more bug fixes

This commit is contained in:
edwardtheelbowhigh 2026-01-10 17:19:59 +00:00
parent 032ac08a79
commit 313f666f19
39 changed files with 44078 additions and 44530 deletions

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### Interactions from vanilla that are modified by NEOW
### Interactions from vanilla that are modified by NEOW
# Request Clergy Support / request_clergy_support
ep3_hof_ask_for_influence_interaction = {

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# Have a look at _court_positions.info for documentation
commander_of_the_guard = {
max_available_positions = 1
category = court_position_category_special
skill = martial
minimum_rank = empire
opinion = {
value = 50
}
# How high the aptitude has to be to reach the 5 different modifier levels
aptitude_level_breakpoints = { 20 40 60 80 }
# How good is this character in this position? root scope is the holder of the court position
aptitude = {
value = 1
add = court_position_aptitude_boon_voyager_trait
add = {
value = martial
multiply = 4
max = 50
desc = court_position_skill_martial
}
if = {
limit = {
has_trait = shieldmaiden
}
add = {
value = 5
desc = court_position_shieldmaiden_trait
}
}
if = {
limit = {
has_trait = gallant
}
add = {
value = 5
desc = court_position_gallant_trait
}
}
if = {
limit = {
has_trait = strong
}
add = {
value = 10
desc = court_position_strong_trait
}
}
if = {
limit = {
has_trait = physique_good_3
}
add = {
value = 15
desc = court_position_physique_good_3_trait
}
}
if = {
limit = {
has_trait = physique_good_2
}
add = {
value = 10
desc = court_position_physique_good_2_trait
}
}
if = {
limit = {
has_trait = physique_good_1
}
add = {
value = 5
desc = court_position_physique_good_1_trait
}
}
if = {
limit = {
has_trait = brave
}
add = {
value = 15
desc = court_position_brave_trait
}
}
if = {
limit = {
has_trait = loyal
}
add = {
value = 10
desc = court_position_loyal_trait
}
}
if = {
limit = {
has_trait = just
}
add = {
value = 10
desc = court_position_just_trait
}
}
if = {
limit = {
has_trait = stubborn
}
add = {
value = 5
desc = court_position_stubborn_trait
}
}
if = {
limit = {
has_trait = honest
}
add = {
value = 10
desc = court_position_honest_trait
}
}
if = {
limit = {
has_trait = unyielding_defender
}
add = {
value = 10
desc = court_position_unyielding_defender_trait
}
}
if = {
limit = {
has_trait = craven
}
add = {
value = -15
desc = court_position_craven_trait
}
}
if = {
limit = {
has_trait = fickle
}
add = {
value = -10
desc = court_position_fickle_trait
}
}
if = {
limit = {
has_trait = disloyal
}
add = {
value = -25
desc = court_position_disloyal_trait
}
}
if = {
limit = {
has_character_flag = best_knight_position
}
add = {
value = 20
desc = best_knight_position_desc
}
}
if = {
limit = {
has_character_flag = competing_knight_position
OR = {
any_court_position_holder = {
type = bodyguard_court_position
has_character_flag = competing_knight_position
}
any_court_position_holder = {
type = champion_court_position
has_character_flag = competing_knight_position
}
}
}
add = 30
desc = competing_knight_position_desc
}
add = court_position_aptitude_traveling_friends_value
add = court_position_aptitude_family_business_value
add = court_position_aptitude_high_penalty_value
# Bonus from court.8311
if = {
limit = { var:bonus_aptitude_role ?= flag:commander_of_the_guard }
add = {
value = cp_bonus_aptitude_value
desc = cp_bonus_aptitude
}
}
}
is_shown = {
has_ep1_court_positions_dlc_trigger = yes
has_ep3_dlc_trigger = yes
primary_title.tier >= tier_empire
# The Varangian Guard has been founded!
#primary_title = { has_variable = founded_varangian_guard }
has_title = title:e_britannia
}
is_shown_character = {
scope:employee = {
is_courtier_of = scope:liege
commander_of_the_guard_validity_trigger = { EMPLOYER = scope:liege }
}
}
valid_character = {
scope:employee = {
commander_of_the_guard_validity_trigger = { EMPLOYER = scope:liege }
}
}
revoke_cost = { # root is the liege, no other scopes are passed here!
prestige = {
value = major_court_position_prestige_revoke_cost
# Set to 0 via obligation hook
if = {
limit = {
court_position_obligation_hook_salary_trigger = {
POS = commander_of_the_guard
LIEGE = root
}
}
multiply = 0
}
# Avoid AI prestige issues
if = {
limit = {
exists = this
is_ai = yes
}
multiply = 0
}
# Special case for events
if = {
limit = {
exists = this
has_character_flag = free_revoke_cost
}
multiply = 0
}
#Lowering for LAAMPS, to match Camp Officer revoke cost
if = {
limit = {
exists = this
is_landless_adventurer = yes
}
value = minor_court_position_prestige_revoke_cost
}
}
}
salary = {
round = no
gold = {
value = medium_court_position_salary # Update X_salary_tooltip if script_value is changed
# Set to 0 with Dynasty Perk Inner Circle
if = {
limit = { court_position_inner_circle_salary_trigger = { POS = commander_of_the_guard } }
multiply = {
value = 0.0
desc = inner_circle_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
# Halved with obligation hook
else_if = {
limit = {
court_position_obligation_hook_salary_trigger = {
POS = commander_of_the_guard
LIEGE = scope:liege
}
}
multiply = {
value = 0.5
desc = obligation_hook_salary
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
#Set to 0 with our psycho bodyguard from travel_events.2040
if = {
limit = {
scope:liege = {
employs_court_position = commander_of_the_guard_court_position
any_court_position_holder = {
type = commander_of_the_guard_court_position
has_variable = insane_bodyguard
}
}
}
multiply = {
value = 0.0
desc = insane_bodyguard_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
# Halved salary
if = {
limit = {
court_position_halved_salary_trigger = { POS = commander_of_the_guard }
}
multiply = {
value = 0.5
desc = court_position_halved_salary
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
#You're working with LAAMPS now
if = {
limit = {
scope:liege ?= { is_landless_adventurer = yes }
}
multiply = {
value = 0
desc = court_position_laamps_free
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
}
}
# These modifiers are employed based on what level the aptitude reaches (levels are defined as breakpoints)
scaling_employer_modifiers = {
terrible = {
heavy_infantry_toughness_mult = -0.05
}
poor = {
heavy_infantry_toughness_mult = 0
}
average = {
heavy_infantry_toughness_mult = 0.05
}
good = {
heavy_infantry_toughness_mult = 0.1
}
excellent = {
heavy_infantry_toughness_mult = 0.2
}
}
custom_employer_modifier_description = commander_of_the_guard_employer_custom_effect_description
modifier = {
monthly_prestige = medium_court_position_prestige_salary
}
on_court_position_received = {
commander_of_the_guard_title_accepted_effect = yes
}
on_court_position_revoked = {
commander_of_the_guard_title_revoked_effect = yes
}
on_court_position_invalidated = {
commander_of_the_guard_title_invalidated_effect = yes
}
# Scripted value to determine whether an AI will hire/fire a position or not. Hires over 0, fires under -50. Look in _court_positions.info for more extensive documentation!
candidate_score = {
value = 50
add = scope:base_value
add = court_position_candidate_score_base_value
add = court_position_candidate_aptitude_value
scope:liege = {
# More likely if you're scared all the time
if = {
limit = {
has_trait = paranoid
}
add = 50
}
}
scope:liege = {
# More likely if you're scared all the time
if = {
limit = {
number_maa_regiments_of_base_type = {
type = heavy_infantry
value >= 5
}
}
add = 50
}
}
if = { # To stop petitioned positions immediately being fired by the AI
limit = {
court_position_petition_ai_weight_trigger = { ROLE = commander_of_the_guard }
}
add = 1000
}
add = court_position_debt_considerations_value
}
}


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beur = {
beur = {
color = { 0.4 0.9 0.9 }
ethos = ethos_communal

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griko = {
griko = {
color = greek
ethos = ethos_bureaucratic

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gaelic = { #Albannach
gaelic = { #Albannach
color = { 68 160 226 }
ethos = ethos_bellicose

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hostility_group = { #these need to be above the tolerance doctrines in order to make them function correctly. We also should make more of these.
hostility_group = { #these need to be above the tolerance doctrines in order to make them function correctly. We also should make more of these.
group = "not_creatable"
antediluvianist_hostility_doctrine = {

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#NEOW visible virtue doctrines
#NEOW visible virtue doctrines
anglican_virtues = {
group = "special"