Merge branch 'next-version-dev' of https://forgejo.damimani-alex.org/damimani/N3OW into next-version-dev
This commit is contained in:
commit
45f9d465d9
8 changed files with 1203 additions and 140 deletions
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@ -371,24 +371,24 @@ grant_titles_interaction = {
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has_relation_friend = scope:puppet_or_actor
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}
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}
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# if = {
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# # then verify the right struggle phase
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# limit = {
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||||
# is_diff_faith_or_culture_trigger = {
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||||
# CHAR = scope:puppet_or_actor
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# STATUS = involved
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# }
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||||
# any_character_struggle = {
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# involvement = involved
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# has_struggle_phase_parameter = struggle_grant_titles_diff_faith_culture_to_leads_to_friendship
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# }
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# }
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# progress_towards_friend_effect = {
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# REASON = friend_granted_title
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# CHARACTER = scope:puppet_or_actor
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# OPINION = 0
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# }
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# }
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if = {
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# then verify the right struggle phase
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limit = {
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is_diff_faith_or_culture_trigger = {
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CHAR = scope:puppet_or_actor
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STATUS = involved
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}
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any_character_struggle = {
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involvement = involved
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has_struggle_phase_parameter = struggle_grant_titles_diff_faith_culture_to_leads_to_friendship
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}
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}
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progress_towards_friend_effect = {
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REASON = friend_granted_title
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CHARACTER = scope:puppet_or_actor
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OPINION = 0
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}
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}
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}
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}
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@ -1200,24 +1200,24 @@ grant_titles_interaction = {
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right_icon = scope:recipient
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custom_tooltip = grant_titles_interaction_notification_effect_2
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# if = {
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# limit = {
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# exists = dynasty
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# is_diff_faith_or_culture_trigger = {
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# CHAR = scope:recipient
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# STATUS = involved
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# }
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# any_character_struggle = {
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# involvement = involved
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# has_struggle_phase_parameter = struggle_grant_titles_diff_faith_culture_gives_prestige
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#
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# }
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# }
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# dynasty = {
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# add_dynasty_prestige = minor_dynasty_prestige_gain
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# }
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#
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# }
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if = {
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limit = {
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exists = dynasty
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is_diff_faith_or_culture_trigger = {
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CHAR = scope:recipient
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STATUS = involved
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}
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any_character_struggle = {
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involvement = involved
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has_struggle_phase_parameter = struggle_grant_titles_diff_faith_culture_gives_prestige
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}
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}
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dynasty = {
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add_dynasty_prestige = minor_dynasty_prestige_gain
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}
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}
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}
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}
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else_if = {
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@ -1323,41 +1323,41 @@ grant_titles_interaction = {
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}
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}
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# hidden_effect = {
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# # Struggle Catalyst
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# if = {
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# limit = {
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# scope:puppet_or_actor = {
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# is_diff_faith_or_culture_trigger = {
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# CHAR = scope:recipient
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# STATUS = involved
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# }
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# any_character_struggle = {
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# involvement = involved
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# activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
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# CATALYST = catalyst_grant_privilege_to_diff_faith_culture_vassal
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# CHAR = scope:recipient
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# }
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# }
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# }
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# }
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# scope:puppet_or_actor = {
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# every_character_struggle = {
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# involvement = involved
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# limit = {
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# activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
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# CATALYST = catalyst_grant_privilege_to_diff_faith_culture_vassal
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# CHAR = scope:recipient
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# }
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# }
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# activate_struggle_catalyst = {
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# catalyst = catalyst_grant_privilege_to_diff_faith_culture_vassal
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# character = scope:puppet_or_actor
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# }
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# }
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# }
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# }
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# }
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hidden_effect = {
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# Struggle Catalyst
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if = {
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limit = {
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scope:puppet_or_actor = {
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is_diff_faith_or_culture_trigger = {
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CHAR = scope:recipient
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STATUS = involved
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}
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any_character_struggle = {
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involvement = involved
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activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
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CATALYST = catalyst_grant_privilege_to_diff_faith_culture_vassal
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CHAR = scope:recipient
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}
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}
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}
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}
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scope:puppet_or_actor = {
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every_character_struggle = {
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involvement = involved
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limit = {
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activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
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CATALYST = catalyst_grant_privilege_to_diff_faith_culture_vassal
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CHAR = scope:recipient
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}
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}
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activate_struggle_catalyst = {
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catalyst = catalyst_grant_privilege_to_diff_faith_culture_vassal
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character = scope:puppet_or_actor
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}
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}
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}
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}
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}
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# Achievements.
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scope:actor = {
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@ -1447,6 +1447,7 @@ grant_titles_interaction = {
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claimant_rivalry_mercy_effect = yes
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}
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}
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custom_tooltip = influence_award_notification
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}
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}
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@ -2243,17 +2244,17 @@ grant_governorship_interaction = {
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# Actually removed in religious_decision.0312
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custom_tooltip = runestone_grant_title_warning
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}
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# if = {
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# limit = {
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# has_pam_dlc_trigger = yes
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# scope:target = {
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# exists = var:pam_khachkar_ancestor
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# has_county_modifier = pam_khachkar_ancestral_county
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# }
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# NOT = { scope:recipient.dynasty = scope:target.var:pam_khachkar_ancestor.dynasty }
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# }
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# custom_tooltip = pam_khachkar_grant_title_warning
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# }
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if = {
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limit = {
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has_pam_dlc_trigger = yes
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scope:target = {
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exists = var:pam_khachkar_ancestor
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has_county_modifier = pam_khachkar_ancestral_county
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}
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NOT = { scope:recipient.dynasty = scope:target.var:pam_khachkar_ancestor.dynasty }
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}
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custom_tooltip = pam_khachkar_grant_title_warning
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}
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if = {
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limit = {
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@ -2354,61 +2355,61 @@ grant_governorship_interaction = {
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custom_tooltip = grant_titles_interaction_notification_effect_5
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}
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else = { custom_tooltip = grant_titles_interaction_notification_effect }
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# if = {
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# limit = {
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# exists = dynasty
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# is_diff_faith_or_culture_trigger = {
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# CHAR = scope:recipient
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# STATUS = involved
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# }
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# any_character_struggle = {
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# involvement = involved
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# has_struggle_phase_parameter = struggle_grant_titles_diff_faith_culture_gives_prestige
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# }
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# }
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# dynasty = { add_dynasty_prestige = minor_dynasty_prestige_gain }
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# }
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if = {
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limit = {
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exists = dynasty
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is_diff_faith_or_culture_trigger = {
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CHAR = scope:recipient
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STATUS = involved
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}
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any_character_struggle = {
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involvement = involved
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has_struggle_phase_parameter = struggle_grant_titles_diff_faith_culture_gives_prestige
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}
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}
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dynasty = { add_dynasty_prestige = minor_dynasty_prestige_gain }
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}
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remove_variable = lower_count
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}
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}
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}
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}
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# hidden_effect = {
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# # Struggle Catalyst
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# if = {
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# limit = {
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# scope:puppet_or_actor = {
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# is_diff_faith_or_culture_trigger = {
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# CHAR = scope:recipient
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# STATUS = involved
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# }
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# any_character_struggle = {
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# involvement = involved
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# activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
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# CATALYST = catalyst_grant_privilege_to_diff_faith_culture_vassal
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# CHAR = scope:recipient
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# }
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# }
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# }
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# }
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# scope:puppet_or_actor = {
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# every_character_struggle = {
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# involvement = involved
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# limit = {
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# activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
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# CATALYST = catalyst_grant_privilege_to_diff_faith_culture_vassal
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# CHAR = scope:recipient
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# }
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# }
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# activate_struggle_catalyst = {
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# catalyst = catalyst_grant_privilege_to_diff_faith_culture_vassal
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# character = scope:puppet_or_actor
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# }
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# }
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# }
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# }
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# }
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hidden_effect = {
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# Struggle Catalyst
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if = {
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limit = {
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scope:puppet_or_actor = {
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is_diff_faith_or_culture_trigger = {
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CHAR = scope:recipient
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STATUS = involved
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}
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any_character_struggle = {
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involvement = involved
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activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
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CATALYST = catalyst_grant_privilege_to_diff_faith_culture_vassal
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CHAR = scope:recipient
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}
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}
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}
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}
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scope:puppet_or_actor = {
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every_character_struggle = {
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involvement = involved
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limit = {
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activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
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CATALYST = catalyst_grant_privilege_to_diff_faith_culture_vassal
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CHAR = scope:recipient
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}
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}
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activate_struggle_catalyst = {
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catalyst = catalyst_grant_privilege_to_diff_faith_culture_vassal
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character = scope:puppet_or_actor
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}
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}
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}
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}
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}
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# Achievements.
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scope:actor = {
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@ -2525,5 +2526,6 @@ grant_governorship_interaction = {
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claimant_rivalry_mercy_effect = yes
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||||
}
|
||||
}
|
||||
custom_tooltip = influence_award_notification
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||||
}
|
||||
}
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|
|
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@ -901,7 +901,7 @@ convert_to_administrative_decision = {
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limit = {
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has_treasury = no
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}
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add = 800
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add = 1000
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if = {
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limit = { is_ai = no }
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#Realm size
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@ -968,12 +968,6 @@ convert_to_administrative_decision = {
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max = 3000
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if = { # Much cheaper for vassals wanting to adopt their admin liege's government
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limit = {
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is_independent_ruler = no
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}
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multiply = 0.1
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}
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}
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}
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treasury = {
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@ -1238,6 +1232,45 @@ convert_to_administrative_decision = {
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# }
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# add = 100
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# }
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modifier = {
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add = -20
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||||
}
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modifier = {
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||||
add = -20
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has_trait = content
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||||
}
|
||||
modifier = {
|
||||
add = -20
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has_trait = ambitious
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||||
}
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||||
modifier = {
|
||||
add = -20
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has_trait = arrogant
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||||
}
|
||||
modifier = {
|
||||
add = -20
|
||||
has_trait = paranoid
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||||
}
|
||||
modifier = {
|
||||
add = -20
|
||||
has_trait = greedy
|
||||
}
|
||||
modifier = {
|
||||
add = -20
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||||
has_trait = shrewd
|
||||
}
|
||||
modifier = {
|
||||
add = -20
|
||||
has_trait = intellect_good_1
|
||||
}
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||||
modifier = {
|
||||
add = -20
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||||
has_trait = intellect_good_2
|
||||
}
|
||||
modifier = {
|
||||
add = -20
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||||
has_trait = intellect_good_3
|
||||
}
|
||||
modifier = {
|
||||
culture = {
|
||||
OR = {
|
||||
|
|
|
|||
|
|
@ -59,6 +59,162 @@ feudal_government = {
|
|||
}
|
||||
add = 10
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = greedy
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = shy
|
||||
}
|
||||
add = -5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = arrogant
|
||||
}
|
||||
add = -5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = paranoid
|
||||
}
|
||||
add = -5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = trusting
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = just
|
||||
}
|
||||
add = -5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = gregarious
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = lazy
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = diligent
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = craven
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
OR = {
|
||||
has_trait = lunatic_1
|
||||
has_trait = lunatic_genetic
|
||||
}
|
||||
}
|
||||
add = 20
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
OR = {
|
||||
has_trait = possessed_1
|
||||
has_trait = possessed_genetic
|
||||
}
|
||||
}
|
||||
add = 20
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
OR = {
|
||||
has_trait = depressed_1
|
||||
has_trait = depressed_genetic
|
||||
}
|
||||
}
|
||||
add = 20
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = ambitious
|
||||
}
|
||||
add = -15
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = content
|
||||
}
|
||||
add = -15
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = zealous
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
gold > 1000
|
||||
}
|
||||
add = -40
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
influence_level > 2
|
||||
}
|
||||
add = -15
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
gold < 100
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
influence_level < 2
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
influence_level < 1
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
}
|
||||
|
||||
color = hsv{ 0.67 1.00 0.78 }
|
||||
|
|
@ -189,6 +345,162 @@ clan_government = {
|
|||
}
|
||||
add = 10
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = greedy
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = shy
|
||||
}
|
||||
add = -5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = arrogant
|
||||
}
|
||||
add = -5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = paranoid
|
||||
}
|
||||
add = -5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = trusting
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = just
|
||||
}
|
||||
add = -5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = gregarious
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = lazy
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = diligent
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = craven
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
OR = {
|
||||
has_trait = lunatic_1
|
||||
has_trait = lunatic_genetic
|
||||
}
|
||||
}
|
||||
add = 20
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
OR = {
|
||||
has_trait = possessed_1
|
||||
has_trait = possessed_genetic
|
||||
}
|
||||
}
|
||||
add = 20
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
OR = {
|
||||
has_trait = depressed_1
|
||||
has_trait = depressed_genetic
|
||||
}
|
||||
}
|
||||
add = 20
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = ambitious
|
||||
}
|
||||
add = -15
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = content
|
||||
}
|
||||
add = -15
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = zealous
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
gold > 1000
|
||||
}
|
||||
add = -40
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
influence_level > 2
|
||||
}
|
||||
add = -15
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
gold < 100
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
influence_level < 2
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
influence_level < 1
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
}
|
||||
|
||||
color = hsv{ 0.39 0.93 0.54 }
|
||||
|
|
@ -577,7 +889,7 @@ administrative_government = {
|
|||
mechanic_type = administrative
|
||||
is_mechanic_type_default = yes
|
||||
|
||||
possible_grant_vassal_governments = { theocracy_government ecclesiastical_government }
|
||||
possible_grant_vassal_governments = { theocracy_government ecclesiastical_government feudal_government clan_government }
|
||||
|
||||
color = { 72 6 92 }
|
||||
realm_mask_offset = { 0.0 0.01 }
|
||||
|
|
|
|||
|
|
@ -37,6 +37,162 @@ theocracy_government = {
|
|||
}
|
||||
always = no
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = greedy
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = shy
|
||||
}
|
||||
add = -5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = arrogant
|
||||
}
|
||||
add = -5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = paranoid
|
||||
}
|
||||
add = -5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = trusting
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = just
|
||||
}
|
||||
add = -5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = gregarious
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = lazy
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = diligent
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = craven
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
OR = {
|
||||
has_trait = lunatic_1
|
||||
has_trait = lunatic_genetic
|
||||
}
|
||||
}
|
||||
add = 20
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
OR = {
|
||||
has_trait = possessed_1
|
||||
has_trait = possessed_genetic
|
||||
}
|
||||
}
|
||||
add = 20
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
OR = {
|
||||
has_trait = depressed_1
|
||||
has_trait = depressed_genetic
|
||||
}
|
||||
}
|
||||
add = 20
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = ambitious
|
||||
}
|
||||
add = -15
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = content
|
||||
}
|
||||
add = -15
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = zealous
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
gold > 1000
|
||||
}
|
||||
add = -40
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
influence_level > 2
|
||||
}
|
||||
add = -15
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
gold < 100
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
influence_level < 2
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
influence_level < 1
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
}
|
||||
|
||||
vassal_contract_group = theocracy_vassal
|
||||
|
|
@ -168,6 +324,162 @@ ecclesiastical_government = {
|
|||
}
|
||||
add = 10
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = greedy
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = shy
|
||||
}
|
||||
add = -5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = arrogant
|
||||
}
|
||||
add = -5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = paranoid
|
||||
}
|
||||
add = -5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = trusting
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = just
|
||||
}
|
||||
add = -5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = gregarious
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = lazy
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = diligent
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = craven
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
OR = {
|
||||
has_trait = lunatic_1
|
||||
has_trait = lunatic_genetic
|
||||
}
|
||||
}
|
||||
add = 20
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
OR = {
|
||||
has_trait = possessed_1
|
||||
has_trait = possessed_genetic
|
||||
}
|
||||
}
|
||||
add = 20
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
OR = {
|
||||
has_trait = depressed_1
|
||||
has_trait = depressed_genetic
|
||||
}
|
||||
}
|
||||
add = 20
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = ambitious
|
||||
}
|
||||
add = -15
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = content
|
||||
}
|
||||
add = -15
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = zealous
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
gold > 1000
|
||||
}
|
||||
add = -40
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
influence_level > 2
|
||||
}
|
||||
add = -15
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
gold < 100
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
influence_level < 2
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
influence_level < 1
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
}
|
||||
|
||||
color = hsv{ 0.00 0.00 0.38 }
|
||||
|
|
|
|||
|
|
@ -254,7 +254,6 @@ on_title_destroyed = {
|
|||
# scope:previous_holder = previous holder. Might be dead
|
||||
on_title_gain = {
|
||||
effect = {
|
||||
|
||||
################ N3OW Dynamic Titles ##################
|
||||
if = {
|
||||
limit = {
|
||||
|
|
@ -3397,6 +3396,7 @@ on_title_gain = {
|
|||
roman_restoration.0199 #Restoring the Pentarchy.
|
||||
title_event.0021 # Rename/recolor Britannia based on founder's culture; applied immediately on creation
|
||||
delay = { days = 1 }
|
||||
NEOW_grant_title.001
|
||||
realm_maintenance.2001 #Big notification about inheriting emperor tier title
|
||||
british_isles.1032 # Danelaw-England partition calc.
|
||||
title_event.0001 # Rename West Francia to France
|
||||
|
|
|
|||
323
common/scripted_rules/01_grant_title_rules.txt
Normal file
323
common/scripted_rules/01_grant_title_rules.txt
Normal file
|
|
@ -0,0 +1,323 @@
|
|||
# Determines if a character is allowed to be granted specific title by another character
|
||||
# Root is the target character
|
||||
# scope:liege is the granter
|
||||
# scope:landed_title is the title in question
|
||||
# scope:government_type the government type to be switched to (not set: default government type)
|
||||
allowed_to_be_granted_titles_by = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:landed_title = {
|
||||
tier <= tier_county
|
||||
title_province = { has_holding_type = church_holding }
|
||||
}
|
||||
scope:liege.rite = {
|
||||
NOT = { rite_has_parameter = lay_clergy }
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = grant_title_clerical_gender_tt
|
||||
can_be_granted_theocratic_titles_by = { RULER = scope:liege }
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
can_be_granted_titles_by = { RULER = scope:liege }
|
||||
}
|
||||
}
|
||||
|
||||
# Rules for the Grant Title government type selection feature.
|
||||
# These rules control which government types can be selected when granting a county or higher title
|
||||
# to an unlanded character.
|
||||
|
||||
# Determines whether a specific government type appears in the picker in the Grant Titles interface.
|
||||
# Called once per candidate government type. Recipient and county-tier checks are enforced in Code.
|
||||
# Root is scope:actor (the granting ruler).
|
||||
# scope:landed_title is the highest-tier title being granted.
|
||||
# scope:government_type is the candidate government type being evaluated.
|
||||
# scope:target_titles lists all titles being granted in this offer.
|
||||
is_grant_government_shown = {
|
||||
# Can only grant theocratic government type if that is your faith's theocratic government type
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:government_type = {
|
||||
government_type_has_flag = government_is_theocracy
|
||||
}
|
||||
}
|
||||
faith.faith_theocratic_goverment_type = scope:government_type
|
||||
}
|
||||
# lock all DLC government types in case they are allowed in modded government
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
scope:government_type = {
|
||||
OR = {
|
||||
this = government_type:feudal_government
|
||||
this = government_type:clan_government
|
||||
this = government_type:tribal_government
|
||||
}
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
AND = {
|
||||
scope:government_type = { this = government_type:feudal_government }
|
||||
OR = {
|
||||
government_has_flag = government_is_administrative
|
||||
government_has_flag = government_is_theocracy
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
scope:government_type = government_type:nomad_government
|
||||
scope:government_type = government_type:herder_government
|
||||
}
|
||||
}
|
||||
has_mpo_dlc_trigger = yes
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
scope:government_type = government_type:wanua_government
|
||||
scope:government_type = government_type:celestial_government
|
||||
scope:government_type = government_type:mandala_government
|
||||
scope:government_type = government_type:steppe_admin_government
|
||||
scope:government_type = government_type:meritocratic_government
|
||||
scope:government_type = government_type:japan_administrative_government
|
||||
scope:government_type = government_type:japan_feudal_government
|
||||
}
|
||||
}
|
||||
has_tgp_dlc_trigger = yes
|
||||
}
|
||||
trigger_else = {
|
||||
always = yes
|
||||
}
|
||||
}
|
||||
|
||||
# Determines whether a specific government type is a valid choice for the grant.
|
||||
# Called once per candidate government type.
|
||||
# Root is scope:actor (the granting ruler).
|
||||
# scope:recipient is the character receiving the title.
|
||||
# scope:government_type is the candidate government type being evaluated.
|
||||
# scope:landed_title is the highest-tier title being granted.
|
||||
# scope:target_titles lists all titles being granted in this offer.
|
||||
is_grant_government_valid = {
|
||||
# Theocratic grants: faith doctrines, tier gate (AI county-only / player up to duchy),
|
||||
# realm theocratic-share cap, and shared cooldown.
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:government_type = {
|
||||
government_type_has_flag = government_is_theocracy
|
||||
}
|
||||
}
|
||||
rite = {
|
||||
rite_has_doctrine = doctrine_theocracy_temporal
|
||||
}
|
||||
scope:recipient = {
|
||||
faith = root.faith
|
||||
rite = {
|
||||
rite_has_doctrine = doctrine_theocracy_temporal
|
||||
}
|
||||
is_adult = yes
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_clergy = no # If your child is somehow already clergy it's fine to grant them a Theocracy
|
||||
root = { is_clergy = no } # If dad is clergy he can grant his kiddos theocracies, yay nepotism
|
||||
}
|
||||
NOR = {
|
||||
is_child_of = root
|
||||
is_grandchild_of = root
|
||||
is_great_grandchild_of = root
|
||||
}
|
||||
}
|
||||
}
|
||||
# Tier gate: AI may only grant theocratic counties; players are capped at duchy.
|
||||
trigger_if = {
|
||||
limit = { is_ai = yes }
|
||||
scope:landed_title = { tier = tier_county }
|
||||
}
|
||||
trigger_else = {
|
||||
custom_description = {
|
||||
text = grant_government_kingdom_blocked_tt
|
||||
scope:landed_title = { tier <= tier_duchy }
|
||||
}
|
||||
}
|
||||
custom_description = {
|
||||
text = grant_government_too_many_theocratic_vassals_tt
|
||||
trigger_if = {
|
||||
limit = { is_ai = yes }
|
||||
realm_theocratic_county_share_ai_below_cap_trigger = yes
|
||||
}
|
||||
trigger_else = {
|
||||
realm_theocratic_county_share_player_below_cap_trigger = yes
|
||||
}
|
||||
}
|
||||
custom_description = {
|
||||
text = grant_government_cooldown_tt
|
||||
NOT = { has_variable = grant_vassal_government_cooldown }
|
||||
}
|
||||
}
|
||||
# holding type san check
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
scope:government_type = {
|
||||
government_type_has_flag = government_is_republic
|
||||
}
|
||||
}
|
||||
scope:recipient = {
|
||||
is_adult = yes
|
||||
NOR = {
|
||||
is_child_of = root
|
||||
is_grandchild_of = root
|
||||
is_great_grandchild_of = root
|
||||
}
|
||||
}
|
||||
any_in_list = {
|
||||
list = target_titles
|
||||
tier = tier_county
|
||||
title_province ?= {
|
||||
OR = {
|
||||
has_holding_type = castle_holding
|
||||
has_holding_type = city_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_description = {
|
||||
text = grant_government_cooldown_tt
|
||||
NOT = { has_variable = grant_vassal_government_cooldown }
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
scope:government_type = {
|
||||
government_type_has_flag = government_is_feudal
|
||||
}
|
||||
}
|
||||
any_in_list = {
|
||||
list = target_titles
|
||||
tier = tier_county
|
||||
title_province ?= {
|
||||
has_holding_type = castle_holding
|
||||
}
|
||||
}
|
||||
# cooldown if you can't use the holding
|
||||
trigger_if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_settled
|
||||
NOT = { government_has_flag = government_is_tribal }
|
||||
}
|
||||
custom_description = {
|
||||
text = grant_government_cooldown_tt
|
||||
NOT = { has_variable = grant_vassal_government_cooldown }
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
scope:government_type = {
|
||||
government_type_has_flag = government_is_clan
|
||||
}
|
||||
ep3_is_clan_inclined_trigger = no
|
||||
}
|
||||
scope:recipient = { ep3_is_clan_inclined_trigger = yes }
|
||||
any_in_list = {
|
||||
list = target_titles
|
||||
tier = tier_county
|
||||
title_province ?= {
|
||||
has_holding_type = castle_holding
|
||||
}
|
||||
}
|
||||
# cooldown if you can't use the holding
|
||||
trigger_if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_settled
|
||||
NOT = { government_has_flag = government_is_tribal }
|
||||
}
|
||||
custom_description = {
|
||||
text = grant_government_cooldown_tt
|
||||
NOT = { has_variable = grant_vassal_government_cooldown }
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
scope:government_type = {
|
||||
government_type_has_flag = government_is_tribal
|
||||
}
|
||||
}
|
||||
any_in_list = {
|
||||
list = target_titles
|
||||
tier = tier_county
|
||||
title_province ?= {
|
||||
has_holding_type = tribal_holding
|
||||
}
|
||||
}
|
||||
# cooldown if you can't use the holding
|
||||
trigger_if = {
|
||||
limit = { government_has_flag = government_is_tribal }
|
||||
custom_description = {
|
||||
text = grant_government_cooldown_tt
|
||||
NOT = { has_variable = grant_vassal_government_cooldown }
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
scope:government_type = {
|
||||
OR = {
|
||||
government_type_has_flag = government_is_nomadic
|
||||
government_type_has_flag = government_is_herder
|
||||
}
|
||||
}
|
||||
}
|
||||
NOR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
}
|
||||
any_in_list = {
|
||||
list = target_titles
|
||||
tier = tier_county
|
||||
title_province ?= {
|
||||
OR = {
|
||||
has_holding_type = nomad_holding
|
||||
has_holding_type = herder_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
scope:government_type = {
|
||||
government_type_has_flag = government_is_settled
|
||||
}
|
||||
}
|
||||
any_in_list = {
|
||||
list = target_titles
|
||||
tier = tier_county
|
||||
title_province ?= {
|
||||
OR = {
|
||||
has_holding_type = castle_holding
|
||||
has_holding_type = city_holding
|
||||
has_holding_type = church_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_settled
|
||||
NOT = { government_has_flag = government_is_tribal }
|
||||
}
|
||||
custom_description = {
|
||||
text = grant_government_cooldown_tt
|
||||
NOT = { has_variable = grant_vassal_government_cooldown }
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
custom_description = {
|
||||
text = grant_government_cooldown_tt
|
||||
NOT = { has_variable = grant_vassal_government_cooldown }
|
||||
}
|
||||
}
|
||||
}
|
||||
67
events/NEOW_grant_titles_events.txt
Normal file
67
events/NEOW_grant_titles_events.txt
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
namespace = NEOW_grant_title
|
||||
|
||||
NEOW_grant_title.001 = { # The Great Event
|
||||
hidden = yes
|
||||
trigger = {
|
||||
scope:previous_holder ?= {
|
||||
government_has_flag = government_is_administrative
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
root = { OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_has_flag = government_is_theocracy } }
|
||||
OR = {
|
||||
scope:transfer_type = flag:granted
|
||||
scope:transfer_type = flag:appointment
|
||||
}
|
||||
scope:previous_holder ?= {
|
||||
government_has_flag = government_is_administrative
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:title.tier = tier_empire
|
||||
}
|
||||
scope:previous_holder = { change_influence = monumental_influence_gain }
|
||||
scope:previous_holder = {
|
||||
change_influence = monumental_influence_gain
|
||||
add_gold = monumental_gold_max_value
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:title.tier = tier_kingdom
|
||||
}
|
||||
scope:previous_holder = { change_influence = massive_influence_gain }
|
||||
scope:previous_holder = {
|
||||
change_influence = massive_influence_gain
|
||||
add_gold = massive_gold_max_value
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:title.tier = tier_duchy
|
||||
}
|
||||
scope:previous_holder = { change_influence = major_influence_gain }
|
||||
scope:previous_holder = {
|
||||
change_influence = major_influence_gain
|
||||
add_gold = major_gold_max_value
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:title.tier = tier_county
|
||||
}
|
||||
scope:previous_holder = {
|
||||
change_influence = medium_influence_gain
|
||||
add_gold = medium_gold_max_value
|
||||
}
|
||||
}
|
||||
else = {
|
||||
}
|
||||
}
|
||||
else = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,4 +1,16 @@
|
|||
l_english:
|
||||
grant_hereditary_title_admin:0 "Grant Hereditary Office"
|
||||
grant_hereditary_title_admin_interaction:0 "Grant Hereditary Office"
|
||||
grant_hereditary_title_admin_interaction_desc: "Grant one or more of [puppet_or_actor.GetShortUINamePossessive] personally held [titles|E] to [recipient.GetShortUINameNoTooltip] for influence."
|
||||
grant_title_to_bastard_dynasty_warning:1 "As a [bastard|E], [recipient.GetShortUINameNoTooltip] will found a new [dynasty|E]"
|
||||
grant_hereditary_title_admin_interaction_notification:0 "Granted Office"
|
||||
grant_hereditary_title_admin_interaction_notification_effect: "[recipient.GetUINameNotMe] became [puppet_or_actor.GetShortUINamePossessive] [vassal|E]"
|
||||
grant_hereditary_title_admin_interaction_notification_effect_2: "[puppet_or_actor.GetShortUINamePossessive|U] [vassal|E] [recipient.GetShortUINameNotMe] now holds the [loc_title.GetBaseName]"
|
||||
grant_hereditary_title_admin_interaction_notification_effect_3: "[puppet_or_actor.GetShortUINamePossessive|U] [vassal|E] [recipient.GetShortUINameNotMe] now holds the [loc_title.GetBaseName] and other [titles|E]"
|
||||
grant_hereditary_title_admin_interaction_notification_effect_4:0 "[recipient.GetUINameNotMe] is now an [independent|E] [ruler|E]"
|
||||
grant_hereditary_title_admin_interaction_notification_effect_5:0 "[recipient.GetUINameNotMe] is now a fellow vassal"
|
||||
grant_hereditary_title_admin_interaction_notification_effect_6:0 "[recipient.GetUINameNotMe] now holds the [loc_title.GetBaseName]"
|
||||
grant_hereditary_title_admin_interaction_notification_effect_7: "[recipient.GetUINameNotMe] became [puppet_or_actor.GetShortUINamePossessive] [tributary|E]"
|
||||
|
||||
councillor_court_chaplain_orthodox_clerical_region_archbishop: "Archbishop"
|
||||
councillor_court_chaplain_orthodox_clerical_region_archbishop_female: "Archbishop"
|
||||
|
|
@ -8,6 +20,8 @@
|
|||
councillor_court_chaplain_orthodox_clerical_region_exarch_female: "Exarch"
|
||||
councillor_court_chaplain_orthodox_clerical_region_exarch_possessive: "Exarch's"
|
||||
councillor_court_chaplain_orthodox_clerical_region_exarch_female_possessive: "Exarch's"
|
||||
influence_award_notification: "As an Administrative ruler grants [influence_i][influence|E] proportionate to title rank if granted as feudal or theocratic:\n-[influence_i] 250 [influence|E] for Empire tier.\n-[influence_i] 150 [influence|E] for Kingdom tier.\n-[influence_i] 100 [influence|E] for Duchy tier.\n-[influence_i] 60 [influence|E] for County tier.\n\nAs an Administrative ruler grants [gold_i][gold|E] proportionate to title rank if granted as feudal or theocratic:\n-[gold_i] a monumental volume of [gold|E] for Empire tier.\n-[gold_i] a massive volume of [gold|E] for Kingdom tier.\n-[gold_i] a major volume of [gold|E] for Duchy tier.\n-[gold_i] a moderate volume of [gold|E] for County tier. "
|
||||
|
||||
|
||||
COURT_CHAPLAIN_CONVERSION_HARDER_TO_CONVERT_FAITH_AWAY_IN_HILLS_FORESTS_MALUS_MODIFIER:0 "[councillor_liege.GetFaith.GetName] — [GetFaithDoctrine('against_all_odds').GetBaseName] in Hills and Forests"
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue