fixing clergy wars
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833
common/casus_belli_types/pam_wars.txt
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833
common/casus_belli_types/pam_wars.txt
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#pam_humiliation_cb
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#pam_challenge_hof_cb
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#pam_antiking_cb
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##########
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# Humiliation CB
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##########
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pam_humiliation_cb = {
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icon = humiliation_cb
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group = religious
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ai_only_against_neighbors = yes
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defender_faith_can_join = yes
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same_faith_defenders_allowed_parameter = {
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government_is_theocracy
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government_is_holy_order
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}
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is_holy_war = yes
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allow_hostages = no
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allowed_for_character = {
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is_landed = yes
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# We give the AI a motive, because theocracies lose to secular realms on raw power
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trigger_if = {
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limit = {
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is_ai = yes
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government_has_flag = government_uses_church_authority
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}
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ai_zeal < medium_positive_ai_value
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NOT = { has_trait = zealous }
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}
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trigger_if = {
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limit = {
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is_ai = yes
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NOT = { government_has_flag = government_uses_church_authority }
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}
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ai_zeal < medium_negative_ai_value
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ai_greed > medium_positive_ai_value
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}
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}
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allowed_against_character = {
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scope:defender = {
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government_has_flag = government_uses_church_authority
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faith = scope:attacker.faith
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is_landed = yes
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OR = {
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has_higher_or_equal_authority_trigger = { AUTHORITY = church CHARACTER = scope:attacker }
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piety_level < scope:attacker.piety_level
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}
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# Must have papal or clerical standing for the victor to strip
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OR = {
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exists = clerical_elector_title
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is_clerical_appointment_valid_base_trigger = {
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CANDIDATE = scope:defender
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TOP_LIEGE = scope:defender.top_liege
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}
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}
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}
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trigger_if = {
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limit = { scope:attacker = { is_ai = yes } }
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NOT = { scope:attacker.faith.religious_head ?= scope:defender }
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}
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}
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ignore_effect = change_title_holder
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should_invalidate = {
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scope:defender = { NOT = { government_has_flag = government_uses_church_authority } }
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}
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on_invalidated_desc = msg_remove_humiliation_cb_invalidated_message
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cost = {
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piety = {
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add = {
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value = 250
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desc = CB_BASE_COST
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}
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if = {
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limit = {
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scope:attacker = {
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spiritual_fulfillment <= spiritual_fulfillment_minus_3
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}
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}
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add = {
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value = -200
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desc = CB_SPIRITUAL_FULFILLMENT_TIER_0
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}
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}
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else_if = {
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limit = {
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scope:attacker = {
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spiritual_fulfillment > spiritual_fulfillment_minus_3
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spiritual_fulfillment <= spiritual_fulfillment_minus_2
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}
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}
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add = {
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value = -160
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desc = CB_SPIRITUAL_FULFILLMENT_TIER_1
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}
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}
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else_if = {
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limit = {
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scope:attacker = {
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spiritual_fulfillment > spiritual_fulfillment_minus_2
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spiritual_fulfillment <= spiritual_fulfillment_minus_1
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}
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}
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add = {
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value = -95
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desc = CB_SPIRITUAL_FULFILLMENT_TIER_2
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}
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}
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else_if = {
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limit = {
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scope:attacker = {
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spiritual_fulfillment > spiritual_fulfillment_minus_1
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spiritual_fulfillment < spiritual_fulfillment_1
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}
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}
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add = {
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value = 0
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desc = CB_SPIRITUAL_FULFILLMENT_TIER_3
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}
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}
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else_if = {
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limit = {
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scope:attacker = {
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spiritual_fulfillment >= spiritual_fulfillment_1
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spiritual_fulfillment < spiritual_fulfillment_2
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}
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}
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add = {
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value = 95
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desc = CB_SPIRITUAL_FULFILLMENT_TIER_4
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}
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}
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else_if = {
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limit = {
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scope:attacker = {
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spiritual_fulfillment >= spiritual_fulfillment_2
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spiritual_fulfillment < spiritual_fulfillment_3
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}
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}
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add = {
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value = 160
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desc = CB_SPIRITUAL_FULFILLMENT_TIER_5
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}
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}
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else_if = {
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limit = {
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scope:attacker = {
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spiritual_fulfillment >= spiritual_fulfillment_3
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}
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}
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add = {
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value = 200
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desc = CB_SPIRITUAL_FULFILLMENT_TIER_6
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}
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}
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if = {
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limit = {
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scope:attacker = {
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top_participant_group:the_christian_church ?= {
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has_participant_group_parameter = the_christian_church_free_humiliation_cb
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}
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}
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}
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multiply = {
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value = 0
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desc = CB_CHRISTIAN_CHURCH_DISCOUNT
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}
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}
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}
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}
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on_declaration = {
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on_declared_war = yes
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pam_the_christian_church_humiliation_war_catalyst_effect = yes
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}
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on_victory_desc = {
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first_valid = {
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triggered_desc = {
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trigger = { scope:attacker = { is_local_player = yes } }
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desc = humiliation_cb_victory_desc_attacker
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}
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desc = humiliation_cb_victory_desc
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}
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}
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on_victory = {
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scope:defender = {
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if = {
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limit = {
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NOT = { realm_law_group_at_minimum_level = church_authority }
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}
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change_realm_law_level = {
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law_group = church_authority
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change = -1
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}
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}
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pay_treasury_or_gold = {
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target = scope:attacker
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value = {
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value = year_character_treasury_income
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multiply = 3
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}
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}
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pam_humiliation_war_church_standing_loss_effect = {
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TT = pam_humiliation_cb_papabile_score_loss_tt
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}
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}
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scope:attacker = { show_pow_release_message_effect = yes }
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# Legitimacy
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add_legitimacy_attacker_victory_effect = yes
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#EP2 accolade glory gain for winning against higher ranked enemy
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scope:attacker = { accolade_attacker_war_end_glory_gain_med_effect = yes }
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scope:attacker = { play_sound_effect = "event:/DLC/CE2/UI/Notifications/ce2_ui_notifications_migration_positive" }
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scope:defender = { play_sound_effect = "event:/DLC/CE2/UI/Notifications/ce2_ui_notifications_migration_negative" }
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# Prestige Progress for the Attacker
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scope:attacker = {
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add_piety_experience = {
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value = minor_piety_value
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multiply = scope:defender.highest_held_title_tier
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}
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}
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# Allies on both sides get full prestige value for helping in the war, based on their war participation.
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modify_allies_of_participants_fame_values = {
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WINNER = scope:attacker
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FAME_BASE = medium_piety_value
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IS_RELIGIOUS_WAR = yes
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WINNER_ALLY_FAME_SCALE = 1
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LOSER_ALLY_FAME_SCALE = 1
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}
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# Truce
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add_truce_attacker_victory_effect = yes
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# FP1: note the victory for future memorialisation via stele (if applicable).
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scope:attacker = { fp1_remember_recent_conquest_victory_effect = yes }
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}
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on_white_peace_desc = {
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first_valid = {
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triggered_desc = {
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trigger = { scope:defender = { is_local_player = yes } }
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desc = humiliation_cb_white_peace_desc_defender
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}
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desc = humiliation_cb_white_peace_desc
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}
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}
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on_white_peace = {
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scope:attacker = { show_pow_release_message_effect = yes }
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#EP2 accolade glory gain for doing pretty good against higher ranked enemy
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scope:defender = { accolade_defender_war_end_glory_gain_low_effect = yes }
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scope:attacker = {
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add_piety = minor_piety_loss
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}
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# Allies on both sides get full prestige value for helping in the war, based on their war participation.
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modify_allies_of_participants_fame_values = {
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WINNER = scope:attacker # not impactful as the scale are identical
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FAME_BASE = medium_piety_value
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IS_RELIGIOUS_WAR = yes
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WINNER_ALLY_FAME_SCALE = 1
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LOSER_ALLY_FAME_SCALE = 1
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}
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add_truce_white_peace_effect = yes
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}
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on_defeat_desc = {
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first_valid = {
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triggered_desc = {
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trigger = { scope:defender = { is_local_player = yes } }
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desc = humiliation_cb_defeat_desc_defender
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}
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desc = humiliation_cb_defeat_desc
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}
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}
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on_defeat = {
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scope:attacker = { show_pow_release_message_effect = yes }
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scope:attacker = { play_sound_effect = "event:/DLC/CE2/UI/Notifications/ce2_ui_notifications_migration_negative" }
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scope:defender = { play_sound_effect = "event:/DLC/CE2/UI/Notifications/ce2_ui_notifications_migration_positive" }
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# Legitimacy
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add_legitimacy_attacker_defeat_effect = yes
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scope:defender = {
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mandala_peacemaker_perk_serenity_effect = yes
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#EP2 accolade glory gain for winning against higher ranked enemy
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accolade_defender_war_end_glory_gain_high_effect = yes
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# Prestige for Defender
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add_piety = major_piety_gain
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}
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# Prestige loss for the attacker
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scope:attacker = {
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pay_short_term_gold_reparations_effect = {
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GOLD_VALUE = 3
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}
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add_piety = major_piety_loss
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pam_humiliation_war_church_standing_loss_effect = {
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TT = pam_humiliation_cb_papabile_score_loss_attacker_tt
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}
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}
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# Allies on both sides get full prestige value for helping in the war, based on their war participation.
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modify_allies_of_participants_fame_values = {
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WINNER = scope:defender
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FAME_BASE = medium_piety_value
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IS_RELIGIOUS_WAR = yes
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WINNER_ALLY_FAME_SCALE = 1
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LOSER_ALLY_FAME_SCALE = 1
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}
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add_truce_attacker_defeat_effect = yes
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scope:attacker = {
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save_temporary_scope_as = loser
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}
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on_lost_aggression_war_discontent_loss = yes
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}
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transfer_behavior = transfer
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on_primary_attacker_death = inherit
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on_primary_defender_death = inherit
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attacker_allies_inherit = yes
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defender_allies_inherit = yes
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war_name = "HUMILIATION_WAR_CB_NAME"
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war_name_base = "HUMILIATION_WAR_CB_NAME_BASE"
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cb_name = "HUMILIATION_WAR_CB_NAME"
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interface_priority = 79
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attacker_wargoal_percentage = 0.8
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max_defender_score_from_battles = 150
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max_attacker_score_from_battles = 150
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max_defender_score_from_occupation = 150
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max_attacker_score_from_occupation = 150
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ai_score = {
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value = {
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value = scope:attacker.ai_zeal
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multiply = -0.5
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add = {
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value = scope:attacker.ai_greed
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multiply = 0.5
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}
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}
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if = {
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limit = {
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scope:attacker = {
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has_trait = excommunicated
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}
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}
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add = 50
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}
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}
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}
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##########
