removed some title references
This commit is contained in:
parent
4c7c14de61
commit
3319c85460
19 changed files with 18422 additions and 1124 deletions
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@ -1202,23 +1202,23 @@ convert_to_administrative_decision = {
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VALUE = yes
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}
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}
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if = {
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limit = {
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is_ai = no
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religion = religion:islam_religion
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has_title = title:k_rum
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OR = {
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has_title = title:c_byzantion
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any_sub_realm_title = {
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this = title:c_byzantion
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}
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}
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}
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add_achievement_global_variable_effect = {
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VARIABLE = finished_new_management_achievement
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VALUE = yes
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}
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}
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#if = {
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# limit = {
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# is_ai = no
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# religion = religion:islam_religion
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# has_title = title:k_rum
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# OR = {
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# has_title = title:c_byzantion
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# any_sub_realm_title = {
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# this = title:c_byzantion
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# }
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# }
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# }
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# add_achievement_global_variable_effect = {
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# VARIABLE = finished_new_management_achievement
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# VALUE = yes
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# }
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#}
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}
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}
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@ -1,357 +1,357 @@
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### Avenge the Battle of Nahrawan ###
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avenge_the_battle_of_nahrawan_decision = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_supremacy.dds"
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}
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decision_group_type = major
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ai_check_interval_by_tier = {
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barony = 0
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county = 0
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duchy = 0
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kingdom = 120
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empire = 120
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hegemony = 120
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}
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sort_order = 30
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title = {
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first_valid = {
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triggered_desc = {
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trigger = {
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faith = {
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OR = {
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has_doctrine = tenet_fp3_fedayeen
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has_doctrine = tenet_warmonger
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has_doctrine_parameter = pluralism_fundamentalist_proselytization_bonus
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}
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}
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}
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desc = destroy_the_apostates_decision_name
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}
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desc = avenge_the_battle_of_nahrawan_decision_name
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}
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}
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desc = avenge_the_battle_of_nahrawan_decision_desc
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selection_tooltip = avenge_the_battle_of_nahrawan_decision_tooltip
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is_shown = {
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has_fp3_dlc_trigger = yes
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faith = { has_doctrine = muhammad_succession_muhakkima_doctrine }
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capital_province ?= {
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OR = {
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geographical_region = world_persian_empire
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geographical_region = world_middle_east
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}
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}
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NOT = {
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is_target_in_global_variable_list = {
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name = unavailable_unique_decisions
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target = flag:avenge_the_battle_of_nahrawan_decision
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}
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}
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}
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is_valid = {
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completely_controls_region = world_mesopotamia
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custom_description = {
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text = "restore_high_priesthood_holy_sites"
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faith = {
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any_holy_site = {
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OR = {
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county.holder = root
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county.holder.top_liege = { this = root }
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}
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count >= 3
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}
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}
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}
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custom_description = {
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text = avenge_the_battle_of_nahrawan_sunni_caliphate_irrelevant
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NOT = { exists = title:d_sunni.holder }
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}
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custom_description = {
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text = avenge_the_battle_of_nahrawan_shia_caliphate_irrelevant
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NOT = { exists = title:d_shiite.holder }
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}
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}
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is_valid_showing_failures_only = {
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is_alive = yes
