buncha random shit
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parent
3b55bf5683
commit
3fe5a7a3c2
11 changed files with 163 additions and 12 deletions
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@ -17,4 +17,13 @@
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depth=1.010000
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}
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}
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}
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e_alps = {
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pattern = "pattern_solid.dds"
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color1 = "red"
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color2 = "white"
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textured_emblem = {
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texture = "flag_alps.dds"
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}
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}
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@ -11,7 +11,7 @@
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traditions = {
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tradition_ep3_palace_politics
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tradition_city_keepers
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tradition_longbow_competitions
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tradition_british_armoires
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tradition_stalwart_defenders
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}
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@ -10,6 +10,7 @@
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tradition_hereditary_hierarchy
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tradition_chivalry
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tradition_culinary_art
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tradition_ep3_cultivated_sophistication
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}
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name_list = name_list_french
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@ -38,13 +39,13 @@
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normaund = {
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color = normaund
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ethos = ethos_courtly
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ethos = ethos_stoic
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heritage = heritage_french
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language = language_french
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martial_custom = martial_custom_equal
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traditions = {
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tradition_chanson_de_geste
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tradition_hereditary_hierarchy
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tradition_castle_keepers
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tradition_chivalry
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tradition_fishermen
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}
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@ -186,15 +187,15 @@ provencal = {
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picard = {
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color = picard
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ethos = ethos_courtly
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ethos = ethos_bellicose
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heritage = heritage_french
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language = language_french
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martial_custom = martial_custom_equal
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traditions = {
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tradition_chanson_de_geste
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tradition_hereditary_hierarchy
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tradition_warrior_culture
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tradition_chivalry
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tradition_brewery
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tradition_reverence_for_veterans
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}
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name_list = name_list_french
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@ -223,15 +224,18 @@ picard = {
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galo = {
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color = { 0.2 0.6 0.7 }
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created = 1000.1.1
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parents = { metropolitain breton }
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ethos = ethos_courtly
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heritage = heritage_french
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language = language_french
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martial_custom = martial_custom_equal
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traditions = {
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tradition_chanson_de_geste
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tradition_hereditary_hierarchy
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tradition_swords_for_hire
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tradition_chivalry
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tradition_brewery
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tradition_fp2_malleable_subjects
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}
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name_list = name_list_french
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92
common/culture/traditions/NEOW_traditions.txt
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92
common/culture/traditions/NEOW_traditions.txt
Normal file
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@ -0,0 +1,92 @@
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###########################
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# NEOW CULTURAL TRADITIONS
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###########################
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#######################
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# Generic
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#######################
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tradition_british_armoires = {
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category = regional
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layers = {
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0 = martial
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1 = western
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4 = bow.dds
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}
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is_shown = {
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OR = {
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has_cultural_pillar = heritage_anglo_frisian
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has_cultural_pillar = heritage_brythonic
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}
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}
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can_pick = {
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OR = {
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has_cultural_pillar = heritage_anglo_frisian
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has_cultural_pillar = heritage_brythonic
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}
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}
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character_modifier = {
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archers_max_size_add = 2
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}
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parameters = {
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unlock_maa_handgonners = yes
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}
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cost = {
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prestige = {
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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# Ethos requirement.
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if = {
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limit = {
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NOR = {
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culture_pillar:ethos_stoic = { is_in_list = traits }
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culture_pillar:ethos_bureaucratic = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_stoic_or_bureaucratic_desc
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}
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}
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# Certain number of archer MaA requirement.
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if = {
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limit = {
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scope:character = {
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number_maa_soldiers_of_base_type = {
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type = archers
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# Remember to sync the below with longbow_competitions_minimum_archer_maa_value.
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value < 1200
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}
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = culture_head_lacks_archer_maa_desc
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}
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = {
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value = 800
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if = {
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limit = {
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OR = {
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culture_has_pikemen_maa = yes
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culture_has_heavy_cavalry_maa = yes
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}
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}
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multiply = 0
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}
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}
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}
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@ -54,7 +54,7 @@ beuamont_dynasty = {
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orleans_dynasty = {
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name = dynn_orleans
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prefix = " dynnp_d"
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prefix = "dynnp_d"
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culture = metropolitain
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}
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34
common/men_at_arms_types/NEOW_maa_types.txt
Normal file
34
common/men_at_arms_types/NEOW_maa_types.txt
Normal file
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@ -0,0 +1,34 @@
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handgonners = {
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type = archers
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damage = 50
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toughness = 20
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pursuit = 0
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screen = 0
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terrain_bonus = {
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hills = { damage = 10 }
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plains = { toughness = -8 }
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drylands = { toughness = -8 }
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desert = { toughness = -8 }
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}
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counters = {
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heavy_infantry = 1
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heavy_cavalry = 1
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archer_cavalry = 0.5
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}
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buy_cost = { gold = crossbowmen_recruitment_cost }
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low_maintenance_cost = { gold = crossbowmen_low_maint_cost }
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high_maintenance_cost = { gold = crossbowmen_high_maint_cost }
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provision_cost = @provisions_cost_infantry_moderate
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holy_order_fallback = yes
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stack = 100
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ai_quality = {
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value = counter_synergy_ai_weight_archers
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}
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icon = handgonners
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}
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