no more japan jumping on the briten

This commit is contained in:
Greekman 2026-11-14 14:24:33 +00:00
parent 1e207093ae
commit 4c32c537ba
10 changed files with 276 additions and 15 deletions

View file

@ -45,7 +45,7 @@ can_keep_prime_minister_acclamation_succession_law_trigger = {
can_have_prime_minister_acclamation_succession_law_trigger = yes can_have_prime_minister_acclamation_succession_law_trigger = yes
OR = { OR = {
has_title = title:e_japan has_title = title:e_japan
has_title = titel:e_britannia has_title = title:e_britannia
} }
} }
} }
@ -140,7 +140,7 @@ tgp_japan_offensive_wars_ban_trigger = {
limit = { limit = {
exists = scope:defender.top_liege exists = scope:defender.top_liege
scope:attacker.top_liege ?= { scope:attacker.top_liege ?= {
has_title = title:e_japan has_title = title:e_britannia
scope:defender.top_liege != this scope:defender.top_liege != this
government_is_japanese_trigger = yes government_is_japanese_trigger = yes
realm_law_use_imperial_policy_trigger = yes realm_law_use_imperial_policy_trigger = yes
@ -802,7 +802,7 @@ japan_government_japan_kingdom_restriction_trigger = {
is_independent_ruler = no is_independent_ruler = no
AND = { AND = {
NOT = { highest_held_title_tier = tier_kingdom } NOT = { highest_held_title_tier = tier_kingdom }
has_title = title:e_japan has_title = title:e_britannia
} }
} }
} }

View file

@ -49,7 +49,7 @@ c_nf_hatfield = { # Starr
2554.1.1 = { 2554.1.1 = {
liege = e_britannia liege = e_britannia
holder = britannia_hatfield_simon #Cory Starr holder = britannia_hatfield_simon #Cory Starr
government = japan_administrative_government government = japan_feudal_government
succession_laws = { noble_family_succession_law } succession_laws = { noble_family_succession_law }
} }
} }

View file

@ -25,6 +25,7 @@ d_cumbria= {
d_northumberland = { d_northumberland = {
2549.1.1 = { 2549.1.1 = {
holder = britannia_hatfield_simon #Simon Hatfield holder = britannia_hatfield_simon #Simon Hatfield
government = japan_feudal_government
liege = e_britannia liege = e_britannia
} }
} }

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@ -1,4 +1,4 @@
k_scotland = { k_scotland = {
2505.1.1 = { 2505.1.1 = {
change_development_level = 3 change_development_level = 3
} }
@ -26,13 +26,13 @@ d_strathclyde = {
#} #}
c_moray = { c_moray = {
2540.1.1 = { 2540.1.1 = {
holder = britannia_chatain_coiseam # Còiseam Chatain holder = britannia_chatain_coiseam # Còiseam Chatain
liege = d_highlands liege = d_highlands
} }
} }
c_inverness = { c_inverness = {
2540.1.1 = { 2540.1.1 = {
holder = britannia_chatain_coiseam # Còiseam Chatain holder = britannia_chatain_coiseam # Còiseam Chatain
liege = d_highlands liege = d_highlands
} }
} }
@ -60,6 +60,7 @@ c_caithness = {
d_lothian = { d_lothian = {
2540.1.1 = { 2540.1.1 = {
holder = britannia_primrose_isaac # holder = britannia_primrose_isaac #
government = japan_feudal_government
} }
} }
c_buchan = { c_buchan = {

View file

@ -1,4 +1,4 @@

d_gwent = { d_gwent = {
2539.1.1 = { 2539.1.1 = {
holder = britannia_rholls_rhoycy_bynjamyn #Bynjamyn Rolls-Rhoycy holder = britannia_rholls_rhoycy_bynjamyn #Bynjamyn Rolls-Rhoycy
@ -18,6 +18,7 @@ d_hereford = {
k_wales = { k_wales = {
2535.1.1 = { 2535.1.1 = {
holder = britannia_montgomyrhy_fodorh #Fodorh Montgomyrhy holder = britannia_montgomyrhy_fodorh #Fodorh Montgomyrhy
government = japan_feudal_government
} }
} }

View file

@ -336,7 +336,7 @@
hegemon_administrative_male_brit: "King-Emperor" hegemon_administrative_male_brit: "King-Emperor"
hegemony_administrative_female_brit: "Queen-Empress" hegemony_administrative_female_brit: "Queen-Empress"
hegemony_administrative_brit: "Empire" hegemony_administrative_brit: "Empire"
emperor_shogun_brittanic: "Primister" emperor_shogun_brit: "Primister"
duke_dauphine:"Dauphin" duke_dauphine:"Dauphin"
duchess_dauphine:"Dauphine" duchess_dauphine:"Dauphine"