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not = { exists = involved_activity }
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is_imprisoned = no
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}
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effect = {
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save_scope_as = avenger
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#Sunni penalty scope save
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title:e_arabia = {
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random_de_jure_county_holder = { #If there's a big Sunni presence in Arabia
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limit = {
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faith = { has_doctrine = muhammad_succession_sunni_doctrine }
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highest_held_title_tier = tier_empire
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}
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alternative_limit = {
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faith = { has_doctrine = muhammad_succession_sunni_doctrine }
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highest_held_title_tier = tier_kingdom
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}
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alternative_limit = {
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faith = { has_doctrine = muhammad_succession_sunni_doctrine }
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highest_held_title_tier = tier_duchy
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}
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faith = {
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save_scope_as = sunni_faith
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}
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}
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}
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title:e_persia = {
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random_de_jure_county_holder = { #If there's a big Sunni presence in Persia
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limit = {
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faith = { has_doctrine = muhammad_succession_sunni_doctrine }
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highest_held_title_tier = tier_empire
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}
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alternative_limit = {
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faith = { has_doctrine = muhammad_succession_sunni_doctrine }
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highest_held_title_tier = tier_kingdom
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}
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alternative_limit = {
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faith = { has_doctrine = muhammad_succession_sunni_doctrine }
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highest_held_title_tier = tier_duchy
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}
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faith = {
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save_scope_as = sunni_faith
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}
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}
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}
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#Shia penalty scope save
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title:e_arabia = {
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random_de_jure_county_holder = { #If there's a big Shia presence in Arabia
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limit = {
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faith = { has_doctrine = muhammad_succession_shia_doctrine }
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highest_held_title_tier = tier_empire
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}
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alternative_limit = {
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faith = { has_doctrine = muhammad_succession_shia_doctrine }
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highest_held_title_tier = tier_kingdom
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}
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alternative_limit = {
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faith = { has_doctrine = muhammad_succession_shia_doctrine }
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highest_held_title_tier = tier_duchy
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}
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faith = {
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save_scope_as = shia_faith
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}
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}
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}
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#Shia penalty scope save
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title:e_persia = {
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random_de_jure_county_holder = { #If there's a big Shia presence in Persia
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limit = {
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faith = { has_doctrine = muhammad_succession_shia_doctrine }
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highest_held_title_tier = tier_empire
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}
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alternative_limit = {
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faith = { has_doctrine = muhammad_succession_shia_doctrine }
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highest_held_title_tier = tier_kingdom
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}
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alternative_limit = {
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faith = { has_doctrine = muhammad_succession_shia_doctrine }
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highest_held_title_tier = tier_duchy
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}
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faith = {
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save_scope_as = shia_faith
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}
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}
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}
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show_as_tooltip = { avenge_the_battle_of_nahrawan_scripted_effect = yes } #Actually applied in fp3_decision.0011 - Prestige, religion bonuses
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#Events
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trigger_event = fp3_decision.0011
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every_player = {
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limit = {
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this != scope:avenger
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is_within_diplo_range = { CHARACTER = scope:avenger }
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}
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trigger_event = fp3_decision.0012
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}
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#Can only be done once
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add_to_global_variable_list = {
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name = unavailable_unique_decisions
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target = flag:avenge_the_battle_of_nahrawan_decision
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}
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}
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ai_will_do = {
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base = 100
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}
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}
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#avenge_the_battle_of_nahrawan_decision = {
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_supremacy.dds"
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# }
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# decision_group_type = major
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# ai_check_interval_by_tier = {
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# barony = 0
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# county = 0
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# duchy = 0
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# kingdom = 120
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# empire = 120
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# hegemony = 120
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# }
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# sort_order = 30
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#
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# title = {
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# first_valid = {
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# triggered_desc = {
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# trigger = {
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# faith = {
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# OR = {
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# has_doctrine = tenet_fp3_fedayeen
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# has_doctrine = tenet_warmonger
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# has_doctrine_parameter = pluralism_fundamentalist_proselytization_bonus
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# }
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# }
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# }
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# desc = destroy_the_apostates_decision_name
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# }
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# desc = avenge_the_battle_of_nahrawan_decision_name
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# }
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# }
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#
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# desc = avenge_the_battle_of_nahrawan_decision_desc
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#
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# selection_tooltip = avenge_the_battle_of_nahrawan_decision_tooltip
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#
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# is_shown = {
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# has_fp3_dlc_trigger = yes
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# faith = { has_doctrine = muhammad_succession_muhakkima_doctrine }
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# capital_province ?= {
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# OR = {
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# geographical_region = world_persian_empire
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# geographical_region = world_middle_east
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# }
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# }
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# NOT = {
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# is_target_in_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:avenge_the_battle_of_nahrawan_decision
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# }
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# }
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# }
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#
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# is_valid = {
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# completely_controls_region = world_mesopotamia
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# custom_description = {
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# text = "restore_high_priesthood_holy_sites"
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# faith = {
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# any_holy_site = {
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# OR = {
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# county.holder = root
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# county.holder.top_liege = { this = root }
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# }
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# count >= 3
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# }
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# }
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# }
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# custom_description = {
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# text = avenge_the_battle_of_nahrawan_sunni_caliphate_irrelevant
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# NOT = { exists = title:d_sunni.holder }
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# }
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# custom_description = {
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# text = avenge_the_battle_of_nahrawan_shia_caliphate_irrelevant
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# NOT = { exists = title:d_shiite.holder }
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# }
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# }
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#
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# is_valid_showing_failures_only = {
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# is_alive = yes
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# not = { exists = involved_activity }
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# is_imprisoned = no
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# }
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#
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#
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# effect = {
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# save_scope_as = avenger
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#
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# #Sunni penalty scope save
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# title:e_arabia = {
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# random_de_jure_county_holder = { #If there's a big Sunni presence in Arabia
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# limit = {
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# faith = { has_doctrine = muhammad_succession_sunni_doctrine }
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# highest_held_title_tier = tier_empire
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# }
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# alternative_limit = {
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# faith = { has_doctrine = muhammad_succession_sunni_doctrine }
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# highest_held_title_tier = tier_kingdom
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# }
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# alternative_limit = {
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# faith = { has_doctrine = muhammad_succession_sunni_doctrine }
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# highest_held_title_tier = tier_duchy
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# }
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# faith = {
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# save_scope_as = sunni_faith
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# }
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# }
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# }
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#
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# title:e_persia = {
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# random_de_jure_county_holder = { #If there's a big Sunni presence in Persia
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# limit = {
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# faith = { has_doctrine = muhammad_succession_sunni_doctrine }
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# highest_held_title_tier = tier_empire
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# }
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# alternative_limit = {
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# faith = { has_doctrine = muhammad_succession_sunni_doctrine }
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# highest_held_title_tier = tier_kingdom
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# }
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# alternative_limit = {
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# faith = { has_doctrine = muhammad_succession_sunni_doctrine }
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# highest_held_title_tier = tier_duchy
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# }
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# faith = {
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# save_scope_as = sunni_faith
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# }
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# }
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# }
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#
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# #Shia penalty scope save
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# title:e_arabia = {
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# random_de_jure_county_holder = { #If there's a big Shia presence in Arabia
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# limit = {
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# faith = { has_doctrine = muhammad_succession_shia_doctrine }
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# highest_held_title_tier = tier_empire
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# }
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# alternative_limit = {
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# faith = { has_doctrine = muhammad_succession_shia_doctrine }
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# highest_held_title_tier = tier_kingdom
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# }
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# alternative_limit = {
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# faith = { has_doctrine = muhammad_succession_shia_doctrine }
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# highest_held_title_tier = tier_duchy
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# }
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# faith = {
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# save_scope_as = shia_faith
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# }
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# }
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# }
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#
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# #Shia penalty scope save
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# title:e_persia = {
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# random_de_jure_county_holder = { #If there's a big Shia presence in Persia
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# limit = {
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# faith = { has_doctrine = muhammad_succession_shia_doctrine }
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# highest_held_title_tier = tier_empire
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# }
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# alternative_limit = {
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# faith = { has_doctrine = muhammad_succession_shia_doctrine }
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# highest_held_title_tier = tier_kingdom
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# }
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# alternative_limit = {
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# faith = { has_doctrine = muhammad_succession_shia_doctrine }
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# highest_held_title_tier = tier_duchy
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# }
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# faith = {
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# save_scope_as = shia_faith
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# }
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# }
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# }
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#
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# show_as_tooltip = { avenge_the_battle_of_nahrawan_scripted_effect = yes } #Actually applied in fp3_decision.0011 - Prestige, religion bonuses
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#
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# #Events
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# trigger_event = fp3_decision.0011
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# every_player = {
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# limit = {
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# this != scope:avenger
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# is_within_diplo_range = { CHARACTER = scope:avenger }
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# }
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# trigger_event = fp3_decision.0012
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# }
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#
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# #Can only be done once
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# add_to_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:avenge_the_battle_of_nahrawan_decision
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# }
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# }
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#
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# ai_will_do = {
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# base = 100
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# }
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#}
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### Promote Persian Scriptures ###
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fp3_promote_persian_scripture_decision = {
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title = fp3_promote_persian_scripture_decision_name
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picture = {
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reference = "gfx/interface/illustrations/decisions/fp3/friendly.dds"
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}
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desc = fp3_promote_persian_scripture_decision_desc
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decision_group_type = major
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selection_tooltip = fp3_promote_persian_scripture_decision_tooltip
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sort_order = -10
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ai_check_interval_by_tier = {
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barony = 0
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county = 0
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duchy = 0
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kingdom = 120
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empire = 120
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hegemony = 120
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}
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is_shown = {
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has_religion = religion:islam_religion
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has_fp3_dlc_trigger = yes
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is_landed = yes # Don't bother laamps with this
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NOT = {
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culture = { has_cultural_pillar = heritage_arabic }
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}
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capital_province ?= { geographical_region = world_persian_empire }
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NOT = {
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is_target_in_global_variable_list = {
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name = unavailable_unique_decisions
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target = flag:promote_persian_scripture_decision
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}
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}
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}
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is_valid = {
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top_liege = this
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highest_held_title_tier >= tier_kingdom
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piety_level >= high_piety_level
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OR = {
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knows_language_of_culture = culture:persian
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knows_language_of_culture = culture:khwarezmian
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}
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culture = {
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cultural_acceptance = { target = culture:persian value >= 70 }
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}
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trigger_if = {
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limit = {
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AND = {
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exists = faith.religious_head
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root.faith.religious_head.culture = { has_cultural_pillar = heritage_arabic }
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}
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}
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NOT = {
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root.faith.religious_head = { has_strong_hook = root }
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}
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}
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_available_adult = yes
|
||||
not = { exists = involved_activity }
|
||||
has_contagious_deadly_disease_trigger = no
|
||||
custom_description = {
|
||||
text = "pledged_to_not_promote_persian_desc"
|
||||
NOT = { has_variable = pledged_to_not_promote_persian }
|
||||
}
|
||||
}
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
has_treasury = no
|
||||
}
|
||||
add = 500
|
||||
}
|
||||
}
|
||||
treasury = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
has_treasury = yes
|
||||
}
|
||||
add = 500
|
||||
}
|
||||
}
|
||||
piety = promote_persian_scripture_piety_cost
|
||||
}
|
||||
|
||||
effect = {
|
||||
|
||||
save_scope_as = persian_fanboy
|
||||
|
||||
#Can only be done once
|
||||
add_to_global_variable_list = {
|
||||
name = unavailable_unique_decisions
|
||||
target = flag:promote_persian_scripture_decision
|
||||
}
|
||||
|
||||
# Save the piety value for refund purposes.
|
||||
set_variable = {
|
||||
name = promote_persian_scripture_piety_refund
|
||||
value = promote_persian_scripture_piety_cost
|
||||
}
|
||||
|
||||
show_as_tooltip = { promote_persian_scripture_scripted_effect = yes } #Actually applied in fp3_decision.0013.
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
exists = root.faith.religious_head
|
||||
root.faith.religious_head = {
|
||||
is_ai = yes
|
||||
NOR = {
|
||||
has_trait = craven
|
||||
has_trait = shy
|
||||
has_relation_lover = root
|
||||
has_relation_soulmate = root
|
||||
is_vassal_of = root
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_event = fp3_decision.0013
|
||||
}
|
||||
else = { trigger_event = fp3_decision.0014 }
|
||||
}
|
||||
|
||||
ai_will_do = { #not likely, unless the AI is pluralist or very ambitious
|
||||
base = 0
|
||||
|
||||
modifier = {
|
||||
add = 25
|
||||
has_trait = ambitious
|
||||
}
|
||||
modifier = {
|
||||
add = 25
|
||||
has_trait = diligent
|
||||
}
|
||||
modifier = {
|
||||
add = 25
|
||||
root.faith = { has_doctrine = doctrine_pluralism_pluralistic }
|
||||
}
|
||||
modifier = {
|
||||
add = 30
|
||||
exists = root.faith.religious_head
|
||||
this != root.faith.religious_head
|
||||
root.faith.religious_head = { num_sinful_traits >= 1 }
|
||||
}
|
||||
modifier = { #AI doesn't do it if their Head of Faith is a player, since that'd require additional events
|
||||
add = -100
|
||||
exists = root.faith.religious_head
|
||||
root.faith.religious_head = { is_ai = no }
|
||||
}
|
||||
}
|
||||
}
|
||||
#fp3_promote_persian_scripture_decision = {
|
||||
# title = fp3_promote_persian_scripture_decision_name
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/fp3/friendly.dds"
|
||||
# }
|
||||
# desc = fp3_promote_persian_scripture_decision_desc
|
||||
# decision_group_type = major
|
||||
# selection_tooltip = fp3_promote_persian_scripture_decision_tooltip
|
||||
# sort_order = -10
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 0
|
||||
# duchy = 0
|
||||
# kingdom = 120
|
||||
# empire = 120
|
||||
# hegemony = 120
|
||||
# }
|
||||
#
|
||||
# is_shown = {
|
||||
# has_religion = religion:islam_religion
|
||||
# has_fp3_dlc_trigger = yes
|
||||
# is_landed = yes # Don't bother laamps with this
|
||||
# NOT = {
|
||||
# culture = { has_cultural_pillar = heritage_arabic }
|
||||
# }
|
||||
# capital_province ?= { geographical_region = world_persian_empire }
|
||||
#
|
||||
# NOT = {
|
||||
# is_target_in_global_variable_list = {
|
||||
# name = unavailable_unique_decisions
|
||||
# target = flag:promote_persian_scripture_decision
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# is_valid = {
|
||||
# top_liege = this
|
||||
# highest_held_title_tier >= tier_kingdom
|
||||
# piety_level >= high_piety_level
|
||||
# OR = {
|
||||
# knows_language_of_culture = culture:persian
|
||||
# knows_language_of_culture = culture:khwarezmian
|
||||
# }
|
||||
# culture = {
|
||||
# cultural_acceptance = { target = culture:persian value >= 70 }
|
||||
# }
|
||||
# trigger_if = {
|
||||
# limit = {
|
||||
# AND = {
|
||||
# exists = faith.religious_head
|
||||
# root.faith.religious_head.culture = { has_cultural_pillar = heritage_arabic }
|
||||
# }
|
||||
# }
|
||||
# NOT = {
|
||||
# root.faith.religious_head = { has_strong_hook = root }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_available_adult = yes
|
||||
# not = { exists = involved_activity }
|
||||
# has_contagious_deadly_disease_trigger = no
|
||||
# custom_description = {
|
||||
# text = "pledged_to_not_promote_persian_desc"
|
||||
# NOT = { has_variable = pledged_to_not_promote_persian }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# cost = {
|
||||
# gold = {
|
||||
# value = 0
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_treasury = no
|
||||
# }
|
||||
# add = 500
|
||||
# }
|
||||
# }
|
||||
# treasury = {
|
||||
# value = 0
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_treasury = yes
|
||||
# }
|
||||
# add = 500
|
||||
# }
|
||||
# }
|
||||
# piety = promote_persian_scripture_piety_cost
|
||||
# }
|
||||
#
|
||||
# effect = {
|
||||
#
|
||||
# save_scope_as = persian_fanboy
|
||||
#
|
||||
# #Can only be done once
|
||||
# add_to_global_variable_list = {
|
||||
# name = unavailable_unique_decisions
|
||||
# target = flag:promote_persian_scripture_decision
|
||||
# }
|
||||
#
|
||||
# # Save the piety value for refund purposes.
|
||||
# set_variable = {
|
||||
# name = promote_persian_scripture_piety_refund
|
||||
# value = promote_persian_scripture_piety_cost
|
||||
# }
|
||||
#
|
||||
# show_as_tooltip = { promote_persian_scripture_scripted_effect = yes } #Actually applied in fp3_decision.0013.
|
||||
#
|
||||
# if = {
|
||||
# limit = {
|
||||
# exists = root.faith.religious_head
|
||||
# root.faith.religious_head = {
|
||||
# is_ai = yes
|
||||
# NOR = {
|
||||
# has_trait = craven
|
||||
# has_trait = shy
|
||||
# has_relation_lover = root
|
||||
# has_relation_soulmate = root
|
||||
# is_vassal_of = root
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# trigger_event = fp3_decision.0013
|
||||
# }
|
||||
# else = { trigger_event = fp3_decision.0014 }
|
||||
# }
|
||||
#
|
||||
# ai_will_do = { #not likely, unless the AI is pluralist or very ambitious
|
||||
# base = 0
|
||||
#
|
||||
# modifier = {
|
||||
# add = 25
|
||||
# has_trait = ambitious
|
||||
# }
|
||||
# modifier = {
|
||||
# add = 25
|
||||
# has_trait = diligent
|
||||
# }
|
||||
# modifier = {
|
||||
# add = 25
|
||||
# root.faith = { has_doctrine = doctrine_pluralism_pluralistic }
|
||||
# }
|
||||
# modifier = {
|
||||
# add = 30
|
||||
# exists = root.faith.religious_head
|
||||
# this != root.faith.religious_head
|
||||
# root.faith.religious_head = { num_sinful_traits >= 1 }
|
||||
# }
|
||||
# modifier = { #AI doesn't do it if their Head of Faith is a player, since that'd require additional events
|
||||
# add = -100
|
||||
# exists = root.faith.religious_head
|
||||
# root.faith.religious_head = { is_ai = no }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#### Declare Stance in the Iranian Intermezzo ###
|
||||
#fp3_name_read_in_friday_prayer_decision = {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue