From 4e66822cfb6c461431582f868e3736fa9f44e209 Mon Sep 17 00:00:00 2001 From: GoTouchSomeGrass314 Date: Fri, 13 Feb 2026 22:38:38 +0100 Subject: [PATCH] Added Special Building in Italy - Many of them need descriptions MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Special buildings added: Leaning Tower of Pisa ; Galleria Vittorio Meanuele II ; Royal Palace of Turin ; Monte Cassino Monastery ; University of Bologna ; St. Peters Basilica ; Palermo Cathedral ; Great Island Fortress of Malta ; Port of Bari ; Fortified Port of Ajaccio ; Fortified port of Genoa ; Castel Nuovo ; Mountain fortress of Imperia ; Cathedral of Saint Marry of the Flower ; Iron Mines of Brescia ; Salt Mines of Cagliari ; Igrésias Mining Settlement ; Mercury Mines of Monte Amiata Tweaked vanilla special buildings : Doges Palace ; University of Seina ; The Colosseum ; Sant Apollinare Nuovo ; Cattolica di Stilo Added generic Universities to: Salerno ; Cuneo ; Varese --- common/buildings/00_special_buildings.txt | 317 --- common/buildings/NEOW_special_buildings.txt | 2366 ++++++++++++++++- .../domicile_building_estate.dds | 3 + history/provinces/e_italy.txt | 50 +- .../replace/NEOW_buildings_l_english.yml | 161 +- .../english/replace/buildings_l_english.yml | 10 - 6 files changed, 2544 insertions(+), 363 deletions(-) create mode 100644 gfx/interface/icons/building_types/domicile_building_estate.dds diff --git a/common/buildings/00_special_buildings.txt b/common/buildings/00_special_buildings.txt index fc2c9f47..b399e300 100644 --- a/common/buildings/00_special_buildings.txt +++ b/common/buildings/00_special_buildings.txt @@ -1716,105 +1716,6 @@ holy_site_prophetic_mosque_01 = { flag = travel_point_of_interest_religious } -########## -# Doge's Palace -########## - -doges_palace_01 = { # Should technically be burnt down/rebuilt, but this is mostly here to make Venice awesome, so... - construction_time = very_slow_construction_time - effect_desc = feast_cost_discount_max_desc - - type_icon = "icon_structure_doges_palace.dds" - - can_construct_potential = { - building_requirement_tribal = no - } - - is_enabled = { - scope:holder = { - custom_tooltip = { - text = government_is_not_republic_or_admin_desc - OR = { - government_has_flag = government_is_republic - government_has_flag = government_is_administrative - } - } - } - } - - cost_gold = 1000 - - county_modifier = { - development_growth_factor = 0.3 - development_growth = 0.5 - hostile_raid_time = 0.5 - } - - province_modifier = { - garrison_size = 1 - fort_level = 3 - levy_size = 1 - monthly_income = 5 - defender_holding_advantage = 10 - travel_danger = -20 - } - - ai_value = { - base = 100 - modifier = { # Fill all building slots before going for special buildings - factor = 0 - free_building_slots > 0 - } - } - - type = special - - flag = travel_point_of_interest_economic -} - -########## -# Walls of Genoa -########## - -walls_of_genoa_01 = { - construction_time = very_slow_construction_time - - type_icon = "icon_structure_walls_of_genoa.dds" - - can_construct_potential = { - building_requirement_tribal = no - } - - cost_gold = 1000 - - county_modifier = { - defender_holding_advantage = 5 - development_growth_factor = 0.1 - development_growth = 0.3 - hostile_raid_time = 0.5 - } - - province_modifier = { - garrison_size = 0.25 - fort_level = 2 - monthly_income = 3 - travel_danger = -20 - } - - ai_value = { - base = 100 - culture_likely_to_fortify_modifier = yes - modifier = { # Fill all building slots before going for special buildings - factor = 0 - free_building_slots > 0 - } - } - - type = special - - flag = travel_point_of_interest_martial -} - ########## # Visby Ringmur ########## @@ -2001,48 +1902,6 @@ aurelian_walls_01 = { type = duchy_capital } -########## -# The Colosseum -########## - -the_colosseum_01 = { - - asset = { - type = pdxmesh - name = "building_special_colosseum_mesh" - } - - construction_time = very_slow_construction_time - - type_icon = "icon_structure_colosseum.dds" - - can_construct_potential = { - building_requirement_tribal = no - } - - cost_gold = 3000 - - character_modifier = { - army_maintenance_mult = -0.05 # 'Stealing' the metal from the colosseum building itself - } - - province_modifier = { - build_speed = -0.1 # 'Stealing' the metal from the colosseum building itself - } - - ai_value = { - base = 100 - modifier = { # Fill all building slots before going for special buildings - factor = 0 - free_building_slots > 0 - } - } - - type = special - - flag = travel_point_of_interest_martial -} - ########## # Iron Pillar of Delhi ########## @@ -3904,62 +3763,6 @@ sankore_university = { flag = special_university } -siena_university = { - construction_time = very_slow_construction_time - effect_desc = { - desc = unlocks_building_desc - triggered_desc = { - trigger = { has_dlc_feature = tours_and_tournaments } - desc = university_toto_effect_desc - } - triggered_desc = { - trigger = { has_dlc_feature = royal_court } - desc = university_roco_effect_desc - } - desc = university_effect_desc - } - - type_icon = "icon_structure_university_of_siena.dds" - - can_construct_potential = { - building_requirement_tribal = no - building_university_requirement = yes - } - - can_construct = { - } - - show_disabled = yes - - cost_gold = 1000 - - character_modifier = { - learning_per_prestige_level = 1 - intrigue_per_prestige_level = 1 - monthly_lifestyle_xp_gain_mult = 0.1 - cultural_head_fascination_mult = 0.05 - monthly_dynasty_prestige = 0.25 - } - - county_modifier = { - development_growth_factor = 0.2 - development_growth = 0.3 - } - - ai_value = { - base = 100 - modifier = { # Fill all building slots before going for special buildings - factor = 0 - free_building_slots > 0 - } - } - - type = special - - flag = travel_point_of_interest_learning - flag = special_university -} - nalanda_university = { construction_time = very_slow_construction_time effect_desc = { @@ -6408,66 +6211,6 @@ mount_athos_03 = { flag = travel_point_of_interest_religious } -########## -# Sant'Apollinare Nuovo -########## -apollinare_nuovo = { - asset = { - type = pdxmesh - name = ep3_basilica_sant_apollinare_nuovo_mesh - } - construction_time = slow_construction_time - - type_icon = "icon_structure_apollinare_nuovo.dds" - - cost_gold = 1000 - - can_construct = { - - } - - is_enabled = { - OR = { scope:holder.faith.religion = religion:eastern_orthodox_religion scope:holder.faith.religion = religion:catholic_religion scope:holder.faith.religion = religion:protestant_religion } - } - - character_modifier = { - monthly_piety = 0.2 - religious_vassal_opinion = 5 - monthly_county_control_growth_factor = 0.1 - zealot_opinion = 5 - clergy_opinion = 5 - } - - county_modifier = { - development_growth = 0.25 - development_growth_factor = 0.25 - county_opinion_add = 10 - tax_mult = 0.3 - } - - province_modifier = { - monthly_income = 0.5 - } - - on_complete = { - #Regular Mandala Boon - mandala_built_piety_duchy_building_t3_effect = yes - } - - ai_value = { - base = 100 - ai_pious_building_preference_modifier = yes - modifier = { # Fill all building slots before going for special buildings - factor = 0 - free_building_slots > 0 - } - } - - type = special - - flag = travel_point_of_interest_religious -} - ########## # Saint Chatherine's Monastery ########## @@ -6651,66 +6394,6 @@ etchmiadzin_cathedral = { flag = travel_point_of_interest_religious } -########## -# Cattolica di Stilo -########## -cattolica_stilo = { - asset = { - type = pdxmesh - name = ep3_cattolica_di_stilo_mesh - } - construction_time = slow_construction_time - - type_icon = "icon_structure_cattolica_stilo.dds" - - cost_gold = 750 - - can_construct = { - OR = { scope:holder.faith.religion = religion:eastern_orthodox_religion scope:holder.faith.religion = religion:catholic_religion scope:holder.faith.religion = religion:protestant_religion } - } - - is_enabled = { - OR = { scope:holder.faith.religion = religion:eastern_orthodox_religion scope:holder.faith.religion = religion:catholic_religion scope:holder.faith.religion = religion:protestant_religion } - } - - character_modifier = { - monthly_piety = 0.5 - religious_vassal_opinion = 5 - zealot_opinion = 5 - clergy_opinion = 5 - holy_order_hire_cost_mult = -0.15 - } - - county_modifier = { - development_growth = 0.15 - development_growth_factor = 0.15 - tax_mult = 0.1 - county_opinion_add = 10 - } - - province_modifier = { - monthly_income = 0.2 - } - - on_complete = { - #Regular Mandala Boon - mandala_built_piety_duchy_building_t3_effect = yes - } - - ai_value = { - base = 100 - ai_pious_building_preference_modifier = yes - modifier = { # Fill all building slots before going for special buildings - factor = 0 - free_building_slots > 0 - } - } - - type = special - - flag = travel_point_of_interest_religious -} - ########## # Hosios Loukas ########## diff --git a/common/buildings/NEOW_special_buildings.txt b/common/buildings/NEOW_special_buildings.txt index 66a2faa4..0286471d 100644 --- a/common/buildings/NEOW_special_buildings.txt +++ b/common/buildings/NEOW_special_buildings.txt @@ -4339,90 +4339,2436 @@ plaza_de_toros_02 = { # Leaning Tower of Pisa ########## +leaning_tower_of_pisa_01 = { + + constrcution_time = very_slow_construction_time + + type_icon = "icon_building_legendary_watchtower.