many edits incoming
This commit is contained in:
parent
915f503495
commit
37a82a94b4
33 changed files with 9764 additions and 1291 deletions
|
|
@ -1188,184 +1188,184 @@ ancestor_cb_prestige_cost = {
|
|||
}
|
||||
|
||||
##### Multi-Currency Costs
|
||||
#
|
||||
#struggle_cb_phase_modifier_cost = {
|
||||
# # Phase modifiers.
|
||||
# ## Note that these aren't hooked up to the actual _parameters_ for tooltip reasons: we'd have to check what the phase is anyway, so we just check off of the phase to begin with and save ourselves a worthless parameter check.
|
||||
# add = {
|
||||
# value = 0
|
||||
# # Cheap.
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:attacker = {
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# is_struggle_type = iberian_struggle
|
||||
# is_struggle_phase = struggle_iberia_phase_hostility
|
||||
# is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# add = {
|
||||
# every_in_list = {
|
||||
# list = target_titles
|
||||
# limit = { tier = tier_county }
|
||||
# add = {
|
||||
# value = minor_prestige_value
|
||||
# }
|
||||
# }
|
||||
# multiply = {
|
||||
# value = 0.9
|
||||
# every_in_list = {
|
||||
# list = target_titles
|
||||
# limit = { tier = tier_county }
|
||||
# add = {
|
||||
# value = 0.1
|
||||
# }
|
||||
# }
|
||||
# max = 2
|
||||
# }
|
||||
# desc = CB_COST_STRUGGLE_PHASE_HOSTILITY
|
||||
# }
|
||||
# }
|
||||
# # Standard.
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:attacker = {
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# is_struggle_type = iberian_struggle
|
||||
# is_struggle_phase = struggle_iberia_phase_opportunity
|
||||
# is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# add = {
|
||||
# every_in_list = {
|
||||
# list = target_titles
|
||||
# limit = { tier = tier_county }
|
||||
# add = {
|
||||
# value = medium_prestige_value
|
||||
# }
|
||||
# }
|
||||
# multiply = {
|
||||
# value = 0.9
|
||||
# every_in_list = {
|
||||
# list = target_titles
|
||||
# limit = { tier = tier_county }
|
||||
# add = {
|
||||
# value = 0.1
|
||||
# }
|
||||
# }
|
||||
# max = 2
|
||||
# }
|
||||
# desc = CB_COST_STRUGGLE_PHASE_OPPORTUNITY
|
||||
# }
|
||||
# }
|
||||
# # Expensive.
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:attacker = {
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# is_struggle_type = iberian_struggle
|
||||
# is_struggle_phase = struggle_iberia_phase_compromise
|
||||
# is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# add = {
|
||||
# every_in_list = {
|
||||
# list = target_titles
|
||||
# limit = { tier = tier_county }
|
||||
# add = {
|
||||
# value = major_prestige_value
|
||||
# }
|
||||
# }
|
||||
# multiply = {
|
||||
# value = 0.9
|
||||
# every_in_list = {
|
||||
# list = target_titles
|
||||
# limit = { tier = tier_county }
|
||||
# add = {
|
||||
# value = 0.1
|
||||
# }
|
||||
# }
|
||||
# max = 2
|
||||
# }
|
||||
# desc = CB_COST_STRUGGLE_PHASE_COMPROMISE
|
||||
# }
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:attacker = {
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# is_struggle_type = iberian_struggle
|
||||
# is_struggle_phase = struggle_iberia_phase_conciliation
|
||||
# is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# add = {
|
||||
# every_in_list = {
|
||||
# list = target_titles
|
||||
# limit = { tier = tier_county }
|
||||
# add = {
|
||||
# value = major_prestige_value
|
||||
# }
|
||||
# }
|
||||
# multiply = {
|
||||
# value = 0.9
|
||||
# every_in_list = {
|
||||
# list = target_titles
|
||||
# limit = { tier = tier_county }
|
||||
# add = {
|
||||
# value = 0.1
|
||||
# }
|
||||
# }
|
||||
# max = 2
|
||||
# }
|
||||
# desc = CB_COST_STRUGGLE_PHASE_CONCILIATION
|
||||
# }
|
||||
# }
|
||||
# if = { # Post Struggle cost
|
||||
# limit = {
|
||||
# scope:attacker = {
|
||||
# exists = scope:attacker.house
|
||||
# scope:attacker.house = {
|
||||
# OR ={
|
||||
# has_house_modifier = fp2_struggle_hostility_house_combined_modifier
|
||||
# has_house_modifier = fp2_struggle_hostility_house_faith_modifier
|
||||
# has_house_modifier = fp2_struggle_hostility_house_culture_modifier
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# add = {
|
||||
# every_in_list = {
|
||||
# list = target_titles
|
||||
# limit = { tier = tier_county }
|
||||
# add = {
|
||||
# value = major_prestige_value
|
||||
# }
|
||||
# }
|
||||
# multiply = {
|
||||
# value = 0.9
|
||||
# every_in_list = {
|
||||
# list = target_titles
|
||||
# limit = { tier = tier_county }
|
||||
# add = {
|
||||
# value = 0.1
|
||||
# }
|
||||
# }
|
||||
# max = 2
|
||||
# }
|
||||
# desc = CB_BASE_COST
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
|
||||
struggle_cb_phase_modifier_cost = {
|
||||
# Phase modifiers.
|
||||
## Note that these aren't hooked up to the actual _parameters_ for tooltip reasons: we'd have to check what the phase is anyway, so we just check off of the phase to begin with and save ourselves a worthless parameter check.
|
||||
add = {
|
||||
value = 0
|
||||
# Cheap.
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
is_struggle_phase = struggle_iberia_phase_hostility
|
||||
is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = minor_prestige_value
|
||||
}
|
||||
}
|
||||
multiply = {
|
||||
value = 0.9
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = 0.1
|
||||
}
|
||||
}
|
||||
max = 2
|
||||
}
|
||||
desc = CB_COST_STRUGGLE_PHASE_HOSTILITY
|
||||
}
|
||||
}
|
||||
# Standard.
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
is_struggle_phase = struggle_iberia_phase_opportunity
|
||||
is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = medium_prestige_value
|
||||
}
|
||||
}
|
||||
multiply = {
|
||||
value = 0.9
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = 0.1
|
||||
}
|
||||
}
|
||||
max = 2
|
||||
}
|
||||
desc = CB_COST_STRUGGLE_PHASE_OPPORTUNITY
|
||||
}
|
||||
}
|
||||
# Expensive.
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
is_struggle_phase = struggle_iberia_phase_compromise
|
||||
is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = major_prestige_value
|
||||
}
|
||||
}
|
||||
multiply = {
|
||||
value = 0.9
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = 0.1
|
||||
}
|
||||
}
|
||||
max = 2
|
||||
}
|
||||
desc = CB_COST_STRUGGLE_PHASE_COMPROMISE
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
is_struggle_phase = struggle_iberia_phase_conciliation
|
||||
is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = major_prestige_value
|
||||
}
|
||||
}
|
||||
multiply = {
|
||||
value = 0.9
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = 0.1
|
||||
}
|
||||
}
|
||||
max = 2
|
||||
}
|
||||
desc = CB_COST_STRUGGLE_PHASE_CONCILIATION
|
||||
}
|
||||
}
|
||||
if = { # Post Struggle cost
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
exists = scope:attacker.house
|
||||
scope:attacker.house = {
|
||||
OR ={
|
||||
has_house_modifier = fp2_struggle_hostility_house_combined_modifier
|
||||
has_house_modifier = fp2_struggle_hostility_house_faith_modifier
|
||||
has_house_modifier = fp2_struggle_hostility_house_culture_modifier
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = major_prestige_value
|
||||
}
|
||||
}
|
||||
multiply = {
|
||||
value = 0.9
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = 0.1
|
||||
}
|
||||
}
|
||||
max = 2
|
||||
}
|
||||
desc = CB_BASE_COST
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
common_claim_reduction_cost_multiplier_core = {
|
||||
value = 1
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue