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33 changed files with 9764 additions and 1291 deletions
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@ -625,7 +625,7 @@
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# #Must be feudalised.
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# OR = {
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# government_has_flag = government_is_feudal
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# government_allows = administrative
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# government_has_mechanic = administrative
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# }
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# #Must be something other than pagan.
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# NOT = {
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@ -895,7 +895,7 @@
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# OR = {
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# government_has_flag = government_is_feudal
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# government_has_flag = government_is_clan
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# government_allows = administrative
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# government_has_mechanic = administrative
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# }
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# }
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#
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@ -65,7 +65,7 @@ appoint_a_righteous_caliph_decision = { # Appoint a righteous caliph
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government_has_flag = government_is_tribal
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government_has_flag = government_is_feudal
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government_has_flag = government_is_clan
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government_allows = administrative
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government_has_mechanic = administrative
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}
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}
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@ -1444,7 +1444,7 @@ ai_create_head_of_faith_decision = {
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government_has_flag = government_is_tribal
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government_has_flag = government_is_feudal
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government_has_flag = government_is_clan
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government_allows = administrative
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government_has_mechanic = administrative
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}
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}
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@ -2554,7 +2554,7 @@ found_duchy_decision = {
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has_game_rule = on_custom_duchies
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}
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NOR = {
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government_allows = administrative
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government_has_mechanic = administrative
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government_has_flag = government_is_nomadic
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government_is_japanese_trigger = yes
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}
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@ -178,7 +178,7 @@
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# OR = {
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# government_has_flag = government_is_feudal
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# government_has_flag = government_is_clan
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# government_allows = administrative
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# government_has_mechanic = administrative
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# government_has_flag = government_is_landless_adventurer
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# }
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# capital_province = {
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@ -612,7 +612,7 @@
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# government_has_flag = government_is_feudal
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# government_has_flag = government_is_republic
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# government_has_flag = government_is_clan
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# government_allows = administrative
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# government_has_mechanic = administrative
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# government_has_flag = government_is_landless_adventurer
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# }
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# }
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@ -722,7 +722,7 @@
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# OR = { #Government conditions.
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# government_has_flag = government_is_feudal
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# government_has_flag = government_is_clan
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# government_allows = administrative
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# government_has_mechanic = administrative
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# }
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# exists = faith.religious_head
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# }
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@ -33,7 +33,7 @@
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# government_has_flag = government_is_feudal
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# government_has_flag = government_is_republic
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# government_has_flag = government_is_clan
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# government_allows = administrative
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# government_has_mechanic = administrative
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# }
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# }
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#
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@ -559,7 +559,7 @@
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# OR = { #Government conditions.
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# government_has_flag = government_is_feudal
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# government_has_flag = government_is_clan
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# government_allows = administrative
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# government_has_mechanic = administrative
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# government_has_flag = government_is_landless_adventurer
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# }
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# OR = {
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@ -1611,7 +1611,7 @@ hold_triumph_decision = {
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#
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# is_shown = {
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# has_ep3_dlc_trigger = yes
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# government_allows = administrative
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# government_has_mechanic = administrative
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# primary_title.tier ?= tier_empire
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# dynasty ?= { has_dynasty_perk = ep3_administrative_legacy_5 }
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# }
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@ -2019,7 +2019,7 @@ adopt_state_faith = {
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if = {
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limit = { NOT = { has_character_flag = adopted_state_faith } }
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if = {
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limit = { government_allows = administrative }
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limit = { government_has_mechanic = administrative }
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change_influence = monumental_influence_gain
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}
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add_piety = massive_piety_gain
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@ -2388,7 +2388,7 @@ commission_icon_decision = {
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is_valid_showing_failures_only = {
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trigger_if = {
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limit = {
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government_allows = administrative
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government_has_mechanic = administrative
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}
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domicile ?= {
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has_domicile_building_or_higher = temple_monastery_04
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@ -2772,7 +2772,7 @@ establish_silk_production_decision = {
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is_shown = {
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has_ep3_dlc_trigger = yes
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government_allows = administrative
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government_has_mechanic = administrative
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OR = {
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this = house.house_head
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AND = {
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@ -2887,7 +2887,7 @@ commission_silk_regalia_decision = {
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is_shown = {
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has_dlc_feature = roads_to_power
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government_allows = administrative
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government_has_mechanic = administrative
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this = house.house_head
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domicile ?= {
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has_domicile_parameter = estate_unlock_silk_regalia_decision
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@ -3012,7 +3012,7 @@ foster_integration_decision = {
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has_dlc_feature = roads_to_power
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is_adult = yes
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this = house.house_head
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government_allows = administrative
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government_has_mechanic = administrative
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domicile ?= {
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is_domicile_type = estate
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}
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@ -3144,7 +3144,7 @@ foster_integration_decision = {
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}
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ai_potential = {
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government_allows = administrative
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government_has_mechanic = administrative
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exists = top_liege
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root.top_liege != root
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}
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@ -3180,7 +3180,7 @@ gather_faction_support_decision = {
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is_shown = {
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has_dlc_feature = roads_to_power
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government_allows = administrative
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government_has_mechanic = administrative
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exists = top_liege
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top_liege != root
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is_adult = yes
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@ -3239,7 +3239,7 @@ gather_faction_support_decision = {
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}
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ai_potential = {
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government_allows = administrative
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government_has_mechanic = administrative
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exists = top_liege
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top_liege != root
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}
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@ -3409,7 +3409,7 @@ gather_faction_support_decision = {
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# show_as_tooltip = {
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# if = {
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# limit = {
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# government_allows = administrative
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# government_has_mechanic = administrative
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# }
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# custom_tooltip = legitimize_latin_holder_influence_tt
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# }
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@ -667,7 +667,7 @@ consolidate_rule_decision = {
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}
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is_valid = {
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government_allows = administrative
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government_has_mechanic = administrative
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}
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is_valid_showing_failures_only = {
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@ -788,14 +788,14 @@ convert_to_administrative_decision = {
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}
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trigger_if = {
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limit = { top_liege != this }
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liege = { government_allows = administrative }
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liege = { government_has_mechanic = administrative }
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}
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}
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is_valid = {
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trigger_if = {
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limit = { top_liege != this }
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liege = { government_allows = administrative }
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liege = { government_has_mechanic = administrative }
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}
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trigger_else = {
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OR = {
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@ -1319,7 +1319,7 @@ convert_to_feudalism_from_administrative_decision = {
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limit = { has_title = title:h_china }
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NOT = { government_has_flag = government_is_celestial }
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}
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government_allows = administrative
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government_has_mechanic = administrative
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tgp_is_ceremonial_liege_trigger = no
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tgp_is_ceremonial_regent_trigger = no
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tgp_is_any_minister = no
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@ -64,7 +64,7 @@ become_landless_adventurer_decision = {
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is_landed = yes
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AND = {
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is_ai = no
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government_allows = administrative
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government_has_mechanic = administrative
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top_liege = this
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is_landed = no
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}
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@ -77,7 +77,7 @@ become_landless_adventurer_decision = {
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has_character_modifier = tgp_gave_up_modifier
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AND = {
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is_ai = no
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government_allows = administrative
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government_has_mechanic = administrative
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top_liege = this
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is_landed = no
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}
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@ -114,7 +114,7 @@ become_landless_adventurer_decision = {
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limit = {
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NAND = {
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is_ai = no
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government_allows = administrative
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government_has_mechanic = administrative
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top_liege = this
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is_landed = no
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}
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@ -92,7 +92,7 @@
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# trigger_if = {
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# limit = {
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# top_liege = {
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# government_allows = administrative
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# government_has_mechanic = administrative
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# NOT = { government_has_flag = government_is_japan_feudal }
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# }
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# }
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@ -152,7 +152,7 @@
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# if = {
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# limit = {
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# is_independent_ruler = no
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# top_liege = { government_allows = administrative }
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# top_liege = { government_has_mechanic = administrative }
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# NOR = {
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# var:petition_liege_house_fief_allowed_flag ?= scope:new_head.top_liege
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# top_liege = {
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@ -344,7 +344,7 @@
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# limit = {
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# is_landed = yes
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# top_liege = root.top_liege
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# NOT = { government_allows = administrative }
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# NOT = { government_has_mechanic = administrative }
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# }
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# add = 30
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# }
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@ -468,7 +468,7 @@
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# # Crown Authority
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# trigger_if = {
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# limit = {
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# top_liege = { government_allows = administrative }
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# top_liege = { government_has_mechanic = administrative }
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# }
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# custom_tooltip = {
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# text = tgp_japan_establish_house_fief_centralization_trigger
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@ -1511,7 +1511,7 @@
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# completely_controls = title:d_west_bando
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# completely_controls = title:d_north_saikaido
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# OR = {
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# government_allows = administrative
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# government_has_mechanic = administrative
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# government_allows = create_cadet_branches
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# }
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# }
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@ -45,7 +45,7 @@
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# }
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#
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# is_valid = {
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# government_allows = administrative
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# government_has_mechanic = administrative
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# highest_held_title_tier < tier_empire
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# OR = {
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# has_title = title:k_silla
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