WOE BE UPON YE, I HAVE BOTH TAKEN AWAY THE HANDOUTS AND MADE TERRAIN, COUNTY CONTROL AND FERVOUR IMPACT CULTURE AND FAITH CONVERSION RATE
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325
N3OW/common/council_tasks/00_spouse_tasks.txt
Normal file
325
N3OW/common/council_tasks/00_spouse_tasks.txt
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task_spouse_default = {
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default_task = yes
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position = councillor_spouse
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effect_desc = task_spouse_default_effect_desc
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task_type = task_type_general
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task_progress = task_progress_infinite
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council_owner_modifier = {
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name = task_spouse_default_diplomacy_modifier
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diplomacy = 1
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scale = spouse_default_task_diplomacy_scale
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}
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council_owner_modifier = {
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name = task_spouse_default_martial_modifier
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martial = 1
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scale = spouse_default_task_martial_scale
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}
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council_owner_modifier = {
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name = task_spouse_default_stewardship_modifier
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stewardship = 1
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scale = spouse_default_task_stewardship_scale
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}
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council_owner_modifier = {
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name = task_spouse_default_intrigue_modifier
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intrigue = 1
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scale = spouse_default_task_intrigue_scale
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}
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council_owner_modifier = {
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name = task_spouse_default_learning_modifier
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learning = 1
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scale = spouse_default_task_learning_scale
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}
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monthly_on_action = spouse_councillor_default_on_action
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ai_will_do = {
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value = 1 # Always a good backup
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}
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}
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task_court_politics = {
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position = councillor_spouse
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skill = diplomacy
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task_type = task_type_general
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task_progress = task_progress_infinite
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effect_desc = task_court_politics_effect_desc
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council_owner_modifier = {
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name = task_court_politics_modifier
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diplomacy = 1
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scale = spouse_task_court_politics_scale
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}
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monthly_on_action = court_politics_setup
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ai_will_do = {
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value = 0
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if = {
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limit = {
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diplomacy > very_high_skill_rating
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}
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add = 1
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}
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else_if = {
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limit = {
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diplomacy > high_skill_rating
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}
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add = 0.5
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}
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if = { # Keep doing it once it is started
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limit = {
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is_performing_council_task = task_court_politics
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}
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add = 1000
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}
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scope:councillor_liege = {
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if = {
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limit = {
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diplomacy < decent_skill_rating
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}
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multiply = 3
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}
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else_if = {
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limit = {
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diplomacy < medium_skill_rating
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}
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multiply = 2
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}
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}
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}
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}
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task_chivalry = {
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position = councillor_spouse
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skill = martial
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task_type = task_type_general
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task_progress = task_progress_infinite
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effect_desc = task_chivalry_effect_desc
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council_owner_modifier = {
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name = task_chivalry_modifier
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martial = 1
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scale = spouse_task_chivalry_scale
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}
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monthly_on_action = chivalry_setup
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ai_will_do = {
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value = 0
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if = {
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limit = {
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martial > very_high_skill_rating
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}
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add = 1
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}
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else_if = {
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limit = {
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martial > high_skill_rating
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}
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add = 0.5
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}
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if = { # Keep doing it once it is started
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limit = {
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is_performing_council_task = task_chivalry
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}
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add = 1000
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}
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scope:councillor_liege = {
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if = {
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limit = {
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martial < decent_skill_rating
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}
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multiply = 3
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}
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else_if = {
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limit = {
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martial < medium_skill_rating
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}
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multiply = 2
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}
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}
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}
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}
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task_manage_domain = {
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position = councillor_spouse
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skill = stewardship
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task_type = task_type_general
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task_progress = task_progress_infinite
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effect_desc = task_manage_domain_effect_desc
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council_owner_modifier = {
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name = task_manage_domain_modifier
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stewardship = 1
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scale = spouse_task_manage_domain_scale
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}
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monthly_on_action = manage_domain_setup
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ai_will_do = {
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value = 0
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if = {
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limit = {
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stewardship > very_high_skill_rating
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}
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add = 1
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}
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else_if = {
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limit = {
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stewardship > high_skill_rating
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}
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add = 0.5
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}
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if = { # Keep doing it once it is started
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limit = {
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is_performing_council_task = task_manage_domain
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}
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add = 1000
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}
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scope:councillor_liege = {
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if = {
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limit = {
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stewardship < decent_skill_rating
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}
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multiply = 3
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}
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else_if = {
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limit = {
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stewardship < medium_skill_rating
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}
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multiply = 2
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}
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}
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}
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}
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task_court_intrigue = {
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position = councillor_spouse
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skill = intrigue
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task_type = task_type_general
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task_progress = task_progress_infinite
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effect_desc = task_court_intrigue_effect_desc
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council_owner_modifier = {
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name = task_court_intrigue_modifier
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intrigue = 1
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scale = spouse_task_court_intrigue_scale
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}
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monthly_on_action = court_intrigue_setup
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ai_will_do = {
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value = 0
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if = {
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limit = {
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intrigue > very_high_skill_rating
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}
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add = 1
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}
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else_if = {
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limit = {
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intrigue > high_skill_rating
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}
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add = 0.5
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}
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if = { # Keep doing it once it is started
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limit = {
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is_performing_council_task = task_court_intrigue
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}
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add = 1000
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}
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scope:councillor_liege = {
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if = {
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limit = {
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intrigue < decent_skill_rating
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}
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multiply = 3
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}
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else_if = {
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limit = {
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intrigue < medium_skill_rating
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}
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multiply = 2
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}
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}
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}
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}
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task_patronage = {
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position = councillor_spouse
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skill = learning
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task_type = task_type_general
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task_progress = task_progress_infinite
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effect_desc = task_patronage_effect_desc
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council_owner_modifier = {
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name = task_patronage_modifier
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learning = 1
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scale = spouse_task_patronage_scale
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}
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monthly_on_action = patronage_setup
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ai_will_do = {
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value = 0
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if = {
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limit = {
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learning > very_high_skill_rating
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}
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add = 1
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}
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else_if = {
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limit = {
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learning > high_skill_rating
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}
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add = 0.5
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}
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if = { # Keep doing it once it is started
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limit = {
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is_performing_council_task = task_patronage
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}
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add = 1000
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}
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scope:councillor_liege = {
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if = {
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limit = {
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learning < decent_skill_rating
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}
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multiply = 3
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}
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else_if = {
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limit = {
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learning < medium_skill_rating
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}
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multiply = 2
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}
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}
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}
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}
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325
N3OW/common/council_tasks/00_vizier_tasks.txt
Normal file
325
N3OW/common/council_tasks/00_vizier_tasks.txt
Normal file
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@ -0,0 +1,325 @@
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task_vizier_default = {
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default_task = yes
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position = councillor_vizier
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effect_desc = task_vizier_default_effect_desc
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task_type = task_type_general
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task_progress = task_progress_infinite
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council_owner_modifier = {
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name = task_vizier_default_diplomacy_modifier
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diplomacy = 1
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scale = vizier_default_task_diplomacy_scale
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}
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council_owner_modifier = {
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name = task_vizier_default_martial_modifier
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martial = 1
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scale = vizier_default_task_martial_scale
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}
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council_owner_modifier = {
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name = task_vizier_default_stewardship_modifier
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stewardship = 1
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scale = vizier_default_task_stewardship_scale
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}
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council_owner_modifier = {
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name = task_vizier_default_intrigue_modifier
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intrigue = 1
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scale = vizier_default_task_intrigue_scale
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}
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council_owner_modifier = {
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name = task_vizier_default_learning_modifier
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learning = 1
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scale = vizier_default_task_learning_scale
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}
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monthly_on_action = spouse_councillor_default_on_action
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ai_will_do = {
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value = 1 # Always a good backup
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}
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}
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task_vizier_court_politics = {
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position = councillor_vizier
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skill = diplomacy
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task_type = task_type_general
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task_progress = task_progress_infinite
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effect_desc = task_court_politics_effect_desc
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council_owner_modifier = {
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name = task_vizier_court_politics_modifier
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diplomacy = 1
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scale = vizier_task_court_politics_scale
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}
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monthly_on_action = court_politics_setup
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ai_will_do = {
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value = 0
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if = {
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limit = {
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diplomacy > very_high_skill_rating
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}
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add = 1
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}
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else_if = {
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limit = {
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diplomacy > high_skill_rating
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}
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add = 0.5
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}
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if = { # Keep doing it once it is started
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limit = {
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is_performing_council_task = task_court_politics
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}
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add = 1000
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}
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scope:councillor_liege = {
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if = {
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limit = {
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diplomacy < decent_skill_rating
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}
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multiply = 3
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}
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else_if = {
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limit = {
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diplomacy < medium_skill_rating
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}
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multiply = 2
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}
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}
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}
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}
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task_vizier_chivalry = {
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position = councillor_vizier
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skill = martial
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task_type = task_type_general
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task_progress = task_progress_infinite
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effect_desc = task_chivalry_effect_desc
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council_owner_modifier = {
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name = task_vizier_chivalry_modifier
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martial = 1
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scale = vizier_task_chivalry_scale
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}
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monthly_on_action = chivalry_setup
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ai_will_do = {
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value = 0
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if = {
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limit = {
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martial > very_high_skill_rating
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}
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add = 1
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}
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else_if = {
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limit = {
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martial > high_skill_rating
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}
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add = 0.5
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}
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if = { # Keep doing it once it is started
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limit = {
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is_performing_council_task = task_chivalry
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}
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add = 1000
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}
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scope:councillor_liege = {
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if = {
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limit = {
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martial < decent_skill_rating
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}
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multiply = 3
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}
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else_if = {
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limit = {
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martial < medium_skill_rating
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}
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multiply = 2
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}
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}
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}
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}
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task_vizier_manage_domain = {
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position = councillor_vizier
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skill = stewardship
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task_type = task_type_general
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task_progress = task_progress_infinite
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effect_desc = task_manage_domain_effect_desc
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council_owner_modifier = {
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name = task_vizier_manage_domain_modifier
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stewardship = 1
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scale = vizier_task_manage_domain_scale
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}
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monthly_on_action = manage_domain_setup
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ai_will_do = {
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value = 0
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if = {
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limit = {
|
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stewardship > very_high_skill_rating
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}
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add = 1
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}
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else_if = {
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limit = {
|
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stewardship > high_skill_rating
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}
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add = 0.5
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}
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|
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if = { # Keep doing it once it is started
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limit = {
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is_performing_council_task = task_manage_domain
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}
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add = 1000
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}
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|
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scope:councillor_liege = {
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if = {
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limit = {
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stewardship < decent_skill_rating
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}
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multiply = 3
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}
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else_if = {
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limit = {
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stewardship < medium_skill_rating
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}
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multiply = 2
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}
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}
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}
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}
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task_vizier_court_intrigue = {
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position = councillor_vizier
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skill = intrigue
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task_type = task_type_general
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task_progress = task_progress_infinite
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effect_desc = task_court_intrigue_effect_desc
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council_owner_modifier = {
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name = task_vizier_court_intrigue_modifier
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intrigue = 1
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scale = vizier_task_court_intrigue_scale
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}
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|
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monthly_on_action = court_intrigue_setup
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|
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ai_will_do = {
|
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value = 0
|
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if = {
|
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limit = {
|
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intrigue > very_high_skill_rating
|
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}
|
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add = 1
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||||
}
|
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else_if = {
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limit = {
|
||||
intrigue > high_skill_rating
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}
|
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add = 0.5
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}
|
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|
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if = { # Keep doing it once it is started
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limit = {
|
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is_performing_council_task = task_court_intrigue
|
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}
|
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add = 1000
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}
|
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|
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scope:councillor_liege = {
|
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if = {
|
||||
limit = {
|
||||
intrigue < decent_skill_rating
|
||||
}
|
||||
multiply = 3
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
intrigue < medium_skill_rating
|
||||
}
|
||||
multiply = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
task_vizier_patronage = {
|
||||
position = councillor_vizier
|
||||
|
||||
skill = learning
|
||||
task_type = task_type_general
|
||||
task_progress = task_progress_infinite
|
||||
|
||||
effect_desc = task_patronage_effect_desc
|
||||
|
||||
council_owner_modifier = {
|
||||
name = task_vizier_patronage_modifier
|
||||
learning = 1
|
||||
scale = vizier_task_patronage_scale
|
||||
}
|
||||
|
||||
monthly_on_action = patronage_setup
|
||||
|
||||
ai_will_do = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
learning > very_high_skill_rating
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
learning > high_skill_rating
|
||||
}
|
||||
add = 0.5
|
||||
}
|
||||
|
||||
if = { # Keep doing it once it is started
|
||||
limit = {
|
||||
is_performing_council_task = task_patronage
|
||||
}
|
||||
add = 1000
|
||||
}
|
||||
|
||||
scope:councillor_liege = {
|
||||
if = {
|
||||
limit = {
|
||||
learning < decent_skill_rating
|
||||
}
|
||||
multiply = 3
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
learning < medium_skill_rating
|
||||
}
|
||||
multiply = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
6
descriptor.mod
Normal file
6
descriptor.mod
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
version="0.1"
|
||||
tags={
|
||||
"Alternative History"
|
||||
}
|
||||
name="n3ow dev work"
|
||||
supported_version="1.17.1"
|
||||
Loading…
Add table
Add a link
Reference in a new issue