script_values updated files
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12 changed files with 1897 additions and 1472 deletions
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@ -413,7 +413,7 @@ granary_modifier_scaling_value = {
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}
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add = {
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value = 100
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subtract = domicile.domicile_location.county.county_control
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subtract = domicile_location.county.county_control
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multiply = 0.1
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round = yes
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min = 1
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@ -516,12 +516,6 @@ influence_inherit_large_bonus_value = 0.3
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influence_inherit_medium_bonus_value = 0.2
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influence_inherit_small_bonus_value = 0.1
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appointment_score_script_value = {
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value = "appointment_candidate_score(root.primary_title)"
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min = 1
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desc = APPOINTMENT_SCORE_SCRIPT_VALUE_DESC
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}
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# The cost for taking command of other theme troops - ROOT is the title the requested troops belong to
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admin_title_troop_command_cost_value = {
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save_temporary_scope_as = recipient_title
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@ -743,43 +737,6 @@ diarch_more_efficient_administrative_emperor_promotion_candidate_major_value = 1
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diarch_more_efficient_administrative_emperor_promotion_candidate_medium_value = 0.75
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diarch_more_efficient_administrative_emperor_promotion_candidate_mild_value = 0.5
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# For use when promoting a candidate via interaction.
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appointment_score_interaction_multiplier_modifiers_value = {
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value = 1
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# Co-emperors are more efficient to promote.
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if = {
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limit = {
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exists = scope:target
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exists = scope:secondary_recipient
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appointment_interactions_recipient_is_suitable_co_emperor_trigger = yes
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}
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if = {
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limit = {
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scope:actor.top_liege = { has_diarchy_active_parameter = diarch_more_efficient_administrative_emperor_promotion_candidate_massive }
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}
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add = diarch_more_efficient_administrative_emperor_promotion_candidate_massive_value
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}
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else_if = {
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limit = {
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scope:actor.top_liege = { has_diarchy_active_parameter = diarch_more_efficient_administrative_emperor_promotion_candidate_major }
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}
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add = diarch_more_efficient_administrative_emperor_promotion_candidate_major_value
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}
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else_if = {
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limit = {
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scope:actor.top_liege = { has_diarchy_active_parameter = diarch_more_efficient_administrative_emperor_promotion_candidate_medium }
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}
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add = diarch_more_efficient_administrative_emperor_promotion_candidate_medium_value
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}
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else_if = {
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limit = {
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scope:actor.top_liege = { has_diarchy_active_parameter = diarch_more_efficient_administrative_emperor_promotion_candidate_mild }
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}
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add = diarch_more_efficient_administrative_emperor_promotion_candidate_mild_value
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}
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}
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}
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# Eparch values
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eparch_aptitude_modifier_scaling_value = {
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value = 1
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@ -793,14 +750,36 @@ university_cost_reduction_value = 0.25
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eparch_scheme_secrecy_bonus_value = {
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if = {
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limit = {
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scope:owner ?= { has_court_position = eparch_court_position }
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scope:target = {
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domicile ?= { domicile_location = owner.top_liege.capital_province }
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is_scheme_target_type = character
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}
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if = {
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limit = {
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scope:owner ?= { has_court_position = eparch_court_position }
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scope:target = {
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domicile ?= { domicile_location = owner.top_liege.capital_province }
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}
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}
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add = {
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value = 15
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desc = eparch_scheme_bonus_desc
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}
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}
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add = {
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value = 15
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desc = eparch_scheme_bonus_desc
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}
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else_if = {
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limit = {
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is_scheme_target_type = title
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}
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if = {
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limit = {
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scope:owner ?= { has_court_position = eparch_court_position }
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scope:target.holder = {
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domicile ?= { domicile_location = owner.top_liege.capital_province }
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}
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}
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add = {
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value = 15
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desc = eparch_scheme_bonus_desc
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}
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}
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}
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}
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@ -813,7 +792,7 @@ ep3_triumph_gold_cost = {
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value = 100
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if = {
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limit = {
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NOT = { government_allows = administrative }
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NOT = { government_has_flag = government_has_influence }
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}
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add = 100
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if = {
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@ -831,7 +810,7 @@ ep3_triumph_influence_cost = {
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value = 0
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if = {
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limit = {
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government_allows = administrative
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government_has_flag = government_has_influence
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}
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add = 50
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if = {
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@ -940,10 +919,14 @@ ep3_laamp_chance_score_value = {
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# Culture/Faith
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if = {
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limit = {
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faith = { has_doctrine_parameter = unlock_voluntary_laampdom_faith }
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rite = { rite_has_parameter = unlock_voluntary_laampdom_faith }
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}
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add = 5
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}
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if = {
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limit = { has_personal_tenet_flag = unlock_voluntary_laampdom_faith }
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add = 5
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}
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if = {
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limit = {
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culture = { has_cultural_parameter = unlock_voluntary_laampdom }
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@ -1111,7 +1094,7 @@ chariot_ordering_value = {
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}
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charioteer_chance_to_win = {
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value = 1
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value = 1
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add = prowess
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add = aptitude:charioteer_court_position
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round = yes
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@ -2052,7 +2035,7 @@ governor_efficiency = {
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if = { # The Great Barracks duchy building bonus (great project)
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limit = {
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OR = {
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vassal_contract_has_flag = celestial_military_appointment # Only for celestial military governors
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vassal_contract_has_flag = province_military # Only for military governors
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government_has_flag = government_is_administrative # All regular admin types are eligible
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is_independent_ruler = yes # The top liege can always use it
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}
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@ -2068,7 +2051,7 @@ governor_efficiency = {
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divide = 100
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}
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}
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# TGP TREASURY BUDGET
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if = {
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limit = {
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@ -2203,121 +2186,6 @@ governance_modifier_scaling_tier_value = {
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estate_governance_contract_bonus_value = 0.5
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appointment_cost_multiplier_value = {
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value = 1
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if = {
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limit = {
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top_liege = { has_realm_law = male_preference_law }
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is_female = yes
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}
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add = 1
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}
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else_if = {
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limit = {
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top_liege = { has_realm_law = male_only_law }
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is_female = yes
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}
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multiply = 3
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}
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else_if = {
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limit = {
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top_liege = { has_realm_law = female_preference_law }
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is_female = no
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}
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multiply = 1
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}
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else_if = {
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limit = {
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top_liege = { has_realm_law = female_only_law }
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is_female = no
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}
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multiply = 3
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}
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}
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appointment_minor_influence_cost = {
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value = 50
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}
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appointment_medium_influence_cost = {
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value = 100
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}
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appointment_major_influence_cost = {
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value = 250
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}
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appointment_score_minor_value = {
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value = appointment_minor_influence_cost
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multiply = 0.2
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}
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appointment_score_medium_value = {
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value = appointment_medium_influence_cost
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multiply = 0.2
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}
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appointment_score_major_value = {
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value = appointment_major_influence_cost
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multiply = 0.2
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}
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appointment_score_minor_loss_value = {
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value = appointment_score_minor_value
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multiply = -1
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}
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appointment_score_medium_loss_value = {
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value = appointment_score_medium_value
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multiply = -1
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}
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appointment_score_major_loss_value = {
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value = appointment_score_major_value
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multiply = -1
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}
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appointment_score_max_tt_value = {
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value = 0
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if = {
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limit = {
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exists = scope:target
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exists = scope:secondary_recipient
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NOT = { scope:secondary_recipient = scope:target.current_heir }
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}
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add = {
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value = "scope:target.current_heir.appointment_candidate_score(scope:target)"
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multiply = 1.1
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}
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subtract = "scope:secondary_recipient.appointment_candidate_score(scope:target)"
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min = 4 # We do this to prevent cases when the default score of the candidate is already much higher than that the heir
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}
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multiply = scope:actor.appointment_score_interaction_multiplier_modifiers_value
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}
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appointment_score_medium_tt_value = {
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value = appointment_score_medium_value
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multiply = scope:actor.appointment_score_interaction_multiplier_modifiers_value
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}
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appointment_score_major_tt_value = {
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value = appointment_score_major_value
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multiply = scope:actor.appointment_score_interaction_multiplier_modifiers_value
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}
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appointment_score_medium_loss_tt_value = {
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value = appointment_score_medium_loss_value
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multiply = scope:actor.appointment_score_interaction_multiplier_modifiers_value
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}
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appointment_score_major_loss_tt_value = {
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value = appointment_score_major_loss_value
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multiply = scope:actor.appointment_score_interaction_multiplier_modifiers_value
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}
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appointment_non_preferred_gender_penalty_value = 0.8
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appointment_opposite_gender_penalty_value = 1
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admin_council_cost_value = {
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add = {
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add = {
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@ -2692,26 +2560,32 @@ task_contract_opinion_crime_backed_down_value = -10
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task_contract_extra_reward_multiplier_value = 1.5 # Update all relevant parameter tootlips if this is changed! e.g. improved_learning_contract_rewards
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# How do we multiply the cash rewards in a task contract depending on the employer's tier?
