factions updated and redundant files purged
This commit is contained in:
parent
0e844a8874
commit
434f68af19
10 changed files with 92 additions and 6722 deletions
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@ -1,6 +1,6 @@
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independence_faction = {
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casus_belli = independence_faction_war
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short_effect_desc = independence_faction_short_effect_desc
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sort_order = 2
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@ -34,8 +34,8 @@
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FACTION_TYPE2 = liberty_faction
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FACTION_TYPE3 = populist_faction
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}
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}
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}
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demand = {
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save_scope_as = faction
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@ -215,7 +215,7 @@
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}
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}
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add = 0.25
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}
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}
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}
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}
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}
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@ -281,7 +281,7 @@
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liege = {
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top_liege = this
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}
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trigger_if = {
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limit = {
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faith.religion = religion:islam_religion
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@ -296,10 +296,10 @@
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}
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}
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}
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trigger_if = {
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limit = {
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government_allows = administrative
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government_has_mechanic = administrative
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}
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custom_tooltip = {
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text = admin_high_tier_vassal_create_faction
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@ -338,7 +338,7 @@
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}
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# Bloc Cohesion requirement
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japan_faction_cohesion_trigger = yes
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liege = {
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top_liege = this
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}
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@ -364,7 +364,7 @@
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government_has_flag = government_is_nomadic
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}
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}
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trigger_if = {
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limit = {
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faith.religion = religion:islam_religion
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@ -379,10 +379,10 @@
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}
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}
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}
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trigger_if = {
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limit = {
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government_allows = administrative
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government_has_mechanic = administrative
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}
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custom_tooltip = {
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text = admin_high_tier_vassal_create_faction
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@ -419,7 +419,7 @@
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common_can_character_join_trigger = {
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FACTION_TARGET = scope:faction.faction_target
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}
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trigger_if = {
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limit = {
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faith.religion = religion:islam_religion
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@ -434,10 +434,10 @@
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}
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}
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}
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trigger_if = {
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limit = {
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government_allows = administrative
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government_has_mechanic = administrative
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}
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custom_tooltip = {
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text = admin_high_tier_vassal_join_faction
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@ -516,47 +516,9 @@
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liberty_faction = {
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casus_belli = liberty_faction_war
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desc = {
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first_valid = {
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triggered_desc = {
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trigger = {
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faction_target = { government_has_flag = government_is_administrative }
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}
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desc = liberty_faction_desc_admin
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}
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triggered_desc = {
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trigger = {
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faction_target = { government_has_flag = government_is_tribal }
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}
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desc = liberty_faction_desc_tribal
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}
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triggered_desc = {
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trigger = {
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faction_target = { government_has_flag = government_is_feudal }
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}
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desc = liberty_faction_desc_feudal
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}
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desc = liberty_faction_desc
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}
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}
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desc = liberty_faction_desc
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short_effect_desc = {
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first_valid = {
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triggered_desc = {
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trigger = {
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faction_target = { government_has_flag = government_is_administrative }
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}
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desc = liberty_faction_short_effect_desc_admin
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}
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triggered_desc = {
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trigger = {
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faction_target = { government_has_flag = government_is_tribal }
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}
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desc = liberty_faction_short_effect_desc_tribal
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}
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desc = liberty_faction_short_effect_desc
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}
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}
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short_effect_desc = liberty_faction_short_effect_desc
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sort_order = 4
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@ -702,10 +664,10 @@ liberty_faction = {
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has_valid_realm_laws_for_liberty_faction_trigger = {
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TARGET = scope:target
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}
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trigger_if = {
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limit = {
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scope:target = { government_allows = administrative }
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scope:target = { government_has_mechanic = administrative }
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}
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is_vassal_of = scope:target.top_liege
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}
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@ -721,10 +683,10 @@ liberty_faction = {
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has_valid_realm_laws_for_liberty_faction_trigger = {
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TARGET = scope:target
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}
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trigger_if = {
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limit = {
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scope:target = { government_allows = administrative }
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scope:target = { government_has_mechanic = administrative }
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}
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is_vassal_of = scope:target.top_liege
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}
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@ -740,10 +702,10 @@ liberty_faction = {
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TARGET = scope:faction.faction_target
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}
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}
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trigger_if = {
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limit = {
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scope:faction.faction_target = { government_allows = administrative }
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scope:faction.faction_target = { government_has_mechanic = administrative }
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}
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is_vassal_of = scope:faction.faction_target
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}
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@ -791,7 +753,7 @@ liberty_faction = {
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culture = { has_cultural_parameter = house_hostility_more_common }
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factor = 1.25
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}
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}
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}
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ai_join_score = {
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@ -802,7 +764,7 @@ liberty_faction = {
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common_join_faction_blockers = {
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FACTION_TARGET = scope:faction.faction_target
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}
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#######################
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# Standard AI Weights #
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#AI
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@ -915,12 +877,12 @@ claimant_faction = {
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base = 80
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modifier = {
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add = 20
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add = 20
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faction_target = {
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has_perk = hard_rule_perk
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}
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desc = "FACTION_POWER_HARD_RULE"
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}
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}
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#Lower the threshold depending on the state of other factions
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dynamic_power_threshold_scripted_modifier = {
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@ -932,7 +894,7 @@ claimant_faction = {
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is_valid = { # If the FACTION itself is valid
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# see also invalidate_claimant_factions_on_death_effect for what happens when the claimant dies
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trigger_if = {
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limit = {
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OR = {
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@ -946,7 +908,7 @@ claimant_faction = {
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special_character ?= {
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is_alive = yes
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#has_claim_on = root.special_title
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NOR = {
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NOR = {
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has_trait = incapable
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this = root.faction_target
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}
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@ -1120,19 +1082,19 @@ claimant_faction = {
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common_character_validity_trigger = {
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FACTION_TARGET = scope:faction.faction_target
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}
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trigger_if = {
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limit = {
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government_allows = administrative
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government_has_mechanic = administrative
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}
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scope:faction.faction_target ?= {
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OR = {
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top_liege ?= this
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NOT = { government_allows = administrative }
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NOT = { government_has_mechanic = administrative }
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}
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}
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}
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# TGP - Use Coup against Kampaku instead
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trigger_if = {
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limit = {
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@ -1266,8 +1228,8 @@ claimant_faction = {
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}
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claimant_faction_blockers = {
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FACTION_TARGET = scope:faction.faction_target
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FACTION_CLAIMANT = scope:faction.special_character
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FACTION_TARGET = scope:faction.faction_target
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FACTION_CLAIMANT = scope:faction.special_character
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}
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common_faction_modifiers = {
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@ -1287,7 +1249,7 @@ claimant_faction = {
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admin_faction_modifiers = {
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FACTION_TARGET = scope:faction.faction_target
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FACTION_TYPE = claimant_faction
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}
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}
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admin_claimant_faction_modifiers = {
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FACTION_TARGET = scope:faction.faction_target
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@ -1296,15 +1258,15 @@ claimant_faction = {
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# Faction 'Stacking' Factors, attempts to cluster AI rulers into several powerful factions instead of many weak ones.
