Fixes
This commit is contained in:
parent
72b0ebb938
commit
29b8e19ef6
58 changed files with 24636 additions and 24387 deletions
File diff suppressed because it is too large
Load diff
|
|
@ -668,7 +668,7 @@ fp2_other_decisions.0001 = {
|
|||
# faith = {
|
||||
# OR = {
|
||||
# portrait_religious_faith_or_foundational_trigger = { FAITH = faith:mozarabic_church }
|
||||
# portrait_religious_faith_or_foundational_trigger = { FAITH = faith:catholic }
|
||||
# portrait_religious_faith_or_foundational_trigger = { faith = faith:roman_catholic }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
|
|
|||
|
|
@ -31,412 +31,412 @@
|
|||
## 3011 - 3020 Order of the Hatchet by Veronica Pazos
|
||||
## 3021 - 3030 The Wrath of Heaven by Veronica Pazos
|
||||
###################################################################################
|
||||
|
||||
# Setting AI Intent
|
||||
fp2_struggle.0003 = {
|
||||
hidden = yes
|
||||
scope = none
|
||||
scope = struggle
|
||||
|
||||
trigger = { # Should not need this, but, redundancy check!
|
||||
exists = struggle:iberian_struggle
|
||||
struggle:iberian_struggle = { any_involved_ruler = { } } # For when the conflict is ongoing but nobody is left to fight it
|
||||
}
|
||||
|
||||
immediate = {
|
||||
# prepare needed variables; they will be destroyed at the end of the immediate
|
||||
set_variable = {
|
||||
name = agents_for_escalation
|
||||
value = 0
|
||||
}
|
||||
set_variable = {
|
||||
name = agents_for_deescalation
|
||||
value = 0
|
||||
}
|
||||
|
||||
# Go through the characters to distribute them between the potential transitions
|
||||
struggle:iberian_struggle = {
|
||||
every_involved_ruler = {
|
||||
limit = { is_alive = yes }
|
||||
#######################
|
||||
# Play cue track
|
||||
######################
|
||||
if = {
|
||||
limit = { is_ai = no }
|
||||
play_music_cue = "mx_Struggle_Opening"
|
||||
}
|
||||
|
||||
#######################
|
||||
# Check existing flags
|
||||
######################
|
||||
if = {
|
||||
limit = { has_character_flag = agenda_towards_escalation }
|
||||
root = {
|
||||
change_variable = {
|
||||
name = agents_for_escalation
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_character_flag = agenda_towards_deescalation }
|
||||
root = {
|
||||
change_variable = {
|
||||
name = agents_for_deescalation
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
else = { # Set a flag
|
||||
#############################
|
||||
# Current Phase: Opportunity
|
||||
#############################
|
||||
if = {
|
||||
limit = { root = { is_struggle_phase = struggle_iberia_phase_opportunity } }
|
||||
random_list = {
|
||||
# Working towards Hostility
|
||||
# It should be for characters looking for direct conflicts and domination, with the will and ability to expand their realms
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = hostility
|
||||
INTENT = escalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = escalation
|
||||
}
|
||||
}
|
||||
# Working towards Conciliation
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = conciliation
|
||||
INTENT = deescalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = deescalation
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#############################
|
||||
# Current Phase: Hostility
|
||||
#############################
|
||||
if = {
|
||||
limit = { root = { is_struggle_phase = struggle_iberia_phase_hostility } }
|
||||
random_list = {
|
||||
# Working towards Hostility: it means that the character wants to stay in
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = hostility
|
||||
INTENT = escalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = escalation
|
||||
}
|
||||
}
|
||||
# Working towards Compromise
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = compromise
|
||||
INTENT = deescalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = deescalation
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#############################
|
||||
# Current Phase: Compromise
|
||||
#############################
|
||||
if = {
|
||||
limit = { root = { is_struggle_phase = struggle_iberia_phase_compromise } }
|
||||
random_list = {
|
||||
|
||||
# Working towards Opportunity
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = opportunity
|
||||
INTENT = escalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = escalation
|
||||
}
|
||||
}
|
||||
# Working towards Compromise: they want to stay in the same phase
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = compromise
|
||||
INTENT = deescalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = deescalation
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#############################
|
||||
# Current Phase: Conciliation
|
||||
#############################
|
||||
if = {
|
||||
limit = { root = { is_struggle_phase = struggle_iberia_phase_conciliation } }
|
||||
random_list = {
|
||||
# Working towards Compromise
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = compromise
|
||||
INTENT = escalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = escalation
|
||||
}
|
||||
}
|
||||
# Working towards Conciliation: they want to stay in the same phase
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = conciliation
|
||||
INTENT = deescalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = deescalation
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Clean variables
|
||||
remove_variable = agents_for_escalation
|
||||
remove_variable = agents_for_deescalation
|
||||
}
|
||||
}
|
||||
|
||||
# Set AI Intent on join
|
||||
fp2_struggle.004 = {
|
||||
hidden = yes
|
||||
scope = none
|
||||
|
||||
immediate = {
|
||||
set_variable = {
|
||||
name = agents_for_escalation
|
||||
value = 0
|
||||
}
|
||||
set_variable = {
|
||||
name = agents_for_deescalation
|
||||
value = 0
|
||||
}
|
||||
|
||||
############################
|
||||