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task_contract_employer_tier_gold_multiplier_value = {
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value = 1
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# Kings'n'emperors.
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if = {
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limit = { highest_held_title_tier >= define:NTaskContract|HIGH_TASK_CONTRACT_TIER }
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add = 3
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}
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# Dukes.
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else_if = {
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limit = { highest_held_title_tier >= define:NTaskContract|MEDIUM_TASK_CONTRACT_TIER }
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add = 2
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}
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# Courtiers first, as we give them a bit less.
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else_if = {
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limit = { highest_held_title_tier <= 0 }
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subtract = 0.5
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}
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}
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task_contract_tier_gold_multiplier_value = {
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value = 1 # Barons and counts are neutral, so no multiplier needed here.
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# Barons and counts are neutral, so no multiplier needed here.
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if = {
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limit = { exists = scope:task_contract.task_contract_employer }
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# Kings'n'emperors.
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if = {
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limit = { scope:task_contract.task_contract_employer.highest_held_title_tier >= define:NTaskContract|HIGH_TASK_CONTRACT_TIER }
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add = 3
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}
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# Dukes.
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else_if = {
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limit = { scope:task_contract.task_contract_employer.highest_held_title_tier >= define:NTaskContract|MEDIUM_TASK_CONTRACT_TIER }
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add = 2
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}
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# Courtiers first, as we give them a bit less.
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else_if = {
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limit = { scope:task_contract.task_contract_employer.highest_held_title_tier <= 0 }
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add = 0.5
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ceiling = yes
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}
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value = scope:task_contract.task_contract_employer.task_contract_employer_tier_gold_multiplier_value
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}
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else = {
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value = 1
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}
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}
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# How do we multiply the non-cash rewards in a task contract depending on the employer's tier?
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@ -3162,6 +3036,7 @@ laamp_base_2011_actual_surveyable_holdings_per_tier_value = {
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value = sub_realm_size
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every_sub_realm_barony = {
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limit = {
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exists = holder
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holder.highest_held_title_tier = tier_barony
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title_province != root.domicile.domicile_location
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}
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@ -3696,7 +3571,7 @@ prison_break_value = {
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# Powerful Family Rating
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# House power score is used in code to enable bonuses from powerful houses
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# root - house under evaluation
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# current scope - house under evaluation
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house_power_score = {
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value = {
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value = 0
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@ -3712,19 +3587,15 @@ house_power_score = {
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house_head = { government_is_japanese_trigger = yes }
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}
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add = {
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every_house_member = {
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limit = { top_liege = scope:target_house.house_head.top_liege }
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add = 1.5
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}
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add = list_size:house_member
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multiply = 1.5
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desc = members_in_realm_desc
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}
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}
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else = {
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add = {
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every_house_member = {
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limit = { top_liege = scope:target_house.house_head.top_liege }
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add = 3
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}
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add = list_size:house_member
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multiply = 3
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desc = members_in_realm_desc
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}
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}
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@ -3820,11 +3691,11 @@ house_power_score = {
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}
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}
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# Malus for not practicing the state faith
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# Malus for not practicing the state rite
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if = {
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limit = {
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house_head.top_liege ?= { government_allows = state_faith }
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NOT = { house_head.top_liege.primary_title.state_faith ?= scope:target_house.house_head.faith }
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NOT = { house_head.top_liege.primary_title.state_rite ?= scope:target_house.house_head.rite }
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}
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add = {
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value = -25
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@ -3905,7 +3776,7 @@ house_power_score = {
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house_head = {
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exists = top_liege.capital_province
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domicile ?= {
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is_domicile_type = estate
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domicile_is_estate_trigger = yes
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domicile_location = prev.top_liege.capital_province
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}
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}
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@ -3972,7 +3843,10 @@ house_power_score = {
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add = {
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value = 0
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house_head.confederation = {
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every_confederation_member_house = { add = 10 }
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add = {
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value = list_size:confederation_member_house
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multiply = 10
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}
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}
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desc = led_bloc_size_desc
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}
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@ -3985,7 +3859,7 @@ house_power_score = {
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limit = {
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# Using the triggers of is_governor directly to save performance
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is_landed = yes
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government_allows = administrative
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government_has_mechanic = administrative
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top_liege != this
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highest_held_title_tier >= main_administrative_tier
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house.house_head.top_liege ?= top_liege
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@ -4007,20 +3881,14 @@ house_power_score = {
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# Bonus for being the imperial house (we deliberately but this at the end, behind the governorship multiplier, as an added bonus on top of everything else)
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if = {
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limit = {
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any_house_member = {
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top_liege = this
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#primary_title.tier >= tier_empire (this is commented out because the house in power should always get this big boost)
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house.house_head.top_liege ?= top_liege
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}
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this = house_head.top_liege.house
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}
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add = {
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value = 100
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if = {
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limit = {
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any_house_member = {
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top_liege = this
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house_head.top_liege = {
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primary_title.tier < tier_empire
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house.house_head.top_liege ?= top_liege
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}
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}
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subtract = 50 #For Kings and below the bonus is not quite as high - they are not a far ahead of everyone else as an emperor
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@ -4044,6 +3912,7 @@ house_power_score = {
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add = 1
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}
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}
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min = -0.8
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}
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desc = challenge_status_powerful_family_rating_modifier
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}
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@ -4060,241 +3929,6 @@ house_power_score = {
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round = yes
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}
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# Maximum investment a character can make to support a candidate for a title appointment
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# root - investor
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appointment_investment_cap = {
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value = {
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add = {
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value = 50 # Base
|
||||
desc = BASE_VALUE
|
||||
}
|
||||
##### FAMILY RATING
|
||||
if = {
|
||||
limit = { house.house_head ?= this }
|
||||
add = {
|
||||
value = house.house_power_score
|
||||
desc = appointment_investment_cap_family_rating
|
||||
}
|
||||
}
|
||||
##### AGE
|
||||
if = { # ADULT - scaling bonus
|
||||
limit = { is_adult = yes }
|
||||
add = {
|
||||
value = {
|
||||
add = age
|
||||
subtract = 16
|
||||
divide = 2
|
||||
ceiling = yes
|
||||
}
|
||||
desc = appointment_investment_cap_age
|
||||
}
|
||||
}
|
||||
else = { # CHILD - scaling malus
|
||||
add = {
|
||||
value = {
|
||||
add = age
|
||||
subtract = 16
|
||||
divide = 2
|
||||
floor = yes
|
||||
}
|
||||
desc = appointment_investment_cap_age
|
||||
}
|
||||
}
|
||||
##### INFLUENCE LEVEL
|
||||
if = { # NEGATIVE
|
||||
limit = { influence_level < 1 }
|
||||
add = {
|
||||
value = -20
|
||||
desc = appointment_investment_cap_influence_level
|
||||
}
|
||||
}
|
||||
else_if = { # POSITIVE
|
||||
limit = { influence_level > 1 }
|
||||
add = {
|
||||
value = {
|
||||
add = influence_level
|
||||
multiply = 10
|
||||
}
|
||||
desc = appointment_investment_cap_influence_level
|
||||
}
|
||||
}
|
||||
##### ESTATE BUILDINGS
|
||||
if = {
|
||||
limit = { exists = house.house_head.domicile }
|
||||
house.house_head.domicile = {
|
||||
add = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = { has_domicile_building = estate_main_02 }
|
||||
add = 10
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_domicile_building = estate_main_03 }
|
||||
add = 20
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_domicile_building = estate_main_04 }
|
||||
add = 30
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_domicile_building = estate_main_05 }
|
||||
add = 40
|
||||
}
|
||||
if = {
|
||||
limit = { has_domicile_building = reception_hall_02 }
|
||||
add = 10
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_domicile_building = reception_hall_03 }
|
||||
add = 20
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_domicile_building = reception_hall_04 }
|
||||
add = 30
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_domicile_building = reception_hall_05 }
|
||||
add = 40
|
||||
}
|
||||
if = {
|
||||
limit = { has_domicile_building = east_asian_estate_main_02 }
|
||||
add = 10
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_domicile_building = east_asian_estate_main_03 }
|
||||
add = 20
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_domicile_building = east_asian_estate_main_04 }
|
||||
add = 30
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_domicile_building = east_asian_estate_main_05 }
|
||||
add = 40
|
||||
}
|
||||
if = {
|
||||
limit = { has_domicile_building = east_asian_estate_reception_hall_02 }
|
||||
add = 10
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_domicile_building = east_asian_estate_reception_hall_03 }
|
||||
add = 20
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_domicile_building = east_asian_estate_reception_hall_04 }
|
||||
add = 30
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_domicile_building = east_asian_estate_reception_hall_05 }
|
||||
add = 40
|
||||
}
|
||||
if = {
|
||||
limit = { has_domicile_building = japanese_manor_office_01 }
|
||||
add = 5
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_domicile_building = japanese_manor_office_02 }
|
||||
add = 10
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_domicile_building = japanese_manor_office_03 }
|
||||
add = 15
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_domicile_building = japanese_manor_office_04 }
|
||||
add = 20
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_domicile_building = japanese_manor_office_05 }
|
||||
add = 25
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_domicile_building = japanese_manor_office_06 }
|
||||
add = 30
|
||||
}
|
||||
desc = appointment_investment_cap_estate_buildings
|
||||
}
|
||||
}
|
||||
}
|
||||
##### FAMILY ATTRIBUTES
|
||||
house ?= {
|
||||
add = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = { has_house_aspiration_parameter = increased_investment_cap_bonus_3 }
|
||||
add = increased_investment_cap_bonus_3_value
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_house_aspiration_parameter = increased_investment_cap_bonus_2 }
|
||||
add = increased_investment_cap_bonus_2_value
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_house_aspiration_parameter = increased_investment_cap_bonus_1 }
|
||||
add = increased_investment_cap_bonus_1_value
|
||||
}
|
||||
desc = political_meddlers_attribute_name_desc
|
||||
}
|
||||
}
|
||||
##### EXPANDED POWER BASE
|
||||
save_temporary_value_as = temp_total
|
||||
if = {
|
||||
limit = { has_character_modifier = ep3_expanded_power_base_minor_modifier }
|
||||
add = {
|
||||
value = scope:temp_total
|
||||
multiply = 0.10
|
||||
round = yes
|
||||
min = 25
|
||||
desc = ep3_expanded_power_base_minor_modifier
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { has_character_modifier = ep3_expanded_power_base_medium_modifier }
|
||||
add = {
|
||||
value = scope:temp_total
|
||||
multiply = 0.20
|
||||
round = yes
|
||||
min = 50
|
||||
desc = ep3_expanded_power_base_medium_modifier
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { has_character_modifier = ep3_expanded_power_base_major_modifier }
|
||||
add = {
|
||||
value = scope:temp_total
|
||||
multiply = 0.30
|
||||
round = yes
|
||||
min = 75
|
||||
desc = ep3_expanded_power_base_major_modifier
|
||||
}
|
||||
}
|
||||
##### MERIT
|
||||
if = {
|
||||
limit = { merit_level >= 1 }
|
||||
add = {
|
||||
value = {
|
||||
add = merit_level
|
||||
multiply = 5
|
||||
}
|
||||
desc = "[merit_level|E]"
|
||||
}
|
||||
}
|
||||
##### CELESTIAL MINISTER
|
||||
if = {
|
||||
limit = {
|
||||
is_councillor = yes
|
||||
liege ?= {
|
||||
tgp_has_access_to_ministry_trigger = yes
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = 10
|
||||
desc = is_a_minister_desc
|
||||
}
|
||||
}
|
||||
min = 0
|
||||
}
|
||||
}
|
||||
|
||||
dominant_family_threshold_value = 0.25
|
||||
|
||||
ep3_governor_yearly_8150_total_count_value = {
|
||||
|
|
@ -4636,7 +4270,7 @@ number_vassals_converting_to_new_state_faith = {
|
|||
target = root
|
||||
value >= 30
|
||||
}
|
||||
faith != root.faith
|
||||
rite != root.rite
|
||||
NOT = { has_vassal_stance = zealot }
|
||||
is_ai = yes
|
||||
}
|
||||
|
|
@ -4957,7 +4591,11 @@ replenishable_troops_max_gold_tt_value = {
|
|||
}
|
||||
|
||||
replenishable_troops_provision_cost_value = {
|
||||
value = scope:actor.replenishable_troops_value
|
||||
value = 0
|
||||
# some of them have per-type requirement
|
||||
scope:actor = {
|
||||
every_maa_regiment = { add = replenishable_troops_value }
|
||||
}
|
||||
max = scope:actor.domicile.max_provisions
|
||||
multiply = -1
|
||||
}
|
||||
|
|
@ -5459,7 +5097,7 @@ ep3_governor_yearly_3070_governorship_value = {
|
|||
ep3_found_despotate_control_total_value = {
|
||||
value = 0
|
||||
primary_title.kingdom = {
|
||||
every_de_jure_county = { add = 1 }
|
||||
add = list_size:de_jure_county
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -5497,7 +5135,7 @@ number_of_counties_with_heresy_1 = {
|
|||
top_liege = {
|
||||
every_realm_county = {
|
||||
limit = {
|
||||
faith = scope:heresy_1
|
||||
rite = scope:heresy_1
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
|
|
@ -5509,7 +5147,7 @@ number_of_counties_with_heresy_2 = {
|
|||
top_liege = {
|
||||
every_realm_county = {
|
||||
limit = {
|
||||
faith = scope:heresy_2
|
||||
rite = scope:heresy_2
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
|
|
@ -5521,7 +5159,7 @@ number_of_counties_with_heresy_3 = {
|
|||
top_liege = {
|
||||
every_realm_county = {
|
||||
limit = {
|
||||
faith = scope:heresy_3
|
||||
rite = scope:heresy_3
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
|
|
@ -5532,7 +5170,7 @@ number_of_counties_with_heresy_acceptance = {
|
|||
value = 0
|
||||
every_realm_county = {
|
||||
limit = {
|
||||
faith = scope:heresy
|
||||
rite = scope:heresy
|
||||
}
|
||||
add = 10
|
||||
}
|
||||
|
|
@ -5542,7 +5180,7 @@ number_of_vassals_with_heresy_acceptance = {
|
|||
value = 0
|
||||
every_vassal = {
|
||||
limit = {
|
||||
faith = scope:heresy
|
||||
rite = scope:heresy
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
|
|
@ -5787,14 +5425,9 @@ kennels_more_successful_hunts_2_value = 15
|
|||
|
||||
cultivated_sophistication_development_gain = minor_development_progress_gain
|
||||
|
||||
slander_appointment_score_value = -25
|
||||
slander_acclamation_score_value = -50
|
||||
|
||||
promote_appointment_score_value = 30
|
||||
promote_acclamation_score_value = 50
|
||||
|
||||
ep3_requested_faith_support_0_value = {
|
||||
value = major_influence_gain
|
||||
multiply = 1.5
|
||||
}
|
||||
ep3_requested_faith_support_1_value = {
|
||||
value = ep3_requested_faith_support_0_value
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue