THELEMITES
This commit is contained in:
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9d8bf57f9c
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416876f16f
13 changed files with 24992 additions and 6 deletions
416
common/buildings/99_background_graphics_buildings.txt
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416
common/buildings/99_background_graphics_buildings.txt
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# These buildings are only for showing background graphics, e.g. the walls around holdings
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# No Walls
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walls_00 = {
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is_graphical_background = yes
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asset = {
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type = pdxmesh
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name = "western_walls_00_mesh"
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}
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is_enabled = {
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OR = {
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AND = {
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is_county_capital = no
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fort_level < 1
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}
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# Using the no_wall holding graphics for cities with special walls so that they don't have double walls
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has_building_or_higher = "city_wall_of_toledo_01"
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has_building_or_higher = "roman_wall_of_lugo_01"
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}
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}
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}
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# Any city that must be sieged gets the basic walls
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walls_01_tribal = {
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is_graphical_background = yes
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asset = {
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type = pdxmesh
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names = {
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"tribal_walls_01_a_mesh"
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}
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}
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is_enabled = {
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OR = {
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is_county_capital = yes
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fort_level > 0
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}
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NOR = {
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# disabling this level of walled graphics for holdings with special walls and other fortifications so that they always look appropriately fortified. Note: If any of these buildings are given unique 3D assets, this should be looked at again.
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has_building_or_higher = "palisades_01"
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has_building_or_higher = "curtain_walls_01"
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has_building_or_higher = "hill_forts_01"
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has_building_or_higher = "ramparts_01"
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has_building_or_higher = "watchtowers_01"
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has_building_or_higher = "theodosian_walls_01"
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has_building_or_higher = "walls_of_benin_01"
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has_building_or_higher = "walls_of_genoa_01"
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has_building_or_higher = "aurelian_walls_01"
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has_building_or_higher = "city_wall_of_toledo_01"
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has_building_or_higher = "roman_wall_of_lugo_01"
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}
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}
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}
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# Here the Fort Level building chains take control of the visuals
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walls_01 = {
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is_graphical_background = yes
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asset = {
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type = pdxmesh
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names = {
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"western_walls_01_a_mesh"
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"western_walls_01_b_mesh"
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}
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graphical_regions = { graphical_western graphical_mediterranean graphical_india }
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}
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asset = {
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type = pdxmesh
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names = {
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"mena_walls_01_a_mesh"
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"mena_walls_01_b_mesh"
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}
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graphical_regions = { graphical_mena graphical_steppe }
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}
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asset = {
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type = pdxmesh
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requires_dlc_flag = the_northern_lords
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graphical_cultures = { norse_building_gfx }
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names = {
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"fp1_norse_walls_01_mesh"
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}
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}
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asset = {
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type = pdxmesh
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requires_dlc_flag = the_northern_lords
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graphical_cultures = { norse_building_gfx }
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graphical_regions = { graphical_mena }
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names = {
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"fp1_norse_walls_01_mena_mesh"
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}
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}
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asset = {
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type = pdxmesh
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requires_dlc_flag = the_fate_of_iberia
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graphical_cultures = { iberian_building_gfx }
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graphical_regions = { graphical_mediterranean }
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names = {
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"fp2_building_iberian_wall_01_mesh"
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}
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}
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asset = {
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type = pdxmesh
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requires_dlc_flag = legacy_of_persia
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graphical_cultures = { iranian_building_gfx }
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graphical_regions = { graphical_mena graphical_india graphical_steppe }
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names = {
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"fp3_building_persian_walls_01_a_01_mesh"
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}
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}
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is_enabled = {
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OR = {
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# These buildings will trigger the visual "upgrade" to this wall asset
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has_building_or_higher = "palisades_01"
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has_building_or_higher = "curtain_walls_01"
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has_building_or_higher = "hill_forts_01"
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has_building_or_higher = "ramparts_01"
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has_building_or_higher = "watchtowers_01"
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}
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NOR = {
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# Disabling this level of walled graphics for holdings with special walls and other fortifications so that they always look appropriately fortified. Note: If any of these buildings are given unique 3D assets, this should be looked at again.
