Communal Settlement building + more CoA

Added the Communal Settlement building - tied it to the communal possesions tenet !!!Missing localization and the error message when its disabled doesent work!!!
Also added CoA for Imperial Silesia, Ostrava
This commit is contained in:
GoTouchSomeGrass314 2026-03-28 14:22:53 +01:00
parent 092d41d14e
commit 4a374f1881
13 changed files with 433 additions and 19 deletions

View file

@ -3952,7 +3952,7 @@ mountain_fortress_lugano_01 = {
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_stone_forts }
scope:holder.culture = { has_innovation = innovation_castle_baileys }
building_requirement_castle_city_church = { LEVEL = 02 }
}
@ -4052,7 +4052,7 @@ mountain_fortress_bolzano_01 = {
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_stone_forts }
scope:holder.culture = { has_innovation = innovation_castle_baileys }
building_requirement_castle_city_church = { LEVEL = 02 }
}
@ -4152,7 +4152,7 @@ mountain_fortress_innsbruck_01 = {
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_stone_forts }
scope:holder.culture = { has_innovation = innovation_castle_baileys }
building_requirement_castle_city_church = { LEVEL = 02 }
}
@ -5799,7 +5799,7 @@ mountain_fortress_imperia_01 = {
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_stone_forts }
scope:holder.culture = { has_innovation = innovation_castle_baileys }
building_requirement_castle_city_church = { LEVEL = 02 }
}
@ -9738,6 +9738,241 @@ air_dock_04 = {
type_icon = "icon_structure_hosios_loukas.dds"
ai_value = {
base = 7
ai_general_building_modifier = yes
directive_to_build_military_modifier = yes
}
}
##########
# Communal Settlements - peasant and levy bonuses
##########
communal_settlement_01 = {
construction_time = standard_construction_time
effect_desc = communal_settlement_1_effect_desc
can_construct_potential = {
building_communal_settlement_requirement = yes
}
can_construct_showing_failures_only = {
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 01 }
scope:holder.culture = {
has_innovation = innovation_barracks
}
}
is_enabled = {
text = province_is_of_a_communal_settlement_faith_tt
building_communal_settlement_requirement = yes
}
cost_gold = expensive_building_tier_1_cost
province_modifier = {
monthly_income = super_poor_building_tax_tier_2
stationed_peasant_militia_damage_mult = high_maa_damage_tier_2
stationed_peasant_militia_toughness_mult = high_maa_toughness_tier_1
defender_holding_advantage = 2
}
county_modifier = {
levy_size = 0.01
}
levy = normal_building_levy_tier_2
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
type_icon = "icon_structure_wartburg.dds"
next_building = communal_settlement_02
ai_value = {
base = 20
ai_tier_1_building_modifier = yes
ai_general_building_modifier = yes
directive_to_build_military_modifier = yes
}
}
communal_settlement_02 = {
construction_time = standard_construction_time
effect_desc = communal_settlement_2_effect_desc
can_construct_potential = {
text = province_is_of_a_communal_settlement_faith_tt
building_communal_settlement_requirement = yes
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
scope:holder.culture = {
has_innovation = innovation_castle_baileys
}
}
is_enabled = {
text = province_is_of_a_communal_settlement_faith_tt
building_communal_settlement_requirement = yes
}
cost_gold = expensive_building_tier_2_cost
province_modifier = {
monthly_income = super_poor_building_tax_tier_4
stationed_peasant_militia_damage_mult = high_maa_damage_tier_4
stationed_peasant_militia_toughness_mult = high_maa_toughness_tier_2
defender_holding_advantage = 4
}
county_modifier = {
monthly_county_control_growth_add = 0.05
garrison_size = 0.05
levy_size = 0.02
}
levy = normal_building_levy_tier_4
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
type_icon = "icon_structure_wartburg.dds"
next_building = communal_settlement_03
ai_value = {
base = 10
ai_general_building_modifier = yes
directive_to_build_military_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}
communal_settlement_03 = {
construction_time = standard_construction_time
effect_desc = communal_settlement_3_effect_desc
can_construct_potential = {
text = province_is_of_a_communal_settlement_faith_tt
building_communal_settlement_requirement = yes
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
is_enabled = {
text = province_is_of_a_communal_settlement_faith_tt
building_communal_settlement_requirement = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
scope:holder.culture = {
has_innovation = innovation_castle_baileys
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = super_poor_building_tax_tier_6
stationed_peasant_militia_damage_mult = high_maa_damage_tier_6
stationed_peasant_militia_toughness_mult = high_maa_toughness_tier_3
defender_holding_advantage = 6
}
county_modifier = {
monthly_county_control_growth_add = 0.10
garrison_size = 0.05
levy_size = 0.03
}
levy = normal_building_levy_tier_6
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
type_icon = "icon_structure_wartburg.dds"
next_building = communal_settlement_04
ai_value = {
base = 8
ai_general_building_modifier = yes
directive_to_build_military_modifier = yes
}
}
communal_settlement_04 = {
construction_time = standard_construction_time
effect_desc = communal_settlement_4_effect_desc
can_construct_potential = {
text = province_is_of_a_communal_settlement_faith_tt
building_communal_settlement_requirement = yes
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
scope:holder.culture = {
has_innovation = innovation_royal_armory
}
}
is_enabled = {
text = province_is_of_a_communal_settlement_faith_tt
building_communal_settlement_requirement = yes
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = super_poor_building_tax_tier_8
stationed_peasant_militia_damage_mult = high_maa_damage_tier_8
stationed_peasant_militia_toughness_mult = high_maa_toughness_tier_4
defender_holding_advantage = 8
}
county_modifier = {
monthly_county_control_growth_add = 0.15
garrison_size = 0.10
levy_size = 0.05
}
levy = normal_building_levy_tier_8
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
type_icon = "icon_structure_wartburg.dds"
ai_value = {
base = 7
ai_general_building_modifier = yes