Communal Settlement building + more CoA

Added the Communal Settlement building - tied it to the communal possesions tenet !!!Missing localization and the error message when its disabled doesent work!!!
Also added CoA for Imperial Silesia, Ostrava
This commit is contained in:
GoTouchSomeGrass314 2026-03-28 14:22:53 +01:00
parent 092d41d14e
commit 4a374f1881
13 changed files with 433 additions and 19 deletions

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@ -654,6 +654,17 @@
building_spilberk_castle_01:1 "Špilberk"
building_spilberk_castle_01_desc:0 "Standing tall above the city of Brno, the most important city in Moravia, the Špilberk Castle is the main keep and was the seat of power for many powerful families. Constructed in the 13th century and improved ever since. After the Event, the city and the castle were briefly abandoned, but after people returned, they reconstructed the castle, transforming it not only into a formidable fortress but also into a symbol of prosperity and Moravian identity."
building_type_communal_settlement_01:1 "Communal Settlement"
building_type_communal_settlement_01_desc:1 "$building_communal_settlement_01_desc$"
building_communal_settlement_01:1 "WIP"
building_communal_settlement_01_desc:1 "WIP"
building_communal_settlement_02:1 "WIP"
building_communal_settlement_02_desc:1 "WIP"
building_communal_settlement_03:1 "WIP"
building_communal_settlement_03_desc:1 "WIP"
building_communal_settlement_04:1 "WIP"
building_communal_settlement_04_desc:1 "WIP"
building_type_leclerc_dyeworks_01:1 "Leclerc Dyeworks"
building_type_leclerc_dyeworks_01_desc:1 "Famed throughout the world, Leclerc White is one of the most sought-after dyes, known for its pure white colour. Only made in France, it is produced by scraping off titanium rust from Leclerc tanks, ancient armoured vehicles that even now remain in the major cities they were ordered to defend."
building_leclerc_dyeworks_01:1 "Rust Harvesters"

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@ -36,6 +36,10 @@
tradition_wine_culture_name:0 "Famed Vintners"
tradition_wine_culture_desc:1 "Practice of growing grapes and turning it into wine has been in this culture for generations. Creating long and stretchy vineyards all around the countryside, to create all kinds of wine."
allows_communal_settlement:1 "Unlocks the #color_white $building_type_communal_settlement_01$#! line of [buildings|E]"
culture_parameter_allows_communal_settlement:0 "$allows_communal_settlement$"
doctrine_parameter_allows_communal_settlement:0 "$allows_communal_settlement$"
# MAA Unlocks
culture_parameter_unlock_maa_handgonners:0 "Can recruit [GetMaA('handgonners').GetName] as [men_at_arms|E]"
culture_parameter_unlock_maa_kuhjung:0 "Can recruit [GetMaA('cowboys').GetName] as [men_at_arms|E]"

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@ -264,3 +264,13 @@
chemistry_workshop_4_effect_desc: "$unlocks_building_desc$[chemical_weapons|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('toxic_gas_slingers_building_limit_bonus_4')|0]#!"
city_1_effect_desc: "$unlocks_building_desc$[peasant_militia|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('militia_building_limit_bonus_1')|0]#!"
city_2_effect_desc: "$unlocks_building_desc$[peasant_militia|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('militia_building_limit_bonus_2')|0]#!"
stationed_peasant_militia_damage_add:0 "[stationed|E] [peasant_militia|E] [damage|E]"
stationed_peasant_militia_damage_mult:0 "$stationed_peasant_militia_damage_add$"
stationed_peasant_militia_toughness_add:0 "[stationed|E] [peasant_militia|E] [toughness|E]"
stationed_peasant_militia_toughness_mult:0 "$stationed_peasant_militia_toughness_add$"
communal_settlement_1_effect_desc: "$unlocks_building_desc$[peasant_militia|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('militia_building_limit_bonus_1')|0]#!"
communal_settlement_2_effect_desc: "$unlocks_building_desc$[peasant_militia|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('militia_building_limit_bonus_2')|0]#!"
communal_settlement_3_effect_desc: "$unlocks_building_desc$[peasant_militia|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('militia_building_limit_bonus_3')|0]#!"
communal_settlement_4_effect_desc: "$unlocks_building_desc$[peasant_militia|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('militia_building_limit_bonus_4')|0]#!"

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@ -13,9 +13,4 @@ bhakti_leviathan_metallurgicals_desc:0 "This character follows one of the wise l
bhakti_leviathan_nautiluses: "Nautiluses"
bhakti_leviathan_nautiluses_desc:0 "This character follows one of the gods of the blue waters."
bhakti_leviathan_aerosaurs: "Aerosaurs"
bhakti_leviathan_aerosaurs_desc:0 "This character follows one of the gods of war, flight, desolation, and violence: the most prevalent and classical of the Leviathans."
stationed_peasant_militia_damage_add:0 "[stationed|E] [peasant_militia|E] [damage|E]"
stationed_peasant_militia_damage_mult:0 "$stationed_peasant_militia_damage_add$"
stationed_peasant_militia_toughness_add:0 "[stationed|E] [peasant_militia|E] [toughness|E]"
stationed_peasant_militia_toughness_mult:0 "$stationed_peasant_militia_toughness_add$"
bhakti_leviathan_aerosaurs_desc:0 "This character follows one of the gods of war, flight, desolation, and violence: the most prevalent and classical of the Leviathans."

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@ -149,4 +149,6 @@
tenet_egalite_name:0 "Egalité"
tenet_egalite_desc:0 "There is no such thing as the divine right to rule. One is only a ruler for as long as the Third Estate permits him to be, as the state exists for the people, and is made by the people."
tenet_fraternite_name:0 "Fraternité"
tenet_fraternite_desc:0 "All people are born the same, and must be taught to view other people as brothers. Division and discord caused nothing less than the end of the world, after all."
tenet_fraternite_desc:0 "All people are born the same, and must be taught to view other people as brothers. Division and discord caused nothing less than the end of the world, after all."
province_is_of_a_communal_settlement_faith_tt:0 "This [county|E] must follow a [faith|E] that allows the Communal Settlement."