MaAs - Bike Cav
also some adjustments
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3 changed files with 69 additions and 0 deletions
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@ -306,6 +306,7 @@ innovation_betyars = {
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this = culture:NEOW_moravian
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this = culture:NEOW_moravian
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this = culture:NEOW_slovak
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this = culture:NEOW_slovak
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this = culture:goral
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this = culture:goral
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this = culture:NEOW_carpathian
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}
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}
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}
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}
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unlock_maa = betyars
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unlock_maa = betyars
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@ -342,6 +343,9 @@ innovation_tachanka {
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this = culture:NEOW_kievan
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this = culture:NEOW_kievan
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this = culture:NEOW_cossack
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this = culture:NEOW_cossack
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this = culture:NEOW_crimean
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this = culture:NEOW_crimean
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this = culture:NEOW_nizhnevolzhan
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this = culture:NEOW_povolzhan
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this = culture:kalmyk
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}
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}
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}
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}
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unlock_maa = tachanka
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unlock_maa = tachanka
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@ -367,10 +371,31 @@ innovation_uhlan = {
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this = culture:NEOW_pribaltic
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this = culture:NEOW_pribaltic
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this = culture:NEOW_polessian
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this = culture:NEOW_polessian
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this = culture:NEOW_minskian
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this = culture:NEOW_minskian
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this = culture:NEOW_vohlynian
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this = culture:lithuanian
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this = culture:lithuanian
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this = culture:samogitian
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}
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}
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}
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}
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unlock_maa = uhlan
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unlock_maa = uhlan
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flag = global_maa
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}
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innovation_bike_cav = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_early_medieval
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icon = @maa_01
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potential = {
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OR = {
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this = culture:latvian
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this = culture:latgalian
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this = culture:estonian
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this = culture:livonian
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this = culture:voroseto
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}
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}
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unlock_maa = bike_cav
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flag = global_maa
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flag = global_maa
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}
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}
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@ -1008,6 +1008,44 @@ uhlan = {
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}
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}
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}
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}
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bike_cav = {
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type = light_cavalry
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damage = 30
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toughness = 13
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pursuit = 40
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screen = 25
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terrain_bonus = {
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plains = { damage = 15 }
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drylands = { damage = 15 }
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hills = { damage = -5 }
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mountains = { damage = -10 pursuit = -20 }
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desert_mountains = { damage = -15 pursuit = -20 }
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wetlands = { damage = -15 toughness = -10 pursuit = -30 screen = -30 }
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}
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counters = {
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archers = 1
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gunpowder = 1
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}
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can_recruit = {
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valid_for_maa_trigger = { PARAMETER = unlock_maa_bike_cav }
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}
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buy_cost = { gold = light_cavalry_recruitment_cost }
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low_maintenance_cost = { gold = light_cavalry_low_maint_cost }
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high_maintenance_cost = { gold = light_cavalry_high_maint_cost }
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provision_cost = @provisions_cost_cavalry_cheap
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stack = 100
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ai_quality = {
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value = culture_ai_weight_light_cavalry
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add = counter_synergy_ai_weight_light_cavalry
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}
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}
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stadswacht = {
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stadswacht = {
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type = pikemen
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type = pikemen
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@ -107,6 +107,12 @@
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innovation_uhlan_desc:0 "The Uhlan are a cavalry force rooted in antediluvian origins. Lancers that charge throughout are their claim to fame."
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innovation_uhlan_desc:0 "The Uhlan are a cavalry force rooted in antediluvian origins. Lancers that charge throughout are their claim to fame."
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uhlan:0 "Uhlan"
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uhlan:0 "Uhlan"
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uhlan_flavor:0 "#F The Uhlan are a prestigious lancer regiment formed by the finest horses of the land. Their lance charges penetrate the enemy with relative ease."
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uhlan_flavor:0 "#F The Uhlan are a prestigious lancer regiment formed by the finest horses of the land. Their lance charges penetrate the enemy with relative ease."
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innovation_bike_cav:0 "$innovation_bike_cav$"
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innovation_bike_cav_desc:0 "$innovation_bike_cav_desc$"
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innovation_bike_cav:0 "Bicycle Cavalry"
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innovation_bike_cav_desc:0 "These special forms of cavalry use an antediluvian way of transportation known as bicycles in order to either charge, or to do hit-and-run tactics."
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bike_cav:0 "Bicycle Cavalry"
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bike_cav_flavor:0 "#F The Bicycle Cavalry are a special form of cavalry, using the bicycles they ride in order to charge towards battle, or to harrass the enemy and retreat away."
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NEOW_militia:0 "Peasant Militia"
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NEOW_militia:0 "Peasant Militia"
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NEOW_militia_flavor:1 "#F Trained to an above average level by a militarily Competent Noble these peasants will hold their own in the field#!\n#help Enabled by the [GetBuilding('city_01').GetName].#!"
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NEOW_militia_flavor:1 "#F Trained to an above average level by a militarily Competent Noble these peasants will hold their own in the field#!\n#help Enabled by the [GetBuilding('city_01').GetName].#!"
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carabineers:0 "Carabineers"
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carabineers:0 "Carabineers"
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