From 4093608601de92f0acb442545b57dc0d76e851d3 Mon Sep 17 00:00:00 2001 From: Magpie490 Date: Tue, 2 Dec 2025 18:23:56 +0000 Subject: [PATCH] Update 00_defines.txt --- N3OW/common/defines/00_defines.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/N3OW/common/defines/00_defines.txt b/N3OW/common/defines/00_defines.txt index 301842ae..433bf8f8 100644 --- a/N3OW/common/defines/00_defines.txt +++ b/N3OW/common/defines/00_defines.txt @@ -1107,10 +1107,10 @@ NCulture = { # Skill mod 37 -> 1 * 10 + 0.9 * 10 + 0.8 * 10 + 0.7 * 7 = 27.4 # trailing points after the highest section take the last multiplier of the PER_SKILL_SECTION array, which should have at minimum 2 entries # this skill level bonus will not exceed the SKILL_CAP, so a Skill 100 character will still get at most (for example) 30% progress chance from their skill. - INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_BASE = 10 # base progress chance bonus if fascination + INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_BASE = 5 # base progress chance bonus if fascination INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_HEAD_SKILL_BASE = 0 # skill level below which no bonus is given - INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_SKILL_LEVEL_SECTION_SIZE = 10 # size of each multiplier chunk. with 10, the first 10 bonus point will get the first multiplier and so on - INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_SKILL_CAP = 45 # how high can the skill bonus be at most (BASE included) + INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_SKILL_LEVEL_SECTION_SIZE = 0 # size of each multiplier chunk. with 10, the first 10 bonus point will get the first multiplier and so on + INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_SKILL_CAP = 20 # how high can the skill bonus be at most (BASE included) INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_PER_SKILL_SECTION = { 1 0.9 0.8 0.7 0.6 } INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_NO_HEAD_SKILL = 10 # used as the skill value if there is no cultural head