MaAs - Uhlan
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3 changed files with 71 additions and 0 deletions
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@ -346,5 +346,31 @@ innovation_tachanka {
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}
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unlock_maa = tachanka
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flag = global_maa
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}
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innovation_uhlan = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_early_medieval
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icon = @maa_01
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potential = {
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OR = {
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this = culture:NEOW_greater_polish
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this = culture:NEOW_lesser_polish
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this = culture:NEOW_mazovian_polish
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this = culture:sorbian
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this = culture:kashubian
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this = culture:goral
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this = culture:NEOW_silesian
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this = culture:lipka
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this = culture:NEOW_pribaltic
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this = culture:NEOW_polessian
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this = culture:NEOW_minskian
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this = culture:lithuanian
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}
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}
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unlock_maa = uhlan
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flag = global_maa
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}
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@ -969,6 +969,45 @@ tachanka = {
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ai_quality = { value = culture_ai_weight_heavy_cavalry }
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}
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uhlan = {
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type = heavy_cavalry
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damage = 75
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toughness = 35
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pursuit = 30
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screen = 0
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terrain_bonus = {
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plains = { damage = 30 }
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drylands = { damage = 30 }
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hills = { damage = -20 }
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mountains = { damage = -75 }
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desert_mountains = { damage = -75 }
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wetlands = { damage = -75 toughness = -10 pursuit = -10 }
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}
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counters = {
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archers = 1
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gunpowder = 1
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}
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can_recruit = {
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valid_for_maa_trigger = { PARAMETER = unlock_maa_uhlan }
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}
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buy_cost = { gold = heavy_cavalry_recruitment_cost }
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low_maintenance_cost = { gold = heavy_cavalry_low_maint_cost }
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high_maintenance_cost = { gold = heavy_cavalry_high_maint_cost }
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provision_cost = @provisions_cost_cavalry_expensive
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stack = 50
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ai_quality = { value = culture_ai_weight_heavy_cavalry }
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illustration = {
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reference = heavy_cavalry
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}
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}
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stadswacht = {
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type = pikemen
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