diff --git a/common/culture/innovations/N3OW_cultural_maa_innovations.txt b/common/culture/innovations/N3OW_cultural_maa_innovations.txt index b57a95d42..743291a1b 100644 --- a/common/culture/innovations/N3OW_cultural_maa_innovations.txt +++ b/common/culture/innovations/N3OW_cultural_maa_innovations.txt @@ -310,5 +310,24 @@ innovation_betyars = { } unlock_maa = betyars + flag = global_maa +} +innovation_peacekeepers = { + skill = martial + group = culture_group_military + culture_era = culture_era_early_medieval + icon = @maa_01 + + potential = { + OR = { + this = culture:wallachian + this = culture:banatian + this = culture:moldavian + this = culture:NEOW_gagauz + this = culture:NEOW_ucrainean + } + } + unlock_maa = peacekeepers + flag = global_maa } \ No newline at end of file diff --git a/common/men_at_arms_types/NEOW_maa_types.txt b/common/men_at_arms_types/NEOW_maa_types.txt index 852e7df69..1c7afb9bc 100644 --- a/common/men_at_arms_types/NEOW_maa_types.txt +++ b/common/men_at_arms_types/NEOW_maa_types.txt @@ -885,18 +885,51 @@ betyars = { } can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_hussar } + valid_for_maa_trigger = { PARAMETER = unlock_maa_betyar } } - buy_cost = { gold = hussar_recruitment_cost } + buy_cost = { gold = light_cavalry_recruitment_cost } low_maintenance_cost = { gold = light_cavalry_low_maint_cost } high_maintenance_cost = { gold = light_cavalry_low_maint_cost } - provision_cost = @provisions_cost_cavalry_cheap + provision_cost = @provisions_cost_cavalry_expensive stack = 100 icon = light_cavalry } +peacekeepers = { + type = skirmishers + + damage = 10 + toughness = 30 + pursuit = 12 + screen = 26 + + terrain_bonus = { + forest = { damage = 4 toughness = 6 } + taiga = { damage = 4 toughness = 6 } + jungle = { damage = 4 toughness = 6 } + } + + counters = { + heavy_infantry = 1 + } + + can_recruit = { + valid_for_maa_trigger = { PARAMETER = unlock_maa_peacekeepers } + } + + + buy_cost = { gold = skirmisher_recruitment_cost } + low_maintenance_cost = { gold = skirmisher_low_maint_cost } + high_maintenance_cost = { gold = skirmisher_high_maint_cost } + provision_cost = @provisions_cost_infantry_expensive + + stack = 100 + ai_quality = { value = culture_ai_weight_skirmishers } + +} + stadswacht = { type = pikemen diff --git a/localization/english/replace/culture/zz_NEOW_cultural_maa_innovations_l_english.yml b/localization/english/replace/culture/zz_NEOW_cultural_maa_innovations_l_english.yml index 648685c3f..ed6aa2449 100644 --- a/localization/english/replace/culture/zz_NEOW_cultural_maa_innovations_l_english.yml +++ b/localization/english/replace/culture/zz_NEOW_cultural_maa_innovations_l_english.yml @@ -88,7 +88,13 @@ innovation_betyars:0 "Betyars" innovation_betyars_desc:0 "Armed with swords and dressed elegantly to contrast their gruesome profession, the Betyars ride whenever they can, dazzling the battlefield with their skill." betyars:0 "Betyars" - betyars_desc:0 "#F These well-dressed cavalry have been riding for glory ever since the antediluvian days. From the Czech heartlands to the deepest parts of the Carpathians, the Betyars serve as premiere cavalrymen for the lords they serve under." + betyars_flavor:0 "#F These well-dressed cavalry have been riding for glory ever since the antediluvian days. From the Czech heartlands to the deepest parts of the Carpathians, the Betyars serve as premiere cavalrymen for the lords they serve under." + innovation_peacekeepers:0 "$innovation_peacekeepers$" + innovation_peacekeepers_desc:0 "$innovation_peacekeepers_desc$" + innovation_peacekeepers:0 "Nistrenian Peacekeepers" + innovation_peacekeepers_desc:0 "The Nistrenian Peacekeepers have been patrolling the lands of Nistrenia ever since its founding, seeing as it is a needed force to contain quelling in the realm." + peacekeepers:0 "Peacekeepers" + peacekeepers_flavor:0 "#F The Nistrenian Peacekeepers are guardsmen who excel in defense. Their light formations shall not fool the enemy that dare cross them, as they will put down the peace by any means necessary." NEOW_militia:0 "Peasant Militia" NEOW_militia_flavor:1 "#F Trained to an above average level by a militarily Competent Noble these peasants will hold their own in the field#!\n#help Enabled by the [GetBuilding('city_01').GetName].#!" carabineers:0 "Carabineers"