Merge branch 'farmer-republic-Branch' into next-version-dev

This commit is contained in:
Fishedotjpg 2026-03-13 17:33:23 +00:00
commit 3414e68ec6
43 changed files with 11620 additions and 278 deletions

View file

@ -2023,6 +2023,10 @@ guild_halls_01 = {
parameter = government_is_prepublic parameter = government_is_prepublic
monthly_barter_goods = 0.1 monthly_barter_goods = 0.1
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.2
}
next_building = guild_halls_02 next_building = guild_halls_02
@ -2077,6 +2081,10 @@ guild_halls_02 = {
parameter = government_is_prepublic parameter = government_is_prepublic
monthly_barter_goods = 0.2 monthly_barter_goods = 0.2
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.4
}
next_building = guild_halls_03 next_building = guild_halls_03
ai_value = { ai_value = {
@ -2135,6 +2143,10 @@ guild_halls_03 = {
parameter = government_is_prepublic parameter = government_is_prepublic
monthly_barter_goods = 0.3 monthly_barter_goods = 0.3
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.6
}
on_complete = { on_complete = {
@ -2200,6 +2212,10 @@ guild_halls_04 = {
parameter = government_is_prepublic parameter = government_is_prepublic
monthly_barter_goods = 0.4 monthly_barter_goods = 0.4
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.8
}
on_complete = { on_complete = {
@ -2264,6 +2280,10 @@ guild_halls_05 = {
parameter = government_is_prepublic parameter = government_is_prepublic
monthly_barter_goods = 0.5 monthly_barter_goods = 0.5
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 1
}
on_complete = { on_complete = {
@ -2328,6 +2348,10 @@ guild_halls_06 = {
parameter = government_is_prepublic parameter = government_is_prepublic
monthly_barter_goods = 0.6 monthly_barter_goods = 0.6
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 1.2
}
on_complete = { on_complete = {
@ -2392,6 +2416,10 @@ guild_halls_07 = {
parameter = government_is_prepublic parameter = government_is_prepublic
monthly_barter_goods = 0.7 monthly_barter_goods = 0.7
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 1.4
}
on_complete = { on_complete = {
@ -2456,6 +2484,10 @@ guild_halls_08 = {
parameter = government_is_prepublic parameter = government_is_prepublic
monthly_barter_goods = 0.8 monthly_barter_goods = 0.8
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 1.6
}
on_complete = { on_complete = {

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@ -2281,6 +2281,10 @@ murex_farm_01 = {
is_enabled = { is_enabled = {
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.1
}
can_construct_showing_failures_only = { can_construct_showing_failures_only = {
building_requirement_tribal = no building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } } county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -2343,6 +2347,10 @@ murex_farm_02 = {
is_enabled = { is_enabled = {
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.2
}
can_construct_showing_failures_only = { can_construct_showing_failures_only = {
building_requirement_tribal = no building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } } county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -2394,6 +2402,10 @@ murex_farm_03 = {
is_enabled = { is_enabled = {
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.3
}
can_construct_showing_failures_only = { can_construct_showing_failures_only = {
building_requirement_tribal = no building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } } county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -2445,6 +2457,10 @@ murex_farm_04 = {
is_enabled = { is_enabled = {
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.4
}
can_construct_showing_failures_only = { can_construct_showing_failures_only = {
building_requirement_tribal = no building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } } county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -2496,6 +2512,10 @@ murex_farm_05 = {
is_enabled = { is_enabled = {
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.5
}
can_construct_showing_failures_only = { can_construct_showing_failures_only = {
building_requirement_tribal = no building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } } county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -2547,6 +2567,10 @@ murex_farm_06 = {
is_enabled = { is_enabled = {
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.6
}
can_construct_showing_failures_only = { can_construct_showing_failures_only = {
building_requirement_tribal = no building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } } county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -2598,6 +2622,10 @@ murex_farm_07 = {
is_enabled = { is_enabled = {
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.7
}
can_construct_showing_failures_only = { can_construct_showing_failures_only = {
building_requirement_tribal = no building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } } county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -2649,6 +2677,10 @@ murex_farm_08 = {
is_enabled = { is_enabled = {
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.8
}
can_construct_showing_failures_only = { can_construct_showing_failures_only = {
building_requirement_tribal = no building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } } county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -3536,6 +3568,10 @@ spice_plantation_01 = {
is_enabled = { is_enabled = {
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.1
}
can_construct_showing_failures_only = { can_construct_showing_failures_only = {
building_requirement_tribal = no building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } } county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -3598,6 +3634,10 @@ spice_plantation_02 = {
is_enabled = { is_enabled = {
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.2
}
can_construct_showing_failures_only = { can_construct_showing_failures_only = {
building_requirement_tribal = no building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } } county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -3649,6 +3689,10 @@ spice_plantation_03 = {
is_enabled = { is_enabled = {
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.3
}
can_construct_showing_failures_only = { can_construct_showing_failures_only = {
building_requirement_tribal = no building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } } county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -3700,6 +3744,10 @@ spice_plantation_04 = {
is_enabled = { is_enabled = {
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.4
}
can_construct_showing_failures_only = { can_construct_showing_failures_only = {
building_requirement_tribal = no building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } } county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -3752,6 +3800,10 @@ spice_plantation_05 = {
is_enabled = { is_enabled = {
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.5
}
can_construct_showing_failures_only = { can_construct_showing_failures_only = {
building_requirement_tribal = no building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } } county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -3804,6 +3856,10 @@ spice_plantation_06 = {
is_enabled = { is_enabled = {
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.6
}
can_construct_showing_failures_only = { can_construct_showing_failures_only = {
building_requirement_tribal = no building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } } county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -3856,6 +3912,10 @@ spice_plantation_07 = {
is_enabled = { is_enabled = {
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.7
}
can_construct_showing_failures_only = { can_construct_showing_failures_only = {
building_requirement_tribal = no building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } } county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -3908,6 +3968,10 @@ spice_plantation_08 = {
is_enabled = { is_enabled = {
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.8
}
can_construct_showing_failures_only = { can_construct_showing_failures_only = {
building_requirement_tribal = no building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } } county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -4485,6 +4549,11 @@ common_tradeport_01 = {
cost_gold = normal_building_tier_1_cost cost_gold = normal_building_tier_1_cost
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = -0.3
monthly_income = 0.1
}
province_modifier = { province_modifier = {
monthly_income = normal_building_tax_tier_1 monthly_income = normal_building_tax_tier_1
} }
@ -4603,6 +4672,11 @@ common_tradeport_02 = {
} }
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = -0.6
monthly_income = 0.2
}
can_construct_showing_failures_only = { can_construct_showing_failures_only = {
# building_requirement_tribal = no # building_requirement_tribal = no
} }
@ -4678,6 +4752,11 @@ common_tradeport_03 = {
} }
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = -0.9
monthly_income = 0.3
}
is_enabled = { is_enabled = {
building_requirement_tribal = no building_requirement_tribal = no
} }
@ -4753,6 +4832,11 @@ common_tradeport_04 = {
} }
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = -1.2
monthly_income = 0.4
}
can_construct_showing_failures_only = { can_construct_showing_failures_only = {
building_requirement_tribal = no building_requirement_tribal = no
} }
@ -4828,6 +4912,11 @@ common_tradeport_05 = {
} }
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = -1.5
monthly_income = 0.5
}
can_construct_showing_failures_only = { can_construct_showing_failures_only = {
building_requirement_tribal = no building_requirement_tribal = no
} }
@ -4903,6 +4992,11 @@ common_tradeport_06 = {
} }
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = -1.8
monthly_income = 0.6
}
can_construct_showing_failures_only = { can_construct_showing_failures_only = {
building_requirement_tribal = no building_requirement_tribal = no
} }
@ -4978,6 +5072,11 @@ common_tradeport_07 = {
} }
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = -2.1
monthly_income = 0.7
}
can_construct_showing_failures_only = { can_construct_showing_failures_only = {
building_requirement_tribal = no building_requirement_tribal = no
} }
@ -5053,6 +5152,11 @@ common_tradeport_08 = {
} }
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = -2.4
monthly_income = 0.8
}
can_construct_showing_failures_only = { can_construct_showing_failures_only = {
building_requirement_tribal = no building_requirement_tribal = no
} }
@ -10058,6 +10162,10 @@ plantations_01 = {
cost_gold = cheap_building_tier_1_cost cost_gold = cheap_building_tier_1_cost
province_government_modifier = {
parameter = government_is_urepublic
monthly_income = 0.1
}
province_modifier = { province_modifier = {
monthly_income = poor_building_tax_tier_1 monthly_income = poor_building_tax_tier_1
} }
@ -10140,6 +10248,10 @@ plantations_02 = {
} }
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_income = 0.2
}
can_construct_showing_failures_only = { can_construct_showing_failures_only = {
building_requirement_tribal = no building_requirement_tribal = no
} }
@ -10204,6 +10316,10 @@ plantations_03 = {
} }
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_income = 0.3
}
can_construct_showing_failures_only = { can_construct_showing_failures_only = {
building_requirement_tribal = no building_requirement_tribal = no
} }
@ -10270,6 +10386,10 @@ plantations_04 = {
building_requirement_tribal = no building_requirement_tribal = no
} }
province_government_modifier = {
parameter = government_is_urepublic
monthly_income = 0.4
}
cost_gold = cheap_building_tier_4_cost cost_gold = cheap_building_tier_4_cost
province_modifier = { province_modifier = {
@ -10334,6 +10454,10 @@ plantations_05 = {
cost_gold = cheap_building_tier_5_cost cost_gold = cheap_building_tier_5_cost
province_government_modifier = {
parameter = government_is_urepublic
monthly_income = 0.5
}
province_modifier = { province_modifier = {
monthly_income = poor_building_tax_tier_5 monthly_income = poor_building_tax_tier_5
tax_mult = 0.02 tax_mult = 0.02
@ -10399,6 +10523,10 @@ plantations_06 = {
cost_gold = cheap_building_tier_6_cost cost_gold = cheap_building_tier_6_cost
province_government_modifier = {
parameter = government_is_urepublic
monthly_income = 0.6
}
province_modifier = { province_modifier = {
monthly_income = poor_building_tax_tier_6 monthly_income = poor_building_tax_tier_6
tax_mult = 0.02 tax_mult = 0.02
@ -10464,6 +10592,10 @@ plantations_07 = {
cost_gold = cheap_building_tier_7_cost cost_gold = cheap_building_tier_7_cost
province_government_modifier = {
parameter = government_is_urepublic
monthly_income = 0.7
}
province_modifier = { province_modifier = {
monthly_income = poor_building_tax_tier_7 monthly_income = poor_building_tax_tier_7
tax_mult = 0.02 tax_mult = 0.02
@ -10529,6 +10661,10 @@ plantations_08 = {
cost_gold = cheap_building_tier_8_cost cost_gold = cheap_building_tier_8_cost
province_government_modifier = {
parameter = government_is_urepublic
monthly_income = 0.8
}
province_modifier = { province_modifier = {
monthly_income = poor_building_tax_tier_8 monthly_income = poor_building_tax_tier_8
tax_mult = 0.02 tax_mult = 0.02

View file

@ -1397,11 +1397,6 @@ potato_fields_04 = {
stationed_maa_damage_mult = normal_maa_damage_tier_4 stationed_maa_damage_mult = normal_maa_damage_tier_4
stationed_maa_toughness_mult = normal_maa_toughness_tier_4 stationed_maa_toughness_mult = normal_maa_toughness_tier_4
} }
province_government_modifier = {
parameter = government_is_prepublic
county_fertility_growth_add = 0.8
monthly_barter_goods = 0.4
}
province_government_modifier = { province_government_modifier = {
parameter = government_is_prepublic parameter = government_is_prepublic
monthly_barter_goods = 0.4 monthly_barter_goods = 0.4

View file

@ -1146,6 +1146,26 @@ GetGovernmentIcon = {
} }
localization_key = peasantrepublic_icon_concept localization_key = peasantrepublic_icon_concept
} }
text = { # Republic
trigger = {
trigger_if = {
limit = {
is_alive = no
}
has_government = urbanrepublic_government
}
trigger_else = {
trigger_if = {
limit = { is_ruler = yes }
government_has_flag = government_is_urepublic
}
trigger_else = {
liege ?= { government_has_flag = government_is_urepublic }
}
}
}
localization_key = urbanrepublic_icon_concept
}
text = { # Theocracy text = { # Theocracy
trigger = { trigger = {
trigger_if = { trigger_if = {

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@ -1,4 +1,923 @@
palace = {
rename_window = house
illustration = "gfx/interface/illustrations/event_scenes/ep3_medi_estate.dds"
icon = "gfx/interface/icons/flat_icons/urbaner.dds"
map_pin_texture = "gfx/interface/icons/map_icons/map_icon_urban.dds"
map_pin_anchor = up
map_pin_lobby = yes
culture_and_faith = yes
move_with_realm_capital = yes
can_move_manually = no
move_cost = {
gold = {
value = {
value = 20
format = "BASE_VALUE_FORMAT"
desc = "BASE_VALUE"
}
if = {
limit = {
domicile ?= { has_domicile_building_or_higher = estate_main_05 }
}
add = 80
}
else_if = {
limit = {
domicile ?= { has_domicile_building_or_higher = estate_main_04 }
}
add = 60
}
else_if = {
limit = {
domicile ?= { has_domicile_building_or_higher = estate_main_03 }
}
add = 40
}
else_if = {
limit = {
domicile ?= { has_domicile_building_or_higher = estate_main_02 }
}
add = 20
}
}
}
base_external_slots = 2
domicile_building_slots = {
external_slot_1 = {
position = { 19.7% 5.5% }
size = { 15% 30% }
empty_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/yurt_empty_slot_01.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_01_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = jungle
terrain = wetlands
terrain = floodplains
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_jungle_empty_02.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_02_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = drylands
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = steppe
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_drylands_empty.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = mountains
terrain = hills
terrain = terraced_hills
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_rough_empty.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_mask.png"
}
empty_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty_05.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_05_mask.png"
}
# Under Construction
construction_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_mena_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_western_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
}
construction_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
}
}
external_slot_4 = {
position = { 49.0% 2.5% }
size = { 15% 30% }
empty_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/yurt_empty_slot_04.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_04_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = jungle
terrain = wetlands
terrain = floodplains
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_jungle_empty_05.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_05_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = drylands
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = steppe
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_drylands_empty_03.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_03_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = mountains
terrain = hills
terrain = terraced_hills
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_rough_empty_03.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_03_mask.png"
}
empty_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty_03.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_03_mask.png"
}
# Under Construction
construction_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_mena_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_western_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
}
construction_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
}
}
main_slot = {
slot_type = main
position = { 28.2% 13.2% }
size = { 28% 34.5% }
empty_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/yurt_empty_slot_01.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_01_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = jungle
terrain = wetlands
terrain = floodplains
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = drylands
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = steppe
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = hills
terrain = mountains
terrain = terraced_hills
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
}
empty_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
}
# Under Construction
construction_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_mena_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_manor_construction_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_mena_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_western_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_manor_construction_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_western_mask.png"
}
construction_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_manor_construction_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_byzantine_mask.png"
}
}
external_slot_2 = {
position = { 4% 20% }
size = { 15% 30% }
empty_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/yurt_empty_slot_02.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_02_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = jungle
terrain = wetlands
terrain = floodplains
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_jungle_empty_06.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_06_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = drylands
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = steppe
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_drylands_empty_06.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_06_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = mountains
terrain = hills
terrain = terraced_hills
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_rough_empty_06.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_06_mask.png"
}
empty_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty_06.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_06_mask.png"
}
# Under Construction
construction_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_mena_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_western_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
}
construction_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
}
}
external_slot_3 = {
position = { 14% 46% }
size = { 15% 30% }
empty_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/yurt_empty_slot_03.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_03_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = jungle
terrain = wetlands
terrain = floodplains
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_jungle_empty_04.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_04_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = drylands
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = steppe
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_drylands_empty_04.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_04_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = mountains
terrain = hills
terrain = terraced_hills
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_rough_empty_04.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_04_mask.png"
}
empty_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty_04.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_04_mask.png"
}
# Under Construction
construction_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_mena_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_western_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
}
construction_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
}
}
external_slot_5 = {
position = { 64% 29% }
size = { 15% 30% }
empty_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/yurt_empty_slot_05.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_05_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = jungle
terrain = wetlands
terrain = floodplains
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_jungle_empty_03.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_03_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = drylands
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = steppe
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_drylands_empty_05.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_05_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = mountains
terrain = hills
terrain = terraced_hills
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_rough_empty_02.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_02_mask.png"
}
empty_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty_02.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_02_mask.png"
}
# Under Construction
construction_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_mena_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_western_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
}
construction_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
}
}
external_slot_6 = {
position = { 43% 52% }
size = { 15% 30% }
empty_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/yurt_empty_slot_06.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_06_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = jungle
terrain = wetlands
terrain = floodplains
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_jungle_empty.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = drylands
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = steppe
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_drylands_empty_02.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_02_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = mountains
terrain = hills
terrain = terraced_hills
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_rough_empty_05.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_05_mask.png"
}
empty_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_mask.png"
}
# Under Construction
construction_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_mena_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_western_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
}
construction_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
}
}
}
# Backgrounds
domicile_asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
background = "gfx/interface/window_domiciles/estate_background_steppe_terrain.dds"
foreground = "gfx/interface/window_domiciles/estate_background_steppe_terrain_foreground.dds"
ambience = "event:/DLC/CE2/Ambience/2D/Domicile/ce2_amb_2d_domicile_yurt"
}
domicile_asset = {
trigger = {
domicile_location = {
this = root.owner.top_liege.capital_province
}
}
background = "gfx/interface/window_domiciles/estate_background_urban_terrain.dds"
foreground = "gfx/interface/window_domiciles/estate_background_urban_terrain_foreground.dds"
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_byzantine_urban"
}
domicile_asset = {
trigger = {
domicile_location = {
OR = {
terrain = jungle
terrain = wetlands
terrain = floodplains
}
}
}
background = "gfx/interface/window_domiciles/estate_background_jungle_terrain.dds"
foreground = "gfx/interface/window_domiciles/estate_background_jungle_terrain_foreground.dds"
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands"
}
domicile_asset = {
trigger = {
domicile_location = {
OR = {
terrain = drylands
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = steppe
}
}
}
background = "gfx/interface/window_domiciles/estate_background_dry_terrain.dds"
foreground = "gfx/interface/window_domiciles/estate_background_dry_terrain_foreground.dds"
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands"
}
domicile_asset = {
trigger = {
domicile_location = {
OR = {
terrain = tells
terrain = hills
terrain = mountains
terrain = terraced_hills
}
}
}
background = "gfx/interface/window_domiciles/estate_background_rough_terrain.dds"
foreground = "gfx/interface/window_domiciles/estate_background_rough_terrain_foreground.dds"
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
}
domicile_asset = {
background = "gfx/interface/window_domiciles/estate_background_green_terrain.dds"
foreground = "gfx/interface/window_domiciles/estate_background_green_terrain_foreground.dds"
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
}
}
minority_community = { minority_community = {
rename_window = primary_title rename_window = primary_title

View file

@ -282,6 +282,9 @@ baron_peasantrepublic_male = {
tier = barony tier = barony
priority = 7 priority = 7
governments = { peasantrepublic_government } governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
} }
baron_peasantrepublic_female = { baron_peasantrepublic_female = {
type = character type = character
@ -290,12 +293,18 @@ baron_peasantrepublic_female = {
tier = barony tier = barony
priority = 7 priority = 7
governments = { peasantrepublic_government } governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
} }
barony_peasantrepublic = { barony_peasantrepublic = {
type = title type = title
tier = barony tier = barony
priority = 7 priority = 7
governments = { peasantrepublic_government } governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
} }
count_peasantrepublic_male = { count_peasantrepublic_male = {
type = character type = character
@ -304,6 +313,9 @@ count_peasantrepublic_male = {
tier = county tier = county
priority = 28 priority = 28
governments = { peasantrepublic_government } governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
} }
count_peasantrepublic_female = { count_peasantrepublic_female = {
type = character type = character
@ -312,12 +324,18 @@ count_peasantrepublic_female = {
tier = county tier = county
priority = 28 priority = 28
governments = { peasantrepublic_government } governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
} }
county_peasantrepublic = { county_peasantrepublic = {
type = title type = title
tier = county tier = county
priority = 51 priority = 51
governments = { peasantrepublic_government } governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
} }
duke_peasantrepublic_male = { duke_peasantrepublic_male = {
type = character type = character
@ -326,6 +344,9 @@ duke_peasantrepublic_male = {
tier = duchy tier = duchy
priority = 29 priority = 29
governments = { peasantrepublic_government } governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
} }
duke_peasantrepublic_female = { duke_peasantrepublic_female = {
type = character type = character
@ -334,12 +355,18 @@ duke_peasantrepublic_female = {
tier = duchy tier = duchy
priority = 29 priority = 29
governments = { peasantrepublic_government } governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
} }
duchy_peasantrepublic = { duchy_peasantrepublic = {
type = title type = title
tier = duchy tier = duchy
priority = 60 priority = 60
governments = { peasantrepublic_government } governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
} }
king_peasantrepublic_male = { king_peasantrepublic_male = {
@ -349,6 +376,9 @@ king_peasantrepublic_male = {
tier = kingdom tier = kingdom
priority = 75 priority = 75
governments = { peasantrepublic_government } governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
} }
king_peasantrepublic_female = { king_peasantrepublic_female = {
@ -358,6 +388,9 @@ king_peasantrepublic_female = {
tier = kingdom tier = kingdom
priority = 75 priority = 75
governments = { peasantrepublic_government } governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
} }
kingdom_peasantrepublic = { kingdom_peasantrepublic = {
@ -365,6 +398,9 @@ kingdom_peasantrepublic = {
tier = kingdom tier = kingdom
priority = 75 priority = 75
governments = { peasantrepublic_government } governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
} }
emperor_peasantrepublic_male = { emperor_peasantrepublic_male = {
@ -374,6 +410,9 @@ emperor_peasantrepublic_male = {
tier = empire tier = empire
priority = 102 priority = 102
governments = { peasantrepublic_government } governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
} }
emperor_peasantrepublic_female = { emperor_peasantrepublic_female = {
@ -383,6 +422,9 @@ emperor_peasantrepublic_female = {
tier = empire tier = empire
priority = 102 priority = 102
governments = { peasantrepublic_government } governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
} }
empire_peasantrepublic = { empire_peasantrepublic = {
@ -390,4 +432,170 @@ empire_peasantrepublic = {
tier = empire tier = empire
priority = 102 priority = 102
governments = { peasantrepublic_government } governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
}
baron_urbanrepublic_male = {
type = character
gender = male
special = holder
tier = barony
priority = 7
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
baron_urbanrepublic_female = {
type = character
gender = female
special = holder
tier = barony
priority = 7
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
barony_urbanrepublic = {
type = title
tier = barony
priority = 7
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
count_urbanrepublic_male = {
type = character
gender = male
special = holder
tier = county
priority = 28
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
count_urbanrepublic_female = {
type = character
gender = female
special = holder
tier = county
priority = 28
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
county_urbanrepublic = {
type = title
tier = county
priority = 51
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
duke_urbanrepublic_male = {
type = character
gender = male
special = holder
tier = duchy
priority = 29
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
duke_urbanrepublic_female = {
type = character
gender = female
special = holder
tier = duchy
priority = 29
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
duchy_urbanrepublic = {
type = title
tier = duchy
priority = 60
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
king_urbanrepublic_male = {
type = character
gender = male
special = holder
tier = kingdom
priority = 75
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
king_urbanrepublic_female = {
type = character
gender = female
special = holder
tier = kingdom
priority = 75
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
kingdom_urbanrepublic = {
type = title
tier = kingdom
priority = 75
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
emperor_urbanrepublic_male = {
type = character
gender = male
special = holder
tier = empire
priority = 102
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
emperor_urbanrepublic_female = {
type = character
gender = female
special = holder
tier = empire
priority = 102
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
empire_urbanrepublic = {
type = title
tier = empire
priority = 102
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
} }

View file

@ -36,3 +36,18 @@ peasantrepublic_government = {
alias = { peasantrepublic_government peasantrepublic_i } alias = { peasantrepublic_government peasantrepublic_i }
parent = government parent = government
} }
palace = {
texture = "gfx/interface/icons/map_icons/map_icon_urban.dds"
alias = { palace palace_i }
parent = domicile
}
urbanrepublic_government = {
texture = "gfx/interface/icons/government_types/urbanrepublic_government.dds"
alias = { urbanrepublic_government urbanrepublic_i }
parent = government
}
monotown_holding = {
texture = "gfx/interface/icons/map_icons/onmap_holding_icon.dds"
parent = domicile
alias = { monotown_holdings }
}

View file

@ -24,7 +24,7 @@ feudal_government = {
use_legends = yes use_legends = yes
} }
character_modifier = { character_modifier = {
ai_war_cooldown = 1.5 ai_war_cooldown = 2
ai_war_chance = -0.15 ai_war_chance = -0.15
} }
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player). # Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
@ -59,12 +59,23 @@ republic_government = {
has_cultural_tradition = tradition_farmer_republics has_cultural_tradition = tradition_farmer_republics
} }
faith = { faith = {
has_doctrine = tenet_communal_possessions has_doctrine = tenet_egalite
} }
liege = { liege = {
has_government = peasantrepublic_government has_government = peasantrepublic_government
} }
} }
NOR = {
culture = {
has_cultural_tradition = tradition_republican_legacy
}
faith = {
has_doctrine = tenet_egalite
}
liege = {
has_government = urbanrepublic_government
}
}
} }
ai = { ai = {
arrange_marriage = no arrange_marriage = no
@ -193,7 +204,7 @@ clan_government = {
} }
character_modifier = { character_modifier = {
ai_war_cooldown = 1.5 ai_war_cooldown = 2
ai_war_chance = -0.15 ai_war_chance = -0.15
} }
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player). # Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
@ -249,7 +260,7 @@ tribal_government = {
character_travel_safety = 10 character_travel_safety = 10
monthly_prestige = 0.2 monthly_prestige = 0.2
ai_war_cooldown = 1.5 ai_war_cooldown = 2
ai_war_chance = -0.05 ai_war_chance = -0.05
} }
@ -311,7 +322,7 @@ wanua_government = { # "Wanua"
domain_limit_max = 2 domain_limit_max = 2
vassal_limit_max = 2 vassal_limit_max = 2
ai_war_cooldown = 1.5 ai_war_cooldown = 2
ai_war_chance = -0.55 ai_war_chance = -0.55
} }
@ -465,7 +476,7 @@ administrative_government = {
# Vassals get Treasury income that is this percentage less than their taxes to their liege # Vassals get Treasury income that is this percentage less than their taxes to their liege
monthly_treasury_from_liege_mult = -0.15 monthly_treasury_from_liege_mult = -0.15
ai_war_cooldown = 1.5 ai_war_cooldown = 2
ai_war_chance = -0.15 ai_war_chance = -0.15
} }
@ -655,6 +666,7 @@ peasantrepublic_government = {
sticky_government = yes sticky_government = yes
replenishes_county_fertility = yes replenishes_county_fertility = yes
regiments_use_barter_goods_as_gold = yes regiments_use_barter_goods_as_gold = yes
inherit_from_dynastic_government = no
} }
can_get_government = { can_get_government = {
@ -669,6 +681,17 @@ peasantrepublic_government = {
has_government = peasantrepublic_government has_government = peasantrepublic_government
} }
} }
NOR = {
culture = {
has_cultural_tradition = tradition_republican_legacy
}
faith = {
has_doctrine = tenet_egalite
}
liege = {
has_government = urbanrepublic_government
}
}
} }
domicile_type = farmstead domicile_type = farmstead
character_modifier = { character_modifier = {
@ -685,7 +708,7 @@ peasantrepublic_government = {
mercenary_hire_cost_mult = 2 mercenary_hire_cost_mult = 2
men_at_arms_maintenance = 1.5 men_at_arms_maintenance = 1.5
vassal_limit = 5 vassal_limit = 5
ai_war_cooldown = 1.5 ai_war_cooldown = 2
ai_war_chance = -0.15 ai_war_chance = -0.15
} }
vassal_contract_group = peasantrepublic_vassal vassal_contract_group = peasantrepublic_vassal
@ -709,6 +732,86 @@ peasantrepublic_government = {
realm_mask_offset = { 0.0 -0.01 } realm_mask_offset = { 0.0 -0.01 }
realm_mask_scale = { 1 1 } realm_mask_scale = { 1 1 }
} }
urbanrepublic_government = {
primary_holding = city_holding
valid_holdings = { temple_citadel_holding monotown_holding }
required_county_holdings = { city_holding church_holding }
government_rules = {
create_cadet_branches = yes
court_generate_spouses = yes
council = yes
always_use_patronym = yes
rulers_should_have_dynasty = yes
landless_playable = yes
legitimacy = yes
barter = yes
mercenary = yes
use_as_base_on_landed = yes
allow_out_of_realm_inheritance = no
use_as_base_on_rank_up = yes
sticky_government = yes
inherit_from_dynastic_government = no
treasury = yes
replace_gold_cost_by_treasury = yes
regiments_use_barter_goods_as_gold = yes
}
can_get_government = {
OR = {
culture = {
has_cultural_tradition = tradition_republican_legacy
}
faith = {
has_doctrine = tenet_egalite
}
liege = {
has_government = urbanrepublic_government
}
}
}
domicile_type = palace
character_modifier = {
feudal_government_tax_contribution_mult = -0.5
feudal_government_levy_contribution_mult = -0.5
clan_government_tax_contribution_mult = -0.5
clan_government_levy_contribution_mult = -0.5
ignore_negative_opinion_of_culture = yes
men_at_arms_cap = 2
men_at_arms_limit = 2
knight_limit = -4
active_accolades = -1
title_creation_cost_mult = 1.5
mercenary_hire_cost_mult = -0.25
men_at_arms_maintenance = 2
vassal_limit = 5
ai_war_cooldown = 2
ai_war_chance = -0.15
monthly_treasury_from_vassals = 0.85
}
vassal_contract_group = urbanrepublic_vassal
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
flags = {
government_has_influence
government_is_settled
government_has_treasury
may_elevate_co_monarch
government_uses_legitimacy
government_uses_domain_limit
government_uses_monotowns
government_has_citizen_militia
government_elections_and_tax_influenced_by_influence
government_is_barterer
government_is_urepublic
government_locked_to_elective
government_allows_nomad_domicile_titles
}
mechanic_type = feudal
color = { 0 85 164 }
realm_mask_offset = { 0.0 -0.01 }
realm_mask_scale = { 1 1 }
}
### Brief: nomad_government ### Brief: nomad_government
# Default nomad government, used for the Steppe Region # Default nomad government, used for the Steppe Region
# #
@ -911,7 +1014,7 @@ celestial_government = {
# Vassals get Treasury income that is this percentage less than their taxes to their liege # Vassals get Treasury income that is this percentage less than their taxes to their liege
monthly_treasury_from_liege_mult = -0.25 monthly_treasury_from_liege_mult = -0.25
ai_war_cooldown = 1.5 ai_war_cooldown = 2
ai_war_chance = -0.15 ai_war_chance = -0.15
} }

View file

@ -204,6 +204,16 @@ church_holding = {
can_be_inherited = yes can_be_inherited = yes
} }
monotown_holding = {
primary_building = monotown_01
can_be_inherited = yes
required_heir_government_types = { urbanrepublic_government }
parameters = {
no_buildings
}
can_be_inherited = yes
}
nomad_holding = { nomad_holding = {
primary_building = nomadic_camp_01 primary_building = nomadic_camp_01

View file

@ -40,8 +40,9 @@
} }
is_confederation_member = no is_confederation_member = no
} }
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
} }
should_start_with = { should_start_with = {
@ -86,6 +87,7 @@
potential = { potential = {
NOR = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
government_has_flag = government_is_nomadic government_has_flag = government_is_nomadic
government_has_flag = government_is_clan government_has_flag = government_is_clan
government_has_flag = government_is_administrative government_has_flag = government_is_administrative
@ -130,8 +132,9 @@
is_confederation_member = yes is_confederation_member = yes
} }
} }
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
} }
should_start_with = { should_start_with = {
@ -177,6 +180,7 @@
potential = { potential = {
NOR = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
government_has_flag = government_is_nomadic government_has_flag = government_is_nomadic
government_has_flag = government_is_clan government_has_flag = government_is_clan
government_has_flag = government_is_administrative government_has_flag = government_is_administrative
@ -198,8 +202,9 @@
can_have = { can_have = {
NOT = { government_has_flag = government_is_nomadic } NOT = { government_has_flag = government_is_nomadic }
can_have_high_partition_succession_law_trigger = yes can_have_high_partition_succession_law_trigger = yes
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
} }
should_start_with = { should_start_with = {
@ -246,6 +251,7 @@
potential = { potential = {
NOR = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
government_has_flag = government_is_nomadic government_has_flag = government_is_nomadic
government_has_flag = government_is_clan government_has_flag = government_is_clan
government_has_flag = government_is_administrative government_has_flag = government_is_administrative
@ -274,11 +280,11 @@
NOT = { exists = var:administrative_ui_special_title.holder } NOT = { exists = var:administrative_ui_special_title.holder }
} }
can_have = { can_have = {
NOT = { government_has_flag = government_is_nomadic } NOR = {
can_have_single_heir_succession_law_trigger = yes
NOT = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
can_have_single_heir_succession_law_trigger = yes
} }
can_pass = { can_pass = {
can_change_succession_law_trigger = yes can_change_succession_law_trigger = yes
@ -339,6 +345,7 @@
potential = { potential = {
NOR = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
government_has_flag = government_is_nomadic government_has_flag = government_is_nomadic
government_has_flag = government_is_mandala government_has_flag = government_is_mandala
} }
@ -360,8 +367,9 @@
} }
can_have = { can_have = {
government_has_flag = government_is_nomadic government_has_flag = government_is_nomadic
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
} }
can_pass = { can_pass = {
@ -414,8 +422,9 @@
can_have = { can_have = {
NOT = { government_has_flag = government_is_nomadic } NOT = { government_has_flag = government_is_nomadic }
can_have_single_heir_youngest_succession_law_trigger = yes can_have_single_heir_youngest_succession_law_trigger = yes
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
} }
can_pass = { can_pass = {
@ -497,8 +506,9 @@
can_have = { can_have = {
NOT = { government_has_flag = government_is_nomadic } NOT = { government_has_flag = government_is_nomadic }
can_have_single_heir_dynasty_house_trigger = yes can_have_single_heir_dynasty_house_trigger = yes
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
} }
can_pass = { can_pass = {
@ -563,6 +573,7 @@
potential = { potential = {
NOR = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
government_has_flag = government_is_administrative government_has_flag = government_is_administrative
government_has_flag = government_is_nomadic government_has_flag = government_is_nomadic
government_has_flag = government_is_mandala government_has_flag = government_is_mandala
@ -580,8 +591,9 @@
can_have = { can_have = {
NOT = { government_has_flag = government_is_nomadic } NOT = { government_has_flag = government_is_nomadic }
can_have_acclamation_succession_law_trigger = yes can_have_acclamation_succession_law_trigger = yes
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
} }
should_start_with = { should_start_with = {
@ -616,6 +628,7 @@
is_independent_ruler = yes is_independent_ruler = yes
NOR = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
government_has_flag = government_is_celestial government_has_flag = government_is_celestial
government_has_flag = government_is_japan_administrative government_has_flag = government_is_japan_administrative
government_has_flag = government_is_meritocratic government_has_flag = government_is_meritocratic
@ -639,8 +652,9 @@
can_have = { can_have = {
NOT = { government_has_flag = government_is_nomadic } NOT = { government_has_flag = government_is_nomadic }
can_have_appointment_succession_law_trigger = yes can_have_appointment_succession_law_trigger = yes
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
} }
can_pass = { can_pass = {
@ -706,8 +720,9 @@
} }
can_have = { can_have = {
government_has_flag = government_is_landless_adventurer government_has_flag = government_is_landless_adventurer
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
} }
can_pass = { can_pass = {
@ -740,14 +755,16 @@
bishop_theocratic_succession_law = { bishop_theocratic_succession_law = {
can_keep = { can_keep = {
can_have_bishop_theocratic_succession_law_trigger = yes # same as can_have can_have_bishop_theocratic_succession_law_trigger = yes # same as can_have
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
} }
can_have = { can_have = {
can_have_bishop_theocratic_succession_law_trigger = yes can_have_bishop_theocratic_succession_law_trigger = yes
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
} }
should_start_with = { should_start_with = {
@ -767,14 +784,16 @@
holy_order_succession_law = { holy_order_succession_law = {
can_keep = { can_keep = {
can_have_holy_order_succession_law_trigger = yes # same as can_have can_have_holy_order_succession_law_trigger = yes # same as can_have
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
} }
can_have = { can_have = {
can_have_holy_order_succession_law_trigger = yes can_have_holy_order_succession_law_trigger = yes
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
} }
should_start_with = { should_start_with = {
@ -814,14 +833,16 @@
city_succession_law = { city_succession_law = {
can_keep = { can_keep = {
can_have_city_succession_law_trigger = yes can_have_city_succession_law_trigger = yes
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
} }
can_have = { can_have = {
can_have_city_succession_law_trigger = yes can_have_city_succession_law_trigger = yes
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
} }
should_start_with = { should_start_with = {
@ -855,8 +876,9 @@
house ?= { house ?= {
has_house_unity_stage = antagonistic has_house_unity_stage = antagonistic
} }
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
} }
@ -915,8 +937,9 @@
house ?= { house ?= {
has_house_unity_stage = competitive has_house_unity_stage = competitive
} }
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
} }
should_start_with = { should_start_with = {
@ -977,8 +1000,9 @@
house ?= { house ?= {
has_house_unity_stage = impassive has_house_unity_stage = impassive
} }
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
} }
should_start_with = { should_start_with = {
@ -1038,8 +1062,9 @@
house ?= { house ?= {
has_house_unity_stage = friendly has_house_unity_stage = friendly
} }
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
} }
should_start_with = { should_start_with = {
@ -1093,8 +1118,9 @@
house ?= { house ?= {
has_house_unity_stage = harmonious has_house_unity_stage = harmonious
} }
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
} }
should_start_with = { should_start_with = {
@ -1134,14 +1160,16 @@
herder_succession_law = { herder_succession_law = {
can_keep = { can_keep = {
can_have_herder_succession_law_trigger = yes can_have_herder_succession_law_trigger = yes
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
} }
can_have = { can_have = {
can_have_herder_succession_law_trigger = yes can_have_herder_succession_law_trigger = yes
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
} }
should_start_with = { should_start_with = {
@ -1180,8 +1208,9 @@
can_have = { can_have = {
government_allows = administrative government_allows = administrative
is_independent_ruler = no is_independent_ruler = no
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
} }
can_pass = { can_pass = {

View file

@ -6,6 +6,7 @@
highest_held_title_tier >= tier_county highest_held_title_tier >= tier_county
NOR = { #Cultures have their special flavor. NOR = { #Cultures have their special flavor.
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
culture = { has_cultural_parameter = witenagemot_succession_enabled } culture = { has_cultural_parameter = witenagemot_succession_enabled }
culture = { has_cultural_parameter = scandinavian_elective_enabled } culture = { has_cultural_parameter = scandinavian_elective_enabled }
culture = { has_cultural_parameter = tribal_elective_enabled } #FP3 addition culture = { has_cultural_parameter = tribal_elective_enabled } #FP3 addition
@ -38,8 +39,9 @@
government_has_flag = government_is_feudal government_has_flag = government_is_feudal
government_has_flag = government_is_clan government_has_flag = government_is_clan
} }
NOT = { NOR = { #Cultures have their special flavor.
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
highest_held_title_tier = tier_empire highest_held_title_tier = tier_empire
} }
@ -104,6 +106,40 @@
} }
} }
urban_elective_succession_law = {
can_have = {
government_has_flag = government_is_urepublic
}
can_pass = {
can_change_title_law_trigger = yes
}
can_title_have = {
tier >= tier_county
is_temporal_head_of_faith_trigger = no
NOT = {
is_nomad_title = yes
}
}
succession = {
order_of_succession = election
election_type = urban_elective
}
should_start_with = {
government_has_flag = government_is_urepublic
}
flag = elective_succession_law
flag = titles_cannot_leave_realm_on_succession
title_allegiance_opinion = 5
revoke_cost = {
prestige = change_title_succession_law_prestige_cost
}
pass_cost = {
prestige = change_title_succession_law_prestige_cost
}
potential = {
government_has_flag = government_is_urepublic
}
}
# Thing # Thing
scandinavian_elective_succession_law = { scandinavian_elective_succession_law = {
can_have = { can_have = {
@ -112,8 +148,9 @@
government_has_flag = government_is_clan government_has_flag = government_is_clan
government_has_flag = government_is_tribal government_has_flag = government_is_tribal
} }
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
highest_held_title_tier >= tier_duchy highest_held_title_tier >= tier_duchy
} }
@ -146,8 +183,9 @@
government_has_flag = government_is_clan government_has_flag = government_is_clan
government_has_flag = government_is_tribal government_has_flag = government_is_tribal
} }
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
highest_held_title_tier >= tier_duchy highest_held_title_tier >= tier_duchy
} }
@ -186,8 +224,9 @@
government_has_flag = government_is_clan government_has_flag = government_is_clan
government_has_flag = government_is_tribal government_has_flag = government_is_tribal
} }
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
highest_held_title_tier >= tier_kingdom highest_held_title_tier >= tier_kingdom
} }
@ -240,6 +279,10 @@
is_nomad_title = yes is_nomad_title = yes
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
} }
AND = {
is_nomad_title = yes
government_has_flag = government_is_urepublic
}
} }
} }
should_show_for_title = { # Never show this in the UI, just apply it through script should_show_for_title = { # Never show this in the UI, just apply it through script
@ -316,8 +359,9 @@
celestial_ministry_appointment_succession_law = { celestial_ministry_appointment_succession_law = {
can_have = { can_have = {
government_has_flag = government_is_celestial government_has_flag = government_is_celestial
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
} }
can_pass = { can_pass = {
@ -357,8 +401,9 @@
celestial_grand_marshal_appointment_succession_law = { celestial_grand_marshal_appointment_succession_law = {
can_have = { can_have = {
government_has_flag = government_is_celestial government_has_flag = government_is_celestial
NOT = { NOR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
} }
} }
can_pass = { can_pass = {

View file

@ -6,6 +6,7 @@ count_legitimacy = {
is_valid = { is_valid = {
highest_held_title_tier = tier_county highest_held_title_tier = tier_county
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
NOR = { NOR = {
government_allows = administrative government_allows = administrative
government_has_flag = government_is_nomadic government_has_flag = government_is_nomadic

View file

@ -438,6 +438,50 @@ NEOW_militia = {
icon = pikemen_militia icon = pikemen_militia
} }
NEOW_citizen_militia = {
type = peasant_militia
damage = 15
toughness = 18
pursuit = 10
screen = 4
terrain_bonus = {
mountains = { toughness = 8 }
desert_mountains = { toughness = 8 }
hills = { toughness = 4 }
farmlands = { toughness = 8 }
floodplains = { toughness = 8 }
terraced_hills = { toughness = 8 }
}
counters = {
light_cavalry = 1
heavy_cavalry = 0.5
camel_cavalry = 1
}
can_recruit = {
government_has_flag = government_is_urepublic
}
buy_cost = { gold = militia_recruitment_cost }
low_maintenance_cost = { gold = skirmisher_low_maint_cost }
high_maintenance_cost = { gold = militia_high_maint_cost }
provision_cost = @provisions_cost_infantry_cheap
stack = 150
ai_quality = { value = culture_ai_weight_skirmishers }
illustration = {
trigger = {
should_use_asian_maa_graphics = yes
}
reference = pikemen_militia_asia
}
illustration = {
reference = pikemen_militia
}
icon = pikemen_militia
}
carabineers = { carabineers = {
type = gun_cavalry type = gun_cavalry

View file

@ -2718,6 +2718,40 @@ on_game_start_after_lobby = {
add_title_law = saxon_elective_succession_law add_title_law = saxon_elective_succession_law
} }
} }
if = {
limit = {
government_has_flag = government_is_urepublic
NOT = {
exists = domicile
}
}
save_scope_as = scoped_merchant
create_nomad_title = {
name = domicile_palace
holder = scope:scoped_merchant
government = urbanrepublic_government
save_scope_as = new_title
}
scope:new_title ?= {
add_title_law = noble_family_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
primary_title = {
NOT = {
has_title_law = urban_elective_succession_law
}
}
}
every_held_title = {
limit = {
title_tier > barony
}
add_title_law = urban_elective_succession_law
}
}
# Extra Nomad Regions # Extra Nomad Regions
#Tibet #Tibet

View file

@ -231,6 +231,40 @@ on_title_gain = {
add_title_law = saxon_elective_succession_law add_title_law = saxon_elective_succession_law
} }
} }
if = {
limit = {
government_has_flag = government_is_urepublic
NOT = {
exists = domicile
}
}
save_scope_as = scoped_merchant
create_nomad_title = {
name = domicile_palace
holder = scope:scoped_merchant
government = urbanrepublic_government
save_scope_as = new_title
}
scope:new_title ?= {
add_title_law = noble_family_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
primary_title = {
NOT = {
has_title_law = urban_elective_succession_law
}
}
}
every_held_title = {
limit = {
title_tier > barony
}
add_title_law = urban_elective_succession_law
}
}
if = { if = {
limit = { limit = {
scope:title.tier = tier_county scope:title.tier = tier_county
@ -2865,6 +2899,40 @@ on_title_gain_inheritance = {
add_title_law = saxon_elective_succession_law add_title_law = saxon_elective_succession_law
} }
} }
if = {
limit = {
government_has_flag = government_is_urepublic
NOT = {
exists = domicile
}
}
save_scope_as = scoped_merchant
create_nomad_title = {
name = domicile_palace
holder = scope:scoped_merchant
government = urbanrepublic_government
save_scope_as = new_title
}
scope:new_title ?= {
add_title_law = noble_family_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
primary_title = {
NOT = {
has_title_law = urban_elective_succession_law
}
}
}
every_held_title = {
limit = {
title_tier > barony
}
add_title_law = urban_elective_succession_law
}
}
if = { if = {
limit = { limit = {
government = landless_minority_government government = landless_minority_government
@ -2949,6 +3017,40 @@ on_title_gain_usurpation = {
add_title_law = saxon_elective_succession_law add_title_law = saxon_elective_succession_law
} }
} }
if = {
limit = {
government_has_flag = government_is_urepublic
NOT = {
exists = domicile
}
}
save_scope_as = scoped_merchant
create_nomad_title = {
name = domicile_palace
holder = scope:scoped_merchant
government = urbanrepublic_government
save_scope_as = new_title
}
scope:new_title ?= {
add_title_law = noble_family_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
primary_title = {
NOT = {
has_title_law = urban_elective_succession_law
}
}
}
every_held_title = {
limit = {
title_tier > barony
}
add_title_law = urban_elective_succession_law
}
}
if = { if = {
limit = { limit = {
government = landless_minority_government government = landless_minority_government

View file

@ -789,6 +789,40 @@ yearly_playable_pulse = {
add_title_law = saxon_elective_succession_law add_title_law = saxon_elective_succession_law
} }
} }
if = {
limit = {
government_has_flag = government_is_urepublic
NOT = {
exists = domicile
}
}
save_scope_as = scoped_merchant
create_nomad_title = {
name = domicile_palace
holder = scope:scoped_merchant
government = urbanrepublic_government
save_scope_as = new_title
}
scope:new_title ?= {
add_title_law = noble_family_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
primary_title = {
NOT = {
has_title_law = urban_elective_succession_law
}
}
}
every_held_title = {
limit = {
title_tier > barony
}
add_title_law = urban_elective_succession_law
}
}
if = { if = {
limit = { limit = {
has_title = title:k_papal_state has_title = title:k_papal_state
@ -2742,6 +2776,40 @@ quarterly_playable_pulse = {
add_title_law = saxon_elective_succession_law add_title_law = saxon_elective_succession_law
} }
} }
if = {
limit = {
government_has_flag = government_is_urepublic
NOT = {
exists = domicile
}
}
save_scope_as = scoped_merchant
create_nomad_title = {
name = domicile_palace
holder = scope:scoped_merchant
government = urbanrepublic_government
save_scope_as = new_title
}
scope:new_title ?= {
add_title_law = noble_family_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
primary_title = {
NOT = {
has_title_law = urban_elective_succession_law
}
}
}
every_held_title = {
limit = {
title_tier > barony
}
add_title_law = urban_elective_succession_law
}
}
} }
on_actions = { on_actions = {
realm_maintenance_quarterly_pulse realm_maintenance_quarterly_pulse

View file

@ -908,6 +908,7 @@ is_landed_or_landless_administrative = {
is_playable_character = { is_playable_character = {
OR = { OR = {
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
is_landed = yes is_landed = yes
is_landless_administrative = yes is_landless_administrative = yes
is_landless_adventurer = yes is_landless_adventurer = yes

View file

@ -1,4 +1,5 @@
peasantrepublic_obligations = { peasantrepublic_obligations = {
uses_opinion_of_liege = yes
obligation_levels = { obligation_levels = {
default = { default = {
levies = { levies = {
@ -28,6 +29,16 @@
multiply = dynasty_prestige_level multiply = dynasty_prestige_level
} }
} }
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
} }
tax = { tax = {
value = 0.1 value = 0.1
@ -56,6 +67,15 @@
multiply = dynasty_prestige_level multiply = dynasty_prestige_level
} }
} }
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
} }
barter_goods = { barter_goods = {
value = 0.1 value = 0.1
@ -84,6 +104,15 @@
multiply = dynasty_prestige_level multiply = dynasty_prestige_level
} }
} }
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
} }
herd = { herd = {
value = 0.1 value = 0.1
@ -112,6 +141,15 @@
multiply = dynasty_prestige_level multiply = dynasty_prestige_level
} }
} }
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
} }
} }
} }

View file

@ -0,0 +1,137 @@
urbanrepublic_obligations = {
uses_opinion_of_liege = yes
obligation_levels = {
default = {
levies = {
value = 0.1
max = 1
scope:liege = {
add = {
value = 0.1
multiply = legitimacy_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = piety_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = dynasty_prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = influence_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
tax = {
value = 0.1
max = 1
scope:liege = {
add = {
value = 0.1
multiply = legitimacy_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = piety_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = dynasty_prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = influence_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
barter_goods = {
value = 0.1
max = 1
scope:liege = {
add = {
value = 0.1
multiply = legitimacy_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = piety_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = dynasty_prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = influence_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
}
}
}

View file

@ -30,6 +30,17 @@ peasantrepublic_vassal = {
coinage_rights coinage_rights
} }
} }
urbanrepublic_vassal = {
contracts = {
urbanrepublic_obligations
war_declaration_rights
council_rights
title_revocation_rights
religious_rights
fortification_rights
coinage_rights
}
}
theocracy_vassal ={ theocracy_vassal ={

View file

@ -11,7 +11,6 @@ saxon_elective = { #Farmer Elective
base = 1 base = 1
modifier = { #Each voter is the "representative" of all the free men living in his domain. The larger the domain, the more voting power he has. modifier = { #Each voter is the "representative" of all the free men living in his domain. The larger the domain, the more voting power he has.
desc = tooltip_scandinavian_elective_development desc = tooltip_scandinavian_elective_development
is_landed_or_landless_administrative = yes
domain_size >= 1 domain_size >= 1
any_held_title = { any_held_title = {
title_tier = county title_tier = county
@ -46,7 +45,6 @@ saxon_elective = { #Farmer Elective
} }
modifier = { #Further boost/reduction is given depending on capital county's opinion. modifier = { #Further boost/reduction is given depending on capital county's opinion.
desc = tooltip_scandinavian_elective_capital_opinion desc = tooltip_scandinavian_elective_capital_opinion
is_landed_or_landless_administrative = yes
exists = capital_county exists = capital_county
OR = { OR = {
capital_county.county_opinion <= -5 capital_county.county_opinion <= -5
@ -120,12 +118,28 @@ saxon_elective = { #Farmer Elective
is_vassal_of = scope:holder #Only Powerful, direct, de jure vassals are potential candidates. is_vassal_of = scope:holder #Only Powerful, direct, de jure vassals are potential candidates.
feudal_elective_potential_landed_candidate_trigger = yes feudal_elective_potential_landed_candidate_trigger = yes
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
OR = {
culture = {
has_cultural_tradition = tradition_farmer_republics
}
faith = {
has_doctrine = tenet_communal_possessions
}
}
} }
} }
add = { add = {
type = holder_close_or_extended_family type = holder_close_or_extended_family
limit = { limit = {
feudal_elective_potential_landless_dynastic_candidate_trigger = yes feudal_elective_potential_landless_dynastic_candidate_trigger = yes
OR = {
culture = {
has_cultural_tradition = tradition_farmer_republics
}
faith = {
has_doctrine = tenet_communal_possessions
}
}
} }
} }
add = { add = {
@ -133,6 +147,210 @@ saxon_elective = { #Farmer Elective
limit = { limit = {
is_vassal_of = scope:holder #Only Powerful, direct, de jure vassals are potential candidates. is_vassal_of = scope:holder #Only Powerful, direct, de jure vassals are potential candidates.
government_has_flag = government_is_prepublic government_has_flag = government_is_prepublic
OR = {
culture = {
has_cultural_tradition = tradition_farmer_republics
}
faith = {
has_doctrine = tenet_communal_possessions
}
}
}
}
add = {
type = holder_council_members
limit = {
OR = {
is_courtier_of = scope:holder
is_vassal_of = scope:holder #All direct de jure vassals, no matter the tier.
}
OR = {
culture = {
has_cultural_tradition = tradition_farmer_republics
}
faith = {
has_doctrine = tenet_communal_possessions
}
}
}
}
}
}
urban_elective = { #Urban Elective
elector_vote_strength = {
base = 1
modifier = { #Each voter is the "representative" of all the free men living in his domain. The larger the domain, the more voting power he has.
desc = tooltip_scandinavian_elective_development
domain_size >= 1
any_held_title = {
title_tier = county
development_level > 0
target_is_de_jure_liege_or_above = scope:title
}
add = {
every_held_title = {
title_tier = county
limit = {
development_level > 0
target_is_de_jure_liege_or_above = scope:title
}
add = {
value = this.development_level
if = {
limit = {
this.faith != root.faith
}
divide = 2
}
if = {
limit = {
NOT = { this.culture = { has_same_culture_heritage = root.culture } }
}
divide = 2
}
min = 1
}
}
}
}
modifier = { #Further boost/reduction is given depending on capital county's opinion.
desc = tooltip_scandinavian_elective_capital_opinion
is_landed_or_landless_administrative = yes
exists = capital_county
OR = {
capital_county.county_opinion <= -5
capital_county.county_opinion >= 5
}
add = {
value = capital_county.county_opinion
multiply = 0.2
}
}
modifier = { #Further boost/reduction is given depending on capital county's opinion.
desc = tooltip_urbanrep_vote_strength_influence
add = {
value = 3
multiply = influence_level
}
}
min = 1
}
electors = {
add = holder
add = {
type = title_dejure_vassals
limit = {
is_vassal_of = scope:holder #All direct de jure vassals, no matter the tier.
is_adult = yes
NOT = { has_trait = incapable }
}
}
add = {
type = holder_council_members
limit = {
is_adult = yes
NOT = { has_trait = incapable }
}
}
add = {
type = holder_direct_vassals
limit = {
is_vassal_of = scope:holder #All direct de jure vassals, no matter the tier.
is_adult = yes
NOT = { has_trait = incapable }
}
}
}
candidate_score = {
base = 0
###################### Elector self-voting pattern ##########################
elector_self_voting_pattern_feudal_elective_modifier = yes
########################## Holder voting pattern ##########################
holder_voting_pattern_feudal_elective_modifier = yes
########################## Elector voting patterns (circumstances) ##########################
elector_voting_pattern_circumstances_feudal_elective_modifier = yes
elector_voting_pattern_circumstances_saxon_elective_modifier = yes
########################## Elector voting patterns (prestige/piety) ##########################
elector_voting_pattern_prestige_piety_feudal_elective_modifier = yes
########################## Elector voting patterns (traits) ##########################
elector_voting_pattern_traits_feudal_elective_modifier = yes
########################## Elector voting patterns (opinion) ##########################
elector_voting_pattern_opinion_feudal_elective_modifier = yes
########################## Elector voting patterns (misc) ##########################
elector_voting_pattern_circumstances_misc_elective_modifier = yes
}
#scope:candidate = Candidate, scope:title = Title, scope:holder_candidate = Candidate currently selected by ruler.
candidates = {
add = {
type = title_dejure_vassals
limit = {
is_vassal_of = scope:holder #Only Powerful, direct, de jure vassals are potential candidates.
feudal_elective_potential_landed_candidate_trigger = yes
government_has_flag = government_is_urepublic
OR = {
culture = {
has_cultural_tradition = tradition_republican_legacy
}
faith = {
has_doctrine = tenet_egalite
}
}
}
}
add = {
type = holder_close_or_extended_family
limit = {
feudal_elective_potential_landless_dynastic_candidate_trigger = yes
OR = {
culture = {
has_cultural_tradition = tradition_republican_legacy
}
faith = {
has_doctrine = tenet_egalite
}
}
}
}
add = {
type = holder_direct_vassals
limit = {
is_vassal_of = scope:holder #Only Powerful, direct, de jure vassals are potential candidates.
government_has_flag = government_is_urepublic
OR = {
culture = {
has_cultural_tradition = tradition_republican_legacy
}
faith = {
has_doctrine = tenet_egalite
}
}
}
}
add = {
type = holder_council_members
limit = {
OR = {
is_courtier_of = scope:holder
is_vassal_of = scope:holder #All direct de jure vassals, no matter the tier.
}
OR = {
culture = {
has_cultural_tradition = tradition_republican_legacy
}
faith = {
has_doctrine = tenet_egalite
}
}
} }
} }
} }

View file

@ -13,6 +13,7 @@ education_intrigue_1 = {
intrigue = 2 intrigue = 2
category = education category = education
monthly_intrigue_lifestyle_xp_gain_mult = 0.1 monthly_intrigue_lifestyle_xp_gain_mult = 0.1
monthly_influence = 0.25
ruler_designer_cost = 0 ruler_designer_cost = 0
@ -43,6 +44,7 @@ education_intrigue_2 = {
intrigue = 4 intrigue = 4
category = education category = education
monthly_intrigue_lifestyle_xp_gain_mult = 0.2 monthly_intrigue_lifestyle_xp_gain_mult = 0.2
monthly_influence = 0.5
ruler_designer_cost = 20 ruler_designer_cost = 20
@ -68,6 +70,7 @@ education_intrigue_3 = {
intrigue = 6 intrigue = 6
category = education category = education
monthly_intrigue_lifestyle_xp_gain_mult = 0.3 monthly_intrigue_lifestyle_xp_gain_mult = 0.3
monthly_influence = 0.75
ruler_designer_cost = 40 ruler_designer_cost = 40
@ -93,6 +96,7 @@ education_intrigue_4 = {
intrigue = 8 intrigue = 8
category = education category = education
monthly_intrigue_lifestyle_xp_gain_mult = 0.4 monthly_intrigue_lifestyle_xp_gain_mult = 0.4
monthly_influence = 1
ruler_designer_cost = 80 ruler_designer_cost = 80
@ -122,6 +126,7 @@ education_intrigue_5 = {
monthly_diplomacy_lifestyle_xp_gain_mult = 0.25 monthly_diplomacy_lifestyle_xp_gain_mult = 0.25
owned_hostile_scheme_success_chance_max_add = 10 owned_hostile_scheme_success_chance_max_add = 10
flag = agent_acceptance_25 flag = agent_acceptance_25
monthly_influence = 1.5
ruler_designer_cost = 150 ruler_designer_cost = 150
@ -150,6 +155,7 @@ education_diplomacy_1 = {
diplomacy = 2 diplomacy = 2
category = education category = education
monthly_diplomacy_lifestyle_xp_gain_mult = 0.1 monthly_diplomacy_lifestyle_xp_gain_mult = 0.1
monthly_influence = 0.25
ruler_designer_cost = 0 ruler_designer_cost = 0
@ -180,6 +186,7 @@ education_diplomacy_2 = {
diplomacy = 4 diplomacy = 4
category = education category = education
monthly_diplomacy_lifestyle_xp_gain_mult = 0.2 monthly_diplomacy_lifestyle_xp_gain_mult = 0.2
monthly_influence = 0.5
ruler_designer_cost = 20 ruler_designer_cost = 20
@ -205,6 +212,7 @@ education_diplomacy_3 = {
diplomacy = 6 diplomacy = 6
category = education category = education
monthly_diplomacy_lifestyle_xp_gain_mult = 0.3 monthly_diplomacy_lifestyle_xp_gain_mult = 0.3
monthly_influence = 0.75
ruler_designer_cost = 40 ruler_designer_cost = 40
@ -230,6 +238,7 @@ education_diplomacy_4 = {
diplomacy = 8 diplomacy = 8
category = education category = education
monthly_diplomacy_lifestyle_xp_gain_mult = 0.4 monthly_diplomacy_lifestyle_xp_gain_mult = 0.4
monthly_influence = 1
ruler_designer_cost = 80 ruler_designer_cost = 80
@ -269,6 +278,7 @@ education_diplomacy_5 = {
owned_personal_scheme_success_chance_max_add = 10 owned_personal_scheme_success_chance_max_add = 10
flag = offer_vassalisation_25 flag = offer_vassalisation_25
flag = better_war_hostages flag = better_war_hostages
monthly_influence = 1.5
ruler_designer_cost = 150 ruler_designer_cost = 150
@ -1075,6 +1085,7 @@ lifestyle_reveler = {
parameter = reveler_traits_more_valued parameter = reveler_traits_more_valued
monthly_prestige = 0.25 monthly_prestige = 0.25
} }
monthly_influence = 0.25
track = { track = {
50 = { 50 = {
@ -1198,6 +1209,7 @@ lifestyle_blademaster = {
parameter = blademaster_traits_give_learning parameter = blademaster_traits_give_learning
learning = 2 learning = 2
} }
monthly_influence = 0.25
track = { track = {
50 = { 50 = {
@ -1467,6 +1479,7 @@ strategist = {
parameter = martial_traits_give_out_hcav_bonus parameter = martial_traits_give_out_hcav_bonus
heavy_cavalry_damage_mult = 0.1 heavy_cavalry_damage_mult = 0.1
} }
monthly_influence = 0.25
ruler_designer_cost = 50 ruler_designer_cost = 50
@ -1538,6 +1551,7 @@ gallant = {
parameter = martial_traits_give_out_hcav_bonus parameter = martial_traits_give_out_hcav_bonus
heavy_cavalry_toughness_mult = 0.1 heavy_cavalry_toughness_mult = 0.1
} }
monthly_influence = 0.25
ruler_designer_cost = 50 ruler_designer_cost = 50
@ -1603,6 +1617,7 @@ administrator = {
vassal_opinion = 5 vassal_opinion = 5
tributary_opinion = 5 tributary_opinion = 5
epidemic_resistance = 10 epidemic_resistance = 10
monthly_influence = 0.75
ruler_designer_cost = 50 ruler_designer_cost = 50
@ -1685,6 +1700,7 @@ schemer = {
intrigue = 5 intrigue = 5
hostile_scheme_phase_duration_add = medium_scheme_phase_duration_bonus_value hostile_scheme_phase_duration_add = medium_scheme_phase_duration_bonus_value
monthly_influence = 1.25
ruler_designer_cost = 50 ruler_designer_cost = 50
@ -1717,6 +1733,7 @@ seducer = {
intrigue = 3 intrigue = 3
attraction_opinion = 40 attraction_opinion = 40
fertility = 0.2 fertility = 0.2
monthly_influence = 0.5
ruler_designer_cost = 50 ruler_designer_cost = 50
@ -2333,6 +2350,7 @@ gluttonous = {
opposite_opinion = -10 opposite_opinion = -10
ruler_designer_cost = 20 ruler_designer_cost = 20
monthly_influence = -0.25
desc = { desc = {
@ -2528,6 +2546,7 @@ lazy = {
stress_loss_mult = 0.5 stress_loss_mult = 0.5
ruler_designer_cost = -10 ruler_designer_cost = -10
monthly_influence = -0.5
desc = { desc = {
first_valid = { first_valid = {
@ -2571,6 +2590,7 @@ diligent = {
parochial_opinion = 5 parochial_opinion = 5
stress_loss_mult = -0.5 stress_loss_mult = -0.5
monthly_influence = 0.5
culture_modifier = { culture_modifier = {
parameter = hard_working_traits_more_valued parameter = hard_working_traits_more_valued
@ -2668,6 +2688,7 @@ wrathful = {
courtly_opinion = -10 courtly_opinion = -10
dread_baseline_add = 20 dread_baseline_add = 20
monthly_influence = -0.75
culture_modifier = { culture_modifier = {
parameter = forest_trait_bonuses parameter = forest_trait_bonuses
@ -2819,6 +2840,7 @@ patient = {
enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value
parochial_opinion = 10 parochial_opinion = 10
liege_opinion = 5 liege_opinion = 5
monthly_influence = 0.25
culture_modifier = { culture_modifier = {
parameter = winter_trait_bonuses parameter = winter_trait_bonuses
@ -2965,6 +2987,7 @@ arrogant = {
opinion_of_liege = -5 opinion_of_liege = -5
opinion_of_vassal = -5 opinion_of_vassal = -5
opposite_opinion = -15 opposite_opinion = -15
monthly_influence = -0.25
ruler_designer_cost = 20 ruler_designer_cost = 20
@ -3106,10 +3129,7 @@ deceitful = {
jungle_advantage = 2 jungle_advantage = 2
} }
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.25 monthly_influence = 0.25
}
opposite_opinion = -10 opposite_opinion = -10
@ -3155,6 +3175,7 @@ honest = {
diplomacy = 2 diplomacy = 2
intrigue = -4 intrigue = -4
monthly_influence = -0.25
courtly_opinion = 5 courtly_opinion = 5
opposite_opinion = -10 opposite_opinion = -10
same_opinion = 10 same_opinion = 10
@ -3277,6 +3298,7 @@ brave = {
opposite_opinion = -10 opposite_opinion = -10
same_opinion = 10 same_opinion = 10
monthly_influence = 0.25
culture_modifier = { culture_modifier = {
parameter = trait_county_opinion_modifiers parameter = trait_county_opinion_modifiers
county_opinion_add = 10 county_opinion_add = 10
@ -3368,10 +3390,7 @@ shy = {
monthly_piety_gain_mult = 0.1 monthly_piety_gain_mult = 0.1
} }
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.25 monthly_influence = -0.25
}
ruler_designer_cost = -10 ruler_designer_cost = -10
@ -3421,7 +3440,7 @@ gregarious = {
same_opinion = 10 same_opinion = 10
courtly_opinion = 5 courtly_opinion = 5
monthly_influence = 0.1 monthly_influence = 0.25
culture_modifier = { culture_modifier = {
parameter = trait_county_opinion_modifiers parameter = trait_county_opinion_modifiers
@ -3511,10 +3530,7 @@ ambitious = {
same_culture_opinion = -15 same_culture_opinion = -15
} }
culture_modifier = { monthly_influence = 0.75
parameter = palace_politics_trait_bonuses
monthly_influence = 0.35
}
opinion_of_liege = -15 opinion_of_liege = -15
same_opinion = -15 same_opinion = -15
@ -3580,6 +3596,7 @@ content = {
ai_war_chance = -0.25 ai_war_chance = -0.25
ruler_designer_cost = 20 ruler_designer_cost = 20
monthly_influence = -0.25
culture_modifier = { culture_modifier = {
parameter = craven_and_content_traits_looked_down_upon parameter = craven_and_content_traits_looked_down_upon
@ -3649,10 +3666,7 @@ arbitrary = {
stress_gain_mult = -0.5 stress_gain_mult = -0.5
dread_baseline_add = 15 dread_baseline_add = 15
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.15 monthly_influence = 0.15
}
vassal_opinion = -5 vassal_opinion = -5
@ -3704,6 +3718,7 @@ just = {
opposite_opinion = -10 opposite_opinion = -10
same_opinion = 10 same_opinion = 10
flag = initial_legitimacy_boost flag = initial_legitimacy_boost
monthly_influence = 0.25
culture_modifier = { culture_modifier = {
parameter = just_trait_gives_bonuses parameter = just_trait_gives_bonuses
@ -3919,10 +3934,7 @@ paranoid = {
hills_min_combat_roll = 2 hills_min_combat_roll = 2
} }
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.15 monthly_influence = 0.15
}
opinion_of_vassal = -10 opinion_of_vassal = -10
@ -3981,10 +3993,7 @@ trusting = {
character_travel_safety = -10 character_travel_safety = -10
flag = can_offer_strong_hook_to_agents flag = can_offer_strong_hook_to_agents
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.25 monthly_influence = -0.25
}
ruler_designer_cost = 10 ruler_designer_cost = 10
@ -4712,6 +4721,7 @@ drunkard = { # Substance Abuse (Alcohol)
character_travel_safety = -10 character_travel_safety = -10
ruler_designer_cost = -10 ruler_designer_cost = -10
monthly_influence = -0.5
desc = { desc = {
first_valid = { first_valid = {
@ -4742,6 +4752,7 @@ hashishiyah = { # Substance Abuse (Hashish)
same_opinion = 10 same_opinion = 10
ruler_designer_cost = 5 ruler_designer_cost = 5
monthly_influence = -0.5
desc = { desc = {
first_valid = { first_valid = {
@ -4773,6 +4784,7 @@ rakish = { # Brothel-frequenter.
attraction_opinion = -5 attraction_opinion = -5
ruler_designer_cost = 0 ruler_designer_cost = 0
monthly_influence = -0.5
desc = { desc = {
first_valid = { first_valid = {
@ -4805,6 +4817,7 @@ reclusive = { # Hides away from relationships and responsibilities.
epidemic_resistance = 10 epidemic_resistance = 10
ruler_designer_cost = -5 ruler_designer_cost = -5
monthly_influence = -0.25
desc = { desc = {
first_valid = { first_valid = {
@ -4843,6 +4856,7 @@ irritable = { # Prone to outbursts and tantrums.
flag = can_duel_anyone_interaction flag = can_duel_anyone_interaction
ruler_designer_cost = 0 ruler_designer_cost = 0
monthly_influence = -0.25
desc = { desc = {
first_valid = { first_valid = {
@ -4976,6 +4990,7 @@ contrite = { # Compulsively reveals own/other's Secrets. If no known Secrets, ma
stress_loss_mult = 0.2 stress_loss_mult = 0.2
ruler_designer_cost = -5 ruler_designer_cost = -5
monthly_influence = -0.90
desc = { desc = {
first_valid = { first_valid = {
@ -5240,6 +5255,7 @@ lunatic_1 = { # Highly event driven, Schizophrenia
enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value
health = -0.25 health = -0.25
category = health category = health
monthly_influence = -1
shown_in_ruler_designer = no shown_in_ruler_designer = no
@ -5269,6 +5285,7 @@ lunatic_genetic = { # Highly event driven, Schizophrenia
group_equivalence = lunatic group_equivalence = lunatic
level = 2 level = 2
health = -0.25 health = -0.25
monthly_influence = -1
vassal_opinion = -10 vassal_opinion = -10
attraction_opinion = -10 attraction_opinion = -10
@ -5308,6 +5325,7 @@ possessed_1 = { # Highly event driven, Temporal lobe epilepsy
attraction_opinion = -10 attraction_opinion = -10
same_opinion = 15 same_opinion = 15
monthly_influence = -0.5
shown_in_ruler_designer = no shown_in_ruler_designer = no
@ -5339,6 +5357,7 @@ possessed_genetic = { # Highly event driven, Temporal lobe epilepsy
monthly_learning_lifestyle_xp_gain_mult = 0.1 monthly_learning_lifestyle_xp_gain_mult = 0.1
health = -0.5 health = -0.5
monthly_influence = -0.75
attraction_opinion = -10 attraction_opinion = -10
same_opinion = 15 same_opinion = 15
@ -6541,6 +6560,7 @@ beauty_bad_1 = {
random_creation = 0.5 random_creation = 0.5
attraction_opinion = -10 attraction_opinion = -10
monthly_influence = -0.1
group = beauty_bad group = beauty_bad
level = 1 level = 1
@ -6580,6 +6600,7 @@ beauty_bad_2 = {
random_creation = 0.25 random_creation = 0.25
attraction_opinion = -20 attraction_opinion = -20
monthly_influence = -0.2
group = beauty_bad group = beauty_bad
level = 2 level = 2
@ -6619,6 +6640,7 @@ beauty_bad_3 = {
fertility = -0.3 fertility = -0.3
attraction_opinion = -30 attraction_opinion = -30
monthly_influence = -0.3
group = beauty_bad group = beauty_bad
level = 3 level = 3
@ -6658,6 +6680,7 @@ beauty_good_1 = {
random_creation = 0.5 random_creation = 0.5
attraction_opinion = 10 attraction_opinion = 10
monthly_influence = 0.1
group = beauty_good group = beauty_good
level = 1 level = 1
@ -6700,6 +6723,7 @@ beauty_good_2 = {
random_creation = 0.25 random_creation = 0.25
attraction_opinion = 20 attraction_opinion = 20
monthly_influence = 0.2
# pretty if female # pretty if female
# handsome if male # handsome if male
@ -6757,6 +6781,7 @@ beauty_good_3 = {
fertility = 0.3 fertility = 0.3
attraction_opinion = 30 attraction_opinion = 30
monthly_influence = 0.3
group = beauty_good group = beauty_good
level = 3 level = 3
@ -6798,6 +6823,7 @@ intellect_bad_1 = {
stewardship = -2 stewardship = -2
intrigue = -2 intrigue = -2
learning = -2 learning = -2
monthly_influence = -0.2
monthly_lifestyle_xp_gain_mult = -0.1 monthly_lifestyle_xp_gain_mult = -0.1
@ -6852,6 +6878,7 @@ intellect_bad_2 = {
stewardship = -4 stewardship = -4
intrigue = -4 intrigue = -4
learning = -4 learning = -4
monthly_influence = -0.4
monthly_lifestyle_xp_gain_mult = -0.2 monthly_lifestyle_xp_gain_mult = -0.2
@ -6908,6 +6935,7 @@ intellect_bad_3 = {
stewardship = -8 stewardship = -8
intrigue = -8 intrigue = -8
learning = -8 learning = -8
monthly_influence = -0.8
monthly_lifestyle_xp_gain_mult = -0.3 monthly_lifestyle_xp_gain_mult = -0.3
@ -6967,6 +6995,7 @@ intellect_good_1 = {
group = intellect_good group = intellect_good
level = 1 level = 1
monthly_influence = 0.2
ai_rationality = high_positive_ai_value ai_rationality = high_positive_ai_value
@ -7014,6 +7043,7 @@ intellect_good_2 = {
stewardship = 3 stewardship = 3
intrigue = 3 intrigue = 3
learning = 3 learning = 3
monthly_influence = 0.4
monthly_lifestyle_xp_gain_mult = 0.2 monthly_lifestyle_xp_gain_mult = 0.2
@ -7072,6 +7102,7 @@ intellect_good_3 = {
stewardship = 5 stewardship = 5
intrigue = 5 intrigue = 5
learning = 5 learning = 5
monthly_influence = 0.8
monthly_lifestyle_xp_gain_mult = 0.3 monthly_lifestyle_xp_gain_mult = 0.3
@ -7405,13 +7436,14 @@ physique_good_3 = {
################# PHYSICAL (GOOD) ################ ################# PHYSICAL (GOOD) ################
pure_blooded = { pure_blooded = {
physical = yes physical = yes
fertility = 0.1 fertility = -2
health = 0.25 health = -2
inbreeding_chance = -0.5 inbreeding_chance = 5
genetic = yes
enables_inbred = yes
inherit_chance = 15 inherit_chance = 15
both_parent_has_trait_inherit_chance = 75 both_parent_has_trait_inherit_chance = 75
good = yes
ruler_designer_cost = 50 ruler_designer_cost = 50
@ -11277,10 +11309,7 @@ loyal = {
monthly_prestige = 0.1 monthly_prestige = 0.1
} }
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.1 monthly_influence = 0.1
}
culture_modifier = { culture_modifier = {
parameter = scholar_official_trait_bonuses parameter = scholar_official_trait_bonuses

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@ -275,7 +275,7 @@ widget = {
widget_hud_main_tab = { widget_hud_main_tab = {
datacontext = "[GetPlayer.GetTopLiege]" datacontext = "[GetPlayer.GetTopLiege]"
visible = "[And(Character.GetGovernment.HasRule( 'noble_families' ),Not(Or(GetPlayer.GetGovernment.IsType( 'celestial_government' ),Or(GetPlayer.GetGovernment.IsType( 'japan_administrative_government' ),GetPlayer.GetGovernment.IsType( 'japan_feudal_government' )))))]" visible = "[And(Character.GetGovernment.HasRule( 'noble_families' ),Character.GetGovernment.IsType( 'urbanrepublic_government' ),Character.GetGovernment.IsType( 'peasantrepublic_government' ),Not(Or(GetPlayer.GetGovernment.IsType( 'celestial_government' ),Or(GetPlayer.GetGovernment.IsType( 'japan_administrative_government' ),GetPlayer.GetGovernment.IsType( 'japan_feudal_government' )))))]"
blockoverride "maintab_button" blockoverride "maintab_button"
{ {
@ -6476,7 +6476,7 @@ types HUD
widget = { widget = {
name = "influence" name = "influence"
datacontext = "[InGameTopbar.GetInfluenceItem]" datacontext = "[InGameTopbar.GetInfluenceItem]"
visible = "[GetPlayer.GetGovernment.HasRule( 'administrative' )]" visible = "[GetPlayer.GetGovernment.HasGovernmentFlag( 'government_has_influence')]"
size = { 112 70 } size = { 112 70 }
widget = { widget = {

View file

@ -4643,6 +4643,25 @@ texticon = {
fontsize = 16 fontsize = 16
} }
} }
texticon = {
icon = government_type_urbanrepublic
iconsize = {
texture = "gfx/interface/icons/government_types/urbanrepublic_government.dds"
size = { 28 28 }
offset = { 0 6 }
fontsize = 16
}
}
texticon = {
icon = domicile_palace_icon
iconsize = {
texture = "gfx/interface/icons/map_icons/map_icon_urban.dds"
size = { 28 28 }
offset = { 0 6 }
fontsize = 16
}
}
texticon = { texticon = {
icon = government_type_celestial icon = government_type_celestial
iconsize = { iconsize = {

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@ -258,10 +258,10 @@
holding = castle_holding holding = castle_holding
} }
2533 = { 2533 = {
holding = none holding = monotown_holding
} }
2490 = { 2490 = {
holding = none holding = monotown_holding
} }
###c_ferrara ###c_ferrara
2527 = { 2527 = {
@ -672,7 +672,7 @@
2543 = { 2543 = {
culture = tuscan culture = tuscan
religion = roman_catholic religion = roman_catholic
holding = castle_holding holding = city_holding
special_building = duomo_florence_n3ow_01 special_building = duomo_florence_n3ow_01
1066.1.1 = { 1066.1.1 = {
buildings = { buildings = {
@ -684,7 +684,7 @@
2559 = { 2559 = {
holding = none holding = none
1178.1.1 = { 1178.1.1 = {
holding = city_holding holding = monotown_holding
} }
} }
2551 = { 2551 = {
@ -700,7 +700,7 @@
2537 = { 2537 = {
culture = tuscan culture = tuscan
religion = roman_catholic religion = roman_catholic
holding = castle_holding holding = city_holding
} }
2561 = { 2561 = {
holding = church_holding holding = church_holding
@ -709,7 +709,7 @@
2554 = { 2554 = {
culture = tuscan culture = tuscan
religion = roman_catholic religion = roman_catholic
holding = castle_holding holding = city_holding
} }
2564 = { 2564 = {
holding = city_holding holding = city_holding
@ -724,7 +724,7 @@
2560 = { 2560 = {
culture = tuscan culture = tuscan
religion = roman_catholic religion = roman_catholic
holding = castle_holding holding = city_holding
special_building = siena_university_01 special_building = siena_university_01
} }
2565 = { 2565 = {
@ -741,13 +741,13 @@
} }
} }
2558 = { 2558 = {
holding = castle_holding holding = city_holding
culture = tuscan culture = tuscan
religion = roman_catholic religion = roman_catholic
} }
###c_pisa ###c_pisa
2557 = { 2557 = {
holding = castle_holding holding = city_holding
culture = tuscan culture = tuscan
religion = roman_catholic religion = roman_catholic
} }
@ -767,7 +767,7 @@
2538 = { 2538 = {
culture = tuscan culture = tuscan
religion = roman_catholic religion = roman_catholic
holding = castle_holding holding = city_holding
} }
2545 = { 2545 = {
holding = none holding = none
@ -779,7 +779,7 @@
2569 = { 2569 = {
culture = tuscan culture = tuscan
religion = roman_catholic religion = roman_catholic
holding = castle_holding holding = city_holding
} }
2562 = { 2562 = {
holding = none holding = none

View file

@ -338,10 +338,25 @@
DEVELOP_COUNTY_PERK_BONUS_VALUE:1 "$planned_cultivation_perk_name$" DEVELOP_COUNTY_PERK_BONUS_VALUE:1 "$planned_cultivation_perk_name$"
STEWARD_PROMOTE_CULTURE_COMMUNAL_IDENTITY_BONUS_MODIFIER:2 "[councillor_liege.GetFaith.GetName] — Communal Identity" STEWARD_PROMOTE_CULTURE_COMMUNAL_IDENTITY_BONUS_MODIFIER:2 "[councillor_liege.GetFaith.GetName] — Communal Identity"
STEWARD_PROMOTE_CULTURE_EASIER_TO_CONVERT_CULTURE_IN_SAME_FAITH_MOUNTAINS_BONUS:0 "[councillor_liege.GetFaith.GetName] — [GetFaithDoctrine('tenet_cthonic_redoubts').GetBaseName] in Mountains" STEWARD_PROMOTE_CULTURE_EASIER_TO_CONVERT_CULTURE_IN_SAME_FAITH_MOUNTAINS_BONUS:0 "[councillor_liege.GetFaith.GetName] — [GetFaithDoctrine('tenet_cthonic_redoubts').GetBaseName] in Mountains"
COURT_CHAPLAIN_CONVERSION_HARDER_TO_CONVERT_FAITH_AWAY_IN_HILLS_FORESTS_MALUS_MODIFIER:0 "[councillor_liege.GetFaith.GetName] — [GetFaithDoctrine('against_all_odds').GetBaseName] in Hills and Forests"
STEWARD_PROMOTE_CULTURE_INNOVATION_BONUS_EAST_SETTLING:1 "[councillor_liege.GetCulture.GetName] — Ostsiedlung" STEWARD_PROMOTE_CULTURE_INNOVATION_BONUS_EAST_SETTLING:1 "[councillor_liege.GetCulture.GetName] — Ostsiedlung"
STEWARD_PROMOTE_CULTURE_LOCAL_TRADITIONS_RESPECTED:1 "Local Traditions Respected" STEWARD_PROMOTE_CULTURE_LOCAL_TRADITIONS_RESPECTED:1 "Local Traditions Respected"
STEWARD_PROMOTE_CULTURE_SHUUBIYYA:0 "Shu'ubiyya" STEWARD_PROMOTE_CULTURE_SHUUBIYYA:0 "Shu'ubiyya"
STEWARD_PROMOTE_CULTURE_DEVELOPMENT_PENALTY:1 "From [development|E]" STEWARD_PROMOTE_CULTURE_DEVELOPMENT_PENALTY:1 "From [development|E]"
STEWARD_PROMOTE_CULTURE_LOW_CONTROL_PENALTY:0 "Low County Control Penalty"
STEWARD_PROMOTE_CULTURE_MEDIUM_CONTROL_PENALTY:0 "Medium County Control Penalty"
STEWARD_PROMOTE_CULTURE_HIGH_CONTROL_PENALTY:0 "High County Control Penalty"
STEWARD_PROMOTE_CULTURE_HIGH_CONTROL_BONUS:0 "Total County Control Bonus"
STEWARD_PROMOTE_CULTURE_ABSOLUTE_CONTROL_BONUS:0 "Absolute County Control Bonus"
STEWARD_PROMOTE_CULTURE_HIGH_TERRAIN_PENALTY:0 "Extreme Terrain Penalty"
STEWARD_PROMOTE_CULTURE_LOW_TERRAIN_PENALTY:0 "Difficult Terrain Penalty"
STEWARD_PROMOTE_CULTURE_LOW_FERVOUR_BONUS:0 "Low County Faith Fervour Bonus"
STEWARD_PROMOTE_FAITH_MEDIUM_FERVOUR_PENALTY:0 "Medium County Faith Fervour Penalty"
STEWARD_CONVERT_FAITH_HIGH_FERVOUR_PENALTY:0 "High County Faith Fervour Penalty"
STEWARD_CONVERT_FAITH_ZEALOT_FERVOUR_PENALTY:0 "Zealous County Faith Fervour Penalty"
STEWARD_PROMOTE_CULTURE_LOCAL_TRADITIONS_RESPECTED:1 "Local Traditions Respected"
STEWARD_PROMOTE_CULTURE_SHUUBIYYA:0 "Shu'ubiyya"
STEWARD_PROMOTE_CULTURE_DEVELOPMENT_PENALTY:1 "From [development|E]"
DEVELOP_COUNTY_TRIBAL_PENALTY_VALUE:1 "Tribal Government" DEVELOP_COUNTY_TRIBAL_PENALTY_VALUE:1 "Tribal Government"
steward_develop_county_tribal_penalty_modifier:0 "Tribal Government" steward_develop_county_tribal_penalty_modifier:0 "Tribal Government"
STEWARD_PROMOTE_CULTURE_RECLAIMING_BRITANNIA:0 "Reclaim Britannia" STEWARD_PROMOTE_CULTURE_RECLAIMING_BRITANNIA:0 "Reclaim Britannia"

View file

@ -49,6 +49,14 @@
farmstead: "Farmstead" farmstead: "Farmstead"
farmstead_BUILDINGS: "[farmstead_i|E][farmstead|E]" farmstead_BUILDINGS: "[farmstead_i|E][farmstead|E]"
saxon_elective_succession_law:1 "Peasant Elective"
saxon_elective_succession_law_subname:0 "Farmer's Elective"
saxon_elective_succession_law_effects:1 "The [ruler|E] and all direct, adult [de_jure|E] vassals of one or two [ranks|E] below the [title|E] can nominate a [title_heir|E] from the most [powerful_vassal|E] amongst them and the ruler's [legitimate|E] children."
saxon_elective_candidates:0 "Children, Councillors, and Vassals"
saxon_elective_candidates_tooltip:1 "In order to be a valid Candidate under Farmer's Elective a character must be either a Child of the Current Ruler, a Councillor of said ruler or a vassal of said ruler."
saxon_elective_electors:0 "Representatives"
saxon_elective_electors_tooltip:0 "In order to be a valid Voter under Farmer's Elective a character must be the Current Ruler, a Councillor of said ruler or a vassal of said ruler."
farmstead_CONCEPT: "[farmstead_i|E][farmstead|E]" farmstead_CONCEPT: "[farmstead_i|E][farmstead|E]"
domicile_farmstead: "Farmstead of the [scoped_farmer.GetHouse.GetNameNoTooltip]'s" domicile_farmstead: "Farmstead of the [scoped_farmer.GetHouse.GetNameNoTooltip]'s"

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@ -0,0 +1,158 @@
l_english:
urbanrepublic_government:0 "Urban Republic"
urbanrepublic_government_with_icon: "@government_type_urbanrepublic! $urbanrepublic_government$"
urbanrepublic_government_adjective:0 "Urban Republic"
urbanrepublic_government_realm:0 "Urban Republic"
urbanrepublic_government_desc:0 "\n$game_concept_urbanrepublic_government_desc$"
game_concept_urbanrepublic_government:0 "Urban Republic"
game_concept_urbanrepublic_government_desc:0 "A $Urban Republic$ is a region of land in which the Burghers control the reigns of government directing its efforts towards profits ."
game_concept_palace:0 "Palace"
game_concept_palace_desc:0 "A Grand Palatial Estate where a Burgher resides."
urbanrepublic_government_obligations:1 "Urban Republic [obligations|E]"
urbanrepublic_vassal: "Urban Republic"
urbanrepublic_vassal_desc: "$game_concept_urbanrepublic_government_desc$"
palace_main_01_domicile_building: "Palace"
palace_main_02_domicile_building: "Palace"
palace_main_03_domicile_building: "Palace"
palace_main_04_domicile_building: "Palace"
palace_main_05_domicile_building: "Palace"
urbanrepublic_icon_concept: "[urbanrepublic_i|E]"
game_concept_urbanrepublic_i: "@government_type_urbanrepublic!"
game_concept_palace_i: "@domicile_palace_icon!"
barony_urbanrepublic: "Town"
baron_urbanrepublic_male: "Mayor"
baron_urbanrepublic_female: "Mayor"
county_urbanrepublic: "City"
count_urbanrepublic_male: "Lord-Mayor"
count_urbanrepublic_female: "Lady-Mayor"
duchy_urbanrepublic: "Urban Republic"
duke_urbanrepublic_male: "Lord-Prime-Minister"
duke_urbanrepublic_female: "Lady-Prime-Minister"
kingdom_urbanrepublic: "Most Grand Urban Republic"
king_urbanrepublic_male: "Lord-High-Minister"
king_urbanrepublic_female: "Lady-High Minister"
empire_urbanrepublic: "Most Majestic Urban Republic"
emperor_urbanrepublic_male: "Lord-Supreme-Minister"
emperor_urbanrepublic_female: "Lady-Supreme-Minister"
government_locked_to_elective:0 "Government is locked to Elective"
government_is_prepublic:0 "Has access to a [palace_i|E][palace|E]"
palace_domicile_title: "Palace"
palace_type: "Palace"
palace_type_tooltip: "[palace_i|E][palace|E]"
palace_domicile_type: "Palace"
palace_domicile_type_possessive: "Palace's"
palace_domicile_type_tooltip: "[palace_i|E][palace|E]"
palace: "Palace"
palace_BUILDINGS: "[palace_i|E][palace|E]"
monotown_holding: "Mono-Industry Town"
monotown_holding_concept_key: "[monotown_holding|E]"
tooltip_urbanrep_vote_strength_influence:0 "Political Influence: $VALUE|=+0$"
domicile_palace: "Palace of the [scoped_merchant.GetHouse.GetNameNoTooltip]'s"
urban_elective_succession_law:1 "Burgher Elective"
urban_elective_succession_law_subname:0 "Burgher's Elective"
urban_elective_succession_law_effects:1 "The [ruler|E] and all direct, adult [de_jure|E] vassals of one or two [ranks|E] below the [title|E] can nominate a [title_heir|E] from the most [powerful_vassal|E] amongst them and the ruler's [legitimate|E] children."
urban_elective_candidates:0 "Children, Councillors, and Vassals"
urban_elective_candidates_tooltip:1 "In order to be a valid Candidate under Burgher's Elective a character must be either a Child of the Current Ruler, a Councillor of said ruler or a vassal of said ruler."
urban_elective_electors:0 "Representatives"
urban_elective_electors_tooltip:0 "In order to be a valid Voter under Burgher's Elective a character must be the Current Ruler, a Councillor of said ruler or a vassal of said ruler."
government_uses_monotowns:0 "Has access to the unique [monotown_holding|E] holding, a specialised holding that produces significant [barter_goods_i|E][trade_goods|E]"
government_has_citizen_militia:0 "Has access to a Citizen Militia, an improved version of the Peasant Militia"
government_elections_and_tax_influenced_by_influence:0 "The [influence_i|E][influence_level|E] of a character will impact his [voter_strength|E] in elections and [vassal_taxes|E] they receive"
building_type_monotown_01: "Mono-Industry Town"
building_monotown_01: "Mono-Industry Town"
building_monotown_01_desc: "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
building_type_monotown_02: "Mono-Industry Town"
building_monotown_02: "Mono-Industry Town"
building_monotown_02_desc: "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
building_type_monotown_03: "Mono-Industry Town"
building_monotown_03: "Mono-Industry Town"
building_monotown_03_desc: "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
building_type_monotown_04: "Mono-Industry Town"
building_monotown_04: "Mono-Industry Town"
building_monotown_04_desc: "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
game_concept_monotown_holding: "Mono-Industry Town
game_concept_monotown_holding_desc: "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
NEOW_citizen_militia: "Citizen Militia"
NEOW_citizen_militia_flavor: "Citizen Militia are well trained if not well equipped troops of the Cities."
palace_CONCEPT: "[palace_i|E][palace|E]"
#culture_parameter_use_farmer_republics: "This Culture uses [urbanrepublic_i|E][urbanrepublic_government|E]s instead of Republics"
#tradition_farmer_republics_name:0 "Urban Freedom"
#tradition_farmer_republics_desc:0 "This culture has refused the return of feudalism and its farmers wont be subjegated by the noble."
living_quarters_palace_01_domicile_building: "Fine Living Quarters"
living_quarters_palace_02_domicile_building: "Luxurious Bedchambers"
living_quarters_palace_03_domicile_building: "Statuary Courtyards"
living_quarters_palace_04_domicile_building: "Sumptuous Decorations"
trophy_room_palace_01_domicile_building: "Trophy Room"
trophy_room_palace_02_domicile_building: "Trophy Displays"
trophy_room_palace_03_domicile_building: "War Table"
trophy_room_palace_04_domicile_building: "Weapon Collection"
office_palace_01_domicile_building: "Private Study"
office_palace_02_domicile_building: "Courier's Office"
office_palace_03_domicile_building: "Clerk's Office"
office_palace_04_domicile_building: "Administrative Office"
servants_quarters_palace_01_domicile_building: "Servant's Quarters"
servants_quarters_palace_02_domicile_building: "Secluded Hallways"
servants_quarters_palace_03_domicile_building: "Generous Staff Housing"
servants_quarters_palace_04_domicile_building: "Chamberlain's Offices"
library_palace_01_domicile_building: "Book Collection"
library_palace_02_domicile_building: "Library"
library_observatory_palace_03_domicile_building: "Observatory"
library_observatory_palace_04_domicile_building: "Famed Observatory"
library_education_palace_03_domicile_building: "Tutor's Office"
library_education_palace_04_domicile_building: "Education Hall"
bath_palace_01_domicile_building: "Bath"
bath_palace_02_domicile_building: "Bathhouse"
bath_palace_03_domicile_building: "Steam Baths"
bath_palace_04_domicile_building: "Pleasure Houses"
guest_room_palace_01_domicile_building: "Guest Room"
guest_room_palace_02_domicile_building: "Guest Chambers"
guest_room_palace_03_domicile_building: "Large Guest Chambers"
guest_room_palace_04_domicile_building: "Visitor Wing"
guest_room_palace_05_domicile_building: "Spacious Visitor Wing"
guest_room_palace_06_domicile_building: "Luxurious Visitor Wing"
wine_cellar_palace_01_domicile_building: "Wine Room"
wine_cellar_palace_02_domicile_building: "Wine Cellar"
wine_cellar_palace_03_domicile_building: "Immense Wine Cellar"
courtyard_palace_01_domicile_building: "Courtyard"
courtyard_palace_02_domicile_building: "Large Courtyard"
courtyard_palace_03_domicile_building: "Grand Courtyard"
courtyard_palace_04_domicile_building: "Majestic Courtyard"
prison_palace_01_domicile_building: "Prison Cell"
prison_palace_02_domicile_building: "Prison"
prison_palace_03_domicile_building: "Oubliette"
prison_palace_04_domicile_building: "Torture Chamber"
reception_hall_palace_01_domicile_building: "Reception Hall"
reception_hall_palace_02_domicile_building: "Grand Reception Hall"
reception_hall_palace_03_domicile_building: "Grandiose Pavilion"
reception_hall_palace_04_domicile_building: "Regal Ballroom"
reception_hall_palace_05_domicile_building: "Imperial Belvedere"
cabinet_of_curiosities_palace_01_domicile_building: "Cabinet of Curiosities"
cabinet_of_curiosities_palace_02_domicile_building: "Hall of Wonders"
cabinet_of_curiosities_palace_03_domicile_building: "Gallery of Marvels"
grand_solar_palace_01_domicile_building: "Rustic Hearth"
grand_solar_palace_02_domicile_building: "Family Sitting Rooms"
grand_solar_palace_03_domicile_building: "Spacious Family Solar"
grand_solar_palace_04_domicile_building: "Salon of Heirlooms"