fixes to republics

This commit is contained in:
Fishedotjpg 2026-03-16 00:41:50 +00:00
parent 43f5fbe05a
commit 4aff5dc999
7 changed files with 1042 additions and 936 deletions

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@ -51,22 +51,22 @@
game_concept_obligation:0 "Obligation"
game_concept_vassal_obligations_desc:4 "$game_concept_vassal_obligations$ define how much [tax|E] and how many [levies|E] a [vassal|E] provides to their [liege|E]. A Vassal's [government_form|E] determines how their $game_concept_obligations$ are modified.\n\n#weak For example, [GetGovernment('feudal_government').GetName] and [GetGovernment('clan_government').GetName] [vassals|E] $game_concept_obligations$ depend on their [vassal_contract|E], while [GetGovernment('administrative_government').GetName] Vassal's depend on their [province_administration|E]."
game_concept_contract:0 "Contract"
game_concept_crown_authority:0 "Crown Authority"
game_concept_crown_authority:0 "Ruler Authority"
game_concept_crown_authority_desc:1 "$game_concept_crown_authority$ represents the general power that a [ruler|E] wields over their [vassals|E].\n\nThere are four levels of $game_concept_crown_authority$; [autonomous_vassals|E], [limited|E], [high|E], and [absolute|E]. Increasing $game_concept_crown_authority$ costs an amount of [prestige|E] depending on the level and the ruler's [learning_skill|E].\n\n#weak Vassals dislike higher levels of $game_concept_crown_authority$, and lowering it is the primary goal of [Concept( 'liberty_faction', 'Liberty Factions' )|E].#!"
game_concept_autonomous_vassals:0 "Autonomous Vassals"
game_concept_autonomous_vassals_crown_authority:0 "Autonomous Vassals Crown Authority"
game_concept_autonomous_vassals_crown_authority:0 "Autonomous Vassals Ruler Authority"
game_concept_autonomous_vassals_crown_authority_desc:0 "'$game_concept_autonomous_vassals$' is the lowest level of [crown_authority|E]. At this level, [vassals|E] have no [opinion|E] penalty toward their [liege|E], and the liege only has basic power over them."
game_concept_limited:0 "Limited"
game_concept_limited_crown_authority:0 "Limited Crown Authority"
game_concept_limited_crown_authority:0 "Limited Ruler Authority"
game_concept_limited_crown_authority_desc:1 "'$game_concept_limited_crown_authority$' is the second to lowest level of [crown_authority|E]. [vassals|E] have a #N -10#! [opinion|E] penalty toward their [liege|E], and the liege may [revoke|E] [titles|E] and [retract|E] a vassal's vassals. The [ruler|E] can change between available Partition [succession_laws|E]."
game_concept_high:0 "High"
game_concept_high_crown_authority:0 "High Crown Authority"
game_concept_high_crown_authority:0 "High Ruler Authority"
game_concept_high_crown_authority_desc:2 "$game_concept_high_crown_authority$ is the second to highest level. [vassals|E] have a #N -20#! [opinion|E] penalty toward their [liege|E].\n\nAt this level — in addition to the powers the liege gets at [limited_crown_authority|E] — vassals under the same liege can no longer wage war against each other, the ruler can change between all available [succession_laws|E], and vassals' [titles|E] cannot be inherited by rulers outside the liege's [realm|E].\n\nLastly, refusing title [revocation|E] or vassal [retraction|E] is considered a [crime|E] even if the liege lacks sufficient justification."
game_concept_absolute:0 "Absolute"
game_concept_absolute_crown_authority:0 "Absolute Crown Authority"
game_concept_absolute_crown_authority_desc:2 "$game_concept_absolute_crown_authority$ is the highest level of [crown_authority|E]. [vassals|E] have a #N -30#! [opinion|E] penalty toward their [liege|E].\n\nAt this level — in addition to the effects of [high|E] and [limited|E] Crown Authority — the ruler can pick a [designated_heir|E] at a [prestige|E] cost.\n\nFurthermore, vassals cannot declare war even against foreign rulers."
game_concept_absolute_crown_authority:0 "Absolute Ruler Authority"
game_concept_absolute_crown_authority_desc:2 "$game_concept_absolute_crown_authority$ is the highest level of [crown_authority|E]. [vassals|E] have a #N -30#! [opinion|E] penalty toward their [liege|E].\n\nAt this level — in addition to the effects of [high|E] and [limited|E] Ruler Authority — the ruler can pick a [designated_heir|E] at a [prestige|E] cost.\n\nFurthermore, vassals cannot declare war even against foreign rulers."
game_concept_tribal_authority:0 "Tribal Authority"
game_concept_tribal_authority_desc:2 "$game_concept_tribal_authority$ represents the general influence that a [tribal|E] [ruler|E] wields over their [vassals|E]. Compared to [crown_authority|E], it offers fewer powers and at later levels.\n\nThere are four levels of $game_concept_tribal_authority$: [disparate_tribes|E], [limited_tribal|E], [high_tribal|E], and [absolute_tribal|E]. Increasing $game_concept_tribal_authority$ costs an amount of [prestige|E] depending on the level and the ruler's [learning_skill|E], but is generally more expensive than increasing crown authority.\n\n#weak Vassals dislike higher levels of $game_concept_tribal_authority$, and lowering it is the primary goal of any [liberty_faction|E].#!"
game_concept_tribal_authority_desc:2 "$game_concept_tribal_authority$ represents the general influence that a [tribal|E] [ruler|E] wields over their [vassals|E]. Compared to [crown_authority|E], it offers fewer powers and at later levels.\n\nThere are four levels of $game_concept_tribal_authority$: [disparate_tribes|E], [limited_tribal|E], [high_tribal|E], and [absolute_tribal|E]. Increasing $game_concept_tribal_authority$ costs an amount of [prestige|E] depending on the level and the ruler's [learning_skill|E], but is generally more expensive than increasing ruler authority.\n\n#weak Vassals dislike higher levels of $game_concept_tribal_authority$, and lowering it is the primary goal of any [liberty_faction|E].#!"
game_concept_disparate_tribes:0 "Disparate Tribes"
game_concept_disparate_tribes_tribal_authority:0 "Disparate Tribes Tribal Authority"
game_concept_disparate_tribes_tribal_authority_desc:0 "$game_concept_disparate_tribes$ is the lowest level of [tribal_authority|E]. At this level, [vassals|E] have no [opinion|E] penalty towards their [liege|E], and the liege lacks any power over them other than the ability to demand [levies|E] and [taxes|E]."
@ -1804,7 +1804,7 @@
game_concept_liberty_faction:0 "$liberty_faction$"
game_concept_faction_liberty:0 "Liberty"
game_concept_liberty_factions:0 "Liberty Factions"
game_concept_liberty_faction_desc:1 "The $game_concept_liberty_faction$ seeks to lower the [crown_authority|E] and, if applicable, their own [vassal_contracts|E]. If successful, their [liege|E] will be unable to change the Crown Authority of the [realm|E] for some time."
game_concept_liberty_faction_desc:1 "The $game_concept_liberty_faction$ seeks to lower the [crown_authority|E] and, if applicable, their own [vassal_contracts|E]. If successful, their [liege|E] will be unable to change the Ruler Authority of the [realm|E] for some time."
game_concept_claimant_faction:0 "$claimant_faction$"
game_concept_claimant_factions:0 "Claimant Factions"