many edits incoming
This commit is contained in:
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915f503495
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33 changed files with 9764 additions and 1291 deletions
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@ -167,7 +167,7 @@
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# happened = {
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# custom_description = {
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# text = chaos_is_a_ladder_achievement_trigger
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# government_allows = administrative
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# government_has_mechanic = administrative
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# house ?= { is_dominant_family = yes }
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# }
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# }
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@ -258,7 +258,7 @@
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# has_diarchy_type = co_emperorship
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# diarch ?= root
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# }
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# government_allows = administrative
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# government_has_mechanic = administrative
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# highest_held_title_tier = tier_kingdom
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# }
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# }
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@ -277,7 +277,7 @@
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# any_house_member = {
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# count >= 5
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# top_liege != this
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# government_allows = administrative
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# government_has_mechanic = administrative
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# highest_held_title_tier >= tier_duchy
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# top_liege = root.top_liege
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# this != root
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@ -625,7 +625,7 @@
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# #Must be feudalised.
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# OR = {
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# government_has_flag = government_is_feudal
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# government_allows = administrative
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# government_has_mechanic = administrative
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# }
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# #Must be something other than pagan.
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# NOT = {
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@ -895,7 +895,7 @@
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# OR = {
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# government_has_flag = government_is_feudal
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# government_has_flag = government_is_clan
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# government_allows = administrative
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# government_has_mechanic = administrative
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# }
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# }
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#
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@ -65,7 +65,7 @@ appoint_a_righteous_caliph_decision = { # Appoint a righteous caliph
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government_has_flag = government_is_tribal
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government_has_flag = government_is_feudal
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government_has_flag = government_is_clan
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government_allows = administrative
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government_has_mechanic = administrative
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}
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}
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@ -1444,7 +1444,7 @@ ai_create_head_of_faith_decision = {
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government_has_flag = government_is_tribal
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government_has_flag = government_is_feudal
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government_has_flag = government_is_clan
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government_allows = administrative
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government_has_mechanic = administrative
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}
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}
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@ -2554,7 +2554,7 @@ found_duchy_decision = {
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has_game_rule = on_custom_duchies
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}
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NOR = {
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government_allows = administrative
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government_has_mechanic = administrative
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government_has_flag = government_is_nomadic
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government_is_japanese_trigger = yes
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}
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@ -178,7 +178,7 @@
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# OR = {
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# government_has_flag = government_is_feudal
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# government_has_flag = government_is_clan
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# government_allows = administrative
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# government_has_mechanic = administrative
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# government_has_flag = government_is_landless_adventurer
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# }
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# capital_province = {
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@ -612,7 +612,7 @@
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# government_has_flag = government_is_feudal
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# government_has_flag = government_is_republic
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# government_has_flag = government_is_clan
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# government_allows = administrative
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# government_has_mechanic = administrative
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# government_has_flag = government_is_landless_adventurer
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# }
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# }
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@ -722,7 +722,7 @@
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# OR = { #Government conditions.
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# government_has_flag = government_is_feudal
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# government_has_flag = government_is_clan
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# government_allows = administrative
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# government_has_mechanic = administrative
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# }
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# exists = faith.religious_head
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# }
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@ -33,7 +33,7 @@
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# government_has_flag = government_is_feudal
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# government_has_flag = government_is_republic
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# government_has_flag = government_is_clan
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# government_allows = administrative
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# government_has_mechanic = administrative
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# }
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# }
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#
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@ -559,7 +559,7 @@
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# OR = { #Government conditions.
