Admin fixed republics reverted
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8d62f8817c
commit
4f15a1c485
19 changed files with 39 additions and 80 deletions
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@ -51,7 +51,7 @@ tell_mines_01 = {
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modifier = {
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factor = 0
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scope:holder = {
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_republic
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}
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NOT = {
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has_building_or_higher = guild_halls_01
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@ -344,7 +344,7 @@ tradition_republican_legacy = {
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scope:character = {
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any_vassal = {
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primary_title.tier > tier_county
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_republic
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}
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}
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}
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@ -2280,7 +2280,7 @@ tradition_parochialism = {
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scope:character = {
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any_vassal = {
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primary_title.tier > tier_county
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_republic
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}
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}
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}
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@ -1097,10 +1097,10 @@ GetGovernmentIcon = {
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trigger_else = {
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trigger_if = {
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limit = { is_ruler = yes }
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_republic
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}
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trigger_else = {
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liege ?= { government_has_flag = government_is_special_republic }
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liege ?= { government_has_flag = government_is_republic }
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}
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}
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}
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@ -57,7 +57,7 @@ get_hold_court_8010_stake = { # Flavor for government type of worried vassal
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type = character
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text = {
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trigger = { government_has_flag = government_is_special_republic }
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trigger = { government_has_flag = government_is_republic }
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localization_key = hold_court_8010.desc_republic
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}
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@ -178,7 +178,7 @@ ResidenceBuilding = { #Castle, Palace, etc.
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text = {
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trigger = {
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_republic
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is_landless_adventurer = no
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}
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localization_key = mansion
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@ -220,7 +220,7 @@ ResidenceBuilding = { #Castle, Palace, etc.
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trigger = {
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is_landless_adventurer = no
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NOR = {
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_republic
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government_has_flag = government_is_theocracy
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any_held_title = { is_noble_family_title = yes }
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is_theocratic_lessee = yes
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@ -261,7 +261,7 @@ ResidenceBuildingPlural = { #Castles, Palaces, etc.
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text = {
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trigger = {
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_republic
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is_landless_adventurer = no
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}
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localization_key = mansions
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@ -302,7 +302,7 @@ ResidenceBuildingPlural = { #Castles, Palaces, etc.
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trigger = {
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is_landless_adventurer = no
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NOR = {
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_republic
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government_has_flag = government_is_theocracy
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any_held_title = { is_noble_family_title = yes }
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is_theocratic_lessee = yes
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@ -1686,7 +1686,7 @@ HeirMessageInterface = {
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trigger = {
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any_child = { count >= 8 }
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NOR = {
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_republic
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government_has_flag = government_is_theocracy
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}
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}
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@ -21,7 +21,7 @@ StatecraftGetVassalType = {
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localization_key = statecraft_ongoing.4010.clergy
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}
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text = {
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trigger = { government_has_flag = government_is_special_republic}
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trigger = { government_has_flag = government_is_republic}
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localization_key = statecraft_ongoing.4010.citizenry
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}
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}
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@ -679,7 +679,7 @@ leave_confederation_decision = {
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}
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modifier = { #Is wrong government type
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NOR = {
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_republic
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government_has_flag = government_is_feudal
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government_has_flag = government_is_clan
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}
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@ -27,7 +27,7 @@ restore_european_union_decision = {
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}
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OR = {
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government_has_flag = government_is_feudal
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_republic
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government_has_flag = government_is_clan
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has_government = administrative_government
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}
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@ -42,70 +42,30 @@ feudal_government = {
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}
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republic_government = {
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primary_holding = city_holding
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valid_holdings = { castle_holding }
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required_county_holdings = { city_holding castle_holding church_holding }
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government_rules = {
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create_cadet_branches = yes
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rulers_should_have_dynasty = yes
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dynasty_named_realms = no
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landless_playable = yes
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legitimacy = yes
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administrative = yes
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use_as_base_on_landed = yes
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use_as_base_on_rank_up = yes
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inherit_from_dynastic_government = no
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sticky_government = yes
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house_aspirations = yes
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noble_families = yes
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admin_allows_holding_multiple_primary_tier_titles = yes
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treasury = yes
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replace_gold_cost_by_treasury = yes
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}
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domicile_type = estate
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main_administrative_tier = county
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min_appointment_tier = county
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minimum_provincial_maa_tier = county
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fallback = 2
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primary_holding = city_holding
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valid_holdings = { temple_citadel_holding }
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required_county_holdings = { city_holding castle_holding church_holding }
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ai = {
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arrange_marriage = no
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use_goals = no
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use_scripted_guis = no
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perform_religious_reformation = no
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use_legends = no
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}
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vassal_contract_group = republic_vassal
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character_modifier = {
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# Vassals get Treasury income that is this percentage less than their taxes to their liege
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monthly_treasury_from_liege_mult = -0.15
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men_at_arms_maintenance = 0.75
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men_at_arms_recruitment_cost = 0.75
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}
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top_liege_character_modifier = {
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# 85% of vassal income goes to the treasury
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monthly_treasury_from_vassals = 0.85
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men_at_arms_maintenance = 0.75
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men_at_arms_recruitment_cost = 0.75
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}
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# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
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flags = {
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government_is_administrative
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# These flags only exist for loc and in-game descriptions
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government_has_influence
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government_has_treasury
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government_has_county_tier_noble_families
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government_is_special_administrative
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government_is_special_republic2
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government_has_title_men_at_arms
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government_has_powerful_families
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government_is_republic
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government_is_settled
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government_uses_domicile_but_not_adventurer
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government_uses_domain_limit
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}
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mechanic_type = administrative
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color = hsv{ 0.00 1.00 0.98 }
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realm_mask_offset = { 0.0 -0.01 }
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realm_mask_scale = { 1 1 }
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@ -437,7 +397,6 @@ administrative_government = {
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dynasty_named_realms = no
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landless_playable = yes
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legitimacy = yes
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state_faith = yes
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administrative = yes
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use_as_base_on_landed = yes
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use_as_base_on_rank_up = yes
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@ -454,8 +413,8 @@ administrative_government = {
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domicile_type = estate
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main_administrative_tier = duchy
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min_appointment_tier = duchy
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minimum_provincial_maa_tier = duchy
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min_appointment_tier = county
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minimum_provincial_maa_tier = county
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fallback = 3
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@ -4095,14 +4095,14 @@ on_vassal_change = {
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liege = root # I.e. root is independent
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government_has_flag = government_is_administrative
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NOT = {
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_republic
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}
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}
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# And is not of a high enough rank, change government
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if = {
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limit = {
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NOT = {
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_republic
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}
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administrative_tier_allows_independence = no
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}
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@ -2405,7 +2405,7 @@ five_year_everyone_pulse = {
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is_married = no
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is_lowborn = no
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NOT = {
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_republic
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}
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can_marry_trigger = yes
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}
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@ -3508,7 +3508,7 @@ faith_conversion_cost_mult = {
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else_if = {
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limit = {
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scope:character = {
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_republic
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}
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}
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multiply = {
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@ -188,7 +188,7 @@
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limit = {
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scope:impress_check = {
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OR = {
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_republic
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government_has_flag = government_is_theocracy
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}
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}
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@ -459,7 +459,7 @@ valid_junior_emperor_candidate_trigger = {
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}
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# Prevent weird governments from taking place.
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NOR = {
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_republic
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government_has_flag = government_is_theocracy
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government_has_flag = government_is_landless_adventurer
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}
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@ -494,7 +494,7 @@ valid_co_emperor_candidate_trigger = {
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has_trait = eunuch
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has_trait = incapable
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# Prevent weird governments from taking place.
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_republic
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government_has_flag = government_is_theocracy
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government_has_flag = government_is_landless_adventurer
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}
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@ -536,7 +536,7 @@ valid_co_monarch_candidate_trigger = {
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}
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# Prevent weird governments from taking place.
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NOR = {
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_republic
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government_has_flag = government_is_theocracy
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government_has_flag = government_is_landless_adventurer
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}
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@ -64,7 +64,7 @@ this_is_martial_society_trigger = {
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this_is_diplomatic_society_trigger = {
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OR = {
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government_has_flag = government_is_feudal
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_republic
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government_has_flag = government_is_theocracy
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}
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OR = {
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@ -599,7 +599,7 @@ laamp_base_1001_valid_neighbouring_county_trigger = {
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laamp_base_2001_valid_mayor_trigger = {
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highest_held_title_tier = tier_barony
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_republic
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NOT = { is_close_or_extended_family_of = scope:employer }
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}
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@ -644,7 +644,7 @@ fp2_lyonese_monk_0002_valid_court_trigger = {
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# Remove non-playables.
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NOR = {
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government_has_flag = government_is_theocracy
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_republic
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}
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# Plus, for various reasons, we don't want Lyon _itself_.
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NOT = {
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@ -414,7 +414,7 @@ ep3_frankokratia_financier_trigger = {
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ep3_frankokratia_financier_sub_trigger = {
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highest_held_title_tier >= tier_county
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_republic
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ep3_frankokratia_financier_trigger = yes
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}
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