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + cost_gold = 500 + + county_holder_character_modifier = { + monthly_prestige = 0.50 + monthly_prestige_gain_mult = 0.25 + diplomacy_per_prestige_level = 1 + } + + county_modifier = { + tax_mult = 0.10 + development_growth = 0.15 + development_growth_factor = 0.15 + } + + province_modifier = { + monthly_income = 1 + } + + ai_value = { + base = 100 + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_diplomatic +} + ########## # Galleria Vittorio Emanuele II - MAJOR trade hub ########## +galleria_vittorio_emanuele_01 = { + + constrcution_time = very_slow_construction_time + + type_icon = "icon_structure_special_silk_road_market.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + } + + cost_gold = 500 + + county_holder_character_modifier = { + monthly_prestige = 0.20 + monthly_prestige_gain_mult = 0.10 + } + + county_modifier = { + tax_mult = 0.15 + development_growth = 0.15 + development_growth_factor = 0.15 + } + + province_modifier = { + monthly_income = 2 + } + + next_building = galleria_vittorio_emanuele_02 + + ai_value = { + base = 100 + ai_general_building_modifier = yes + } + + type = special + + flag = travel_point_of_interest_economic +} + +galleria_vittorio_emanuele_02 = { + + constrcution_time = very_slow_construction_time + + type_icon = "icon_structure_special_silk_road_market.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_windmills } + building_requirement_castle_city_church = { LEVEL = 03 } + } + + cost_gold = 500 + + county_holder_character_modifier = { + monthly_prestige = 0.35 + monthly_prestige_gain_mult = 0.15 + stewardship_per_prestige_level = 1 + } + + county_modifier = { + tax_mult = 0.25 + development_growth = 0.25 + development_growth_factor = 0.25 + } + + province_modifier = { + monthly_income = 5 + } + + next_building = galleria_vittorio_emanuele_03 + + ai_value = { + base = 100 + ai_general_building_modifier = yes + } + + type = special + + flag = travel_point_of_interest_economic +} + +galleria_vittorio_emanuele_03 = { + + constrcution_time = very_slow_construction_time + + type_icon = "icon_structure_special_silk_road_market.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_cranes } + building_requirement_castle_city_church = { LEVEL = 04 } + } + + cost_gold = 500 + + county_holder_character_modifier = { + monthly_prestige = 0.50 + monthly_prestige_gain_mult = 0.25 + stewardship_per_prestige_level = 1 + } + + county_modifier = { + tax_mult = 0.35 + development_growth = 0.35 + development_growth_factor = 0.35 + } + + province_modifier = { + monthly_income = 10 + } + + ai_value = { + base = 100 + ai_general_building_modifier = yes + } + + type = special + + flag = travel_point_of_interest_economic +} + ########## # Royal Palace of Turin ########## +royal_palace_torino_01 = { + + construction_time = very_slow_construction_time + + type_icon = "domicile_building_estate.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + } + + effect_desc = feast_cost_discount_max_desc + + cost_gold = 1000 + + county_holder_character_modifier = { + diplomacy_per_prestige_level = 1 + monthly_dynasty_prestige = 0.20 + monthly_dynasty_prestige_mult = 0.10 + monthly_prestige = 0.20 + } + + county_modifier = { + tax_mult = 0.20 + development_growth = 0.20 + development_growth_factor = 0.20 + } + + province_modifier = { + monthly_income = 2.50 + } + + ai_value = { + base = 100 + ai_general_building_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_diplomatic +} + ########## # Monte Cassino Monastery ########## +monte_cassino_monastery_01 = { + asset = { + type = pdxmesh + name = ep3_saint_catherine_monastery_mesh + } + construction_time = slow_construction_time + + type_icon = "icon_structure_saint_catherine.dds" + + cost_gold = 1000 + + can_construct = { + + } + + is_enabled = { + OR = { scope:holder.faith.religion = religion:eastern_orthodox_religion scope:holder.faith.religion = religion:catholic_religion scope:holder.faith.religion = religion:protestant_religion } + } + + character_modifier = { + monthly_piety = 0.3 + religious_vassal_opinion = 5 + monthly_county_control_growth_factor = 0.2 + monthly_lifestyle_xp_gain_mult = 0.10 + cultural_head_fascination_mult = 0.10 + zealot_opinion = 5 + clergy_opinion = 5 + } + + county_modifier = { + development_growth = 0.15 + development_growth_factor = 0.15 + tax_mult = 0.20 + } + + province_modifier = { + monthly_income = 1 + fort_level = 2 + defender_holding_advantage = 5 + } + + on_complete = { + #Regular Mandala Boon + mandala_built_piety_duchy_building_t3_effect = yes + } + + ai_value = { + base = 100 + ai_pious_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_religious +} + ########## # Doge's Palace (vanilla) ########## +doges_palace_01 = { # Should technically be burnt down/rebuilt, but this is mostly here to make Venice awesome, so... + construction_time = very_slow_construction_time + effect_desc = feast_cost_discount_max_desc + + type_icon = "icon_structure_doges_palace.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + is_enabled = { + scope:holder = { + custom_tooltip = { + text = government_is_not_republic_or_admin_desc + OR = { + government_has_flag = government_is_republic + government_has_flag = government_is_administrative + } + } + } + } + + cost_gold = 1000 + + county_holder_character_modifier = { + monthly_influence = 0.50 + monthly_influence_mult = 0.25 + } + + county_modifier = { + development_growth_factor = 0.30 + development_growth = 0.30 + hostile_raid_time = 0.50 + } + + province_modifier = { + garrison_size = 1 + fort_level = 3 + levy_size = 1 + monthly_income = 4 + defender_holding_advantage = 10 + travel_danger = -20 + } + + ai_value = { + base = 100 + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_economic +} + ########## # University of Bologna ########## +university_bologna_01 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_temple_of_uppsala.dds" + + can_construct_potential = { + building_requirement_tribal = no + building_university_requirement = yes + } + + can_construct = { + } + + effect_desc = { + desc = unlocks_building_desc + triggered_desc = { + trigger = { has_dlc_feature = tours_and_tournaments } + desc = university_toto_effect_desc + } + triggered_desc = { + trigger = { has_dlc_feature = royal_court } + desc = university_roco_effect_desc + } + desc = university_effect_desc + } + + cost_gold = 1000 + + character_modifier = { + learning_per_prestige_level = 1 + stewardship_per_prestige_level = 1 + monthly_lifestyle_xp_gain_mult = 0.1 + cultural_head_fascination_mult = 0.05 + monthly_prestige = 0.25 + } + + county_modifier = { + tax_mult = 0.10 + development_growth_factor = 0.20 + development_growth = 0.20 + } + + ai_value = { + base = 100 + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_learning + flag = special_university +} + ########## # University of Seina (vanilla) ########## +siena_university_01 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_university_of_siena.dds" + + can_construct_potential = { + building_requirement_tribal = no + building_university_requirement = yes + } + + can_construct = { + } + + effect_desc = { + desc = unlocks_building_desc + triggered_desc = { + trigger = { has_dlc_feature = tours_and_tournaments } + desc = university_toto_effect_desc + } + triggered_desc = { + trigger = { has_dlc_feature = royal_court } + desc = university_roco_effect_desc + } + desc = university_effect_desc + } + + cost_gold = 1000 + + character_modifier = { + learning_per_prestige_level = 1 + intrigue_per_prestige_level = 1 + monthly_lifestyle_xp_gain_mult = 0.1 + cultural_head_fascination_mult = 0.05 + monthly_dynasty_prestige = 0.25 + } + + county_modifier = { + development_growth_factor = 0.2 + development_growth = 0.3 + } + + ai_value = { + base = 100 + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_learning + flag = special_university +} + ########## # St. Peters Basilica - Vaticano, center of Roman Catholicism ########## +st_peters_basilica_01 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_dome_of_the_rock.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + is_enabled = { + custom_description = { + OR = { + scope:holder = { + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } + } + custom_description = { + text = holy_site_building_trigger + barony = { + is_holy_site_of = scope:holder.faith + } + } + } + } + } + + cost_gold = 1000 + + character_modifier = { + monthly_piety = 0.50 + monthly_piety_gain_mult = 0.15 + holy_order_hire_cost_mult = -0.10 + clergy_opinion = 10 + } + + county_modifier = { + tax_mult = 0.3 + development_growth_factor = 0.2 + development_growth = 0.2 + } + + province_modifier = { + monthly_income = 3 + } + + ai_value = { + base = 100 + ai_pious_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_religious +} + ########## # The Colosseum - slightly adjusted bonuses ########## -########## -# University of Ferrara -########## +the_colosseum_01 = { + + asset = { + type = pdxmesh + name = "building_special_colosseum_mesh" + } + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_colosseum.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + cost_gold = 3000 + + character_modifier = { + army_maintenance_mult = -0.05 # 'Stealing' the metal from the colosseum building itself + } + + province_modifier = { + build_speed = -0.1 # 'Stealing' the metal from the colosseum building itself + } + + ai_value = { + base = 100 + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_martial +} ########## # Sant Apollinare Nuovo (vanilla – Ravenna) ########## +apollinare_nuovo_01 = { + asset = { + type = pdxmesh + name = ep3_basilica_sant_apollinare_nuovo_mesh + } + construction_time = slow_construction_time + + type_icon = "icon_structure_apollinare_nuovo.dds" + + cost_gold = 1000 + + can_construct = { + building_requirement_tribal = no + } + + is_enabled = { + custom_description = { + OR = { + scope:holder = { + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } + } + custom_description = { + text = holy_site_building_trigger + barony = { + is_holy_site_of = scope:holder.faith + } + } + } + } + } + + character_modifier = { + monthly_piety = 0.2 + religious_vassal_opinion = 5 + monthly_county_control_growth_factor = 0.1 + zealot_opinion = 5 + clergy_opinion = 5 + } + + county_modifier = { + development_growth = 0.25 + development_growth_factor = 0.25 + county_opinion_add = 10 + tax_mult = 0.3 + } + + province_modifier = { + monthly_income = 1.50 + } + + on_complete = { + #Regular Mandala Boon + mandala_built_piety_duchy_building_t3_effect = yes + } + + ai_value = { + base = 100 + ai_pious_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_religious +} + ########## # Cattolica di Stilo (vanilla – South Italy) ########## -########## -# University of Messina -########## +cattolica_stilo_01 = { + asset = { + type = pdxmesh + name = ep3_cattolica_di_stilo_mesh + } + construction_time = slow_construction_time + + type_icon = "icon_structure_cattolica_stilo.dds" + + cost_gold = 750 + + can_construct = { + building_requirement_tribal = no + } + + is_enabled = { + custom_description = { + OR = { + scope:holder = { + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } + } + custom_description = { + text = holy_site_building_trigger + barony = { + is_holy_site_of = scope:holder.faith + } + } + } + } + } + + character_modifier = { + monthly_piety = 0.5 + religious_vassal_opinion = 5 + zealot_opinion = 5 + clergy_opinion = 5 + holy_order_hire_cost_mult = -0.15 + } + + county_modifier = { + development_growth = 0.15 + development_growth_factor = 0.15 + tax_mult = 0.1 + county_opinion_add = 10 + } + + province_modifier = { + monthly_income = 1 + } + + on_complete = { + #Regular Mandala Boon + mandala_built_piety_duchy_building_t3_effect = yes + } + + ai_value = { + base = 100 + ai_pious_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_religious +} ########## # Palermo Cathedral ########## +palermo_cathedral_01 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_great_mosque_of_cordoba.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + is_enabled = { + custom_description = { + OR = { + scope:holder = { + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } + } + custom_description = { + text = holy_site_building_trigger + barony = { + is_holy_site_of = scope:holder.faith + } + } + } + } + } + + cost_gold = 1000 + + character_modifier = { + monthly_piety = 0.25 + monthly_piety_gain_mult = 0.15 + holy_order_hire_cost_mult = -0.15 + clergy_opinion = 10 + } + + county_modifier = { + tax_mult = 0.20 + development_growth_factor = 0.20 + development_growth = 0.20 + } + + province_modifier = { + monthly_income = 2.50 + } + + ai_value = { + base = 100 + ai_pious_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_religious +} + ########## # Great Island Fortress of Malta ########## +island_fortress_malta_01 = { + + constrcution_time = very_slow_construction_time + + type_icon = "icon_structure_maiden_tower.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + county_modifier = { + hostile_raid_time = 1 + development_growth = 0.10 + development_growth_factor = 0.10 + } + + province_modifier = { + monthly_income = 1 + fort_level = 4 + defender_holding_advantage = 6 + garrison_size = 0.10 + stationed_maa_damage_mult = 0.10 + stationed_maa_toughness_mult = 0.10 + } + + max_garrison = 500 + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_martial +} + ########## # Port of Bari ########## -########## -# Port of Cagliari -########## +port_of_bari_01 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_building_tradeport.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_manorialism } + scope:holder = { highest_held_title_tier >= tier_duchy } + } + + cost_gold = 500 + + county_holder_character_modifier = { + embarkation_cost_mult = -0.05 + naval_movement_speed_mult = 0.05 + } + + county_modifier = { + tax_mult = 0.10 + development_growth = 0.10 + development_growth_factor = 0.10 + } + + province_modifier = { + monthly_income = 1.50 + } + + next_building = port_of_bari_02 + + ai_value = { + base = 100 + ai_general_building_modifier = yes + directive_to_build_economy_modifier = yes + ai_economical_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_economic +} + +port_of_bari_02 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_building_tradeport.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_windmills } + scope:holder = { highest_held_title_tier >= tier_duchy } + building_requirement_castle_city_church = { LEVEL = 02 } + } + + cost_gold = 1000 + + county_holder_character_modifier = { + embarkation_cost_mult = -0.10 + naval_movement_speed_mult = 0.10 + } + + county_modifier = { + tax_mult = 0.20 + development_growth = 0.15 + development_growth_factor = 0.20 + } + + province_modifier = { + monthly_income = 4 + } + + next_building = port_of_bari_03 + + ai_value = { + base = 100 + ai_general_building_modifier = yes + directive_to_build_economy_modifier = yes + ai_economical_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_economic +} + +port_of_bari_03 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_building_tradeport.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_windmills } + scope:holder = { highest_held_title_tier >= tier_duchy } + building_requirement_castle_city_church = { LEVEL = 03 } + } + + cost_gold = 2000 + +county_holder_character_modifier = { + stewardship_per_prestige_level = 1 + embarkation_cost_mult = -0.20 + naval_movement_speed_mult = 0.20 + } + + county_modifier = { + tax_mult = 0.35 + development_growth = 0.25 + development_growth_factor = 0.35 + } + + province_modifier = { + monthly_income = 9 + } + + ai_value = { + base = 100 + ai_general_building_modifier = yes + directive_to_build_economy_modifier = yes + ai_economical_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_economic +} + ########## # Fortified Port of Ajaccio ########## +fortified_port_of_ajaccio_01 = { + construction_time = very_slow_construction_time + + type_icon = "icon_structure_drassanes.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_manorialism } + scope:holder = { highest_held_title_tier >= tier_duchy } + } + + cost_gold = 350 + + county_holder_character_modifier = { + embarkation_cost_mult = -0.05 + naval_movement_speed_mult = 0.05 + } + + county_modifier = { + tax_mult = 0.10 + development_growth = 0.10 + development_growth_factor = 0.10 + hostile_raid_time = 0.25 + } + + province_modifier = { + monthly_income = 1 + fort_level = 1 + defender_holding_advantage = 2 + stationed_maa_damage_mult = 0.05 + stationed_maa_toughness_mult = 0.05 + garrison_size = 0.10 + travel_danger = -10 + } + + next_building = fortified_port_of_ajaccio_02 + + ai_value = { + base = 100 + ai_general_building_modifier = yes + directive_to_build_economy_modifier = yes + ai_economical_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_economic +} + +fortified_port_of_ajaccio_02 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_drassanes.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_windmills } + scope:holder = { highest_held_title_tier >= tier_duchy } + building_requirement_castle_city_church = { LEVEL = 02 } + } + cost_gold = 800 + + county_holder_character_modifier = { + embarkation_cost_mult = -0.10 + naval_movement_speed_mult = 0.10 + } + + county_modifier = { + tax_mult = 0.20 + development_growth = 0.15 + development_growth_factor = 0.20 + hostile_raid_time = 0.35 + } + + province_modifier = { + monthly_income = 3 + fort_level = 2 + defender_holding_advantage = 3 + stationed_maa_damage_mult = 0.10 + stationed_maa_toughness_mult = 0.10 + garrison_size = 0.15 + travel_danger = -15 + } + + next_building = fortified_port_of_ajaccio_03 + + ai_value = { + base = 100 + ai_general_building_modifier = yes + directive_to_build_economy_modifier = yes + ai_economical_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_economic +} + +fortified_port_of_ajaccio_03 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_drassanes.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_windmills } + scope:holder = { highest_held_title_tier >= tier_duchy } + building_requirement_castle_city_church = { LEVEL = 03 } + } + + cost_gold = 1500 + + county_holder_character_modifier = { + stewardship_per_prestige_level = 1 + embarkation_cost_mult = -0.20 + naval_movement_speed_mult = 0.20 + } + + county_modifier = { + tax_mult = 0.35 + development_growth = 0.25 + development_growth_factor = 0.35 + hostile_raid_time = 0.50 + } + + province_modifier = { + monthly_income = 7.50 + fort_level = 4 + defender_holding_advantage = 5 + stationed_maa_damage_mult = 0.15 + stationed_maa_toughness_mult = 0.15 + garrison_size = 0.25 + travel_danger = -20 + } + + ai_value = { + base = 100 + ai_general_building_modifier = yes + directive_to_build_economy_modifier = yes + ai_economical_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_economic +} + ########## # Fortified port of Genoa ########## +fortified_port_of_genoa_01 = { + construction_time = very_slow_construction_time + + type_icon = "icon_structure_drassanes.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_manorialism } + scope:holder = { highest_held_title_tier >= tier_duchy } + } + + cost_gold = 350 + + county_holder_character_modifier = { + embarkation_cost_mult = -0.05 + naval_movement_speed_mult = 0.05 + } + + county_modifier = { + tax_mult = 0.10 + development_growth = 0.10 + development_growth_factor = 0.10 + hostile_raid_time = 0.25 + } + + province_modifier = { + monthly_income = 1 + fort_level = 1 + defender_holding_advantage = 2 + stationed_maa_damage_mult = 0.05 + stationed_maa_toughness_mult = 0.05 + garrison_size = 0.10 + travel_danger = -10 + } + + next_building = fortified_port_of_genoa_02 + + ai_value = { + base = 100 + ai_general_building_modifier = yes + directive_to_build_economy_modifier = yes + ai_economical_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_economic +} + +fortified_port_of_genoa_02 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_drassanes.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_windmills } + scope:holder = { highest_held_title_tier >= tier_duchy } + building_requirement_castle_city_church = { LEVEL = 02 } + } + cost_gold = 800 + + county_holder_character_modifier = { + embarkation_cost_mult = -0.10 + naval_movement_speed_mult = 0.10 + } + + county_modifier = { + tax_mult = 0.20 + development_growth = 0.15 + development_growth_factor = 0.20 + hostile_raid_time = 0.35 + } + + province_modifier = { + monthly_income = 3 + fort_level = 2 + defender_holding_advantage = 3 + stationed_maa_damage_mult = 0.10 + stationed_maa_toughness_mult = 0.10 + garrison_size = 0.15 + travel_danger = -15 + } + + next_building = fortified_port_of_genoa_03 + + ai_value = { + base = 100 + ai_general_building_modifier = yes + directive_to_build_economy_modifier = yes + ai_economical_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_economic +} + +fortified_port_of_genoa_03 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_drassanes.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_windmills } + scope:holder = { highest_held_title_tier >= tier_duchy } + building_requirement_castle_city_church = { LEVEL = 03 } + } + + cost_gold = 1500 + + county_holder_character_modifier = { + stewardship_per_prestige_level = 1 + embarkation_cost_mult = -0.20 + naval_movement_speed_mult = 0.20 + } + + county_modifier = { + tax_mult = 0.35 + development_growth = 0.25 + development_growth_factor = 0.35 + hostile_raid_time = 0.50 + } + + province_modifier = { + monthly_income = 7.50 + fort_level = 4 + defender_holding_advantage = 5 + stationed_maa_damage_mult = 0.15 + stationed_maa_toughness_mult = 0.15 + garrison_size = 0.25 + travel_danger = -20 + } + + ai_value = { + base = 100 + ai_general_building_modifier = yes + directive_to_build_economy_modifier = yes + ai_economical_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_economic +} + ########## # Castel Nuovo (Napoli) ########## +castel_nuovo_01 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_building_legendary_palace.dds" + + can_construct = { + scope:holder.culture = { + has_innovation = innovation_hoardings + } + } + + cost_gold = 500 + + character_modifier = { + monthly_prestige_gain_mult = 0.10 + } + + county_modifier = { + tax_mult = 0.10 + development_growth = 0.05 + development_growth_factor = 0.05 + } + + province_modifier = { + defender_holding_advantage = 3 + fort_level = 2 + stationed_maa_damage_mult = 0.10 + stationed_maa_toughness_mult = 0.10 + stationed_siege_weapon_siege_value_mult = 0.05 + travel_danger = -15 + } + + max_garrison = 500 + + next_building = castel_nuovo_02 + + ai_value = { + base = 100 + culture_likely_to_fortify_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_martial +} + +castel_nuovo_02 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_building_legendary_palace.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 03 } + scope:holder.culture = { + has_innovation = innovation_castle_baileys + } + } + + cost_gold = 1000 + + character_modifier = { + monthly_prestige_gain_mult = 0.25 + martial_per_prestige_level = 1 + } + + county_modifier = { + tax_mult = 0.20 + development_growth = 0.20 + development_growth_factor = 0.20 + monthly_county_control_growth_add = 0.20 + } + + province_modifier = { + defender_holding_advantage = 8 + fort_level = 6 + stationed_maa_damage_mult = 0.25 + stationed_maa_toughness_mult = 0.25 + stationed_siege_weapon_siege_value_mult = 0.20 + travel_danger = -25 + } + + max_garrison = 1000 + + ai_value = { + base = 100 + culture_likely_to_fortify_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_martial +} + ########## # Mountain fortress of Imperia - controlling the path along the coast from It. to Fr. ########## +mountain_fortress_imperia_01 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_alamut_castle.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_stone_forts } + building_requirement_castle_city_church = { LEVEL = 02 } + } + + cost_gold = 500 + + county_modifier = { + development_growth = 0.10 + development_growth_factor = 0.10 + monthly_county_control_growth_add = 0.20 + tax_mult = 0.05 + } + + province_modifier = { + defender_holding_advantage = 4 + fort_level = 3 + monthly_income = 1 + stationed_maa_damage_mult = 0.10 + stationed_maa_toughness_mult = 0.10 + travel_danger = -15 + } + + max_garrison = 500 + + next_building = mountain_fortress_imperia_02 + + ai_value = { + base = 100 + culture_likely_to_fortify_modifier = yes + } + + type = special + + flag = travel_point_of_interest_martial +} + +mountain_fortress_imperia_02 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_alamut_castle.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_castle_baileys } + building_requirement_castle_city_church = { LEVEL = 03 } + } + + cost_gold = 1000 + + character_modifier = { + martial_per_prestige_level = 1 + } + + county_modifier = { + development_growth = 0.15 + development_growth_factor = 0.15 + monthly_county_control_growth_add = 0.50 + tax_mult = 0.10 + } + + province_modifier = { + defender_holding_advantage = 6 + fort_level = 6 + monthly_income = 2.50 + stationed_maa_damage_mult = 0.25 + stationed_maa_toughness_mult = 0.25 + travel_danger = -25 + } + + max_garrison = 1000 + + ai_value = { + base = 100 + culture_likely_to_fortify_modifier = yes + } + + type = special + + flag = travel_point_of_interest_martial +} + ########## -# Cathedral of Saint Mary of the Flower (Florence) +# Cathedral of Saint Marry of the Flower (Florence) ########## +duomo_florence_n3ow_01 = { + + asset = { + type = pdxmesh + name = "building_special_duomo_florence_04_mesh" + } + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_duomo_florence.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + is_enabled = { + custom_description = { + text = holy_site_christian_or_holy_site_trigger + OR = { + scope:holder = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } + custom_description = { text = holy_site_building_trigger barony = { is_holy_site_of = scope:holder.faith } } + } + } + } + can_construct = { + scope:holder.culture = { has_innovation = innovation_cranes } + } + + cost_gold = 1000 + + county_holder_character_modifier = { + stewardship = 1 + learning_per_prestige_level = 1 + monthly_prestige_gain_mult = 0.2 + monthly_piety_gain_mult = 0.2 + } + county_modifier = { + development_growth_factor = 0.20 + development_growth = 0.20 + tax_mult = 0.20 + } + province_modifier = { + monthly_income = 3 + build_speed = -0.15 + } + ai_value = { + base = 100 + ai_pious_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + type = special + flag = travel_point_of_interest_religious +} + +########## +# Iron Mines of Brescia +########## + +brescia_mines_01 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 01 } + culture = { + has_innovation = innovation_crop_rotation + } + } + + cost_gold = 400 + + county_modifier = { + tax_mult = 0.05 + levy_size = 0.10 + development_growth_factor = 0.05 + } + + province_modifier = { + monthly_income = 2 + stationed_siege_weapon_siege_value_mult = 0.10 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + next_building = brescia_mines_02 + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine + flag = special_mine_iron +} + +brescia_mines_02 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 02 } + culture = { + has_innovation = innovation_manorialism + } + } + + cost_gold = 500 + + county_modifier = { + tax_mult = 0.10 + levy_size = 0.20 + development_growth_factor = 0.10 + } + + province_modifier = { + monthly_income = 3.50 + stationed_siege_weapon_siege_value_mult = 0.15 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + next_building = brescia_mines_03 + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine + flag = special_mine_iron +} + +brescia_mines_03 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 03 } + culture = { + has_innovation = innovation_windmills + } + } + + cost_gold = 600 + + county_modifier = { + tax_mult = 0.15 + levy_size = 0.30 + development_growth_factor = 0.15 + } + + province_modifier = { + monthly_income = 5 + stationed_siege_weapon_siege_value_mult = 0.20 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + next_building = brescia_mines_04 + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine + flag = special_mine_iron +} + +brescia_mines_04 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 04 } + culture = { + has_innovation = innovation_cranes + } + } + + cost_gold = 700 + + county_modifier = { + tax_mult = 0.20 + levy_size = 0.40 + development_growth_factor = 0.20 + } + + province_modifier = { + monthly_income = 6.50 + stationed_siege_weapon_siege_value_mult = 0.25 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine + flag = special_mine_iron +} + +########## +# Salt Mines of Cagliari +########## + +cagliari_mines_01 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 01 } + culture = { + has_innovation = innovation_crop_rotation + } + } + + cost_gold = 400 + + county_modifier = { + tax_mult = 0.05 + levy_size = 0.10 + development_growth_factor = 0.05 + } + + province_modifier = { + monthly_income = 2 + stationed_siege_weapon_siege_value_mult = 0.10 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + next_building = cagliari_mines_02 + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine + flag = special_mine_salt +} + +cagliari_mines_02 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 02 } + culture = { + has_innovation = innovation_manorialism + } + } + + cost_gold = 500 + + county_modifier = { + tax_mult = 0.10 + levy_size = 0.20 + development_growth_factor = 0.10 + } + + province_modifier = { + monthly_income = 3.50 + stationed_siege_weapon_siege_value_mult = 0.15 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + next_building = cagliari_mines_03 + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine + flag = special_mine_salt +} + +cagliari_mines_03 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 03 } + culture = { + has_innovation = innovation_windmills + } + } + + cost_gold = 600 + + county_modifier = { + tax_mult = 0.15 + levy_size = 0.30 + development_growth_factor = 0.15 + } + + province_modifier = { + monthly_income = 5 + stationed_siege_weapon_siege_value_mult = 0.20 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + next_building = cagliari_mines_04 + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine + flag = special_mine_salt +} + +cagliari_mines_04 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 04 } + culture = { + has_innovation = innovation_cranes + } + } + + cost_gold = 700 + + county_modifier = { + tax_mult = 0.20 + levy_size = 0.40 + development_growth_factor = 0.20 + } + + province_modifier = { + monthly_income = 6.50 + stationed_siege_weapon_siege_value_mult = 0.25 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine + flag = special_mine_salt +} + + +########## +# Igrésias Mining Settlement +########## + +iglesias_mines_01 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 01 } + culture = { + has_innovation = innovation_crop_rotation + } + } + + cost_gold = 400 + + county_modifier = { + tax_mult = 0.04 + development_growth_factor = 0.025 + } + + province_modifier = { + monthly_income = 1 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + next_building = iglesias_mines_02 + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine +} + +iglesias_mines_02 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 02 } + culture = { + has_innovation = innovation_manorialism + } + } + + cost_gold = 500 + + county_modifier = { + tax_mult = 0.08 + development_growth_factor = 0.05 + } + + province_modifier = { + monthly_income = 1.75 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + next_building = iglesias_mines_03 + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine +} + +iglesias_mines_03 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 03 } + culture = { + has_innovation = innovation_windmills + } + } + + cost_gold = 600 + + county_modifier = { + tax_mult = 0.12 + levy_size 0.05 + development_growth_factor = 0.10 + } + + province_modifier = { + monthly_income = 2.50 + stationed_siege_weapon_siege_value_mult = 0.05 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + next_building = iglesias_mines_04 + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine +} + +iglesias_mines_04 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 04 } + culture = { + has_innovation = innovation_cranes + } + } + + cost_gold = 700 + + county_modifier = { + tax_mult = 0.15 + levy_size = 0.20 + development_growth_factor = 0.15 + } + + province_modifier = { + monthly_income = 6 + stationed_siege_weapon_siege_value_mult = 0.15 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine +} + +########## +# Mercury Mines of Monte Amiata (Montepulciano) +########## + +monte_amiata_mines_01 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 01 } + culture = { + has_innovation = innovation_crop_rotation + } + } + + cost_gold = 400 + + county_modifier = { + tax_mult = 0.05 + development_growth_factor = 0.05 + } + + province_modifier = { + monthly_income = 1.50 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + next_building = monte_amiata_mines_02 + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine +} + +monte_amiata_mines_02 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 02 } + culture = { + has_innovation = innovation_manorialism + } + } + + cost_gold = 500 + + county_modifier = { + tax_mult = 0.10 + levy_size = 0.05 + development_growth_factor = 0.10 + } + + province_modifier = { + monthly_income = 2.50 + stationed_siege_weapon_siege_value_mult = 0.05 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + next_building = monte_amiata_mines_03 + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine +} + +monte_amiata_mines_03 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 03 } + culture = { + has_innovation = innovation_windmills + } + } + + cost_gold = 600 + + county_modifier = { + tax_mult = 0.15 + levy_size 0.10 + development_growth_factor = 0.15 + } + + province_modifier = { + monthly_income = 4 + stationed_siege_weapon_siege_value_mult = 0.10 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + next_building = monte_amiata_mines_04 + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine +} + +monte_amiata_mines_04 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 04 } + culture = { + has_innovation = innovation_cranes + } + } + + cost_gold = 700 + + county_modifier = { + tax_mult = 0.20 + levy_size = 0.20 + development_growth_factor = 0.20 + } + + province_modifier = { + monthly_income = 5.50 + stationed_siege_weapon_siege_value_mult = 0.15 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine +} + ######################################## # BRYTANNYA ######################################## diff --git a/gfx/interface/icons/building_types/domicile_building_estate.dds b/gfx/interface/icons/building_types/domicile_building_estate.dds new file mode 100644 index 00000000..fd33b205 --- /dev/null +++ b/gfx/interface/icons/building_types/domicile_building_estate.dds @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fc1aad888e812d5fa6b9fd83d2bf76a64cc0672c767de5493cbfc68069be6be9 +size 61628 diff --git a/history/provinces/e_italy.txt b/history/provinces/e_italy.txt index 7e4a314a..ae87b88a 100644 --- a/history/provinces/e_italy.txt +++ b/history/provinces/e_italy.txt @@ -26,6 +26,7 @@ culture = piedmontese religion = genevan holding = castle_holding + special_building = royal_palace_torino_01 } 2045 = { holding = none @@ -79,6 +80,7 @@ culture = piedmontese religion = roman_catholic holding = castle_holding + special_building_slot = generic_university } 2044 = { holding = none @@ -104,6 +106,7 @@ culture = NEOW_lombard religion = roman_catholic holding = castle_holding + special_building = galleria_vittorio_emanuele_01 867.1.1 = { buildings = { military_camps_01 @@ -126,6 +129,7 @@ holding = none 1000.1.1 = { holding = castle_holding + special_building_slot = generic_university } } ###c_sondrio @@ -171,6 +175,7 @@ culture = NEOW_lombard religion = roman_catholic holding = castle_holding + special_building = brescia_mines_02 } 8762 = { holding = none @@ -198,16 +203,13 @@ culture = emilian religion = roman_catholic holding = castle_holding - special_building_slot = generic_university + special_building = university_bologna_01 1066.1.1 = { buildings = { cereal_fields_01 military_camps_01 } } - 1086.1.1 = { - special_building = generic_university - } } 2550 = { holding = none @@ -281,8 +283,7 @@ culture = azurrano religion = roman_catholic holding = castle_holding - special_building_slot = walls_of_genoa_01 - special_building = walls_of_genoa_01 + special_building = fortified_port_of_genoa_01 867.1.1 = { buildings = { common_tradeport_01 @@ -321,6 +322,7 @@ } 2022 = { holding = castle_holding + special_building_slot = mountain_fortress_imperia_01 } #k_sardinia_and_corsica @@ -330,6 +332,7 @@ culture = greek religion = orthodox holding = castle_holding + special_building = palermo_cathedral_01 856.9.1 = { culture = maghrebi religion = ashari @@ -488,6 +491,7 @@ culture = sardinian religion = roman_catholic holding = castle_holding + special_building = cagliari_mines_01 1066.1.1 = { buildings = { common_tradeport_01 @@ -554,6 +558,7 @@ culture = sardinian religion = roman_catholic holding = castle_holding + special_building_slot = iglesias_mines_01 } 2659 = { holding = church_holding @@ -690,6 +695,7 @@ culture = greek religion = orthodox holding = castle_holding + special_building = island_fortress_malta_01 895.1.1 = { culture = maghrebi religion = ashari @@ -724,6 +730,7 @@ culture = corsican religion = sevillian holding = castle_holding + special_building_slot = fortified_port_of_ajaccio_01 } 2649 = { holding = church_holding @@ -764,10 +771,7 @@ culture = romagnol religion = roman_catholic holding = castle_holding - 504.1.1 = { - special_building_slot = apollinare_nuovo - special_building = apollinare_nuovo - } + special_building = apollinare_nuovo_01 900.1.1 = { } } @@ -804,6 +808,7 @@ culture = tuscan religion = roman_catholic holding = castle_holding + special_building = duomo_florence_n3ow_01 1066.1.1 = { buildings = { farm_estates_02 @@ -855,12 +860,7 @@ culture = tuscan religion = roman_catholic holding = castle_holding - 700.1.1 = { - special_building_slot = siena_university - } - 1240.1.1 = { - special_building = siena_university - } + special_building = siena_university_01 } 2565 = { holding = none @@ -872,6 +872,7 @@ holding = none 1178.1.1 = { holding = city_holding + special_building_slot = monte_amiata_mines_01 } } 2558 = { @@ -889,6 +890,7 @@ culture = tuscan religion = roman_catholic holding = city_holding + special_building = leaning_tower_of_pisa_01 1066.1.1 = { buildings = { common_tradeport_02 @@ -991,7 +993,7 @@ } 2577 = { holding = church_holding - special_building = holy_site_cathedral_01 + special_building = st_peters_basilica_01 culture = laziale religion = roman_catholic } @@ -1043,7 +1045,8 @@ religion = roman_catholic } 2602 = { - holding = none + holding = church_holding + special_building = monte_cassino_monastery_01 } ##d_spoleto ###c_spoleto @@ -1082,6 +1085,7 @@ culture = neapolitan religion = roman_catholic holding = castle_holding + special_building = castel_nuovo_01 867.1.1 = { buildings = { common_tradeport_01 @@ -1137,6 +1141,7 @@ culture = neapolitan religion = roman_catholic holding = castle_holding + special_building_slot = generic_university 867.1.1 = { buildings = { common_tradeport_01 @@ -1222,6 +1227,7 @@ culture = pugliese religion = roman_catholic holding = castle_holding + special_building_slot = port_of_bari_01 1066.1.1 = { buildings = { common_tradeport_02 @@ -1345,12 +1351,7 @@ } 2626 = { holding = city_holding - 850.1.1 = { - special_building_slot = cattolica_stilo - } - 920.1.1 = { - special_building = cattolica_stilo - } + special_building = cattolica_stilo_01 } #k_venice @@ -1360,7 +1361,6 @@ culture = venetian religion = roman_catholic holding = castle_holding - special_building_slot = doges_palace_01 special_building = doges_palace_01 1066.1.1 = { buildings = { diff --git a/localization/english/replace/NEOW_buildings_l_english.yml b/localization/english/replace/NEOW_buildings_l_english.yml index b01a46cd..584a0314 100644 --- a/localization/english/replace/NEOW_buildings_l_english.yml +++ b/localization/english/replace/NEOW_buildings_l_english.yml @@ -324,7 +324,166 @@ building_plaza_de_toros_01:0 "Ruins of Plaza de Toros" building_plaza_de_toros_01_desc:0 "Plaza de Toros, a bullfighting arena preserved in Balearic culture. Many walls have collapsed, but the idea of restoration is strong. However, it's still used for smaller events and activities in the city, which only people from the island are interested in attending." building_plaza_de_toros_02:0 "Plaza de Toros Restored" - building_plaza_de_toros_02_desc:0 "Once just a local sensation, now it has become a Mediterranean sensation. People from all around the Mediterranean travel to see this grand arena, which is used for many more things than just bullfighting. The city of Palma is known as the city of entertainment, with the Plaza de Toros being the main attracti" + building_plaza_de_toros_02_desc:0 "Once just a local sensation, now it has become a Mediterranean sensation. People from all around the Mediterranean travel to see this grand arena, which is used for many more things than just bullfighting. The city of Palma is known as the city of entertainment, with the Plaza de Toros being the main attraction" + + building_type_leaning_tower_of_pisa_01:1 "Leaning Tower of Pisa" + building_type_leaning_tower_of_pisa_01_desc:0 "$building_leaning_tower_of_pisa_01_desc$" + building_leaning_tower_of_pisa_01:1 "Leaning Tower of Pisa" + building_leaning_tower_of_pisa_01_desc:0 "WIP" + + building_type_galleria_vittorio_emanuele_01:1 "Galleria Vittorio Emanuele II" + building_type_galleria_vittorio_emanuele_01_desc:0 "$building_galleria_vittorio_emanuele_01_desc$" + building_galleria_vittorio_emanuele_01:1 "WIP" + building_galleria_vittorio_emanuele_01_desc:0 "WIP" + building_galleria_vittorio_emanuele_02:1 "WIP" + building_galleria_vittorio_emanuele_02_desc:0 "WIP" + building_galleria_vittorio_emanuele_03:1 "WIP" + building_galleria_vittorio_emanuele_03_desc:0 "WIP" + + building_type_royal_palace_torino_01:1 "Royal Palace of Turin" + building_type_royal_palace_torino_01_desc:0 "$building_royal_palace_torino_01_desc$" + building_royal_palace_torino_01:1 "Royal Palace of Turin" + building_royal_palace_torino_01_desc:0 "WIP" + + building_type_monte_cassino_monastery_01:1 "Monte Cassino Monastery" + building_type_monte_cassino_monastery_01_desc:0 "$building_monte_cassino_monastery_01_desc$" + building_monte_cassino_monastery_01:1 "Monte Cassino Monastery" + building_monte_cassino_monastery_01_desc:0 "WIP" + + building_type_doges_palace_01:0 "Doge's Palace" + building_type_doges_palace_01_desc:0 "$building_doges_palace_01_desc$" + building_doges_palace_01:0 "Doge's Palace" + building_doges_palace_01_desc:0 "The Doge's Palace acts as the residence for the government of the Republic of Venice. An impressive structure, it houses multiple chambers dedicated to things such as the Council, Senate, administration, and justice." + + building_type_university_bologna_01:1 "University of Bologna" + building_type_university_bologna_01_desc:0 "$building_university_bologna_01_desc$" + building_university_bologna_01:0 "University of Bologna" + building_university_bologna_01_desc:0 "WIP" + + building_type_siena_university_01:0 "The University of Siena" + building_type_siena_university_01_desc:0 "$building_siena_university_desc$" + building_siena_university_01:0 "The University of Siena" + building_siena_university_01_desc:0 "$building_type_generic_university_desc$\n\nThe University of Siena and the maestri who serve within are entirely funded by taxes from Siena itself, more specifically a tax imposed on those who rents rooms to its students." + + building_type_st_peters_basilica_01:1 "St. Peters Basilica" + building_type_st_peters_basilica_01_desc:0 "$building_st_peters_basilica_01_desc$" + building_st_peters_basilica_01:1 "St. Peters Basilica" + building_st_peters_basilica_01_desc:0 "WIP" + + building_type_the_colosseum_01:0 "The Colosseum" + building_type_the_colosseum_01_desc:0 "$building_the_colosseum_01_desc$" + building_the_colosseum_01:0 "The Colosseum" + building_the_colosseum_01_desc:0 "The Colosseum is one of the largest amphitheaters ever built and has hosted countless spectacles such as gladiatorial combat, animal hunts and even reconstructed sea battles. Its construction was started by the Roman emperor Vespasian in AD 72 and was completed in AD 80 under his successor, Titus.\n\nDespite its vibrant history, its primary use today is for harvesting marble and bronze for use elsewhere." + + building_type_apollinare_nuovo_01:1 "Sant'Apollinare Nuovo" + building_type_apollinare_nuovo_01_desc:0 "$building_apollinare_nuovo_desc$" + building_apollinare_nuovo_01:0 "Sant'Apollinare Nuovo" + building_apollinare_nuovo_01_desc:0 "The Basilica of Sant'Apollinare Nuovo has only gained its current name recently, when the relics of Saint Apollinaris were transferred from the neighboring Basilica in Classe. Its history, however, is much longer.\nFirst consecrated in the early 6th century by King Theodoric of the Ostrogoths as an Arian church, the building has seen many renovations both in structure and decoration while maintaining its unique style — an elegant mixture of western and eastern art — and its amazing Byzantine mosaics." + + building_type_cattolica_stilo_01:0 "Cattolica di Stilo" + building_type_cattolica_stilo_01_desc:0 "$building_cattolica_stilo_desc$" + building_cattolica_stilo_01:1 "Cattolica di Stilo" + building_cattolica_stilo_01_desc:0 "The Byzantine influence on this building is strong: a small church with baptistery, in red bricks nested upon naked rocks, with an "inscribed cross" plan and a rich decoration of fresco cycles, dominating the valley of the Stilaro stream.\nThe church is an isolated gem in the middle of hostile nature, where man can feel closer to God." + + building_type_palermo_cathedral_01:1 "Palermo Cathedral" + building_type_palermo_cathedral_01_desc:0 "$building_palermo_cathedral_01_desc$" + building_palermo_cathedral_01:0 "Palermo Cathedral" + building_palermo_cathedral_01_desc:0 "WIP" + + building_type_island_fortress_malta_01:1 "Great Island Fortress of Malta" + building_type_island_fortress_malta_01_desc:0 "$building_island_fortress_malta_01_desc$" + building_island_fortress_malta_01:1 "Great Island Fortress of Malta" + building_island_fortress_malta_01_desc:0 "WIP" + + building_type_port_of_bari_01:1 "Port of Bari" + building_type_port_of_bari_01_desc:0 "$building_port_of_bari_01_desc$" + building_port_of_bari_01:0 "Extensive Harbour" + building_port_of_bari_01_desc:0 "A small port has been constructed in a trade-rich region to allow for easier transport of goods overseas. Several small harbors work together to bring goods in and out of the city, but the capacity is small while the opportunity is large." + building_port_of_bari_02:0 "Bustling Port" + building_port_of_bari_02_desc:0 "As trade grows, so does the port. With the influx of new merchants into the city, the port needs to grow too , harboring ships from faraway lands and trading goods never seen before." + building_port_of_bari_03:0 "Grand Port" + building_port_of_bari_03_desc:0 "As trade grew increasingly, several new docks were set up, covering almost the entire coastline of the city. New harbor storage and cargo cranes were needed. With the increased need for ships, several shipyards popped up to facilitate the new demand." + + building_type_fortified_port_of_ajaccio_01:1 "Fortified Port of Ajaccio" + building_type_fortified_port_of_ajaccio_01_desc:0 "$building_fortified_port_of_ajaccio_01_desc$" + building_fortified_port_of_ajaccio_01:0 "Fortified Harbors" + building_fortified_port_of_ajaccio_01_desc:0 "In a region of strategic importance, but also of economic opportunities, several smaller harbors started to fortify themselves to protect themselves and their goods from raiders and smaller armies, creating several chokepoints for the enemy. However, these harbors have little interest in working together to properly organize themselves." + building_fortified_port_of_ajaccio_02:0 "Fortified Port" + building_fortified_port_of_ajaccio_02_desc:0 "As trade demands grew and the harbors became more centralized, a central port was constructed with tough walls that could easily stop an enemy ambush and medium armies. Over time, the main castle was connected to the port with walls, creating a single entity. Furthermore, the castle could be supplied by sea, further improving its strategic importance." + building_fortified_port_of_ajaccio_03:0 "Fortified Grand Port" + building_fortified_port_of_ajaccio_03_desc:0 "With more money flowing into the port, expansion was needed. The port almost doubled in size, and the walls were higher and thicker. Furthermore, the castle and the port slowly became one as more people moved into the protected walls connecting the castle and the port." + + building_type_fortified_port_of_genoa_01:1 "Fortified Port of Genoa" + building_type_fortified_port_of_genoa_01_desc:0 "$building_fortified_port_of_genoa_01_desc$" + building_fortified_port_of_genoa_01:0 "Fortified Harbors" + building_fortified_port_of_genoa_01_desc:0 "In a region of strategic importance, but also of economic opportunities, several smaller harbors started to fortify themselves to protect themselves and their goods from raiders and smaller armies, creating several chokepoints for the enemy. However, these harbors have little interest in working together to properly organize themselves." + building_fortified_port_of_genoa_02:0 "Fortified Port" + building_fortified_port_of_genoa_02_desc:0 "As trade demands grew and the harbors became more centralized, a central port was constructed with tough walls that could easily stop an enemy ambush and medium armies. Over time, the main castle was connected to the port with walls, creating a single entity. Furthermore, the castle could be supplied by sea, further improving its strategic importance." + building_fortified_port_of_genoa_03:0 "Fortified Grand Port" + building_fortified_port_of_genoa_03_desc:0 "With more money flowing into the port, expansion was needed. The port almost doubled in size, and the walls were higher and thicker. Furthermore, the castle and the port slowly became one as more people moved into the protected walls connecting the castle and the port." + + building_type_castel_nuovo_01:1 "Castel Nuovo" + building_type_castel_nuovo_01_desc:0 "$building_castel_nuovo_01_desc$" + building_castel_nuovo_01:1 "WIP" + building_castel_nuovo_01_desc:0 "WIP" + building_castel_nuovo_02:1 "WIP" + building_castel_nuovo_02_desc:0 "WIP" + + building_type_mountain_fortress_imperia_01:1 "Mountain Fortress of Imperia" + building_type_mountain_fortress_imperia_01_desc:0 "$building_mountain_fortress_imperia_01_desc$" + building_mountain_fortress_imperia_01:0 "Basic Mountain Fortifications" + building_mountain_fortress_imperia_01_desc:0 "Being built in a strategic location, this mountain fortress is a formidable blockade for small and medium armies. However, its quite weak walls begin to crumble under large attacks and sieges. With more material and a workforce, this could soon become something great, keeping the valley safe from enemies." + building_mountain_fortress_imperia_02:0 "Grand Mountain Fortifications" + building_mountain_fortress_imperia_02_desc:0 "With stronger and wider falls, it now spans the entire valley, posing as a blockade for every force, small, medium or even large. Its main keep being so well constructed into the mountain gives the defenders every advantage against their enemies, keeping the valley safe for years to come." + + building_type_duomo_florence_n3ow_01:1 "Cathedral of Saint Marry of the Flower" + building_type_duomo_florence_n3ow_01_desc:0 "$building_duomo_florence_n3ow_01_desc$" + building_duomo_florence_n3ow_01:1 "Duomo Florence" + building_duomo_florence_n3ow_01_desc:0 "The seat of the local archbishop and great source of civic pride for all the townsmen of Florence, the Duomo is one of the greatest feats of architecture ever conceived." + + building_type_brescia_mines_01:1 "Iron Mines of Brescia" + building_type_brescia_mines_01_desc:0 "$building_brescia_mines_01_desc$" + building_brescia_mines_01:1 "WIP" + building_brescia_mines_01_desc:0 "WIP" + building_brescia_mines_02:1 "WIP" + building_brescia_mines_02_desc:0 "WIP" + building_brescia_mines_03:1 "WIP" + building_brescia_mines_03_desc:0 "WIP" + building_brescia_mines_04:1 "WIP" + building_brescia_mines_04_desc:0 "WIP" + + building_type_cagliari_mines_01:1 "Salt Mines of Cagliari" + building_type_cagliari_mines_01_desc:0 "$building_cagliari_mines_01_desc$" + building_cagliari_mines_01:1 "WIP" + building_cagliari_mines_01_desc:0 "WIP" + building_cagliari_mines_02:1 "WIP" + building_cagliari_mines_02_desc:0 "WIP" + building_cagliari_mines_03:1 "WIP" + building_cagliari_mines_03_desc:0 "WIP" + building_cagliari_mines_04:1 "WIP" + building_cagliari_mines_04_desc:0 "WIP" + + building_type_iglesias_mines_01:1 "Igrésias Mining Settlement" + building_type_iglesias_mines_01_desc:0 "$building_iglesias_mines_01_desc$" + building_iglesias_mines_01:1 "WIP" + building_iglesias_mines_01_desc:0 "WIP" + building_iglesias_mines_02:1 "WIP" + building_iglesias_mines_02_desc:0 "WIP" + building_iglesias_mines_03:1 "WIP" + building_iglesias_mines_03_desc:0 "WIP" + building_iglesias_mines_04:1 "WIP" + building_iglesias_mines_04_desc:0 "WIP" + + building_type_monte_amiata_mines_01:1 "Mercury Mines of Monte Amiata" + building_type_monte_amiata_mines_01_desc:0 "$building_monte_amiata_mines_01_desc$" + building_monte_amiata_mines_01:1 "WIP" + building_monte_amiata_mines_01_desc:0 "WIP" + building_monte_amiata_mines_02:1 "WIP" + building_monte_amiata_mines_02_desc:0 "WIP" + building_monte_amiata_mines_03:1 "WIP" + building_monte_amiata_mines_03_desc:0 "WIP" + building_monte_amiata_mines_04:1 "WIP" + building_monte_amiata_mines_04_desc:0 "WIP" building_type_croke_park_01:1 "Croke Park Stadium City" building_type_croke_park_01_desc:0 "$building_croke_park_01_desc$" diff --git a/localization/english/replace/buildings_l_english.yml b/localization/english/replace/buildings_l_english.yml index 030b8306..23da8232 100644 --- a/localization/english/replace/buildings_l_english.yml +++ b/localization/english/replace/buildings_l_english.yml @@ -991,11 +991,6 @@ building_holy_site_canterbury_cathedral_03:0 "$building_type_holy_site_canterbury_cathedral_02$" building_holy_site_canterbury_cathedral_03_desc:0 "$building_type_holy_site_canterbury_cathedral_02_desc$" - building_type_doges_palace_01:0 "Doge's Palace" - building_type_doges_palace_01_desc:0 "The Doge's Palace acts as the residence for the government of the Republic of Venice. An impressive structure, it houses multiple chambers dedicated to things such as the Council, Senate, administration, and justice." - building_doges_palace_01:0 "$building_type_doges_palace_01$" - building_doges_palace_01_desc:0 "$building_type_doges_palace_01_desc$" - building_type_visby_ringmur_01:0 "Visby Ringmur" building_type_visby_ringmur_01_desc:0 "The Visby City Wall protects the city from external threats such as raiders or Danes. It also efficiently keeps out tax collectors sent by the Thing of Gotland! To get to the riches within, assailants must first deal with a plethora of towers all manned by archers." building_visby_ringmur_01:0 "$building_type_visby_ringmur_01$" @@ -1115,11 +1110,6 @@ building_sankore_university:0 "$building_type_sankore_university$" building_sankore_university_desc:0 "$building_type_sankore_university_desc$" - building_type_siena_university:0 "The University of Siena" - building_type_siena_university_desc:0 "$building_type_generic_university_desc$\n\nThe University of Siena and the maestri who serve within are entirely funded by taxes from Siena itself, more specifically a tax imposed on those who rents rooms to its students." - building_siena_university:0 "$building_type_siena_university$" - building_siena_university_desc:0 "$building_type_siena_university_desc$" - building_type_nalanda_university:0 "Nalanda University" building_type_nalanda_university_desc:0 "$building_type_generic_university_desc$\n\nThe Nalanda University is an important seat of Vedic scholarship and attracts students from as far away as Tibet and China." building_nalanda_university:0 "$building_type_nalanda_university$"