Comment out more unused stuff
This commit is contained in:
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1f49b5ecf7
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3 changed files with 416 additions and 416 deletions
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@ -61,17 +61,17 @@
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# Tell the Romans to stop going adventuring into the steppe for no gods-damned reason.
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# Tell the Romans to stop going adventuring into the steppe for no gods-damned reason.
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multiply = byzantium_conquests_ai_score_value
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multiply = byzantium_conquests_ai_score_value
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#Declaring war on the frankokratia leader can really ruin the whole thing
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#Declaring war on the frankokratia leader can really ruin the whole thing
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if = {
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# if = {
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limit = {
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# limit = {
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scope:defender = {
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# scope:defender = {
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any_owned_story = {
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# any_owned_story = {
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story_type = frankokratia_story
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# story_type = frankokratia_story
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NOT = { has_variable = franko_war_complete }
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# NOT = { has_variable = franko_war_complete }
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}
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# }
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}
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# }
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}
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# }
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multiply = 0
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# multiply = 0
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}
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# }
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}
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}
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valid_to_start = {
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valid_to_start = {
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@ -423,17 +423,17 @@ duchy_expansion_cb = {
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# Tell the Romans to stop going adventuring into the steppe for no gods-damned reason.
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# Tell the Romans to stop going adventuring into the steppe for no gods-damned reason.
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multiply = byzantium_conquests_ai_score_value
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multiply = byzantium_conquests_ai_score_value
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#Declaring war on the frankokratia leader can really ruin the whole thing
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#Declaring war on the frankokratia leader can really ruin the whole thing
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if = {
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# if = {
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limit = {
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# limit = {
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scope:defender = {
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# scope:defender = {
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any_owned_story = {
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# any_owned_story = {
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story_type = frankokratia_story
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# story_type = frankokratia_story
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NOT = { has_variable = franko_war_complete }
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# NOT = { has_variable = franko_war_complete }
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}
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# }
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}
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# }
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}
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# }
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multiply = 0
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# multiply = 0
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}
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# }
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}
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}
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valid_to_start = {
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valid_to_start = {
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@ -864,17 +864,17 @@ naval_expansion_cb = {
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# Tell the Romans to stop going adventuring into the steppe for no gods-damned reason.
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# Tell the Romans to stop going adventuring into the steppe for no gods-damned reason.
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multiply = byzantium_conquests_ai_score_value
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multiply = byzantium_conquests_ai_score_value
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#Declaring war on the frankokratia leader can really ruin the whole thing
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#Declaring war on the frankokratia leader can really ruin the whole thing
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if = {
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# if = {
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limit = {
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# limit = {
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scope:defender = {
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# scope:defender = {
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any_owned_story = {
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# any_owned_story = {
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story_type = frankokratia_story
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# story_type = frankokratia_story
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NOT = { has_variable = franko_war_complete }
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# NOT = { has_variable = franko_war_complete }
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}
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# }
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}
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# }
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}
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# }
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multiply = 0
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# multiply = 0
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}
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# }
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}
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}
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# Target county has to be coastal and not border you.
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# Target county has to be coastal and not border you.
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@ -1236,17 +1236,17 @@ naval_duchy_expansion_cb = {
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# Tell the Romans to stop going adventuring into the steppe for no gods-damned reason.
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# Tell the Romans to stop going adventuring into the steppe for no gods-damned reason.
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multiply = byzantium_conquests_ai_score_value
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multiply = byzantium_conquests_ai_score_value
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#Declaring war on the frankokratia leader can really ruin the whole thing
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#Declaring war on the frankokratia leader can really ruin the whole thing
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if = {
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# if = {
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limit = {
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# limit = {
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scope:defender = {
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# scope:defender = {
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any_owned_story = {
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# any_owned_story = {
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story_type = frankokratia_story
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# story_type = frankokratia_story
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NOT = { has_variable = franko_war_complete }
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# NOT = { has_variable = franko_war_complete }
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}
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# }
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}
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# }
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}
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# }
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multiply = 0
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# multiply = 0
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}
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# }
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}
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}
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# Target duchy must have counties that are coastal and doesn't border you.
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# Target duchy must have counties that are coastal and doesn't border you.
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@ -1559,14 +1559,14 @@
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house_bloc_tyranny_war_modifiers = yes
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house_bloc_tyranny_war_modifiers = yes
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#Don't revoke titles from the frankokratia leader
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#Don't revoke titles from the frankokratia leader
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modifier = {
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# modifier = {
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scope:recipient = {
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# scope:recipient = {
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any_owned_story = {
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# any_owned_story = {
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type = frankokratia_story
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# type = frankokratia_story
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NOT = { has_variable = franko_war_complete }
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# NOT = { has_variable = franko_war_complete }
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}
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# }
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}
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# }
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factor = 0
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# factor = 0
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}
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# }
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}
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}
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}
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}
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@ -279,326 +279,326 @@ great_holy_war.0001 = {
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}
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}
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}
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}
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}
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}
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#EP3 Redirected Crusade setup event
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# #EP3 Redirected Crusade setup event
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great_holy_war = {
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# great_holy_war = {
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if = {
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# if = {
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limit = {
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# limit = {
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has_ep3_dlc_trigger = yes
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# has_ep3_dlc_trigger = yes
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scope:the_faith = { this = faith:roman_catholic }
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# scope:the_faith = { this = faith:roman_catholic }
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ep3_frankokratia_ghw_trigger = yes
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# ep3_frankokratia_ghw_trigger = yes
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ep3_frankokratia_financier_exists_trigger = yes
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# ep3_frankokratia_financier_exists_trigger = yes
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}
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# }
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#start with player
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# #start with player
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if = {
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# if = {
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limit = {
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# limit = {
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any_player = {
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# any_player = {
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ep3_frankokratia_story_owner_trigger = yes
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# ep3_frankokratia_story_owner_trigger = yes
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}
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# }
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}
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# }
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random_player = {
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# random_player = {
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limit = {
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# limit = {
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ep3_frankokratia_story_owner_trigger = yes
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# ep3_frankokratia_story_owner_trigger = yes
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}
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# }
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trigger_event = {
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# trigger_event = {
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id = ep3_frankokratia_events.0001
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# id = ep3_frankokratia_events.0001
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days = 20
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# days = 20
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}
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# }
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}
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# }
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}
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# }
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#Next, ai with a closely related claimant who will accept
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# #Next, ai with a closely related claimant who will accept
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else_if = {
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# else_if = {
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limit = {
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# limit = {
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scope:the_faith = {
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# scope:the_faith = {
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any_faith_playable_ruler = {
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# any_faith_playable_ruler = {
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ep3_frankokratia_story_owner_trigger = yes
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# ep3_frankokratia_story_owner_trigger = yes
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ep3_frankokratia_will_start_trigger = yes
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# ep3_frankokratia_will_start_trigger = yes
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save_temporary_scope_as = char_temp
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# save_temporary_scope_as = char_temp
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#
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#Thorough check for close relation claimants
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# #Thorough check for close relation claimants
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OR = {
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# OR = {
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any_close_family_member = {
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# any_close_family_member = {
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OR = {
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# OR = {
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is_courtier_of = prev
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# is_courtier_of = prev
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is_vassal_of = prev
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# is_vassal_of = prev
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}
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# }
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}
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# }
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#In laws of family in court/realm
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# #In laws of family in court/realm
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any_close_family_member = {
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# any_close_family_member = {
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OR = {
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# OR = {
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is_courtier_of = prev
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# is_courtier_of = prev
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is_vassal_of = prev
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# is_vassal_of = prev
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}
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# }
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ep3_frankokratia_transiting_relative_trigger = yes
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# ep3_frankokratia_transiting_relative_trigger = yes
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any_spouse = {
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# any_spouse = {
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ep3_frankokratia_claimant_trigger = yes
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# ep3_frankokratia_claimant_trigger = yes
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}
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# }
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}
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# }
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#Spouse claimant
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# #Spouse claimant
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any_spouse = {
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# any_spouse = {
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ep3_frankokratia_claimant_trigger = yes
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# ep3_frankokratia_claimant_trigger = yes
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}
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# }
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#Spouse's close family in realm/court
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# #Spouse's close family in realm/court
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any_spouse = {
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# any_spouse = {
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ep3_frankokratia_transiting_relative_trigger = yes
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# ep3_frankokratia_transiting_relative_trigger = yes
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any_close_family_member = {
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# any_close_family_member = {
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OR = {
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# OR = {
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is_courtier_of = prev
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# is_courtier_of = prev
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is_vassal_of = prev
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# is_vassal_of = prev
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}
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# }
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ep3_frankokratia_claimant_trigger = yes
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# ep3_frankokratia_claimant_trigger = yes
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}
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# }
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}
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# }
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#friends
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# #friends
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any_relation = {
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# any_relation = {
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type = friend
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# type = friend
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ep3_frankokratia_claimant_trigger = yes
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# ep3_frankokratia_claimant_trigger = yes
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}
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# }
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#soulmates
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# #soulmates
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any_relation = {
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# any_relation = {
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type = soulmate
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# type = soulmate
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ep3_frankokratia_claimant_trigger = yes
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# ep3_frankokratia_claimant_trigger = yes
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}
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# }
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}
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# }
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}
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# }
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}
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# }
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}
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# }
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scope:the_faith = {
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# scope:the_faith = {
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ordered_faith_playable_ruler = {
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# ordered_faith_playable_ruler = {
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order_by = {
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# order_by = {
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value = 0
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# value = 0
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add = current_military_strength
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# add = current_military_strength
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}
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# }
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limit = {
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# limit = {
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ep3_frankokratia_story_owner_trigger = yes
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# ep3_frankokratia_story_owner_trigger = yes
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ep3_frankokratia_will_start_trigger = yes
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# ep3_frankokratia_will_start_trigger = yes
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save_temporary_scope_as = char_temp
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# save_temporary_scope_as = char_temp
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#
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#Thorough check for close relation claimants
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# #Thorough check for close relation claimants
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OR = {
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# OR = {
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any_close_family_member = {
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# any_close_family_member = {
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OR = {
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# OR = {
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is_courtier_of = prev
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# is_courtier_of = prev
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is_vassal_of = prev
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# is_vassal_of = prev
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}
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# }
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}
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# }
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#In laws of family in court/realm
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# #In laws of family in court/realm
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any_close_family_member = {
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# any_close_family_member = {
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OR = {
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# OR = {
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is_courtier_of = prev
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# is_courtier_of = prev
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is_vassal_of = prev
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# is_vassal_of = prev
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}
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# }
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ep3_frankokratia_transiting_relative_trigger = yes
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# ep3_frankokratia_transiting_relative_trigger = yes
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any_spouse = {
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# any_spouse = {
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ep3_frankokratia_claimant_trigger = yes
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# ep3_frankokratia_claimant_trigger = yes
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}
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# }
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}
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# }
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#Spouse claimant
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# #Spouse claimant
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any_spouse = {
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# any_spouse = {
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ep3_frankokratia_claimant_trigger = yes
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# ep3_frankokratia_claimant_trigger = yes
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}
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# }
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#Spouse's close family in realm/court
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# #Spouse's close family in realm/court
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any_spouse = {
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# any_spouse = {
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ep3_frankokratia_transiting_relative_trigger = yes
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# ep3_frankokratia_transiting_relative_trigger = yes
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any_close_family_member = {
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# any_close_family_member = {
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OR = {
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# OR = {
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is_courtier_of = prev
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# is_courtier_of = prev
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is_vassal_of = prev
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# is_vassal_of = prev
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}
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# }
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ep3_frankokratia_claimant_trigger = yes
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# ep3_frankokratia_claimant_trigger = yes
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}
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# }
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}
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# }
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#friends
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# #friends
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any_relation = {
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# any_relation = {
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type = friend
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# type = friend
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ep3_frankokratia_claimant_trigger = yes
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# ep3_frankokratia_claimant_trigger = yes
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}
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# }
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#soulmates
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# #soulmates
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any_relation = {
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# any_relation = {
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type = soulmate
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# type = soulmate
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ep3_frankokratia_claimant_trigger = yes
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# ep3_frankokratia_claimant_trigger = yes
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}
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# }
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}
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# }
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}
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# }
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trigger_event = {
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# trigger_event = {
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id = ep3_frankokratia_events.0001
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# id = ep3_frankokratia_events.0001
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days = 20
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# days = 20
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}
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# }
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}
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# }
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}
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# }
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}
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# }
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#Someone with looser relation to claimant who will accept
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# #Someone with looser relation to claimant who will accept
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else_if = {
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# else_if = {
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limit = {
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# limit = {
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scope:the_faith = {
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# scope:the_faith = {
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any_faith_playable_ruler = {
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# any_faith_playable_ruler = {
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ep3_frankokratia_story_owner_trigger = yes
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# ep3_frankokratia_story_owner_trigger = yes
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ep3_frankokratia_will_start_trigger = yes
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# ep3_frankokratia_will_start_trigger = yes
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}
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# }
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}
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# }
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}
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# }
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scope:the_faith = {
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# scope:the_faith = {
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ordered_faith_playable_ruler = {
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# ordered_faith_playable_ruler = {
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order_by = {
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# order_by = {
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value = 0
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# value = 0
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add = current_military_strength
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# add = current_military_strength
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}
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# }
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limit = {
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# limit = {
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ep3_frankokratia_story_owner_trigger = yes
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# ep3_frankokratia_story_owner_trigger = yes
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ep3_frankokratia_will_start_trigger = yes
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# ep3_frankokratia_will_start_trigger = yes
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}
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# }
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trigger_event = {
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# trigger_event = {
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id = ep3_frankokratia_events.0001
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# id = ep3_frankokratia_events.0001
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days = 20
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# days = 20
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}
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# }
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}
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# }
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}
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# }
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}
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# }
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#Next, ai with a closely related claimant who might not accept
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# #Next, ai with a closely related claimant who might not accept
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else_if = {
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# else_if = {
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limit = {
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# limit = {
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scope:the_faith = {
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# scope:the_faith = {
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any_faith_playable_ruler = {
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# any_faith_playable_ruler = {
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ep3_frankokratia_story_owner_trigger = yes
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# ep3_frankokratia_story_owner_trigger = yes
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save_temporary_scope_as = char_temp
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# save_temporary_scope_as = char_temp
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#
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#Thorough check for close relation claimants
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# #Thorough check for close relation claimants
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OR = {
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# OR = {
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any_close_family_member = {
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# any_close_family_member = {
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OR = {
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# OR = {
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is_courtier_of = prev
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# is_courtier_of = prev
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is_vassal_of = prev
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# is_vassal_of = prev
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}
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# }
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}
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# }
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#In laws of family in court/realm
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# #In laws of family in court/realm
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any_close_family_member = {
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# any_close_family_member = {
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OR = {
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# OR = {
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is_courtier_of = prev
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# is_courtier_of = prev
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is_vassal_of = prev
|
# is_vassal_of = prev
|
||||||
}
|
# }
|
||||||
ep3_frankokratia_transiting_relative_trigger = yes
|
# ep3_frankokratia_transiting_relative_trigger = yes
|
||||||
any_spouse = {
|
# any_spouse = {
|
||||||
ep3_frankokratia_claimant_trigger = yes
|
# ep3_frankokratia_claimant_trigger = yes
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
#Spouse claimant
|
# #Spouse claimant
|
||||||
any_spouse = {
|
# any_spouse = {
|
||||||
ep3_frankokratia_claimant_trigger = yes
|
# ep3_frankokratia_claimant_trigger = yes
|
||||||
}
|
# }
|
||||||
#Spouse's close family in realm/court
|
# #Spouse's close family in realm/court
|
||||||
any_spouse = {
|
# any_spouse = {
|
||||||
ep3_frankokratia_transiting_relative_trigger = yes
|
# ep3_frankokratia_transiting_relative_trigger = yes
|
||||||
any_close_family_member = {
|
# any_close_family_member = {
|
||||||
OR = {
|
# OR = {
|
||||||
is_courtier_of = prev
|
# is_courtier_of = prev
|
||||||
is_vassal_of = prev
|
# is_vassal_of = prev
|
||||||
}
|
# }
|
||||||
ep3_frankokratia_claimant_trigger = yes
|
# ep3_frankokratia_claimant_trigger = yes
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
#friends
|
# #friends
|
||||||
any_relation = {
|
# any_relation = {
|
||||||
type = friend
|
# type = friend
|
||||||
ep3_frankokratia_claimant_trigger = yes
|
# ep3_frankokratia_claimant_trigger = yes
|
||||||
}
|
# }
|
||||||
#soulmates
|
# #soulmates
|
||||||
any_relation = {
|
# any_relation = {
|
||||||
type = soulmate
|
# type = soulmate
|
||||||
ep3_frankokratia_claimant_trigger = yes
|
# ep3_frankokratia_claimant_trigger = yes
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
scope:the_faith = {
|
# scope:the_faith = {
|
||||||
ordered_faith_playable_ruler = {
|
# ordered_faith_playable_ruler = {
|
||||||
order_by = {
|
# order_by = {
|
||||||
value = 0
|
# value = 0
|
||||||
add = current_military_strength
|
# add = current_military_strength
|
||||||
}
|
# }
|
||||||
limit = {
|
# limit = {
|
||||||
ep3_frankokratia_story_owner_trigger = yes
|
# ep3_frankokratia_story_owner_trigger = yes
|
||||||
save_temporary_scope_as = char_temp
|
# save_temporary_scope_as = char_temp
|
||||||
|
#
|
||||||
#Thorough check for close relation claimants
|
# #Thorough check for close relation claimants
|
||||||
OR = {
|
# OR = {
|
||||||
any_close_family_member = {
|
# any_close_family_member = {
|
||||||
OR = {
|
# OR = {
|
||||||
is_courtier_of = prev
|
# is_courtier_of = prev
|
||||||
is_vassal_of = prev
|
# is_vassal_of = prev
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
#In laws of family in court/realm
|
# #In laws of family in court/realm
|
||||||
any_close_family_member = {
|
# any_close_family_member = {
|
||||||
OR = {
|
# OR = {
|
||||||
is_courtier_of = prev
|
# is_courtier_of = prev
|
||||||
is_vassal_of = prev
|
# is_vassal_of = prev
|
||||||
}
|
# }
|
||||||
ep3_frankokratia_transiting_relative_trigger = yes
|
# ep3_frankokratia_transiting_relative_trigger = yes
|
||||||
any_spouse = {
|
# any_spouse = {
|
||||||
ep3_frankokratia_claimant_trigger = yes
|
# ep3_frankokratia_claimant_trigger = yes
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
#Spouse claimant
|
# #Spouse claimant
|
||||||
any_spouse = {
|
# any_spouse = {
|
||||||
ep3_frankokratia_claimant_trigger = yes
|
# ep3_frankokratia_claimant_trigger = yes
|
||||||
}
|
# }
|
||||||
#Spouse's close family in realm/court
|
# #Spouse's close family in realm/court
|
||||||
any_spouse = {
|
# any_spouse = {
|
||||||
ep3_frankokratia_transiting_relative_trigger = yes
|
# ep3_frankokratia_transiting_relative_trigger = yes
|
||||||
any_close_family_member = {
|
# any_close_family_member = {
|
||||||
OR = {
|
# OR = {
|
||||||
is_courtier_of = prev
|
# is_courtier_of = prev
|
||||||
is_vassal_of = prev
|
# is_vassal_of = prev
|
||||||
}
|
# }
|
||||||
ep3_frankokratia_claimant_trigger = yes
|
# ep3_frankokratia_claimant_trigger = yes
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
#friends
|
# #friends
|
||||||
any_relation = {
|
# any_relation = {
|
||||||
type = friend
|
# type = friend
|
||||||
ep3_frankokratia_claimant_trigger = yes
|
# ep3_frankokratia_claimant_trigger = yes
|
||||||
}
|
# }
|
||||||
#soulmates
|
# #soulmates
|
||||||
any_relation = {
|
# any_relation = {
|
||||||
type = soulmate
|
# type = soulmate
|
||||||
ep3_frankokratia_claimant_trigger = yes
|
# ep3_frankokratia_claimant_trigger = yes
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
trigger_event = {
|
# trigger_event = {
|
||||||
id = ep3_frankokratia_events.0001
|
# id = ep3_frankokratia_events.0001
|
||||||
days = 20
|
# days = 20
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
#Someone with looser relation to claimant who might not accept
|
# #Someone with looser relation to claimant who might not accept
|
||||||
else_if = {
|
# else_if = {
|
||||||
limit = {
|
# limit = {
|
||||||
scope:the_faith = {
|
# scope:the_faith = {
|
||||||
any_faith_playable_ruler = {
|
# any_faith_playable_ruler = {
|
||||||
ep3_frankokratia_story_owner_trigger = yes
|
# ep3_frankokratia_story_owner_trigger = yes
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
scope:the_faith = {
|
# scope:the_faith = {
|
||||||
ordered_faith_playable_ruler = {
|
# ordered_faith_playable_ruler = {
|
||||||
order_by = {
|
# order_by = {
|
||||||
value = 0
|
# value = 0
|
||||||
add = current_military_strength
|
# add = current_military_strength
|
||||||
}
|
# }
|
||||||
limit = {
|
# limit = {
|
||||||
ep3_frankokratia_story_owner_trigger = yes
|
# ep3_frankokratia_story_owner_trigger = yes
|
||||||
}
|
# }
|
||||||
trigger_event = {
|
# trigger_event = {
|
||||||
id = ep3_frankokratia_events.0001
|
# id = ep3_frankokratia_events.0001
|
||||||
days = 20
|
# days = 20
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
NOT = {
|
NOT = {
|
||||||
|
|
@ -809,49 +809,49 @@ great_holy_war.0005 = {
|
||||||
scope = ghw
|
scope = ghw
|
||||||
|
|
||||||
immediate = {
|
immediate = {
|
||||||
if = {
|
# if = {
|
||||||
limit = {
|
# limit = {
|
||||||
any_pledged_attacker = {
|
# any_pledged_attacker = {
|
||||||
primary_title = { is_head_of_faith = yes }
|
# primary_title = { is_head_of_faith = yes }
|
||||||
religion = religion:catholic_religion
|
# religion = religion:catholic_religion
|
||||||
}
|
# }
|
||||||
exists = global_var:byz_claimant_champion
|
# exists = global_var:byz_claimant_champion
|
||||||
global_var:byz_claimant_champion = {
|
# global_var:byz_claimant_champion = {
|
||||||
is_alive = yes
|
# is_alive = yes
|
||||||
is_ruler = yes
|
# is_ruler = yes
|
||||||
any_owned_story = {
|
# any_owned_story = {
|
||||||
type = frankokratia_story
|
# type = frankokratia_story
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
exists = title:e_byzantium.holder
|
# exists = title:e_byzantium.holder
|
||||||
}
|
# }
|
||||||
#Check claimant isn't dead, invalidate if they are
|
# #Check claimant isn't dead, invalidate if they are
|
||||||
if = {
|
# if = {
|
||||||
limit = {
|
# limit = {
|
||||||
global_var:byz_claimant_champion = {
|
# global_var:byz_claimant_champion = {
|
||||||
any_owned_story = {
|
# any_owned_story = {
|
||||||
type = frankokratia_story
|
# type = frankokratia_story
|
||||||
var:byz_claimant = { is_alive = no }
|
# var:byz_claimant = { is_alive = no }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
global_var:byz_claimant_champion = {
|
# global_var:byz_claimant_champion = {
|
||||||
random_owned_story = {
|
# random_owned_story = {
|
||||||
type = frankokratia_story
|
# type = frankokratia_story
|
||||||
every_in_list = {
|
# every_in_list = {
|
||||||
variable = frankokratia_leaders
|
# variable = frankokratia_leaders
|
||||||
limit = {
|
# limit = {
|
||||||
is_ai = no
|
# is_ai = no
|
||||||
}
|
# }
|
||||||
trigger_event = ep3_frankokratia_events.0005
|
# trigger_event = ep3_frankokratia_events.0005
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
else = {
|
# else = {
|
||||||
ep3_frankokratia_remove_pledged_attackers_effect = yes
|
# ep3_frankokratia_remove_pledged_attackers_effect = yes
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
|
||||||
start_ghw_war = undirected_great_holy_war
|
start_ghw_war = undirected_great_holy_war
|
||||||
divide_war_chest = {
|
divide_war_chest = {
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue