more bug fixes
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39 changed files with 44078 additions and 44530 deletions
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@ -1,4 +1,4 @@
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### Interactions from vanilla that are modified by NEOW
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### Interactions from vanilla that are modified by NEOW
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# Request Clergy Support / request_clergy_support
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ep3_hof_ask_for_influence_interaction = {
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@ -1,402 +1 @@
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# Have a look at _court_positions.info for documentation
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commander_of_the_guard = {
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max_available_positions = 1
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category = court_position_category_special
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skill = martial
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minimum_rank = empire
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opinion = {
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value = 50
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}
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# How high the aptitude has to be to reach the 5 different modifier levels
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aptitude_level_breakpoints = { 20 40 60 80 }
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# How good is this character in this position? root scope is the holder of the court position
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aptitude = {
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value = 1
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add = court_position_aptitude_boon_voyager_trait
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add = {
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value = martial
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multiply = 4
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max = 50
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desc = court_position_skill_martial
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}
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if = {
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limit = {
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has_trait = shieldmaiden
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}
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add = {
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value = 5
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desc = court_position_shieldmaiden_trait
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}
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}
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if = {
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limit = {
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has_trait = gallant
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}
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add = {
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value = 5
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desc = court_position_gallant_trait
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}
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}
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if = {
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limit = {
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has_trait = strong
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}
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add = {
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value = 10
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desc = court_position_strong_trait
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}
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}
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if = {
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limit = {
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has_trait = physique_good_3
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}
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add = {
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value = 15
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desc = court_position_physique_good_3_trait
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}
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}
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if = {
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limit = {
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has_trait = physique_good_2
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}
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add = {
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value = 10
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desc = court_position_physique_good_2_trait
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}
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}
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if = {
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limit = {
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has_trait = physique_good_1
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}
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add = {
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value = 5
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desc = court_position_physique_good_1_trait
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}
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}
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if = {
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limit = {
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has_trait = brave
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}
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add = {
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value = 15
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desc = court_position_brave_trait
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}
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}
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if = {
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limit = {
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has_trait = loyal
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}
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add = {
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value = 10
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desc = court_position_loyal_trait
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}
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}
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if = {
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limit = {
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has_trait = just
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}
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add = {
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value = 10
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desc = court_position_just_trait
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}
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}
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if = {
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limit = {
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has_trait = stubborn
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}
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add = {
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value = 5
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desc = court_position_stubborn_trait
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}
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}
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if = {
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limit = {
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has_trait = honest
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}
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add = {
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value = 10
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desc = court_position_honest_trait
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}
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}
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if = {
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limit = {
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has_trait = unyielding_defender
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}
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add = {
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value = 10
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desc = court_position_unyielding_defender_trait
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}
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}
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if = {
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limit = {
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has_trait = craven
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}
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add = {
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value = -15
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desc = court_position_craven_trait
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}
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}
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if = {
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limit = {
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has_trait = fickle
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}
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add = {
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value = -10
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desc = court_position_fickle_trait
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}
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}
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if = {
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limit = {
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has_trait = disloyal
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}
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add = {
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value = -25
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desc = court_position_disloyal_trait
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}
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}
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if = {
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limit = {
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has_character_flag = best_knight_position
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}
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add = {
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value = 20
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desc = best_knight_position_desc
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}
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}
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if = {
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limit = {
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has_character_flag = competing_knight_position
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OR = {
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any_court_position_holder = {
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type = bodyguard_court_position
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has_character_flag = competing_knight_position
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}
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any_court_position_holder = {
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type = champion_court_position
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has_character_flag = competing_knight_position
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}
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}
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}
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add = 30
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desc = competing_knight_position_desc
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}
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add = court_position_aptitude_traveling_friends_value
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add = court_position_aptitude_family_business_value
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add = court_position_aptitude_high_penalty_value
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# Bonus from court.8311
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if = {
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limit = { var:bonus_aptitude_role ?= flag:commander_of_the_guard }
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add = {
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value = cp_bonus_aptitude_value
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desc = cp_bonus_aptitude
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}
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}
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}
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is_shown = {
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has_ep1_court_positions_dlc_trigger = yes
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has_ep3_dlc_trigger = yes
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primary_title.tier >= tier_empire
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# The Varangian Guard has been founded!
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#primary_title = { has_variable = founded_varangian_guard }
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has_title = title:e_britannia
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}
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is_shown_character = {
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scope:employee = {
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is_courtier_of = scope:liege
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commander_of_the_guard_validity_trigger = { EMPLOYER = scope:liege }
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}
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}
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valid_character = {
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scope:employee = {
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commander_of_the_guard_validity_trigger = { EMPLOYER = scope:liege }
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}
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}
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revoke_cost = { # root is the liege, no other scopes are passed here!
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prestige = {
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value = major_court_position_prestige_revoke_cost
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# Set to 0 via obligation hook
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if = {
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limit = {
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court_position_obligation_hook_salary_trigger = {
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POS = commander_of_the_guard
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LIEGE = root
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}
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}
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multiply = 0
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}
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# Avoid AI prestige issues
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if = {
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limit = {
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exists = this
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is_ai = yes
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}
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multiply = 0
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}
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# Special case for events
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if = {
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limit = {
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exists = this
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has_character_flag = free_revoke_cost
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}
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multiply = 0
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}
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#Lowering for LAAMPS, to match Camp Officer revoke cost
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if = {
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limit = {
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exists = this
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is_landless_adventurer = yes
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}
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value = minor_court_position_prestige_revoke_cost
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}
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}
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}
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salary = {
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round = no
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gold = {
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value = medium_court_position_salary # Update X_salary_tooltip if script_value is changed
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# Set to 0 with Dynasty Perk Inner Circle
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if = {
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limit = { court_position_inner_circle_salary_trigger = { POS = commander_of_the_guard } }
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multiply = {
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value = 0.0
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desc = inner_circle_salary_mod
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format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
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}
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}
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# Halved with obligation hook
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else_if = {
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limit = {
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court_position_obligation_hook_salary_trigger = {
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POS = commander_of_the_guard
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LIEGE = scope:liege
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}
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}
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multiply = {
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value = 0.5
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desc = obligation_hook_salary
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format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
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}
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}
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#Set to 0 with our psycho bodyguard from travel_events.2040
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if = {
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limit = {
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scope:liege = {
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employs_court_position = commander_of_the_guard_court_position
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any_court_position_holder = {
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type = commander_of_the_guard_court_position
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has_variable = insane_bodyguard
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}
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}
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}
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multiply = {
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value = 0.0
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desc = insane_bodyguard_salary_mod
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format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
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}
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}
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# Halved salary
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if = {
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limit = {
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court_position_halved_salary_trigger = { POS = commander_of_the_guard }
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}
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multiply = {
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value = 0.5
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desc = court_position_halved_salary
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format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
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}
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}
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#You're working with LAAMPS now
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if = {
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limit = {
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scope:liege ?= { is_landless_adventurer = yes }
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}
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multiply = {
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value = 0
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desc = court_position_laamps_free
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format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
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}
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}
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}
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}
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# These modifiers are employed based on what level the aptitude reaches (levels are defined as breakpoints)
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scaling_employer_modifiers = {
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terrible = {
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heavy_infantry_toughness_mult = -0.05
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}
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poor = {
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heavy_infantry_toughness_mult = 0
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}
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average = {
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heavy_infantry_toughness_mult = 0.05
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}
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good = {
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heavy_infantry_toughness_mult = 0.1
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}
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excellent = {
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heavy_infantry_toughness_mult = 0.2
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}
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}
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custom_employer_modifier_description = commander_of_the_guard_employer_custom_effect_description
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modifier = {
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monthly_prestige = medium_court_position_prestige_salary
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}
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on_court_position_received = {
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commander_of_the_guard_title_accepted_effect = yes
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}
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on_court_position_revoked = {
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commander_of_the_guard_title_revoked_effect = yes
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}
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on_court_position_invalidated = {
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commander_of_the_guard_title_invalidated_effect = yes
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}
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# Scripted value to determine whether an AI will hire/fire a position or not. Hires over 0, fires under -50. Look in _court_positions.info for more extensive documentation!
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candidate_score = {
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value = 50
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add = scope:base_value
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add = court_position_candidate_score_base_value
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add = court_position_candidate_aptitude_value
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scope:liege = {
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# More likely if you're scared all the time
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if = {
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limit = {
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has_trait = paranoid
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}
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add = 50
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}
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}
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scope:liege = {
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# More likely if you're scared all the time
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if = {
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limit = {
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number_maa_regiments_of_base_type = {
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type = heavy_infantry
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value >= 5
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}
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}
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add = 50
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}
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}
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if = { # To stop petitioned positions immediately being fired by the AI
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limit = {
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court_position_petition_ai_weight_trigger = { ROLE = commander_of_the_guard }
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}
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add = 1000
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}
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add = court_position_debt_considerations_value
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}
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}
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@ -1,4 +1,4 @@
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beur = {
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beur = {
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color = { 0.4 0.9 0.9 }
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ethos = ethos_communal
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@ -1,4 +1,4 @@
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griko = {
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griko = {
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color = greek
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ethos = ethos_bureaucratic
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@ -1,4 +1,4 @@
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gaelic = { #Albannach
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gaelic = { #Albannach
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color = { 68 160 226 }
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ethos = ethos_bellicose
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@ -1,4 +1,4 @@
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hostility_group = { #these need to be above the tolerance doctrines in order to make them function correctly. We also should make more of these.
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hostility_group = { #these need to be above the tolerance doctrines in order to make them function correctly. We also should make more of these.
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group = "not_creatable"
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antediluvianist_hostility_doctrine = {
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@ -1,4 +1,4 @@
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#NEOW visible virtue doctrines
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#NEOW visible virtue doctrines
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anglican_virtues = {
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group = "special"
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