event fixes pt IV
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e660a1513e
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22 changed files with 2057 additions and 8852 deletions
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@ -16,13 +16,13 @@ debug.1 = { # Max Portraits in Event Window
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left_portrait = {
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character = root
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animation = dancing
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scripted_animation = bow_closed
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# camera = camera_event_kneeling
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}
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right_portrait = {
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character = scope:portrait_2
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animation = throne_room_kneel_1
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animation = whipping
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# camera = camera_event_standing_with_horse_right
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}
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@ -1555,7 +1555,7 @@ debug.335 = {
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orphan = yes
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immediate = {
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create_artifact_pedestal_crucifix_effect = { OWNER = root }
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create_artifact_pedestal_crucifix_effect = { OWNER = root CREATOR = root }
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}
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option = {
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@ -1571,7 +1571,7 @@ debug.336 = {
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orphan = yes
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immediate = {
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create_artifact_pedestal_cross_effect = { OWNER = root }
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create_artifact_pedestal_cross_effect = { OWNER = root CREATOR = root }
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}
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option = {
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@ -1745,18 +1745,16 @@ debug.347 = {
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orphan = yes
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trigger = {
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faith = {
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NOR = {
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has_doctrine = tenet_aniconism
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religion = religion:judaism_religion
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OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
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religion = religion:islam_religion
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}
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NOR = {
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rite = { rite_has_tenet = tenet_aniconism }
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faith.religion = religion:judaism_religion
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OR = { faith.religion = religion:eastern_orthodox_religion faith.religion = religion:catholic_religion faith.religion = religion:protestant_religion }
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faith.religion = religion:islam_religion
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}
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}
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immediate = {
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create_artifact_sculpture_religious_effect = { OWNER = root }
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create_artifact_sculpture_religious_effect = { OWNER = root CREATOR = root }
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}
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option = {
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@ -1772,12 +1770,8 @@ debug.348 = {
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orphan = yes
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trigger = {
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faith = {
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NOT = {
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has_doctrine = tenet_aniconism
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}
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OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
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}
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NOT = { rite = { rite_has_tenet = tenet_aniconism } }
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OR = { religion = faith.religion:eastern_orthodox_religion faith.religion = religion:catholic_religion faith.religion = religion:protestant_religion }
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}
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immediate = {
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@ -2310,7 +2304,8 @@ debug.411 = { # For usage debugging achievements. Should be a generic command ra
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debug_log = "Iberia Converted to Mozarab!"
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every_county_in_region = {
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region = world_europe_west_iberia
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# set_county_faith = faith:mozarabic_church
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set_county_faith = faith:christian_faith
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set_county_rite = rite:mozarabic_church
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}
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debug_log = "Woosh! Caucasian Iberia is now yours!"
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@ -2340,6 +2335,7 @@ debug.412 = { # Spawn the CHESS-A-THRON 3000, a perfect creature designed to bea
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gender_female_chance = root_faith_dominant_gender_female_chance
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culture = root.culture
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faith = root.faith
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rite = root.rite
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random_traits = yes
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martial = 100
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learning = 100
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@ -2856,7 +2852,7 @@ debug.605 = {
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option = {
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name = debug_main
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stress_impact = {
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stress_and_fulfillment_impact = {
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base = 30
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}
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}
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@ -2883,7 +2879,7 @@ debug.605 = {
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}
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option = {
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name = debug_main
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stress_impact = {
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stress_and_fulfillment_impact = {
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base = 30
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}
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@ -3028,7 +3024,7 @@ debug.9600 = { # Event for testing Tax Collector script support
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scope:tax_collector = {
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tax_collector_aptitude = {
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target = clan_tax_slot
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value = 1
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value = 0
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}
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}
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}
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@ -3042,7 +3038,7 @@ debug.9600 = { # Event for testing Tax Collector script support
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scope:tax_collector = {
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tax_collector_aptitude = {
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target = clan_tax_slot
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value = 2
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value = 1
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}
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}
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}
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@ -3056,7 +3052,7 @@ debug.9600 = { # Event for testing Tax Collector script support
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scope:tax_collector = {
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tax_collector_aptitude = {
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target = clan_tax_slot
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value = 3
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value = 2
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}
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}
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}
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@ -3070,7 +3066,7 @@ debug.9600 = { # Event for testing Tax Collector script support
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scope:tax_collector = {
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tax_collector_aptitude = {
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target = clan_tax_slot
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value = 4
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value = 3
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}
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}
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}
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@ -3084,7 +3080,7 @@ debug.9600 = { # Event for testing Tax Collector script support
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scope:tax_collector = {
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tax_collector_aptitude = {
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target = clan_tax_slot
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value = 5
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value = 4
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}
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}
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}
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@ -3144,6 +3140,7 @@ debug.9610 = { # Spawn a super tax collector
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gender_female_chance = root_faith_dominant_gender_female_chance
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culture = root.culture
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faith = root.faith
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rite = root.rite
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random_traits = yes
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trait = blind
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stewardship = 100
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@ -3176,6 +3173,7 @@ debug.9611 = { # Spawn a assassin
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gender_female_chance = root_faith_dominant_gender_female_chance
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culture = root.culture
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faith = root.faith
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rite = root.rite
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random_traits = yes
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intrigue = 100
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prowess = 100
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@ -3634,6 +3632,7 @@ debug.1005 = {
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debug.1006 = {
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type = character_event
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window = fullscreen_event
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queue_icon = "gfx/interface/icons/situation_types/the_great_steppe.dds"
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title = LOREM_IPSUM_TITLE
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desc = LOREM_IPSUM_DESCRIPTION
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theme = legend
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@ -4118,4 +4117,4 @@ debug.1119 = {
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trigger_event = debug.1117
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trigger_event = debug.1118
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}
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}
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}
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