special building loc

This commit is contained in:
McMeme1 2026-03-03 19:32:06 +01:00
parent 0f3b214895
commit 29cf902abd
3 changed files with 291 additions and 295 deletions

View file

@ -7194,48 +7194,48 @@ the_tower_of_london_02 = {
# Tower Bridge
##########
tower_bridge_01 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_london_bridge.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
}
cost_gold = 1000
character_modifier = {
cultural_head_fascination_mult = 0.10
parochial_opinion = 5
legitimacy_gain_mult = 0.1
}
province_modifier = {
travel_danger = -30
}
county_modifier = {
development_growth = 0.25
development_growth_factor = 0.15
tax_mult = 0.1
county_opinion_add = 10
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_economic
}
#tower_bridge_01 = {
#
# construction_time = very_slow_construction_time
#
# type_icon = "icon_structure_london_bridge.dds"
#
# can_construct_potential = {
# building_requirement_tribal = no
# }
#
# can_construct = {
# }
#
# cost_gold = 1000
#
# character_modifier = {
# cultural_head_fascination_mult = 0.10
# parochial_opinion = 5
# legitimacy_gain_mult = 0.1
# }
# province_modifier = {
# travel_danger = -30
# }
# county_modifier = {
# development_growth = 0.25
# development_growth_factor = 0.15
# tax_mult = 0.1
# county_opinion_add = 10
# }
#
# ai_value = {
# base = 100
# modifier = { # Fill all building slots before going for special buildings
# factor = 0
# free_building_slots > 0
# }
# }
#
# type = special
#
# flag = travel_point_of_interest_economic
#}
##########
# Windsor Castle
@ -8647,219 +8647,218 @@ livepool_university_01 = {
# British coal mines
##########
coal_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}
cost_gold = 400
county_modifier = {
tax_mult = 0.025
development_growth_factor = 0.025
}
province_modifier = {
monthly_income = 0.25
stationed_airship_damage_mult = 0.10
stationed_airship_toughness_mult = 0.10
stationed_siege_weapon_siege_value_mult = 0.15
stationed_gunpowder_damage_mult = 0.15
stationed_gunpowder_toughness_mult = 0.15
}
province_culture_modifier = {
parameter = cupellation_mine_building_bonuses
tax_mult = innovation_cupellation_mine_tax_bonus_value
}
next_building = coal_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
flag = special_mine
}
coal_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = 500
county_modifier = {
tax_mult = 0.05
development_growth_factor = 0.05
}
province_modifier = {
monthly_income = 0.75
stationed_airship_damage_mult = 0.15
stationed_airship_toughness_mult = 0.15
stationed_siege_weapon_siege_value_mult = 0.25
stationed_gunpowder_damage_mult = 0.25
stationed_gunpowder_toughness_mult = 0.25
}
province_culture_modifier = {
parameter = cupellation_mine_building_bonuses
tax_mult = innovation_cupellation_mine_tax_bonus_value
}
next_building = coal_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
flag = special_mine
}
coal_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = 600
county_modifier = {
tax_mult = 0.075
development_growth_factor = 0.075
}
province_modifier = {
monthly_income = 1.50
stationed_airship_damage_mult = 0.25
stationed_airship_toughness_mult = 0.25
stationed_siege_weapon_siege_value_mult = 0.40
stationed_gunpowder_damage_mult = 0.40
stationed_gunpowder_toughness_mult = 0.40
}
province_culture_modifier = {
parameter = cupellation_mine_building_bonuses
tax_mult = innovation_cupellation_mine_tax_bonus_value
}
next_building = coal_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
flag = special_mine
}
coal_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = 700
county_modifier = {
tax_mult = 0.10
development_growth_factor = 0.10
}
province_modifier = {
monthly_income = 2.50
stationed_airship_damage_mult = 0.50
stationed_airship_toughness_mult = 0.50
stationed_siege_weapon_siege_value_mult = 0.75
stationed_gunpowder_damage_mult = 0.75
stationed_gunpowder_toughness_mult = 0.75
}
province_culture_modifier = {
parameter = cupellation_mine_building_bonuses
tax_mult = innovation_cupellation_mine_tax_bonus_value
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
flag = special_mine
}
#coal_mines_01 = {
# effect_desc = mines_effect_desc
#
# asset = {
# type = pdxmesh
# name = "building_special_mines_mesh"
# }
#
# type_icon = "icon_structure_mines.dds"
#
# can_construct_potential = {
# building_requirement_tribal = no
# }
#
# can_construct = {
# building_requirement_castle_city_church = { LEVEL = 01 }
# culture = {
# has_innovation = innovation_crop_rotation
# }
# }
#
# cost_gold = 400
#
# county_modifier = {
# tax_mult = 0.025
# development_growth_factor = 0.025
# }
#
# province_modifier = {
# monthly_income = 0.25
# stationed_airship_damage_mult = 0.10
# stationed_airship_toughness_mult = 0.10
# stationed_siege_weapon_siege_value_mult = 0.15
# stationed_gunpowder_damage_mult = 0.15
# stationed_gunpowder_toughness_mult = 0.15
# }
#
# province_culture_modifier = {
# parameter = cupellation_mine_building_bonuses
# tax_mult = innovation_cupellation_mine_tax_bonus_value
# }
#
# next_building = coal_mines_02
#
# ai_value = {
# base = 100
# }
#
# type = special
#
# flag = travel_point_of_interest_economic
# flag = special_mine
#}
#
#coal_mines_02 = {
# effect_desc = mines_effect_desc
#
# asset = {
# type = pdxmesh
# name = "building_special_mines_mesh"
# }
#
# type_icon = "icon_structure_mines.dds"
#
# can_construct_potential = {
# building_requirement_tribal = no
# }
#
# can_construct = {
# building_requirement_castle_city_church = { LEVEL = 02 }
# culture = {
# has_innovation = innovation_manorialism
# }
# }
#
# cost_gold = 500
#
# county_modifier = {
# tax_mult = 0.05
# development_growth_factor = 0.05
# }
#
# province_modifier = {
# monthly_income = 0.75
# stationed_airship_damage_mult = 0.15
# stationed_airship_toughness_mult = 0.15
# stationed_siege_weapon_siege_value_mult = 0.25
# stationed_gunpowder_damage_mult = 0.25
# stationed_gunpowder_toughness_mult = 0.25
# }
#
# province_culture_modifier = {
# parameter = cupellation_mine_building_bonuses
# tax_mult = innovation_cupellation_mine_tax_bonus_value
# }
#
# next_building = coal_mines_03
#
# ai_value = {
# base = 100
# }
#
# type = special
#
# flag = travel_point_of_interest_economic
# flag = special_mine
#}
#
#coal_mines_03 = {
# effect_desc = mines_effect_desc
#
# asset = {
# type = pdxmesh
# name = "building_special_mines_mesh"
# }
#
# type_icon = "icon_structure_mines.dds"
#
# can_construct_potential = {
# building_requirement_tribal = no
# }
#
# can_construct = {
# building_requirement_castle_city_church = { LEVEL = 03 }
# culture = {
# has_innovation = innovation_windmills
# }
# }
#
# cost_gold = 600
#
# county_modifier = {
# tax_mult = 0.075
# development_growth_factor = 0.075
# }
#
# province_modifier = {
# monthly_income = 1.50
# stationed_airship_damage_mult = 0.25
# stationed_airship_toughness_mult = 0.25
# stationed_siege_weapon_siege_value_mult = 0.40
# stationed_gunpowder_damage_mult = 0.40
# stationed_gunpowder_toughness_mult = 0.40
# }
#
# province_culture_modifier = {
# parameter = cupellation_mine_building_bonuses
# tax_mult = innovation_cupellation_mine_tax_bonus_value
# }
#
# next_building = coal_mines_04
#
# ai_value = {
# base = 100
# }
#
# type = special
#
# flag = travel_point_of_interest_economic
# flag = special_mine
#}
#
#coal_mines_04 = {
# effect_desc = mines_effect_desc
#
# asset = {
# type = pdxmesh
# name = "building_special_mines_mesh"
# }
#
# type_icon = "icon_structure_mines.dds"
#
# can_construct_potential = {
# building_requirement_tribal = no
# }
#
# can_construct = {
# building_requirement_castle_city_church = { LEVEL = 04 }
# culture = {
# has_innovation = innovation_cranes
# }
# }
#
# cost_gold = 700
# county_modifier = {
# tax_mult = 0.10
# development_growth_factor = 0.10
# }
#
# province_modifier = {
# monthly_income = 2.50
# stationed_airship_damage_mult = 0.50
# stationed_airship_toughness_mult = 0.50
# stationed_siege_weapon_siege_value_mult = 0.75
# stationed_gunpowder_damage_mult = 0.75
# stationed_gunpowder_toughness_mult = 0.75
# }
#
# province_culture_modifier = {
# parameter = cupellation_mine_building_bonuses
# tax_mult = innovation_cupellation_mine_tax_bonus_value
# }
#
# ai_value = {
# base = 100
# }
#
# type = special
#
# flag = travel_point_of_interest_economic
# flag = special_mine
#}
##########
# Giant's Causeway