Stavropul start
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50e221bcef
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158 changed files with 10079 additions and 10160 deletions
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@ -4469,7 +4469,7 @@ proving_grounds_01 = {
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}
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proving_grounds_02 = {
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construction_time = @camp_building_main_slot_construction_duration_t2
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allowed_domicile_types = { camp}
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allowed_domicile_types = { camp }
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previous_building = proving_grounds_01
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internal_slots = 2
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@ -4518,7 +4518,7 @@ proving_grounds_02 = {
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}
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proving_grounds_03 = {
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construction_time = @camp_building_main_slot_construction_duration_t3
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allowed_domicile_types = { camp}
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allowed_domicile_types = { camp }
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previous_building = proving_grounds_02
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internal_slots = 3
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@ -4567,7 +4567,7 @@ proving_grounds_03 = {
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}
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proving_grounds_04 = {
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construction_time = @camp_building_main_slot_construction_duration_t4
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allowed_domicile_types = { camp}
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allowed_domicile_types = { camp }
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previous_building = proving_grounds_03
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internal_slots = 4
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@ -4619,7 +4619,7 @@ proving_grounds_04 = {
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}
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proving_grounds_05 = {
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construction_time = @camp_building_main_slot_construction_duration_t5
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allowed_domicile_types = { camp}
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allowed_domicile_types = { camp }
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previous_building = proving_grounds_04
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internal_slots = 5
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@ -4670,7 +4670,7 @@ proving_grounds_05 = {
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}
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proving_grounds_06 = {
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construction_time = @camp_building_main_slot_construction_duration_t6
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allowed_domicile_types = { camp}
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allowed_domicile_types = { camp }
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previous_building = proving_grounds_05
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internal_slots = 6
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@ -4725,7 +4725,7 @@ proving_grounds_06 = {
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proving_grounds_horse_run = { # Horse Run
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp}
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allowed_domicile_types = { camp }
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_horse_run_domicile_building_gold_cost_value }
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@ -4790,7 +4790,7 @@ proving_grounds_horse_run = { # Horse Run
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proving_grounds_camel_run = { # Camel Run
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp}
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allowed_domicile_types = { camp }
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_camel_run_domicile_building_gold_cost_value }
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@ -4859,7 +4859,7 @@ proving_grounds_camel_run = { # Camel Run
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proving_grounds_elephantry_reserve = { # Elephantry Reserve
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp}
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allowed_domicile_types = { camp }
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_elephantry_reserve_domicile_building_gold_cost_value }
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@ -4922,7 +4922,7 @@ proving_grounds_elephantry_reserve = { # Elephantry Reserve
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proving_grounds_nightly_barding_drills = { # Nightly Barding Drills
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp}
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allowed_domicile_types = { camp }
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_nightly_barding_drills_domicile_building_gold_cost_value }
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@ -4987,7 +4987,7 @@ proving_grounds_nightly_barding_drills = { # Nightly Barding Drills
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proving_grounds_life_in_the_saddle = { # Life in the Saddle
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp}
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allowed_domicile_types = { camp }
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_life_in_the_saddle_domicile_building_gold_cost_value }
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@ -5002,12 +5002,7 @@ proving_grounds_life_in_the_saddle = { # Life in the Saddle
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can_construct = {
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custom_tooltip = {
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text = proving_grounds_life_in_the_saddle_horse_archers_tt
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any_maa_regiment = {
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OR = {
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is_maa_type = horse_archers
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is_maa_type = heavy_horse_archers
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}
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}
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number_maa_regiments_of_base_type:archer_cavalry > 0
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}
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}
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@ -5065,7 +5060,7 @@ proving_grounds_life_in_the_saddle = { # Life in the Saddle
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proving_grounds_the_stump = { # The Stump
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp}
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allowed_domicile_types = { camp }
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_the_stump_domicile_building_gold_cost_value }
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@ -5130,7 +5125,7 @@ proving_grounds_the_stump = { # The Stump
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proving_grounds_personal_bouts = { # Personal Bouts
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp}
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allowed_domicile_types = { camp }
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_personal_bouts_domicile_building_gold_cost_value }
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@ -5196,7 +5191,7 @@ proving_grounds_personal_bouts = { # Personal Bouts
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proving_grounds_training_circle = { # Training Circle
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp}
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allowed_domicile_types = { camp }
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_training_circle_domicile_building_gold_cost_value }
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@ -5262,7 +5257,7 @@ proving_grounds_training_circle = { # Training Circle
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proving_grounds_mock_battle_drills = { # Mock Battle Drills
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp}
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allowed_domicile_types = { camp }
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_mock_battle_drills_domicile_building_gold_cost_value }
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@ -5327,7 +5322,7 @@ proving_grounds_mock_battle_drills = { # Mock Battle Drills
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proving_grounds_lockwagon = { # Lockwagon
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp}
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allowed_domicile_types = { camp }
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_lockwagon_domicile_building_gold_cost_value }
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@ -5392,7 +5387,7 @@ proving_grounds_lockwagon = { # Lockwagon
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proving_grounds_martial_study = { # Martial Study
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp}
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allowed_domicile_types = { camp }
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_martial_study_domicile_building_gold_cost_value }
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@ -5454,7 +5449,7 @@ proving_grounds_martial_study = { # Martial Study
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proving_grounds_the_stick_game = { # The Stick Game
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t1
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allowed_domicile_types = { camp}
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allowed_domicile_types = { camp }
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_the_stick_game_domicile_building_gold_cost_value }
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@ -5514,7 +5509,7 @@ proving_grounds_the_stick_game = { # The Stick Game
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proving_grounds_bodyguard_drills = { # Bodyguard Drills
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp}
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allowed_domicile_types = { camp }
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_bodyguard_drills_domicile_building_gold_cost_value }
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@ -5535,7 +5530,7 @@ proving_grounds_bodyguard_drills = { # Bodyguard Drills
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character_modifier = {
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enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value
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scheme_discovery_chance_mult = 0.15
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enemy_scheme_secrecy_add = -15
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}
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parameters = {
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@ -5907,7 +5902,7 @@ camp_perimeter_good_siting = { # Good Siting
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}
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character_modifier = {
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scheme_discovery_chance_mult = 0.1
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enemy_scheme_secrecy_add = -10
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enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value
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}
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@ -6021,7 +6016,7 @@ camp_perimeter_extra_watch = { # Extra Watch
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character_modifier = {
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enemy_hostile_scheme_phase_duration_add = major_scheme_phase_duration_malus_value
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scheme_discovery_chance_mult = 0.1
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enemy_scheme_secrecy_add = -10
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archers_damage_mult = 0.1
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archer_cavalry_damage_mult = 0.05
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}
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