Stavropul start
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34
common/culture/cultures/NEOW_mongolic.txt
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34
common/culture/cultures/NEOW_mongolic.txt
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@ -0,0 +1,34 @@
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kalmyk = {
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color = { 0.2 0.2 1.0 }
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ethos = ethos_bellicose
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heritage = heritage_mongolic
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language = language_mongolic
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martial_custom = martial_custom_male_only
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head_determination = head_determination_herd
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traditions = {
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#tradition_horse_lords
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#tradition_loyal_soldiers
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tradition_hunters
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tradition_zealous_people
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tradition_mountain_homes
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}
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dlc_tradition = {
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trait = tradition_mpo_northern_tribes
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requires_dlc_flag = khans_of_the_steppe
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}
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name_list = name_list_oirat
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coa_gfx = { mongol_coa_gfx steppe_coa_gfx }
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building_gfx = { steppe_building_gfx }
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clothing_gfx = { mongol_clothing_gfx }
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unit_gfx = { mongol_unit_gfx }
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house_coa_frame = house_frame_14
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ethnicities = {
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100 = asian_mongol
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}
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}
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@ -34,33 +34,6 @@ culture_era_early_medieval = {
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damage = 5
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toughness = 2
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}
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# Accolade
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## Accolade Archers
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maa_upgrade = {
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men_at_arms = accolade_maa_archers
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damage = 6
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}
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## Accolade Skirmishers
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maa_upgrade = {
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men_at_arms = accolade_maa_skirmishers
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damage = 6
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}
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## Accolade Pikes
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maa_upgrade = {
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men_at_arms = accolade_maa_pikes
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damage = 6
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}
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## Accolade Outriders
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maa_upgrade = {
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men_at_arms = accolade_maa_outriders
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pursuit = 6
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}
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## Accolade Cameliers
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maa_upgrade = {
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men_at_arms = accolade_maa_cameliers
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pursuit = 6
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}
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}
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culture_era_high_medieval = {
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@ -105,55 +78,6 @@ culture_era_high_medieval = {
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damage = 5
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screen = 3
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}
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# Accolade
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## Accolade Archers
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maa_upgrade = {
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men_at_arms = accolade_maa_archers
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damage = 4
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toughness = 4
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}
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## Accolade Skirmishers
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maa_upgrade = {
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men_at_arms = accolade_maa_skirmishers
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damage = 4
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toughness = 4
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pursuit = 4
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screen = 4
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}
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## Accolade Pikes
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maa_upgrade = {
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men_at_arms = accolade_maa_pikes
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damage = 4
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toughness = 4
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}
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## Accolade Outriders
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maa_upgrade = {
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men_at_arms = accolade_maa_outriders
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damage = 4
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toughness = 4
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pursuit = 4
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screen = 4
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}
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## Accolade Vanguards
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maa_upgrade = {
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men_at_arms = accolade_maa_vanguards
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damage = 10
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toughness = 10
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}
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## Accolade Lancers
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maa_upgrade = {
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men_at_arms = accolade_maa_lancers
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pursuit = 10
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}
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## Accolade Cameliers
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maa_upgrade = {
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men_at_arms = accolade_maa_cameliers
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damage = 4
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toughness = 4
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pursuit = 4
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screen = 4
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}
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}
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culture_era_late_medieval = {
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@ -199,59 +123,4 @@ culture_era_late_medieval = {
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damage = 8
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screen = 5
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}
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# Accolade
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## Accolade Archers
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maa_upgrade = {
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men_at_arms = accolade_maa_archers
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damage = 10
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toughness = 10
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}
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## Accolade Skirmishers
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maa_upgrade = {
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men_at_arms = accolade_maa_skirmishers
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damage = 6
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toughness = 6
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pursuit = 4
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screen = 4
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}
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## Accolade Pikes
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maa_upgrade = {
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men_at_arms = accolade_maa_pikes
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damage = 10
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toughness = 6
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}
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## Accolade Outriders
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maa_upgrade = {
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men_at_arms = accolade_maa_outriders
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damage = 16
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toughness = 16
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pursuit = 20
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screen = 6
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}
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## Accolade Vanguards
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maa_upgrade = {
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men_at_arms = accolade_maa_vanguards
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damage = 10
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toughness = 10
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}
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## Accolade Lancers
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maa_upgrade = {
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men_at_arms = accolade_maa_lancers
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screen = 20
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}
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## Accolade Crossbowers
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maa_upgrade = {
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men_at_arms = accolade_maa_crossbowers
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damage = 10
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toughness = 10
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}
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## Accolade Cameliers
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maa_upgrade = {
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men_at_arms = accolade_maa_cameliers
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damage = 16
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toughness = 6
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pursuit = 20
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screen = 6
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}
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}
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@ -181,17 +181,7 @@ innovation_sericulture = { # VICTORIA TECHS ARE BACK BABEYYY AWOOOOU (wolf howl)
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icon = @sericulture
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potential = {
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has_tgp_dlc_trigger = yes
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}
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can_progress = {
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custom_tooltip = {
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text = silk_road_sericulture_trigger_tt
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OR = {
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has_cultural_pillar = heritage_chinese
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has_cultural_pillar = heritage_byzantine
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}
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}
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silk_road_innovation_trigger = { INNOVATION = sericulture }
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}
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parameters = {
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@ -932,7 +932,7 @@ morganna_female = { Morganna Morganne }
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morna_female = { Morna Muirne }
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moses_male = { MosE_ Moses Mouses Musa Muza }
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mstislav_male = { Mstislav ML_cisL_aw MS_cisL_aw }
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muhammad_male = { Muhammad Mahammad Mamlan Mihemed Mohammed Muhammed Mahamed }
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muhammad_male = { Muhammad Mahammad Mamlan Mihemed Mohammed Muhammed Mahamed Muhammad_Bughra Muhammad_Toghan }
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mungo_male = { Mungo Mwyn }
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munia_female = { Moninha Monnia Munia MU_nia Munya }
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muniadomna_female = { Mumadona MU_niadomna Muniadona }
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@ -1218,7 +1218,7 @@ skule_male = { Skule Scule Skuli SkU_li }
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slaine_female = { Slaine SlA_I_ne }
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smbat_male = { Smbat Sumbat }
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sobeslaus_male = { Sobeslaus SobE_slav Sobieslav }
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solomon_male = { Salemon Salman Salomon Selevan Selyf Solomon SolomO_n Sulayman Suleyman Suleiman }
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solomon_male = { Salemon Salman Salomon Selevan Selyf Solomon SolomO_n Sulayman Suleyman Suleiman Suleyman-Arslan }
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solve_male = { SO_lve SO_lvi }
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somerled_male = { Somerled Somhairle SumarliT_i }
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sonpala_male = { Sonpala Sonpal }
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@ -551,6 +551,7 @@ tradition_gardening = {
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}
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}
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}
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NOT = { culture_tradition:tradition_tgp_ephemeral_grace = { is_in_list = traits } }
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}
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parameters = {
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@ -1624,7 +1625,7 @@ tradition_culture_blending = {
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scope:character = {
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any_sub_realm_county = {
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percent >= 0.3
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NOT = { culture = root }
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culture != root
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}
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}
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}
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@ -1718,9 +1719,7 @@ tradition_isolationist = {
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any_sub_realm_county = {
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culture = scope:character.culture
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any_neighboring_county = {
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NOT = {
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culture = scope:character.culture
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}
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culture != scope:character.culture
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culture = {
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cultural_acceptance = { target = scope:character.culture value >= 40 }
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}
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@ -1760,6 +1759,14 @@ tradition_isolationist = {
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}
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}
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can_pick = {
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# Mutually exclusive with other Isolationist
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NOR = {
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culture_tradition:tradition_tgp_inward_perfection = { is_in_list = traits }
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culture_tradition:tradition_cultural_primacy = { is_in_list = traits }
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}
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}
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ai_will_do = {
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value = 100
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if = {
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@ -1903,16 +1910,20 @@ tradition_agrarian = {
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1 = indian
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4 = farmland.dds
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}
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is_shown = {
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NOT = {
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culture_tradition:tradition_intensive_farming = { is_in_list = traits }
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}
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}
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can_pick = {
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custom_tooltip = {
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text = culture_in_farmlands_or_floodplains_terrain_desc
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any_culture_county = {
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any_county_province = {
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OR = {
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terrain = farmlands
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terrain = floodplains
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}
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county_has_province_with_terrain = {
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terrain = farmlands
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terrain = floodplains
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}
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}
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}
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@ -1966,11 +1977,9 @@ tradition_agrarian = {
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NOT = {
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any_culture_county = {
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count >= 5
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any_county_province = {
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OR = {
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terrain = farmlands
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terrain = floodplains
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}
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county_has_province_with_terrain = {
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terrain = farmlands
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terrain = floodplains
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}
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}
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}
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@ -2004,11 +2013,9 @@ tradition_agrarian = {
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any_sub_realm_county = {
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count >= 2
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culture = scope:character.culture
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any_county_province = {
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OR = {
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terrain = farmlands
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terrain = floodplains
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}
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county_has_province_with_terrain = {
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terrain = farmlands
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terrain = floodplains
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}
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}
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}
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@ -2130,11 +2137,9 @@ tradition_pastoralists = {
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any_sub_realm_county = {
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percent >= 0.6
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culture = scope:character.culture
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any_county_province = {
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OR = {
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terrain = plains
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terrain = steppe
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}
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county_has_province_with_terrain = {
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terrain = plains
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terrain = steppe
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}
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}
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}
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@ -2437,9 +2442,7 @@ tradition_staunch_traditionalists = {
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limit = {
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scope:character = {
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any_sub_realm_county = {
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NOT = {
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culture = scope:character.culture
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}
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culture != scope:character.culture
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}
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}
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}
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@ -2516,7 +2519,7 @@ tradition_hill_dwellers = {
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custom_description = {
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text = culture_in_hills_desc
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any_culture_county = {
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any_county_province = {
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county_has_province_with_terrain = {
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terrain = hills
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}
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}
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@ -2562,7 +2565,7 @@ tradition_hill_dwellers = {
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NOT = {
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any_culture_county = {
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percent >= 0.3
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any_county_province = {
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county_has_province_with_terrain = {
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terrain = hills
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}
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}
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@ -2597,7 +2600,7 @@ tradition_hill_dwellers = {
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any_sub_realm_county = {
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percent >= 0.2
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culture = scope:character.culture
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any_county_province = {
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county_has_province_with_terrain = {
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terrain = hills
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}
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}
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@ -2610,7 +2613,7 @@ tradition_hill_dwellers = {
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limit = {
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any_culture_county = {
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percent >= 0.6
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any_county_province = {
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county_has_province_with_terrain = {
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terrain = hills
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}
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}
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@ -2642,11 +2645,9 @@ tradition_forest_folk = {
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custom_description = {
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text = culture_in_forest_desc
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any_culture_county = {
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any_county_province = {
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OR = {
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terrain = forest
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terrain = taiga
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}
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county_has_province_with_terrain = {
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terrain = forest
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terrain = taiga
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}
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}
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}
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@ -2695,11 +2696,9 @@ tradition_forest_folk = {
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NOT = {
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any_culture_county = {
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percent >= 0.3
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any_county_province = {
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OR = {
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terrain = forest
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terrain = taiga
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}
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county_has_province_with_terrain = {
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terrain = forest
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terrain = taiga
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}
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}
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}
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@ -2733,11 +2732,9 @@ tradition_forest_folk = {
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any_sub_realm_county = {
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percent >= 0.2
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culture = scope:character.culture
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any_county_province = {
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OR = {
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terrain = forest
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terrain = taiga
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}
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county_has_province_with_terrain = {
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terrain = forest
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terrain = taiga
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}
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}
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}
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@ -2749,11 +2746,9 @@ tradition_forest_folk = {
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limit = {
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any_culture_county = {
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percent >= 0.6
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any_county_province = {
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OR = {
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terrain = forest
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terrain = taiga
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}
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county_has_province_with_terrain = {
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terrain = forest
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terrain = taiga
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}
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}
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}
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@ -2791,11 +2786,9 @@ tradition_mountain_homes = {
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custom_description = {
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text = culture_in_mountains_desc
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any_culture_county = {
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any_county_province = {
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OR = {
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terrain = mountains
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terrain = desert_mountains
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}
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county_has_province_with_terrain = {
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terrain = mountains
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terrain = desert_mountains
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}
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}
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}
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@ -2844,11 +2837,9 @@ tradition_mountain_homes = {
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NOT = {
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any_culture_county = {
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percent >= 0.3
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any_county_province = {
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OR = {
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terrain = mountains
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terrain = desert_mountains
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}
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county_has_province_with_terrain = {
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terrain = mountains
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terrain = desert_mountains
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}
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}
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}
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@ -2882,11 +2873,9 @@ tradition_mountain_homes = {
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any_sub_realm_county = {
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percent >= 0.2
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culture = scope:character.culture
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any_county_province = {
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OR = {
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terrain = mountains
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terrain = desert_mountains
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}
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county_has_province_with_terrain = {
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terrain = mountains
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terrain = desert_mountains
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}
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}
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}
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@ -2898,11 +2887,9 @@ tradition_mountain_homes = {
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limit = {
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any_culture_county = {
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percent >= 0.6
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any_county_province = {
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OR = {
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terrain = mountains
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terrain = desert_mountains
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}
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county_has_province_with_terrain = {
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terrain = mountains
|
||||
terrain = desert_mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2924,11 +2911,9 @@ tradition_dryland_dwellers = {
|
|||
custom_description = {
|
||||
text = culture_in_dryland_desc
|
||||
any_culture_county = {
|
||||
any_county_province = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
}
|
||||
county_has_province_with_terrain = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2981,11 +2966,9 @@ tradition_dryland_dwellers = {
|
|||
NOT = {
|
||||
any_culture_county = {
|
||||
percent >= 0.3
|
||||
any_county_province = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
}
|
||||
county_has_province_with_terrain = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3019,11 +3002,9 @@ tradition_dryland_dwellers = {
|
|||
any_sub_realm_county = {
|
||||
percent >= 0.2
|
||||
culture = scope:character.culture
|
||||
any_county_province = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
}
|
||||
county_has_province_with_terrain = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3035,11 +3016,9 @@ tradition_dryland_dwellers = {
|
|||
limit = {
|
||||
any_culture_county = {
|
||||
percent >= 0.6
|
||||
any_county_province = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
}
|
||||
county_has_province_with_terrain = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3068,7 +3047,7 @@ tradition_jungle_dwellers = {
|
|||
custom_description = {
|
||||
text = culture_in_jungle_desc
|
||||
any_culture_county = {
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = jungle
|
||||
}
|
||||
}
|
||||
|
|
@ -3111,7 +3090,7 @@ tradition_jungle_dwellers = {
|
|||
NOT = {
|
||||
any_culture_county = {
|
||||
percent >= 0.3
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = jungle
|
||||
}
|
||||
}
|
||||
|
|
@ -3146,7 +3125,7 @@ tradition_jungle_dwellers = {
|
|||
any_sub_realm_county = {
|
||||
percent >= 0.2
|
||||
culture = scope:character.culture
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = jungle
|
||||
}
|
||||
}
|
||||
|
|
@ -3159,7 +3138,7 @@ tradition_jungle_dwellers = {
|
|||
limit = {
|
||||
any_culture_county = {
|
||||
percent >= 0.6
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = jungle
|
||||
}
|
||||
}
|
||||
|
|
@ -3182,7 +3161,7 @@ tradition_wetlanders = {
|
|||
custom_tooltip = {
|
||||
text = culture_in_wetlands_desc
|
||||
any_culture_county = {
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = wetlands
|
||||
}
|
||||
}
|
||||
|
|
@ -3237,7 +3216,7 @@ tradition_wetlanders = {
|
|||
NOT = {
|
||||
any_culture_county = {
|
||||
count >= 3
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = wetlands
|
||||
}
|
||||
}
|
||||
|
|
@ -3272,7 +3251,7 @@ tradition_wetlanders = {
|
|||
any_sub_realm_county = {
|
||||
count >= 3
|
||||
culture = scope:character.culture
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = wetlands
|
||||
}
|
||||
}
|
||||
|
|
@ -3285,7 +3264,7 @@ tradition_wetlanders = {
|
|||
limit = {
|
||||
any_culture_county = {
|
||||
percent >= 0.6
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = wetlands
|
||||
}
|
||||
}
|
||||
|
|
@ -3315,7 +3294,7 @@ tradition_hidden_cities = {
|
|||
custom_description = {
|
||||
text = culture_in_jungle_desc
|
||||
any_culture_county = {
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = jungle
|
||||
}
|
||||
}
|
||||
|
|
@ -3358,7 +3337,7 @@ tradition_hidden_cities = {
|
|||
NOT = {
|
||||
any_culture_county = {
|
||||
percent >= 0.3
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = jungle
|
||||
}
|
||||
}
|
||||
|
|
@ -3391,7 +3370,7 @@ tradition_hidden_cities = {
|
|||
NOT = {
|
||||
any_culture_county = {
|
||||
percent >= 0.3
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = jungle
|
||||
}
|
||||
}
|
||||
|
|
@ -3419,8 +3398,8 @@ tradition_hidden_cities = {
|
|||
limit = {
|
||||
any_culture_county = {
|
||||
percent >= 0.6
|
||||
any_county_province = {
|
||||
terrain = wetlands
|
||||
county_has_province_with_terrain = {
|
||||
terrain = jungle
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3478,7 +3457,7 @@ tradition_ancient_miners = {
|
|||
scope:character = {
|
||||
any_sub_realm_county = {
|
||||
culture = scope:character.culture
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = hills
|
||||
}
|
||||
}
|
||||
|
|
@ -3503,8 +3482,11 @@ tradition_castle_keepers = {
|
|||
custom_tooltip = {
|
||||
scope:character = {
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan #Update for FP3
|
||||
government_has_flag = government_is_administrative
|
||||
government_has_flag = government_has_merit
|
||||
government_has_flag = government_is_japan_feudal
|
||||
}
|
||||
}
|
||||
text = must_be_feudal_or_clan
|
||||
|
|
@ -3611,13 +3593,20 @@ tradition_city_keepers = {
|
|||
|
||||
can_pick = {
|
||||
trigger_if = {
|
||||
limit = { has_ep3_dlc_trigger = yes }
|
||||
limit = {
|
||||
OR = {
|
||||
has_ep3_dlc_trigger = yes
|
||||
has_tgp_dlc_trigger = yes
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
scope:character = {
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan #Update for FP3
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_administrative
|
||||
government_has_flag = government_has_merit
|
||||
government_has_flag = government_is_japan_feudal
|
||||
}
|
||||
}
|
||||
text = must_be_feudal_clan_or_admin
|
||||
|
|
@ -3628,7 +3617,7 @@ tradition_city_keepers = {
|
|||
scope:character = {
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan #Update for FP3
|
||||
government_has_flag = government_is_clan
|
||||
}
|
||||
}
|
||||
text = must_be_feudal_or_clan
|
||||
|
|
@ -3735,9 +3724,7 @@ tradition_maritime_mercantilism = {
|
|||
custom_description = {
|
||||
text = culture_on_coast_desc
|
||||
any_culture_county = {
|
||||
any_county_province = {
|
||||
is_coastal = yes
|
||||
}
|
||||
has_coastal_province = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3779,9 +3766,7 @@ tradition_maritime_mercantilism = {
|
|||
NOT = {
|
||||
any_culture_county = {
|
||||
percent >= 0.3
|
||||
any_county_province = {
|
||||
is_coastal = yes
|
||||
}
|
||||
has_coastal_province = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3812,9 +3797,7 @@ tradition_maritime_mercantilism = {
|
|||
scope:character = {
|
||||
any_sub_realm_county = {
|
||||
percent >= 0.6
|
||||
any_county_province = {
|
||||
is_coastal = yes
|
||||
}
|
||||
has_coastal_province = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3835,9 +3818,7 @@ tradition_maritime_mercantilism = {
|
|||
scope:character = {
|
||||
any_sub_realm_county = {
|
||||
percent >= 0.3
|
||||
any_county_province = {
|
||||
is_coastal = yes
|
||||
}
|
||||
has_coastal_province = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3848,9 +3829,7 @@ tradition_maritime_mercantilism = {
|
|||
limit = {
|
||||
any_culture_county = {
|
||||
percent >= 0.6
|
||||
any_county_province = {
|
||||
is_coastal = yes
|
||||
}
|
||||
has_coastal_province = yes
|
||||
}
|
||||
}
|
||||
multiply = 2
|
||||
|
|
|
|||
|
|
@ -1238,6 +1238,7 @@ tradition_music_theory = {
|
|||
gregarious_trait_gives_bonuses = yes
|
||||
characters_are_better_court_musicians = yes # Also hooked in to increase the Feast opinion bonus
|
||||
better_court_musicians = yes
|
||||
withering_mind_less_likely = yes
|
||||
}
|
||||
|
||||
cost = {
|
||||
|
|
|
|||
|
|
@ -781,6 +781,7 @@ tradition_fp3_fierce_independence = {
|
|||
}
|
||||
|
||||
parameters = {
|
||||
unlock_maa_tawashi = yes
|
||||
harder_to_hybridize = yes
|
||||
harder_to_convert_county_culture = yes
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue