Buildings
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5 changed files with 4691 additions and 2842 deletions
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@ -172,6 +172,18 @@ nomadic_camp_01 = {
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herder_camp_01 = {
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herder_camp_01 = {
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construction_time = standard_construction_time
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construction_time = standard_construction_time
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# Emishi/Amuric - Falls back to Generic
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asset = {
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type = pdxmesh
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names = {
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"building_emishi_herder_mesh"
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}
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requires_dlc_flag = north_pacific_attire
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graphical_cultures = { emishi_building_gfx amuric_building_gfx }
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illustration = @holding_illustration_herder
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mongolian_city" soundparameter = { "Tier" = 0 } }
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}
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#Generic
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asset = {
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asset = {
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type = pdxmesh
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type = pdxmesh
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name = "mpo_herder_camp_mesh"
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name = "mpo_herder_camp_mesh"
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@ -29,14 +29,15 @@ caravanserai_01 = {
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can_construct_potential = {
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can_construct_potential = {
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building_caravanserai_requirement_terrain = yes
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building_caravanserai_requirement_terrain = yes
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building_requirement_castle_city_church = { LEVEL = 01 }
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building_requirement_castle_city_church = { LEVEL = 01 }
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scope:holder.culture = {
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has_innovation = innovation_guilds
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}
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}
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}
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can_construct_showing_failures_only = {
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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building_requirement_tribal = no
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scope:holder.culture = {
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has_innovation = innovation_guilds
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}
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trigger_if = {
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trigger_if = {
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limit = {
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limit = {
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culture = { has_cultural_parameter = second_caravanserai }
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culture = { has_cultural_parameter = second_caravanserai }
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@ -67,28 +68,15 @@ caravanserai_01 = {
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is_enabled = {
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is_enabled = {
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trigger_if = {
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trigger_if = {
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limit = {
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limit = {
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NOR = {
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NOT = {
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scope:holder.culture = {
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has_cultural_parameter = watermills_windmills_cities
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}
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culture = {
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culture = {
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has_cultural_parameter = second_caravanserai
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has_cultural_parameter = watermills_windmills_cities
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}
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}
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}
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}
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}
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}
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is_county_capital = yes
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is_county_capital = yes
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}
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}
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trigger_else_if = {
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trigger_else = {
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limit = {
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scope:holder.culture = {
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has_cultural_parameter = watermills_windmills_cities
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}
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NOT = {
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culture = {
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has_cultural_parameter = second_caravanserai
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}
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}
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}
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OR = {
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OR = {
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is_county_capital = yes
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is_county_capital = yes
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AND = {
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AND = {
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@ -100,60 +88,47 @@ caravanserai_01 = {
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}
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}
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}
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}
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}
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}
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trigger_else_if = {
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trigger_if = {
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limit = {
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limit = {
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culture = {
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culture = { has_cultural_parameter = second_caravanserai }
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has_cultural_parameter = second_caravanserai
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}
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NOT = {
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scope:holder.culture = {
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has_cultural_parameter = watermills_windmills_cities
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}
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}
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}
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}
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OR = {
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county = {
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is_county_capital = yes
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any_county_province = {
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AND = {
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count <= 2
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county = {
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has_building_or_higher = caravanserai_01
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any_county_province = {
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count <= 2
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has_building_or_higher = caravanserai_01
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}
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}
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}
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}
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}
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}
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}
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}
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trigger_else = {
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trigger_else = {
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scope:holder.culture = {
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county = {
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has_cultural_parameter = watermills_windmills_cities
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any_county_province = {
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}
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count <= 1
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culture = {
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has_building_or_higher = caravanserai_01
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has_cultural_parameter = second_caravanserai
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}
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OR = {
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is_county_capital = yes
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AND = {
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NOR = {
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has_building_or_higher = watermills_01
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has_building_or_higher = windmills_01
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}
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has_building_or_higher = city_01
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}
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AND = {
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county = {
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any_county_province = {
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count <= 2
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has_building_or_higher = caravanserai_01
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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show_disabled = yes
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show_disabled = yes
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can_construct = {
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can_construct = {
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trigger_if = {
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limit = {
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has_holding_type = city_holding
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is_county_capital = no
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culture = {
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has_cultural_parameter = watermills_windmills_cities
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}
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}
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has_building_or_higher = city_01
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NOR = {
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has_building_or_higher = watermills_01
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has_building_or_higher = windmills_01
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}
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}
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trigger_else = {
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building_requirement_castle_city_church = { LEVEL = 01 }
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is_county_capital = yes
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}
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}
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}
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cost_gold = expensive_building_tier_1_cost
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cost_gold = expensive_building_tier_1_cost
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@ -607,9 +582,6 @@ watermills_01 = {
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is_county_capital = yes
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is_county_capital = yes
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}
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}
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trigger_else = {
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trigger_else = {
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culture = {
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has_cultural_parameter = watermills_windmills_cities
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}
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OR = {
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OR = {
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is_county_capital = yes
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is_county_capital = yes
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AND = {
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AND = {
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@ -619,7 +591,6 @@ watermills_01 = {
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}
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}
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has_building_or_higher = city_01
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has_building_or_higher = city_01
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}
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}
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}
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}
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}
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}
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}
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}
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@ -634,7 +605,6 @@ watermills_01 = {
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has_cultural_parameter = watermills_windmills_cities
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has_cultural_parameter = watermills_windmills_cities
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}
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}
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}
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}
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has_building_or_higher = city_01
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NOR = {
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NOR = {
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has_building_or_higher = windmills_01
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has_building_or_higher = windmills_01
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has_building_or_higher = caravanserai_01
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has_building_or_higher = caravanserai_01
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@ -1241,7 +1211,7 @@ windmills_01 = {
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limit = {
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limit = {
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NOT = {
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NOT = {
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scope:holder.culture = {
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scope:holder.culture = {
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has_cultural_parameter = watermills_windmills_cities
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has_cultural_parameter = watermills_windmills_cities
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}
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}
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}
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}
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}
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}
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@ -1260,7 +1230,6 @@ windmills_01 = {
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}
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}
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has_building_or_higher = city_01
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has_building_or_higher = city_01
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}
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}
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}
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}
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}
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}
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}
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}
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@ -1270,28 +1239,20 @@ windmills_01 = {
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trigger_if = {
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trigger_if = {
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limit = {
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limit = {
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has_holding_type = city_holding
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has_holding_type = city_holding
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is_county_capital = no
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culture = {
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has_cultural_parameter = watermills_windmills_cities
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}
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}
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}
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has_building_or_higher = city_01
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has_building_or_higher = city_01
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culture = {
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has_cultural_parameter = watermills_windmills_cities
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}
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NOR = {
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NOR = {
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has_building_or_higher = watermills_01
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has_building_or_higher = watermills_01
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has_building_or_higher = caravanserai_01
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has_building_or_higher = caravanserai_01
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}
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}
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}
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}
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trigger_else_if = {
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limit = {
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OR = {
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has_holding_type = castle_holding
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has_holding_type = church_holding
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has_holding_type = temple_citadel_holding
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}
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}
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is_county_capital = yes
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}
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trigger_else = {
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trigger_else = {
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always = no
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building_requirement_castle_city_church = { LEVEL = 01 }
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is_county_capital = yes
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}
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}
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OR = {
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OR = {
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culture = { # Standard unlock from inovation (High medieval)
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culture = { # Standard unlock from inovation (High medieval)
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@ -5293,13 +5254,13 @@ pastures_02 = {
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can_construct_potential = {
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can_construct_potential = {
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building_pastures_requirement_terrain = yes
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building_pastures_requirement_terrain = yes
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building_requirement_castle_city_church = { LEVEL = 01 }
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building_requirement_castle_city_church = { LEVEL = 01 }
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scope:holder.culture = {
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has_innovation = innovation_crop_rotation
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}
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}
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}
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can_construct_showing_failures_only = {
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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building_requirement_tribal = no
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scope:holder.culture = {
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has_innovation = innovation_crop_rotation
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}
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}
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}
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cost_gold = normal_building_tier_2_cost
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cost_gold = normal_building_tier_2_cost
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@ -5869,9 +5830,6 @@ hunting_grounds_02 = {
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can_construct_potential = {
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can_construct_potential = {
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building_hunting_grounds_requirement_terrain = yes
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building_hunting_grounds_requirement_terrain = yes
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building_requirement_castle_city_church = { LEVEL = 01 }
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building_requirement_castle_city_church = { LEVEL = 01 }
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scope:holder.culture = {
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has_innovation = innovation_crop_rotation
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}
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scope:holder.culture = {
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scope:holder.culture = {
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NOT = {
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NOT = {
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has_cultural_parameter = vegetarian_building_ban
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has_cultural_parameter = vegetarian_building_ban
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@ -5881,6 +5839,9 @@ hunting_grounds_02 = {
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can_construct_showing_failures_only = {
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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building_requirement_tribal = no
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scope:holder.culture = {
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has_innovation = innovation_crop_rotation
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}
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}
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}
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is_enabled = {
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is_enabled = {
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@ -6487,13 +6448,13 @@ orchards_02 = {
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can_construct_potential = {
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can_construct_potential = {
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building_orchards_requirement_terrain = yes
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building_orchards_requirement_terrain = yes
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building_requirement_castle_city_church = { LEVEL = 01 }
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building_requirement_castle_city_church = { LEVEL = 01 }
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scope:holder.culture = {
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has_innovation = innovation_crop_rotation
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}
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}
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}
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can_construct_showing_failures_only = {
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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building_requirement_tribal = no
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scope:holder.culture = {
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has_innovation = innovation_crop_rotation
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}
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}
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}
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cost_gold = normal_building_tier_2_cost
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cost_gold = normal_building_tier_2_cost
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@ -6920,6 +6881,20 @@ farm_estates_01 = {
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effect_desc = farm_estates_effect_desc
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effect_desc = farm_estates_effect_desc
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can_construct_potential = {
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can_construct_potential = {
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building_requirement_tribal = no
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OR = {
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building_farm_estates_requirement_terrain = yes
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AND = {
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has_building_or_higher = pastures_04
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culture = {
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has_cultural_parameter = farm_estates_pastures_unlock
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}
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}
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building_paddy_fields_requirement_terrain = yes
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}
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}
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can_construct_showing_failures_only = {
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OR = {
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OR = {
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AND = {
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AND = {
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building_farm_estates_requirement_terrain = yes
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building_farm_estates_requirement_terrain = yes
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@ -6939,20 +6914,6 @@ farm_estates_01 = {
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}
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}
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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OR = {
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building_farm_estates_requirement_terrain = yes
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AND = {
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has_building_or_higher = pastures_04
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culture = {
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has_cultural_parameter = farm_estates_pastures_unlock
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}
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}
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building_paddy_fields_requirement_terrain = yes
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}
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}
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cost_gold = normal_building_tier_1_cost
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cost_gold = normal_building_tier_1_cost
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province_modifier = {
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province_modifier = {
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@ -7007,6 +6968,20 @@ farm_estates_02 = {
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effect_desc = farm_estates_effect_desc
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effect_desc = farm_estates_effect_desc
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can_construct_potential = {
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can_construct_potential = {
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building_requirement_tribal = no
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OR = {
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building_farm_estates_requirement_terrain = yes
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AND = {
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has_building_or_higher = pastures_04
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culture = {
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has_cultural_parameter = farm_estates_pastures_unlock
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}
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}
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building_paddy_fields_requirement_terrain = yes
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}
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}
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can_construct_showing_failures_only = {
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OR = {
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OR = {
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AND = {
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AND = {
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building_requirement_castle_city_church = { LEVEL = 01 }
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building_requirement_castle_city_church = { LEVEL = 01 }
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@ -7228,6 +7203,10 @@ farm_estates_05 = {
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effect_desc = farm_estates_effect_desc
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effect_desc = farm_estates_effect_desc
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can_construct_potential = {
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can_construct_potential = {
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building_requirement_castle_city_church = { LEVEL = 03 }
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}
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can_construct = {
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OR = {
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OR = {
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building_farm_estates_requirement_terrain = yes
|
building_farm_estates_requirement_terrain = yes
|
||||||
AND = {
|
AND = {
|
||||||
|
|
@ -7237,10 +7216,6 @@ farm_estates_05 = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
can_construct = {
|
|
||||||
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
||||||
scope:holder.culture = {
|
scope:holder.culture = {
|
||||||
has_innovation = innovation_guilds
|
has_innovation = innovation_guilds
|
||||||
}
|
}
|
||||||
|
|
@ -7305,6 +7280,10 @@ farm_estates_06 = {
|
||||||
effect_desc = farm_estates_effect_desc
|
effect_desc = farm_estates_effect_desc
|
||||||
|
|
||||||
can_construct_potential = {
|
can_construct_potential = {
|
||||||
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
||||||
|
}
|
||||||
|
|
||||||
|
can_construct = {
|
||||||
OR = {
|
OR = {
|
||||||
building_farm_estates_requirement_terrain = yes
|
building_farm_estates_requirement_terrain = yes
|
||||||
AND = {
|
AND = {
|
||||||
|
|
@ -7314,10 +7293,6 @@ farm_estates_06 = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
can_construct = {
|
|
||||||
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
||||||
scope:holder.culture = {
|
scope:holder.culture = {
|
||||||
has_innovation = innovation_guilds
|
has_innovation = innovation_guilds
|
||||||
}
|
}
|
||||||
|
|
@ -7383,6 +7358,10 @@ farm_estates_07 = {
|
||||||
effect_desc = farm_estates_effect_desc
|
effect_desc = farm_estates_effect_desc
|
||||||
|
|
||||||
can_construct_potential = {
|
can_construct_potential = {
|
||||||
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
||||||
|
}
|
||||||
|
|
||||||
|
can_construct = {
|
||||||
OR = {
|
OR = {
|
||||||
building_farm_estates_requirement_terrain = yes
|
building_farm_estates_requirement_terrain = yes
|
||||||
AND = {
|
AND = {
|
||||||
|
|
@ -7392,10 +7371,6 @@ farm_estates_07 = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
can_construct = {
|
|
||||||
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
||||||
scope:holder.culture = {
|
scope:holder.culture = {
|
||||||
has_innovation = innovation_cranes
|
has_innovation = innovation_cranes
|
||||||
}
|
}
|
||||||
|
|
@ -7462,6 +7437,10 @@ farm_estates_08 = {
|
||||||
effect_desc = farm_estates_effect_desc
|
effect_desc = farm_estates_effect_desc
|
||||||
|
|
||||||
can_construct_potential = {
|
can_construct_potential = {
|
||||||
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
||||||
|
}
|
||||||
|
|
||||||
|
can_construct = {
|
||||||
OR = {
|
OR = {
|
||||||
building_farm_estates_requirement_terrain = yes
|
building_farm_estates_requirement_terrain = yes
|
||||||
AND = {
|
AND = {
|
||||||
|
|
@ -7471,10 +7450,6 @@ farm_estates_08 = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
can_construct = {
|
|
||||||
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
||||||
scope:holder.culture = {
|
scope:holder.culture = {
|
||||||
has_innovation = innovation_cranes
|
has_innovation = innovation_cranes
|
||||||
}
|
}
|
||||||
|
|
@ -7630,6 +7605,10 @@ cereal_fields_02 = {
|
||||||
can_construct_potential = {
|
can_construct_potential = {
|
||||||
building_cereal_fields_requirement_terrain = yes
|
building_cereal_fields_requirement_terrain = yes
|
||||||
building_requirement_castle_city_church = { LEVEL = 01 }
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
||||||
|
}
|
||||||
|
|
||||||
|
can_construct_showing_failures_only = {
|
||||||
|
building_requirement_tribal = no
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
NOT = {
|
NOT = {
|
||||||
|
|
@ -7649,10 +7628,6 @@ cereal_fields_02 = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
can_construct_showing_failures_only = {
|
|
||||||
building_requirement_tribal = no
|
|
||||||
}
|
|
||||||
|
|
||||||
cost_gold = normal_building_tier_2_cost
|
cost_gold = normal_building_tier_2_cost
|
||||||
|
|
||||||
province_modifier = {
|
province_modifier = {
|
||||||
|
|
@ -8302,13 +8277,13 @@ logging_camps_02 = {
|
||||||
can_construct_potential = {
|
can_construct_potential = {
|
||||||
building_logging_camps_requirement_terrain = yes
|
building_logging_camps_requirement_terrain = yes
|
||||||
building_requirement_castle_city_church = { LEVEL = 01 }
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
||||||
scope:holder.culture = {
|
|
||||||
has_innovation = innovation_crop_rotation
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
can_construct_showing_failures_only = {
|
can_construct_showing_failures_only = {
|
||||||
building_requirement_tribal = no
|
building_requirement_tribal = no
|
||||||
|
scope:holder.culture = {
|
||||||
|
has_innovation = innovation_crop_rotation
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
cost_gold = cheap_building_tier_2_cost
|
cost_gold = cheap_building_tier_2_cost
|
||||||
|
|
@ -8774,13 +8749,13 @@ peat_quarries_02 = {
|
||||||
can_construct_potential = {
|
can_construct_potential = {
|
||||||
building_peat_quarries_requirement_terrain = yes
|
building_peat_quarries_requirement_terrain = yes
|
||||||
building_requirement_castle_city_church = { LEVEL = 01 }
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
||||||
scope:holder.culture = {
|
|
||||||
has_innovation = innovation_crop_rotation
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
can_construct_showing_failures_only = {
|
can_construct_showing_failures_only = {
|
||||||
building_requirement_tribal = no
|
building_requirement_tribal = no
|
||||||
|
scope:holder.culture = {
|
||||||
|
has_innovation = innovation_crop_rotation
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
cost_gold = cheap_building_tier_2_cost
|
cost_gold = cheap_building_tier_2_cost
|
||||||
|
|
@ -9244,12 +9219,12 @@ hill_farms_02 = {
|
||||||
can_construct_potential = {
|
can_construct_potential = {
|
||||||
building_hill_farms_requirement_terrain = yes
|
building_hill_farms_requirement_terrain = yes
|
||||||
building_requirement_castle_city_church = { LEVEL = 01 }
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
||||||
scope:holder.culture = {
|
|
||||||
has_innovation = innovation_crop_rotation
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
can_construct_showing_failures_only = {
|
can_construct_showing_failures_only = {
|
||||||
|
scope:holder.culture = {
|
||||||
|
has_innovation = innovation_crop_rotation
|
||||||
|
}
|
||||||
building_requirement_tribal = no
|
building_requirement_tribal = no
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -9761,12 +9736,12 @@ elephant_pens_02 = {
|
||||||
can_construct_potential = {
|
can_construct_potential = {
|
||||||
building_elephant_pens_requirement_terrain = yes
|
building_elephant_pens_requirement_terrain = yes
|
||||||
building_requirement_castle_city_church = { LEVEL = 01 }
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
||||||
scope:holder.culture = {
|
|
||||||
has_innovation = innovation_crop_rotation
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
can_construct_showing_failures_only = {
|
can_construct_showing_failures_only = {
|
||||||
|
scope:holder.culture = {
|
||||||
|
has_innovation = innovation_crop_rotation
|
||||||
|
}
|
||||||
building_requirement_tribal = no
|
building_requirement_tribal = no
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -10252,8 +10227,12 @@ plantations_02 = {
|
||||||
parameter = government_is_urepublic
|
parameter = government_is_urepublic
|
||||||
monthly_income = 0.2
|
monthly_income = 0.2
|
||||||
}
|
}
|
||||||
|
|
||||||
can_construct_showing_failures_only = {
|
can_construct_showing_failures_only = {
|
||||||
building_requirement_tribal = no
|
building_requirement_tribal = no
|
||||||
|
scope:holder.culture = {
|
||||||
|
has_innovation = innovation_crop_rotation
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
cost_gold = cheap_building_tier_2_cost
|
cost_gold = cheap_building_tier_2_cost
|
||||||
|
|
@ -10778,13 +10757,13 @@ quarries_02 = {
|
||||||
can_construct_potential = {
|
can_construct_potential = {
|
||||||
building_quarries_requirement_terrain = yes
|
building_quarries_requirement_terrain = yes
|
||||||
building_requirement_castle_city_church = { LEVEL = 01 }
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
||||||
scope:holder.culture = {
|
|
||||||
has_innovation = innovation_crop_rotation
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
can_construct_showing_failures_only = {
|
can_construct_showing_failures_only = {
|
||||||
building_requirement_tribal = no
|
building_requirement_tribal = no
|
||||||
|
scope:holder.culture = {
|
||||||
|
has_innovation = innovation_crop_rotation
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
cost_gold = cheap_building_tier_2_cost
|
cost_gold = cheap_building_tier_2_cost
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue