gondor tree
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# Emblems used in the CoA designer.
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# The order defines the order in which they are listed.
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#
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# Format:
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# filename = {
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# # How many colors options to show for this emblem. Optional, will assume maximum number of colors if missing
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# colors = 3
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#
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# # Whether to show the emblem in the CoA designer. Default yes.
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# # Add an entry with no to allow specifying number of colors for emblems used in adjusted mode
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# visible = no
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# }
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#
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#
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# Use the count_unique_emblem_colors console command to generate this instead of manually doing the tedium
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# Note that the command does NOT preserve your visible definitions, so you'll want to add them back in yourself, use a diff tool to make it easier
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# Possible categories:
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# abstract
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# animals
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# circles_spirals
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# crosses_and_knots
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# faiths
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# manmade
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# nature
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# patterns
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# tribal_seal
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# writing
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# figures
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# Double underscore intentional to make it the first option in the list
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NEOW_ce_gondor_tree.dds = { colors = 1 category = faiths }
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BIN
gfx/coat_of_arms/colored_emblems/NEOW_ce_gondor_tree.dds
(Stored with Git LFS)
Normal file
BIN
gfx/coat_of_arms/colored_emblems/NEOW_ce_gondor_tree.dds
(Stored with Git LFS)
Normal file
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