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# government_has_flag = government_is_feudal
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# government_has_flag = government_is_clan
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# government_allows = administrative
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# government_has_mechanic = administrative
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# government_has_flag = government_is_landless_adventurer
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# }
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# OR = {
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@ -1611,7 +1611,7 @@ hold_triumph_decision = {
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#
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# is_shown = {
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# has_ep3_dlc_trigger = yes
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# government_allows = administrative
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# government_has_mechanic = administrative
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# primary_title.tier ?= tier_empire
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# dynasty ?= { has_dynasty_perk = ep3_administrative_legacy_5 }
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# }
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@ -2019,7 +2019,7 @@ adopt_state_faith = {
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if = {
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limit = { NOT = { has_character_flag = adopted_state_faith } }
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if = {
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limit = { government_allows = administrative }
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limit = { government_has_mechanic = administrative }
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change_influence = monumental_influence_gain
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}
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add_piety = massive_piety_gain
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@ -2388,7 +2388,7 @@ commission_icon_decision = {
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is_valid_showing_failures_only = {
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trigger_if = {
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limit = {
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government_allows = administrative
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government_has_mechanic = administrative
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}
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domicile ?= {
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has_domicile_building_or_higher = temple_monastery_04
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@ -2772,7 +2772,7 @@ establish_silk_production_decision = {
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is_shown = {
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has_ep3_dlc_trigger = yes
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government_allows = administrative
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government_has_mechanic = administrative
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OR = {
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this = house.house_head
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AND = {
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@ -2887,7 +2887,7 @@ commission_silk_regalia_decision = {
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is_shown = {
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has_dlc_feature = roads_to_power
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government_allows = administrative
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government_has_mechanic = administrative
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this = house.house_head
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domicile ?= {
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has_domicile_parameter = estate_unlock_silk_regalia_decision
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@ -3012,7 +3012,7 @@ foster_integration_decision = {
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has_dlc_feature = roads_to_power
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is_adult = yes
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this = house.house_head
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government_allows = administrative
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government_has_mechanic = administrative
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domicile ?= {
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is_domicile_type = estate
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}
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@ -3144,7 +3144,7 @@ foster_integration_decision = {
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}
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ai_potential = {
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government_allows = administrative
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government_has_mechanic = administrative
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exists = top_liege
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root.top_liege != root
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}
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@ -3180,7 +3180,7 @@ gather_faction_support_decision = {
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is_shown = {
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has_dlc_feature = roads_to_power
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government_allows = administrative
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government_has_mechanic = administrative
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exists = top_liege
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top_liege != root
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is_adult = yes
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@ -3239,7 +3239,7 @@ gather_faction_support_decision = {
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}
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ai_potential = {
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government_allows = administrative
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government_has_mechanic = administrative
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exists = top_liege
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top_liege != root
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}
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@ -3409,7 +3409,7 @@ gather_faction_support_decision = {
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# show_as_tooltip = {
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# if = {
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# limit = {
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# government_allows = administrative
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# government_has_mechanic = administrative
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# }
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# custom_tooltip = legitimize_latin_holder_influence_tt
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# }
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@ -667,7 +667,7 @@ consolidate_rule_decision = {
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}
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is_valid = {
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government_allows = administrative
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government_has_mechanic = administrative
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}
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is_valid_showing_failures_only = {
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@ -788,14 +788,14 @@ convert_to_administrative_decision = {
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}
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trigger_if = {
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limit = { top_liege != this }
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liege = { government_allows = administrative }
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liege = { government_has_mechanic = administrative }
