Comment out more unused stuff

This commit is contained in:
Heidesommer 2026-09-03 05:41:44 -04:00
parent 1f49b5ecf7
commit 474bd9f3ef
3 changed files with 416 additions and 416 deletions

View file

@ -61,17 +61,17 @@
# Tell the Romans to stop going adventuring into the steppe for no gods-damned reason. # Tell the Romans to stop going adventuring into the steppe for no gods-damned reason.
multiply = byzantium_conquests_ai_score_value multiply = byzantium_conquests_ai_score_value
#Declaring war on the frankokratia leader can really ruin the whole thing #Declaring war on the frankokratia leader can really ruin the whole thing
if = { # if = {
limit = { # limit = {
scope:defender = { # scope:defender = {
any_owned_story = { # any_owned_story = {
story_type = frankokratia_story # story_type = frankokratia_story
NOT = { has_variable = franko_war_complete } # NOT = { has_variable = franko_war_complete }
} # }
} # }
} # }
multiply = 0 # multiply = 0
} # }
} }
valid_to_start = { valid_to_start = {
@ -423,17 +423,17 @@ duchy_expansion_cb = {
# Tell the Romans to stop going adventuring into the steppe for no gods-damned reason. # Tell the Romans to stop going adventuring into the steppe for no gods-damned reason.
multiply = byzantium_conquests_ai_score_value multiply = byzantium_conquests_ai_score_value
#Declaring war on the frankokratia leader can really ruin the whole thing #Declaring war on the frankokratia leader can really ruin the whole thing
if = { # if = {
limit = { # limit = {
scope:defender = { # scope:defender = {
any_owned_story = { # any_owned_story = {
story_type = frankokratia_story # story_type = frankokratia_story
NOT = { has_variable = franko_war_complete } # NOT = { has_variable = franko_war_complete }
} # }
} # }
} # }
multiply = 0 # multiply = 0
} # }
} }
valid_to_start = { valid_to_start = {
@ -864,17 +864,17 @@ naval_expansion_cb = {
# Tell the Romans to stop going adventuring into the steppe for no gods-damned reason. # Tell the Romans to stop going adventuring into the steppe for no gods-damned reason.
multiply = byzantium_conquests_ai_score_value multiply = byzantium_conquests_ai_score_value
#Declaring war on the frankokratia leader can really ruin the whole thing #Declaring war on the frankokratia leader can really ruin the whole thing
if = { # if = {
limit = { # limit = {
scope:defender = { # scope:defender = {
any_owned_story = { # any_owned_story = {
story_type = frankokratia_story # story_type = frankokratia_story
NOT = { has_variable = franko_war_complete } # NOT = { has_variable = franko_war_complete }
} # }
} # }
} # }
multiply = 0 # multiply = 0
} # }
} }
# Target county has to be coastal and not border you. # Target county has to be coastal and not border you.
@ -1236,17 +1236,17 @@ naval_duchy_expansion_cb = {
# Tell the Romans to stop going adventuring into the steppe for no gods-damned reason. # Tell the Romans to stop going adventuring into the steppe for no gods-damned reason.
multiply = byzantium_conquests_ai_score_value multiply = byzantium_conquests_ai_score_value
#Declaring war on the frankokratia leader can really ruin the whole thing #Declaring war on the frankokratia leader can really ruin the whole thing
if = { # if = {
limit = { # limit = {
scope:defender = { # scope:defender = {
any_owned_story = { # any_owned_story = {
story_type = frankokratia_story # story_type = frankokratia_story
NOT = { has_variable = franko_war_complete } # NOT = { has_variable = franko_war_complete }
} # }
} # }
} # }
multiply = 0 # multiply = 0
} # }
} }
# Target duchy must have counties that are coastal and doesn't border you. # Target duchy must have counties that are coastal and doesn't border you.

View file

@ -1559,14 +1559,14 @@
house_bloc_tyranny_war_modifiers = yes house_bloc_tyranny_war_modifiers = yes
#Don't revoke titles from the frankokratia leader #Don't revoke titles from the frankokratia leader
modifier = { # modifier = {
scope:recipient = { # scope:recipient = {
any_owned_story = { # any_owned_story = {
type = frankokratia_story # type = frankokratia_story
NOT = { has_variable = franko_war_complete } # NOT = { has_variable = franko_war_complete }
} # }
} # }
factor = 0 # factor = 0
} # }
} }
} }

View file

@ -279,326 +279,326 @@ great_holy_war.0001 = {
} }
} }
} }
#EP3 Redirected Crusade setup event # #EP3 Redirected Crusade setup event
great_holy_war = { # great_holy_war = {
if = { # if = {
limit = { # limit = {
has_ep3_dlc_trigger = yes # has_ep3_dlc_trigger = yes
scope:the_faith = { this = faith:roman_catholic } # scope:the_faith = { this = faith:roman_catholic }
ep3_frankokratia_ghw_trigger = yes # ep3_frankokratia_ghw_trigger = yes
ep3_frankokratia_financier_exists_trigger = yes # ep3_frankokratia_financier_exists_trigger = yes
} # }
#start with player # #start with player
if = { # if = {
limit = { # limit = {
any_player = { # any_player = {
ep3_frankokratia_story_owner_trigger = yes # ep3_frankokratia_story_owner_trigger = yes
} # }
} # }
random_player = { # random_player = {
limit = { # limit = {
ep3_frankokratia_story_owner_trigger = yes # ep3_frankokratia_story_owner_trigger = yes
} # }
trigger_event = { # trigger_event = {
id = ep3_frankokratia_events.0001 # id = ep3_frankokratia_events.0001
days = 20 # days = 20
} # }
} # }
} # }
#Next, ai with a closely related claimant who will accept # #Next, ai with a closely related claimant who will accept
else_if = { # else_if = {
limit = { # limit = {
scope:the_faith = { # scope:the_faith = {
any_faith_playable_ruler = { # any_faith_playable_ruler = {
ep3_frankokratia_story_owner_trigger = yes # ep3_frankokratia_story_owner_trigger = yes
ep3_frankokratia_will_start_trigger = yes # ep3_frankokratia_will_start_trigger = yes
save_temporary_scope_as = char_temp # save_temporary_scope_as = char_temp
#
#Thorough check for close relation claimants # #Thorough check for close relation claimants
OR = { # OR = {
any_close_family_member = { # any_close_family_member = {
OR = { # OR = {
is_courtier_of = prev # is_courtier_of = prev
is_vassal_of = prev # is_vassal_of = prev
} # }
} # }
#In laws of family in court/realm # #In laws of family in court/realm
any_close_family_member = { # any_close_family_member = {
OR = { # OR = {
is_courtier_of = prev # is_courtier_of = prev
is_vassal_of = prev # is_vassal_of = prev
} # }
ep3_frankokratia_transiting_relative_trigger = yes # ep3_frankokratia_transiting_relative_trigger = yes
any_spouse = { # any_spouse = {
ep3_frankokratia_claimant_trigger = yes # ep3_frankokratia_claimant_trigger = yes
} # }
} # }
#Spouse claimant # #Spouse claimant
any_spouse = { # any_spouse = {
ep3_frankokratia_claimant_trigger = yes # ep3_frankokratia_claimant_trigger = yes
} # }
#Spouse's close family in realm/court # #Spouse's close family in realm/court
any_spouse = { # any_spouse = {
ep3_frankokratia_transiting_relative_trigger = yes # ep3_frankokratia_transiting_relative_trigger = yes
any_close_family_member = { # any_close_family_member = {
OR = { # OR = {
is_courtier_of = prev # is_courtier_of = prev
is_vassal_of = prev # is_vassal_of = prev
} # }
ep3_frankokratia_claimant_trigger = yes # ep3_frankokratia_claimant_trigger = yes
} # }
} # }
#friends # #friends
any_relation = { # any_relation = {
type = friend # type = friend
ep3_frankokratia_claimant_trigger = yes # ep3_frankokratia_claimant_trigger = yes
} # }
#soulmates # #soulmates
any_relation = { # any_relation = {
type = soulmate # type = soulmate
ep3_frankokratia_claimant_trigger = yes # ep3_frankokratia_claimant_trigger = yes
} # }
} # }
} # }
} # }
} # }
scope:the_faith = { # scope:the_faith = {
ordered_faith_playable_ruler = { # ordered_faith_playable_ruler = {
order_by = { # order_by = {
value = 0 # value = 0
add = current_military_strength # add = current_military_strength
} # }
limit = { # limit = {
ep3_frankokratia_story_owner_trigger = yes # ep3_frankokratia_story_owner_trigger = yes
ep3_frankokratia_will_start_trigger = yes # ep3_frankokratia_will_start_trigger = yes
save_temporary_scope_as = char_temp # save_temporary_scope_as = char_temp
#
#Thorough check for close relation claimants # #Thorough check for close relation claimants
OR = { # OR = {
any_close_family_member = { # any_close_family_member = {
OR = { # OR = {
is_courtier_of = prev # is_courtier_of = prev
is_vassal_of = prev # is_vassal_of = prev
} # }
} # }
#In laws of family in court/realm # #In laws of family in court/realm
any_close_family_member = { # any_close_family_member = {
OR = { # OR = {
is_courtier_of = prev # is_courtier_of = prev
is_vassal_of = prev # is_vassal_of = prev
} # }
ep3_frankokratia_transiting_relative_trigger = yes # ep3_frankokratia_transiting_relative_trigger = yes
any_spouse = { # any_spouse = {
ep3_frankokratia_claimant_trigger = yes # ep3_frankokratia_claimant_trigger = yes
} # }
} # }
#Spouse claimant # #Spouse claimant
any_spouse = { # any_spouse = {
ep3_frankokratia_claimant_trigger = yes # ep3_frankokratia_claimant_trigger = yes
} # }
#Spouse's close family in realm/court # #Spouse's close family in realm/court
any_spouse = { # any_spouse = {
ep3_frankokratia_transiting_relative_trigger = yes # ep3_frankokratia_transiting_relative_trigger = yes
any_close_family_member = { # any_close_family_member = {
OR = { # OR = {
is_courtier_of = prev # is_courtier_of = prev
is_vassal_of = prev # is_vassal_of = prev
} # }
ep3_frankokratia_claimant_trigger = yes # ep3_frankokratia_claimant_trigger = yes
} # }
} # }
#friends # #friends
any_relation = { # any_relation = {
type = friend # type = friend
ep3_frankokratia_claimant_trigger = yes # ep3_frankokratia_claimant_trigger = yes
} # }
#soulmates # #soulmates
any_relation = { # any_relation = {
type = soulmate # type = soulmate
ep3_frankokratia_claimant_trigger = yes # ep3_frankokratia_claimant_trigger = yes
} # }
} # }
} # }
trigger_event = { # trigger_event = {
id = ep3_frankokratia_events.0001 # id = ep3_frankokratia_events.0001
days = 20 # days = 20
} # }
} # }
} # }
} # }
#Someone with looser relation to claimant who will accept # #Someone with looser relation to claimant who will accept
else_if = { # else_if = {
limit = { # limit = {
scope:the_faith = { # scope:the_faith = {
any_faith_playable_ruler = { # any_faith_playable_ruler = {
ep3_frankokratia_story_owner_trigger = yes # ep3_frankokratia_story_owner_trigger = yes
ep3_frankokratia_will_start_trigger = yes # ep3_frankokratia_will_start_trigger = yes
} # }
} # }
} # }
scope:the_faith = { # scope:the_faith = {
ordered_faith_playable_ruler = { # ordered_faith_playable_ruler = {
order_by = { # order_by = {
value = 0 # value = 0
add = current_military_strength # add = current_military_strength
} # }
limit = { # limit = {
ep3_frankokratia_story_owner_trigger = yes # ep3_frankokratia_story_owner_trigger = yes
ep3_frankokratia_will_start_trigger = yes # ep3_frankokratia_will_start_trigger = yes
} # }
trigger_event = { # trigger_event = {
id = ep3_frankokratia_events.0001 # id = ep3_frankokratia_events.0001
days = 20 # days = 20
} # }
} # }
} # }
} # }
#Next, ai with a closely related claimant who might not accept # #Next, ai with a closely related claimant who might not accept
else_if = { # else_if = {
limit = { # limit = {
scope:the_faith = { # scope:the_faith = {
any_faith_playable_ruler = { # any_faith_playable_ruler = {
ep3_frankokratia_story_owner_trigger = yes # ep3_frankokratia_story_owner_trigger = yes
save_temporary_scope_as = char_temp # save_temporary_scope_as = char_temp
#
#Thorough check for close relation claimants # #Thorough check for close relation claimants
OR = { # OR = {
any_close_family_member = { # any_close_family_member = {
OR = { # OR = {
is_courtier_of = prev # is_courtier_of = prev
is_vassal_of = prev # is_vassal_of = prev
} # }
} # }
#In laws of family in court/realm # #In laws of family in court/realm
any_close_family_member = { # any_close_family_member = {
OR = { # OR = {
is_courtier_of = prev # is_courtier_of = prev
is_vassal_of = prev # is_vassal_of = prev
} # }
ep3_frankokratia_transiting_relative_trigger = yes # ep3_frankokratia_transiting_relative_trigger = yes
any_spouse = { # any_spouse = {
ep3_frankokratia_claimant_trigger = yes # ep3_frankokratia_claimant_trigger = yes
} # }
} # }
#Spouse claimant # #Spouse claimant
any_spouse = { # any_spouse = {
ep3_frankokratia_claimant_trigger = yes # ep3_frankokratia_claimant_trigger = yes
} # }
#Spouse's close family in realm/court # #Spouse's close family in realm/court
any_spouse = { # any_spouse = {
ep3_frankokratia_transiting_relative_trigger = yes # ep3_frankokratia_transiting_relative_trigger = yes
any_close_family_member = { # any_close_family_member = {
OR = { # OR = {
is_courtier_of = prev # is_courtier_of = prev
is_vassal_of = prev # is_vassal_of = prev
} # }
ep3_frankokratia_claimant_trigger = yes # ep3_frankokratia_claimant_trigger = yes
} # }
} # }
#friends # #friends
any_relation = { # any_relation = {
type = friend # type = friend
ep3_frankokratia_claimant_trigger = yes # ep3_frankokratia_claimant_trigger = yes
} # }
#soulmates # #soulmates
any_relation = { # any_relation = {
type = soulmate # type = soulmate
ep3_frankokratia_claimant_trigger = yes # ep3_frankokratia_claimant_trigger = yes
} # }
} # }
} # }
} # }
} # }
scope:the_faith = { # scope:the_faith = {
ordered_faith_playable_ruler = { # ordered_faith_playable_ruler = {
order_by = { # order_by = {
value = 0 # value = 0
add = current_military_strength # add = current_military_strength
} # }
limit = { # limit = {
ep3_frankokratia_story_owner_trigger = yes # ep3_frankokratia_story_owner_trigger = yes
save_temporary_scope_as = char_temp # save_temporary_scope_as = char_temp
#
#Thorough check for close relation claimants # #Thorough check for close relation claimants
OR = { # OR = {
any_close_family_member = { # any_close_family_member = {
OR = { # OR = {
is_courtier_of = prev # is_courtier_of = prev
is_vassal_of = prev # is_vassal_of = prev
} # }
} # }
#In laws of family in court/realm # #In laws of family in court/realm
any_close_family_member = { # any_close_family_member = {
OR = { # OR = {
is_courtier_of = prev # is_courtier_of = prev
is_vassal_of = prev # is_vassal_of = prev
} # }
ep3_frankokratia_transiting_relative_trigger = yes # ep3_frankokratia_transiting_relative_trigger = yes
any_spouse = { # any_spouse = {
ep3_frankokratia_claimant_trigger = yes # ep3_frankokratia_claimant_trigger = yes
} # }
} # }
#Spouse claimant # #Spouse claimant
any_spouse = { # any_spouse = {
ep3_frankokratia_claimant_trigger = yes # ep3_frankokratia_claimant_trigger = yes
} # }
#Spouse's close family in realm/court # #Spouse's close family in realm/court
any_spouse = { # any_spouse = {
ep3_frankokratia_transiting_relative_trigger = yes # ep3_frankokratia_transiting_relative_trigger = yes
any_close_family_member = { # any_close_family_member = {
OR = { # OR = {
is_courtier_of = prev # is_courtier_of = prev
is_vassal_of = prev # is_vassal_of = prev
} # }
ep3_frankokratia_claimant_trigger = yes # ep3_frankokratia_claimant_trigger = yes
} # }
} # }
#friends # #friends
any_relation = { # any_relation = {
type = friend # type = friend
ep3_frankokratia_claimant_trigger = yes # ep3_frankokratia_claimant_trigger = yes
} # }
#soulmates # #soulmates
any_relation = { # any_relation = {
type = soulmate # type = soulmate
ep3_frankokratia_claimant_trigger = yes # ep3_frankokratia_claimant_trigger = yes
} # }
} # }
} # }
trigger_event = { # trigger_event = {
id = ep3_frankokratia_events.0001 # id = ep3_frankokratia_events.0001
days = 20 # days = 20
} # }
} # }
} # }
} # }
#Someone with looser relation to claimant who might not accept # #Someone with looser relation to claimant who might not accept
else_if = { # else_if = {
limit = { # limit = {
scope:the_faith = { # scope:the_faith = {
any_faith_playable_ruler = { # any_faith_playable_ruler = {
ep3_frankokratia_story_owner_trigger = yes # ep3_frankokratia_story_owner_trigger = yes
} # }
} # }
} # }
scope:the_faith = { # scope:the_faith = {
ordered_faith_playable_ruler = { # ordered_faith_playable_ruler = {
order_by = { # order_by = {
value = 0 # value = 0
add = current_military_strength # add = current_military_strength
} # }
limit = { # limit = {
ep3_frankokratia_story_owner_trigger = yes # ep3_frankokratia_story_owner_trigger = yes
} # }
trigger_event = { # trigger_event = {
id = ep3_frankokratia_events.0001 # id = ep3_frankokratia_events.0001
days = 20 # days = 20
} # }
} # }
} # }
} # }
} # }
} # }
if = { if = {
limit = { limit = {
NOT = { NOT = {
@ -809,49 +809,49 @@ great_holy_war.0005 = {
scope = ghw scope = ghw
immediate = { immediate = {
if = { # if = {
limit = { # limit = {
any_pledged_attacker = { # any_pledged_attacker = {
primary_title = { is_head_of_faith = yes } # primary_title = { is_head_of_faith = yes }
religion = religion:catholic_religion # religion = religion:catholic_religion
} # }
exists = global_var:byz_claimant_champion # exists = global_var:byz_claimant_champion
global_var:byz_claimant_champion = { # global_var:byz_claimant_champion = {
is_alive = yes # is_alive = yes
is_ruler = yes # is_ruler = yes
any_owned_story = { # any_owned_story = {
type = frankokratia_story # type = frankokratia_story
} # }
} # }
exists = title:e_byzantium.holder # exists = title:e_byzantium.holder
} # }
#Check claimant isn't dead, invalidate if they are # #Check claimant isn't dead, invalidate if they are
if = { # if = {
limit = { # limit = {
global_var:byz_claimant_champion = { # global_var:byz_claimant_champion = {
any_owned_story = { # any_owned_story = {
type = frankokratia_story # type = frankokratia_story
var:byz_claimant = { is_alive = no } # var:byz_claimant = { is_alive = no }
} # }
} # }
} # }
global_var:byz_claimant_champion = { # global_var:byz_claimant_champion = {
random_owned_story = { # random_owned_story = {
type = frankokratia_story # type = frankokratia_story
every_in_list = { # every_in_list = {
variable = frankokratia_leaders # variable = frankokratia_leaders
limit = { # limit = {
is_ai = no # is_ai = no
} # }
trigger_event = ep3_frankokratia_events.0005 # trigger_event = ep3_frankokratia_events.0005
} # }
} # }
} # }
} # }
else = { # else = {
ep3_frankokratia_remove_pledged_attackers_effect = yes # ep3_frankokratia_remove_pledged_attackers_effect = yes
} # }
} # }
start_ghw_war = undirected_great_holy_war start_ghw_war = undirected_great_holy_war
divide_war_chest = { divide_war_chest = {