event fixes pt IV

This commit is contained in:
trashmasteruni 2026-10-11 00:50:52 +02:00
parent e660a1513e
commit 4ee8abdc61
22 changed files with 2057 additions and 8852 deletions

View file

@ -16,13 +16,13 @@ debug.1 = { # Max Portraits in Event Window
left_portrait = {
character = root
animation = dancing
scripted_animation = bow_closed
# camera = camera_event_kneeling
}
right_portrait = {
character = scope:portrait_2
animation = throne_room_kneel_1
animation = whipping
# camera = camera_event_standing_with_horse_right
}
@ -1555,7 +1555,7 @@ debug.335 = {
orphan = yes
immediate = {
create_artifact_pedestal_crucifix_effect = { OWNER = root }
create_artifact_pedestal_crucifix_effect = { OWNER = root CREATOR = root }
}
option = {
@ -1571,7 +1571,7 @@ debug.336 = {
orphan = yes
immediate = {
create_artifact_pedestal_cross_effect = { OWNER = root }
create_artifact_pedestal_cross_effect = { OWNER = root CREATOR = root }
}
option = {
@ -1745,18 +1745,16 @@ debug.347 = {
orphan = yes
trigger = {
faith = {
NOR = {
has_doctrine = tenet_aniconism
religion = religion:judaism_religion
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
religion = religion:islam_religion
}
NOR = {
rite = { rite_has_tenet = tenet_aniconism }
faith.religion = religion:judaism_religion
OR = { faith.religion = religion:eastern_orthodox_religion faith.religion = religion:catholic_religion faith.religion = religion:protestant_religion }
faith.religion = religion:islam_religion
}
}
immediate = {
create_artifact_sculpture_religious_effect = { OWNER = root }
create_artifact_sculpture_religious_effect = { OWNER = root CREATOR = root }
}
option = {
@ -1772,12 +1770,8 @@ debug.348 = {
orphan = yes
trigger = {
faith = {
NOT = {
has_doctrine = tenet_aniconism
}
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
}
NOT = { rite = { rite_has_tenet = tenet_aniconism } }
OR = { religion = faith.religion:eastern_orthodox_religion faith.religion = religion:catholic_religion faith.religion = religion:protestant_religion }
}
immediate = {
@ -2310,7 +2304,8 @@ debug.411 = { # For usage debugging achievements. Should be a generic command ra
debug_log = "Iberia Converted to Mozarab!"
every_county_in_region = {
region = world_europe_west_iberia
# set_county_faith = faith:mozarabic_church
set_county_faith = faith:christian_faith
set_county_rite = rite:mozarabic_church
}
debug_log = "Woosh! Caucasian Iberia is now yours!"
@ -2340,6 +2335,7 @@ debug.412 = { # Spawn the CHESS-A-THRON 3000, a perfect creature designed to bea
gender_female_chance = root_faith_dominant_gender_female_chance
culture = root.culture
faith = root.faith
rite = root.rite
random_traits = yes
martial = 100
learning = 100
@ -2856,7 +2852,7 @@ debug.605 = {
option = {
name = debug_main
stress_impact = {
stress_and_fulfillment_impact = {
base = 30
}
}
@ -2883,7 +2879,7 @@ debug.605 = {
}
option = {
name = debug_main
stress_impact = {
stress_and_fulfillment_impact = {
base = 30
}
@ -3028,7 +3024,7 @@ debug.9600 = { # Event for testing Tax Collector script support
scope:tax_collector = {
tax_collector_aptitude = {
target = clan_tax_slot
value = 1
value = 0
}
}
}
@ -3042,7 +3038,7 @@ debug.9600 = { # Event for testing Tax Collector script support
scope:tax_collector = {
tax_collector_aptitude = {
target = clan_tax_slot
value = 2
value = 1
}
}
}
@ -3056,7 +3052,7 @@ debug.9600 = { # Event for testing Tax Collector script support
scope:tax_collector = {
tax_collector_aptitude = {
target = clan_tax_slot
value = 3
value = 2
}
}
}
@ -3070,7 +3066,7 @@ debug.9600 = { # Event for testing Tax Collector script support
scope:tax_collector = {
tax_collector_aptitude = {
target = clan_tax_slot
value = 4
value = 3
}
}
}
@ -3084,7 +3080,7 @@ debug.9600 = { # Event for testing Tax Collector script support
scope:tax_collector = {
tax_collector_aptitude = {
target = clan_tax_slot
value = 5
value = 4
}
}
}
@ -3144,6 +3140,7 @@ debug.9610 = { # Spawn a super tax collector
gender_female_chance = root_faith_dominant_gender_female_chance
culture = root.culture
faith = root.faith
rite = root.rite
random_traits = yes
trait = blind
stewardship = 100
@ -3176,6 +3173,7 @@ debug.9611 = { # Spawn a assassin
gender_female_chance = root_faith_dominant_gender_female_chance
culture = root.culture
faith = root.faith
rite = root.rite
random_traits = yes
intrigue = 100
prowess = 100
@ -3634,6 +3632,7 @@ debug.1005 = {
debug.1006 = {
type = character_event
window = fullscreen_event
queue_icon = "gfx/interface/icons/situation_types/the_great_steppe.dds"
title = LOREM_IPSUM_TITLE
desc = LOREM_IPSUM_DESCRIPTION
theme = legend
@ -4118,4 +4117,4 @@ debug.1119 = {
trigger_event = debug.1117
trigger_event = debug.1118
}
}
}