# Update the variables
|
||||
############################
|
||||
every_character_struggle = {
|
||||
every_involved_ruler = {
|
||||
limit = { is_alive = yes }
|
||||
if = {
|
||||
limit = { has_character_flag = agenda_towards_escalation }
|
||||
root = {
|
||||
change_variable = {
|
||||
name = agents_for_escalation
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_character_flag = agenda_towards_deescalation }
|
||||
root = {
|
||||
change_variable = {
|
||||
name = agents_for_deescalation
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_character_flag = agenda_towards_escalation
|
||||
has_character_flag = agenda_towards_deescalation
|
||||
}
|
||||
}
|
||||
|
||||
#############################
|
||||
# Current Phase: Opportunity
|
||||
#############################
|
||||
if = {
|
||||
limit = { any_character_struggle = { is_struggle_phase = struggle_iberia_phase_opportunity } }
|
||||
random_list = {
|
||||
# Working towards Hostility
|
||||
# It should be for characters looking for direct conflicts and domination, with the will and ability to expand their realms
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = hostility
|
||||
INTENT = escalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = escalation
|
||||
}
|
||||
}
|
||||
# Working towards Conciliation
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = conciliation
|
||||
INTENT = deescalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = deescalation
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#############################
|
||||
# Current Phase: Hostility
|
||||
#############################
|
||||
if = {
|
||||
limit = { any_character_struggle = { is_struggle_phase = struggle_iberia_phase_hostility } }
|
||||
random_list = {
|
||||
# Working towards Hostility: it means that the character wants to stay in
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = hostility
|
||||
INTENT = escalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = escalation
|
||||
}
|
||||
}
|
||||
# Working towards Compromise
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = compromise
|
||||
INTENT = deescalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = deescalation
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#############################
|
||||
# Current Phase: Compromise
|
||||
#############################
|
||||
if = {
|
||||
limit = { any_character_struggle = { is_struggle_phase = struggle_iberia_phase_compromise } }
|
||||
random_list = {
|
||||
|
||||
# Working towards Opportunity
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = opportunity
|
||||
INTENT = escalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = escalation
|
||||
}
|
||||
}
|
||||
# Working towards Compromise: they want to stay in the same phase
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = compromise
|
||||
INTENT = deescalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = deescalation
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#############################
|
||||
# Current Phase: Conciliation
|
||||
#############################
|
||||
if = {
|
||||
limit = { any_character_struggle = { is_struggle_phase = struggle_iberia_phase_conciliation } }
|
||||
random_list = {
|
||||
# Working towards Compromise
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = compromise
|
||||
INTENT = escalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = escalation
|
||||
}
|
||||
}
|
||||
# Working towards Conciliation: they want to stay in the same phase
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = conciliation
|
||||
INTENT = deescalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = deescalation
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Clean variables
|
||||
remove_variable = agents_for_escalation
|
||||
remove_variable = agents_for_deescalation
|
||||
}
|
||||
}
|
||||
#
|
||||
## Setting AI Intent
|
||||
#fp2_struggle.0003 = {
|
||||
# hidden = yes
|
||||
# scope = none
|
||||
# scope = struggle
|
||||
#
|
||||
# trigger = { # Should not need this, but, redundancy check!
|
||||
# exists = struggle:iberian_struggle
|
||||
# struggle:iberian_struggle = { any_involved_ruler = { } } # For when the conflict is ongoing but nobody is left to fight it
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# # prepare needed variables; they will be destroyed at the end of the immediate
|
||||
# set_variable = {
|
||||
# name = agents_for_escalation
|
||||
# value = 0
|
||||
# }
|
||||
# set_variable = {
|
||||
# name = agents_for_deescalation
|
||||
# value = 0
|
||||
# }
|
||||
#
|
||||
# # Go through the characters to distribute them between the potential transitions
|
||||
# struggle:iberian_struggle = {
|
||||
# every_involved_ruler = {
|
||||
# limit = { is_alive = yes }
|
||||
# #######################
|
||||
# # Play cue track
|
||||
# ######################
|
||||
# if = {
|
||||
# limit = { is_ai = no }
|
||||
# play_music_cue = "mx_Struggle_Opening"
|
||||
# }
|
||||
#
|
||||
# #######################
|
||||
# # Check existing flags
|
||||
# ######################
|
||||
# if = {
|
||||
# limit = { has_character_flag = agenda_towards_escalation }
|
||||
# root = {
|
||||
# change_variable = {
|
||||
# name = agents_for_escalation
|
||||
# add = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = { has_character_flag = agenda_towards_deescalation }
|
||||
# root = {
|
||||
# change_variable = {
|
||||
# name = agents_for_deescalation
|
||||
# add = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# else = { # Set a flag
|
||||
# #############################
|
||||
# # Current Phase: Opportunity
|
||||
# #############################
|
||||
# if = {
|
||||
# limit = { root = { is_struggle_phase = struggle_iberia_phase_opportunity } }
|
||||
# random_list = {
|
||||
# # Working towards Hostility
|
||||
# # It should be for characters looking for direct conflicts and domination, with the will and ability to expand their realms
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = hostility
|
||||
# INTENT = escalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = escalation
|
||||
# }
|
||||
# }
|
||||
# # Working towards Conciliation
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = conciliation
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# #############################
|
||||
# # Current Phase: Hostility
|
||||
# #############################
|
||||
# if = {
|
||||
# limit = { root = { is_struggle_phase = struggle_iberia_phase_hostility } }
|
||||
# random_list = {
|
||||
# # Working towards Hostility: it means that the character wants to stay in
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = hostility
|
||||
# INTENT = escalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = escalation
|
||||
# }
|
||||
# }
|
||||
# # Working towards Compromise
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = compromise
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# #############################
|
||||
# # Current Phase: Compromise
|
||||
# #############################
|
||||
# if = {
|
||||
# limit = { root = { is_struggle_phase = struggle_iberia_phase_compromise } }
|
||||
# random_list = {
|
||||
#
|
||||
# # Working towards Opportunity
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = opportunity
|
||||
# INTENT = escalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = escalation
|
||||
# }
|
||||
# }
|
||||
# # Working towards Compromise: they want to stay in the same phase
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = compromise
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# #############################
|
||||
# # Current Phase: Conciliation
|
||||
# #############################
|
||||
# if = {
|
||||
# limit = { root = { is_struggle_phase = struggle_iberia_phase_conciliation } }
|
||||
# random_list = {
|
||||
# # Working towards Compromise
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = compromise
|
||||
# INTENT = escalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = escalation
|
||||
# }
|
||||
# }
|
||||
# # Working towards Conciliation: they want to stay in the same phase
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = conciliation
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# # Clean variables
|
||||
# remove_variable = agents_for_escalation
|
||||
# remove_variable = agents_for_deescalation
|
||||
# }
|
||||
#}
|
||||
#
|
||||
## Set AI Intent on join
|
||||
#fp2_struggle.004 = {
|
||||
# hidden = yes
|
||||
# scope = none
|
||||
#
|
||||
# immediate = {
|
||||
# set_variable = {
|
||||
# name = agents_for_escalation
|
||||
# value = 0
|
||||
# }
|
||||
# set_variable = {
|
||||
# name = agents_for_deescalation
|
||||
# value = 0
|
||||
# }
|
||||
#
|
||||
# ############################
|
||||
# # Update the variables
|
||||
# ############################
|
||||
# every_character_struggle = {
|
||||
# every_involved_ruler = {
|
||||
# limit = { is_alive = yes }
|
||||
# if = {
|
||||
# limit = { has_character_flag = agenda_towards_escalation }
|
||||
# root = {
|
||||
# change_variable = {
|
||||
# name = agents_for_escalation
|
||||
# add = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = { has_character_flag = agenda_towards_deescalation }
|
||||
# root = {
|
||||
# change_variable = {
|
||||
# name = agents_for_deescalation
|
||||
# add = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# if = {
|
||||
# limit = {
|
||||
# NOR = {
|
||||
# has_character_flag = agenda_towards_escalation
|
||||
# has_character_flag = agenda_towards_deescalation
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# #############################
|
||||
# # Current Phase: Opportunity
|
||||
# #############################
|
||||
# if = {
|
||||
# limit = { any_character_struggle = { is_struggle_phase = struggle_iberia_phase_opportunity } }
|
||||
# random_list = {
|
||||
# # Working towards Hostility
|
||||
# # It should be for characters looking for direct conflicts and domination, with the will and ability to expand their realms
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = hostility
|
||||
# INTENT = escalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = escalation
|
||||
# }
|
||||
# }
|
||||
# # Working towards Conciliation
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = conciliation
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# #############################
|
||||
# # Current Phase: Hostility
|
||||
# #############################
|
||||
# if = {
|
||||
# limit = { any_character_struggle = { is_struggle_phase = struggle_iberia_phase_hostility } }
|
||||
# random_list = {
|
||||
# # Working towards Hostility: it means that the character wants to stay in
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = hostility
|
||||
# INTENT = escalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = escalation
|
||||
# }
|
||||
# }
|
||||
# # Working towards Compromise
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = compromise
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# #############################
|
||||
# # Current Phase: Compromise
|
||||
# #############################
|
||||
# if = {
|
||||
# limit = { any_character_struggle = { is_struggle_phase = struggle_iberia_phase_compromise } }
|
||||
# random_list = {
|
||||
#
|
||||
# # Working towards Opportunity
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = opportunity
|
||||
# INTENT = escalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = escalation
|
||||
# }
|
||||
# }
|
||||
# # Working towards Compromise: they want to stay in the same phase
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = compromise
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# #############################
|
||||
# # Current Phase: Conciliation
|
||||
# #############################
|
||||
# if = {
|
||||
# limit = { any_character_struggle = { is_struggle_phase = struggle_iberia_phase_conciliation } }
|
||||
# random_list = {
|
||||
# # Working towards Compromise
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = compromise
|
||||
# INTENT = escalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = escalation
|
||||
# }
|
||||
# }
|
||||
# # Working towards Conciliation: they want to stay in the same phase
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = conciliation
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# # Clean variables
|
||||
# remove_variable = agents_for_escalation
|
||||
# remove_variable = agents_for_deescalation
|
||||
# }
|
||||
#}
|
||||
|
||||
###################################
|
||||
# Iberian Struggle Intro Events
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -1,365 +1,366 @@
|
|||
namespace = neutral_struggle
|
||||
|
||||
##################################################
|
||||
# MAINTENANCE EVENTS
|
||||
|
||||
##################################################
|
||||
# Activate Passing of Time
|
||||
# by Ewan Cowhig Croft
|
||||
# 0001 - 0010
|
||||
##################################################
|
||||
|
||||
neutral_struggle.0001 = {
|
||||
hidden = yes
|
||||
scope = struggle
|
||||
|
||||
immediate = {
|
||||
# Passage of Time catalyst ticks towards default phases.
|
||||
if = {
|
||||
limit = { phase_has_catalyst = catalyst_passing_of_time }
|
||||
activate_struggle_catalyst = catalyst_passing_of_time
|
||||
}
|
||||
# Other time-based catalysts.
|
||||
## Missing the Arabian Empire or Sunni Caliphate.
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
NOT = { exists = title:e_arabia.holder }
|
||||
NOT = { exists = title:d_sunni.holder }
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { phase_has_catalyst = catalyst_missing_caliphate_or_arabian_empire }
|
||||
activate_struggle_catalyst = catalyst_missing_caliphate_or_arabian_empire
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = concession_catalyst_missing_caliphate_or_arabian_empire }
|
||||
}
|
||||
}
|
||||
# House Unity catalysts.
|
||||
## Disharmonious houses.
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
phase_has_catalyst = catalyst_yearly_influential_house_is_antagonistic_major
|
||||
phase_has_catalyst = catalyst_yearly_influential_house_is_antagonistic_medium
|
||||
phase_has_catalyst = catalyst_yearly_influential_house_is_antagonistic_minor
|
||||
phase_has_catalyst = catalyst_yearly_influential_house_is_antagonistic_minimal
|
||||
}
|
||||
}
|
||||
# Calc how many relevant houses are in a bit of a state.
|
||||
save_scope_value_as = {
|
||||
name = antagonistic_influential_house_check
|
||||
value = {
|
||||
every_involved_ruler = {
|
||||
limit = {
|
||||
house ?= {
|
||||
house_head = prev
|
||||
has_house_unity_stage = antagonistic
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
# Right, now we activate different sizes of catalyst depending on how many affected houses we have.
|
||||
## Major
|
||||
if = {
|
||||
limit = { scope:antagonistic_influential_house_check >= catalyst_yearly_influential_house_is_antagonistic_major_control_value }
|
||||
activate_struggle_catalyst = catalyst_yearly_influential_house_is_antagonistic_major
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_yearly_influential_house_is_antagonistic_major }
|
||||
}
|
||||
## Medium
|
||||
else_if = {
|
||||
limit = { scope:antagonistic_influential_house_check >= catalyst_yearly_influential_house_is_antagonistic_medium_control_value }
|
||||
activate_struggle_catalyst = catalyst_yearly_influential_house_is_antagonistic_medium
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_yearly_influential_house_is_antagonistic_medium }
|
||||
}
|
||||
## Minor
|
||||
else_if = {
|
||||
limit = { scope:antagonistic_influential_house_check >= catalyst_yearly_influential_house_is_antagonistic_minor_control_value }
|
||||
activate_struggle_catalyst = catalyst_yearly_influential_house_is_antagonistic_minor
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_yearly_influential_house_is_antagonistic_minor }
|
||||
}
|
||||
## Minimal
|
||||
else_if = {
|
||||
limit = { scope:antagonistic_influential_house_check >= catalyst_yearly_influential_house_is_antagonistic_minimal_control_value }
|
||||
activate_struggle_catalyst = catalyst_yearly_influential_house_is_antagonistic_minimal
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_yearly_influential_house_is_antagonistic_minimal }
|
||||
}
|
||||
}
|
||||
## Harmonious houses.
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
phase_has_catalyst = catalyst_yearly_influential_house_is_harmonious_major
|
||||
phase_has_catalyst = catalyst_yearly_influential_house_is_harmonious_medium
|
||||
phase_has_catalyst = catalyst_yearly_influential_house_is_harmonious_minor
|
||||
phase_has_catalyst = catalyst_yearly_influential_house_is_harmonious_minimal
|
||||
}
|
||||
}
|
||||
every_involved_ruler = {
|
||||
limit = {
|
||||
house ?= {
|
||||
house_head = prev
|
||||
has_house_unity_stage = harmonious
|
||||
}
|
||||
}
|
||||
house = { add_to_list = harmonious_houses }
|
||||
}
|
||||
# Calc how many relevant houses are in a bit of a state.
|
||||
save_scope_value_as = {
|
||||
name = harmonious_influential_house_check
|
||||
value = {
|
||||
value = 0
|
||||
every_in_list = {
|
||||
list = harmonious_houses
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
# Right, now we activate different sizes of catalyst depending on how many affected houses we have.
|
||||
## Major
|
||||
if = {
|
||||
limit = { scope:harmonious_influential_house_check >= catalyst_yearly_influential_house_is_harmonious_major_control_value }
|
||||
activate_struggle_catalyst = catalyst_yearly_influential_house_is_harmonious_major
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_yearly_influential_house_is_harmonious_major }
|
||||
}
|
||||
## Medium
|
||||
else_if = {
|
||||
limit = { scope:harmonious_influential_house_check >= catalyst_yearly_influential_house_is_harmonious_medium_control_value }
|
||||
activate_struggle_catalyst = catalyst_yearly_influential_house_is_harmonious_medium
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_yearly_influential_house_is_harmonious_medium }
|
||||
}
|
||||
## Minor
|
||||
else_if = {
|
||||
limit = { scope:harmonious_influential_house_check >= catalyst_yearly_influential_house_is_harmonious_minor_control_value }
|
||||
activate_struggle_catalyst = catalyst_yearly_influential_house_is_harmonious_minor
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_yearly_influential_house_is_harmonious_minor }
|
||||
}
|
||||
## Minimal
|
||||
else_if = {
|
||||
limit = { scope:harmonious_influential_house_check >= catalyst_yearly_influential_house_is_harmonious_minimal_control_value }
|
||||
activate_struggle_catalyst = catalyst_yearly_influential_house_is_harmonious_minimal
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_yearly_influential_house_is_harmonious_minimal }
|
||||
}
|
||||
}
|
||||
# Silk Road
|
||||
tgp_silk_road_iranian_intermezzo_yearly_effect = yes
|
||||
|
||||
# Finally, queue the event up again for a year hence.
|
||||
trigger_event = {
|
||||
id = neutral_struggle.0001
|
||||
years = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
##################################################
|
||||
# MAINTENANCE FOR SITUATIONS
|
||||
#namespace = neutral_struggle
|
||||
#
|
||||
|
||||
namespace = neutral_situation
|
||||
|
||||
neutral_situation.0001 = { # CHINA
|
||||
hidden = yes
|
||||
scope = situation
|
||||
trigger = { exists = situation:silk_road_situation }
|
||||
immediate = {
|
||||
situation:silk_road_situation.situation_sub_region:region_silk_road_proper_china = { tgp_silk_road_downstream_effect = yes }
|
||||
# Finally, queue the event up again for a year hence.
|
||||
trigger_event = {
|
||||
id = neutral_situation.0002 # Tibet
|
||||
months = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
neutral_situation.0002 = { # TIBET
|
||||
hidden = yes
|
||||
scope = situation
|
||||
trigger = { exists = situation:silk_road_situation }
|
||||
immediate = {
|
||||
situation:silk_road_situation.situation_sub_region:region_silk_road_proper_tibet = { tgp_silk_road_downstream_effect = yes }
|
||||
# Finally, queue the event up again for a year hence.
|
||||
trigger_event = {
|
||||
id = neutral_situation.0005 # Transcaspia
|
||||
months = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
neutral_situation.0003 = { # INDIA
|
||||
hidden = yes
|
||||
scope = situation
|
||||
trigger = { exists = situation:silk_road_situation }
|
||||
immediate = {
|
||||
situation:silk_road_situation.situation_sub_region:region_silk_road_proper_india = { tgp_silk_road_downstream_effect = yes }
|
||||
# Finally, queue the event up again for a year hence.
|
||||
trigger_event = {
|
||||
id = neutral_situation.0004 # Central Asia
|
||||
months = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
neutral_situation.0004 = { # CENTRAL ASIA
|
||||
hidden = yes
|
||||
scope = situation
|
||||
trigger = { exists = situation:silk_road_situation }
|
||||
immediate = {
|
||||
situation:silk_road_situation.situation_sub_region:region_silk_road_proper_central_asia = { tgp_silk_road_downstream_effect = yes }
|
||||
# Finally, queue the event up again for a year hence.
|
||||
trigger_event = {
|
||||
id = neutral_situation.0003 # Tibet
|
||||
months = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
neutral_situation.0005 = { # TRANSCASPIA
|
||||
hidden = yes
|
||||
scope = situation
|
||||
trigger = { exists = situation:silk_road_situation }
|
||||
immediate = {
|
||||
situation:silk_road_situation.situation_sub_region:region_silk_road_proper_transcaspia = { tgp_silk_road_downstream_effect = yes }
|
||||
# Finally, queue the event up again for a year hence.
|
||||
trigger_event = {
|
||||
id = neutral_situation.0006 # Occident
|
||||
months = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
neutral_situation.0006 = { # OCCIDENT
|
||||
hidden = yes
|
||||
scope = situation
|
||||
trigger = { exists = situation:silk_road_situation }
|
||||
immediate = {
|
||||
situation:silk_road_situation.situation_sub_region:region_silk_road_proper_occident = { tgp_silk_road_downstream_effect = yes }
|
||||
# Finally, queue the event up again for a year hence.
|
||||
trigger_event = {
|
||||
id = neutral_situation.0001 # China
|
||||
months = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
neutral_situation.0007 = { # INNOVATION SETUP
|
||||
hidden = yes
|
||||
scope = situation
|
||||
trigger = { exists = situation:silk_road_situation }
|
||||
immediate = {
|
||||
if = {
|
||||
limit = { has_game_rule = silk_road_starting_innovations_random }
|
||||
while = {
|
||||
count = 4
|
||||
random_culture_innovation = {
|
||||
limit = {
|
||||
has_innovation_parameter = silk_road_innovation_parameter
|
||||
is_known_by_culture = title:c_jingzhao.culture
|
||||
NOR = {
|
||||
scope:innovation_1 ?= this
|
||||
scope:innovation_2 ?= this
|
||||
scope:innovation_3 ?= this
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { exists = scope:innovation_3 }
|
||||
save_scope_as = innovation_4
|
||||
}
|
||||
else_if = {
|
||||
limit = { exists = scope:innovation_2 }
|
||||
save_scope_as = innovation_3
|
||||
}
|
||||
else_if = {
|
||||
limit = { exists = scope:innovation_1 }
|
||||
save_scope_as = innovation_2
|
||||
}
|
||||
else = { save_scope_as = innovation_1 }
|
||||
}
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_china = {
|
||||
set_variable = { name = innovation value = scope:innovation_1 }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_tibet = {
|
||||
set_variable = { name = innovation value = scope:innovation_2 }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_central_asia = {
|
||||
set_variable = { name = innovation value = scope:innovation_2 }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_india = {
|
||||
set_variable = { name = innovation value = scope:innovation_3 }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_transcaspia = {
|
||||
set_variable = { name = innovation value = scope:innovation_3 }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_occident = {
|
||||
set_variable = { name = innovation value = scope:innovation_4 }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
if = {
|
||||
limit = { game_start_date = 867.1.1 }
|
||||
situation_sub_region:region_silk_road_proper_china = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_dragon_kiln }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_tibet = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_block_printing }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_central_asia = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_block_printing }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_india = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_waterworks }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_transcaspia = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_waterworks }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_occident = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_cupellation }
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { game_start_date = 1066.9.15 }
|
||||
situation_sub_region:region_silk_road_proper_china = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_compass }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_tibet = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_fire_medicine }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_central_asia = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_fire_medicine }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_india = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_champa_rice }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_transcaspia = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_champa_rice }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_occident = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_pharmacopoeia }
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { game_start_date = 1178.10.1 }
|
||||
situation_sub_region:region_silk_road_proper_china = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_grenades }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_tibet = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_pharmacopoeia }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_central_asia = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_pharmacopoeia }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_india = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_coking }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_transcaspia = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_coking }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_occident = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_bulkheads }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
###################################################
|
||||
## MAINTENANCE EVENTS
|
||||
#
|
||||
###################################################
|
||||
## Activate Passing of Time
|
||||
## by Ewan Cowhig Croft
|
||||
## 0001 - 0010
|
||||
###################################################
|
||||
#
|
||||
#neutral_struggle.0001 = {
|
||||
# hidden = yes
|
||||
# scope = struggle
|
||||
#
|
||||
# immediate = {
|
||||
# # Passage of Time catalyst ticks towards default phases.
|
||||
# if = {
|
||||
# limit = { phase_has_catalyst = catalyst_passing_of_time }
|
||||
# activate_struggle_catalyst = catalyst_passing_of_time
|
||||
# }
|
||||
# # Other time-based catalysts.
|
||||
# ## Missing the Arabian Empire or Sunni Caliphate.
|
||||
# if = {
|
||||
# limit = {
|
||||
# OR = {
|
||||
# NOT = { exists = title:e_arabia.holder }
|
||||
# NOT = { exists = title:d_sunni.holder }
|
||||
# }
|
||||
# }
|
||||
# if = {
|
||||
# limit = { phase_has_catalyst = catalyst_missing_caliphate_or_arabian_empire }
|
||||
# activate_struggle_catalyst = catalyst_missing_caliphate_or_arabian_empire
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = concession_catalyst_missing_caliphate_or_arabian_empire }
|
||||
# }
|
||||
# }
|
||||
# # House Unity catalysts.
|
||||
# ## Disharmonious houses.
|
||||
# if = {
|
||||
# limit = {
|
||||
# OR = {
|
||||
# phase_has_catalyst = catalyst_yearly_influential_house_is_antagonistic_major
|
||||
# phase_has_catalyst = catalyst_yearly_influential_house_is_antagonistic_medium
|
||||
# phase_has_catalyst = catalyst_yearly_influential_house_is_antagonistic_minor
|
||||
# phase_has_catalyst = catalyst_yearly_influential_house_is_antagonistic_minimal
|
||||
# }
|
||||
# }
|
||||
# # Calc how many relevant houses are in a bit of a state.
|
||||
# save_scope_value_as = {
|
||||
# name = antagonistic_influential_house_check
|
||||
# value = {
|
||||
# every_involved_ruler = {
|
||||
# limit = {
|
||||
# house ?= {
|
||||
# house_head = prev
|
||||
# has_house_unity_stage = antagonistic
|
||||
# }
|
||||
# }
|
||||
# add = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# # Right, now we activate different sizes of catalyst depending on how many affected houses we have.
|
||||
# ## Major
|
||||
# if = {
|
||||
# limit = { scope:antagonistic_influential_house_check >= catalyst_yearly_influential_house_is_antagonistic_major_control_value }
|
||||
# activate_struggle_catalyst = catalyst_yearly_influential_house_is_antagonistic_major
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_yearly_influential_house_is_antagonistic_major }
|
||||
# }
|
||||
# ## Medium
|
||||
# else_if = {
|
||||
# limit = { scope:antagonistic_influential_house_check >= catalyst_yearly_influential_house_is_antagonistic_medium_control_value }
|
||||
# activate_struggle_catalyst = catalyst_yearly_influential_house_is_antagonistic_medium
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_yearly_influential_house_is_antagonistic_medium }
|
||||
# }
|
||||
# ## Minor
|
||||
# else_if = {
|
||||
# limit = { scope:antagonistic_influential_house_check >= catalyst_yearly_influential_house_is_antagonistic_minor_control_value }
|
||||
# activate_struggle_catalyst = catalyst_yearly_influential_house_is_antagonistic_minor
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_yearly_influential_house_is_antagonistic_minor }
|
||||
# }
|
||||
# ## Minimal
|
||||
# else_if = {
|
||||
# limit = { scope:antagonistic_influential_house_check >= catalyst_yearly_influential_house_is_antagonistic_minimal_control_value }
|
||||
# activate_struggle_catalyst = catalyst_yearly_influential_house_is_antagonistic_minimal
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_yearly_influential_house_is_antagonistic_minimal }
|
||||
# }
|
||||
# }
|
||||
# ## Harmonious houses.
|
||||
# if = {
|
||||
# limit = {
|
||||
# OR = {
|
||||
# phase_has_catalyst = catalyst_yearly_influential_house_is_harmonious_major
|
||||
# phase_has_catalyst = catalyst_yearly_influential_house_is_harmonious_medium
|
||||
# phase_has_catalyst = catalyst_yearly_influential_house_is_harmonious_minor
|
||||
# phase_has_catalyst = catalyst_yearly_influential_house_is_harmonious_minimal
|
||||
# }
|
||||
# }
|
||||
# every_involved_ruler = {
|
||||
# limit = {
|
||||
# house ?= {
|
||||
# house_head = prev
|
||||
# has_house_unity_stage = harmonious
|
||||
# }
|
||||
# }
|
||||
# house = { add_to_list = harmonious_houses }
|
||||
# }
|
||||
# # Calc how many relevant houses are in a bit of a state.
|
||||
# save_scope_value_as = {
|
||||
# name = harmonious_influential_house_check
|
||||
# value = {
|
||||
# value = 0
|
||||
# every_in_list = {
|
||||
# list = harmonious_houses
|
||||
# add = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# # Right, now we activate different sizes of catalyst depending on how many affected houses we have.
|
||||
# ## Major
|
||||
# if = {
|
||||
# limit = { scope:harmonious_influential_house_check >= catalyst_yearly_influential_house_is_harmonious_major_control_value }
|
||||
# activate_struggle_catalyst = catalyst_yearly_influential_house_is_harmonious_major
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_yearly_influential_house_is_harmonious_major }
|
||||
# }
|
||||
# ## Medium
|
||||
# else_if = {
|
||||
# limit = { scope:harmonious_influential_house_check >= catalyst_yearly_influential_house_is_harmonious_medium_control_value }
|
||||
# activate_struggle_catalyst = catalyst_yearly_influential_house_is_harmonious_medium
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_yearly_influential_house_is_harmonious_medium }
|
||||
# }
|
||||
# ## Minor
|
||||
# else_if = {
|
||||
# limit = { scope:harmonious_influential_house_check >= catalyst_yearly_influential_house_is_harmonious_minor_control_value }
|
||||
# activate_struggle_catalyst = catalyst_yearly_influential_house_is_harmonious_minor
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_yearly_influential_house_is_harmonious_minor }
|
||||
# }
|
||||
# ## Minimal
|
||||
# else_if = {
|
||||
# limit = { scope:harmonious_influential_house_check >= catalyst_yearly_influential_house_is_harmonious_minimal_control_value }
|
||||
# activate_struggle_catalyst = catalyst_yearly_influential_house_is_harmonious_minimal
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_yearly_influential_house_is_harmonious_minimal }
|
||||
# }
|
||||
# }
|
||||
# # Silk Road
|
||||
# tgp_silk_road_iranian_intermezzo_yearly_effect = yes
|
||||
#
|
||||
# # Finally, queue the event up again for a year hence.
|
||||
# trigger_event = {
|
||||
# id = neutral_struggle.0001
|
||||
# years = 1
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
###################################################
|
||||
## MAINTENANCE FOR SITUATIONS
|
||||
##
|
||||
#
|
||||
#namespace = neutral_situation
|
||||
#
|
||||
#neutral_situation.0001 = { # CHINA
|
||||
# hidden = yes
|
||||
# scope = situation
|
||||
# trigger = { exists = situation:silk_road_situation }
|
||||
# immediate = {
|
||||
# situation:silk_road_situation.situation_sub_region:region_silk_road_proper_china = { tgp_silk_road_downstream_effect = yes }
|
||||
# # Finally, queue the event up again for a year hence.
|
||||
# trigger_event = {
|
||||
# id = neutral_situation.0002 # Tibet
|
||||
# months = 2
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#neutral_situation.0002 = { # TIBET
|
||||
# hidden = yes
|
||||
# scope = situation
|
||||
# trigger = { exists = situation:silk_road_situation }
|
||||
# immediate = {
|
||||
# situation:silk_road_situation.situation_sub_region:region_silk_road_proper_tibet = { tgp_silk_road_downstream_effect = yes }
|
||||
# # Finally, queue the event up again for a year hence.
|
||||
# trigger_event = {
|
||||
# id = neutral_situation.0005 # Transcaspia
|
||||
# months = 2
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#neutral_situation.0003 = { # INDIA
|
||||
# hidden = yes
|
||||
# scope = situation
|
||||
# trigger = { exists = situation:silk_road_situation }
|
||||
# immediate = {
|
||||
# situation:silk_road_situation.situation_sub_region:region_silk_road_proper_india = { tgp_silk_road_downstream_effect = yes }
|
||||
# # Finally, queue the event up again for a year hence.
|
||||
# trigger_event = {
|
||||
# id = neutral_situation.0004 # Central Asia
|
||||
# months = 2
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#neutral_situation.0004 = { # CENTRAL ASIA
|
||||
# hidden = yes
|
||||
# scope = situation
|
||||
# trigger = { exists = situation:silk_road_situation }
|
||||
# immediate = {
|
||||
# situation:silk_road_situation.situation_sub_region:region_silk_road_proper_central_asia = { tgp_silk_road_downstream_effect = yes }
|
||||
# # Finally, queue the event up again for a year hence.
|
||||
# trigger_event = {
|
||||
# id = neutral_situation.0003 # Tibet
|
||||
# months = 2
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#neutral_situation.0005 = { # TRANSCASPIA
|
||||
# hidden = yes
|
||||
# scope = situation
|
||||
# trigger = { exists = situation:silk_road_situation }
|
||||
# immediate = {
|
||||
# situation:silk_road_situation.situation_sub_region:region_silk_road_proper_transcaspia = { tgp_silk_road_downstream_effect = yes }
|
||||
# # Finally, queue the event up again for a year hence.
|
||||
# trigger_event = {
|
||||
# id = neutral_situation.0006 # Occident
|
||||
# months = 2
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#neutral_situation.0006 = { # OCCIDENT
|
||||
# hidden = yes
|
||||
# scope = situation
|
||||
# trigger = { exists = situation:silk_road_situation }
|
||||
# immediate = {
|
||||
# situation:silk_road_situation.situation_sub_region:region_silk_road_proper_occident = { tgp_silk_road_downstream_effect = yes }
|
||||
# # Finally, queue the event up again for a year hence.
|
||||
# trigger_event = {
|
||||
# id = neutral_situation.0001 # China
|
||||
# months = 2
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#neutral_situation.0007 = { # INNOVATION SETUP
|
||||
# hidden = yes
|
||||
# scope = situation
|
||||
# trigger = { exists = situation:silk_road_situation }
|
||||
# immediate = {
|
||||
# if = {
|
||||
# limit = { has_game_rule = silk_road_starting_innovations_random }
|
||||
# while = {
|
||||
# count = 4
|
||||
# random_culture_innovation = {
|
||||
# limit = {
|
||||
# has_innovation_parameter = silk_road_innovation_parameter
|
||||
# is_known_by_culture = title:c_jingzhao.culture
|
||||
# NOR = {
|
||||
# scope:innovation_1 ?= this
|
||||
# scope:innovation_2 ?= this
|
||||
# scope:innovation_3 ?= this
|
||||
# }
|
||||
# }
|
||||
# if = {
|
||||
# limit = { exists = scope:innovation_3 }
|
||||
# save_scope_as = innovation_4
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = { exists = scope:innovation_2 }
|
||||
# save_scope_as = innovation_3
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = { exists = scope:innovation_1 }
|
||||
# save_scope_as = innovation_2
|
||||
# }
|
||||
# else = { save_scope_as = innovation_1 }
|
||||
# }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_china = {
|
||||
# set_variable = { name = innovation value = scope:innovation_1 }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_tibet = {
|
||||
# set_variable = { name = innovation value = scope:innovation_2 }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_central_asia = {
|
||||
# set_variable = { name = innovation value = scope:innovation_2 }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_india = {
|
||||
# set_variable = { name = innovation value = scope:innovation_3 }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_transcaspia = {
|
||||
# set_variable = { name = innovation value = scope:innovation_3 }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_occident = {
|
||||
# set_variable = { name = innovation value = scope:innovation_4 }
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# if = {
|
||||
# limit = { game_start_date = 867.1.1 }
|
||||
# situation_sub_region:region_silk_road_proper_china = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_dragon_kiln }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_tibet = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_block_printing }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_central_asia = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_block_printing }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_india = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_waterworks }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_transcaspia = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_waterworks }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_occident = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_cupellation }
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = { game_start_date = 1066.9.15 }
|
||||
# situation_sub_region:region_silk_road_proper_china = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_compass }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_tibet = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_fire_medicine }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_central_asia = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_fire_medicine }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_india = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_champa_rice }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_transcaspia = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_champa_rice }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_occident = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_pharmacopoeia }
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = { game_start_date = 1178.10.1 }
|
||||
# situation_sub_region:region_silk_road_proper_china = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_grenades }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_tibet = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_pharmacopoeia }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_central_asia = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_pharmacopoeia }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_india = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_coking }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_transcaspia = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_coking }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_occident = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_bulkheads }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
Loading…
Add table
Add a link
Reference in a new issue