diff --git a/events/dlc/mpo/mpo_interactions_events.txt b/events/dlc/mpo/mpo_interactions_events.txt deleted file mode 100644 index 13b068d62..000000000 --- a/events/dlc/mpo/mpo_interactions_events.txt +++ /dev/null @@ -1,1153 +0,0 @@ -namespace = mpo_interactions_events - -# # # OFFER CONFEDERATION # # # - -#Handles effects of offer confederation and assigns events -mpo_interactions_events.0001 = { - hidden = yes - - trigger = { - scope:actor = { - is_ruler = yes - is_landed = yes - } - scope:recipient = { - is_ruler = yes - is_landed = yes - } - } - - immediate = { - #Confederation doesn't exist and actor is becoming liege - if = { - limit = { - scope:actor = { - is_confederation_member = no - } - } - scope:actor = { - #create culturally-named duchy title if you both have same culture - if = { - limit = { - culture = { - this = scope:recipient.culture - } - NOT = { - any_confederation = { - has_variable = confederation_culture - var:confederation_culture = scope:actor.culture - } - } - } - create_confederation = { - name = CONFEDERATION_CULTURE_NAME - type = confederation_type:nomadic_confederation - leader = scope:actor - } - scope:new_confederation = { - set_variable = { - name = confederation_culture - value = scope:actor.culture - } - - } - } - #Duchy title fallback - else = { - #You two are in the same duchy, name it after that - if = { - limit = { - exists = scope:recipient.capital_county - capital_county.duchy = { - any_de_jure_county = { - this = scope:recipient.capital_county - } - } - } - capital_county = { - duchy = { - save_scope_as = capital_duchy - } - } - } - #You are a duke, name it after your duchy - else_if = { - limit = { - primary_title = { - tier = tier_duchy - any_de_jure_county = { - holder = scope:recipient - } - } - } - primary_title = { - save_scope_as = capital_duchy - } - } - #Name after your capital duchy - else = { - capital_county = { - duchy = { - save_scope_as = capital_duchy - } - } - } - create_confederation = { - name = CONFEDERATION_DUCHY_NAME - type = confederation_type:nomadic_confederation - leader = scope:actor - } - } - scope:recipient = { - save_scope_as = other_confederate - } - trigger_event = { - id = mpo_interactions_events.0002 - days = 1 - } - } - scope:new_confederation = { - add_confederation_member = scope:recipient - } - } - #Confederation already exists - else = { - scope:actor.confederation = { - add_confederation_member = scope:recipient - } - #letter event - scope:actor = { - trigger_event = { - id = mpo_interactions_events.0003 - days = 1 - } - } - } - #Vassal event - scope:actor = { - save_scope_as = other_confederate - } - scope:recipient = { - trigger_event = { - id = mpo_interactions_events.0002 - days = 1 - } - } - } -} - -#Confederation event -mpo_interactions_events.0002 = { - type = character_event - theme = vassal - title = mpo_interactions_events.0002.t - desc = { - desc = mpo_interactions_events.0002.desc - first_valid = { - triggered_desc = { - trigger = { - exists = scope:new_confederation - } - desc = mpo_interactions_events.0002.desc_new - } - desc = mpo_interactions_events.0002.desc_joining - } - } - override_background = { - reference = bp1_bonfire - } - override_effect_2d = { - reference = smoke - } - left_portrait = { - character = root - animation = marshal_dagger - camera = camera_event_very_left - } - right_portrait = { - character = scope:other_confederate - animation = marshal_dagger - camera = camera_event_very_right - } - immediate = { - confederation = { - save_scope_as = confederation - } - if = { - limit = { - exists = scope:new_confederation - } - custom_tooltip = new_confederation_created_tt - } - else = { - custom_tooltip = joined_confederation_tt - } - custom_tooltip = confederation_defensive_wars_tt - custom_tooltip = unlock_leave_confederation_interaction_tt - show_as_tooltip = { - if = { - limit = { - government_has_flag = government_is_nomadic - } - add_character_modifier = { - modifier = mpo_confederation_member_modifier - years = 5 - } - capital_county ?= { - change_county_fertility = major_county_fertility_level_gain - } - } - } - custom_tooltip = confederation_raiding_attacking_tt - if = { - limit = { - government_has_flag = government_is_nomadic - } - custom_tooltip = confederation_restrictions_warning_tt - } - else = { - custom_tooltip = confederation_restrictions_tribe_warning_tt - } - if = { - limit = { - government_has_flag = government_is_nomadic - } - custom_tooltip = confederation_migrating_leaving_warning_tt - } - } - #Accept - option = { - name = mpo_interactions_events.0002.a - } -} - -#Confederation acceptance letter event -mpo_interactions_events.0003 = { - type = letter_event - sender = scope:recipient - opening = { - desc = mpo_interactions_events.0003.opening - } - desc = mpo_interactions_events.0003.desc - - immediate = { - confederation = { - save_scope_as = confederation - } - custom_tooltip = recipient_joined_confederation_tt - } - - #Accept - option = { - name = mpo_interactions_events.0003.a - } -} - -#Confderation rejection letter event -mpo_interactions_events.0004 = { - type = letter_event - sender = scope:recipient - opening = { - desc = mpo_interactions_events.0004.opening - } - desc = { - desc = mpo_interactions_events.0004.desc - first_valid = { - triggered_desc = { - trigger = { - exists = scope:asking_to_join - } - desc = mpo_interactions_events.0004.desc_join - } - desc = mpo_interactions_events.0004.desc_offer - } - } - - #Accept - option = { - name = mpo_interactions_events.0004.a - } -} - -# # # TEACH COMMANDER TRAITS # # # - -# Ward's Martial Drill - Success Event -mpo_interactions_events.0101 = { - type = character_event - title = mpo_interactions_events.0101.t - desc = { - desc = mpo_interactions_events.0101.desc_intro - first_valid = { - triggered_desc = { - trigger = { scope:target_trait = trait:logistician } - desc = mpo_interactions_events.0101.desc_logistician - } - triggered_desc = { - trigger = { scope:target_trait = trait:military_engineer } - desc = mpo_interactions_events.0101.desc_military_engineer - } - triggered_desc = { - trigger = { scope:target_trait = trait:aggressive_attacker } - desc = mpo_interactions_events.0101.desc_aggressive_attacker - } - triggered_desc = { - trigger = { scope:target_trait = trait:unyielding_defender } - desc = mpo_interactions_events.0101.desc_unyielding_defender - } - triggered_desc = { - trigger = { scope:target_trait = trait:forder } - desc = mpo_interactions_events.0101.desc_forder - } - triggered_desc = { - trigger = { scope:target_trait = trait:flexible_leader } - desc = mpo_interactions_events.0101.desc_flexible_leader - } - triggered_desc = { - trigger = { scope:target_trait = trait:desert_warrior } - desc = mpo_interactions_events.0101.desc_desert_warrior - } - triggered_desc = { - trigger = { scope:target_trait = trait:jungle_stalker } - desc = mpo_interactions_events.0101.desc_jungle_stalker - } - triggered_desc = { - trigger = { scope:target_trait = trait:reaver } - desc = mpo_interactions_events.0101.desc_reaver - } - triggered_desc = { - trigger = { scope:target_trait = trait:reckless } - desc = mpo_interactions_events.0101.desc_reckless - } - triggered_desc = { - trigger = { scope:target_trait = trait:holy_warrior } - desc = mpo_interactions_events.0101.desc_holy_warrior - } - triggered_desc = { - trigger = { scope:target_trait = trait:open_terrain_expert } - desc = mpo_interactions_events.0101.desc_open_terrain_expert - } - triggered_desc = { - trigger = { scope:target_trait = trait:rough_terrain_expert} - desc = mpo_interactions_events.0101.desc_rough_terrain_expert - } - triggered_desc = { - trigger = { scope:target_trait = trait:forest_fighter } - desc = mpo_interactions_events.0101.desc_forest_fighter - } - triggered_desc = { - trigger = { scope:target_trait = trait:cautious_leader } - desc = mpo_interactions_events.0101.desc_cautious_leader - } - triggered_desc = { - trigger = { scope:target_trait = trait:organizer } - desc = mpo_interactions_events.0101.desc_organizer - } - triggered_desc = { - trigger = { scope:target_trait = trait:winter_soldier } - desc = mpo_interactions_events.0101.desc_winter_soldier - } - } - } - theme = martial - override_background = { - trigger = { scope:target_trait = trait:open_terrain_expert } - reference = wilderness_steppe - } - override_background = { - trigger = { scope:target_trait = trait:rough_terrain_expert } - reference = wilderness_mountains - } - override_background = { - trigger = { scope:target_trait = trait:jungle_stalker } - reference = wilderness_jungle - } - override_background = { - trigger = { scope:target_trait = trait:winter_soldier } - reference = ep2_hunt_snowy_forest - } - override_background = { - trigger = { scope:target_trait = trait:desert_warrior } - reference = wilderness_desert - } - override_background = { - trigger = { scope:target_trait = trait:forest_fighter } - reference = wilderness_forest - } - override_background = { - trigger = { - OR = { - scope:target_trait = trait:reckless - scope:target_trait = trait:forder - } - } - reference = ep2_travel_bridge - } - override_background = { - reference = army_camp - } - widget = { - is_shown = { - location = { has_winter_trigger = yes } - scope:target_trait = trait:winter_soldier - } - gui = "event_window_widget_vfx_snow" - container = "foreground_shader_vfx_container" - } - - left_portrait = { - character = root - animation = celebrate_wooden_sword - } - right_portrait = { - character = scope:recipient - animation = wooden_sword_coup_degrace - } - - trigger = { - exists = scope:target_trait - } - - immediate = { - } - - option = { - name = mpo_interactions_events.0101.a - flavor = mpo_interactions_events.0101.a.flavor - add_opinion = { - target = scope:recipient - modifier = pleased_opinion - opinion = 20 - } - scope:recipient = { - add_trait = scope:target_trait - add_opinion = { - target = root - modifier = admiration_opinion - opinion = 20 - } - } - if = { - limit = { - scope:recipient = { - any_parent = { - NOT = { this = root } - is_ai = no - } - } - } - scope:recipient = { - every_parent = { - limit = { - NOT = { this = root } - is_ai = no - } - send_interface_message = { - type = event_childhood_good_text - title = guardian_influenced_commander - desc = guardian_influenced_commander_desc - left_icon = scope:recipient - right_icon = scope:actor - } - } - } - } - stress_and_fulfillment_impact = { - base = minor_stress_impact_gain - } - } -} - -# Ward's Martial Drill - Failure Event -mpo_interactions_events.0102 = { - type = character_event - title = mpo_interactions_events.0102.t - desc = { - desc = mpo_interactions_events.0102.desc_intro - first_valid = { - triggered_desc = { - trigger = { scope:target_trait = trait:logistician } - desc = mpo_interactions_events.0102.desc_logistician - } - triggered_desc = { - trigger = { scope:target_trait = trait:military_engineer } - desc = mpo_interactions_events.0102.desc_military_engineer - } - triggered_desc = { - trigger = { scope:target_trait = trait:aggressive_attacker } - desc = mpo_interactions_events.0102.desc_aggressive_attacker - } - triggered_desc = { - trigger = { scope:target_trait = trait:unyielding_defender } - desc = mpo_interactions_events.0102.desc_unyielding_defender - } - triggered_desc = { - trigger = { scope:target_trait = trait:forder } - desc = mpo_interactions_events.0102.desc_forder - } - triggered_desc = { - trigger = { scope:target_trait = trait:flexible_leader } - desc = mpo_interactions_events.0102.desc_flexible_leader - } - triggered_desc = { - trigger = { scope:target_trait = trait:desert_warrior } - desc = mpo_interactions_events.0102.desc_desert_warrior - } - triggered_desc = { - trigger = { scope:target_trait = trait:jungle_stalker } - desc = mpo_interactions_events.0102.desc_jungle_stalker - } - triggered_desc = { - trigger = { scope:target_trait = trait:reaver } - desc = mpo_interactions_events.0102.desc_reaver - } - triggered_desc = { - trigger = { scope:target_trait = trait:reckless } - desc = mpo_interactions_events.0102.desc_reckless - } - triggered_desc = { - trigger = { scope:target_trait = trait:holy_warrior } - desc = mpo_interactions_events.0102.desc_holy_warrior - } - triggered_desc = { - trigger = { scope:target_trait = trait:open_terrain_expert } - desc = mpo_interactions_events.0102.desc_open_terrain_expert - } - triggered_desc = { - trigger = { scope:target_trait = trait:rough_terrain_expert} - desc = mpo_interactions_events.0102.desc_rough_terrain_expert - } - triggered_desc = { - trigger = { scope:target_trait = trait:forest_fighter } - desc = mpo_interactions_events.0102.desc_forest_fighter - } - triggered_desc = { - trigger = { scope:target_trait = trait:cautious_leader } - desc = mpo_interactions_events.0102.desc_cautious_leader - } - triggered_desc = { - trigger = { scope:target_trait = trait:organizer } - desc = mpo_interactions_events.0102.desc_organizer - } - triggered_desc = { - trigger = { scope:target_trait = trait:winter_soldier } - desc = mpo_interactions_events.0102.desc_winter_soldier - } - } - } - theme = martial - override_background = { - trigger = { scope:target_trait = trait:open_terrain_expert } - reference = wilderness_steppe - } - override_background = { - trigger = { scope:target_trait = trait:rough_terrain_expert } - reference = wilderness_mountains - } - override_background = { - trigger = { scope:target_trait = trait:jungle_stalker } - reference = wilderness_jungle - } - override_background = { - trigger = { scope:target_trait = trait:winter_soldier } - reference = ep2_hunt_snowy_forest - } - override_background = { - trigger = { scope:target_trait = trait:desert_warrior } - reference = wilderness_desert - } - override_background = { - trigger = { scope:target_trait = trait:forest_fighter } - reference = wilderness_forest - } - override_background = { - trigger = { scope:target_trait = trait:reckless } - reference = ep2_travel_bridge - } - override_background = { - reference = army_camp - } - - widget = { - is_shown = { - location = { has_winter_trigger = yes } - scope:target_trait = trait:winter_soldier - } - gui = "event_window_widget_vfx_snow" - container = "foreground_shader_vfx_container" - } - - left_portrait = { - character = root - animation = menacing_wooden_sword - } - right_portrait = { - character = scope:recipient - animation = wooden_sword_yield_start - } - - option = { - name = mpo_interactions_events.0102.a - flavor = mpo_interactions_events.0102.a.flavor - scope:recipient = { - add_opinion = { - target = root - modifier = confused_opinion - opinion = -20 - } - } - add_opinion = { - target = scope:recipient - modifier = disappointed_opinion - opinion = -20 - } - if = { - limit = { - scope:recipient = { - any_parent = { - NOT = { this = root } - is_ai = no - } - } - } - scope:recipient = { - every_parent = { - limit = { - NOT = { this = root } - is_ai = no - } - send_interface_message = { - type = event_childhood_bad_text - title = guardian_influenced_commander_fail - desc = guardian_influenced_commander_fail_desc - left_icon = scope:recipient - right_icon = scope:actor - } - } - } - } - stress_and_fulfillment_impact = { - base = minor_stress_impact_gain - } - } - - #force it - option = { - name = mpo_interactions_events.0102.b - flavor = mpo_interactions_events.0102.b.flavor - add_dread = 5 - add_prestige = medium_prestige_loss - scope:recipient = { - add_trait = scope:target_trait - add_opinion = { - target = root - modifier = confused_opinion - opinion = -40 - } - add_stress = medium_stress_impact_gain - } - if = { - limit = { - scope:recipient = { - any_parent = { - NOT = { this = root } - is_ai = no - } - } - } - scope:recipient = { - every_parent = { - limit = { - NOT = { this = root } - is_ai = no - } - send_interface_message = { - type = event_childhood_good_text - title = guardian_influenced_commander - desc = guardian_influenced_commander_desc - left_icon = scope:recipient - right_icon = scope:actor - } - } - } - } - stress_and_fulfillment_impact = { - base = medium_stress_impact_gain - } - - ai_chance = { - base = 0 #ai shouldn't inflate the trait count, so no access to forcing it through - } - } -} - -#Blood brother acceptance event for actor -mpo_interactions_events.0006 = { - type = character_event - theme = alliance - title = mpo_interactions_events.0006.t - desc = { - desc = mpo_interactions_events.0006.desc_intro - first_valid = { - triggered_desc = { - trigger = { - culture = { - has_cultural_pillar = heritage_mongolic - } - } - desc = mpo_interactions_events.0006.desc_anda - } - desc = mpo_interactions_events.0006.desc_no_anda - } - desc = mpo_interactions_events.0006.desc - first_valid = { - triggered_desc = { - trigger = { - exists = scope:shared_foe - } - desc = mpo_interactions_events.0006.desc_shared_foe - } - triggered_desc = { - trigger = { - always = scope:memories_together - } - desc = mpo_interactions_events.0006.desc_memories - } - triggered_desc = { - trigger = { - always = scope:war_allies - } - desc = mpo_interactions_events.0006.desc_war_allies - } - desc = mpo_interactions_events.0006.desc_outro - } - } - override_background = { - trigger = { - government_has_flag = government_is_nomadic - } - reference = mpo_campfire_steppe - } - override_background = { - trigger = { - NOT = { government_has_flag = government_is_nomadic } - location = { - OR = { - terrain = desert - terrain = drylands - terrain = oasis - terrain = floodplains - terrain = desert_mountains - } - } - } - reference = ce1_legendary_oasis - } - override_background = { - trigger = { - #NOT = { government_has_flag = government_is_nomadic } - location = { - NOR = { - terrain = desert - terrain = drylands - terrain = oasis - terrain = floodplains - terrain = desert_mountains - } - NAND = { - has_province_modifier = winter_harsh_modifier - OR = { - current_month >= 11 - current_month <= 4 - } - } - } - } - reference = ce1_legendary_spring - } - override_background = { - trigger = { - #NOT = { government_has_flag = government_is_nomadic } - location = { - NOR = { - terrain = desert - terrain = drylands - terrain = oasis - terrain = floodplains - terrain = desert_mountains - } - has_province_modifier = winter_harsh_modifier - OR = { - current_month >= 11 - current_month <= 4 - } - } - } - reference = sitting_room - } - - left_portrait = { - character = root - animation = hunting_knife_start - } - right_portrait = { - character = scope:blood_bro - animation = celebrate_dagger - } - lower_right_portrait = scope:shared_foe - - #Show the right tooltip based on who this is - immediate = { - if = { - limit = { - this = scope:actor - } - mpo_blood_brother_tooltip_actor_effect = yes - } - else = { - mpo_blood_brother_tooltip_recipient_effect = yes - } - if = { - limit = { - scope:blood_bro = { - mpo_blood_brother_august_trigger = { OTHER_BROTHER = root } - } - } - scope:blood_bro = { - add_character_flag = august_blood_brother - } - } - if = { - limit = { - scope:blood_bro = { - mpo_blood_brother_warrior_trigger = { OTHER_BROTHER = root } - } - } - scope:blood_bro = { - add_character_flag = warrior_blood_brother - } - } - if = { - limit = { - scope:blood_bro = { - mpo_blood_brother_clever_trigger = yes - } - } - scope:blood_bro = { - add_character_flag = clever_blood_brother - } - } - if = { - limit = { - scope:blood_bro = { - mpo_blood_brother_loving_trigger = yes - } - } - scope:blood_bro = { - add_character_flag = loving_blood_brother - } - } - if = { - limit = { - scope:blood_bro = { - is_acclaimed = yes - is_knight_of = root - } - } - scope:blood_bro.accolade = { - if = { - limit = { - root = { - prestige_level >= 4 - } - } - add_glory = major_glory_gain - } - else_if = { - limit = { - root = { - prestige_level >= 2 - } - } - add_glory = medium_glory_gain - } - else = { - add_glory = minor_glory_gain - } - } - } - } - #My blood brother will help me destroy our common foe - option = { - trigger = { - exists = scope:shared_foe - } - name = mpo_interactions_events.0006.a - flavor = mpo_interactions_events.0006.a.flavor - add_internal_flag = special - add_character_modifier = blood_brother_foe_modifier - custom_tooltip = blood_brother_foe_modifier_cb_reduction - custom_tooltip = blood_brother_modifier_lasts_tt - set_variable = { - name = blood_brother_foe - value = scope:shared_foe - } - - stress_and_fulfillment_impact = { - vengeful = miniscule_stress_impact_loss - sadistic = miniscule_stress_impact_loss - wrathful = miniscule_stress_impact_loss - compassionate = miniscule_stress_impact_gain - forgiving = miniscule_stress_impact_gain - content = miniscule_stress_impact_gain - } - ai_chance = { - base = 150 - ai_value_modifier = { - ai_vengefulness = 1 - ai_compassion = -1 - } - modifier = { - add = -50 - OR = { - has_trait = compassionate - has_trait = forgiving - has_trait = content - } - } - } - } - #My blood brother is higher-ranked and influential - option = { - trigger = { - scope:blood_bro = { - has_character_flag = august_blood_brother - } - } - name = mpo_interactions_events.0006.b - add_internal_flag = special - if = { - limit = { - government_has_flag = government_is_nomadic - } - add_character_modifier = { - modifier = blood_brother_august_nomadic_modifier - } - } - else = { - add_character_modifier = { - modifier = blood_brother_august_modifier - } - } - custom_tooltip = blood_brother_modifier_lasts_tt - - ai_chance = { - base = 100 - ai_value_modifier = { - ai_greed = 1 - ai_energy = 1 - } - } - } - #My blood brother is a powerful defender and dread warrior - option = { - trigger = { - scope:blood_bro = { - has_character_flag = warrior_blood_brother - } - } - name = mpo_interactions_events.0006.c - add_internal_flag = special - - add_character_modifier = { - modifier = blood_brother_warrior_modifier - } - custom_tooltip = blood_brother_modifier_lasts_tt - - ai_chance = { - base = 100 - ai_value_modifier = { - ai_rationality = 1 - ai_zeal = 1 - } - } - } - #My blood brother is clever and intelligent - option = { - trigger = { - scope:blood_bro = { - has_character_flag = clever_blood_brother - } - } - name = mpo_interactions_events.0006.d - add_internal_flag = special - if = { - limit = { - government_has_flag = government_is_nomadic - } - add_character_modifier = { - modifier = blood_brother_clever_nomadic_modifier - } - } - else = { - add_character_modifier = { - modifier = blood_brother_clever_modifier - } - } - - custom_tooltip = blood_brother_modifier_lasts_tt - - ai_chance = { - base = 100 - ai_value_modifier = { - ai_compassion = 1 - ai_sociability = 1 - } - } - } - #My blood brother is loving and beloved - option = { - trigger = { - scope:blood_bro = { - has_character_flag = loving_blood_brother - } - } - name = mpo_interactions_events.0006.e - add_internal_flag = special - - add_character_modifier = { - modifier = blood_brother_loving_modifier - } - custom_tooltip = blood_brother_modifier_lasts_tt - - ai_chance = { - base = 50 - ai_value_modifier = { - ai_honor = 1 - ai_energy = -1 - } - } - } - #My blood brother is just some guy, but he cool - option = { - trigger = { - scope:blood_bro = { - has_none_of_variables = { - name = warrior_blood_brother - name = august_blood_brother - name = loving_blood_brother - name = clever_blood_brother - } - } - } - name = mpo_interactions_events.0006.f - - ai_chance = { - base = 100 - ai_value_modifier = { - ai_energy = -1 - ai_vengefulness = -1 - } - } - } - after = { - scope:blood_bro = { - remove_character_flag = warrior_blood_brother - remove_character_flag = august_blood_brother - remove_character_flag = loving_blood_brother - remove_character_flag = clever_blood_brother - } - } -} - -# Pledge Tribute - Accepted -mpo_interactions_events.0010 = { - type = letter_event - sender = scope:recipient - opening = { - desc = mpo_interactions_events.0010.opening - } - desc = mpo_interactions_events.0010.desc - - #Nice - option = { - name = mpo_interactions_events.0010.a - break_subject_contract_and_establish_tributary_effect = { SUZERAIN = scope:recipient TRIBUTARY = scope:actor } - } -} - -# Pledge Tribute - Denied -mpo_interactions_events.0011 = { - type = letter_event - sender = scope:recipient - opening = { - desc = mpo_interactions_events.0011.opening - } - desc = mpo_interactions_events.0011.desc - - #Ay - option = { - name = mpo_interactions_events.0011.a - scope:recipient = { - add_opinion = { - target = scope:actor - modifier = annoyed_opinion - opinion = -15 - } - } - } -} - -# Herd Gift Sent -mpo_interactions_events.0020 = { - type = letter_event - opening = { - desc = char_interaction.0030.opening # Positive greeting - } - desc = mpo_interactions_events.0020.desc - - sender = scope:actor - - option = { - name = mpo_interactions_events.0020.a - - show_as_tooltip = { - scope:actor = { - pay_herd = { - target = scope:recipient - value = domicile.herd_gift_value - } - } - scope:recipient = { - add_opinion = { - target = scope:actor - modifier = sent_herd_opinion - opinion = 20 - } - } - } - } -} - -#Confederation acceptance letter event -mpo_interactions_events.0030 = { - type = letter_event - sender = scope:recipient - opening = { - desc = mpo_interactions_events.0030.opening - } - desc = mpo_interactions_events.0030.desc - - immediate = { - scope:recipient.confederation = { - save_scope_as = confederation - } - scope:confederation = { - add_confederation_member = scope:actor - } - } - - #Accept - option = { - name = mpo_interactions_events.0030.a - } -}