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# Challenge Head of Faith
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##########
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pam_challenge_hof_cb = {
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icon = pam_challenge_hof_cb
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group = religious
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ai_only_against_neighbors = yes
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allow_hostages = no
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is_holy_war = yes
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gui_attacker_faith_might_join = yes
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gui_defender_faith_might_join = yes
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same_faith_defenders_allowed_parameter = {
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government_is_theocracy
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government_is_holy_order
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}
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allowed_for_character = {
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scope:attacker = {
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is_landed = yes
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pam_can_use_challenge_hof_cb_trigger = yes
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}
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}
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allowed_against_character = {
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scope:defender = {
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is_landed = yes
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faith = scope:attacker.faith
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scope:attacker.faith.religious_head ?= this
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}
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scope:attacker = {
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NOT = { target_is_liege_or_above = scope:defender }
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}
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}
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should_invalidate = {
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OR = {
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scope:defender = {
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NOT = { scope:attacker.faith.religious_head ?= this }
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}
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scope:attacker = {
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NOR = {
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pam_is_antipope_trigger = yes
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pam_is_antipope_sponsor_trigger = yes
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}
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}
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}
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}
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on_invalidated_desc = {
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first_valid = {
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triggered_desc = {
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trigger = {
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scope:attacker = {
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NOR = {
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pam_is_antipope_trigger = yes
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pam_is_antipope_sponsor_trigger = yes
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}
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}
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}
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desc = msg_pam_challenge_hof_cb_invalidated_no_challenger_message
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}
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desc = msg_pam_challenge_hof_cb_invalidated_message
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}
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}
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cost = {
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piety = major_piety_value
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}
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on_declaration = {
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on_declared_war = yes
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scope:defender = {
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random_character_war = {
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limit = {
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primary_attacker = scope:attacker
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primary_defender = scope:defender
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}
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save_scope_as = war
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}
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}
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if = {
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limit = { exists = scope:war }
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scope:attacker.faith = {
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every_faith_ruler = {
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limit = {
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OR = {
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# Challenger check, but this is essentially never the case
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religious_head_or_challenger = scope:attacker.religious_head_or_challenger
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# Rite check if relevant
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trigger_if = {
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limit = {
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NOT = { scope:defender.rite = scope:attacker.rite }
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}
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rite = scope:attacker.rite
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}
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}
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# Shared war joiner checks
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pam_challenge_hof_join_war_trigger = yes
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# Relations
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NOR = {
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# Positive
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is_allied_to = scope:defender
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has_relation_friend = scope:defender
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is_spouse_of = scope:defender
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is_close_family_of = scope:defender
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# Negative
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has_relation_rival = scope:attacker
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}
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}
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scope:war = { add_attacker = prev }
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}
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}
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scope:defender.faith = {
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every_faith_ruler = {
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limit = {
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# Ensure other antipope's followers don't join
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religious_head_or_challenger = scope:defender.religious_head_or_challenger
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# Rite check if relevant
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trigger_if = {
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limit = {
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NOT = { scope:defender.rite = scope:attacker.rite }
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}
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rite = scope:defender.rite
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}
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# Shared war joiner checks
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pam_challenge_hof_join_war_trigger = yes
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# Relations
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NOR = {
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# Positive
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is_allied_to = scope:attacker
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has_relation_friend = scope:attacker
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is_spouse_of = scope:attacker
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is_close_family_of = scope:attacker
|
||||
# Negative
|
||||
has_relation_rival = scope:defender
|
||||
}
|
||||
}
|
||||
scope:war = { add_defender = prev }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_victory_desc = {
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:attacker = {
|
||||
is_local_player = yes
|
||||
pam_is_antipope_trigger = no
|
||||
pam_is_antipope_sponsor_trigger = yes
|
||||
}
|
||||
}
|
||||
desc = pam_challenge_hof_cb_victory_desc_attacker_sponsor
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = { scope:attacker = { is_local_player = yes } }
|
||||
desc = pam_challenge_hof_cb_victory_desc_attacker
|
||||
}
|
||||
desc = pam_challenge_hof_cb_victory_desc
|
||||
}
|
||||
}
|
||||
|
||||
on_victory = {
|
||||
scope:attacker = { show_pow_release_message_effect = yes }
|
||||
pam_antipope_challenge_hof_victory_effect = yes
|
||||
add_legitimacy_attacker_victory_effect = yes
|
||||
add_truce_attacker_victory_effect = yes
|
||||
}
|
||||
|
||||
on_white_peace_desc = {
|
||||
desc = pam_challenge_hof_cb_white_peace_desc
|
||||
}
|
||||
|
||||
on_white_peace = {
|
||||
scope:attacker = { show_pow_release_message_effect = yes }
|
||||
add_truce_white_peace_effect = yes
|
||||
}
|
||||
|
||||
on_defeat_desc = {
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = { scope:attacker = { is_local_player = yes } }
|
||||
desc = pam_challenge_hof_cb_defeat_desc_attacker
|
||||
}
|
||||
desc = pam_challenge_hof_cb_defeat_desc
|
||||
}
|
||||
}
|
||||
|
||||
on_defeat = {
|
||||
scope:attacker = { show_pow_release_message_effect = yes }
|
||||
pam_antipope_challenge_hof_defeat_effect = yes
|
||||
add_truce_attacker_defeat_effect = yes
|
||||
}
|
||||
|
||||
transfer_behavior = transfer
|
||||
on_primary_attacker_death = inherit
|
||||
on_primary_defender_death = inherit
|
||||
attacker_allies_inherit = yes
|
||||
defender_allies_inherit = yes
|
||||
|
||||
war_name = "PAM_CHALLENGE_HOF_WAR_CB_NAME"
|
||||
cb_name = "PAM_CHALLENGE_HOF_WAR_CB_NAME"
|
||||
interface_priority = 78
|
||||
attacker_wargoal_percentage = 0.8
|
||||
|
||||
ai_score = {
|
||||
value = {
|
||||
value = scope:attacker.ai_zeal
|
||||
multiply = -0.5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
has_trait = excommunicated
|
||||
}
|
||||
}
|
||||
add = 50
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
##########
|
||||
# Antiking — remove a rival's Antipope
|
||||
##########
|
||||
|
||||
pam_antiking_cb = {
|
||||
icon = pam_antiking_cb
|
||||
group = religious
|
||||
ai_only_against_neighbors = yes
|
||||
allow_hostages = no
|
||||
is_holy_war = yes
|
||||
|
||||
allowed_for_character = {
|
||||
is_landed = yes
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
religion = religion:christianity_religion
|
||||
pam_is_antipope_sponsor_trigger = no
|
||||
}
|
||||
|
||||
allowed_against_character = {
|
||||
pam_can_target_antiking_cb_trigger = yes
|
||||
}
|
||||
|
||||
should_invalidate = {
|
||||
scope:defender = {
|
||||
NOT = { pam_is_antipope_sponsor_trigger = yes }
|
||||
}
|
||||
}
|
||||
|
||||
on_invalidated_desc = msg_pam_antiking_cb_invalidated_message
|
||||
|
||||
cost = {
|
||||
piety = {
|
||||
value = medium_piety_value
|
||||
}
|
||||
}
|
||||
|
||||
on_declaration = {
|
||||
on_declared_war = yes
|
||||
}
|
||||
|
||||
on_victory_desc = {
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:attacker = {
|
||||
is_local_player = yes
|
||||
faith = {
|
||||
exists = religious_head
|
||||
religious_head != scope:attacker
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = pam_antiking_cb_victory_desc_attacker
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = { scope:attacker = { is_local_player = yes } }
|
||||
desc = pam_antiking_cb_victory_desc_attacker_no_gratitude
|
||||
}
|
||||
desc = pam_antiking_cb_victory_desc
|
||||
}
|
||||
}
|
||||
|
||||
on_victory = {
|
||||
scope:attacker = { show_pow_release_message_effect = yes }
|
||||
pam_antiking_victory_effect = yes
|
||||
add_legitimacy_attacker_victory_effect = yes
|
||||
add_truce_attacker_victory_effect = yes
|
||||
}
|
||||
|
||||
on_white_peace_desc = {
|
||||
desc = pam_antiking_cb_white_peace_desc
|
||||
}
|
||||
|
||||
on_white_peace = {
|
||||
scope:attacker = { show_pow_release_message_effect = yes }
|
||||
add_truce_white_peace_effect = yes
|
||||
}
|
||||
|
||||
on_defeat_desc = {
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = { scope:attacker = { is_local_player = yes } }
|
||||
desc = pam_antiking_cb_defeat_desc_attacker
|
||||
}
|
||||
desc = pam_antiking_cb_defeat_desc
|
||||
}
|
||||
}
|
||||
|
||||
on_defeat = {
|
||||
scope:attacker = { show_pow_release_message_effect = yes }
|
||||
scope:attacker = { add_piety = medium_piety_loss }
|
||||
add_truce_attacker_defeat_effect = yes
|
||||
}
|
||||
|
||||
transfer_behavior = transfer
|
||||
on_primary_attacker_death = inherit
|
||||
on_primary_defender_death = inherit
|
||||
attacker_allies_inherit = yes
|
||||
defender_allies_inherit = yes
|
||||
|
||||
war_name = "PAM_ANTIKING_WAR_CB_NAME"
|
||||
cb_name = "PAM_ANTIKING_WAR_CB_NAME"
|
||||
interface_priority = 77
|
||||
attacker_wargoal_percentage = 0.8
|
||||
|
||||
ai_score = {
|
||||
value = 20
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
has_trait = excommunicated
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
##########
|
||||
# Investiture Open Conflict: war during the Investiture Controversy between two same-faith rulers on opposite
|
||||
# Clerical Appointment stances. The loser is forced onto the winner's stance (a locked council vote); either
|
||||
# side may declare, and it invalidates when the crisis ends.
|
||||
##########
|
||||
#
|
||||
#pam_investiture_conflict_cb = {
|
||||
# icon = pam_investiture_conflict_cb # Reuses the Investiture phase ring until TIT-75809
|
||||
# group = religious
|
||||
# ai_only_against_neighbors = yes
|
||||
# allow_hostages = no
|
||||
# is_holy_war = no
|
||||
#
|
||||
# allowed_for_character = {
|
||||
# scope:attacker = {
|
||||
# is_landed = yes
|
||||
# pam_can_use_investiture_conflict_cb_trigger = yes
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# allowed_against_character = {
|
||||
# scope:defender = {
|
||||
# is_landed = yes
|
||||
# pam_valid_investiture_conflict_target_trigger = yes
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# should_invalidate = {
|
||||
# # The dispute is moot once the Investiture Controversy phase ends.
|
||||
# NOT = {
|
||||
# situation:the_christian_church ?= {
|
||||
# has_situation_top_phase_parameter = the_christian_church_investiture_controversy
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# on_invalidated_desc = msg_pam_investiture_conflict_cb_invalidated_message
|
||||
#
|
||||
# cost = {
|
||||
# piety = medium_piety_value
|
||||
# }
|
||||
#
|
||||
# on_declaration = {
|
||||
# on_declared_war = yes
|
||||
# }
|
||||
#
|
||||
# on_victory_desc = {
|
||||
# first_valid = {
|
||||
# triggered_desc = {
|
||||
# trigger = { scope:attacker = { is_local_player = yes } }
|
||||
# desc = pam_investiture_conflict_cb_victory_desc_attacker
|
||||
# }
|
||||
# triggered_desc = {
|
||||
# trigger = { scope:defender = { is_local_player = yes } }
|
||||
# desc = pam_investiture_conflict_cb_victory_desc_defender
|
||||
# }
|
||||
# desc = pam_investiture_conflict_cb_victory_desc
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# on_victory = {
|
||||
# scope:attacker = { show_pow_release_message_effect = yes }
|
||||
# pam_investiture_conflict_victory_effect = yes
|
||||
# add_legitimacy_attacker_victory_effect = yes
|
||||
# add_truce_attacker_victory_effect = yes
|
||||
# }
|
||||
#
|
||||
# on_white_peace_desc = {
|
||||
# desc = pam_investiture_conflict_cb_white_peace_desc
|
||||
# }
|
||||
#
|
||||
# on_white_peace = {
|
||||
# scope:attacker = { show_pow_release_message_effect = yes }
|
||||
# add_truce_white_peace_effect = yes
|
||||
# }
|
||||
#
|
||||
# on_defeat_desc = {
|
||||
# first_valid = {
|
||||
# triggered_desc = {
|
||||
# trigger = { scope:attacker = { is_local_player = yes } }
|
||||
# desc = pam_investiture_conflict_cb_defeat_desc_attacker
|
||||
# }
|
||||
# triggered_desc = {
|
||||
# trigger = { scope:defender = { is_local_player = yes } }
|
||||
# desc = pam_investiture_conflict_cb_defeat_desc_defender
|
||||
# }
|
||||
# desc = pam_investiture_conflict_cb_defeat_desc
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# on_defeat = {
|
||||
# scope:attacker = { show_pow_release_message_effect = yes }
|
||||
# pam_investiture_conflict_defeat_effect = yes
|
||||
# add_truce_attacker_defeat_effect = yes
|
||||
# }
|
||||
#
|
||||
# transfer_behavior = transfer
|
||||
# on_primary_attacker_death = inherit
|
||||
# on_primary_defender_death = inherit
|
||||
# attacker_allies_inherit = yes
|
||||
# defender_allies_inherit = yes
|
||||
#
|
||||
# war_name = "PAM_INVESTITURE_CONFLICT_WAR_CB_NAME"
|
||||
# cb_name = "PAM_INVESTITURE_CONFLICT_WAR_CB_NAME"
|
||||
# interface_priority = 76
|
||||
# attacker_wargoal_percentage = 0.8
|
||||
#
|
||||
# ai_score = {
|
||||
# value = 20
|
||||
# }
|
||||
#}
|
||||
Loading…
Add table
Add a link
Reference in a new issue