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join_faction_stacking_modifiers = yes
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modifier = { # CE1 Divine Mandate perk
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desc = "FACTION_REASON_LEGITIMACY_LEGACY_4"
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liege.dynasty = { has_dynasty_perk = ce1_legitimacy_legacy_4 }
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add = -10
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}
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struggle_faction_modifiers = yes
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#EP3 admin legitimacy event
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modifier = {
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desc = "FACTION_REASON_LOW_LEGITIMACY_CHALLENGER"
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@ -1351,12 +1313,12 @@ claimant_faction = {
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county_join_score = {
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base = -80 # Needs to be less than the weight set in 00_populist_faction.txt, or counties will never join a claimant faction over a populist faction.
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# Up to +3 join score per negative opinion (+80 at -27 opinion) if different culture.
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# Up to +3 join score per negative opinion (+80 at -27 opinion) if different culture.
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compare_modifier = {
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desc = "FACTION_REASON_CLAIMANT_COUNTY_SHARED_CULTURE"
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trigger = {
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scope:faction.faction_target.culture != this.title_province.culture
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scope:faction.special_character.culture = this.title_province.culture
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scope:faction.special_character.culture = this.title_province.culture
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}
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value = county_opinion
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multiplier = -2.0
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@ -1423,7 +1385,7 @@ claimant_faction = {
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add = -200
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this.title_province = scope:faction.faction_target.capital_province
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}
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# More likely to support adult claimants when a child is on the throne.
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modifier = {
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desc = "FACTION_REASON_ADULT_CLAIMANT_CHILD_RULER"
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@ -1446,10 +1408,10 @@ claimant_faction = {
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subtract = scope:faction.special_character.ai_vengefulness
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# Converts the personality score into a percentage between 0% (will never support) and 100% (really wants to support)
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divide = 800
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divide = 800
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}
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# How big the factor is for supporting this claimant over other factions at max support.
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# How big the factor is for supporting this claimant over other factions at max support.
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multiplier = 2
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}
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}
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nation_fracturing_faction = {
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casus_belli = nation_fracturing_faction_war
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short_effect_desc = nation_fracturing_faction_short_effect_desc
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sort_order = 0
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FACTION_TARGET = scope:faction.faction_target
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}
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has_valid_faction_members_trigger = yes
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tgp_realm_has_ceremonial_liege_trigger = no
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}
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demand = {
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save_scope_as = faction
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@ -81,6 +83,8 @@
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# Bloc Cohesion requirement
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japan_faction_cohesion_trigger = yes
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tgp_realm_has_ceremonial_liege_trigger = no
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liege = {
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top_liege = this
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NOT = { government_has_flag = government_is_theocracy }
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@ -99,7 +103,7 @@
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government_has_flag = government_is_nomadic
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is_ai = no
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}
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trigger_if = {
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limit = {
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faith.religion = religion:islam_religion
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@ -133,7 +137,9 @@
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}
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# Bloc Cohesion requirement
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japan_faction_cohesion_trigger = yes
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tgp_realm_has_ceremonial_liege_trigger = no
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liege = {
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top_liege = this
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NOT = { government_has_flag = government_is_theocracy }
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@ -145,13 +151,13 @@
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}
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}
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}
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# Only powerfull vassals can create such factions and they need to have either another culture or faith
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OR = {
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is_powerful_vassal = yes
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is_ai = no
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}
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trigger_if = {
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limit = {
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faith.religion = religion:islam_religion
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@ -225,7 +231,7 @@
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common_can_character_join_trigger = {
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FACTION_TARGET = scope:faction.faction_target
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}
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trigger_if = {
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limit = {
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faith.religion = religion:islam_religion
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@ -362,8 +368,8 @@
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is_county_valid = {
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holder = scope:faction.faction_target
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OR = {
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culture != scope:faction.faction_target.culture
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faith != scope:faction.faction_target.faith
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culture != scope:faction.faction_target.culture
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faith != scope:faction.faction_target.faith
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}
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}
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@ -45,7 +45,15 @@ peasant_faction = {
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is_county_valid = {
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# Peasants can only join a faction against their direct liege. Unless their liege is Byzantium trying to restore the Roman Empire, then they go for the emperor
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holder = scope:faction.faction_target
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trigger_if = {
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limit = {
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scope:faction.faction_target = {
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ep3_restored_rome_hard_mode_trigger = yes
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}
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}
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holder.top_liege = scope:faction.faction_target
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}
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trigger_else = { holder = scope:faction.faction_target }
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title_province = {
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NOR = {
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has_holding_type = nomad_holding
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@ -546,8 +554,18 @@ peasant_faction = {
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can_county_join = {
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# Peasants can only join a faction against their direct liege. Unless their liege is Byzantium trying to restore the Roman Empire, then they go for the emperor
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holder = scope:faction.faction_target
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trigger_if = {
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limit = {
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scope:faction.faction_target = {
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OR = {
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ep3_restored_rome_hard_mode_trigger = yes
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has_variable = peasant_war_escalates
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}
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}
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}
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holder.top_liege = scope:faction.faction_target
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}
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trigger_else = { holder = scope:faction.faction_target }
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title_province = {
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NOR = {
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@ -559,8 +577,18 @@ peasant_faction = {
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can_county_create = {
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# Peasants can only join a faction against their direct liege. Unless their liege is Byzantium trying to restore the Roman Empire, then they go for the emperor
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holder = scope:target
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trigger_if = {
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limit = {
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scope:target = {
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OR = {
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ep3_restored_rome_hard_mode_trigger = yes
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has_variable = peasant_war_escalates
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}
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}
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}
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holder.top_liege = scope:target
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}
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trigger_else = { holder = scope:target }
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scope:target = {
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NAND = {
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@ -698,6 +726,7 @@ peasant_faction = {
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war_keep_on_attacker_victory = yes
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}
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}
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}
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}
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leader_leaves = {
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File diff suppressed because it is too large
Load diff
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@ -1,317 +0,0 @@
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# Definition of lease used for organized churches. Required for the game to run.
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theocracy_lease = {
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hierarchy = {
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type = vassal
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ruler_valid = {
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rite ?= { rite_has_doctrine = doctrine_theocracy_temporal }
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NOT = { government_has_flag = government_is_theocracy }
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}
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liege_or_vassal_valid = {
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faith = scope:target.faith
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}
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lessee = cp:councillor_court_chaplain
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barony_valid = {
|
||||
title_province = { has_holding_type = church_holding }
|
||||
}
|
||||
}
|
||||
|
||||
government = theocracy_government
|
||||
valid_holdings = { church_holding }
|
||||
ruler_share_min_opinion_from_lessee = 1
|
||||
hook_strength_max_opinion = strong
|
||||
|
||||
tax_split = {
|
||||
lease_liege = 0.25
|
||||
ruler_max = 0.25
|
||||
ruler = {
|
||||
if = {
|
||||
limit = {
|
||||
scope:lessee = {
|
||||
court_chaplain_endorse_override_trigger = yes
|
||||
}
|
||||
}
|
||||
add = {
|
||||
desc = THEOCRATIC_LEASE_RATIO_STRONG_HOOK
|
||||
value = 0.25
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { is_ai = yes }
|
||||
add = {
|
||||
desc = THEOCRATIC_LEASE_RATIO_FROM_OPINION
|
||||
value = {
|
||||
scope:lessee = { value = "opinion(scope:ruler)" }
|
||||
}
|
||||
divide = 400
|
||||
}
|
||||
}
|
||||
|
||||
save_temporary_value_as = current_total
|
||||
if = {
|
||||
limit = { scope:current_total > 0.25 }
|
||||
max = {
|
||||
desc = THEOCRATIC_LEASE_RATIO_MAX_25
|
||||
value = 0.25
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
levy_split = {
|
||||
lease_liege = 0.15
|
||||
ruler_max = 0.50
|
||||
ruler = {
|
||||
if = {
|
||||
limit = {
|
||||
scope:lessee = { court_chaplain_endorse_override_trigger = yes }
|
||||
}
|
||||
add = {
|
||||
desc = THEOCRATIC_LEASE_RATIO_STRONG_HOOK
|
||||
value = 0.5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
add = {
|
||||
desc = THEOCRATIC_LEASE_RATIO_FROM_OPINION
|
||||
value = {
|
||||
scope:lessee = { value = "opinion(scope:ruler)" }
|
||||
}
|
||||
divide = 200
|
||||
}
|
||||
}
|
||||
max = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
# Definition of lease used for Ecclesiastical churches (Christian)
|
||||
ecclesiastical_lease = {
|
||||
hierarchy = {
|
||||
type = clerical_region
|
||||
ruler_valid = {
|
||||
rite = { rite_has_doctrine = doctrine_theocracy_temporal }
|
||||
NOT = { government_has_flag = government_is_ecclesiastical }
|
||||
}
|
||||
liege_or_vassal_valid = {
|
||||
faith = scope:target.faith
|
||||
}
|
||||
lessee = cp:councillor_court_chaplain # should be a councillor
|
||||
|
||||
barony_valid = {
|
||||
title_province = {
|
||||
has_holding_type = church_holding
|
||||
}
|
||||
# Allow Ecclesiastical rulers to hold temples directly
|
||||
NOT = {
|
||||
county = {
|
||||
holder = {
|
||||
government_has_flag = government_is_ecclesiastical
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
government = ecclesiastical_government
|
||||
valid_holdings = { church_holding }
|
||||
|
||||
ruler_share_min_opinion_from_lessee = 1
|
||||
hook_strength_max_opinion = strong
|
||||
|
||||
tax_split = {
|
||||
lease_liege = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:lease_liege = {
|
||||
top_participant_group:the_christian_church ?= {
|
||||
has_participant_group_parameter = the_christian_church_minimal_centralization
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
desc = THEOCRATIC_LEASE_RATIO_MINIMAL_CENTRALIZATION
|
||||
value = 0.05
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:lease_liege = {
|
||||
OR = {
|
||||
top_participant_group:the_christian_church ?= {
|
||||
has_participant_group_parameter = the_christian_church_mild_centralization
|
||||
}
|
||||
# Default for Ecclesiasticals outside of the situation
|
||||
NOT = { exists = top_participant_group:the_christian_church }
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
desc = THEOCRATIC_LEASE_RATIO_MILD_CENTRALIZATION
|
||||
value = 0.1
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:lease_liege = {
|
||||
top_participant_group:the_christian_church ?= {
|
||||
has_participant_group_parameter = the_christian_church_strong_centralization
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
desc = THEOCRATIC_LEASE_RATIO_STRONG_CENTRALIZATION
|
||||
value = 0.20
|
||||
}
|
||||
}
|
||||
# Lessee Bishops don't pay hierarchical to the pope (they need a Clerical Region to exist)
|
||||
if = {
|
||||
limit = {
|
||||
is_landed = no # Local bishop lessee
|
||||
top_superior = scope:lease_liege # Head of Faith is superior
|
||||
NOT = { exists = liege.capital_county.clerical_region_title } # We don't have a clerical region
|
||||
}
|
||||
max = {
|
||||
desc = THEOCRATIC_LEASE_RATIO_MISSING_CLERICAL_REGION
|
||||
value = 0.001
|
||||
}
|
||||
}
|
||||
}
|
||||
top_lease_liege_direct = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:lease_liege = {
|
||||
top_participant_group:the_christian_church ?= {
|
||||
has_participant_group_parameter = the_christian_church_strong_centralization
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
desc = THEOCRATIC_LEASE_RATIO_STRONG_CENTRALIZATION
|
||||
value = 0.01
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ruler_max = 0.25 # Ceiling on the ruler's share, also quoted by the 'up to' tooltips.
|
||||
ruler = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:lessee = {
|
||||
court_chaplain_endorse_override_trigger = yes
|
||||
}
|
||||
scope:ruler = {
|
||||
OR = {
|
||||
top_participant_group:the_christian_church ?= {
|
||||
has_participant_group_parameter = the_christian_church_personal_secular_obligations
|
||||
}
|
||||
# Default for Christians outside of the situation
|
||||
NOT = { exists = top_participant_group:the_christian_church }
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
desc = THEOCRATIC_LEASE_RATIO_STRONG_HOOK
|
||||
value = 0.25
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:lessee = {
|
||||
is_ai = yes
|
||||
court_chaplain_endorse_override_trigger = no
|
||||
}
|
||||
scope:ruler = {
|
||||
OR = {
|
||||
top_participant_group:the_christian_church ?= {
|
||||
has_participant_group_parameter = the_christian_church_personal_secular_obligations
|
||||
}
|
||||
# Default for Christians outside of the situation
|
||||
NOT = { exists = top_participant_group:the_christian_church }
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
desc = THEOCRATIC_LEASE_RATIO_FROM_OPINION
|
||||
value = {
|
||||
scope:lessee = { value = "opinion(scope:ruler)" }
|
||||
}
|
||||
divide = 400 # Divide opinion -100/+100 with 400 gives range -0.25/+0.25
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:ruler = {
|
||||
top_participant_group:the_christian_church ?= {
|
||||
has_participant_group_parameter = the_christian_church_fixed_secular_obligations
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
desc = THEOCRATIC_LEASE_RATIO_FIXED_OBLIGATIONS
|
||||
value = 0.15
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:ruler = {
|
||||
top_participant_group:the_christian_church ?= {
|
||||
has_participant_group_parameter = the_christian_church_local_secular_power
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
desc = THEOCRATIC_LEASE_RATIO_LOCAL_SECULAR_POWER
|
||||
value = 0.10
|
||||
}
|
||||
}
|
||||
save_temporary_value_as = current_total
|
||||
if = {
|
||||
limit = {
|
||||
scope:current_total > 0.25
|
||||
}
|
||||
max = {
|
||||
desc = THEOCRATIC_LEASE_RATIO_MAX_25
|
||||
value = 0.25
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
levy_split = {
|
||||
lease_liege = 0.15
|
||||
|
||||
ruler_max = 0.50 # Ceiling on the ruler's share, also quoted by the 'up to' tooltips.
|
||||
ruler = {
|
||||
if = {
|
||||
limit = {
|
||||
scope:ruler = {
|
||||
OR = {
|
||||
has_strong_hook = scope:lessee
|
||||
top_participant_group:the_christian_church ?= {
|
||||
has_participant_group_parameter = the_christian_church_fixed_secular_obligations
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
desc = THEOCRATIC_LEASE_RATIO_STRONG_HOOK
|
||||
value = 0.50
|
||||
}
|
||||
}
|
||||
else = {
|
||||
add = {
|
||||
desc = THEOCRATIC_LEASE_RATIO_FROM_OPINION
|
||||
value = {
|
||||
scope:lessee = { value = "opinion(scope:ruler)" }
|
||||
}
|
||||
divide = 200 # Divide opinion range -100/+100 with 200 gives range -0.5/+0.5
|
||||
}
|
||||
}
|
||||
max = 0.50
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,59 +0,0 @@
|
|||
<key> = {
|
||||
# Should this legitimacy type apply to this playable ruler, evaluated daily for the player, yearly for AI
|
||||
# First valid one is selected
|
||||
# root = ruler character
|
||||
is_valid = {
|
||||
<triggers>
|
||||
}
|
||||
|
||||
# What level the AI expects of a liege with this legitimacy type
|
||||
# root = vassal
|
||||
# scope:liege = liege character
|
||||
ai_expected_level = {
|
||||
<script value>
|
||||
}
|
||||
|
||||
# Opinion change for a vassal of their liege for each level below the vassal's expected legitimacy the liege is
|
||||
# root = opinion holder, person who has an opinion of target
|
||||
# scope:target = opinion target, aka the liege
|
||||
below_expectations_opinion = <script_value>
|
||||
|
||||
# Maximum value of legitimacy of this type, should be larger than the last threshold
|
||||
max = <script_value>
|
||||
|
||||
# Multiple levels can be read in, the last one a ruler is >= will be the applied level
|
||||
# First level must have a threshold of 0
|
||||
level = {
|
||||
# root = ruler character
|
||||
threshold = <script_value>
|
||||
|
||||
# Effect run when gaining this legitimacy level
|
||||
# root = ruler character
|
||||
on_level_entered = {
|
||||
<effects>
|
||||
}
|
||||
|
||||
# Dynamic description for the on_level_entered effect
|
||||
# root = ruler character
|
||||
on_level_entered_desc = {
|
||||
first_valid = {
|
||||
}
|
||||
}
|
||||
|
||||
modifier = {
|
||||
# What modifiers are applied
|
||||
<modifiers>
|
||||
}
|
||||
|
||||
# Flags to be checked with has_legitimacy_flag
|
||||
# Multiple can be read in
|
||||
flag = <flag_name>
|
||||
}
|
||||
|
||||
level = {
|
||||
...
|
||||
}
|
||||
level = {
|
||||
...
|
||||
}
|
||||
}
|
||||
|
|
@ -1,345 +0,0 @@
|
|||
befriend_perk = {
|
||||
lifestyle = diplomacy_lifestyle
|
||||
tree = family
|
||||
position = { 0 0 }
|
||||
icon = node_diplomacy
|
||||
|
||||
auto_selection_weight = {
|
||||
value = 11
|
||||
if = {
|
||||
limit = {
|
||||
has_education_diplomacy_trigger = yes
|
||||
}
|
||||
add = 1989
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_focus = diplomacy_family_focus
|
||||
}
|
||||
multiply = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
can_start_new_lifestyle_tree_trigger = no
|
||||
NOT = { has_perk = familial_familiar_perk }
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
|
||||
culture_character_modifier = {
|
||||
parameter = automatic_befriend_access
|
||||
befriend_scheme_phase_duration_add = medium_scheme_phase_duration_bonus_value
|
||||
}
|
||||
|
||||
effect = {
|
||||
# Cultures with Ritualised Friendship get a different effect, so we filter them out.
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture ?= { has_cultural_parameter = automatic_befriend_access }
|
||||
government_has_flag = government_is_nomadic
|
||||
}
|
||||
}
|
||||
custom_description_no_bullet = {
|
||||
text = befriend_perk_effect
|
||||
}
|
||||
}
|
||||
#Removes prestige cost for nomads
|
||||
else_if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_nomadic
|
||||
NOR = {
|
||||
has_perk = befriend_perk
|
||||
culture ?= { has_cultural_parameter = automatic_befriend_access }
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
has_struggle_phase_parameter = struggle_unlocks_befriend_schemes_for_everyone
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_description_no_bullet = {
|
||||
text = befriend_perk_prestige_cost_effect
|
||||
}
|
||||
}
|
||||
# Everyone gets board games!
|
||||
custom_description_no_bullet = { text = unlocks_board_games_interaction_effect }
|
||||
}
|
||||
}
|
||||
|
||||
confidants_perk = {
|
||||
lifestyle = diplomacy_lifestyle
|
||||
tree = family
|
||||
position = { 0 1.25 }
|
||||
icon = node_diplomacy
|
||||
|
||||
parent = befriend_perk
|
||||
|
||||
effect = {
|
||||
custom_description_no_bullet = {
|
||||
text = confidants_perk_effect
|
||||
}
|
||||
hidden_effect = {
|
||||
update_confidants_effect = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
flatterer_perk = {
|
||||
lifestyle = diplomacy_lifestyle
|
||||
tree = family
|
||||
position = { 0 2.5 }
|
||||
icon = node_diplomacy
|
||||
|
||||
parent = confidants_perk
|
||||
|
||||
character_modifier = {
|
||||
befriend_scheme_phase_duration_add = medium_scheme_phase_duration_bonus_value
|
||||
}
|
||||
government_character_modifier = {
|
||||
flag = government_is_landless_adventurer
|
||||
befriend_scheme_phase_duration_add = monumental_scheme_phase_duration_bonus_value
|
||||
}
|
||||
}
|
||||
|
||||
friendly_counsel_perk = {
|
||||
lifestyle = diplomacy_lifestyle
|
||||
tree = family
|
||||
position = { 0 3.75 }
|
||||
icon = node_diplomacy
|
||||
|
||||
parent = flatterer_perk
|
||||
|
||||
effect = {
|
||||
custom_description_no_bullet = {
|
||||
text = friendly_counsel_perk_effect
|
||||
}
|
||||
hidden_effect = {
|
||||
every_relation = {
|
||||
type = friend
|
||||
add_to_temporary_list = friendly_counsel_friends
|
||||
}
|
||||
every_relation = {
|
||||
type = best_friend
|
||||
limit = { NOT = { is_in_list = friendly_counsel_friends } }
|
||||
add_to_temporary_list = friendly_counsel_friends
|
||||
}
|
||||
every_in_list = {
|
||||
list = friendly_counsel_friends
|
||||
root = {
|
||||
friendly_counsel_skill_gain_effect = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = adventurer_friendly_counsel_perk_effect
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_mechanic = administrative
|
||||
}
|
||||
custom_description_no_bullet = {
|
||||
text = admin_friendly_counsel_perk_effect
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_nomadic
|
||||
}
|
||||
custom_description_no_bullet = {
|
||||
text = friendly_counsel_perk_nomadic_effect
|
||||
}
|
||||
hidden_effect = {
|
||||
every_relation = {
|
||||
type = blood_brother
|
||||
add_to_temporary_list = friendly_counsel_friends
|
||||
}
|
||||
every_relation = {
|
||||
type = best_friend
|
||||
limit = { NOT = { is_in_list = friendly_counsel_friends } }
|
||||
add_to_temporary_list = friendly_counsel_friends
|
||||
}
|
||||
every_in_list = {
|
||||
list = friendly_counsel_friends
|
||||
root = {
|
||||
friendly_counsel_skill_gain_effect = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
familial_familiar_perk = {
|
||||
lifestyle = diplomacy_lifestyle
|
||||
tree = family
|
||||
position = { 2 0 }
|
||||
icon = node_diplomacy
|
||||
|
||||
character_modifier = {
|
||||
close_relative_opinion = 15
|
||||
}
|
||||
|
||||
effect = {
|
||||
if = {
|
||||
limit = {
|
||||
has_ep3_dlc_trigger = yes
|
||||
government_has_mechanic = administrative
|
||||
}
|
||||
custom_description_no_bullet = {
|
||||
text = admin_familial_familiar_perk_effect
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto_selection_weight = {
|
||||
value = 11
|
||||
if = {
|
||||
limit = {
|
||||
has_education_diplomacy_trigger = yes
|
||||
}
|
||||
add = 1989
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_focus = diplomacy_family_focus
|
||||
}
|
||||
multiply = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
can_start_new_lifestyle_tree_trigger = no
|
||||
NOT = { has_perk = befriend_perk }
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
groomed_to_rule_perk = {
|
||||
lifestyle = diplomacy_lifestyle
|
||||
tree = family
|
||||
position = { 2 1.25 }
|
||||
icon = node_diplomacy
|
||||
|
||||
parent = familial_familiar_perk
|
||||
|
||||
effect = {
|
||||
custom_description_no_bullet = {
|
||||
text = groomed_to_rule_perk_effect
|
||||
}
|
||||
# If a child has already gotten their childhood personality or education (and thus missed the skill gain), add it now.
|
||||
hidden_effect = {
|
||||
save_scope_as = parent
|
||||
every_child = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_trait = curious
|
||||
has_trait = rowdy
|
||||
has_trait = charming
|
||||
has_trait = pensive
|
||||
has_trait = bossy
|
||||
has_trait = education_martial
|
||||
has_trait = education_intrigue
|
||||
has_trait = education_stewardship
|
||||
has_trait = education_learning
|
||||
has_trait = education_diplomacy
|
||||
}
|
||||
}
|
||||
groomed_to_rule_random_skills_effect = yes
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_bp2_dlc_trigger = yes
|
||||
}
|
||||
custom_description_no_bullet = {
|
||||
text = groomed_to_rule_perk_2_effect
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
thicker_than_water_perk = {
|
||||
lifestyle = diplomacy_lifestyle
|
||||
tree = family
|
||||
position = { 2 2.5 }
|
||||
icon = node_diplomacy
|
||||
|
||||
parent = groomed_to_rule_perk
|
||||
|
||||
effect = {
|
||||
custom_description_no_bullet = {
|
||||
text = thicker_than_water_perk_effect
|
||||
}
|
||||
}
|
||||
|
||||
government_character_modifier = {
|
||||
flag = government_is_nomadic
|
||||
blood_brother_prestige_mult = 0.05
|
||||
}
|
||||
}
|
||||
|
||||
sound_foundations_perk = {
|
||||
lifestyle = diplomacy_lifestyle
|
||||
tree = family
|
||||
position = { 2 3.75 }
|
||||
icon = node_diplomacy
|
||||
|
||||
parent = thicker_than_water_perk
|
||||
|
||||
effect = {
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_mandala
|
||||
house ?= { has_house_aspiration_parameter = aspect_of_creation }
|
||||
is_house_head = yes
|
||||
}
|
||||
custom_description_no_bullet = { text = mandala_sound_foundations_perk_effect }
|
||||
}
|
||||
else = {
|
||||
custom_description_no_bullet = { text = sound_foundations_perk_effect }
|
||||
}
|
||||
hidden_effect = {
|
||||
every_child = {
|
||||
root = {
|
||||
sound_foundations_skill_gain_effect = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
family_man_perk = {
|
||||
lifestyle = diplomacy_lifestyle
|
||||
tree = family
|
||||
position = { 1 5 }
|
||||
icon = trait_family_first
|
||||
|
||||
name = {
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = { NOT = { exists = this } }
|
||||
desc = family_man_perk_male_name
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = { is_female = yes }
|
||||
desc = family_man_perk_female_name
|
||||
}
|
||||
desc = family_man_perk_male_name
|
||||
}
|
||||
}
|
||||
|
||||
parent = sound_foundations_perk
|
||||
parent = friendly_counsel_perk
|
||||
|
||||
trait = family_first
|
||||
effect = {
|
||||
add_trait_force_tooltip = family_first
|
||||
}
|
||||
}
|
||||
|
|
@ -1,274 +0,0 @@
|
|||
truth_is_relative_perk = {
|
||||
lifestyle = intrigue_lifestyle
|
||||
tree = skulduggery
|
||||
position = { 2 0 }
|
||||
icon = node_intrigue
|
||||
|
||||
auto_selection_weight = {
|
||||
value = 11
|
||||
if = {
|
||||
limit = {
|
||||
has_education_intrigue_trigger = yes
|
||||
}
|
||||
add = 1989
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_focus = intrigue_skulduggery_focus
|
||||
}
|
||||
multiply = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
can_start_new_lifestyle_tree_trigger = no
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
if = { # Conquerors go for the best stuff for war!
|
||||
limit = {
|
||||
has_variable = conqueror
|
||||
}
|
||||
add = 10000
|
||||
}
|
||||
}
|
||||
|
||||
can_be_picked = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
effect = {
|
||||
custom_description_no_bullet = {
|
||||
text = truth_is_relative_scheme_effect
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { government_has_flag = government_is_landless_adventurer }
|
||||
}
|
||||
custom_description_no_bullet = {
|
||||
text = truth_is_relative_perk_effect
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
digging_for_dirt_perk = {
|
||||
lifestyle = intrigue_lifestyle
|
||||
tree = skulduggery
|
||||
position = { 0 1.25 }
|
||||
icon = node_intrigue
|
||||
|
||||
parent = truth_is_relative_perk
|
||||
|
||||
can_be_picked = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
effect = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { government_has_flag = government_is_landless_adventurer }
|
||||
}
|
||||
custom_description_no_bullet = {
|
||||
text = digging_for_dirt_perk_effect
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = adventurer_digging_for_dirt_perk_effect
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
kidnapper_perk = {
|
||||
lifestyle = intrigue_lifestyle
|
||||
tree = skulduggery
|
||||
position = { 0 2.5 }
|
||||
icon = node_intrigue
|
||||
|
||||
parent = digging_for_dirt_perk
|
||||
|
||||
can_be_picked = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
effect = {
|
||||
custom_description_no_bullet = {
|
||||
text = kidnapper_perk_effect
|
||||
}
|
||||
if = {
|
||||
limit = { government_has_flag = government_is_nomadic }
|
||||
custom_description_no_bullet = {
|
||||
text = kidnapper_perk_nomadic_effect
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
court_of_shadows_perk = {
|
||||
lifestyle = intrigue_lifestyle
|
||||
tree = skulduggery
|
||||
position = { 2 1.25 }
|
||||
icon = node_intrigue
|
||||
|
||||
parent = truth_is_relative_perk
|
||||
|
||||
name = {
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = { has_government = landless_adventurer_government }
|
||||
desc = court_of_shadows_perk_adventurer_name
|
||||
}
|
||||
desc = court_of_shadows_perk_name
|
||||
}
|
||||
}
|
||||
|
||||
can_be_picked = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
government_character_modifier = {
|
||||
flag = government_is_administrative
|
||||
owned_political_scheme_success_chance_max_add = 10
|
||||
}
|
||||
|
||||
effect = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { government_has_flag = government_is_landless_adventurer }
|
||||
}
|
||||
custom_description_no_bullet = {
|
||||
text = court_of_shadows_perk_effect
|
||||
}
|
||||
custom_description_no_bullet = { text = court_of_shadows_perk_effect.increased_grace }
|
||||
if = {
|
||||
limit = { faith ?= { has_papacy_trigger = yes } }
|
||||
custom_description_no_bullet = { text = court_of_shadows_perk_papal_vote_effect }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_pam_dlc_trigger = yes
|
||||
faith ?= { has_papacy_trigger = yes }
|
||||
}
|
||||
custom_description_no_bullet = { text = court_of_shadows_perk_papabile_effect }
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = adventurer_court_of_shadows_perk_effect
|
||||
}
|
||||
custom_tooltip = court_of_shadows_perk_effect.increased_grace
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
prepared_for_anything_perk = {
|
||||
lifestyle = intrigue_lifestyle
|
||||
tree = skulduggery
|
||||
position = { 2 2.5 }
|
||||
icon = node_intrigue
|
||||
|
||||
parent = court_of_shadows_perk
|
||||
|
||||
can_be_picked = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
enemy_hostile_scheme_success_chance_add = -25
|
||||
}
|
||||
|
||||
effect = {
|
||||
custom_description_no_bullet = {
|
||||
text = prepared_for_anything_perk_bonus_effect
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
swift_execution_perk = {
|
||||
lifestyle = intrigue_lifestyle
|
||||
tree = skulduggery
|
||||
position = { 4 1.25 }
|
||||
icon = node_intrigue
|
||||
|
||||
parent = truth_is_relative_perk
|
||||
|
||||
can_be_picked = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
government_character_modifier = {
|
||||
flag = government_is_landless_adventurer
|
||||
murder_scheme_phase_duration_add = monumental_scheme_phase_duration_bonus_value
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
murder_scheme_phase_duration_add = medium_scheme_phase_duration_bonus_value
|
||||
}
|
||||
}
|
||||
|
||||
a_job_done_right_perk = {
|
||||
lifestyle = intrigue_lifestyle
|
||||
tree = skulduggery
|
||||
position = { 4 2.5 }
|
||||
icon = node_intrigue
|
||||
|
||||
parent = swift_execution_perk
|
||||
|
||||
can_be_picked = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
owned_hostile_scheme_success_chance_add = 25
|
||||
owned_hostile_scheme_success_chance_max_add = 5
|
||||
}
|
||||
}
|
||||
|
||||
twice_schemed_perk = {
|
||||
lifestyle = intrigue_lifestyle
|
||||
tree = skulduggery
|
||||
position = { 2 3.75 }
|
||||
icon = node_intrigue
|
||||
|
||||
parent = kidnapper_perk
|
||||
parent = prepared_for_anything_perk
|
||||
parent = a_job_done_right_perk
|
||||
|
||||
can_be_picked = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
max_hostile_schemes_add = 1
|
||||
}
|
||||
|
||||
government_character_modifier = {
|
||||
flag = government_is_administrative
|
||||
max_political_schemes_add = 1
|
||||
}
|
||||
}
|
||||
|
||||
schemer_perk = {
|
||||
lifestyle = intrigue_lifestyle
|
||||
tree = skulduggery
|
||||
position = { 2 5 }
|
||||
icon = trait_schemer
|
||||
|
||||
parent = twice_schemed_perk
|
||||
|
||||
can_be_picked = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
trait = schemer
|
||||
effect = {
|
||||
add_trait_force_tooltip = schemer
|
||||
}
|
||||
}
|
||||
|
|
@ -1,272 +0,0 @@
|
|||
stalwart_leader_perk = {
|
||||
lifestyle = martial_lifestyle
|
||||
tree = chivalry
|
||||
position = { 1 0 }
|
||||
icon = node_martial
|
||||
|
||||
auto_selection_weight = {
|
||||
value = 11
|
||||
if = {
|
||||
limit = {
|
||||
has_education_martial_trigger = yes
|
||||
}
|
||||
add = 1989
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_focus = martial_chivalry_focus
|
||||
}
|
||||
multiply = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
can_start_new_lifestyle_tree_trigger = no
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
|
||||
government_character_modifier = {
|
||||
flag = government_is_landless_adventurer
|
||||
trait_track_foot_xp_gain_mult = 0.2
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
prowess = 4
|
||||
trait_track_foot_xp_gain_mult = 0.05
|
||||
}
|
||||
|
||||
effect = {
|
||||
custom_description_no_bullet = {
|
||||
text = stalwart_leader_perk_effect
|
||||
}
|
||||
if = {
|
||||
limit = { government_has_flag = government_is_nomadic }
|
||||
custom_description_no_bullet = { text = unlock_dueling_for_everyone_effect }
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
culture ?= { has_cultural_parameter = stalwart_leader_non_admin_duels }
|
||||
}
|
||||
custom_description_no_bullet = { text = unlocks_stalwart_leader_non_admin_duels_effect }
|
||||
}
|
||||
else = {
|
||||
custom_description_no_bullet = { text = unlock_dueling_rivals_effect }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
has_ep2_dlc_trigger = yes
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = adventurer_stalwart_leader_perk_effect
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
courtship_perk = {
|
||||
lifestyle = martial_lifestyle
|
||||
tree = chivalry
|
||||
position = { 0 1 }
|
||||
icon = node_martial
|
||||
|
||||
parent = stalwart_leader_perk
|
||||
|
||||
government_character_modifier = {
|
||||
flag = government_is_landless_adventurer
|
||||
courting_scheme_phase_duration_add = monumental_scheme_phase_duration_bonus_value
|
||||
elope_scheme_phase_duration_add = monumental_scheme_phase_duration_bonus_value
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
courting_scheme_phase_duration_add = medium_scheme_phase_duration_bonus_value
|
||||
elope_scheme_phase_duration_add = medium_scheme_phase_duration_bonus_value
|
||||
}
|
||||
effect = {
|
||||
custom_description_no_bullet = {
|
||||
text = courtship_perk_effect
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
promising_prospects_perk = {
|
||||
lifestyle = martial_lifestyle
|
||||
tree = chivalry
|
||||
position = { 0 2 }
|
||||
icon = node_martial
|
||||
|
||||
parent = courtship_perk
|
||||
|
||||
effect = {
|
||||
custom_description_no_bullet = {
|
||||
text = promising_prospects_perk_effect
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
loyalty_and_respect_perk = {
|
||||
lifestyle = martial_lifestyle
|
||||
tree = chivalry
|
||||
position = { 0 3 }
|
||||
icon = node_martial
|
||||
|
||||
parent = promising_prospects_perk
|
||||
|
||||
effect = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { government_has_flag = government_is_landless_adventurer }
|
||||
}
|
||||
custom_description_no_bullet = {
|
||||
text = loyalty_and_respect_perk_stats_effect
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_nomadic
|
||||
}
|
||||
custom_description_no_bullet = {
|
||||
text = loyalty_and_respect_perk_obedience_effect
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_mechanic = administrative
|
||||
government_allows = merit
|
||||
}
|
||||
custom_description_no_bullet = {
|
||||
text = candidate_pool_loyalty_and_respect_perk_effect
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
government_character_modifier = {
|
||||
flag = government_is_landless_adventurer
|
||||
trait_track_wit_xp_gain_mult = 0.25
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
spouse_opinion = 50
|
||||
}
|
||||
}
|
||||
|
||||
chivalric_dominance_perk = {
|
||||
lifestyle = martial_lifestyle
|
||||
tree = chivalry
|
||||
position = { 2 1 }
|
||||
icon = node_martial
|
||||
|
||||
parent = stalwart_leader_perk
|
||||
|
||||
government_character_modifier = {
|
||||
flag = government_is_administrative
|
||||
invert_check = yes
|
||||
knight_effectiveness_mult = 0.75
|
||||
}
|
||||
government_character_modifier = {
|
||||
flag = government_is_landless_adventurer
|
||||
invert_check = yes
|
||||
accolade_glory_gain_mult = 0.1
|
||||
}
|
||||
|
||||
government_character_modifier = {
|
||||
flag = government_is_landless_adventurer
|
||||
trait_track_horse_xp_gain_mult = 0.25
|
||||
}
|
||||
government_character_modifier = {
|
||||
flag = government_is_administrative
|
||||
same_heritage_county_advantage_add = 5
|
||||
}
|
||||
|
||||
effect = {
|
||||
if = {
|
||||
limit = {
|
||||
has_pam_dlc_trigger = yes
|
||||
actor_incite_holy_war_shown_trigger = yes
|
||||
}
|
||||
custom_description_no_bullet = { text = chivalric_dominance_perk_incite_war_effect }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
never_back_down_perk = {
|
||||
lifestyle = martial_lifestyle
|
||||
tree = chivalry
|
||||
position = { 2 2 }
|
||||
icon = node_martial
|
||||
|
||||
parent = chivalric_dominance_perk
|
||||
|
||||
character_modifier = {
|
||||
advantage = 5
|
||||
hard_casualty_modifier = -0.2
|
||||
tourney_participant_xp_gain_mult = 0.1
|
||||
}
|
||||
}
|
||||
|
||||
kingsguard_perk = {
|
||||
lifestyle = martial_lifestyle
|
||||
tree = chivalry
|
||||
position = { 2 3 }
|
||||
icon = node_martial
|
||||
|
||||
parent = never_back_down_perk
|
||||
|
||||
government_character_modifier = {
|
||||
flag = government_is_landless_adventurer
|
||||
trait_track_bow_xp_gain_mult = 0.25
|
||||
}
|
||||
|
||||
government_character_modifier = {
|
||||
flag = government_is_administrative
|
||||
invert_check = yes
|
||||
knight_limit = 4
|
||||
}
|
||||
government_character_modifier = {
|
||||
flag = government_is_administrative
|
||||
knight_limit = 2
|
||||
}
|
||||
government_character_modifier = {
|
||||
flag = government_is_theocracy
|
||||
enemy_hostile_scheme_success_chance_add = -5
|
||||
character_travel_safety = 10
|
||||
}
|
||||
}
|
||||
|
||||
peacemaker_perk = {
|
||||
lifestyle = martial_lifestyle
|
||||
tree = chivalry
|
||||
position = { 1 4 }
|
||||
icon = node_martial
|
||||
|
||||
parent = loyalty_and_respect_perk
|
||||
parent = kingsguard_perk
|
||||
|
||||
effect = {
|
||||
custom_description_no_bullet = { text = peacemaker_perk_effect }
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_mandala
|
||||
house ?= { has_house_aspiration_parameter = aspect_of_serenity }
|
||||
is_house_head = yes
|
||||
}
|
||||
custom_description_no_bullet = { text = mandala_peacemaker_perk_serenity_effect }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
gallant_perk = {
|
||||
lifestyle = martial_lifestyle
|
||||
tree = chivalry
|
||||
position = { 1 5 }
|
||||
icon = trait_gallant
|
||||
|
||||
parent = peacemaker_perk
|
||||
|
||||
trait = gallant
|
||||
effect = {
|
||||
add_trait_force_tooltip = gallant
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
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Add table
Add a link
Reference in a new issue