Communal Settlement building + more CoA

Added the Communal Settlement building - tied it to the communal possesions tenet !!!Missing localization and the error message when its disabled doesent work!!!
Also added CoA for Imperial Silesia, Ostrava
This commit is contained in:
GoTouchSomeGrass314 2026-03-28 14:22:53 +01:00
parent 092d41d14e
commit 4a374f1881
13 changed files with 433 additions and 19 deletions

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@ -36,6 +36,10 @@
tradition_wine_culture_name:0 "Famed Vintners"
tradition_wine_culture_desc:1 "Practice of growing grapes and turning it into wine has been in this culture for generations. Creating long and stretchy vineyards all around the countryside, to create all kinds of wine."
allows_communal_settlement:1 "Unlocks the #color_white $building_type_communal_settlement_01$#! line of [buildings|E]"
culture_parameter_allows_communal_settlement:0 "$allows_communal_settlement$"
doctrine_parameter_allows_communal_settlement:0 "$allows_communal_settlement$"
# MAA Unlocks
culture_parameter_unlock_maa_handgonners:0 "Can recruit [GetMaA('handgonners').GetName] as [men_at_arms|E]"
culture_parameter_unlock_maa_kuhjung:0 "Can recruit [GetMaA('cowboys').GetName] as [men_at_arms|E]"

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@ -264,3 +264,13 @@
chemistry_workshop_4_effect_desc: "$unlocks_building_desc$[chemical_weapons|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('toxic_gas_slingers_building_limit_bonus_4')|0]#!"
city_1_effect_desc: "$unlocks_building_desc$[peasant_militia|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('militia_building_limit_bonus_1')|0]#!"
city_2_effect_desc: "$unlocks_building_desc$[peasant_militia|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('militia_building_limit_bonus_2')|0]#!"
stationed_peasant_militia_damage_add:0 "[stationed|E] [peasant_militia|E] [damage|E]"
stationed_peasant_militia_damage_mult:0 "$stationed_peasant_militia_damage_add$"
stationed_peasant_militia_toughness_add:0 "[stationed|E] [peasant_militia|E] [toughness|E]"
stationed_peasant_militia_toughness_mult:0 "$stationed_peasant_militia_toughness_add$"
communal_settlement_1_effect_desc: "$unlocks_building_desc$[peasant_militia|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('militia_building_limit_bonus_1')|0]#!"
communal_settlement_2_effect_desc: "$unlocks_building_desc$[peasant_militia|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('militia_building_limit_bonus_2')|0]#!"
communal_settlement_3_effect_desc: "$unlocks_building_desc$[peasant_militia|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('militia_building_limit_bonus_3')|0]#!"
communal_settlement_4_effect_desc: "$unlocks_building_desc$[peasant_militia|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('militia_building_limit_bonus_4')|0]#!"