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has_building_or_higher = "palisades_02"
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has_building_or_higher = "curtain_walls_02"
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has_building_or_higher = "hill_forts_02"
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has_building_or_higher = "ramparts_02"
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has_building_or_higher = "watchtowers_02"
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has_building_or_higher = "theodosian_walls_01"
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has_building_or_higher = "walls_of_benin_01"
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has_building_or_higher = "walls_of_genoa_01"
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has_building_or_higher = "aurelian_walls_01"
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has_building_or_higher = "city_wall_of_toledo_01"
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has_building_or_higher = "roman_wall_of_lugo_01"
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}
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}
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}
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walls_02 = {
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is_graphical_background = yes
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asset = {
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type = pdxmesh
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graphical_regions = { graphical_western graphical_mediterranean graphical_india }
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names = {
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"western_walls_02_a_mesh"
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"western_walls_02_a_mesh"
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}
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}
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asset = {
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type = pdxmesh
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graphical_regions = { graphical_mena graphical_steppe }
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names = {
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"mena_walls_02_a_mesh"
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"mena_walls_02_a_mesh"
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}
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}
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asset = {
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type = pdxmesh
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requires_dlc_flag = the_northern_lords
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graphical_cultures = { norse_building_gfx }
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names = {
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"fp1_norse_walls_02_mesh"
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}
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}
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asset = {
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type = pdxmesh
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requires_dlc_flag = the_northern_lords
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graphical_cultures = { norse_building_gfx }
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graphical_regions = { graphical_mena }
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names = {
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"fp1_norse_walls_02_mena_mesh"
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}
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}
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asset = {
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type = pdxmesh
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requires_dlc_flag = the_fate_of_iberia
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graphical_cultures = { iberian_building_gfx }
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graphical_regions = { graphical_mediterranean }
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names = {
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"fp2_building_iberian_wall_02_mesh"
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}
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}
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asset = {
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type = pdxmesh
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requires_dlc_flag = legacy_of_persia
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graphical_cultures = { iranian_building_gfx }
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graphical_regions = { graphical_mena graphical_india graphical_steppe }
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names = {
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"fp3_building_persian_walls_02_a_01_mesh"
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}
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}
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asset = {
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type = pdxmesh
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requires_dlc_flag = roads_to_power
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graphical_cultures = { byzantine_building_gfx }
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graphical_regions = { graphical_mediterranean }
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names = {
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"ep3_byzantine_walls_02_mesh"
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}
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}
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is_enabled = {
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OR = {
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# These buildings will trigger the visual "upgrade" to this wall asset
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has_building_or_higher = "palisades_02"
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has_building_or_higher = "curtain_walls_02"
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has_building_or_higher = "hill_forts_02"
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has_building_or_higher = "ramparts_02"
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has_building_or_higher = "watchtowers_02"
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}
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NOR = {
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# Disabling this level of walled graphics for holdings with special walls and other fortifications so that they always look appropriately fortified. Note: If any of these buildings are given unique 3D assets, this should be looked at again.
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has_building_or_higher = "curtain_walls_03"
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has_building_or_higher = "hill_forts_03"
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has_building_or_higher = "ramparts_03"
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has_building_or_higher = "watchtowers_03"
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has_building_or_higher = "theodosian_walls_01"
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has_building_or_higher = "walls_of_benin_01"
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has_building_or_higher = "walls_of_genoa_01"
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has_building_or_higher = "aurelian_walls_01"
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has_building_or_higher = "city_wall_of_toledo_01"
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has_building_or_higher = "roman_wall_of_lugo_01"
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}
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}
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}
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walls_03 = {
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is_graphical_background = yes
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asset = {
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type = pdxmesh
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graphical_regions = { graphical_western }
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names = {
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"western_walls_03_a_mesh"
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"western_walls_03_a_mesh"
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}
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}
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asset = {
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type = pdxmesh
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graphical_regions = { graphical_mediterranean }
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names = {
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"mediterranean_walls_03_a_mesh"
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"mediterranean_walls_03_a_mesh"
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}
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}
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asset = {
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type = pdxmesh
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graphical_regions = { graphical_mena graphical_steppe }
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names = {
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"mena_walls_03_a_mesh"
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"mena_walls_03_a_mesh"
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}
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}
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asset = {
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type = pdxmesh
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graphical_regions = { graphical_india }
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names = {
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"india_walls_03_a_mesh"
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"india_walls_03_a_mesh"
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}
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}
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asset = {
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type = pdxmesh
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requires_dlc_flag = the_fate_of_iberia
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graphical_cultures = { iberian_building_gfx }
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graphical_regions = { graphical_mediterranean }
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names = {
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"fp2_building_iberian_wall_03_mesh"
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}
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}
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asset = {
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type = pdxmesh
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requires_dlc_flag = legacy_of_persia
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graphical_cultures = { iranian_building_gfx steppe_building_gfx }
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graphical_regions = { graphical_mena graphical_india graphical_steppe }
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names = {
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"fp3_building_persian_walls_03_a_01_mesh"
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}
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}
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asset = {
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type = pdxmesh
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requires_dlc_flag = roads_to_power
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graphical_cultures = { byzantine_building_gfx }
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graphical_regions = { graphical_mediterranean }
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names = {
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"ep3_byzantine_walls_03_mesh"
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}
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}
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is_enabled = {
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scope:holder = {
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NOT = { government_has_flag = government_is_tribal }
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}
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OR = {
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# These buildings will trigger the visual "upgrade" to this wall asset
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has_building_or_higher = "curtain_walls_03"
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has_building_or_higher = "hill_forts_03"
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has_building_or_higher = "ramparts_03"
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has_building_or_higher = "watchtowers_03"
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has_building_or_higher = "walls_of_benin_01"
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has_building_or_higher = "walls_of_genoa_01"
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has_building_or_higher = "aurelian_walls_01"
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}
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NOR = {
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# Disabling this level of walled graphics for holdings with special walls and other fortifications so that they always look appropriately fortified. Note: If any of these buildings are given unique 3D assets, this should be looked at again.
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has_building_or_higher = "curtain_walls_06"
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has_building_or_higher = "hill_forts_06"
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has_building_or_higher = "ramparts_06"
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has_building_or_higher = "watchtowers_06"
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has_building_or_higher = "theodosian_walls_01"
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has_building_or_higher = "city_wall_of_toledo_01"
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has_building_or_higher = "roman_wall_of_lugo_01"
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}
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}
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}
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walls_04 = {
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is_graphical_background = yes
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asset = {
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type = pdxmesh
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graphical_regions = { graphical_western }
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names = {
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"western_walls_04_a_mesh"
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"western_walls_04_a_mesh"
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}
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}
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asset = {
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type = pdxmesh
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graphical_regions = { graphical_mediterranean }
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names = {
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"mediterranean_walls_04_a_mesh"
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"mediterranean_walls_04_a_mesh"
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}
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}
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asset = {
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type = pdxmesh
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graphical_regions = { graphical_mena graphical_steppe }
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names = {
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"mena_walls_04_a_mesh"
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"mena_walls_04_a_mesh"
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}
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}
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asset = {
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type = pdxmesh
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graphical_regions = { graphical_india }
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names = {
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"india_walls_04_a_mesh"
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"india_walls_04_a_mesh"
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}
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}
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asset = {
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type = pdxmesh
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requires_dlc_flag = the_fate_of_iberia
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graphical_cultures = { iberian_building_gfx }
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graphical_regions = { graphical_mediterranean }
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names = {
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"fp2_building_iberian_wall_04_mesh"
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}
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}
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asset = {
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type = pdxmesh
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requires_dlc_flag = legacy_of_persia
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graphical_cultures = { iranian_building_gfx steppe_building_gfx }
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graphical_regions = { graphical_mena graphical_india graphical_steppe }
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names = {
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"fp3_building_persian_walls_04_a_01_mesh"
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}
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}
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asset = {
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type = pdxmesh
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requires_dlc_flag = roads_to_power
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graphical_cultures = { byzantine_building_gfx }
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graphical_regions = { graphical_mediterranean }
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names = {
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"ep3_byzantine_walls_04_mesh"
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}
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}
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is_enabled = {
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scope:holder = {
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NOT = { government_has_flag = government_is_tribal }
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}
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OR = {
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# These buildings will trigger the visual "upgrade" to this wall asset
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has_building_or_higher = "curtain_walls_06"
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has_building_or_higher = "hill_forts_06"
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has_building_or_higher = "ramparts_06"
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has_building_or_higher = "watchtowers_06"
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has_building_or_higher = "theodosian_walls_01"
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}
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}
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}
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