Stavropul start
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158 changed files with 10079 additions and 10160 deletions
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@ -309,6 +309,7 @@ can_be_warrior_trigger = {
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}
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}
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# referenced in KNIGHT_RESTRICTIONS_TT, update when changing this trigger
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can_be_knight_trigger = {
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is_available_quick = {
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ai = yes
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@ -317,10 +318,10 @@ can_be_knight_trigger = {
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can_be_warrior_trigger = { ARMY_OWNER = $ARMY_OWNER$ }
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trigger_if = { # Admin governors cannot be knights
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limit = {
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$ARMY_OWNER$ = { government_allows = administrative }
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is_courtier = no
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government_allows = administrative
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exists = primary_title
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}
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primary_title ?= {
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primary_title = {
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tier < tier_duchy
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trigger_if = {
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limit = { is_noble_family_title = yes }
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@ -370,6 +371,15 @@ can_be_knight_trigger = {
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}
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this != liege.diarch
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}
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# knight permissions for players
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trigger_if = {
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limit = {
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$ARMY_OWNER$ = {
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is_ai = no
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}
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}
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is_knight_permitted = $ARMY_OWNER$
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}
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}
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# If you update one of the available triggers, update all of them. It's a lot better for performance to not have scripted triggers within scripted triggers when they're checked as often as these ones are.
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@ -577,7 +587,7 @@ special_invasion_cb_seize_land_in_region_trigger = {
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}
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}
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trigger_if = {
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# If our de jure liege is an existing duchy that would have been siezed in the duchy step, do not transfer the county (it has already been transferred).
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# If our de jure liege is an existing duchy that would have been seized in the duchy step, do not transfer the county (it has already been transferred).
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limit = {
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de_jure_liege ?= {
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exists = holder
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@ -903,6 +913,7 @@ herders_and_tributary_constraints = {
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# You cannot attack your Confederation buddies tributaries
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trigger_if = {
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limit = {
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exists = suzerain
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suzerain != this
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scope:attacker = { is_confederation_member = yes }
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suzerain = { is_confederation_member = yes }
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@ -915,6 +926,7 @@ herders_and_tributary_constraints = {
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is_tributary_of_suzerain_or_above = scope:defender # can't attack your own suzerain
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trigger_if = {
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limit = {
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exists = suzerain
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suzerain != this
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scope:defender = { is_confederation_member = yes }
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suzerain = { is_confederation_member = yes }
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