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@ -481,6 +488,7 @@ administrative_government = {
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treasury_vassal_development = yes
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replace_gold_cost_by_treasury = yes
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allow_accolades = yes
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subject_men_at_arms = yes
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}
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royal_court = any
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@ -559,6 +567,7 @@ administrative_government = {
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government_uses_imperial_bureaucracy
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government_uses_salary_budget
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government_uses_military_budget
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government_can_use_tributary_men_at_arms
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}
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ai = {
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@ -903,6 +912,7 @@ celestial_government = {
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admin_allows_holding_multiple_primary_tier_titles = no
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disable_regnal_numbers = yes
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allow_accolades = yes
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subject_men_at_arms = yes
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}
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royal_court = any
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@ -988,6 +998,7 @@ celestial_government = {
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government_uses_salary_budget
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government_uses_military_budget
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government_uses_ministry_budget
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government_can_use_tributary_men_at_arms
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}
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ai = {
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@ -1029,6 +1040,7 @@ mandala_government = {
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count_tributaries_for_title_requirements = yes
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radiance = yes
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allow_accolades = yes
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subject_men_at_arms = yes
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}
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royal_court = any
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@ -1350,6 +1362,7 @@ meritocratic_government = { # e.g. Korea, Dai Viet
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deny_powerful_vassal = yes
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disable_regnal_numbers = yes
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allow_accolades = yes
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subject_men_at_arms = yes
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}
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royal_court = any
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@ -1433,6 +1446,7 @@ meritocratic_government = { # e.g. Korea, Dai Viet
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government_uses_meritocratic_bureaucracy
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government_uses_salary_budget
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government_uses_military_budget
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government_can_use_tributary_men_at_arms
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}
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ai = {
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@ -14,6 +14,7 @@
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deny_powerful_vassal = yes
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disable_regnal_numbers = yes
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allow_accolades = yes
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subject_men_at_arms = yes
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}
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royal_court = any
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@ -25,7 +26,7 @@
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minimum_provincial_maa_tier = duchy
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primary_holding = castle_holding
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primary_heritages = { heritage_japonic }
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primary_heritages = { heritage_scottish heritage_brythonic heritage_anglo_frisian heritage_goidelic }
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valid_holdings = { city_holding temple_citadel_holding tribal_holding }
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required_county_holdings = { castle_holding city_holding church_holding }
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@ -81,6 +82,7 @@
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government_uses_japanese_family_aspirations
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government_has_house_blocs
|
||||
government_uses_japanese_bureaucracy
|
||||
government_can_use_tributary_men_at_arms
|
||||
}
|
||||
|
||||
possible_grant_vassal_governments = { theocracy_government ecclesiastical_government }
|
||||
|
|
@ -108,6 +110,7 @@ japan_feudal_government = { # Soryo
|
|||
noble_families = yes
|
||||
disable_regnal_numbers = yes
|
||||
allow_accolades = yes
|
||||
subject_men_at_arms = yes
|
||||
}
|
||||
|
||||
royal_court = any
|
||||
|
|
@ -132,7 +135,7 @@ japan_feudal_government = { # Soryo
|
|||
domicile_type = japanese_manor
|
||||
|
||||
primary_holding = castle_holding
|
||||
primary_heritages = { heritage_japonic }
|
||||
primary_heritages = { heritage_scottish heritage_brythonic heritage_anglo_frisian heritage_goidelic }
|
||||
valid_holdings = { temple_citadel_holding tribal_holding }
|
||||
required_county_holdings = { castle_holding city_holding church_holding }
|
||||
|
||||
|
|
@ -165,6 +168,7 @@ japan_feudal_government = { # Soryo
|
|||
government_uses_japanese_family_aspirations
|
||||
government_has_house_blocs
|
||||
government_uses_japanese_bureaucracy
|
||||
government_can_use_tributary_men_at_arms
|
||||
}
|
||||
|
||||
possible_grant_vassal_governments = { theocracy_government ecclesiastical_government }
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@ theocracy_government = {
|
|||
inherit_from_dynastic_government = no
|
||||
disable_regnal_numbers = yes
|
||||
sticky_government = yes
|
||||
subject_men_at_arms = yes
|
||||
}
|
||||
|
||||
primary_holding = church_holding
|
||||
|
|
@ -48,6 +49,7 @@ theocracy_government = {
|
|||
government_uses_domain_limit
|
||||
gov_uses_non_crown_coa
|
||||
government_is_basic_theocracy
|
||||
government_can_use_tributary_men_at_arms
|
||||
}
|
||||
|
||||
mechanic_type = theocracy
|
||||
|
|
@ -91,6 +93,7 @@ ecclesiastical_government = {
|
|||
sticky_government = yes
|
||||
allow_accolades = yes
|
||||
landless_playable = yes
|
||||
subject_men_at_arms = yes
|
||||
}
|
||||
|
||||
royal_court = landed
|
||||
|
|
@ -145,6 +148,7 @@ ecclesiastical_government = {
|
|||
government_has_treasury
|
||||
government_uses_cardinal_budget
|
||||
gov_uses_non_crown_coa
|
||||
government_can_use_tributary_men_at_arms
|
||||
}
|
||||
|
||||
mechanic_type = theocracy
|
||||
|
|
|
|||
|
|
@ -40,9 +40,19 @@ huscarl = {
|
|||
}
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_huscarls }
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
OR = {
|
||||
AND = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_huscarls }
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_huscarls }
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -82,6 +92,21 @@ landsknecht = {
|
|||
heavy_cavalry = 2
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
OR = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_zweihanders
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_zweihanders
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
buy_cost = { gold = landsknecht_recruitment_cost }
|
||||
low_maintenance_cost = { gold = landsknecht_low_maint_cost }
|
||||
high_maintenance_cost = { gold = landsknecht_high_maint_cost }
|
||||
|
|
@ -112,6 +137,17 @@ longbowmen = {
|
|||
heavy_cavalry = 1
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
OR = {
|
||||
culture ?= { has_cultural_parameter = unlock_maa_longbowmen }
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= { has_cultural_parameter = unlock_maa_longbowmen }
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
buy_cost = { gold = longbowmen_recruitment_cost }
|
||||
low_maintenance_cost = { gold = longbowmen_low_maint_cost }
|
||||
high_maintenance_cost = { gold = longbowmen_high_maint_cost }
|
||||
|
|
@ -135,6 +171,21 @@ goedendag = {
|
|||
heavy_cavalry = 1
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
OR = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_adaptive_militia
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_adaptive_militia
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
buy_cost = { gold = goedendag_recruitment_cost }
|
||||
low_maintenance_cost = { gold = goedendag_low_maint_cost }
|
||||
high_maintenance_cost = { gold = goedendag_high_maint_cost }
|
||||
|
|
@ -173,6 +224,22 @@ gendarme = {
|
|||
harsh_winter = { damage = -30 toughness = -10 }
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
OR = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_valets
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_valets
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buy_cost = { gold = gendarme_recruitment_cost }
|
||||
low_maintenance_cost = { gold = gendarme_low_maint_cost }
|
||||
high_maintenance_cost = { gold = gendarme_high_maint_cost }
|
||||
|
|
@ -210,6 +277,21 @@ chasseur = {
|
|||
harsh_winter = { damage = -5 toughness = -2 }
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
OR = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_desert_tactics
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_desert_tactics
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
buy_cost = { gold = chasseur_recruitment_cost }
|
||||
low_maintenance_cost = { gold = chasseur_low_maint_cost }
|
||||
high_maintenance_cost = { gold = chasseur_high_maint_cost }
|
||||
|
|
@ -241,6 +323,21 @@ picchieri = {
|
|||
elephant_cavalry = 1
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
OR = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_pike_columns
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_pike_columns
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
buy_cost = { gold = picchieri_recruitment_cost }
|
||||
low_maintenance_cost = { gold = picchieri_low_maint_cost }
|
||||
high_maintenance_cost = { gold = picchieri_high_maint_cost }
|
||||
|
|
@ -300,6 +397,21 @@ caballero = {
|
|||
harsh_winter = { damage = -5 toughness = -2 }
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
OR = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_caballeros
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_caballeros
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
buy_cost = { gold = caballero_recruitment_cost }
|
||||
low_maintenance_cost = { gold = caballero_low_maint_cost }
|
||||
high_maintenance_cost = { gold = caballero_high_maint_cost }
|
||||
|
|
@ -336,9 +448,19 @@ monaspa = {
|
|||
}
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_monaspa }
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
OR = {
|
||||
AND = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_monaspa }
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_monaspa }
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -420,6 +542,26 @@ hobelar = {
|
|||
winter_bonus = {
|
||||
harsh_winter = { damage = -5 }
|
||||
}
|
||||
can_recruit = {
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_hobbies
|
||||
}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_hobbies
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buy_cost = { gold = hobelar_recruitment_cost }
|
||||
low_maintenance_cost = { gold = hobelar_low_maint_cost }
|
||||
|
|
@ -450,6 +592,26 @@ schiltron = {
|
|||
light_cavalry = 1
|
||||
heavy_cavalry = 1
|
||||
}
|
||||
can_recruit = {
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_rectilinear_schiltron
|
||||
}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_rectilinear_schiltron
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buy_cost = { gold = schiltron_recruitment_cost }
|
||||
low_maintenance_cost = { gold = schiltron_low_maint_cost }
|
||||
|
|
@ -482,9 +644,22 @@ metsanvartija = {
|
|||
normal_winter = { toughness = 4 screen = 8 }
|
||||
harsh_winter = { toughness = 4 screen = 8 }
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_metsanvartija }
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_metsanvartija }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_metsanvartija }
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buy_cost = { gold = metsanvartija_recruitment_cost }
|
||||
|
|
@ -530,6 +705,12 @@ horse_archers = {
|
|||
}
|
||||
culture ?= { has_cultural_parameter = unlock_maa_horse_archers }
|
||||
mpo_can_recruit_nomad_maa_trigger = yes
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= { has_cultural_parameter = unlock_maa_horse_archers }
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -560,9 +741,23 @@ ayyar = {
|
|||
}
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_ayyar }
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_ayyar }
|
||||
}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_ayyar }
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -591,9 +786,23 @@ mubarizun = {
|
|||
}
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_mubarizun }
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_mubarizun }
|
||||
}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_mubarizun }
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -637,7 +846,24 @@ mulaththamun = { #Murabit Cavalry
|
|||
}
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_mulaththamun }
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_mulaththamun }
|
||||
}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_mulaththamun }
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buy_cost = { gold = mulaththamun_recruitment_cost }
|
||||
|
|
@ -670,9 +896,27 @@ archers_of_the_nile = { #Nile Archers
|
|||
}
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_archers_of_the_nile }
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_archers_of_the_nile }
|
||||
}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_archers_of_the_nile }
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
buy_cost = { gold = archers_of_the_nile_recruitment_cost }
|
||||
low_maintenance_cost = { gold = archers_of_the_nile_low_maint_cost }
|
||||
high_maintenance_cost = { gold = archers_of_the_nile_high_maint_cost }
|
||||
|
|
@ -701,6 +945,26 @@ paiks = { #Indian Footmen - carrying bows but also swords and spears.
|
|||
elephant_cavalry = 1
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_bamboo_bows
|
||||
}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_bamboo_bows
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
buy_cost = { gold = paiks_recruitment_cost }
|
||||
low_maintenance_cost = { gold = paiks_low_maint_cost }
|
||||
high_maintenance_cost = { gold = paiks_high_maint_cost }
|
||||
|
|
@ -724,11 +988,24 @@ druzhina = {
|
|||
pikemen = 1
|
||||
peasant_militia = 2
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_druzhina }
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_druzhina }
|
||||
}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_druzhina }
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -769,7 +1046,24 @@ hussar = {
|
|||
}
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_hussar }
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_hussar }
|
||||
}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_hussar }
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buy_cost = { gold = hussar_recruitment_cost }
|
||||
|
|
@ -801,7 +1095,24 @@ horn_warrior = {
|
|||
}
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_horn_warrior }
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_horn_warrior }
|
||||
}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_horn_warrior }
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buy_cost = { gold = horn_warrior_recruitment_cost }
|
||||
|
|
@ -832,8 +1143,26 @@ bush_hunter = {
|
|||
skirmishers = 1
|
||||
}
|
||||
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_bush_hunter }
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_bush_hunter }
|
||||
}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_bush_hunter }
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buy_cost = { gold = bush_hunter_recruitment_cost }
|
||||
|
|
@ -857,9 +1186,25 @@ shomer = {
|
|||
counters = {
|
||||
heavy_infantry = 1
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_shomer }
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_shomer }
|
||||
}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_shomer }
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buy_cost = { gold = shomer_recruitment_cost }
|
||||
|
|
@ -900,9 +1245,23 @@ garudas = {
|
|||
ai_quality = { value = @cultural_maa_extra_ai_score }
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_garudas }
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_garudas }
|
||||
}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_garudas }
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -931,9 +1290,23 @@ khandayat = {
|
|||
}
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_khandayat }
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_khandayat }
|
||||
}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_khandayat }
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -970,11 +1343,24 @@ mountaineer = {
|
|||
normal_winter = { damage = 5 }
|
||||
harsh_winter = { damage = 5 }
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_mountaineer }
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_mountaineer }
|
||||
}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_mountaineer }
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1017,6 +1403,26 @@ sahel_horsemen = {
|
|||
winter_bonus = {
|
||||
harsh_winter = { damage = -5 toughness = -2 }
|
||||
}
|
||||
can_recruit = {
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_sahel_horsemen
|
||||
}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_sahel_horsemen
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buy_cost = { gold = sahel_rider_recruitment_cost }
|
||||
low_maintenance_cost = { gold = sahel_rider_low_maint_cost }
|
||||
|
|
@ -1045,9 +1451,25 @@ guinea_warrior = { #AKA Guinean uplander
|
|||
counters = {
|
||||
heavy_infantry = 1
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_guinea_warrior }
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_guinea_warrior }
|
||||
}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_guinea_warrior }
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buy_cost = { gold = guinea_warrior_recruitment_cost }
|
||||
|
|
@ -1079,6 +1501,26 @@ sarawit = { #AKA Ethiopian mountaineer
|
|||
counters = {
|
||||
light_cavalry = 1
|
||||
}
|
||||
can_recruit = {
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_sarawit
|
||||
}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_sarawit
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buy_cost = { gold = sarawit_recruitment_cost }
|
||||
low_maintenance_cost = { gold = sarawit_low_maint_cost }
|
||||
|
|
@ -1111,7 +1553,24 @@ abudrar = { #AKA Jabali - Berber mountaineer
|
|||
}
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_abudrar }
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_abudrar }
|
||||
}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_abudrar }
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buy_cost = { gold = abudrar_recruitment_cost }
|
||||
|
|
@ -1144,11 +1603,24 @@ zbrojnosh = {
|
|||
peasant_militia = 2
|
||||
archers = 1
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_zbrojnosh }
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_zbrojnosh }
|
||||
}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_zbrojnosh }
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1181,9 +1653,23 @@ palace_guards = {
|
|||
}
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_palace_guards }
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_palace_guards }
|
||||
}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_palace_guards }
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1222,6 +1708,26 @@ shenbigong = {
|
|||
peasant_militia = 2
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_repeating_crossbow
|
||||
}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_repeating_crossbow
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
buy_cost = { gold = shenbigong_recruitment_cost }
|
||||
low_maintenance_cost = { gold = shenbigong_low_maint_cost }
|
||||
high_maintenance_cost = { gold = shenbigong_high_maint_cost }
|
||||
|
|
@ -1290,18 +1796,19 @@ teulu = {
|
|||
}
|
||||
|
||||
can_recruit = {
|
||||
culture ?= {
|
||||
OR = {
|
||||
this = culture:welsh
|
||||
this = culture:cumbrian
|
||||
any_parent_culture_or_above = {
|
||||
OR = {
|
||||
this = culture:welsh
|
||||
this = culture:cumbrian
|
||||
}
|
||||
has_cultural_pillar = heritage_brythonic
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {has_cultural_pillar = heritage_brythonic}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {has_cultural_pillar = heritage_brythonic}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -615,7 +615,15 @@ handgunners = {
|
|||
|
||||
can_recruit = {
|
||||
gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size
|
||||
culture ?= { has_cultural_parameter = unlock_handgunners }
|
||||
OR = {
|
||||
culture ?= { has_cultural_parameter = unlock_handgunners }
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= { has_cultural_parameter = unlock_handgunners }
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
terrain_bonus = {
|
||||
|
|
|
|||
|
|
@ -41,7 +41,15 @@ emishi_horse_archers = {
|
|||
}
|
||||
|
||||
can_recruit = {
|
||||
culture ?= { has_cultural_parameter = unlock_emishi_horse_archers_units }
|
||||
OR = {
|
||||
culture ?= { has_cultural_parameter = unlock_emishi_horse_archers_units }
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= { has_cultural_parameter = unlock_emishi_horse_archers_units }
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buy_cost = { gold = light_cavalry_recruitment_cost }
|
||||
|
|
@ -223,6 +231,12 @@ tarkhan = {
|
|||
location.culture ?= { has_cultural_parameter = unlock_maa_tarkhan }
|
||||
}
|
||||
culture ?= { has_cultural_parameter = unlock_maa_tarkhan }
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= { has_cultural_parameter = unlock_maa_tarkhan }
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
|
|
@ -256,6 +270,12 @@ zupin_warrior = {
|
|||
location.culture ?= { has_cultural_parameter = unlock_maa_zupin_warrior }
|
||||
}
|
||||
culture ?= { has_cultural_parameter = unlock_maa_zupin_warrior }
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= { has_cultural_parameter = unlock_maa_zupin_warrior }
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -317,6 +337,12 @@ tawashi = {
|
|||
location.culture ?= { has_cultural_parameter = unlock_maa_tawashi }
|
||||
}
|
||||
culture ?= { has_cultural_parameter = unlock_maa_tawashi }
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= { has_cultural_parameter = unlock_maa_tawashi }
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -70,8 +70,19 @@ redcoats = {
|
|||
|
||||
can_recruit = {
|
||||
gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size
|
||||
culture ?= {
|
||||
has_innovation = innovation_redcoats
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {has_innovation = innovation_redcoats}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {has_innovation = innovation_redcoats}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -134,6 +145,22 @@ ironsides = {
|
|||
harsh_winter = { damage = -30 toughness = -10 }
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {has_innovation = innovation_british_ironsides}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {has_innovation = innovation_british_ironsides}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
buy_cost = { gold = tiefutu_recruitment_cost }
|
||||
low_maintenance_cost = { gold = tiefutu_low_maint_cost }
|
||||
high_maintenance_cost = { gold = tiefutu_high_maint_cost }
|
||||
|
|
@ -177,6 +204,22 @@ cuirassiers = { #Copy pasted Conrois, need to think of how to make them unique
|
|||
harsh_winter = { damage = -25 toughness = -10 }
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {has_innovation = innovation_cuirassiers}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {has_innovation = innovation_cuirassiers}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
buy_cost = { gold = conrois_recruitment_cost }
|
||||
low_maintenance_cost = { gold = conrois_low_maint_cost }
|
||||
high_maintenance_cost = { gold = conrois_high_maint_cost }
|
||||
|
|
@ -210,6 +253,22 @@ columneers = {
|
|||
pikemen = 1
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {has_innovation = innovation_celtic_columneers}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {has_innovation = innovation_celtic_columneers}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
buy_cost = { gold = longbowmen_recruitment_cost }
|
||||
low_maintenance_cost = { gold = longbowmen_low_maint_cost }
|
||||
high_maintenance_cost = { gold = longbowmen_high_maint_cost }
|
||||
|
|
@ -242,6 +301,22 @@ pioneers = {
|
|||
archers = 1
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {has_innovation = innovation_pioneers}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {has_innovation = innovation_pioneers}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
buy_cost = { gold = varangian_guards_recruitment_cost }
|
||||
low_maintenance_cost = { gold = varangian_guards_low_maint_cost }
|
||||
high_maintenance_cost = { gold = varangian_guards_high_maint_cost }
|
||||
|
|
@ -278,6 +353,22 @@ gardians = {
|
|||
harsh_winter = { damage = -5 toughness = -2 }
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {has_innovation = innovation_gardians}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {has_innovation = innovation_gardians}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
buy_cost = { gold = hobelar_recruitment_cost }
|
||||
low_maintenance_cost = { gold = hobelar_low_maint_cost }
|
||||
high_maintenance_cost = { gold = hobelar_high_maint_cost }
|
||||
|
|
@ -308,6 +399,22 @@ voltigeurs = {
|
|||
heavy_infantry = 1
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {has_innovation = innovation_voltigeurs}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {has_innovation = innovation_voltigeurs}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
buy_cost = { gold = guanch_vaulter_recruitment_cost }
|
||||
low_maintenance_cost = { gold = guanch_vaulter_low_maint_cost }
|
||||
high_maintenance_cost = { gold = guanch_vaulter_high_maint_cost }
|
||||
|
|
@ -342,6 +449,22 @@ spahis = {
|
|||
heavy_infantry = 1
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {has_innovation = innovation_spahis}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {has_innovation = innovation_spahis}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
buy_cost = { gold = horse_archers_recruitment_cost }
|
||||
low_maintenance_cost = { gold = horse_archers_low_maint_cost }
|
||||
high_maintenance_cost = { gold = horse_archers_high_maint_cost }
|
||||
|
|
@ -360,7 +483,7 @@ NEOW_militia = {
|
|||
|
||||
damage = 14
|
||||
toughness = 14
|
||||
pursuit = 10
|
||||
pursuit = 5
|
||||
screen = 4
|
||||
|
||||
terrain_bonus = {
|
||||
|
|
@ -392,12 +515,15 @@ NEOW_militia = {
|
|||
}
|
||||
}
|
||||
}
|
||||
should_show_when_unavailable = {
|
||||
government_allows = noble_families
|
||||
}
|
||||
|
||||
buy_cost = { gold = militia_recruitment_cost }
|
||||
low_maintenance_cost = { gold = militia_low_maint_cost }
|
||||
high_maintenance_cost = { gold = militia_high_maint_cost }
|
||||
provision_cost = @provisions_cost_infantry_cheap
|
||||
stack = 100
|
||||
stack = 150
|
||||
ai_quality = { value = culture_ai_weight_skirmishers }
|
||||
|
||||
illustration = {
|
||||
|
|
@ -446,12 +572,15 @@ NEOW_militia_archers = {
|
|||
}
|
||||
}
|
||||
}
|
||||
should_show_when_unavailable = {
|
||||
government_allows = noble_families
|
||||
}
|
||||
|
||||
buy_cost = { gold = militia_recruitment_cost }
|
||||
low_maintenance_cost = { gold = militia_low_maint_cost }
|
||||
high_maintenance_cost = { gold = militia_high_maint_cost }
|
||||
provision_cost = @provisions_cost_infantry_cheap
|
||||
stack = 100
|
||||
stack = 150
|
||||
ai_quality = { value = culture_ai_weight_skirmishers }
|
||||
|
||||
illustration = {
|
||||
|
|
@ -466,6 +595,60 @@ NEOW_militia_archers = {
|
|||
icon = NEOW_militia_archers
|
||||
}
|
||||
|
||||
NEOW_militia_skirmisher = {
|
||||
type = peasant_militia
|
||||
|
||||
damage = 8
|
||||
toughness = 12
|
||||
pursuit = 10
|
||||
screen = 12
|
||||
|
||||
terrain_bonus = {
|
||||
forest = { damage = 4 toughness = 6 }
|
||||
taiga = { damage = 4 toughness = 6 }
|
||||
jungle = { damage = 4 toughness = 6 }
|
||||
}
|
||||
|
||||
counters = {
|
||||
heavy_infantry = 0.5
|
||||
}
|
||||
can_recruit = {
|
||||
OR = {
|
||||
militia_raise_limit_existing_militia_units < militia_raise_limit_existing_militia_buildings
|
||||
|
||||
trigger_if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_landless_minority
|
||||
exists = domicile
|
||||
}
|
||||
domicile = {
|
||||
has_domicile_parameter = can_recruit_militia
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
should_show_when_unavailable = {
|
||||
government_allows = noble_families
|
||||
}
|
||||
|
||||
buy_cost = { gold = militia_recruitment_cost }
|
||||
low_maintenance_cost = { gold = militia_low_maint_cost }
|
||||
high_maintenance_cost = { gold = militia_high_maint_cost }
|
||||
provision_cost = @provisions_cost_infantry_cheap
|
||||
stack = 150
|
||||
ai_quality = { value = culture_ai_weight_skirmishers }
|
||||
|
||||
illustration = {
|
||||
trigger = {
|
||||
should_use_asian_maa_graphics = yes
|
||||
}
|
||||
reference = skirmishers_asia
|
||||
}
|
||||
illustration = {
|
||||
reference = peasant_militia_skirmisher
|
||||
}
|
||||
icon = NEOW_militia_skirmisher
|
||||
}
|
||||
|
||||
carabineers = {
|
||||
type = gun_cavalry
|
||||
|
|
@ -493,13 +676,24 @@ carabineers = {
|
|||
|
||||
can_recruit = {
|
||||
gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size
|
||||
culture ?= { has_cultural_parameter = unlock_late_medieval_gunpowder_units }
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {has_cultural_parameter = unlock_late_medieval_gunpowder_units}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {has_cultural_parameter = unlock_late_medieval_gunpowder_units}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buy_cost = { gold = horse_archers_recruitment_cost }
|
||||
low_maintenance_cost = { gold = horse_archers_low_maint_cost }
|
||||
high_maintenance_cost = { gold = horse_archers_high_maint_cost }
|
||||
provision_cost = @provisions_cost_cavalry_cheap
|
||||
icon = horse_gunmen
|
||||
|
||||
stack = 100
|
||||
ai_quality = {
|
||||
|
|
@ -537,14 +731,24 @@ cowboys = {
|
|||
|
||||
can_recruit = {
|
||||
gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size
|
||||
culture ?= { has_cultural_parameter = unlock_maa_kuhjung }
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {has_cultural_parameter = unlock_maa_kuhjung}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {has_cultural_parameter = unlock_maa_kuhjung}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buy_cost = { gold = horse_archers_recruitment_cost }
|
||||
low_maintenance_cost = { gold = horse_archers_low_maint_cost }
|
||||
high_maintenance_cost = { gold = horse_archers_high_maint_cost }
|
||||
provision_cost = @provisions_cost_cavalry_cheap
|
||||
|
||||
icon = horse_gunmen
|
||||
stack = 100
|
||||
ai_quality = {
|
||||
value = @cultural_maa_extra_ai_score
|
||||
|
|
@ -571,8 +775,19 @@ full_plate_footmen = {
|
|||
}
|
||||
|
||||
can_recruit = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_plate_armor
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {has_innovation = innovation_plate_armor}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {has_innovation = innovation_plate_armor}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
NOR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
|
|
@ -595,7 +810,7 @@ full_plate_footmen = {
|
|||
low_maintenance_cost = { gold = super_heavy_infantry_low_maint_cost }
|
||||
high_maintenance_cost = { gold = super_heavy_infantry_high_maint_cost }
|
||||
provision_cost = @provisions_cost_infantry_moderate
|
||||
|
||||
icon = super_heavy_infantry
|
||||
|
||||
stack = 100
|
||||
ai_quality = {
|
||||
|
|
@ -646,7 +861,7 @@ toxic_gas_slingers = {
|
|||
low_maintenance_cost = { gold = chemical_weapons_low_maint_cost }
|
||||
high_maintenance_cost = { gold = chemical_weapons_high_maint_cost }
|
||||
provision_cost = @provisions_cost_infantry_cheap
|
||||
|
||||
icon = chemical_weapons
|
||||
stack = 50
|
||||
ai_quality = { value = culture_ai_weight_skirmishers }
|
||||
}
|
||||
|
|
@ -683,6 +898,7 @@ airships = {
|
|||
can_recruit = {
|
||||
airships_raise_limit_existing_airships_units < airships_raise_limit_existing_airships_buildings
|
||||
}
|
||||
icon = airship
|
||||
|
||||
illustration = {
|
||||
reference = ill_airship
|
||||
|
|
@ -738,7 +954,20 @@ tercos = {
|
|||
screen = 5
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_tercos }
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {valid_for_maa_trigger = { PARAMETER = unlock_maa_tercos }}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {valid_for_maa_trigger = { PARAMETER = unlock_maa_tercos }}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
counters = {
|
||||
|
|
@ -770,7 +999,21 @@ espadachin = {
|
|||
screen = 0
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_espadachin }
|
||||
|
||||
OR = {
|
||||
AND = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_espadachin }
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_espadachin }
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
terrain_bonus = {
|
||||
|
|
@ -825,7 +1068,20 @@ lanceros = {
|
|||
}
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_lanceros}
|
||||
OR = {
|
||||
AND = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_lanceros}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_lanceros}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
winter_bonus = {
|
||||
|
|
@ -870,7 +1126,20 @@ betyars = {
|
|||
}
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_betyar }
|
||||
OR = {
|
||||
AND = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_betyar}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_betyar}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buy_cost = { gold = light_cavalry_recruitment_cost }
|
||||
|
|
@ -901,7 +1170,20 @@ peacekeepers = {
|
|||
}
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_peacekeepers }
|
||||
OR = {
|
||||
AND = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_peacekeepers}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_peacekeepers}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -942,7 +1224,20 @@ tachanka = {
|
|||
}
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_tachanka }
|
||||
OR = {
|
||||
AND = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_tachanka}
|
||||
NOT = {
|
||||
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_tachanka}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buy_cost = { gold = mangonel_recruitment_cost }
|
||||
|
|
@ -977,7 +1272,17 @@ uhlan = {
|
|||
}
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_uhlan }
|
||||
OR = {
|
||||
AND = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_uhlan}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_uhlan}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buy_cost = { gold = heavy_cavalry_recruitment_cost }
|
||||
|
|
@ -1016,9 +1321,20 @@ bike_cav = {
|
|||
}
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_bike_cav }
|
||||
OR = {
|
||||
AND = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_bike_cav}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_bike_cav}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
buy_cost = { gold = light_cavalry_recruitment_cost }
|
||||
low_maintenance_cost = { gold = light_cavalry_low_maint_cost }
|
||||
high_maintenance_cost = { gold = light_cavalry_high_maint_cost }
|
||||
|
|
@ -1040,7 +1356,17 @@ stadswacht = {
|
|||
screen = 0
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_stadswacht }
|
||||
OR = {
|
||||
AND = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_stadswacht}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_stadswacht}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
counters = {
|
||||
|
|
@ -1073,8 +1399,21 @@ blauwegarde = {
|
|||
|
||||
can_recruit = {
|
||||
gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size
|
||||
culture ?= {
|
||||
has_innovation = innovation_blauwegarde
|
||||
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_blauwegarde
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_blauwegarde
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1113,7 +1452,17 @@ rodelansier = {
|
|||
screen = 15
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_rodelansier }
|
||||
OR = {
|
||||
AND = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_rodelansier }
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_rodelansier }
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
counters = {
|
||||
|
|
@ -1158,7 +1507,18 @@ karabiniers = {
|
|||
|
||||
can_recruit = {
|
||||
gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size
|
||||
culture ?= { has_cultural_parameter = unlock_maa_karabiniers }
|
||||
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= { has_cultural_parameter = unlock_maa_karabiniers }
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= { has_cultural_parameter = unlock_maa_karabiniers }
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buy_cost = { gold = horse_archers_recruitment_cost }
|
||||
|
|
@ -1193,7 +1553,18 @@ besterios = {
|
|||
steppe = { toughness = -8 }
|
||||
}
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_besterios }
|
||||
|
||||
OR = {
|
||||
AND = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_besterios }
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_besterios }
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
counters = {
|
||||
|
|
@ -1224,7 +1595,18 @@ arbalests = {
|
|||
pursuit = 5
|
||||
screen = 5
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_arbalests }
|
||||
|
||||
OR = {
|
||||
AND = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_arbalests }
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_arbalests }
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
terrain_bonus = {
|
||||
hills = { damage = 10 toughness = 4 }
|
||||
|
|
@ -1264,7 +1646,18 @@ ordinenca = {
|
|||
screen = 5
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_ordinenca }
|
||||
|
||||
OR = {
|
||||
AND = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_ordinenca }
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_ordinenca }
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
counters = {
|
||||
|
|
@ -1296,7 +1689,18 @@ dalkarl = {
|
|||
screen = 5
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_dalkarl }
|
||||
|
||||
OR = {
|
||||
AND = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_dalkarl }
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_dalkarl }
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
counters = {
|
||||
|
|
@ -1329,8 +1733,20 @@ legionarios = {
|
|||
|
||||
can_recruit = {
|
||||
gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size
|
||||
culture ?= {
|
||||
has_innovation = innovation_legionarios
|
||||
OR = {
|
||||
AND = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_legionarios
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
culture ?= {
|
||||
has_innovation = innovation_legionarios
|
||||
}
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1369,7 +1785,18 @@ albardiaz = {
|
|||
screen = 0
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_albardiaz }
|
||||
|
||||
OR = {
|
||||
AND = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_albardiaz }
|
||||
}
|
||||
AND = {
|
||||
any_vassal = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_albardiaz }
|
||||
}
|
||||
government_allows = subject_men_at_arms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
counters = {
|
||||
|
|
|
|||
|
|
@ -735,7 +735,7 @@ absurdist = {
|
|||
faith = novelist_faith
|
||||
|
||||
color = { 50 168 82 }
|
||||
icon = rocambolist
|
||||
icon = absurdist
|
||||
|
||||
localization = {
|
||||
|
||||
|
|
@ -840,7 +840,7 @@ absurdist = {
|
|||
ReligiousSymbol = novelist_religious_symbol
|
||||
}
|
||||
tenets = {
|
||||
tenet_preservation
|
||||
tenet_pastoral_isolation
|
||||
tenet_esotericism
|
||||
tenet_the_search_for_a_meaning
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1070,7 +1070,6 @@ tenet_the_search_for_a_meaning = {
|
|||
no_unfaithfulness_penalty_active
|
||||
unlock_voluntary_laampdom_faith
|
||||
torturing_prisoners_grants_piety
|
||||
consolamentum_active
|
||||
}
|
||||
|
||||
divergence_multiplier = 3
|
||||
|
|
@ -1085,6 +1084,7 @@ tenet_the_search_for_a_meaning = {
|
|||
personal_tenet_modifier = {
|
||||
monthly_learning_lifestyle_xp_gain_mult = 0.2
|
||||
tyranny_gain_mult = 0.50
|
||||
stress_gain_mult = -0.15
|
||||
}
|
||||
character_modifier = {
|
||||
monthly_learning_lifestyle_xp_gain_mult = 0.1
|
||||
|
|
|
|||
|
|
@ -5200,7 +5200,7 @@ tenet_sacred_shadows = {
|
|||
tenet_unlocks_t4_bounties_for_whispers
|
||||
}
|
||||
|
||||
divergence_multiplier = 3
|
||||
divergence_multiplier = 2
|
||||
|
||||
personal_tenet_modifier = {
|
||||
owned_scheme_secrecy_add = 10
|
||||
|
|
@ -6047,44 +6047,17 @@ tenet_pursuit_of_knowledge = {
|
|||
has_tgp_dlc_trigger = yes
|
||||
}
|
||||
can_pick = {
|
||||
OR = {
|
||||
religion = religion:buddhism_religion
|
||||
custom_description = {
|
||||
text = requires_sinitic_family_trigger
|
||||
religion = { is_in_family = rf_sinitic }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
piety_cost = {
|
||||
if = {
|
||||
limit = {
|
||||
religion = religion:confucianism_religion
|
||||
always = no
|
||||
}
|
||||
value = faith_tenet_cost_low
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
religion = {
|
||||
is_in_family = rf_sinitic
|
||||
}
|
||||
}
|
||||
value = faith_tenet_cost_mid
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
religion = religion:buddhism_religion
|
||||
}
|
||||
value = faith_tenet_cost_mid
|
||||
}
|
||||
else = {
|
||||
value = faith_tenet_cost_high
|
||||
}
|
||||
|
||||
# Multiplier for keeping same tenet
|
||||
if = {
|
||||
limit = { rite_has_tenet = tenet_pursuit_of_knowledge }
|
||||
multiply = faith_unchanged_doctrine_cost_mult
|
||||
value = faith_tenet_cost_mid
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -6313,44 +6286,17 @@ tenet_harmonious_society = {
|
|||
}
|
||||
|
||||
can_pick = {
|
||||
OR = {
|
||||
religion = religion:buddhism_religion
|
||||
custom_description = {
|
||||
text = requires_sinitic_family_trigger
|
||||
religion = { is_in_family = rf_sinitic }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
piety_cost = {
|
||||
if = {
|
||||
limit = {
|
||||
religion = religion:confucianism_religion
|
||||
always = no
|
||||
}
|
||||
value = faith_tenet_cost_low
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
religion = {
|
||||
is_in_family = rf_sinitic
|
||||
}
|
||||
}
|
||||
value = faith_tenet_cost_low
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
religion = religion:buddhism_religion
|
||||
}
|
||||
value = faith_tenet_cost_mid
|
||||
}
|
||||
else = {
|
||||
value = faith_tenet_cost_massive
|
||||
}
|
||||
|
||||
# Multiplier for keeping same tenet
|
||||
if = {
|
||||
limit = { rite_has_tenet = tenet_harmonious_society }
|
||||
multiply = faith_unchanged_doctrine_cost_mult
|
||||
value = faith_tenet_cost_mid
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1011,6 +1011,13 @@ militia_raise_limit_existing_militia_units = {
|
|||
}
|
||||
add = 1
|
||||
}
|
||||
every_maa_regiment = {
|
||||
limit = {
|
||||
is_personal_maa_regiment = yes
|
||||
is_maa_type = NEOW_militia_skirmisher
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
|
||||
militia_raise_limit_existing_militia_buildings = {
|
||||
|
|
|
|||
BIN
gfx/interface/icons/regimenttypes/NEOW_militia_skirmisher.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/icons/regimenttypes/NEOW_militia_skirmisher.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/icons/regimenttypes/NEOW_militia_template.pdn
Normal file
BIN
gfx/interface/icons/regimenttypes/NEOW_militia_template.pdn
Normal file
Binary file not shown.
BIN
gfx/interface/illustrations/men_at_arms_big/peasant_militia_skirmisher.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/illustrations/men_at_arms_big/peasant_militia_skirmisher.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/illustrations/men_at_arms_small/peasant_militia_skirmisher.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/illustrations/men_at_arms_small/peasant_militia_skirmisher.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
|
|
@ -494,6 +494,15 @@ texticon = {
|
|||
fontsize = 16
|
||||
}
|
||||
}
|
||||
texticon = {
|
||||
icon = NEOW_militia_skirmisher_icon
|
||||
iconsize = {
|
||||
texture = "gfx/interface/icons/regimenttypes/NEOW_militia_skirmisher.dds"
|
||||
size = { 25 25 }
|
||||
offset = { 0 6 }
|
||||
fontsize = 16
|
||||
}
|
||||
}
|
||||
|
||||
texticon = {
|
||||
icon = horse_gunmen_icon
|
||||
|
|
|
|||
|
|
@ -114,9 +114,11 @@
|
|||
bike_cav:0 "Bicycle Cavalry"
|
||||
bike_cav_flavor:0 "#F The Bicycle Cavalry are a special form of cavalry, using the bicycles they ride in order to charge towards battle, or to harrass the enemy and retreat away."
|
||||
NEOW_militia:0 "Peasant Spear Militia"
|
||||
NEOW_militia_flavor:1 "#F Trained to an above average level by a militarily Competent Noble these peasants will hold their own in the field#!\n#help Enabled by the [GetBuilding('city_01').GetName], [GetBuilding('castle_01').GetName], [GetBuilding('temple_01').GetName], and [GetBuilding('temple_citadel_01').GetName].#!"
|
||||
NEOW_militia_flavor:1 "#F Trained to an above average level by a militarily Competent Noble these peasant spears will hold their own in the field.#!\n#help Enabled by the [GetBuilding('city_01').GetName], [GetBuilding('castle_01').GetName], [GetBuilding('temple_01').GetName], and [GetBuilding('temple_citadel_01').GetName].#!"
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NEOW_militia_archers:0 "Peasant Bow Militia"
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||||
NEOW_militia_archers_flavor:1 "#F Trained to an above average level by a militarily Competent Noble these peasants will hold their own in the field\n#help Enabled by the [GetBuilding('city_01').GetName], [GetBuilding('castle_01').GetName], [GetBuilding('temple_01').GetName], and [GetBuilding('temple_citadel_01').GetName].#!"
|
||||
NEOW_militia_archers_flavor:1 "#F Trained to an above average level by a militarily Competent Noble these peasants will fire on their enemies from a distance.\n#help Enabled by the [GetBuilding('city_01').GetName], [GetBuilding('castle_01').GetName], [GetBuilding('temple_01').GetName], and [GetBuilding('temple_citadel_01').GetName].#!"
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||||
NEOW_militia_skirmisher:0 "Peasant Skirmisher Militia"
|
||||
NEOW_militia_skirmisher_flavor:1 "#F Trained to an above average level by a militarily Competent Noble these peasants will harrass the enemy in the field.\n#help Enabled by the [GetBuilding('city_01').GetName], [GetBuilding('castle_01').GetName], [GetBuilding('temple_01').GetName], and [GetBuilding('temple_citadel_01').GetName].#!"
|
||||
carabineers:0 "Carabineers"
|
||||
carabineers_flavor:1 "#F These professional soldiers combine their skills in the art of firearms and horse riding to achieve devastating results on the battlefield.#!\n#help Enabled by the [GetBuilding('powder_magazine_01').GetName].#!"
|
||||
cowboys:0 "Sechsschüssere"
|
||||
|
|
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Loading…
Add table
Add a link
Reference in a new issue