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}
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}
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is_valid = {
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trigger_if = {
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limit = { top_liege != this }
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liege = { government_allows = administrative }
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liege = { government_has_mechanic = administrative }
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}
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trigger_else = {
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OR = {
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@ -1319,7 +1319,7 @@ convert_to_feudalism_from_administrative_decision = {
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limit = { has_title = title:h_china }
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NOT = { government_has_flag = government_is_celestial }
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}
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government_allows = administrative
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government_has_mechanic = administrative
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tgp_is_ceremonial_liege_trigger = no
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tgp_is_ceremonial_regent_trigger = no
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tgp_is_any_minister = no
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@ -64,7 +64,7 @@ become_landless_adventurer_decision = {
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is_landed = yes
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AND = {
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is_ai = no
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government_allows = administrative
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government_has_mechanic = administrative
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top_liege = this
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is_landed = no
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}
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@ -77,7 +77,7 @@ become_landless_adventurer_decision = {
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has_character_modifier = tgp_gave_up_modifier
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AND = {
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is_ai = no
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government_allows = administrative
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government_has_mechanic = administrative
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top_liege = this
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is_landed = no
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}
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@ -114,7 +114,7 @@ become_landless_adventurer_decision = {
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limit = {
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NAND = {
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is_ai = no
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government_allows = administrative
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government_has_mechanic = administrative
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top_liege = this
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is_landed = no
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}
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@ -92,7 +92,7 @@
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# trigger_if = {
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# limit = {
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# top_liege = {
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# government_allows = administrative
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# government_has_mechanic = administrative
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# NOT = { government_has_flag = government_is_japan_feudal }
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# }
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# }
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@ -152,7 +152,7 @@
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# if = {
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# limit = {
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# is_independent_ruler = no
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# top_liege = { government_allows = administrative }
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# top_liege = { government_has_mechanic = administrative }
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# NOR = {
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# var:petition_liege_house_fief_allowed_flag ?= scope:new_head.top_liege
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# top_liege = {
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@ -344,7 +344,7 @@
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# limit = {
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# is_landed = yes
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# top_liege = root.top_liege
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# NOT = { government_allows = administrative }
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# NOT = { government_has_mechanic = administrative }
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# }
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# add = 30
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# }
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@ -468,7 +468,7 @@
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# # Crown Authority
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# trigger_if = {
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# limit = {
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# top_liege = { government_allows = administrative }
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# top_liege = { government_has_mechanic = administrative }
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# }
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# custom_tooltip = {
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# text = tgp_japan_establish_house_fief_centralization_trigger
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@ -1511,7 +1511,7 @@
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# completely_controls = title:d_west_bando
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# completely_controls = title:d_north_saikaido
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# OR = {
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# government_allows = administrative
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# government_has_mechanic = administrative
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# government_allows = create_cadet_branches
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# }
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# }
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@ -45,7 +45,7 @@
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# }
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#
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# is_valid = {
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# government_allows = administrative
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# government_has_mechanic = administrative
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# highest_held_title_tier < tier_empire
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# OR = {
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# has_title = title:k_silla
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@ -1,4 +1,4 @@
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house_belgium_oranje_nassau_weilburg = {
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name = "dynn_belgium_oranje_nassau_weilburg"
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dynasty = belgium_dynasty # belgium
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@ -1051,7 +1051,7 @@ claimant_faction = {
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}
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modifier = {
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add = 20
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government_allows = administrative
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government_has_mechanic = administrative
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}
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}
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@ -1216,7 +1216,7 @@ claimant_faction = {
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modifier = {
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desc = "FACTION_REASON_CLAIMANT_DISGRUNTLED_VASSALS"
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add = 15
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government_allows = administrative
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government_has_mechanic = administrative
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}
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}
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@ -1296,7 +1296,7 @@ claimant_faction = {
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modifier = {
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desc = "FACTION_REASON_CLAIMANT_DISGRUNTLED_VASSALS"
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add = 10
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government_allows = administrative
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government_has_mechanic = administrative
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}
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}
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@ -14,7 +14,7 @@ chemical_weapons = {
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}
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minority_community_building = {
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texture = "gfx/interface/icons/government_types/landless_minority_government.dds"
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alias = { minority_community_buildings minority_community_building }
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alias = { minority_community_buildings }
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parent = domicile_building
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}
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minority_community = {
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@ -25,9 +25,6 @@ neow_fathers_of_europe = {
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neow_european_spring = {
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texture = "gfx/interface/icons/faith/mysteriosophy.dds"
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}
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neow_sevillian_church = {
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texture = "gfx/interface/icons/faith/sevillian.dds"
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}
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neow_charlemagne = {
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texture = "gfx/interface/icons/faith/carolingian.dds"
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}
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1583
common/important_actions/pam_actions.txt
Normal file
1583
common/important_actions/pam_actions.txt
Normal file
File diff suppressed because it is too large
Load diff
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@ -23,7 +23,7 @@ on_game_start = {
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if = {
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limit = {
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government_allows = administrative
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government_has_mechanic = administrative
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is_house_head = yes
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trigger_if = {
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# This trigger is intentionally different from the similar effecy in on_title_gain up above. We want all direct vassals of the top liege to have a family title if they can
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@ -4477,7 +4477,7 @@ on_game_start_after_lobby = {
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limit = {
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highest_held_title_tier >= tier_kingdom
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NOR = {
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government_allows = administrative
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government_has_mechanic = administrative
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is_landed = no
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}
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}
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|
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@ -4490,7 +4490,7 @@ on_game_start_after_lobby = {
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limit = {
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highest_held_title_tier >= tier_kingdom
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NOR = {
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government_allows = administrative
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government_has_mechanic = administrative
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is_landed = no
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}
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has_trait = august
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@ -15281,7 +15281,7 @@ on_game_start_after_lobby = {
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}
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### EP3 ADMIN SETUP ###
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if = {
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||||
limit = { government_allows = administrative }
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limit = { government_has_mechanic = administrative }
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save_scope_as = top_liege
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### EP3 NOBLE FAMILIES & DOMICILE SETUP ###
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random_held_title = { # May be removed once every_noble_family includes liege (TIT-51212)
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|
|
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|||
|
|
@ -1188,184 +1188,184 @@ ancestor_cb_prestige_cost = {
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}
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##### Multi-Currency Costs
|
||||
#
|
||||
#struggle_cb_phase_modifier_cost = {
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# # Phase modifiers.
|
||||
# ## Note that these aren't hooked up to the actual _parameters_ for tooltip reasons: we'd have to check what the phase is anyway, so we just check off of the phase to begin with and save ourselves a worthless parameter check.
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# add = {
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# value = 0
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||||
# # Cheap.
|
||||
# if = {
|
||||
# limit = {
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||||
# scope:attacker = {
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||||
# any_character_struggle = {
|
||||
# involvement = involved
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||||
# is_struggle_type = iberian_struggle
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||||
# is_struggle_phase = struggle_iberia_phase_hostility
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||||
# is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
|
||||
# }
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||||
# }
|
||||
# }
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||||
# add = {
|
||||
# every_in_list = {
|
||||
# list = target_titles
|
||||
# limit = { tier = tier_county }
|
||||
# add = {
|
||||
# value = minor_prestige_value
|
||||
# }
|
||||
# }
|
||||
# multiply = {
|
||||
# value = 0.9
|
||||
# every_in_list = {
|
||||
# list = target_titles
|
||||
# limit = { tier = tier_county }
|
||||
# add = {
|
||||
# value = 0.1
|
||||
# }
|
||||
# }
|
||||
# max = 2
|
||||
# }
|
||||
# desc = CB_COST_STRUGGLE_PHASE_HOSTILITY
|
||||
# }
|
||||
# }
|
||||
# # Standard.
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:attacker = {
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# is_struggle_type = iberian_struggle
|
||||
# is_struggle_phase = struggle_iberia_phase_opportunity
|
||||
# is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# add = {
|
||||
# every_in_list = {
|
||||
# list = target_titles
|
||||
# limit = { tier = tier_county }
|
||||
# add = {
|
||||
# value = medium_prestige_value
|
||||
# }
|
||||
# }
|
||||
# multiply = {
|
||||
# value = 0.9
|
||||
# every_in_list = {
|
||||
# list = target_titles
|
||||
# limit = { tier = tier_county }
|
||||
# add = {
|
||||
# value = 0.1
|
||||
# }
|
||||
# }
|
||||
# max = 2
|
||||
# }
|
||||
# desc = CB_COST_STRUGGLE_PHASE_OPPORTUNITY
|
||||
# }
|
||||
# }
|
||||
# # Expensive.
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:attacker = {
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# is_struggle_type = iberian_struggle
|
||||
# is_struggle_phase = struggle_iberia_phase_compromise
|
||||
# is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# add = {
|
||||
# every_in_list = {
|
||||
# list = target_titles
|
||||
# limit = { tier = tier_county }
|
||||
# add = {
|
||||
# value = major_prestige_value
|
||||
# }
|
||||
# }
|
||||
# multiply = {
|
||||
# value = 0.9
|
||||
# every_in_list = {
|
||||
# list = target_titles
|
||||
# limit = { tier = tier_county }
|
||||
# add = {
|
||||
# value = 0.1
|
||||
# }
|
||||
# }
|
||||
# max = 2
|
||||
# }
|
||||
# desc = CB_COST_STRUGGLE_PHASE_COMPROMISE
|
||||
# }
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:attacker = {
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# is_struggle_type = iberian_struggle
|
||||
# is_struggle_phase = struggle_iberia_phase_conciliation
|
||||
# is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# add = {
|
||||
# every_in_list = {
|
||||
# list = target_titles
|
||||
# limit = { tier = tier_county }
|
||||
# add = {
|
||||
# value = major_prestige_value
|
||||
# }
|
||||
# }
|
||||
# multiply = {
|
||||
# value = 0.9
|
||||
# every_in_list = {
|
||||
# list = target_titles
|
||||
# limit = { tier = tier_county }
|
||||
# add = {
|
||||
# value = 0.1
|
||||
# }
|
||||
# }
|
||||
# max = 2
|
||||
# }
|
||||
# desc = CB_COST_STRUGGLE_PHASE_CONCILIATION
|
||||
# }
|
||||
# }
|
||||
# if = { # Post Struggle cost
|
||||
# limit = {
|
||||
# scope:attacker = {
|
||||
# exists = scope:attacker.house
|
||||
# scope:attacker.house = {
|
||||
# OR ={
|
||||
# has_house_modifier = fp2_struggle_hostility_house_combined_modifier
|
||||
# has_house_modifier = fp2_struggle_hostility_house_faith_modifier
|
||||
# has_house_modifier = fp2_struggle_hostility_house_culture_modifier
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# add = {
|
||||
# every_in_list = {
|
||||
# list = target_titles
|
||||
# limit = { tier = tier_county }
|
||||
# add = {
|
||||
# value = major_prestige_value
|
||||
# }
|
||||
# }
|
||||
# multiply = {
|
||||
# value = 0.9
|
||||
# every_in_list = {
|
||||
# list = target_titles
|
||||
# limit = { tier = tier_county }
|
||||
# add = {
|
||||
# value = 0.1
|
||||
# }
|
||||
# }
|
||||
# max = 2
|
||||
# }
|
||||
# desc = CB_BASE_COST
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
|
||||
struggle_cb_phase_modifier_cost = {
|
||||
# Phase modifiers.
|
||||
## Note that these aren't hooked up to the actual _parameters_ for tooltip reasons: we'd have to check what the phase is anyway, so we just check off of the phase to begin with and save ourselves a worthless parameter check.
|
||||
add = {
|
||||
value = 0
|
||||
# Cheap.
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
is_struggle_phase = struggle_iberia_phase_hostility
|
||||
is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = minor_prestige_value
|
||||
}
|
||||
}
|
||||
multiply = {
|
||||
value = 0.9
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = 0.1
|
||||
}
|
||||
}
|
||||
max = 2
|
||||
}
|
||||
desc = CB_COST_STRUGGLE_PHASE_HOSTILITY
|
||||
}
|
||||
}
|
||||
# Standard.
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
is_struggle_phase = struggle_iberia_phase_opportunity
|
||||
is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = medium_prestige_value
|
||||
}
|
||||
}
|
||||
multiply = {
|
||||
value = 0.9
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = 0.1
|
||||
}
|
||||
}
|
||||
max = 2
|
||||
}
|
||||
desc = CB_COST_STRUGGLE_PHASE_OPPORTUNITY
|
||||
}
|
||||
}
|
||||
# Expensive.
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
is_struggle_phase = struggle_iberia_phase_compromise
|
||||
is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = major_prestige_value
|
||||
}
|
||||
}
|
||||
multiply = {
|
||||
value = 0.9
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = 0.1
|
||||
}
|
||||
}
|
||||
max = 2
|
||||
}
|
||||
desc = CB_COST_STRUGGLE_PHASE_COMPROMISE
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
is_struggle_phase = struggle_iberia_phase_conciliation
|
||||
is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = major_prestige_value
|
||||
}
|
||||
}
|
||||
multiply = {
|
||||
value = 0.9
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = 0.1
|
||||
}
|
||||
}
|
||||
max = 2
|
||||
}
|
||||
desc = CB_COST_STRUGGLE_PHASE_CONCILIATION
|
||||
}
|
||||
}
|
||||
if = { # Post Struggle cost
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
exists = scope:attacker.house
|
||||
scope:attacker.house = {
|
||||
OR ={
|
||||
has_house_modifier = fp2_struggle_hostility_house_combined_modifier
|
||||
has_house_modifier = fp2_struggle_hostility_house_faith_modifier
|
||||
has_house_modifier = fp2_struggle_hostility_house_culture_modifier
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = major_prestige_value
|
||||
}
|
||||
}
|
||||
multiply = {
|
||||
value = 0.9
|
||||
every_in_list = {
|
||||
list = target_titles
|
||||
limit = { tier = tier_county }
|
||||
add = {
|
||||
value = 0.1
|
||||
}
|
||||
}
|
||||
max = 2
|
||||
}
|
||||
desc = CB_BASE_COST
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
common_claim_reduction_cost_multiplier_core = {
|
||||
value = 1
|
||||
|
|
|
|||
|
|
@ -2571,7 +2571,7 @@
|
|||
# tgp_restore_japanese_monarchy_yamato_scion_effect = yes
|
||||
# add_prestige = major_prestige_value
|
||||
# if = {
|
||||
# limit = { government_allows = administrative }
|
||||
# limit = { government_has_mechanic = administrative }
|
||||
# change_influence = major_influence_value
|
||||
# }
|
||||
# else = { add_piety = medium_piety_value }
|
||||
|
|
@ -2826,7 +2826,7 @@
|
|||
# limit = {
|
||||
# is_ai = yes
|
||||
# NOR = {
|
||||
# government_allows = administrative
|
||||
# government_has_mechanic = administrative
|
||||
# is_allied_to = scope:prime_minister
|
||||
# }
|
||||
# opinion = {
|
||||
|
|
@ -2848,7 +2848,7 @@
|
|||
# ordered_vassal = {
|
||||
# limit = {
|
||||
# is_ai = yes
|
||||
# NOT = { government_allows = administrative }
|
||||
# NOT = { government_has_mechanic = administrative }
|
||||
# opinion = {
|
||||
# target = scope:prime_minister
|
||||
# value < 25
|
||||
|
|
@ -3351,7 +3351,7 @@
|
|||
# # Crime to prime_minister
|
||||
# if = {
|
||||
# limit = {
|
||||
# top_liege = { government_allows = administrative }
|
||||
# top_liege = { government_has_mechanic = administrative }
|
||||
# }
|
||||
# # Message for attacker
|
||||
# send_interface_toast = {
|
||||
|
|
@ -3600,7 +3600,7 @@
|
|||
# if = {
|
||||
# limit = {
|
||||
# holder = {
|
||||
# NOT = { government_allows = administrative }
|
||||
# NOT = { government_has_mechanic = administrative }
|
||||
# highest_held_title_tier <= tier_county
|
||||
# }
|
||||
# }
|
||||
|
|
@ -3615,7 +3615,7 @@
|
|||
# limit = {
|
||||
# holder = {
|
||||
# OR = {
|
||||
# government_allows = administrative
|
||||
# government_has_mechanic = administrative
|
||||
# this = root.top_liege
|
||||
# }
|
||||
# }
|
||||
|
|
|
|||
1
common/scripted_guis/pam_scripted_guis.txt
Normal file
1
common/scripted_guis/pam_scripted_guis.txt
Normal file
|
|
@ -0,0 +1 @@
|
|||
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -54,22 +54,44 @@
|
|||
}
|
||||
|
||||
electors = {
|
||||
add = holder
|
||||
add = {
|
||||
type = holder_direct_vassals
|
||||
limit = {
|
||||
OR = { #Is either a vassal, or a somewhat respected elder
|
||||
AND = {
|
||||
is_adult = yes
|
||||
piety_level >= 2
|
||||
character_sets = {
|
||||
|
||||
theomonarchy_electors_holder = {
|
||||
type = holder
|
||||
}
|
||||
theomonarchy_electors_dejure_vassals = {
|
||||
type = holder_direct_vassals
|
||||
limit = {
|
||||
OR = { #Is either a vassal, or a somewhat respected elder
|
||||
AND = {
|
||||
is_adult = yes
|
||||
piety_level >= 2
|
||||
}
|
||||
AND = {
|
||||
highest_held_title_tier >= scope:title.holder.highest_held_title_tier_minus_two_landed
|
||||
target_is_de_facto_liege_or_above = scope:character
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
highest_held_title_tier >= scope:title.holder.highest_held_title_tier_minus_two_landed
|
||||
target_is_de_facto_liege_or_above = scope:character
|
||||
}
|
||||
rite = scope:title.holder.rite
|
||||
NOT = { has_trait = incapable }
|
||||
}
|
||||
}
|
||||
theomonarchy_theocratic_electors_dejure_vassals = {
|
||||
type = same_faith_clergy
|
||||
limit = {
|
||||
OR = { #Is either a vassal, or a somewhat respected elder
|
||||
AND = {
|
||||
is_adult = yes
|
||||
piety_level >= 2
|
||||
}
|
||||
AND = {
|
||||
highest_held_title_tier >= scope:title.holder.highest_held_title_tier_minus_two_landed
|
||||
target_is_de_facto_liege_or_above = scope:character
|
||||
}
|
||||
}
|
||||
faith = scope:title.holder.faith
|
||||
NOT = { has_trait = incapable }
|
||||
}
|
||||
faith = scope:title.holder.faith
|
||||
NOT = { has_trait = incapable }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -100,26 +122,28 @@
|
|||
|
||||
#scope:candidate = Candidate, scope:title = Title, scope:holder_candidate = Candidate currently selected by ruler.
|
||||
candidates = {
|
||||
add = {
|
||||
type = title_claimants
|
||||
limit = {
|
||||
feudal_elective_potential_landless_claimant_candidate_trigger = yes
|
||||
faith = scope:title.holder.faith
|
||||
character_sets = {
|
||||
feudal_elective_claimants = {
|
||||
type = title_claimants
|
||||
limit = {
|
||||
feudal_elective_potential_landless_claimant_candidate_trigger = yes
|
||||
rite = scope:title.holder.rite
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
type = holder_direct_vassals
|
||||
limit = {
|
||||
feudal_elective_potential_landed_candidate_trigger = yes
|
||||
highest_held_title_tier >= tier_county
|
||||
faith = scope:title.holder.faith
|
||||
feudal_elective_direct_vassals = {
|
||||
type = holder_direct_vassals
|
||||
limit = {
|
||||
feudal_elective_potential_landed_candidate_trigger = yes
|
||||
highest_held_title_tier >= tier_county
|
||||
rite = scope:title.holder.rite
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
type = holder_dynasty
|
||||
limit = {
|
||||
feudal_elective_potential_landless_dynastic_candidate_trigger = yes
|
||||
faith = scope:title.holder.faith
|
||||
theomonarchy_elective_holder_dynasty = {
|
||||
type = holder_dynasty
|
||||
limit = {
|
||||
feudal_elective_potential_landless_dynastic_candidate_trigger = yes
|
||||
rite = scope:title.holder.rite
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3039,7 +3039,7 @@
|
|||
# NOT = { capital_county = title:c_byzantion }
|
||||
# }
|
||||
# if = {
|
||||
# limit = { government_allows = administrative }
|
||||
# limit = { government_has_mechanic = administrative }
|
||||
# change_influence = medium_influence_gain
|
||||
# }
|
||||
# add_legitimacy = minor_legitimacy_gain
|
||||
|
|
|
|||
3210
gui/coat_of_arms.gui
Normal file
3210
gui/coat_of_arms.gui
Normal file
File diff suppressed because it is too large
Load diff
1285
gui/hud.gui
1285
gui/hud.gui
File diff suppressed because it is too large
Load diff
|
|
@ -2375,7 +2375,7 @@ types FaithWindow
|
|||
###Religion Defined
|
||||
highlight_icon = {#default system defined in religion
|
||||
name = "doctrine_group_bg_def"
|
||||
visible = "[Not(Or(Faith.HasDoctrineByKey( 'special_doctrine_banner_novelist' ),Faith.HasDoctrineByKey( 'special_doctrine_banner_europeanist' ),Faith.HasDoctrineByKey( 'special_doctrine_banner_britannic' )))]"
|
||||
visible = "[Not(Or(Or(Faith.HasDoctrineByKey( 'special_doctrine_banner_novelist' ),Faith.HasDoctrineByKey( 'special_doctrine_banner_europeanist' )), Faith.HasDoctrineByKey( 'special_doctrine_banner_britannic' )))]"
|
||||
size = { 130 200 }
|
||||
texture = "[Faith.GetTenetBackgroundIcon( Rite.Self, TenetType.Self )]"
|
||||
}
|
||||
|
|
|
|||
3314
gui/window_intrigue.gui
Normal file
3314
gui/window_intrigue.gui
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -20,7 +20,7 @@ e_goryeo = {
|
|||
}
|
||||
custom_tooltip = {
|
||||
text = unify_goryeo_decision_requirement_tt
|
||||
NOT = { government_allows = administrative }
|
||||
NOT = { government_has_mechanic = administrative }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6310,6 +6310,7 @@
|
|||
dynn_Pinheiro:0 "Pinheiro"
|
||||
dynn_Pinto:0 "Pinto"
|
||||
dynn_Piotrowski:0 "Piotrowski"
|
||||
dynn_Comrat:0 "Comrat"
|
||||
dynn_piratiko:0 "Piratiko"
|
||||
dynn_Pirc:0 "Pirc"
|
||||
dynn_Pires:0 "Pires"
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
global_flood_region = {
|
||||
global_flood_region = {
|
||||
regions = {
|
||||
yellow_river_region yangtze_river_region pearl_river_region tigris_river_region irrawaddy_river_region mekong_river_region amur_river_region nile_river_region niger_river_region po_river_region rhine_river_region elbe_river_region rhone_river_region garonne_river_region seine_river_region loire_river_region vistula_river_region danube_river_region dniester_river_region dnieper_river_region daugava_river_region lovat_river_region volga_river_region don_river_region guadiana_river_region guadalquivir_river_region ganges_river_region indus_river_region kaveri_river_region godavari_river_region mahanadi_river_region tapti_river_region
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue