many edits incoming

This commit is contained in:
Fishedotjpg 2026-10-30 18:39:30 +00:00
parent 915f503495
commit 37a82a94b4
33 changed files with 9764 additions and 1291 deletions

View file

@ -167,7 +167,7 @@
# happened = {
# custom_description = {
# text = chaos_is_a_ladder_achievement_trigger
# government_allows = administrative
# government_has_mechanic = administrative
# house ?= { is_dominant_family = yes }
# }
# }
@ -258,7 +258,7 @@
# has_diarchy_type = co_emperorship
# diarch ?= root
# }
# government_allows = administrative
# government_has_mechanic = administrative
# highest_held_title_tier = tier_kingdom
# }
# }
@ -277,7 +277,7 @@
# any_house_member = {
# count >= 5
# top_liege != this
# government_allows = administrative
# government_has_mechanic = administrative
# highest_held_title_tier >= tier_duchy
# top_liege = root.top_liege
# this != root

View file

@ -625,7 +625,7 @@
# #Must be feudalised.
# OR = {
# government_has_flag = government_is_feudal
# government_allows = administrative
# government_has_mechanic = administrative
# }
# #Must be something other than pagan.
# NOT = {
@ -895,7 +895,7 @@
# OR = {
# government_has_flag = government_is_feudal
# government_has_flag = government_is_clan
# government_allows = administrative
# government_has_mechanic = administrative
# }
# }
#

View file

@ -65,7 +65,7 @@ appoint_a_righteous_caliph_decision = { # Appoint a righteous caliph
government_has_flag = government_is_tribal
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_allows = administrative
government_has_mechanic = administrative
}
}
@ -1444,7 +1444,7 @@ ai_create_head_of_faith_decision = {
government_has_flag = government_is_tribal
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_allows = administrative
government_has_mechanic = administrative
}
}

View file

@ -2554,7 +2554,7 @@ found_duchy_decision = {
has_game_rule = on_custom_duchies
}
NOR = {
government_allows = administrative
government_has_mechanic = administrative
government_has_flag = government_is_nomadic
government_is_japanese_trigger = yes
}

View file

@ -178,7 +178,7 @@
# OR = {
# government_has_flag = government_is_feudal
# government_has_flag = government_is_clan
# government_allows = administrative
# government_has_mechanic = administrative
# government_has_flag = government_is_landless_adventurer
# }
# capital_province = {

View file

@ -612,7 +612,7 @@
# government_has_flag = government_is_feudal
# government_has_flag = government_is_republic
# government_has_flag = government_is_clan
# government_allows = administrative
# government_has_mechanic = administrative
# government_has_flag = government_is_landless_adventurer
# }
# }

View file

@ -722,7 +722,7 @@
# OR = { #Government conditions.
# government_has_flag = government_is_feudal
# government_has_flag = government_is_clan
# government_allows = administrative
# government_has_mechanic = administrative
# }
# exists = faith.religious_head
# }

View file

@ -33,7 +33,7 @@
# government_has_flag = government_is_feudal
# government_has_flag = government_is_republic
# government_has_flag = government_is_clan
# government_allows = administrative
# government_has_mechanic = administrative
# }
# }
#

View file

@ -559,7 +559,7 @@
# OR = { #Government conditions.
# government_has_flag = government_is_feudal
# government_has_flag = government_is_clan
# government_allows = administrative
# government_has_mechanic = administrative
# government_has_flag = government_is_landless_adventurer
# }
# OR = {

View file

@ -1611,7 +1611,7 @@ hold_triumph_decision = {
#
# is_shown = {
# has_ep3_dlc_trigger = yes
# government_allows = administrative
# government_has_mechanic = administrative
# primary_title.tier ?= tier_empire
# dynasty ?= { has_dynasty_perk = ep3_administrative_legacy_5 }
# }
@ -2019,7 +2019,7 @@ adopt_state_faith = {
if = {
limit = { NOT = { has_character_flag = adopted_state_faith } }
if = {
limit = { government_allows = administrative }
limit = { government_has_mechanic = administrative }
change_influence = monumental_influence_gain
}
add_piety = massive_piety_gain
@ -2388,7 +2388,7 @@ commission_icon_decision = {
is_valid_showing_failures_only = {
trigger_if = {
limit = {
government_allows = administrative
government_has_mechanic = administrative
}
domicile ?= {
has_domicile_building_or_higher = temple_monastery_04
@ -2772,7 +2772,7 @@ establish_silk_production_decision = {
is_shown = {
has_ep3_dlc_trigger = yes
government_allows = administrative
government_has_mechanic = administrative
OR = {
this = house.house_head
AND = {
@ -2887,7 +2887,7 @@ commission_silk_regalia_decision = {
is_shown = {
has_dlc_feature = roads_to_power
government_allows = administrative
government_has_mechanic = administrative
this = house.house_head
domicile ?= {
has_domicile_parameter = estate_unlock_silk_regalia_decision
@ -3012,7 +3012,7 @@ foster_integration_decision = {
has_dlc_feature = roads_to_power
is_adult = yes
this = house.house_head
government_allows = administrative
government_has_mechanic = administrative
domicile ?= {
is_domicile_type = estate
}
@ -3144,7 +3144,7 @@ foster_integration_decision = {
}
ai_potential = {
government_allows = administrative
government_has_mechanic = administrative
exists = top_liege
root.top_liege != root
}
@ -3180,7 +3180,7 @@ gather_faction_support_decision = {
is_shown = {
has_dlc_feature = roads_to_power
government_allows = administrative
government_has_mechanic = administrative
exists = top_liege
top_liege != root
is_adult = yes
@ -3239,7 +3239,7 @@ gather_faction_support_decision = {
}
ai_potential = {
government_allows = administrative
government_has_mechanic = administrative
exists = top_liege
top_liege != root
}
@ -3409,7 +3409,7 @@ gather_faction_support_decision = {
# show_as_tooltip = {
# if = {
# limit = {
# government_allows = administrative
# government_has_mechanic = administrative
# }
# custom_tooltip = legitimize_latin_holder_influence_tt
# }

View file

@ -667,7 +667,7 @@ consolidate_rule_decision = {
}
is_valid = {
government_allows = administrative
government_has_mechanic = administrative
}
is_valid_showing_failures_only = {
@ -788,14 +788,14 @@ convert_to_administrative_decision = {
}
trigger_if = {
limit = { top_liege != this }
liege = { government_allows = administrative }
liege = { government_has_mechanic = administrative }
}
}
is_valid = {
trigger_if = {
limit = { top_liege != this }
liege = { government_allows = administrative }
liege = { government_has_mechanic = administrative }
}
trigger_else = {
OR = {
@ -1319,7 +1319,7 @@ convert_to_feudalism_from_administrative_decision = {
limit = { has_title = title:h_china }
NOT = { government_has_flag = government_is_celestial }
}
government_allows = administrative
government_has_mechanic = administrative
tgp_is_ceremonial_liege_trigger = no
tgp_is_ceremonial_regent_trigger = no
tgp_is_any_minister = no

View file

@ -64,7 +64,7 @@ become_landless_adventurer_decision = {
is_landed = yes
AND = {
is_ai = no
government_allows = administrative
government_has_mechanic = administrative
top_liege = this
is_landed = no
}
@ -77,7 +77,7 @@ become_landless_adventurer_decision = {
has_character_modifier = tgp_gave_up_modifier
AND = {
is_ai = no
government_allows = administrative
government_has_mechanic = administrative
top_liege = this
is_landed = no
}
@ -114,7 +114,7 @@ become_landless_adventurer_decision = {
limit = {
NAND = {
is_ai = no
government_allows = administrative
government_has_mechanic = administrative
top_liege = this
is_landed = no
}

View file

@ -92,7 +92,7 @@
# trigger_if = {
# limit = {
# top_liege = {
# government_allows = administrative
# government_has_mechanic = administrative
# NOT = { government_has_flag = government_is_japan_feudal }
# }
# }
@ -152,7 +152,7 @@
# if = {
# limit = {
# is_independent_ruler = no
# top_liege = { government_allows = administrative }
# top_liege = { government_has_mechanic = administrative }
# NOR = {
# var:petition_liege_house_fief_allowed_flag ?= scope:new_head.top_liege
# top_liege = {
@ -344,7 +344,7 @@
# limit = {
# is_landed = yes
# top_liege = root.top_liege
# NOT = { government_allows = administrative }
# NOT = { government_has_mechanic = administrative }
# }
# add = 30
# }
@ -468,7 +468,7 @@
# # Crown Authority
# trigger_if = {
# limit = {
# top_liege = { government_allows = administrative }
# top_liege = { government_has_mechanic = administrative }
# }
# custom_tooltip = {
# text = tgp_japan_establish_house_fief_centralization_trigger
@ -1511,7 +1511,7 @@
# completely_controls = title:d_west_bando
# completely_controls = title:d_north_saikaido
# OR = {
# government_allows = administrative
# government_has_mechanic = administrative
# government_allows = create_cadet_branches
# }
# }

View file

@ -45,7 +45,7 @@
# }
#
# is_valid = {
# government_allows = administrative
# government_has_mechanic = administrative
# highest_held_title_tier < tier_empire
# OR = {
# has_title = title:k_silla

View file

@ -1,4 +1,4 @@

house_belgium_oranje_nassau_weilburg = {
name = "dynn_belgium_oranje_nassau_weilburg"
dynasty = belgium_dynasty # belgium

View file

@ -1051,7 +1051,7 @@ claimant_faction = {
}
modifier = {
add = 20
government_allows = administrative
government_has_mechanic = administrative
}
}
@ -1216,7 +1216,7 @@ claimant_faction = {
modifier = {
desc = "FACTION_REASON_CLAIMANT_DISGRUNTLED_VASSALS"
add = 15
government_allows = administrative
government_has_mechanic = administrative
}
}
@ -1296,7 +1296,7 @@ claimant_faction = {
modifier = {
desc = "FACTION_REASON_CLAIMANT_DISGRUNTLED_VASSALS"
add = 10
government_allows = administrative
government_has_mechanic = administrative
}
}

View file

@ -14,7 +14,7 @@ chemical_weapons = {
}
minority_community_building = {
texture = "gfx/interface/icons/government_types/landless_minority_government.dds"
alias = { minority_community_buildings minority_community_building }
alias = { minority_community_buildings }
parent = domicile_building
}
minority_community = {

View file

@ -25,9 +25,6 @@ neow_fathers_of_europe = {
neow_european_spring = {
texture = "gfx/interface/icons/faith/mysteriosophy.dds"
}
neow_sevillian_church = {
texture = "gfx/interface/icons/faith/sevillian.dds"
}
neow_charlemagne = {
texture = "gfx/interface/icons/faith/carolingian.dds"
}

File diff suppressed because it is too large Load diff

View file

@ -23,7 +23,7 @@ on_game_start = {
if = {
limit = {
government_allows = administrative
government_has_mechanic = administrative
is_house_head = yes
trigger_if = {
# This trigger is intentionally different from the similar effecy in on_title_gain up above. We want all direct vassals of the top liege to have a family title if they can
@ -4477,7 +4477,7 @@ on_game_start_after_lobby = {
limit = {
highest_held_title_tier >= tier_kingdom
NOR = {
government_allows = administrative
government_has_mechanic = administrative
is_landed = no
}
}
@ -4490,7 +4490,7 @@ on_game_start_after_lobby = {
limit = {
highest_held_title_tier >= tier_kingdom
NOR = {
government_allows = administrative
government_has_mechanic = administrative
is_landed = no
}
has_trait = august
@ -15281,7 +15281,7 @@ on_game_start_after_lobby = {
}
### EP3 ADMIN SETUP ###
if = {
limit = { government_allows = administrative }
limit = { government_has_mechanic = administrative }
save_scope_as = top_liege
### EP3 NOBLE FAMILIES & DOMICILE SETUP ###
random_held_title = { # May be removed once every_noble_family includes liege (TIT-51212)

View file

@ -1188,184 +1188,184 @@ ancestor_cb_prestige_cost = {
}
##### Multi-Currency Costs
#
#struggle_cb_phase_modifier_cost = {
# # Phase modifiers.
# ## Note that these aren't hooked up to the actual _parameters_ for tooltip reasons: we'd have to check what the phase is anyway, so we just check off of the phase to begin with and save ourselves a worthless parameter check.
# add = {
# value = 0
# # Cheap.
# if = {
# limit = {
# scope:attacker = {
# any_character_struggle = {
# involvement = involved
# is_struggle_type = iberian_struggle
# is_struggle_phase = struggle_iberia_phase_hostility
# is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
# }
# }
# }
# add = {
# every_in_list = {
# list = target_titles
# limit = { tier = tier_county }
# add = {
# value = minor_prestige_value
# }
# }
# multiply = {
# value = 0.9
# every_in_list = {
# list = target_titles
# limit = { tier = tier_county }
# add = {
# value = 0.1
# }
# }
# max = 2
# }
# desc = CB_COST_STRUGGLE_PHASE_HOSTILITY
# }
# }
# # Standard.
# if = {
# limit = {
# scope:attacker = {
# any_character_struggle = {
# involvement = involved
# is_struggle_type = iberian_struggle
# is_struggle_phase = struggle_iberia_phase_opportunity
# is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
# }
# }
# }
# add = {
# every_in_list = {
# list = target_titles
# limit = { tier = tier_county }
# add = {
# value = medium_prestige_value
# }
# }
# multiply = {
# value = 0.9
# every_in_list = {
# list = target_titles
# limit = { tier = tier_county }
# add = {
# value = 0.1
# }
# }
# max = 2
# }
# desc = CB_COST_STRUGGLE_PHASE_OPPORTUNITY
# }
# }
# # Expensive.
# if = {
# limit = {
# scope:attacker = {
# any_character_struggle = {
# involvement = involved
# is_struggle_type = iberian_struggle
# is_struggle_phase = struggle_iberia_phase_compromise
# is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
# }
# }
# }
# add = {
# every_in_list = {
# list = target_titles
# limit = { tier = tier_county }
# add = {
# value = major_prestige_value
# }
# }
# multiply = {
# value = 0.9
# every_in_list = {
# list = target_titles
# limit = { tier = tier_county }
# add = {
# value = 0.1
# }
# }
# max = 2
# }
# desc = CB_COST_STRUGGLE_PHASE_COMPROMISE
# }
# }
# if = {
# limit = {
# scope:attacker = {
# any_character_struggle = {
# involvement = involved
# is_struggle_type = iberian_struggle
# is_struggle_phase = struggle_iberia_phase_conciliation
# is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
# }
# }
# }
# add = {
# every_in_list = {
# list = target_titles
# limit = { tier = tier_county }
# add = {
# value = major_prestige_value
# }
# }
# multiply = {
# value = 0.9
# every_in_list = {
# list = target_titles
# limit = { tier = tier_county }
# add = {
# value = 0.1
# }
# }
# max = 2
# }
# desc = CB_COST_STRUGGLE_PHASE_CONCILIATION
# }
# }
# if = { # Post Struggle cost
# limit = {
# scope:attacker = {
# exists = scope:attacker.house
# scope:attacker.house = {
# OR ={
# has_house_modifier = fp2_struggle_hostility_house_combined_modifier
# has_house_modifier = fp2_struggle_hostility_house_faith_modifier
# has_house_modifier = fp2_struggle_hostility_house_culture_modifier
# }
# }
# }
# }
# add = {
# every_in_list = {
# list = target_titles
# limit = { tier = tier_county }
# add = {
# value = major_prestige_value
# }
# }
# multiply = {
# value = 0.9
# every_in_list = {
# list = target_titles
# limit = { tier = tier_county }
# add = {
# value = 0.1
# }
# }
# max = 2
# }
# desc = CB_BASE_COST
# }
# }
# }
#}
struggle_cb_phase_modifier_cost = {
# Phase modifiers.
## Note that these aren't hooked up to the actual _parameters_ for tooltip reasons: we'd have to check what the phase is anyway, so we just check off of the phase to begin with and save ourselves a worthless parameter check.
add = {
value = 0
# Cheap.
if = {
limit = {
scope:attacker = {
any_character_struggle = {
involvement = involved
is_struggle_type = iberian_struggle
is_struggle_phase = struggle_iberia_phase_hostility
is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
}
}
}
add = {
every_in_list = {
list = target_titles
limit = { tier = tier_county }
add = {
value = minor_prestige_value
}
}
multiply = {
value = 0.9
every_in_list = {
list = target_titles
limit = { tier = tier_county }
add = {
value = 0.1
}
}
max = 2
}
desc = CB_COST_STRUGGLE_PHASE_HOSTILITY
}
}
# Standard.
if = {
limit = {
scope:attacker = {
any_character_struggle = {
involvement = involved
is_struggle_type = iberian_struggle
is_struggle_phase = struggle_iberia_phase_opportunity
is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
}
}
}
add = {
every_in_list = {
list = target_titles
limit = { tier = tier_county }
add = {
value = medium_prestige_value
}
}
multiply = {
value = 0.9
every_in_list = {
list = target_titles
limit = { tier = tier_county }
add = {
value = 0.1
}
}
max = 2
}
desc = CB_COST_STRUGGLE_PHASE_OPPORTUNITY
}
}
# Expensive.
if = {
limit = {
scope:attacker = {
any_character_struggle = {
involvement = involved
is_struggle_type = iberian_struggle
is_struggle_phase = struggle_iberia_phase_compromise
is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
}
}
}
add = {
every_in_list = {
list = target_titles
limit = { tier = tier_county }
add = {
value = major_prestige_value
}
}
multiply = {
value = 0.9
every_in_list = {
list = target_titles
limit = { tier = tier_county }
add = {
value = 0.1
}
}
max = 2
}
desc = CB_COST_STRUGGLE_PHASE_COMPROMISE
}
}
if = {
limit = {
scope:attacker = {
any_character_struggle = {
involvement = involved
is_struggle_type = iberian_struggle
is_struggle_phase = struggle_iberia_phase_conciliation
is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
}
}
}
add = {
every_in_list = {
list = target_titles
limit = { tier = tier_county }
add = {
value = major_prestige_value
}
}
multiply = {
value = 0.9
every_in_list = {
list = target_titles
limit = { tier = tier_county }
add = {
value = 0.1
}
}
max = 2
}
desc = CB_COST_STRUGGLE_PHASE_CONCILIATION
}
}
if = { # Post Struggle cost
limit = {
scope:attacker = {
exists = scope:attacker.house
scope:attacker.house = {
OR ={
has_house_modifier = fp2_struggle_hostility_house_combined_modifier
has_house_modifier = fp2_struggle_hostility_house_faith_modifier
has_house_modifier = fp2_struggle_hostility_house_culture_modifier
}
}
}
}
add = {
every_in_list = {
list = target_titles
limit = { tier = tier_county }
add = {
value = major_prestige_value
}
}
multiply = {
value = 0.9
every_in_list = {
list = target_titles
limit = { tier = tier_county }
add = {
value = 0.1
}
}
max = 2
}
desc = CB_BASE_COST
}
}
}
}
common_claim_reduction_cost_multiplier_core = {
value = 1

View file

@ -2571,7 +2571,7 @@
# tgp_restore_japanese_monarchy_yamato_scion_effect = yes
# add_prestige = major_prestige_value
# if = {
# limit = { government_allows = administrative }
# limit = { government_has_mechanic = administrative }
# change_influence = major_influence_value
# }
# else = { add_piety = medium_piety_value }
@ -2826,7 +2826,7 @@
# limit = {
# is_ai = yes
# NOR = {
# government_allows = administrative
# government_has_mechanic = administrative
# is_allied_to = scope:prime_minister
# }
# opinion = {
@ -2848,7 +2848,7 @@
# ordered_vassal = {
# limit = {
# is_ai = yes
# NOT = { government_allows = administrative }
# NOT = { government_has_mechanic = administrative }
# opinion = {
# target = scope:prime_minister
# value < 25
@ -3351,7 +3351,7 @@
# # Crime to prime_minister
# if = {
# limit = {
# top_liege = { government_allows = administrative }
# top_liege = { government_has_mechanic = administrative }
# }
# # Message for attacker
# send_interface_toast = {
@ -3600,7 +3600,7 @@
# if = {
# limit = {
# holder = {
# NOT = { government_allows = administrative }
# NOT = { government_has_mechanic = administrative }
# highest_held_title_tier <= tier_county
# }
# }
@ -3615,7 +3615,7 @@
# limit = {
# holder = {
# OR = {
# government_allows = administrative
# government_has_mechanic = administrative
# this = root.top_liege
# }
# }

View file

@ -0,0 +1 @@


File diff suppressed because it is too large Load diff

View file

@ -54,22 +54,44 @@
}
electors = {
add = holder
add = {
type = holder_direct_vassals
limit = {
OR = { #Is either a vassal, or a somewhat respected elder
AND = {
is_adult = yes
piety_level >= 2
character_sets = {
theomonarchy_electors_holder = {
type = holder
}
theomonarchy_electors_dejure_vassals = {
type = holder_direct_vassals
limit = {
OR = { #Is either a vassal, or a somewhat respected elder
AND = {
is_adult = yes
piety_level >= 2
}
AND = {
highest_held_title_tier >= scope:title.holder.highest_held_title_tier_minus_two_landed
target_is_de_facto_liege_or_above = scope:character
}
}
AND = {
highest_held_title_tier >= scope:title.holder.highest_held_title_tier_minus_two_landed
target_is_de_facto_liege_or_above = scope:character
}
rite = scope:title.holder.rite
NOT = { has_trait = incapable }
}
}
theomonarchy_theocratic_electors_dejure_vassals = {
type = same_faith_clergy
limit = {
OR = { #Is either a vassal, or a somewhat respected elder
AND = {
is_adult = yes
piety_level >= 2
}
AND = {
highest_held_title_tier >= scope:title.holder.highest_held_title_tier_minus_two_landed
target_is_de_facto_liege_or_above = scope:character
}
}
faith = scope:title.holder.faith
NOT = { has_trait = incapable }
}
faith = scope:title.holder.faith
NOT = { has_trait = incapable }
}
}
}
@ -100,26 +122,28 @@
#scope:candidate = Candidate, scope:title = Title, scope:holder_candidate = Candidate currently selected by ruler.
candidates = {
add = {
type = title_claimants
limit = {
feudal_elective_potential_landless_claimant_candidate_trigger = yes
faith = scope:title.holder.faith
character_sets = {
feudal_elective_claimants = {
type = title_claimants
limit = {
feudal_elective_potential_landless_claimant_candidate_trigger = yes
rite = scope:title.holder.rite
}
}
}
add = {
type = holder_direct_vassals
limit = {
feudal_elective_potential_landed_candidate_trigger = yes
highest_held_title_tier >= tier_county
faith = scope:title.holder.faith
feudal_elective_direct_vassals = {
type = holder_direct_vassals
limit = {
feudal_elective_potential_landed_candidate_trigger = yes
highest_held_title_tier >= tier_county
rite = scope:title.holder.rite
}
}
}
add = {
type = holder_dynasty
limit = {
feudal_elective_potential_landless_dynastic_candidate_trigger = yes
faith = scope:title.holder.faith
theomonarchy_elective_holder_dynasty = {
type = holder_dynasty
limit = {
feudal_elective_potential_landless_dynastic_candidate_trigger = yes
rite = scope:title.holder.rite
}
}
}
}

View file

@ -3039,7 +3039,7 @@
# NOT = { capital_county = title:c_byzantion }
# }
# if = {
# limit = { government_allows = administrative }
# limit = { government_has_mechanic = administrative }
# change_influence = medium_influence_gain
# }
# add_legitimacy = minor_legitimacy_gain

3210
gui/coat_of_arms.gui Normal file

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -2375,7 +2375,7 @@ types FaithWindow
###Religion Defined
highlight_icon = {#default system defined in religion
name = "doctrine_group_bg_def"
visible = "[Not(Or(Faith.HasDoctrineByKey( 'special_doctrine_banner_novelist' ),Faith.HasDoctrineByKey( 'special_doctrine_banner_europeanist' ),Faith.HasDoctrineByKey( 'special_doctrine_banner_britannic' )))]"
visible = "[Not(Or(Or(Faith.HasDoctrineByKey( 'special_doctrine_banner_novelist' ),Faith.HasDoctrineByKey( 'special_doctrine_banner_europeanist' )), Faith.HasDoctrineByKey( 'special_doctrine_banner_britannic' )))]"
size = { 130 200 }
texture = "[Faith.GetTenetBackgroundIcon( Rite.Self, TenetType.Self )]"
}

3314
gui/window_intrigue.gui Normal file

File diff suppressed because it is too large Load diff

View file

@ -20,7 +20,7 @@ e_goryeo = {
}
custom_tooltip = {
text = unify_goryeo_decision_requirement_tt
NOT = { government_allows = administrative }
NOT = { government_has_mechanic = administrative }
}
}
}

View file

@ -6310,6 +6310,7 @@
dynn_Pinheiro:0 "Pinheiro"
dynn_Pinto:0 "Pinto"
dynn_Piotrowski:0 "Piotrowski"
dynn_Comrat:0 "Comrat"
dynn_piratiko:0 "Piratiko"
dynn_Pirc:0 "Pirc"
dynn_Pires:0 "Pires"

View file

@ -1,4 +1,4 @@
global_flood_region = {
global_flood_region = {
regions = {
yellow_river_region yangtze_river_region pearl_river_region tigris_river_region irrawaddy_river_region mekong_river_region amur_river_region nile_river_region niger_river_region po_river_region rhine_river_region elbe_river_region rhone_river_region garonne_river_region seine_river_region loire_river_region vistula_river_region danube_river_region dniester_river_region dnieper_river_region daugava_river_region lovat_river_region volga_river_region don_river_region guadiana_river_region guadalquivir_river_region ganges_river_region indus_river_region kaveri_river_region godavari_river_region mahanadi_river_region tapti_river_region
}