View file

@ -335,3 +335,40 @@
culture_parameter_unlock_minority_community: "Allows the [GetDecisionWithKey('become_landless_minority_decision').GetName] [decision|E] & unlanded characters of this culture will occasionally form a [minority_community_i|E][minority_community|E]" culture_parameter_unlock_minority_community: "Allows the [GetDecisionWithKey('become_landless_minority_decision').GetName] [decision|E] & unlanded characters of this culture will occasionally form a [minority_community_i|E][minority_community|E]"
culture_parameter_cannot_convert_diasporia: "Characters whose Culture have this paramter cannot be Converted." culture_parameter_cannot_convert_diasporia: "Characters whose Culture have this paramter cannot be Converted."
raid_minority_community: "Raid Community" raid_minority_community: "Raid Community"
japanese_manor_library_confucian_01_domicile_building: "Household Library"
japanese_granary_01_domicile_building: "Grain Stores"
japanese_rice_broker_01_domicile_building: "Grain Merchants"
japanese_shokubo_01_domicile_building: "Pilgrims' Guesthouse"
japanese_koshu_cellars_01_domicile_building: "Manorial Cellars"
japanese_sumo_hall_01_domicile_building: "Wrestling Yard"
japanese_schoolhouse_01_domicile_building: "Manorial School"
japanese_matcha_factory_01_domicile_building: "Herb Drying House"
japanese_yabusame_ground_01_domicile_building: "Mounted Archery Grounds"
japanese_asobi_colony_01_domicile_building: "Entertainers' Quarter"
japanese_kazan_display_01_domicile_building: "Armorial Gallery"
sarugaku_stage_01_domicile_building: "Playhouse"
japanese_fields_01_domicile_building: "Smallholdings"
japanese_fields_02_domicile_building: "Scattered Fields"
japanese_fields_03_domicile_building: "Manorial Fields"
japanese_fields_04_domicile_building: "Enclosed Fields"
japanese_fields_05_domicile_building: "Extensive Farmlands"
japanese_fields_06_domicile_building: "Great Farmlands"
japanese_shrine_01_domicile_building: "Household Chapel"
japanese_shrine_02_domicile_building: "Small Chapel"
japanese_shrine_03_domicile_building: "Family Chapel"
japanese_shrine_04_domicile_building: "Well-Appointed Chapel"
japanese_shrine_05_domicile_building: "Grand Chapel"
japanese_shrine_06_domicile_building: "Great Chapel"
japanese_tea_plantation_01_domicile_building: "Herb Beds"
japanese_tea_plantation_02_domicile_building: "Kitchen Gardens"
japanese_tea_plantation_03_domicile_building: "Herb Gardens"
japanese_tea_plantation_04_domicile_building: "Physic Gardens"
japanese_tea_plantation_05_domicile_building: "Extensive Physic Gardens"
japanese_tea_plantation_06_domicile_building: "Great Physic Gardens"
japanese_tea_house_01_domicile_building: "Private Parlour"
japanese_tea_house_02_domicile_building: "Family Parlour"
japanese_tea_house_03_domicile_building: "Reception Rooms"
japanese_tea_house_04_domicile_building: "Fine Reception Rooms"
japanese_tea_house_05_domicile_building: "Grand Reception Rooms"
japanese_tea_house_06_domicile_building: "Great Reception Rooms"

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@ -0,0 +1,166 @@
l_english:
# Ceremonial Liege/Regent in personal relation summary
# Appointment Succession Law
japanese_appointment_succession_law: "$japan_administrative_government$ Appointment Succession"
japanese_appointment_succession_law_subname: "Candidate with the Highest Score Inherits"
japanese_appointment_succession_law_effects: "\nA type of [appointment_succession_law|E]. Under $japanese_appointment_succession_law$, the [title|E] and its associated [holdings|E] will be inherited by the candidate with the highest score. Any [adult|E] in the [realm|E] may strive to attain a [governorship|E] through various means from [scheming|E] to spending [influence|E]."
japanese_military_appointment_succession_law: "$japan_administrative_government$ Military Succession"
japanese_military_appointment_succession_law_subname: "Candidate with the Highest Score Inherits"
japanese_military_appointment_succession_law_effects: "\nUnder $japanese_military_appointment_succession_law$, the [title|E] and its [holdings|E] pass to the candidate with the highest [candidate_score|E]. Any [adult|E] in the [realm|E] may seek a military [governorship|E] through [martial_skill|E], [commander_traits|E] or the expenditure of [influence|E]."
# Commonwealth regency succession
japanese_regency_succession_law: "Regency Acclamation"
japanese_regency_succession_law_subname: "$appointment_succession_law_subname$"
japanese_regency_succession_law_effects: "Under $japanese_regency_succession_law$, the [title|E] and its [holdings|E] pass to the candidate with the highest [candidate_score|E]. Candidates are drawn from the great [noble_families|E], [governors|E] and their kin.\n\nIf the [ceremonial_liege|E] is chosen as the next [ceremonial_regent|E], the sovereign must either relinquish the Crown or attempt to restore direct royal rule."
japanese_kampaku_house_past_kampaku_desc: "Previous [ROOT.Char.GetDynasty.GetName] #weak [ceremonial_regents|E] #weak ([ROOT.Char.MakeScope.ScriptValue('japanese_kampaku_house_past_kampaku_value')|0])#!"
japanese_kampaku_house_imperial_parent_desc: "[ROOT.Char.GetHouse.GetBaseName] with [ceremonial_house|E] parents #weak ([ROOT.Char.MakeScope.ScriptValue('japanese_kampaku_house_imperial_parent_value')|0])#!"
japanese_kampaku_house_imperial_child_desc: "[ceremonial_house|E] with [ROOT.Char.GetHouse.GetBaseName] parents #weak ([ROOT.Char.MakeScope.ScriptValue('japanese_kampaku_house_imperial_child_value')|0])#!"
japanese_kampaku_imperial_spouse_desc: "[ROOT.Char.GetHouse.GetBaseName] [spouses|E] of [ceremonial_liege|E] #weak ([ROOT.Char.MakeScope.ScriptValue('japanese_kampaku_imperial_spouse_value')|0])#!"
japanese_kampaku_house_imperial_spouse_desc: "[ceremonial_house|E] with [ROOT.Char.GetHouse.GetBaseName] [spouses|E] #weak ([ROOT.Char.MakeScope.ScriptValue('japanese_kampaku_house_imperial_spouse_value')|0])#!"
japanese_kampaku_dynasty_splendor_desc: "[ROOT.Char.GetDynasty.GetName] [dynasty_prestige_level|E] ([dynasty|E])"
japanese_kampaku_house_governorship_desc: "[ROOT.Char.GetHouse.GetBaseName] [governorships|E] #weak ([ROOT.Char.MakeScope.ScriptValue('japanese_kampaku_house_governorship_value')|0])#!"
ceremonial_liege_opinion_desc: "[ceremonial_liege|E] [opinion|E]"
japanese_kampaku_house_devoted_desc: "[GetTrait('devoted').GetName( GetNullCharacter )] [ROOT.Char.GetHouse.GetBaseName] members #weak ([ROOT.Char.MakeScope.ScriptValue('japanese_kampaku_house_devoted_value')|0])#!"
ceremonial_house_member_desc: "[ceremonial_house|E] Member"
ceremonial_house_heir_desc: "[ceremonial_house|E] [heir|E]"
ceremonial_house_non_heir_desc: "Non-inheriting [ceremonial_house|E]"
japanese_kampaku_devoted_desc: "Is a [GetTrait('devoted').GetName( GetNullCharacter )]"
japanese_kampaku_domicile_capital_desc: "[ROOT.Char.GetHouse.GetBaseName] [manor|E] in [capital|E]"
japanese_kampaku_age_desc: "Age"
japanese_kampaku_house_bloc_size_desc: "Size of Lead [bloc|E]"
japanese_kampaku_house_bloc_size_heir_desc: "Size of Predecessor's [bloc|E]"
game_concept_regent_family: "Regent Family"
game_concept_regent_family_desc: "The $game_concept_regent_family$ is the top [house|E] in an [realm|E] with a [ceremonial_regent|E]."
game_concept_house_bloc: "House Bloc"
game_concept_house_blocs: "House Blocs"
game_concept_house_bloc_possessive: "House Bloc's"
game_concept_bloc: "Bloc"
game_concept_blocs: "Blocs"
game_concept_bloc_possessive: "Bloc's"
game_concept_house_bloc_desc: "A $game_concept_house_bloc$ is an alliance of [houses|E] sworn to mutual defence. The other $game_concept_member_houses$ will defend any [member_house|E] that comes under attack.\n\n[house_heads|E] decide whether to join, bringing the ruling members of their house with them. Every bloc has a [leading_house|E], whose [house_head|E] may expel members and whose [house_aspiration|E] determines the benefits gained from [cohesion|E]. Members favour the leader as [ceremonial_regent|E]; only the [leading_house_possessive|E] [house_head|E] may form [factions|E] against the [top_liege|E] on behalf of the bloc, and every member joins such factions.\n\n#F In Britain, a united nobility may bend the Crown to its will; divided, its houses must bargain for every office.#!"
game_concept_bloc_cohesion: "Bloc Cohesion"
game_concept_cohesion: "Cohesion"
game_concept_bloc_cohesion_desc: "$game_concept_cohesion$ measures the unity of a [house_bloc|E], with higher levels granting increasing benefits to members of [bloc_member_houses|E], based on the [leading_house_possessive|E] [house_aspiration|E].\n\nThe main source is [house_relations|E] between $game_concept_bloc_member_houses$, which can affect $game_concept_cohesion$ positively and negatively. Additionally, the Bloc's overall size or mismatched $game_concept_house_aspirations$ or [government|E] of members can reduce $game_concept_cohesion$.\n\nMaintaining a level of $game_concept_bloc_cohesion$ will bestow various bonuses on [member_houses|E], based on the Aspiration of the $game_concept_leading_house$.\n\nUpon reaching #V 0#! $game_concept_cohesion$ a $game_concept_house_bloc$ will automatically dissolve."
game_concept_bloc_cohesion_tt: "#T @bloc_cohesion! $game_concept_bloc_cohesion$#!\n\n$game_concept_bloc_cohesion_desc$"
game_concept_bloc_member_house: "Bloc Member House"
game_concept_bloc_member_houses: "Bloc Member Houses"
game_concept_bloc_house: "Bloc House"
game_concept_bloc_houses: "Bloc Houses"
game_concept_member_house: "Member House"
game_concept_member_houses: "Member Houses"
game_concept_bloc_member_house_desc: "A $game_concept_bloc_member_house$ is any [house|E] that has joined a [house_bloc|E], including its [leading_house|E]."
game_concept_aligned_bloc_member_house: "Aligned Bloc Member House"
game_concept_aligned_bloc_member_houses: "Aligned Bloc Member Houses"
game_concept_aligned_bloc_house: "Aligned Bloc House"
game_concept_aligned_bloc_houses: "Aligned Bloc Houses"
game_concept_aligned_bloc_member_house_desc: "A $game_concept_aligned_bloc_member_house$ is a [house|E] that has joined a [house_bloc|E], and has the same [house_aspirations|E] as the [leading_house|E]."
game_concept_divergent_bloc_member_house: "Divergent Bloc Member House"
game_concept_divergent_bloc_member_houses: "Divergent Bloc Member Houses"
game_concept_divergent_bloc_house: "Divergent Bloc House"
game_concept_divergent_bloc_houses: "Divergent Bloc Houses"
game_concept_divergent_bloc_member_house_desc: "A $game_concept_divergent_bloc_member_house$ is a [house|E] that has joined a [house_bloc|E], but a different [house_aspirations|E] as the [leading_house|E]."
game_concept_bloc_member_ruler: "Bloc Member Ruler"
game_concept_bloc_member_rulers: "Bloc Member Rulers"
game_concept_bloc_ruler: "Bloc Ruler"
game_concept_bloc_rulers: "Bloc Rulers"
game_concept_bloc_member_ruler_desc: "A $game_concept_bloc_member_ruler$ is a [ruler|E] who is a member of a [house_bloc|E]."
game_concept_leading_house: "Leading House"
game_concept_leading_houses: "Leading Houses"
game_concept_leading_house_possessive: "Leading House's"
game_concept_house_bloc_leadership: "House Bloc Leadership"
game_concept_bloc_leadership: "Bloc Leadership"
game_concept_leading_house_desc: "A $game_concept_leading_house$ is a [house|E] that is the agreed leader of a [house_bloc|E]."
game_concept_bloc_leader: "Bloc Leader"
JAPANESE_HOUSE_HEAD_ALLIANCE_REASON: "[noble_family|E] [house_head|E]: $VALUE|=+0$"
japan_offensive_wars_ban_tt: "[rulers|E] in [GetTitleByKey('e_britannia').GetBaseNameNoTier] cannot declare external [wars|E] unless the [imperial_policy|E] is [GetLaw('imperial_expansion_law').GetName]"
ceremonial_liege_line_cannot_be_governor_trigger: "[governorships|E] may not be given to the [ceremonial_liege|E] or those in their direct [line_of_succession|E]"
ceremonial_liege_cannot_be_governor_trigger: "[governorships|E] may not be given to the [ceremonial_liege|E]"
ceremonial_liege_house_can_not_be_ruler_trigger: "The [ceremonial_liege|E] is the only member of the [ceremonial_house|E] who may become [ruler|E] via [influence_i|E][influence|E]"
ceremonial_liege_only_heir_can_be_ruler_trigger: "The [ceremonial_liege_possessive|E] [player_heir|E] is the only member of the [ceremonial_house|E] who may become [ruler|E] via [influence_i|E][influence|E]"
tgp_blocked_ceremonial_title_revocation_trigger: "The [title|E] of the [ceremonial_liege|E] cannot be revoked!"
tgp_blocked_ruler_against_ceremonial_action_trigger: "This action may not be taken against the [ceremonial_liege|E]"
tgp_blocked_ceremonial_house_matrilineal_marriage_trigger: "The [ceremonial_liege|E] would not accept this"
tgp_is_ceremonial_liege_tt: "[THIS.Char.GetShortUIName|U] [CharAreIs(THIS.Char)] the [ceremonial_liege|E]"
tgp_has_ceremonial_liege_title_tt: "[THIS.Char.GetShortUIName|U] [CharHaveHas(THIS.Char)] the [ceremonial_liege|E] [title|E] #weak ([THIS.Char.GetTopLiege.GetPrimaryTitle.MakeScope.Var('administrative_ui_special_title').Title.GetDefinitiveName|V])#!"
tgp_has_ceremonial_liege_title_no_title_tt: "[THIS.Char.GetShortUIName|U] [CharHaveHas(THIS.Char)] the [ceremonial_liege|E] [title|E]"
tgp_is_in_ceremonial_house_tt: "[THIS.Char.GetShortUIName|U] [CharAreIs( THIS.Char )] a member of the [ceremonial_house|E] #weak ([THIS.Char.GetTopLiege.GetPrimaryTitle.MakeScope.Var('administrative_ui_special_title').Title.GetHolder.GetHouse.GetName|V])#!"
tgp_realm_has_ceremonial_liege_tt: "[THIS.Char.GetTopLiege.GetPrimaryTitle.GetDefinitiveName|U] has a [ceremonial_liege|E]"
tgp_ceremonial_liege_coronation_trigger: "Only an [independent|E] [ceremonial_liege|E] can be crowned in their [realm|E]"
influence_candidacy_interaction_desc_japan: "Spend [influence|E] to promote or undermine a character's candidacy for [recipient.GetTopLiege.Custom('GetGovernorConcept')] or [ceremonial_regent|E]"
request_appointment_support_desc_japan: "Ask [recipient.GetShortUINameNoTooltip] to promote you or a [house|E] member in becoming a future [actor.GetTopLiege.Custom('GetGovernorConcept')] or [ceremonial_regent|E]"
demand_admin_interaction_desc_japan: "Ask [recipient.GetShortUIName|U] to abandon [recipient.GetGovernment.GetAdjective] [government|E] and become a [GetGovernment('japan_administrative_government').GetName] [governor|E]"
# Imperial Policy Japan
defense_mobilization_law_valid_trigger: "At least #V 1#! [de_jure|E] [county|E] of [THIS.Char.GetCapitalLocation.GetTitle.GetDeJureLiege.GetDeJureLiege.GetDeJureLiege.GetDeJureLiege.GetDefinitiveName] must be held by another [realm|E], or the [top_liege|E] must be leading a defensive [war|E] against another $game_concept_realm$"
imperial_expansion_internal_peace_trigger: "The [realm|E] needs to be at [peace|E]"
shogunate_law_required: "Requires [feudal_government|E]"
CEREMONIAL_HOUSE_MARRYING_DOWN_REASON: "Marrying [ceremonial_house|E] [dynasty_prestige_level|E] Impact: $VALUE|=+0$"
CEREMONIAL_HOUSE_MARRYING_NON_HOUSE_HEAD: "[ceremonial_house|E] marrying non-[noble_family|E] Head: $VALUE|=+0$"
CEREMONIAL_HOUSE_SECONDARY_SPOUSE_HEAD: "[ceremonial_house|E] reluctance to be secondary [spouse|E]: $VALUE|=+0$"
CEREMONIAL_HOUSE_PETITION_REASON: "$petition_ceremonial_liege_decision$: $VALUE|=+0$"
government_is_japanese: "Has Commonwealth or Aristocratic [government|E]"
japan_feudal_vassal: "$game_concept_soryo$"
japan_feudal_vassal_desc: "$game_concept_soryo_government_desc$"
japan_administrative_obligations: "$japan_administrative_government$ Obligations"
japan_administrative_provinces: "$administrative_themes$"
japan_administrative_vassal: "$japan_administrative_government$"
japan_administrative_vassal_desc: "$game_concept_ritsuryo_government_desc$"
japan_administrative_province_standard: "@japan_administrative_standard_administration! Standard Administration"
japan_administrative_province_standard_short: "@japan_administrative_standard_administration! Standard"
japan_administrative_province_standard_text_icon: "@japan_administrative_standard_administration!"
japan_administrative_province_standard_benefits: "#emphasis #bold [vassal|E] Benefits:#!#!\nUses [GetLaw('japanese_appointment_succession_law').GetName]"
japan_administrative_province_standard_desc: "#low A provincial administration concerned with the ordinary business of justice, revenue and local government.#!"
japan_administrative_province_trade: "@japan_administrative_trade_administration! Industrial Administration"
japan_administrative_province_trade_short: "@japan_administrative_trade_administration! Industrial"
japan_administrative_province_trade_text_icon: "@japan_administrative_trade_administration!"
japan_administrative_province_trade_benefits: "#emphasis #bold [vassal|E] Benefits:#!#!\nUses [GetLaw('japanese_appointment_succession_law').GetName]\n\n#alert_trial @alert_icon! Limited to [EmptyScope.ScriptValue('japan_administrative_province_trade_max_value')|V0]#!"
japan_administrative_province_trade_desc: "#low A commercial administration that cultivates trade, industry and the prosperity of the ports.#!"
japan_administrative_province_trade_amount_desc: "$japan_administrative_province_trade_short$ limit reached"
japan_administrative_province_military: "@japan_administrative_military_administration! Military Administration"
japan_administrative_province_military_short: "@japan_administrative_military_administration! Military"
japan_administrative_province_military_text_icon: "@japan_administrative_military_administration!"
japan_administrative_province_military_benefits: "#emphasis #bold [vassal|E] Benefits:#!#!\n$EFFECT_LIST_BULLET$ Uses [GetLaw('japanese_military_appointment_succession_law').GetName]\n\n#alert_trial @alert_icon! Limited to [EmptyScope.ScriptValue('japan_administrative_province_military_max_value')|V0]#!"
japan_administrative_province_military_desc: "#low A military administration charged with maintaining fortifications, raising troops and defending the marches.#!"
japan_administrative_province_military_amount_desc: "$japan_administrative_province_military_short$ limit reached"
should_hold_a_lower_tier_governorship_first: "No held [governorship|E] of prior [title_rank|E]"
soryo_or_bushido_trigger: "[THIS.Char.GetShortUIName|U] [CharHaveHas(THIS.Char)] [GetGovernment('japan_feudal_government').GetName] [government|E] or the [GetCultureTradition('tradition_tgp_bushido').GetName] [tradition|E]"
challenge_house_head_japanese_admin: "Due to not having [GetGovernment('japan_feudal_government').GetName] [government|E] or the [GetCultureTradition('tradition_tgp_bushido').GetName] [tradition|E]:"
BLOC_MEMBER_CALL_TO_ARMS_REASON: "War is against my [bloc|E] member: $VALUE|=+0$"
cannot_transfer_bloc_leader_as_vassal_tt: "[house_heads|E] of [leading_houses|E] of [blocs|E] cannot be transferred as [vassals|E]"
japan_government_japan_kingdom_restriction_tt: "Commonwealth and Aristocratic [rulers|E] must await the restoration of the British Crown before they can establish new [kingdom|E] [titles|E]"
japan_government_japan_duchy_restriction_tt: "The restoration of the British Crown is required before Commonwealth [governors|E] and Aristocratic [counts|E] may create new [de_jure|E] [duchies|E]"
tgp_bloc_change_cohesion_install_bloc_member_tt: "[attacker.GetShortUIName|U] won [attacker.GetHerHisYour] [bloc_expansion_war|E] for the [target_title.GetBaseName]"
tgp_bloc_change_cohesion_bloc_war_victory_tt: "The [winner.GetConfederation.GetName|V] proved its [supremacy|E] over the [icon.GetConfederation.GetName|V]"
tgp_bloc_change_cohesion_bloc_war_defeat_tt: "The [loser.GetConfederation.GetName|V] was forced to accept the [supremacy|E] of the [icon.GetConfederation.GetName|V]"
tgp_bloc_change_cohesion_leader_aspiration_tt: "[house_head|E] changed the [house.GetBaseName] [aspiration|E]"
tgp_bloc_change_cohesion_court_poet_tt: "[court_poet_from_task.GetEmployer.GetShortUINamePossessive|U] [GetCourtPositionType('court_poet_court_position').GetName()], [court_poet_from_task.GetShortUIName], inspired unity"
tgp_bloc_change_cohesion_festival_tt: "[icon.GetShortUIName|U] fostered unity at a [GetActivityType( 'activity_festival').GetName]"
msg_bloc_cohesion_increased: "Bloc Cohesion Improved"
msg_bloc_cohesion_decreased: "Bloc Cohesion Damaged"
japan_castle_construction_trigger_tt: "[GetGovernment('japan_administrative_government').GetName] [government|E] may only build or upgrade [castle|E] [holdings|E] while the [GetLaw('disarmament_law').GetName] [imperial_policy|E] is active"
tenno_duchy_creation_tt: "[duchy|E] and [kingdom|E] [titles|E] may once again be created within Great Britain"

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@ -99,3 +99,36 @@ game_concept_neow_szentkultusz_desc: "The Szentkultusz are a group of heroes, sa
game_concept_neow_nagyboldogasszony: "Nagyboldogasszony" game_concept_neow_nagyboldogasszony: "Nagyboldogasszony"
game_concept_neow_nagyboldogasszony_desc: "The Great Blessed Lady, known as Mária in life, is the queen and patron of all kingdoms which once belonged to the lands of the Holy Crown. Her most fervent followers, the busó, dress themselves as devils to repent for their earthly sins, mirroring the image of Főbusó, who punishes the sinners in the Underworld as repentance of his own. The busó act as warrior monks and organisers of celebrations dedicated to their patron.\n\n'Our Lady, Mother of God, pray for us sinners, now and at the hour of our death.' - Janus Dalmaticus, Missale Hungaricum" game_concept_neow_nagyboldogasszony_desc: "The Great Blessed Lady, known as Mária in life, is the queen and patron of all kingdoms which once belonged to the lands of the Holy Crown. Her most fervent followers, the busó, dress themselves as devils to repent for their earthly sins, mirroring the image of Főbusó, who punishes the sinners in the Underworld as repentance of his own. The busó act as warrior monks and organisers of celebrations dedicated to their patron.\n\n'Our Lady, Mother of God, pray for us sinners, now and at the hour of our death.' - Janus Dalmaticus, Missale Hungaricum"
# British Commonwealth government concepts
game_concept_japanese_manor: "Family Manor"
game_concept_japanese_manors: "Family Manors"
game_concept_japanese_manor_desc: "A $game_concept_japanese_manor$ is a private [domicile|E] maintained by the [house_head|E] of a [noble_family|E] under Commonwealth or Aristocratic [government|E]. Unlike a governorship, the estate belongs to the family itself, and passes from one head of the house to the next.\n\nThe manor may be expanded with [manor_buildings|E], providing income, influence and a permanent seat for the family, regardless of the offices its members may gain or lose."
game_concept_japanese_manor_building: "Manor Building"
game_concept_japanese_manor_buildings: "Manor Buildings"
game_concept_japanese_manor_building_desc: "$game_concept_japanese_manor_buildings$ are permanent additions to a [family_manor|E]. From fields and storehouses to chapels and halls, these improvements provide private income, strengthen the family's [influence|E], and unlock further [decisions|E] and [interactions|E]."
game_concept_japanese_bureaucracy: "Commonwealth Authority"
game_concept_japanese_bureaucracy_desc: "$game_concept_japanese_bureaucracy$ measures the authority of the Commonwealth government over its appointed [governors|E] and the great [noble_families|E]. A strong administration makes its writ felt throughout the provinces; a weak one leaves much to the discretion of its lords.\n\nOnly the [top_liege|E] may change this [law|E], and Commonwealth [vassals|E] share their liege's level of authority. The four levels are:\n$EFFECT_LIST_BULLET$$japanese_bureaucracy_0$\n$EFFECT_LIST_BULLET$$japanese_bureaucracy_1$\n$EFFECT_LIST_BULLET$$japanese_bureaucracy_2$\n$EFFECT_LIST_BULLET$$japanese_bureaucracy_3$\n\nIncreasing $game_concept_japanese_bureaucracy$ costs [prestige|E] according to [realm_size|E] and the ruler's [learning_skill|E]."
game_concept_ceremonial_liege_desc: "In Great Britain, the [ceremonial_liege|E] bears the dignity of the Crown, even when the government of the realm has passed to a [ceremonial_regent|E]. The sovereign remains the figurehead of the realm and may be a [vassal|E] in all but name.\n\nThe monarch's [house|E] is known as the [ceremonial_house|E]. Marriages into this family grant exceptional [prestige|E] and may strengthen a noble house's claim to the regency. If the monarch recovers the realm's [primary_title|E], whether by [faction|E] or political influence, the Crown may rule in its own right once more."
game_concept_ceremonial_regent_desc: "The $game_concept_ceremonial_regent$ rules the realm in the name of its [ceremonial_liege|E]. While the Crown retains its dignity, the regent commands its ministers, governors and armies.\n\nThe office may be held through the Commonwealth bureaucracy or secured by an Aristocratic ruler, whose authority may become hereditary."
game_concept_kampaku: "Lord Regent"
game_concept_kampaku_possessive: "Lord Regent's"
game_concept_kampaku_desc: "The $game_concept_kampaku$ is the chief minister of a Commonwealth regency, directing the offices of state on behalf of the [ceremonial_liege|E]. Though the highest dignity outside the Crown, the office is no man's birthright: [noble_families|E] may contest it through [influence|E], [prestige|E] and the support of their fellow lords."
game_concept_shogun: "Primister"
game_concept_shogun_possessive: "Primister's"
game_concept_shogun_desc: "The $game_concept_shogun$ is an Aristocratic [ruler|E] who has brought the great houses of the realm under a hereditary government. Exercising the powers of the [ceremonial_regent|E], the Primister rules in the name of the Crown rather than at the pleasure of the Commonwealth ministers."
game_concept_cloistered_emperor: "Retired Monarch"
game_concept_cloistered_emperor_possessive: "Retired Monarch's"
game_concept_cloistered_emperor_desc: "A $game_concept_cloistered_emperor$ is a former [ceremonial_liege|E] who has laid aside the Crown and entered the religious life, yet continues to direct affairs as [ceremonial_regent|E]. Retirement from the throne need not mean retirement from power."
game_concept_joko: "Retired Sovereign"
game_concept_joko_possessive: "Retired Sovereign's"
game_concept_restored_emperor: "Restored Monarch"
game_concept_restored_emperor_possessive: "Restored Monarch's"
game_concept_restored_emperor_desc: "A $game_concept_restored_emperor$ is a sovereign who has recovered the government of the realm from a [ceremonial_regent|E]. The Crown once again commands both honour and authority, whether restored by a loyal [faction|E] or by the monarch's own ascent to the regency."
game_concept_japanese_emperor: "British Monarch"
game_concept_japanese_emperor_possessive: "British Monarch's"
game_concept_tenno: "Sovereign"
game_concept_tenno_possessive: "Sovereign's"
game_concept_japanese_emperor_desc: "The $game_concept_japanese_emperor$ is the sovereign of Great Britain, whose title and honours endure even when effective government lies with a [ceremonial_regent|E]. The monarch may remain at the centre of noble allegiance long after losing direct command of the realm."
game_concept_house_aspiration_desc: "A $game_concept_house_aspiration$ represents the ambitions and traditions of a [noble_family|E], whether its fortunes are made in government, on the battlefield or through private wealth. Each aspiration offers different advantages and opportunities.\n\nThe [house_head|E] may choose the family's course and spend [prestige|E] to strengthen its commitment, unlocking further benefits."
game_concept_imperial_policy_desc: "A $game_concept_imperial_policy$ is a [law|E] proclaimed by the Commonwealth's [top_liege|E] and binding upon the [vassals|E] of the realm. Such policies determine whether the Crown pursues expansion, maintains peace, strengthens the provinces or restrains the great families."

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@ -40,11 +40,33 @@
japan_administrative_government_adjective: "$japan_administrative_government$" japan_administrative_government_adjective: "$japan_administrative_government$"
japan_administrative_government_with_icon: "@government_type_ritsuryo! $japan_administrative_government$" japan_administrative_government_with_icon: "@government_type_ritsuryo! $japan_administrative_government$"
japan_administrative_government_vassals_label: "$japan_administrative_government$ [obligations|E] are based on [GetPlayer.Custom('GetProvinceAdministrationConcept')]" japan_administrative_government_vassals_label: "$japan_administrative_government$ [obligations|E] are based on [GetPlayer.Custom('GetProvinceAdministrationConcept')]"
japan_administrative_government_desc: "\n$japan_administrative_government$ is a type of [government_bureaucratic_type|E] [government|E] unique to Britain.\n\nIt is a centralized [government_bureaucratic_type|E] [government_form|E] where [characters|E] are appointed as [governors|E] on behalf of their [liege|E], have access to [influence|E], and [noble_family|E] [house_head_heads|E] have a [family_manor|E] and [house_aspiration|E].\n\nA [kampaku|E] governs the [realm|E] on behalf of the [japanese_emperor|E], and may be elected from among [noble_family|E] [house_head_heads|E], or imposed by [faction|E] demand." japan_administrative_government_desc: "\n$japan_administrative_government$ is a [government_bureaucratic_type|E] [government|E] practised in Great Britain.\n\nThe Crown may command the allegiance of the realm, yet the offices of government are held by those who can win the favour of its great families. [governors|E] are appointed to administer the provinces, wielding [influence|E] on behalf of their [liege|E], while [noble_family|E] [house_head_heads|E] maintain [family_manors|E] and pursue [house_aspirations|E].\n\nThe [ceremonial_regent|E] governs in the name of the [ceremonial_liege|E], and may rise through appointment or the demands of a [faction|E]. Provincial governors generally hold a single [county|E], though they may abandon their office for hereditary [GetGovernment('japan_feudal_government').GetName] rule, a step commonly treated as [criminal|E]. Noble [house_heads|E] may also join [house_blocs|E] to advance the claims of their [leading_house|E] to the regency.\n\n$japan_government_domain_limit_help$\n\n#F The ministries may speak with the voice of the Crown, but every appointment is another bargain with the nobility.#!"
japan_feudal_government: "Aristocratic" # 惣領 japan_feudal_government: "Aristocratic"
japan_feudal_government_adjective: "$japan_feudal_government$" japan_feudal_government_adjective: "$japan_feudal_government$"
japan_feudal_government_with_icon: "@government_type_soryo! $japan_feudal_government$" japan_feudal_government_with_icon: "@government_type_soryo! $japan_feudal_government$"
japan_feudal_government_vassals_label: "$japan_feudal_government$ [obligations|E] are based on each [vassal|E]'s [vassal_contract|E]" japan_feudal_government_vassals_label: "$japan_feudal_government$ [obligations|E] are based on each [vassal|E]'s [vassal_contract|E]"
japan_feudal_government_desc: "\n$japan_feudal_government$ is a type of [feudal|E] [government|E] unique to Britain.\n\n$japan_feudal_government$ represents local lords who have discarded or supplanted the reach of the central government and rule provinces as their own fiefs.\n\n$japan_feudal_government$ Characters do not use [influence|E], but [noble_family|E] [house_head_heads|E] retain their [family_manor|E] and [house_aspiration|E]." japan_feudal_government_desc: "\n$japan_feudal_government$ is a [feudal|E] [government|E] found among the hereditary lords of Great Britain.\n\nWhere the Commonwealth rules through appointed officers, the Aristocratic lords hold their estates by inherited right. Their lands are family possessions rather than provincial offices, and their allegiance to the Crown seldom extends further than their own advantage.\n\nAristocratic [rulers|E] do not use [influence|E], but [noble_family|E] [house_head_heads|E] retain their [family_manors|E] and [house_aspirations|E]. They cannot normally be chosen as [ceremonial_regent|E], though they may seize the regency through a [faction|E] and establish hereditary rule. Their [house_heads|E] may also form [house_blocs|E].\n\n$japan_government_domain_limit_help$\n\n#F To the noble families of the provinces, an ancient charter and a loyal household may be worth more than any appointment issued at court.#!"
japan_government_domain_limit_help: "@alert_icon! #HELP Japanese $game_concept_governments$ have a lower [domain_limit|E] than others, which may be increased by upgrading the $game_concept_family_manor$.#!" japan_government_domain_limit_help: "@alert_icon! #HELP Commonwealth and Aristocratic [governments|E] have a lower [domain_limit|E] than other forms of government. Upgrading the [family_manor|E] can increase this limit.#!"
tgp_is_japanese_governor_trigger: "You are a [GetGovernment('japan_administrative_government').GetName] [governor|E]" tgp_is_japanese_governor_trigger: "You are a [GetGovernment('japan_administrative_government').GetName] [governor|E]"
councillor_chancellor_japan_feudal: "Chancellor"
councillor_chancellor_japan_feudal_possessive: "Chancellor's"
councillor_steward_japan_feudal: "Steward"
councillor_steward_japan_feudal_possessive: "Steward's"
councillor_marshal_japan_feudal: "Marshal"
councillor_marshal_japan_feudal_possessive: "Marshal's"
councillor_spymaster_japan_feudal: "Spymaster"
councillor_spymaster_japan_feudal_possessive: "Spymaster's"
councillor_chancellor_japan_administrative: "Lord Chancellor"
councillor_chancellor_japan_administrative_possessive: "Lord Chancellor's"
councillor_steward_japan_administrative: "Lord Treasurer"
councillor_steward_japan_administrative_possessive: "Lord Treasurer's"
councillor_marshal_japan_administrative: "Captain-General"
councillor_marshal_japan_administrative_possessive: "Captain-General's"
councillor_spymaster_japan_administrative: "Master of Intelligence"
councillor_spymaster_japan_administrative_possessive: "Master of Intelligence's"
imperial_policy_laws: "Commonwealth Policies"
imperial_policy_laws_singular: "[imperial_policy|E]"
imperial_expansion_law: "Royal Expansion"
imperial_expansion_law_subname: "The Crown must secure its borders and its ancient claims"
manor_reform_law_subname: "The great estates must be held to account"